Compare commits

8 Commits

Author SHA1 Message Date
5aa33d7c70 Update README: Add fix details for texture rendering adjustments 2026-04-09 03:17:17 +02:00
64146a0f98 Ensure grass rendering respects air block checks and update project Java home in gradle properties. 2026-04-09 03:09:28 +02:00
octarine-noise
47c134049c Merge branch 'Snownee-1.12' into kotlin-1.12
# Conflicts:
#	src/main/resources/assets/betterfoliage/crop_default.cfg
#	src/main/resources/assets/betterfoliage/leaves_blocks_default.cfg
2021-04-26 11:53:34 +02:00
thedarkcolour
b1ad58c089 Fix an NPE with music discs
Fixes an NPE I found while playing around with music discs. Changes the "soundIn" parameter in the playRecord function in IBlockUpdateListener nullable which is safe because the parameter never gets used. This fixes the NPE because somehow taking a music disc out of the jukebox passes null for the playRecord function, which causes a crash when it shouldn't.
2021-04-26 11:34:02 +02:00
Jordan Rey
85e63b9161 "Plants" mod Crop compatibility 2021-04-26 11:33:21 +02:00
Jordan Rey
59ddaa0335 "Plants" mod Log compatibility 2021-04-26 11:33:21 +02:00
Jordan Rey
ae84741622 "Plants" mod Leaves compatibility 2021-04-26 11:33:21 +02:00
Snownee
369348f6aa Add Cuisine classes to defaults 2019-01-20 20:30:03 +08:00
240 changed files with 7121 additions and 6206 deletions

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@@ -2,3 +2,6 @@ BetterFoliage
=============
Minecraft mod that alters the appearance of leaves & grass
fixed by @CatmanGames for StateMC<br>
(don't render certain textures when there is a block from another mod above)

62
build.gradle Normal file
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@@ -0,0 +1,62 @@
apply plugin: "net.minecraftforge.gradle.forge"
apply plugin: 'kotlin'
archivesBaseName = jarName
buildscript {
repositories {
mavenCentral()
maven {
name = "forge"
url = "http://files.minecraftforge.net/maven"
}
}
dependencies {
classpath "net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT"
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
repositories {
mavenCentral()
jcenter()
maven {
name = "shadowfacts"
url = "https://maven.shadowfacts.net/"
}
}
dependencies {
compile "net.shadowfacts:Forgelin:$forgelin_version"
}
minecraft {
version = mc_version + "-" + forge_version
mappings = mcp_mappings
runDir = 'run'
}
processResources {
from(sourceSets.main.resources) { exclude 'mcmod.info' }
from(sourceSets.main.resources) { include 'mcmod.info' expand 'version':version, 'mcversion':minecraft.version }
into "${buildDir}/classes/main"
}
def manifestCfg = {
attributes "FMLCorePlugin": "mods.betterfoliage.loader.BetterFoliageLoader"
attributes "FMLCorePluginContainsFMLMod": "mods.betterfoliage.BetterFoliageMod"
attributes "FMLAT": "BetterFoliage_at.cfg"
}
jar {
manifest manifestCfg
exclude "optifine"
}
task sourcesJar(type: Jar, dependsOn: classes) {
classifier = 'sources'
manifest manifestCfg
from(sourceSets.main.kotlin)
from(sourceSets.main.resources) { exclude 'mcmod.info' }
from(sourceSets.main.resources) { include 'mcmod.info' expand 'version':version, 'mcversion':minecraft.version }
}

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@@ -1,70 +0,0 @@
import net.fabricmc.loom.task.RemapJarTask
import org.ajoberstar.grgit.Grgit
plugins {
id("fabric-loom").version("0.6-SNAPSHOT")
kotlin("jvm").version("1.4.31")
id("org.ajoberstar.grgit").version("3.1.1")
}
apply(plugin = "org.ajoberstar.grgit")
val gitHash = (project.ext.get("grgit") as Grgit).head().abbreviatedId
val semVer = "${project.version}+$gitHash"
val jarName = "BetterFoliage-$semVer-Fabric-${properties["mcVersion"]}"
repositories {
maven("https://maven.fabricmc.net/")
maven("https://minecraft.curseforge.com/api/maven")
maven("https://maven.modmuss50.me/")
maven("https://maven.shedaniel.me/")
maven("https://grondag-repo.appspot.com").credentials { username = "guest"; password = "" }
maven("https://jitpack.io")
}
dependencies {
"minecraft"("com.mojang:minecraft:${properties["mcVersion"]}")
"mappings"("net.fabricmc:yarn:${properties["yarnMappings"]}:v2")
// basic Fabric stuff
"modImplementation"("net.fabricmc:fabric-loader:${properties["loaderVersion"]}")
"modImplementation"("net.fabricmc.fabric-api:fabric-api:${properties["fabricVersion"]}")
"modImplementation"("net.fabricmc:fabric-language-kotlin:${properties["fabricKotlinVersion"]}")
// configuration handling
"modImplementation"("io.github.prospector:modmenu:${properties["modMenuVersion"]}")
listOf("modImplementation", "include").forEach { configuration ->
configuration("me.shedaniel.cloth:cloth-config-fabric:${properties["clothConfigVersion"]}")
configuration("me.zeroeightsix:fiber:${properties["fiberVersion"]}")
}
// Canvas Renderer
// "modImplementation"("grondag:canvas:0.7.+")
// Optifabric
// "modImplementation"("com.github.modmuss50:OptiFabric:1.0.0")
"implementation"("org.zeroturnaround:zt-zip:1.13")
}
sourceSets {
get("main").ext["refMap"] = "betterfoliage.refmap.json"
}
java {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
kotlin {
target.compilations.configureEach {
kotlinOptions.jvmTarget = "1.8"
kotlinOptions.freeCompilerArgs += listOf("-Xno-param-assertions", "-Xno-call-assertions")
}
}
tasks.getByName<ProcessResources>("processResources") {
filesMatching("fabric.mod.json") { expand(mutableMapOf("version" to semVer)) }
}
tasks.getByName<RemapJarTask>("remapJar") {
archiveName = "$jarName.jar"
}

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@@ -1,20 +1,13 @@
org.gradle.jvmargs=-Xmx2G
org.gradle.daemon=false
group = com.github.octarine-noise
name = betterfoliage
jarName = BetterFoliage-Forge
jarName = BetterFoliage-MC1.12
version = 2.6.2
version = 2.3.1
mcVersion = 1.16.5
yarnMappings=1.16.5+build.6
loaderVersion=0.11.3
fabricVersion=0.32.5+1.16
mc_version = 1.12.2
forge_version = 14.23.5.2847
mcp_mappings = stable_39
kotlinVersion=1.3.60
fabricKotlinVersion=1.5.0+kotlin.1.4.31
kotlin_version = 1.3.40
forgelin_version = 1.8.4
clothConfigVersion=4.11.24
modMenuVersion=1.16.9
fiberVersion=0.8.0-2
org.gradle.java.home=C:\\Users\\catma\\.jdks\\corretto-1.8.0_482

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@@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-5.6-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-all.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

51
gradlew vendored
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@@ -1,21 +1,5 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
@@ -44,7 +28,7 @@ APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
@@ -125,8 +109,8 @@ if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
@@ -154,19 +138,19 @@ if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
i=$((i+1))
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
@@ -175,9 +159,14 @@ save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

18
gradlew.bat vendored
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@@ -1,19 +1,3 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@@ -30,7 +14,7 @@ set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome

2
settings.gradle Normal file
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@@ -0,0 +1,2 @@
rootProject.name = 'BetterFoliage'

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@@ -1,8 +0,0 @@
pluginManagement {
repositories {
jcenter()
maven("https://maven.fabricmc.net/")
gradlePluginPortal()
}
}
rootProject.name = "betterfoliage"

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@@ -1,49 +0,0 @@
package mods.betterfoliage;
import net.fabricmc.loader.api.FabricLoader;
import org.apache.logging.log4j.Level;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.objectweb.asm.tree.ClassNode;
import org.spongepowered.asm.mixin.extensibility.IMixinConfigPlugin;
import org.spongepowered.asm.mixin.extensibility.IMixinInfo;
import java.util.List;
import java.util.Set;
public class MixinConfigPlugin implements IMixinConfigPlugin {
Logger logger = LogManager.getLogger(this);
Boolean hasOptifine = null;
@Override
public boolean shouldApplyMixin(String targetClassName, String mixinClassName) {
if (hasOptifine == null) {
hasOptifine = FabricLoader.getInstance().isModLoaded("optifabric");
if (hasOptifine) logger.log(Level.INFO, "[BetterFoliage] Optifabric detected, applying Optifine mixins");
else logger.log(Level.INFO, "[BetterFoliage] Optifabric not detected, applying Vanilla mixins");
}
if (mixinClassName.endsWith("Vanilla") && hasOptifine) return false;
if (mixinClassName.endsWith("Optifine") && !hasOptifine) return false;
return true;
}
@Override
public void onLoad(String mixinPackage) { }
@Override
public String getRefMapperConfig() { return null; }
@Override
public void acceptTargets(Set<String> myTargets, Set<String> otherTargets) { }
@Override
public List<String> getMixins() { return null; }
@Override
public void preApply(String targetClassName, ClassNode targetClass, String mixinClassName, IMixinInfo mixinInfo) { }
@Override
public void postApply(String targetClassName, ClassNode targetClass, String mixinClassName, IMixinInfo mixinInfo) { }
}

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@@ -0,0 +1,38 @@
package mods.betterfoliage.loader;
import net.minecraftforge.fml.relauncher.IFMLLoadingPlugin;
import java.util.Map;
@IFMLLoadingPlugin.TransformerExclusions({
"mods.betterfoliage.loader",
"mods.octarinecore.metaprog",
"kotlin"
})
@IFMLLoadingPlugin.MCVersion("1.12.2")
@IFMLLoadingPlugin.SortingIndex(1400)
public class BetterFoliageLoader implements IFMLLoadingPlugin {
@Override
public String[] getASMTransformerClass() {
return new String[] { "mods.betterfoliage.loader.BetterFoliageTransformer" };
}
@Override
public String getModContainerClass() {
return null;
}
@Override
public String getSetupClass() {
return null;
}
@Override
public void injectData(Map<String, Object> data) {
}
@Override
public String getAccessTransformerClass() {
return null;
}
}

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@@ -1,44 +0,0 @@
package mods.betterfoliage.mixin;
import mods.betterfoliage.Hooks;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Random;
@Mixin(Block.class)
public class MixinBlock {
private static final String shouldSideBeRendered = "Lnet/minecraft/block/Block;shouldDrawSide(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/math/Direction;)Z";
private static final String getVoxelShape = "Lnet/minecraft/block/BlockState;getCullingFace(Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/math/Direction;)Lnet/minecraft/util/shape/VoxelShape;";
private static final String randomDisplayTick = "randomDisplayTick(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Ljava/util/Random;)V";
/**
* Override the {@link VoxelShape} used for the neighbor block in {@link Block}.shouldSideBeRendered().
*
* This way log blocks can be made to not block rendering, without altering any {@link Block} or
* {@link BlockState} properties with potential gameplay ramifications.
*/
@Redirect(method = shouldSideBeRendered, at = @At(value = "INVOKE", target = getVoxelShape, ordinal = 1))
private static VoxelShape getVoxelShapeOverride(BlockState state, BlockView reader, BlockPos pos, Direction dir) {
return Hooks.getVoxelShapeOverride(state, reader, pos, dir);
}
/**
* Inject a callback to call for every random display tick. Used for adding custom particle effects to blocks.
*/
@Inject(method = randomDisplayTick, at = @At("HEAD"))
void onRandomDisplayTick(BlockState state, World world, BlockPos pos, Random rnd, CallbackInfo ci) {
// Hooks.onRandomDisplayTick(state.getBlock(), state, world, pos, rnd);
}
}

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@@ -1,17 +0,0 @@
package mods.betterfoliage.mixin;
import mods.betterfoliage.BlockModelsReloadCallback;
import net.minecraft.client.render.block.BlockModels;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(BlockModels.class)
public class MixinBlockModels {
@Inject(method = "reload()V", at = @At("RETURN"))
void onReload(CallbackInfo ci) {
BlockModelsReloadCallback.EVENT.invoker().reloadBlockModels((BlockModels) (Object) this);
}
}

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@@ -1,29 +0,0 @@
package mods.betterfoliage.mixin;
import mods.betterfoliage.Hooks;
import net.minecraft.block.AbstractBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.BlockView;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
/**
* Mixin to override the result of {@link BlockState}.getAmbientOcclusionLightValue().
*
* Needed to avoid excessive darkening of Round Logs at the corners, now that they are not full blocks.
*/
@Mixin(AbstractBlock.AbstractBlockState.class)
@SuppressWarnings({"deprecation"})
public class MixinBlockState {
private static final String callFrom = "Lnet/minecraft/block/AbstractBlock$AbstractBlockState;getAmbientOcclusionLightLevel(Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;)F";
// why is the INVOKEVIRTUAL target class Block in the bytecode, not AbstractBlock?
private static final String callTo = "Lnet/minecraft/block/Block;getAmbientOcclusionLightLevel(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;)F";
@Redirect(method = callFrom, at = @At(value = "INVOKE", target = callTo))
float getAmbientOcclusionValue(Block block, BlockState state, BlockView reader, BlockPos pos) {
return Hooks.getAmbientOcclusionLightValueOverride(block.getAmbientOcclusionLightLevel(state, reader, pos), state);
}
}

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@@ -1,24 +0,0 @@
package mods.betterfoliage.mixin;
import mods.betterfoliage.ClientChunkLoadCallback;
import net.minecraft.client.world.ClientChunkManager;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.PacketByteBuf;
import net.minecraft.world.biome.source.BiomeArray;
import net.minecraft.world.chunk.WorldChunk;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(ClientChunkManager.class)
public class MixinClientChunkManager {
private static final String onLoadChunkFromPacket = "Lnet/minecraft/client/world/ClientChunkManager;loadChunkFromPacket(IILnet/minecraft/world/biome/source/BiomeArray;Lnet/minecraft/network/PacketByteBuf;Lnet/minecraft/nbt/CompoundTag;IZ)Lnet/minecraft/world/chunk/WorldChunk;";
@Inject(method = onLoadChunkFromPacket, at = @At(value = "RETURN", ordinal = 2))
void onLoadChunkFromPacket(int x, int z, @Nullable BiomeArray biomes, PacketByteBuf buf, CompoundTag tag, int verticalStripBitmask, boolean complete, CallbackInfoReturnable<WorldChunk> ci) {
ClientChunkLoadCallback.EVENT.invoker().loadChunk(ci.getReturnValue());
}
}

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@@ -1,19 +0,0 @@
package mods.betterfoliage.mixin;
import mods.betterfoliage.ClientChunkLoadCallback;
import net.minecraft.world.chunk.WorldChunk;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(targets = {"net.minecraft.client.world.ClientChunkManager$ClientChunkMap"})
public class MixinClientChunkManagerChunkMap {
private static final String onCompareAndSet = "Lnet/minecraft/client/world/ClientChunkManager$ClientChunkMap;compareAndSet(ILnet/minecraft/world/chunk/WorldChunk;Lnet/minecraft/world/chunk/WorldChunk;)Lnet/minecraft/world/chunk/WorldChunk;";
@Inject(method = onCompareAndSet, at = @At("HEAD"))
void onSetAndCompare(int i, WorldChunk oldChunk, WorldChunk newChunk, CallbackInfoReturnable<WorldChunk> ci) {
ClientChunkLoadCallback.EVENT.invoker().unloadChunk(oldChunk);
}
}

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@@ -1,53 +0,0 @@
package mods.betterfoliage.mixin;
import mods.betterfoliage.ClientWorldLoadCallback;
import mods.betterfoliage.Hooks;
import net.minecraft.block.BlockState;
import net.minecraft.client.network.ClientPlayNetworkHandler;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.profiler.Profiler;
import net.minecraft.util.registry.RegistryKey;
import net.minecraft.world.World;
import net.minecraft.world.dimension.DimensionType;
import net.minecraft.world.level.LevelInfo;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Random;
import java.util.function.Supplier;
@Mixin(ClientWorld.class)
public class MixinClientWorld {
private static final String ctor = "Lnet/minecraft/client/world/ClientWorld;<init>(Lnet/minecraft/client/network/ClientPlayNetworkHandler;Lnet/minecraft/client/world/ClientWorld$Properties;Lnet/minecraft/util/registry/RegistryKey;Lnet/minecraft/world/dimension/DimensionType;ILjava/util/function/Supplier;Lnet/minecraft/client/render/WorldRenderer;ZJ)V";
private static final String scheduleBlockRerenderIfNeeded = "Lnet/minecraft/client/world/ClientWorld;scheduleBlockRerenderIfNeeded(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Lnet/minecraft/block/BlockState;)V";
private static final String rendererNotify = "Lnet/minecraft/client/render/WorldRenderer;method_21596(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Lnet/minecraft/block/BlockState;)V";
private static final String worldDisplayTick = "randomBlockDisplayTick(IIIILjava/util/Random;ZLnet/minecraft/util/math/BlockPos$Mutable;)V";
private static final String blockDisplayTick = "Lnet/minecraft/block/Block;randomDisplayTick(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Ljava/util/Random;)V";
/**
* Inject callback to get notified of client-side blockstate changes.
* Used to invalidate caches in the {@link mods.betterfoliage.chunk.ChunkOverlayManager}
*/
@Inject(method = scheduleBlockRerenderIfNeeded, at = @At(value = "HEAD"))
void onClientBlockChanged(BlockPos pos, BlockState oldState, BlockState newState, CallbackInfo ci) {
Hooks.onClientBlockChanged((ClientWorld) (Object) this, pos, oldState, newState);
}
@Inject(method = ctor, at = @At("RETURN"))
void onClientWorldCreated(ClientPlayNetworkHandler networkHandler, ClientWorld.Properties properties, RegistryKey<World> registryRef, DimensionType dimensionType, int loadDistance, Supplier<Profiler> profiler, WorldRenderer worldRenderer, boolean debugWorld, long seed, CallbackInfo ci) {
ClientWorldLoadCallback.EVENT.invoker().loadWorld((ClientWorld) (Object) this);
}
/**
* Inject a callback to call for every random display tick. Used for adding custom particle effects to blocks.
*/
@Inject(method = worldDisplayTick, at = @At(value = "INVOKE", target = blockDisplayTick))
void onRandomDisplayTick(int xCenter, int yCenter, int zCenter, int radius, Random random, boolean spawnBarrierParticles, BlockPos.Mutable mutable, CallbackInfo ci) {
Hooks.onRandomDisplayTick((ClientWorld) (Object) this, mutable);
}
}

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@@ -1,37 +0,0 @@
package mods.betterfoliage.mixin;
import mods.betterfoliage.ModelLoadingCallback;
import mods.betterfoliage.resource.discovery.BakeWrapperManager;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.ModelBakeSettings;
import net.minecraft.client.render.model.ModelLoader;
import net.minecraft.client.render.model.UnbakedModel;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.util.ModelIdentifier;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.resource.ResourceManager;
import net.minecraft.util.Identifier;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.function.Function;
@Mixin(ModelLoader.class)
public class MixinModelLoader {
@Shadow @Final private ResourceManager resourceManager;
// use the same trick fabric-api does to get around the no-mixins-in-constructors policy
@Inject(at = @At("HEAD"), method = "addModel")
private void addModelHook(ModelIdentifier id, CallbackInfo info) {
if (id.getPath().equals("trident_in_hand")) {
// last step before stitching
ModelLoadingCallback.EVENT.invoker().beginLoadModels((ModelLoader) (Object) this, resourceManager);
}
}
}

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@@ -1,34 +0,0 @@
package mods.betterfoliage.mixin;
import mods.betterfoliage.resource.discovery.BakeWrapperManager;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.ModelBakeSettings;
import net.minecraft.client.render.model.ModelLoader;
import net.minecraft.client.render.model.UnbakedModel;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.util.Identifier;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import java.util.function.Function;
@Mixin(ModelLoader.class)
public class MixinModelLoaderOptifine {
private static final String loaderBake = "Lnet/minecraft/class_1088;getBakedModel(Lnet/minecraft/class_2960;Lnet/minecraft/class_3665;Ljava/util/function/Function;)Lnet/minecraft/class_1087;";
private static final String modelBake = "Lnet/minecraft/class_1100;method_4753(Lnet/minecraft/class_1088;Ljava/util/function/Function;Lnet/minecraft/class_3665;Lnet/minecraft/class_2960;)Lnet/minecraft/class_1087;";
@SuppressWarnings("UnresolvedMixinReference")
@Redirect(method = loaderBake, at = @At(value = "INVOKE", target = modelBake), remap = false)
BakedModel onBakeModel(
UnbakedModel unbaked,
ModelLoader loader,
Function<SpriteIdentifier, Sprite> textureGetter,
ModelBakeSettings rotationContainer,
Identifier modelId
) {
return BakeWrapperManager.INSTANCE.onBake(unbaked, loader, textureGetter, rotationContainer, modelId);
}
}

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@@ -1,34 +0,0 @@
package mods.betterfoliage.mixin;
import mods.betterfoliage.resource.discovery.BakeWrapperManager;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.ModelBakeSettings;
import net.minecraft.client.render.model.ModelLoader;
import net.minecraft.client.render.model.UnbakedModel;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.util.Identifier;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import java.util.function.Function;
@Mixin(ModelLoader.class)
public class MixinModelLoaderVanilla {
private static final String loaderBake = "Lnet/minecraft/client/render/model/ModelLoader;bake(Lnet/minecraft/util/Identifier;Lnet/minecraft/client/render/model/ModelBakeSettings;)Lnet/minecraft/client/render/model/BakedModel;";
private static final String modelBake = "Lnet/minecraft/client/render/model/UnbakedModel;bake(Lnet/minecraft/client/render/model/ModelLoader;Ljava/util/function/Function;Lnet/minecraft/client/render/model/ModelBakeSettings;Lnet/minecraft/util/Identifier;)Lnet/minecraft/client/render/model/BakedModel;";
@Redirect(method = loaderBake, at = @At(value = "INVOKE", target = modelBake))
BakedModel onBakeModel(
UnbakedModel unbaked,
ModelLoader loader,
Function<SpriteIdentifier, Sprite> textureGetter,
ModelBakeSettings rotationContainer,
Identifier modelId
) {
return BakeWrapperManager.INSTANCE.onBake(unbaked, loader, textureGetter, rotationContainer, modelId);
}
}

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package optifine;
import net.minecraft.launchwrapper.IClassTransformer;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.net.URL;
import java.net.URLClassLoader;
import java.util.Arrays;
import java.util.Optional;
import java.util.stream.Stream;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
public class OptifineTransformerDevWrapper implements IClassTransformer {
public static String OPTIFINE_CLASSNAME = "optifine/OptiFineClassTransformer.class";
private ZipFile ofZip = null;
public OptifineTransformerDevWrapper() {
Stream<URL> loaderSources = Arrays.stream(((URLClassLoader) getClass().getClassLoader()).getURLs());
Optional<URL> optifineURL = loaderSources.filter(this::isOptifineJar).findFirst();
optifineURL.ifPresent(url -> ofZip = getZip(url));
}
private ZipFile getZip(URL url) {
try {
return new ZipFile(new File(url.toURI()));
} catch (Exception e) {
return null;
}
}
private boolean isOptifineJar(URL url) {
ZipFile zip = getZip(url);
return zip != null && zip.getEntry(OPTIFINE_CLASSNAME) != null;
}
@Override
public byte[] transform(String name, String transformedName, byte[] basicClass) {
if (ofZip == null) return basicClass;
ZipEntry replacement = ofZip.getEntry(name.replace(".", "/") + ".class");
if (replacement == null) return basicClass;
try {
return readAll(ofZip.getInputStream(replacement));
} catch (IOException e) {
return basicClass;
}
}
private byte[] readAll(InputStream is) throws IOException {
byte[] buf = new byte[4096];
ByteArrayOutputStream bos = new ByteArrayOutputStream();
int len;
do {
len = is.read(buf, 0, 4096);
if (len > 0) bos.write(buf, 0, len);
} while (len > -1);
is.close();
return bos.toByteArray();
}
}

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@@ -0,0 +1,28 @@
package optifine;
import net.minecraft.launchwrapper.ITweaker;
import net.minecraft.launchwrapper.LaunchClassLoader;
import java.io.File;
import java.util.List;
public class OptifineTweakerDevWrapper implements ITweaker {
@Override
public void acceptOptions(List<String> args, File gameDir, File assetsDir, String profile) {
}
@Override
public void injectIntoClassLoader(LaunchClassLoader classLoader) {
classLoader.registerTransformer("optifine.OptifineTransformerDevWrapper");
}
@Override
public String getLaunchTarget() {
return "net.minecraft.client.main.Main";
}
@Override
public String[] getLaunchArguments() {
return new String[0];
}
}

View File

@@ -1,94 +0,0 @@
package mods.betterfoliage
import me.zeroeightsix.fiber.JanksonSettings
import mods.betterfoliage.chunk.ChunkOverlayManager
import mods.betterfoliage.config.BlockConfig
import mods.betterfoliage.config.MainConfig
import mods.betterfoliage.render.ShadersModIntegration
import mods.betterfoliage.render.block.vanilla.*
import mods.betterfoliage.render.particle.LeafParticleRegistry
import mods.betterfoliage.render.particle.RisingSoulParticle
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.BlockTypeCache
import mods.betterfoliage.resource.generated.GeneratedBlockTexturePack
import net.fabricmc.api.ClientModInitializer
import net.fabricmc.fabric.api.resource.ResourceManagerHelper
import net.fabricmc.fabric.mixin.resource.loader.ResourcePackManagerAccessor
import net.fabricmc.loader.api.FabricLoader
import net.minecraft.block.BlockState
import net.minecraft.client.MinecraftClient
import net.minecraft.resource.ResourceType
import net.minecraft.util.Identifier
import org.apache.logging.log4j.Level
import org.apache.logging.log4j.LogManager
import org.apache.logging.log4j.simple.SimpleLogger
import org.apache.logging.log4j.util.PropertiesUtil
import java.io.File
import java.io.PrintStream
import java.util.*
object BetterFoliage : ClientModInitializer {
const val MOD_ID = "betterfoliage"
val detailLogStream = PrintStream(File("logs/betterfoliage.log").apply {
parentFile.mkdirs()
if (!exists()) createNewFile()
})
fun logger(obj: Any) = LogManager.getLogger(obj)
fun detailLogger(obj: Any) = SimpleLogger(
obj::class.java.simpleName, Level.DEBUG, false, true, true, false, "yyyy-MM-dd HH:mm:ss", null, PropertiesUtil(Properties()), detailLogStream
)
val configFile get() = File(FabricLoader.getInstance().configDirectory, "BetterFoliage.json")
val config = MainConfig().apply {
if (configFile.exists()) JanksonSettings().deserialize(fiberNode, configFile.inputStream())
else JanksonSettings().serialize(fiberNode, configFile.outputStream(), false)
}
val blockConfig = BlockConfig()
val generatedPack = GeneratedBlockTexturePack(Identifier(MOD_ID, "generated"), "betterfoliage-generated", "Better Foliage", "Generated leaf textures")
/** List of recognized [BlockState]s */
var blockTypes = BlockTypeCache()
override fun onInitializeClient() {
// Register generated resource pack
ResourceManagerHelper.get(ResourceType.CLIENT_RESOURCES).registerReloadListener(generatedPack.reloader)
(MinecraftClient.getInstance().resourcePackManager as ResourcePackManagerAccessor)
.providers.add(generatedPack.finder)
ResourceManagerHelper.get(ResourceType.CLIENT_RESOURCES).registerReloadListener(blockConfig)
// Add standard block support
BakeWrapperManager.discoverers.add(StandardCactusDiscovery)
BakeWrapperManager.discoverers.add(StandardDirtDiscovery)
BakeWrapperManager.discoverers.add(StandardGrassDiscovery)
BakeWrapperManager.discoverers.add(StandardLeafDiscovery)
BakeWrapperManager.discoverers.add(StandardLilypadDiscovery)
BakeWrapperManager.discoverers.add(StandardMyceliumDiscovery)
BakeWrapperManager.discoverers.add(StandardNetherrackDiscovery)
BakeWrapperManager.discoverers.add(StandardRoundLogDiscovery)
BakeWrapperManager.discoverers.add(StandardSandDiscovery)
// Init overlay layers
ChunkOverlayManager.layers.add(RoundLogOverlayLayer)
// Init singletons
LeafParticleRegistry
StandardLeafModel.Companion
StandardGrassModel.Companion
StandardRoundLogModel.Companion
StandardCactusModel.Companion
StandardLilypadModel.Companion
DirtModel.Companion
StandardSandModel.Companion
StandardMyceliumModel.Companion
StandardNetherrackModel.Companion
RisingSoulParticle.Companion
ShadersModIntegration
}
}

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package mods.betterfoliage
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.isAfterPostInit
import net.minecraftforge.common.config.Configuration
import net.minecraftforge.fml.common.FMLCommonHandler
import net.minecraftforge.fml.common.Mod
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent
import net.minecraftforge.fml.common.network.NetworkCheckHandler
import net.minecraftforge.fml.relauncher.Side
import org.apache.logging.log4j.Level.DEBUG
import org.apache.logging.log4j.Level.INFO
import org.apache.logging.log4j.Logger
import org.apache.logging.log4j.simple.SimpleLogger
import org.apache.logging.log4j.util.PropertiesUtil
import java.io.File
import java.io.PrintStream
import java.util.*
@Mod(
modid = BetterFoliageMod.MOD_ID,
name = BetterFoliageMod.MOD_NAME,
acceptedMinecraftVersions = BetterFoliageMod.MC_VERSIONS,
guiFactory = BetterFoliageMod.GUI_FACTORY,
dependencies = "after:forgelin",
modLanguageAdapter = "net.shadowfacts.forgelin.KotlinAdapter",
clientSideOnly = true
)
object BetterFoliageMod {
const val MOD_ID = "betterfoliage"
const val MOD_NAME = "Better Foliage"
const val DOMAIN = "betterfoliage"
const val LEGACY_DOMAIN = "bettergrassandleaves"
const val MC_VERSIONS = "[1.12]"
const val GUI_FACTORY = "mods.betterfoliage.client.gui.ConfigGuiFactory"
lateinit var log: Logger
lateinit var logDetail: Logger
var config: Configuration? = null
init {
// inject pack into default list at construction time to get domains enumerated
// there's no 2nd resource reload pass anymore
Client.generatorPack.inject()
}
@Mod.EventHandler
fun preInit(event: FMLPreInitializationEvent) {
log = event.modLog
val logDetailFile = File(event.modConfigurationDirectory.parentFile, "logs/betterfoliage.log").apply {
parentFile.mkdirs()
if (!exists()) createNewFile()
}
logDetail = SimpleLogger(
"BetterFoliage",
DEBUG,
false, false, true, false,
"yyyy-MM-dd HH:mm:ss",
null,
PropertiesUtil(Properties()),
PrintStream(logDetailFile)
)
config = Configuration(event.suggestedConfigurationFile, null, true)
Config.attach(config!!)
Client.init()
Client.log(INFO, "BetterFoliage initialized")
isAfterPostInit = true
}
/** Mod is cosmetic only, always allow connection. */
@NetworkCheckHandler
fun checkVersion(mods: Map<String, String>, side: Side) = true
}

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@@ -1,11 +0,0 @@
package mods.betterfoliage
import it.unimi.dsi.fastutil.ints.IntList
import mods.betterfoliage.util.YarnHelper
import net.minecraft.client.texture.Sprite
import net.minecraft.world.World
val VertexFormat_offsets = YarnHelper.requiredField<IntList>("net.minecraft.class_293", "field_1597", "Lit/unimi/dsi/fastutil/ints/IntList;")
val BakedQuad_sprite = YarnHelper.requiredField<Sprite>("net.minecraft.class_777", "field_4176", "Lnet/minecraft/class_1058;")
val WorldChunk_world = YarnHelper.requiredField<World>("net.minecraft.class_2818", "field_12858", "Lnet/minecraft/class_1937;")
val ChunkRendererRegion_world = YarnHelper.requiredField<World>("net.minecraft.class_853", "field_4490", "Lnet/minecraft/class_1937;")

View File

@@ -1,72 +0,0 @@
package mods.betterfoliage
import net.fabricmc.fabric.api.event.Event
import net.fabricmc.fabric.api.event.EventFactory
import net.minecraft.client.render.block.BlockModels
import net.minecraft.client.render.model.ModelLoader
import net.minecraft.client.world.ClientWorld
import net.minecraft.resource.ResourceManager
import net.minecraft.world.chunk.WorldChunk
interface ClientChunkLoadCallback {
fun loadChunk(chunk: WorldChunk)
fun unloadChunk(chunk: WorldChunk)
companion object {
@JvmField val EVENT: Event<ClientChunkLoadCallback> = EventFactory.createArrayBacked(ClientChunkLoadCallback::class.java) { listeners ->
object : ClientChunkLoadCallback {
override fun loadChunk(chunk: WorldChunk) { listeners.forEach { it.loadChunk(chunk) } }
override fun unloadChunk(chunk: WorldChunk) { listeners.forEach { it.unloadChunk(chunk) } }
}
}
}
}
interface ClientWorldLoadCallback {
fun loadWorld(world: ClientWorld)
companion object {
@JvmField val EVENT : Event<ClientWorldLoadCallback> = EventFactory.createArrayBacked(ClientWorldLoadCallback::class.java) { listeners ->
object : ClientWorldLoadCallback {
override fun loadWorld(world: ClientWorld) { listeners.forEach { it.loadWorld(world) } }
}
}
}
}
/**
* Event fired after [BlockModels.reload] finishes.
*/
interface BlockModelsReloadCallback {
fun reloadBlockModels(blockModels: BlockModels)
companion object {
@JvmField val EVENT: Event<BlockModelsReloadCallback> = EventFactory.createArrayBacked(BlockModelsReloadCallback::class.java) { listeners ->
object : BlockModelsReloadCallback {
override fun reloadBlockModels(blockModels: BlockModels) {
listeners.forEach { it.reloadBlockModels(blockModels) }
}
}
}
}
}
/**
* Event fired when the [ModelLoader] first starts loading models.
*
* This happens during the constructor, so BEWARE!
* Try to avoid any interaction until the block texture atlas starts stitching.
*/
interface ModelLoadingCallback {
fun beginLoadModels(loader: ModelLoader, manager: ResourceManager)
companion object {
@JvmField val EVENT: Event<ModelLoadingCallback> = EventFactory.createArrayBacked(ModelLoadingCallback::class.java) { listeners ->
object : ModelLoadingCallback {
override fun beginLoadModels(loader: ModelLoader, manager: ResourceManager) {
listeners.forEach { it.beginLoadModels(loader, manager) }
}
}
}
}
}

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@@ -1,67 +0,0 @@
@file:JvmName("Hooks")
package mods.betterfoliage
import mods.betterfoliage.chunk.ChunkOverlayManager
import mods.betterfoliage.render.block.vanilla.LeafParticleKey
import mods.betterfoliage.render.block.vanilla.RoundLogKey
import mods.betterfoliage.render.particle.FallingLeafParticle
import mods.betterfoliage.render.particle.RisingSoulParticle
import mods.betterfoliage.util.offset
import mods.betterfoliage.util.plus
import mods.betterfoliage.util.random
import mods.betterfoliage.util.randomD
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.client.MinecraftClient
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction
import net.minecraft.util.shape.VoxelShape
import net.minecraft.util.shape.VoxelShapes
import net.minecraft.world.BlockView
fun getAmbientOcclusionLightValueOverride(original: Float, state: BlockState): Float {
if (BetterFoliage.config.enabled &&
BetterFoliage.config.roundLogs.enabled &&
BetterFoliage.blockTypes.hasTyped<RoundLogKey>(state)
) return BetterFoliage.config.roundLogs.dimming.toFloat()
return original
}
fun getUseNeighborBrightnessOverride(original: Boolean, state: BlockState): Boolean {
return original || (BetterFoliage.config.enabled && BetterFoliage.config.roundLogs.enabled && BetterFoliage.blockConfig.logBlocks.matchesClass(state.block));
}
fun onClientBlockChanged(worldClient: ClientWorld, pos: BlockPos, oldState: BlockState, newState: BlockState) {
ChunkOverlayManager.onBlockChange(worldClient, pos)
}
fun onRandomDisplayTick(world: ClientWorld, pos: BlockPos) {
val state = world.getBlockState(pos)
if (BetterFoliage.config.enabled &&
BetterFoliage.config.risingSoul.enabled &&
state.block == Blocks.SOUL_SAND &&
world.isAir(pos + Direction.UP.offset) &&
Math.random() < BetterFoliage.config.risingSoul.chance) {
RisingSoulParticle(world, pos).addIfValid()
}
if (BetterFoliage.config.enabled &&
BetterFoliage.config.fallingLeaves.enabled &&
world.isAir(pos + Direction.DOWN.offset) &&
randomD() < BetterFoliage.config.fallingLeaves.chance) {
BetterFoliage.blockTypes.getTyped<LeafParticleKey>(state)?.let { key ->
val blockColor = MinecraftClient.getInstance().blockColors.getColor(state, world, pos, 0)
FallingLeafParticle(world, pos, key, blockColor, random).addIfValid()
}
}
}
fun getVoxelShapeOverride(state: BlockState, reader: BlockView, pos: BlockPos, dir: Direction): VoxelShape {
if (BetterFoliage.blockTypes.hasTyped<RoundLogKey>(state)) {
return VoxelShapes.empty()
}
// TODO ?
return state.getCullingFace(reader, pos, dir)
}

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@@ -1,60 +0,0 @@
package mods.betterfoliage.chunk
import mods.betterfoliage.ChunkRendererRegion_world
import mods.betterfoliage.util.Int3
import mods.betterfoliage.util.allDirections
import mods.betterfoliage.util.offset
import mods.betterfoliage.util.plus
import net.minecraft.block.Block
import net.minecraft.block.BlockState
import net.minecraft.client.MinecraftClient
import net.minecraft.client.render.chunk.ChunkRendererRegion
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction
import net.minecraft.world.BlockRenderView
import net.minecraft.world.WorldView
import net.minecraft.world.biome.Biome
/**
* Represents the block being rendered. Has properties and methods to query the neighborhood of the block in
* block-relative coordinates.
*/
interface BlockCtx {
val world: BlockRenderView
val pos: BlockPos
fun offset(dir: Direction) = offset(dir.offset)
fun offset(offset: Int3): BlockCtx
val state: BlockState get() = world.getBlockState(pos)
fun state(dir: Direction) = world.getBlockState(pos + dir.offset)
fun state(offset: Int3) = world.getBlockState(pos + offset)
val biome: Biome? get() =
(world as? WorldView)?.getBiome(pos) ?:
(world as? ChunkRendererRegion)?.let { ChunkRendererRegion_world[it]?.getBiome(pos) }
val isNormalCube: Boolean get() = state.isOpaqueFullCube(world, pos)
fun shouldSideBeRendered(side: Direction) = Block.shouldDrawSide(state, world, pos, side)
fun isNeighborSolid(dir: Direction) = offset(dir).let { it.state.isSideSolidFullSquare(it.world, it.pos, dir.opposite) }
fun model(dir: Direction) = state(dir).let { MinecraftClient.getInstance().blockRenderManager.getModel(it)!! }
fun model(offset: Int3) = state(offset).let { MinecraftClient.getInstance().blockRenderManager.getModel(it)!! }
}
open class BasicBlockCtx(
override val world: BlockRenderView,
override val pos: BlockPos
) : BlockCtx {
override val state = world.getBlockState(pos)
override fun offset(offset: Int3) = BasicBlockCtx(world, pos + offset)
fun cache() = CachedBlockCtx(world, pos)
}
open class CachedBlockCtx(world: BlockRenderView, pos: BlockPos) : BasicBlockCtx(world, pos) {
var neighbors = Array<BlockState>(6) { world.getBlockState(pos + allDirections[it].offset) }
override var biome: Biome? = super.biome
override fun state(dir: Direction) = neighbors[dir.ordinal]
}

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@@ -1,50 +0,0 @@
package mods.betterfoliage.chunk
import net.minecraft.util.math.BlockPos
import net.minecraft.world.BlockView
import net.minecraft.world.LightType
import net.minecraft.world.WorldView
/**
* Delegating [IBlockAccess] that fakes a _modified_ location to return values from a _target_ location.
* All other locations are handled normally.
*
* @param[original] the [IBlockAccess] that is delegated to
*/
@Suppress("NOTHING_TO_INLINE", "NULLABILITY_MISMATCH_BASED_ON_JAVA_ANNOTATIONS", "HasPlatformType")
open class OffsetBlockView(open val original: BlockView, val modded: BlockPos, val target: BlockPos) : BlockView {
inline fun actualPos(pos: BlockPos) = if (pos != null && pos.x == modded.x && pos.y == modded.y && pos.z == modded.z) target else pos
override fun getBlockState(pos: BlockPos) = original.getBlockState(actualPos(pos))
override fun getBlockEntity(pos: BlockPos) = original.getBlockEntity(actualPos(pos))
override fun getFluidState(pos: BlockPos) = original.getFluidState(actualPos(pos))
}
@Suppress("NOTHING_TO_INLINE", "NULLABILITY_MISMATCH_BASED_ON_JAVA_ANNOTATIONS", "HasPlatformType")
class OffsetExtBlockView(val original: WorldView, val modded: BlockPos, val target: BlockPos) : WorldView by original {
inline fun actualPos(pos: BlockPos) = if (pos != null && pos.x == modded.x && pos.y == modded.y && pos.z == modded.z) target else pos
override fun getBlockState(pos: BlockPos) = original.getBlockState(actualPos(pos))
override fun getBlockEntity(pos: BlockPos) = original.getBlockEntity(actualPos(pos))
override fun getFluidState(pos: BlockPos) = original.getFluidState(actualPos(pos))
override fun getLightLevel(type: LightType, pos: BlockPos) = original.getLightLevel(type, actualPos(pos))
override fun getBaseLightLevel(pos: BlockPos, light: Int) = original.getBaseLightLevel(actualPos(pos), light)
override fun getBiome(pos: BlockPos) = original.getBiome(actualPos(pos))
}
/**
* Temporarily replaces the [IBlockReader] used by this [BlockContext] and the corresponding [ExtendedRenderBlocks]
* to use an [OffsetEnvBlockReader] while executing this lambda.
*
* @param[modded] the _modified_ location
* @param[target] the _target_ location
* @param[func] the lambda to execute
*/
//inline fun <reified T> BlockContext.withOffset(modded: Int3, target: Int3, func: () -> T): T {
// val original = reader!!
// reader = OffsetEnvBlockReader(original, pos + modded, pos + target)
// val result = func()
// reader = original
// return result
//}

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package mods.betterfoliage.chunk
import mods.betterfoliage.*
import mods.betterfoliage.util.YarnHelper
import mods.betterfoliage.util.get
import net.minecraft.client.render.chunk.ChunkRendererRegion
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.ChunkPos
import net.minecraft.world.BlockRenderView
import net.minecraft.world.World
import net.minecraft.world.WorldView
import net.minecraft.world.chunk.WorldChunk
import net.minecraft.world.dimension.DimensionType
import java.util.*
import kotlin.collections.List
import kotlin.collections.MutableMap
import kotlin.collections.associateWith
import kotlin.collections.forEach
import kotlin.collections.mutableListOf
import kotlin.collections.mutableMapOf
import kotlin.collections.set
val BlockRenderView.dimType: DimensionType get() = when {
this is WorldView -> dimension
this is ChunkRendererRegion -> this[ChunkRendererRegion_world]!!.dimension
// this.isInstance(ChunkCacheOF) -> this[ChunkCacheOF.chunkCache]!!.dimType
else -> throw IllegalArgumentException("DimensionType of world with class ${this::class.qualifiedName} cannot be determined!")
}
/**
* Represents some form of arbitrary non-persistent data that can be calculated and cached for each block position
*/
interface ChunkOverlayLayer<T> {
fun calculate(ctx: BlockCtx): T
fun onBlockUpdate(world: WorldView, pos: BlockPos)
}
/**
* Query, lazy calculation and lifecycle management of multiple layers of chunk overlay data.
*/
object ChunkOverlayManager : ClientChunkLoadCallback, ClientWorldLoadCallback {
init {
ClientWorldLoadCallback.EVENT.register(this)
ClientChunkLoadCallback.EVENT.register(this)
}
val chunkData = IdentityHashMap<DimensionType, MutableMap<ChunkPos, ChunkOverlayData>>()
val layers = mutableListOf<ChunkOverlayLayer<*>>()
/**
* Get the overlay data for a given layer and position
*
* @param layer Overlay layer to query
* @param reader World to use if calculation of overlay value is necessary
* @param pos Block position
*/
fun <T> get(layer: ChunkOverlayLayer<T>, ctx: BlockCtx): T? {
val data = chunkData[ctx.world.dimType]?.get(ChunkPos(ctx.pos)) ?: return null
data.get(layer, ctx.pos).let { value ->
if (value !== ChunkOverlayData.UNCALCULATED) return value
val newValue = layer.calculate(ctx)
data.set(layer, ctx.pos, newValue)
return newValue
}
}
/**
* Clear the overlay data for a given layer and position
*
* @param layer Overlay layer to clear
* @param pos Block position
*/
fun <T> clear(dimension: DimensionType, layer: ChunkOverlayLayer<T>, pos: BlockPos) {
chunkData[dimension]?.get(ChunkPos(pos))?.clear(layer, pos)
}
fun onBlockChange(world: ClientWorld, pos: BlockPos) {
if (chunkData[world.dimType]?.containsKey(ChunkPos(pos)) == true) {
layers.forEach { layer -> layer.onBlockUpdate(world, pos) }
}
}
override fun loadChunk(chunk: WorldChunk) {
chunk[WorldChunk_world]!!.dimType.let { dim ->
val data = chunkData[dim] ?: mutableMapOf<ChunkPos, ChunkOverlayData>().apply { chunkData[dim] = this }
data.let { chunks ->
// check for existence first because Optifine fires a TON of these
if (chunk.pos !in chunks.keys) chunks[chunk.pos] = ChunkOverlayData(layers)
}
}
}
override fun unloadChunk(chunk: WorldChunk) {
chunk[WorldChunk_world]!!.dimType.let { dim ->
chunkData[dim]?.remove(chunk.pos)
}
}
override fun loadWorld(world: ClientWorld) {
val dim = world.dimType
// chunkData.keys.forEach { if (it == dim) chunkData[dim] = mutableMapOf() else chunkData.remove(dim)}
}
}
class ChunkOverlayData(layers: List<ChunkOverlayLayer<*>>) {
val BlockPos.isValid: Boolean get() = y in validYRange
val rawData = layers.associateWith { emptyOverlay() }
fun <T> get(layer: ChunkOverlayLayer<T>, pos: BlockPos): T? = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.get(pos.y) as T? else null
fun <T> set(layer: ChunkOverlayLayer<T>, pos: BlockPos, data: T) = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.set(pos.y, data) else null
fun <T> clear(layer: ChunkOverlayLayer<T>, pos: BlockPos) = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.set(pos.y, UNCALCULATED) else null
companion object {
val UNCALCULATED = object {}
fun emptyOverlay() = Array(16) { Array(16) { Array<Any?>(256) { UNCALCULATED }}}
val validYRange = 0 until 256
}
}

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package mods.betterfoliage.client
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.chunk.ChunkOverlayManager
import mods.betterfoliage.client.gui.ConfigGuiFactory
import mods.betterfoliage.client.integration.*
import mods.betterfoliage.client.render.*
import mods.betterfoliage.client.texture.*
import mods.octarinecore.client.KeyHandler
import mods.octarinecore.client.gui.textComponent
import mods.octarinecore.client.render.AbstractBlockRenderingHandler
import mods.octarinecore.client.resource.CenteringTextureGenerator
import mods.octarinecore.client.resource.GeneratorPack
import net.minecraft.block.Block
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.util.math.BlockPos
import net.minecraft.util.text.TextComponentTranslation
import net.minecraft.util.text.TextFormatting
import net.minecraftforge.fml.client.FMLClientHandler
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
/**
* Object responsible for initializing (and holding a reference to) all the infrastructure of the mod
* except for the call hooks.
*
* This and all other singletons are annotated [SideOnly] to avoid someone accidentally partially
* initializing the mod on a server environment.
*/
@SideOnly(Side.CLIENT)
object Client {
lateinit var renderers: List<AbstractBlockRenderingHandler>
val suppressRenderErrors = mutableSetOf<IBlockState>()
// texture generation stuff
val genGrass = GrassGenerator("bf_gen_grass")
val genLeaves = LeafGenerator("bf_gen_leaves")
val genReeds = CenteringTextureGenerator("bf_gen_reeds", 1, 2)
val generatorPack = GeneratorPack(
"Better Foliage generated",
genGrass,
genLeaves,
genReeds
)
fun init() {
// init renderers
renderers = listOf(
RenderGrass(),
RenderMycelium(),
RenderLeaves(),
RenderCactus(),
RenderLilypad(),
RenderReeds(),
RenderAlgae(),
RenderCoral(),
RenderLog(),
RenderNetherrack(),
RenderConnectedGrass(),
RenderConnectedGrassLog()
)
// init other singletons
val singletons = listOf(
StandardCactusRegistry,
LeafParticleRegistry,
ChunkOverlayManager,
LeafWindTracker,
RisingSoulTextures
)
// init mod integrations
val integrations = listOf(
ShadersModIntegration,
OptifineCustomColors,
ForestryIntegration,
IC2RubberIntegration,
TechRebornRubberIntegration
)
// add basic block support instances as last
GrassRegistry.addRegistry(StandardGrassRegistry)
LeafRegistry.addRegistry(StandardLeafRegistry)
LogRegistry.addRegistry(StandardLogRegistry)
// init config hotkey
val configKey = KeyHandler(BetterFoliageMod.MOD_NAME, 66, "key.betterfoliage.gui") {
FMLClientHandler.instance().showGuiScreen(
ConfigGuiFactory.createBFConfigGui(Minecraft.getMinecraft().currentScreen)
)
}
}
fun log(level: Level, msg: String) {
BetterFoliageMod.log.log(level, "[BetterFoliage] $msg")
BetterFoliageMod.logDetail.log(level, msg)
}
fun logDetail(msg: String) {
BetterFoliageMod.logDetail.log(Level.DEBUG, msg)
}
fun logRenderError(state: IBlockState, location: BlockPos) {
if (state in suppressRenderErrors) return
suppressRenderErrors.add(state)
val blockName = Block.REGISTRY.getNameForObject(state.block).toString()
val blockLoc = "${location.x},${location.y},${location.z}"
Minecraft.getMinecraft().ingameGUI.chatGUI.printChatMessage(TextComponentTranslation(
"betterfoliage.rendererror",
textComponent(blockName, TextFormatting.GOLD),
textComponent(blockLoc, TextFormatting.GOLD)
))
logDetail("Error rendering block $state at $blockLoc")
}
}

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@file:JvmName("Hooks")
@file:SideOnly(Side.CLIENT)
package mods.betterfoliage.client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.*
import mods.betterfoliage.loader.Refs
import mods.octarinecore.client.render.blockContext
import mods.octarinecore.client.resource.LoadModelDataEvent
import mods.octarinecore.common.plus
import mods.octarinecore.metaprog.allAvailable
import net.minecraft.block.Block
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.init.Blocks
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.BlockRenderLayer.CUTOUT
import net.minecraft.util.BlockRenderLayer.CUTOUT_MIPPED
import net.minecraft.util.EnumFacing
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.client.model.ModelLoader
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
var isAfterPostInit = false
val isOptifinePresent = allAvailable(Refs.OptifineClassTransformer)
fun doesSideBlockRenderingOverride(original: Boolean, blockAccess: IBlockAccess, pos: BlockPos, side: EnumFacing): Boolean {
return original && !(Config.enabled && Config.roundLogs.enabled && Config.blocks.logClasses.matchesClass(blockAccess.getBlockState(pos).block));
}
fun isOpaqueCubeOverride(original: Boolean, state: IBlockState): Boolean {
// caution: blocks are initialized and the method called during startup
if (!isAfterPostInit) return original
return original && !(Config.enabled && Config.roundLogs.enabled && Config.blocks.logClasses.matchesClass(state.block))
}
fun getAmbientOcclusionLightValueOverride(original: Float, state: IBlockState): Float {
if (Config.enabled && Config.roundLogs.enabled && Config.blocks.logClasses.matchesClass(state.block)) return Config.roundLogs.dimming;
return original;
}
fun getUseNeighborBrightnessOverride(original: Boolean, state: IBlockState): Boolean {
return original || (Config.enabled && Config.roundLogs.enabled && Config.blocks.logClasses.matchesClass(state.block));
}
fun onRandomDisplayTick(world: World, state: IBlockState, pos: BlockPos) {
if (Config.enabled &&
Config.risingSoul.enabled &&
state.block == Blocks.SOUL_SAND &&
world.isAirBlock(pos + up1) &&
Math.random() < Config.risingSoul.chance) {
EntityRisingSoulFX(world, pos).addIfValid()
}
if (Config.enabled &&
Config.fallingLeaves.enabled &&
Config.blocks.leavesClasses.matchesClass(state.block) &&
world.isAirBlock(pos + down1) &&
Math.random() < Config.fallingLeaves.chance) {
EntityFallingLeavesFX(world, pos).addIfValid()
}
}
fun onAfterLoadModelDefinitions(loader: ModelLoader) {
MinecraftForge.EVENT_BUS.post(LoadModelDataEvent(loader))
}
fun renderWorldBlock(dispatcher: BlockRendererDispatcher,
state: IBlockState,
pos: BlockPos,
blockAccess: IBlockAccess,
worldRenderer: BufferBuilder,
layer: BlockRenderLayer
): Boolean {
val doBaseRender = state.canRenderInLayer(layer) || (layer == targetCutoutLayer && state.canRenderInLayer(otherCutoutLayer))
blockContext.let { ctx ->
ctx.set(blockAccess, pos)
Client.renderers.forEach { renderer ->
if (renderer.isEligible(ctx)) {
// render on the block's default layer
// also render on the cutout layer if the renderer requires it
if (doBaseRender || (renderer.addToCutout && layer == targetCutoutLayer)) {
return renderer.render(ctx, dispatcher, worldRenderer, layer)
}
}
}
}
return if (doBaseRender) dispatcher.renderBlock(state, pos, blockAccess, worldRenderer) else false
}
fun canRenderBlockInLayer(block: Block, state: IBlockState, layer: BlockRenderLayer) = block.canRenderInLayer(state, layer) || layer == targetCutoutLayer
val targetCutoutLayer: BlockRenderLayer get() = if (Minecraft.getMinecraft().gameSettings.mipmapLevels > 0) CUTOUT_MIPPED else CUTOUT
val otherCutoutLayer: BlockRenderLayer get() = if (Minecraft.getMinecraft().gameSettings.mipmapLevels > 0) CUTOUT else CUTOUT_MIPPED

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package mods.betterfoliage.client.chunk
import mods.betterfoliage.client.Client
import net.minecraft.block.state.IBlockState
import net.minecraft.client.multiplayer.WorldClient
import net.minecraft.entity.Entity
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.util.SoundCategory
import net.minecraft.util.SoundEvent
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.ChunkPos
import net.minecraft.world.IBlockAccess
import net.minecraft.world.IWorldEventListener
import net.minecraft.world.World
import net.minecraft.world.chunk.EmptyChunk
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.world.ChunkEvent
import net.minecraftforge.event.world.WorldEvent
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import org.apache.logging.log4j.Level
/**
* Represents some form of arbitrary non-persistent data that can be calculated and cached for each block position
*/
interface ChunkOverlayLayer<T> {
abstract fun calculate(world: IBlockAccess, pos: BlockPos): T
abstract fun onBlockUpdate(world: IBlockAccess, pos: BlockPos)
}
/**
* Query, lazy calculation and lifecycle management of multiple layers of chunk overlay data.
*/
object ChunkOverlayManager : IBlockUpdateListener {
init {
Client.log(Level.INFO, "Initializing client overlay manager")
MinecraftForge.EVENT_BUS.register(this)
}
val chunkData = mutableMapOf<ChunkPos, ChunkOverlayData>()
val layers = mutableListOf<ChunkOverlayLayer<*>>()
/**
* Get the overlay data for a given layer and position
*
* @param layer Overlay layer to query
* @param world World to use if calculation of overlay value is necessary
* @param pos Block position
*/
fun <T> get(layer: ChunkOverlayLayer<T>, world: IBlockAccess, pos: BlockPos): T? {
val data = chunkData[ChunkPos(pos)] ?: return null
data.get(layer, pos).let { value ->
if (value !== ChunkOverlayData.UNCALCULATED) return value
val newValue = layer.calculate(world, pos)
data.set(layer, pos, newValue)
return newValue
}
}
/**
* Clear the overlay data for a given layer and position
*
* @param layer Overlay layer to clear
* @param pos Block position
*/
fun <T> clear(layer: ChunkOverlayLayer<T>, pos: BlockPos) {
chunkData[ChunkPos(pos)]?.clear(layer, pos)
}
override fun notifyBlockUpdate(world: World, pos: BlockPos, oldState: IBlockState, newState: IBlockState, flags: Int) {
if (chunkData.containsKey(ChunkPos(pos))) layers.forEach { layer -> layer.onBlockUpdate(world, pos) }
}
@SubscribeEvent
fun handleLoadWorld(event: WorldEvent.Load) {
if (event.world is WorldClient) {
event.world.addEventListener(this)
}
}
@SubscribeEvent
fun handleLoadChunk(event: ChunkEvent.Load) {
if (event.world is WorldClient && event.chunk !is EmptyChunk) {
chunkData[event.chunk.pos] = ChunkOverlayData(layers)
}
}
@SubscribeEvent
fun handleUnloadChunk(event: ChunkEvent.Unload) {
if (event.world is WorldClient) {
chunkData.remove(event.chunk.pos)
}
}
}
class ChunkOverlayData(layers: List<ChunkOverlayLayer<*>>) {
val BlockPos.isValid: Boolean get() = y in validYRange
val rawData = layers.associateWith { emptyOverlay() }
fun <T> get(layer: ChunkOverlayLayer<T>, pos: BlockPos): T? = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.get(pos.y) as T? else null
fun <T> set(layer: ChunkOverlayLayer<T>, pos: BlockPos, data: T) = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.set(pos.y, data) else null
fun <T> clear(layer: ChunkOverlayLayer<T>, pos: BlockPos) = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.set(pos.y, UNCALCULATED) else null
companion object {
val UNCALCULATED = object {}
fun emptyOverlay() = Array(16) { Array(16) { Array<Any?>(256) { UNCALCULATED }}}
val validYRange = 0 until 256
}
}
/**
* IWorldEventListener helper subclass
* No-op for everything except notifyBlockUpdate()
*/
interface IBlockUpdateListener : IWorldEventListener {
override fun playSoundToAllNearExcept(player: EntityPlayer?, soundIn: SoundEvent, category: SoundCategory, x: Double, y: Double, z: Double, volume: Float, pitch: Float) {}
override fun onEntityAdded(entityIn: Entity) {}
override fun broadcastSound(soundID: Int, pos: BlockPos, data: Int) {}
override fun playEvent(player: EntityPlayer?, type: Int, blockPosIn: BlockPos, data: Int) {}
override fun onEntityRemoved(entityIn: Entity) {}
override fun notifyLightSet(pos: BlockPos) {}
override fun spawnParticle(particleID: Int, ignoreRange: Boolean, xCoord: Double, yCoord: Double, zCoord: Double, xSpeed: Double, ySpeed: Double, zSpeed: Double, vararg parameters: Int) {}
override fun spawnParticle(id: Int, ignoreRange: Boolean, minimiseParticleLevel: Boolean, x: Double, y: Double, z: Double, xSpeed: Double, ySpeed: Double, zSpeed: Double, vararg parameters: Int) {}
override fun playRecord(soundIn: SoundEvent?, pos: BlockPos) {}
override fun sendBlockBreakProgress(breakerId: Int, pos: BlockPos, progress: Int) {}
override fun markBlockRangeForRenderUpdate(x1: Int, y1: Int, z1: Int, x2: Int, y2: Int, z2: Int) {}
}

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package mods.betterfoliage.client.config
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.gui.BiomeListConfigEntry
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.common.config.*
import net.minecraft.client.Minecraft
import net.minecraft.world.biome.Biome
import net.minecraftforge.fml.client.event.ConfigChangedEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.lwjgl.opengl.GL11
// BetterFoliage-specific property delegates
private val OBSOLETE = ObsoleteConfigProperty()
private fun featureEnable() = boolean(true).lang("enabled")
fun biomeList(defaults: (Biome) -> Boolean) = intList {
Biome.REGISTRY
.filter { it != null && defaults(it) }
.map { Biome.REGISTRY.getIDForObject(it) }
.toTypedArray()
}.apply { guiClass = BiomeListConfigEntry::class.java }
// Biome filter methods
private fun Biome.filterTemp(min: Float?, max: Float?) = (min == null || min <= defaultTemperature) && (max == null || max >= defaultTemperature)
private fun Biome.filterRain(min: Float?, max: Float?) = (min == null || min <= rainfall) && (max == null || max >= rainfall)
private fun Biome.filterClass(vararg name: String) = name.any { it in this.javaClass.name.toLowerCase() }
// Config singleton
@SideOnly(Side.CLIENT)
object Config : DelegatingConfig(BetterFoliageMod.MOD_ID, BetterFoliageMod.DOMAIN) {
var enabled by boolean(true)
var nVidia by boolean(GL11.glGetString(GL11.GL_VENDOR).toLowerCase().contains("nvidia"))
object shaders {
val leavesId by long(min = 1, max = 65535, default = ShadersModIntegration.leavesDefaultBlockId.toInt())
val grassId by long(min = 1, max = 65535, default = ShadersModIntegration.grassDefaultBlockId.toInt())
}
object blocks {
val leavesClasses = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "leaves_blocks_default.cfg")
val leavesModels = ModelTextureListConfigOption(BetterFoliageMod.DOMAIN, "leaves_models_default.cfg", 1)
val grassClasses = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "grass_blocks_default.cfg")
val grassModels = ModelTextureListConfigOption(BetterFoliageMod.DOMAIN, "grass_models_default.cfg", 1)
val mycelium = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "mycelium_blocks_default.cfg")
val dirt = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "dirt_default.cfg")
val crops = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "crop_default.cfg")
val logClasses = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "log_blocks_default.cfg")
val logModels = ModelTextureListConfigOption(BetterFoliageMod.DOMAIN, "log_models_default.cfg", 3)
val sand = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "sand_default.cfg")
val lilypad = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "lilypad_default.cfg")
val cactus = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "cactus_default.cfg")
val netherrack = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "netherrack_blocks_default.cfg")
val leavesWhitelist = OBSOLETE
val leavesBlacklist = OBSOLETE
val grassWhitelist = OBSOLETE
val grassBlacklist = OBSOLETE
val logsWhitelist = OBSOLETE
val logsBlacklist = OBSOLETE
}
object leaves {
val enabled by featureEnable()
val snowEnabled by boolean(true)
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val vOffset by double(max=0.4, default=0.1).lang("vOffset")
val size by double(min=0.75, max=2.5, default=1.4).lang("size")
val dense by boolean(false)
val hideInternal by boolean(true)
}
object shortGrass {
val grassEnabled by boolean(true)
val myceliumEnabled by boolean(true)
val snowEnabled by boolean(true)
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=0.1, max=2.5, default=0.6).lang("heightMin")
val heightMax by double(min=0.1, max=2.5, default=0.8).lang("heightMax")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
val population by int(max=64, default=64).lang("population")
val useGenerated by boolean(false)
val shaderWind by boolean(true).lang("shaderWind")
val saturationThreshold by double(default=0.1)
}
// object hangingGrass {
// var enabled by featureEnable()
// var distance by distanceLimit()
// var size by double(min=0.25, max=1.5, default=0.75).lang("size")
// var separation by double(max=0.5, default=0.25)
// }
object connectedGrass {
val enabled by boolean(true)
val snowEnabled by boolean(false)
}
object roundLogs {
val enabled by featureEnable()
val radiusSmall by double(max=0.5, default=0.25)
val radiusLarge by double(max=0.5, default=0.44)
val dimming by float(default = 0.7)
val connectSolids by boolean(false)
val lenientConnect by boolean(true)
val connectPerpendicular by boolean(true)
val connectGrass by boolean(true)
val defaultY by boolean(false)
val zProtection by double(min = 0.9, default = 0.99)
}
object cactus {
val enabled by featureEnable()
val size by double(min=0.5, max=1.5, default=0.8).lang("size")
val sizeVariation by double(max=0.5, default=0.1)
val hOffset by double(max=0.5, default=0.1).lang("hOffset")
}
object lilypad {
val enabled by featureEnable()
val hOffset by double(max=0.25, default=0.1).lang("hOffset")
val flowerChance by int(max=64, default=16, min=0)
}
object reed {
val enabled by featureEnable()
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=1.5, max=3.5, default=1.7).lang("heightMin")
val heightMax by double(min=1.5, max=3.5, default=2.2).lang("heightMax")
val population by int(max=64, default=32).lang("population")
val biomes by biomeList { it.filterTemp(0.4f, null) && it.filterRain(0.4f, null) }
val shaderWind by boolean(true).lang("shaderWind")
}
object algae {
val enabled by featureEnable()
val hOffset by double(max=0.25, default=0.1).lang("hOffset")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
val heightMin by double(min=0.1, max=1.5, default=0.5).lang("heightMin")
val heightMax by double(min=0.1, max=1.5, default=1.0).lang("heightMax")
val population by int(max=64, default=48).lang("population")
val biomes by biomeList { it.filterClass("river", "ocean") }
val shaderWind by boolean(true).lang("shaderWind")
}
object coral {
val enabled by featureEnable()
val shallowWater by boolean(false)
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val vOffset by double(max=0.4, default=0.1).lang("vOffset")
val size by double(min=0.5, max=1.5, default=0.7).lang("size")
val crustSize by double(min=0.5, max=1.5, default=1.4)
val chance by int(max=64, default=32)
val population by int(max=64, default=48).lang("population")
val biomes by biomeList { it.filterClass("river", "ocean", "beach") }
}
object netherrack {
val enabled by featureEnable()
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=0.1, max=1.5, default=0.6).lang("heightMin")
val heightMax by double(min=0.1, max=1.5, default=0.8).lang("heightMax")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
}
object fallingLeaves {
val enabled by featureEnable()
val speed by double(min=0.01, max=0.15, default=0.05)
val windStrength by double(min=0.1, max=2.0, default=0.5)
val stormStrength by double(min=0.1, max=2.0, default=0.8)
val size by double(min=0.25, max=1.5, default=0.75).lang("size")
val chance by double(min=0.001, max=1.0, default=0.05)
val perturb by double(min=0.01, max=1.0, default=0.25)
val lifetime by double(min=1.0, max=15.0, default=5.0)
val opacityHack by boolean(true)
}
object risingSoul {
val enabled by featureEnable()
val chance by double(min=0.001, max=1.0, default=0.02)
val perturb by double(min=0.01, max=0.25, default=0.05)
val headSize by double(min=0.25, max=1.5, default=1.0)
val trailSize by double(min=0.25, max=1.5, default=0.75)
val opacity by float(min=0.05, max=1.0, default=0.5)
val sizeDecay by double(min=0.5, max=1.0, default=0.97)
val opacityDecay by float(min=0.5, max=1.0, default=0.97)
val lifetime by double(min=1.0, max=15.0, default=4.0)
val trailLength by int(min=2, max=128, default=48)
val trailDensity by int(min=1, max=16, default=3)
}
val forceReloadOptions = listOf(
blocks.leavesClasses,
blocks.leavesModels,
blocks.grassClasses,
blocks.grassModels,
shortGrass["saturationThreshold"]!!
)
override fun onChange(event: ConfigChangedEvent.PostConfigChangedEvent) {
if (hasChanged(forceReloadOptions))
Minecraft.getMinecraft().refreshResources()
else
Minecraft.getMinecraft().renderGlobal.loadRenderers()
}
}

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package mods.betterfoliage.client.gui
import mods.octarinecore.client.gui.IdListConfigEntry
import net.minecraft.world.biome.Biome
import net.minecraftforge.fml.client.config.GuiConfig
import net.minecraftforge.fml.client.config.GuiConfigEntries
import net.minecraftforge.fml.client.config.IConfigElement
/** Toggleable list of all defined biomes. */
class BiomeListConfigEntry(
owningScreen: GuiConfig,
owningEntryList: GuiConfigEntries,
configElement: IConfigElement)
: IdListConfigEntry<Biome>(owningScreen, owningEntryList, configElement) {
override val baseSet: List<Biome> get() = Biome.REGISTRY.filterNotNull()
override val Biome.itemId: Int get() = Biome.REGISTRY.getIDForObject(this)
override val Biome.itemName: String get() = this.biomeName
}

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package mods.betterfoliage.client.gui
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.config.Config
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiScreen
import net.minecraftforge.fml.client.IModGuiFactory
import net.minecraftforge.fml.client.config.GuiConfig
class ConfigGuiFactory : IModGuiFactory {
override fun initialize(minecraftInstance: Minecraft?) { }
override fun hasConfigGui() = true
override fun runtimeGuiCategories() = hashSetOf<IModGuiFactory.RuntimeOptionCategoryElement>()
override fun createConfigGui(parentScreen: GuiScreen?) = createBFConfigGui(parentScreen)
companion object {
@JvmStatic
fun createBFConfigGui(parentScreen: GuiScreen?) = GuiConfig(
parentScreen,
Config.rootGuiElements,
BetterFoliageMod.MOD_ID,
null,
false,
false,
BetterFoliageMod.MOD_NAME
)
}
}

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package mods.betterfoliage.client.integration
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.LogRegistry
import mods.betterfoliage.client.render.StandardLogRegistry
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.betterfoliage.client.texture.LeafInfo
import mods.betterfoliage.client.texture.LeafRegistry
import mods.betterfoliage.client.texture.StandardLeafKey
import mods.betterfoliage.loader.Refs
import mods.octarinecore.client.resource.ModelRenderKey
import mods.octarinecore.client.resource.ModelRenderRegistry
import mods.octarinecore.client.resource.ModelRenderRegistryBase
import mods.octarinecore.getTileEntitySafe
import mods.octarinecore.metaprog.ClassRef
import mods.octarinecore.metaprog.FieldRef
import mods.octarinecore.metaprog.MethodRef
import mods.octarinecore.metaprog.allAvailable
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.block.model.ModelResourceLocation
import net.minecraft.util.ResourceLocation
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.client.model.IModel
import net.minecraftforge.fml.common.Loader
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
import kotlin.collections.Map
import kotlin.collections.component1
import kotlin.collections.component2
import kotlin.collections.emptyMap
import kotlin.collections.find
import kotlin.collections.forEach
import kotlin.collections.get
import kotlin.collections.listOf
import kotlin.collections.mapValues
import kotlin.collections.mutableMapOf
import kotlin.collections.set
@SideOnly(Side.CLIENT)
object ForestryIntegration {
val TextureLeaves = ClassRef("forestry.arboriculture.models.TextureLeaves")
val TeLleafTextures = FieldRef(TextureLeaves, "leafTextures", Refs.Map)
val TeLplain = FieldRef(TextureLeaves, "plain", Refs.ResourceLocation)
val TeLfancy = FieldRef(TextureLeaves, "fancy", Refs.ResourceLocation)
val TeLpollplain = FieldRef(TextureLeaves, "pollinatedPlain", Refs.ResourceLocation)
val TeLpollfancy = FieldRef(TextureLeaves, "pollinatedFancy", Refs.ResourceLocation)
val TileLeaves = ClassRef("forestry.arboriculture.tiles.TileLeaves")
val TiLgetLeaveSprite = MethodRef(TileLeaves, "getLeaveSprite", Refs.ResourceLocation, ClassRef.boolean)
val PropertyWoodType = ClassRef("forestry.arboriculture.blocks.PropertyWoodType")
val IWoodType = ClassRef("forestry.api.arboriculture.IWoodType")
val barkTex = MethodRef(IWoodType, "getBarkTexture", Refs.String)
val heartTex = MethodRef(IWoodType, "getHeartTexture", Refs.String)
val PropertyTreeType = ClassRef("forestry.arboriculture.blocks.PropertyTreeType")
val TreeDefinition = ClassRef("forestry.arboriculture.genetics.TreeDefinition")
val IAlleleTreeSpecies = ClassRef("forestry.api.arboriculture.IAlleleTreeSpecies")
val ILeafSpriteProvider = ClassRef("forestry.api.arboriculture.ILeafSpriteProvider")
val TdSpecies = FieldRef(TreeDefinition, "species", IAlleleTreeSpecies)
val getLeafSpriteProvider = MethodRef(IAlleleTreeSpecies, "getLeafSpriteProvider", ILeafSpriteProvider)
val getSprite = MethodRef(ILeafSpriteProvider, "getSprite", Refs.ResourceLocation, ClassRef.boolean, ClassRef.boolean)
init {
if (Loader.isModLoaded("forestry") && allAvailable(TiLgetLeaveSprite, getLeafSpriteProvider, getSprite)) {
Client.log(Level.INFO, "Forestry support initialized")
LeafRegistry.addRegistry(ForestryLeafRegistry)
LogRegistry.addRegistry(ForestryLogRegistry)
}
}
}
object ForestryLeafRegistry : ModelRenderRegistry<LeafInfo> {
val logger = BetterFoliageMod.logDetail
val textureToKey = mutableMapOf<ResourceLocation, ModelRenderKey<LeafInfo>>()
var textureToValue = emptyMap<ResourceLocation, LeafInfo>()
override fun get(state: IBlockState, world: IBlockAccess, pos: BlockPos): LeafInfo? {
// check variant property (used in decorative leaves)
state.properties.entries.find {
ForestryIntegration.PropertyTreeType.isInstance(it.key) && ForestryIntegration.TreeDefinition.isInstance(it.value)
} ?.let {
val species = ForestryIntegration.TdSpecies.get(it.value)
val spriteProvider = ForestryIntegration.getLeafSpriteProvider.invoke(species!!)
val textureLoc = ForestryIntegration.getSprite.invoke(spriteProvider!!, false, Minecraft.isFancyGraphicsEnabled())
return textureToValue[textureLoc]
}
// extract leaf texture information from TileEntity
val tile = world.getTileEntitySafe(pos) ?: return null
if (!ForestryIntegration.TileLeaves.isInstance(tile)) return null
val textureLoc = ForestryIntegration.TiLgetLeaveSprite.invoke(tile, Minecraft.isFancyGraphicsEnabled()) ?: return null
return textureToValue[textureLoc]
}
@SubscribeEvent
fun handlePreStitch(event: TextureStitchEvent.Pre) {
textureToValue = emptyMap()
val allLeaves = ForestryIntegration.TeLleafTextures.getStatic() as Map<*, *>
allLeaves.entries.forEach {
logger.log(Level.DEBUG, "ForestryLeavesSupport: base leaf type ${it.key.toString()}")
listOf(
ForestryIntegration.TeLplain.get(it.value) as ResourceLocation,
ForestryIntegration.TeLfancy.get(it.value) as ResourceLocation,
ForestryIntegration.TeLpollplain.get(it.value) as ResourceLocation,
ForestryIntegration.TeLpollfancy.get(it.value) as ResourceLocation
).forEach { textureLocation ->
val key = StandardLeafKey(logger, textureLocation.toString()).apply { onPreStitch(event.map) }
textureToKey[textureLocation] = key
}
}
}
@SubscribeEvent(priority = EventPriority.LOW)
fun handlePostStitch(event: TextureStitchEvent.Post) {
textureToValue = textureToKey.mapValues { (_, key) -> key.resolveSprites(event.map) }
textureToKey.clear()
}
}
object ForestryLogRegistry : ModelRenderRegistryBase<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override fun processModel(state: IBlockState, modelLoc: ModelResourceLocation, model: IModel): ModelRenderKey<ColumnTextureInfo>? {
// respect class list to avoid triggering on fences, stairs, etc.
if (!Config.blocks.logClasses.matchesClass(state.block)) return null
// find wood type property
val woodType = state.properties.entries.find {
ForestryIntegration.PropertyWoodType.isInstance(it.key) && ForestryIntegration.IWoodType.isInstance(it.value)
} ?: return null
logger.log(Level.DEBUG, "ForestryLogRegistry: block state $state")
logger.log(Level.DEBUG, "ForestryLogRegistry: variant ${woodType.value}")
// get texture names for wood type
val bark = ForestryIntegration.barkTex.invoke(woodType.value) as String?
val heart = ForestryIntegration.heartTex.invoke(woodType.value) as String?
logger.log(Level.DEBUG, "ForestryLogSupport: textures [heart=$heart, bark=$bark]")
if (bark != null && heart != null) return SimpleColumnInfo.Key(logger, StandardLogRegistry.getAxis(state), listOf(heart, heart, bark))
return null
}
}

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package mods.betterfoliage.client.integration
import mods.betterfoliage.client.Client
import mods.betterfoliage.loader.Refs
import mods.octarinecore.ThreadLocalDelegate
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.common.Int3
import mods.octarinecore.metaprog.allAvailable
import mods.octarinecore.metaprog.reflectField
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.block.model.BakedQuad
import net.minecraft.client.renderer.vertex.DefaultVertexFormats
import net.minecraft.util.EnumFacing
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
/**
* Integration for OptiFine custom block colors.
*/
@Suppress("UNCHECKED_CAST")
@SideOnly(Side.CLIENT)
object OptifineCustomColors {
val isColorAvailable = allAvailable(
Refs.CustomColors, Refs.getColorMultiplier
)
init {
Client.log(Level.INFO, "Optifine custom color support is ${if (isColorAvailable) "enabled" else "disabled" }")
}
val renderEnv by ThreadLocalDelegate { OptifineRenderEnv() }
val fakeQuad = BakedQuad(IntArray(0), 1, EnumFacing.UP, null, true, DefaultVertexFormats.BLOCK)
fun getBlockColor(ctx: BlockContext): Int {
val ofColor = if (isColorAvailable && Minecraft.getMinecraft().gameSettings.reflectField<Boolean>("ofCustomColors") == true) {
renderEnv.reset(ctx.blockState(Int3.zero), ctx.pos)
Refs.getColorMultiplier.invokeStatic(fakeQuad, ctx.blockState(Int3.zero), ctx.world!!, ctx.pos, renderEnv.wrapped) as? Int
} else null
return if (ofColor == null || ofColor == -1) ctx.blockData(Int3.zero).color else ofColor
}
}
@SideOnly(Side.CLIENT)
class OptifineRenderEnv {
val wrapped: Any = Refs.RenderEnv.element!!.getDeclaredConstructor(
Refs.IBlockState.element, Refs.BlockPos.element
).let {
it.isAccessible = true
it.newInstance(null, null)
}
fun reset(state: IBlockState, pos: BlockPos) {
Refs.RenderEnv_reset.invoke(wrapped, state, pos)
}
}

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package mods.betterfoliage.client.integration
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.render.LogRegistry
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.octarinecore.client.render.Quad
import mods.octarinecore.client.render.QuadIconResolver
import mods.octarinecore.client.render.ShadingContext
import mods.octarinecore.client.render.blockContext
import mods.octarinecore.client.resource.*
import mods.octarinecore.common.rotate
import mods.octarinecore.metaprog.ClassRef
import mods.octarinecore.metaprog.allAvailable
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.block.model.ModelResourceLocation
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.util.EnumFacing
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.model.IModel
import net.minecraftforge.fml.common.Loader
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
import org.apache.logging.log4j.Logger
@SideOnly(Side.CLIENT)
object IC2RubberIntegration {
val BlockRubWood = ClassRef("ic2.core.block.BlockRubWood")
init {
if (Loader.isModLoaded("ic2") && allAvailable(BlockRubWood)) {
Client.log(Level.INFO, "IC2 rubber support initialized")
LogRegistry.addRegistry(IC2LogSupport)
}
}
}
@SideOnly(Side.CLIENT)
object TechRebornRubberIntegration {
val BlockRubberLog = ClassRef("techreborn.blocks.BlockRubberLog")
init {
if (Loader.isModLoaded("techreborn") && allAvailable(BlockRubberLog)) {
Client.log(Level.INFO, "TechReborn rubber support initialized")
LogRegistry.addRegistry(TechRebornLogSupport)
}
}
}
class RubberLogInfo(
axis: EnumFacing.Axis?,
val spotDir: EnumFacing,
topTexture: TextureAtlasSprite,
bottomTexture: TextureAtlasSprite,
val spotTexture: TextureAtlasSprite,
sideTextures: List<TextureAtlasSprite>
) : SimpleColumnInfo(axis, topTexture, bottomTexture, sideTextures) {
override val side: QuadIconResolver = { ctx: ShadingContext, idx: Int, quad: Quad ->
val worldFace = (if ((idx and 1) == 0) EnumFacing.SOUTH else EnumFacing.EAST).rotate(ctx.rotation)
if (worldFace == spotDir) spotTexture else {
val sideIdx = if (this.sideTextures.size > 1) (blockContext.random(1) + dirToIdx[worldFace.ordinal]) % this.sideTextures.size else 0
this.sideTextures[sideIdx]
}
}
class Key(override val logger: Logger, val axis: EnumFacing.Axis?, val spotDir: EnumFacing, val textures: List<String>): ModelRenderKey<ColumnTextureInfo> {
override fun resolveSprites(atlas: TextureMap) = RubberLogInfo(
axis,
spotDir,
atlas[textures[0]] ?: atlas.missingSprite,
atlas[textures[1]] ?: atlas.missingSprite,
atlas[textures[2]] ?: atlas.missingSprite,
textures.drop(3).map { atlas[it] ?: atlas.missingSprite }
)
}
}
object IC2LogSupport : ModelRenderRegistryBase<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override fun processModel(state: IBlockState, modelLoc: ModelResourceLocation, model: IModel): ModelRenderKey<ColumnTextureInfo>? {
// check for proper block class, existence of ModelBlock, and "state" blockstate property
if (!IC2RubberIntegration.BlockRubWood.isInstance(state.block)) return null
val blockLoc = model.modelBlockAndLoc.firstOrNull() ?: return null
val type = state.properties.entries.find { it.key.getName() == "state" }?.value?.toString() ?: return null
// logs with no rubber spot
if (blockLoc.derivesFrom(ResourceLocation("block/cube_column"))) {
val axis = when(type) {
"plain_y" -> EnumFacing.Axis.Y
"plain_x" -> EnumFacing.Axis.X
"plain_z" -> EnumFacing.Axis.Z
else -> null
}
val textureNames = listOf("end", "end", "side").map { blockLoc.first.resolveTextureName(it) }
if (textureNames.any { it == "missingno" }) return null
logger.log(Level.DEBUG, "IC2LogSupport: block state ${state.toString()}")
logger.log(Level.DEBUG, "IC2LogSupport: axis=$axis, end=${textureNames[0]}, side=${textureNames[2]}")
return SimpleColumnInfo.Key(logger, axis, textureNames)
}
// logs with rubber spot
val spotDir = when(type) {
"dry_north", "wet_north" -> EnumFacing.NORTH
"dry_south", "wet_south" -> EnumFacing.SOUTH
"dry_west", "wet_west" -> EnumFacing.WEST
"dry_east", "wet_east" -> EnumFacing.EAST
else -> null
}
val textureNames = listOf("up", "down", "north", "south").map { blockLoc.first.resolveTextureName(it) }
if (textureNames.any { it == "missingno" }) return null
logger.log(Level.DEBUG, "IC2LogSupport: block state ${state.toString()}")
logger.log(Level.DEBUG, "IC2LogSupport: spotDir=$spotDir, up=${textureNames[0]}, down=${textureNames[1]}, side=${textureNames[2]}, spot=${textureNames[3]}")
return if (spotDir != null) RubberLogInfo.Key(logger, EnumFacing.Axis.Y, spotDir, textureNames) else SimpleColumnInfo.Key(logger, EnumFacing.Axis.Y, textureNames)
}
}
object TechRebornLogSupport : ModelRenderRegistryBase<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override fun processModel(state: IBlockState, modelLoc: ModelResourceLocation, model: IModel): ModelRenderKey<ColumnTextureInfo>? {
// check for proper block class, existence of ModelBlock
if (!TechRebornRubberIntegration.BlockRubberLog.isInstance(state.block)) return null
val blockLoc = model.modelBlockAndLoc.firstOrNull() ?: return null
val hasSap = state.properties.entries.find { it.key.getName() == "hassap" }?.value as? Boolean ?: return null
val sapSide = state.properties.entries.find { it.key.getName() == "sapside" }?.value as? EnumFacing ?: return null
logger.log(Level.DEBUG, "$logName: block state $state")
if (hasSap) {
val textureNames = listOf("end", "end", "sapside", "side").map { blockLoc.first.resolveTextureName(it) }
logger.log(Level.DEBUG, "$logName: spotDir=$sapSide, end=${textureNames[0]}, side=${textureNames[2]}, spot=${textureNames[3]}")
if (textureNames.all { it != "missingno" }) return RubberLogInfo.Key(logger, EnumFacing.Axis.Y, sapSide, textureNames)
} else {
val textureNames = listOf("end", "end", "side").map { blockLoc.first.resolveTextureName(it) }
logger.log(Level.DEBUG, "$logName: end=${textureNames[0]}, side=${textureNames[2]}")
if (textureNames.all { it != "missingno" })return SimpleColumnInfo.Key(logger, EnumFacing.Axis.Y, textureNames)
}
return null
}
}

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package mods.betterfoliage.client.integration
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.loader.Refs
import mods.octarinecore.metaprog.allAvailable
import net.minecraft.block.Block
import net.minecraft.block.BlockTallGrass
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.init.Blocks
import net.minecraft.util.EnumBlockRenderType
import net.minecraft.util.EnumBlockRenderType.MODEL
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
/**
* Integration for ShadersMod.
*/
@SideOnly(Side.CLIENT)
object ShadersModIntegration {
@JvmStatic val isAvailable = allAvailable(Refs.sVertexBuilder, Refs.pushEntity_state, Refs.pushEntity_num, Refs.popEntity)
val grassDefaultBlockId = blockIdFor(Blocks.TALLGRASS.defaultState.withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS))
val leavesDefaultBlockId = blockIdFor(Blocks.LEAVES.defaultState)
fun blockIdFor(blockState: IBlockState) = Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535
// fun entityDataFor(blockState: IBlockState) =
// (Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535) //or
// ((blockState.renderType.ordinal.toLong() and 65535) shl 16) or
// (blockState.block.getMetaFromState(blockState).toLong() shl 32)
fun logEntityData(name: String, blockState: IBlockState) {
val blockId = Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535
val meta = blockState.renderType.ordinal.toLong() and 65535
val renderType = blockState.renderType.ordinal.toLong() and 65535
Client.log(INFO, "ShadersMod integration for $name")
Client.log(INFO, " blockState=$blockState")
Client.log(INFO, " blockId=$blockId, meta=$meta, type=$renderType")
}
/**
* Called from transformed ShadersMod code.
* @see mods.betterfoliage.loader.BetterFoliageTransformer
*/
@JvmStatic fun getBlockIdOverride(original: Long, blockState: IBlockState): Long {
if (Config.blocks.leavesClasses.matchesClass(blockState.block)) return Config.shaders.leavesId
if (Config.blocks.crops.matchesClass(blockState.block)) return Config.shaders.grassId
return original
}
init {
Client.log(INFO, "ShadersMod integration is ${if (isAvailable) "enabled" else "disabled" }")
}
/** Quads rendered inside this block will use the given block entity data in shader programs. */
inline fun renderAs(blockId: Long, renderType: EnumBlockRenderType, renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) {
val blockData = blockId or (renderType.ordinal shl 16).toLong()
if ((isAvailable && enabled)) {
val vertexBuilder = Refs.sVertexBuilder.get(renderer)!!
Refs.pushEntity_num.invoke(vertexBuilder, blockId)
func()
Refs.popEntity.invoke(vertexBuilder)
} else {
func()
}
}
/** Quads rendered inside this block will use the given block entity data in shader programs. */
inline fun renderAs(state: IBlockState, renderType: EnumBlockRenderType, renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
renderAs(blockIdFor(state), renderType, renderer, enabled, func)
/** Quads rendered inside this block will behave as tallgrass blocks in shader programs. */
inline fun grass(renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
renderAs(Config.shaders.grassId, MODEL, renderer, enabled, func)
/** Quads rendered inside this block will behave as leaf blocks in shader programs. */
inline fun leaves(renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
renderAs(Config.shaders.leavesId, MODEL, renderer, enabled, func)
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.texture.LeafParticleRegistry
import mods.betterfoliage.client.texture.LeafRegistry
import mods.octarinecore.PI2
import mods.octarinecore.client.render.AbstractEntityFX
import mods.octarinecore.client.render.HSB
import mods.octarinecore.common.Double3
import mods.octarinecore.minmax
import mods.octarinecore.random
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.world.WorldEvent
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import net.minecraftforge.fml.common.gameevent.TickEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.lwjgl.opengl.GL11
import java.lang.Math.*
import java.util.*
@SideOnly(Side.CLIENT)
class EntityFallingLeavesFX(world: World, pos: BlockPos) :
AbstractEntityFX(world, pos.x.toDouble() + 0.5, pos.y.toDouble(), pos.z.toDouble() + 0.5) {
companion object {
@JvmStatic val biomeBrightnessMultiplier = 0.5f
}
var particleRot = rand.nextInt(64)
var rotPositive = true
val isMirrored = (rand.nextInt() and 1) == 1
var wasCollided = false
init {
particleMaxAge = MathHelper.floor(random(0.6, 1.0) * Config.fallingLeaves.lifetime * 20.0)
motionY = -Config.fallingLeaves.speed
particleScale = Config.fallingLeaves.size.toFloat() * 0.1f
val state = world.getBlockState(pos)
val blockColor = Minecraft.getMinecraft().blockColors.colorMultiplier(state, world, pos, 0)
val leafInfo = LeafRegistry[state, world, pos]
if (leafInfo != null) {
particleTexture = leafInfo.particleTextures[rand.nextInt(1024)]
calculateParticleColor(leafInfo.averageColor, blockColor)
} else {
particleTexture = LeafParticleRegistry["default"][rand.nextInt(1024)]
setColor(blockColor)
}
}
override val isValid: Boolean get() = (particleTexture != null)
override fun update() {
if (rand.nextFloat() > 0.95f) rotPositive = !rotPositive
if (particleAge > particleMaxAge - 20) particleAlpha = 0.05f * (particleMaxAge - particleAge)
if (onGround || wasCollided) {
velocity.setTo(0.0, 0.0, 0.0)
if (!wasCollided) {
particleAge = Math.max(particleAge, particleMaxAge - 20)
wasCollided = true
}
} else {
velocity.setTo(cos[particleRot], 0.0, sin[particleRot]).mul(Config.fallingLeaves.perturb)
.add(LeafWindTracker.current).add(0.0, -1.0, 0.0).mul(Config.fallingLeaves.speed)
particleRot = (particleRot + (if (rotPositive) 1 else -1)) and 63
}
}
override fun render(worldRenderer: BufferBuilder, partialTickTime: Float) {
if (Config.fallingLeaves.opacityHack) GL11.glDepthMask(true)
renderParticleQuad(worldRenderer, partialTickTime, rotation = particleRot, isMirrored = isMirrored)
}
fun calculateParticleColor(textureAvgColor: Int, blockColor: Int) {
val texture = HSB.fromColor(textureAvgColor)
val block = HSB.fromColor(blockColor)
val weightTex = texture.saturation / (texture.saturation + block.saturation)
val weightBlock = 1.0f - weightTex
// avoid circular average for hue for performance reasons
// one of the color components should dominate anyway
val particle = HSB(
weightTex * texture.hue + weightBlock * block.hue,
weightTex * texture.saturation + weightBlock * block.saturation,
weightTex * texture.brightness + weightBlock * block.brightness * biomeBrightnessMultiplier
)
setColor(particle.asColor)
}
}
@SideOnly(Side.CLIENT)
object LeafWindTracker {
var random = Random()
val target = Double3.zero
val current = Double3.zero
var nextChange: Long = 0
init {
MinecraftForge.EVENT_BUS.register(this)
}
fun changeWind(world: World) {
nextChange = world.worldInfo.worldTime + 120 + random.nextInt(80)
val direction = PI2 * random.nextDouble()
val speed = abs(random.nextGaussian()) * Config.fallingLeaves.windStrength +
(if (!world.isRaining) 0.0 else abs(random.nextGaussian()) * Config.fallingLeaves.stormStrength)
target.setTo(cos(direction) * speed, 0.0, sin(direction) * speed)
}
@SubscribeEvent
fun handleWorldTick(event: TickEvent.ClientTickEvent) {
if (event.phase == TickEvent.Phase.START) Minecraft.getMinecraft().world?.let { world ->
// change target wind speed
if (world.worldInfo.worldTime >= nextChange) changeWind(world)
// change current wind speed
val changeRate = if (world.isRaining) 0.015 else 0.005
current.add(
(target.x - current.x).minmax(-changeRate, changeRate),
0.0,
(target.z - current.z).minmax(-changeRate, changeRate)
)
}
}
@SubscribeEvent
fun handleWorldLoad(event: WorldEvent.Load) { if (event.world.isRemote) changeWind(event.world) }
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.AbstractEntityFX
import mods.octarinecore.client.resource.ResourceHandler
import mods.octarinecore.common.Double3
import mods.octarinecore.forEachPairIndexed
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
import java.util.*
@SideOnly(Side.CLIENT)
class EntityRisingSoulFX(world: World, pos: BlockPos) :
AbstractEntityFX(world, pos.x.toDouble() + 0.5, pos.y.toDouble() + 1.0, pos.z.toDouble() + 0.5) {
val particleTrail: Deque<Double3> = LinkedList<Double3>()
val initialPhase = rand.nextInt(64)
init {
motionY = 0.1
particleGravity = 0.0f
particleTexture = RisingSoulTextures.headIcons[rand.nextInt(256)]
particleMaxAge = MathHelper.floor((0.6 + 0.4 * rand.nextDouble()) * Config.risingSoul.lifetime * 20.0)
}
override val isValid: Boolean get() = true
override fun update() {
val phase = (initialPhase + particleAge) % 64
velocity.setTo(cos[phase] * Config.risingSoul.perturb, 0.1, sin[phase] * Config.risingSoul.perturb)
particleTrail.addFirst(currentPos.copy())
while (particleTrail.size > Config.risingSoul.trailLength) particleTrail.removeLast()
if (!Config.enabled) setExpired()
}
override fun render(worldRenderer: BufferBuilder, partialTickTime: Float) {
var alpha = Config.risingSoul.opacity
if (particleAge > particleMaxAge - 40) alpha *= (particleMaxAge - particleAge) / 40.0f
renderParticleQuad(worldRenderer, partialTickTime,
size = Config.risingSoul.headSize * 0.25,
alpha = alpha
)
var scale = Config.risingSoul.trailSize * 0.25
particleTrail.forEachPairIndexed { idx, current, previous ->
scale *= Config.risingSoul.sizeDecay
alpha *= Config.risingSoul.opacityDecay
if (idx % Config.risingSoul.trailDensity == 0) renderParticleQuad(worldRenderer, partialTickTime,
currentPos = current,
prevPos = previous,
size = scale,
alpha = alpha,
icon = RisingSoulTextures.trackIcon.icon!!
)
}
}
}
@SideOnly(Side.CLIENT)
object RisingSoulTextures : ResourceHandler(BetterFoliageMod.MOD_ID) {
val headIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/rising_soul_%d")
val trackIcon = iconStatic(BetterFoliageMod.LEGACY_DOMAIN, "blocks/soul_track")
override fun afterPreStitch() {
Client.log(INFO, "Registered ${headIcons.num} soul particle textures")
}
}

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@file:JvmName("ModelColumn")
package mods.betterfoliage.client.render
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Double3
import mods.octarinecore.exchange
import net.minecraft.util.EnumFacing.*
import org.lwjgl.opengl.GL11
/** Weight of the same-side AO values on the outer edges of the 45deg chamfered column faces. */
const val chamferAffinity = 0.9f
/** Amount to shrink column extension bits to stop Z-fighting. */
val zProtectionScale: Double3 get() = Double3(Config.roundLogs.zProtection, 1.0, Config.roundLogs.zProtection)
fun Model.columnSide(radius: Double, yBottom: Double, yTop: Double, transform: (Quad) -> Quad = { it }) {
val halfRadius = radius * 0.5
listOf(
verticalRectangle(x1 = 0.0, z1 = 0.5, x2 = 0.5 - radius, z2 = 0.5, yBottom = yBottom, yTop = yTop)
.clampUV(minU = 0.0, maxU = 0.5 - radius)
.setAoShader(faceOrientedInterpolate(overrideFace = SOUTH))
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 1 || vi == 2}),
verticalRectangle(x1 = 0.5 - radius, z1 = 0.5, x2 = 0.5 - halfRadius, z2 = 0.5 - halfRadius, yBottom = yBottom, yTop = yTop)
.clampUV(minU = 0.5 - radius)
.setAoShader(
faceOrientedAuto(overrideFace = SOUTH, corner = cornerInterpolate(Axis.Y, chamferAffinity, Config.roundLogs.dimming))
)
.setAoShader(
faceOrientedAuto(overrideFace = SOUTH, corner = cornerInterpolate(Axis.Y, 0.5f, Config.roundLogs.dimming)),
predicate = { v, vi -> vi == 1 || vi == 2}
)
).forEach { transform(it.setFlatShader(FaceFlat(SOUTH))).add() }
listOf(
verticalRectangle(x1 = 0.5 - halfRadius, z1 = 0.5 - halfRadius, x2 = 0.5, z2 = 0.5 - radius, yBottom = yBottom, yTop = yTop)
.clampUV(maxU = radius - 0.5)
.setAoShader(
faceOrientedAuto(overrideFace = EAST, corner = cornerInterpolate(Axis.Y, chamferAffinity, Config.roundLogs.dimming)))
.setAoShader(
faceOrientedAuto(overrideFace = EAST, corner = cornerInterpolate(Axis.Y, 0.5f, Config.roundLogs.dimming)),
predicate = { v, vi -> vi == 0 || vi == 3}
),
verticalRectangle(x1 = 0.5, z1 = 0.5 - radius, x2 = 0.5, z2 = 0.0, yBottom = yBottom, yTop = yTop)
.clampUV(minU = radius - 0.5, maxU = 0.0)
.setAoShader(faceOrientedInterpolate(overrideFace = EAST))
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 0 || vi == 3})
).forEach { transform(it.setFlatShader(FaceFlat(EAST))).add() }
quads.exchange(1, 2)
}
/**
* Create a model of the side of a square column quadrant.
*
* @param[transform] transformation to apply to the model
*/
fun Model.columnSideSquare(yBottom: Double, yTop: Double, transform: (Quad) -> Quad = { it }) {
listOf(
verticalRectangle(x1 = 0.0, z1 = 0.5, x2 = 0.5, z2 = 0.5, yBottom = yBottom, yTop = yTop)
.clampUV(minU = 0.0)
.setAoShader(faceOrientedInterpolate(overrideFace = SOUTH))
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 1 || vi == 2}),
verticalRectangle(x1 = 0.5, z1 = 0.5, x2 = 0.5, z2 = 0.0, yBottom = yBottom, yTop = yTop)
.clampUV(maxU = 0.0)
.setAoShader(faceOrientedInterpolate(overrideFace = EAST))
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 0 || vi == 3})
).forEach {
transform(it.setFlatShader(faceOrientedAuto(corner = cornerFlat))).add()
}
}
/**
* Create a model of the top lid of a chamfered column quadrant.
*
* @param[radius] the chamfer radius
* @param[transform] transformation to apply to the model
*/
fun Model.columnLid(radius: Double, transform: (Quad)->Quad = { it }) {
val v1 = Vertex(Double3(0.0, 0.5, 0.0), UV(0.0, 0.0))
val v2 = Vertex(Double3(0.0, 0.5, 0.5), UV(0.0, 0.5))
val v3 = Vertex(Double3(0.5 - radius, 0.5, 0.5), UV(0.5 - radius, 0.5))
val v4 = Vertex(Double3(0.5 - radius * 0.5, 0.5, 0.5 - radius * 0.5), UV(0.5, 0.5))
val v5 = Vertex(Double3(0.5, 0.5, 0.5 - radius), UV(0.5, 0.5 - radius))
val v6 = Vertex(Double3(0.5, 0.5, 0.0), UV(0.5, 0.0))
val q1 = Quad(v1, v2, v3, v4).setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
.transformVI { vertex, idx -> vertex.copy(aoShader = when(idx) {
0 -> FaceCenter(UP)
1 -> EdgeInterpolateFallback(UP, SOUTH, 0.0)
else -> vertex.aoShader
})}
.cycleVertices(if (Config.nVidia) 0 else 1)
val q2 = Quad(v1, v4, v5, v6).setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
.transformVI { vertex, idx -> vertex.copy(aoShader = when(idx) {
0 -> FaceCenter(UP)
3 -> EdgeInterpolateFallback(UP, EAST, 0.0)
else -> vertex.aoShader
})}
.cycleVertices(if (Config.nVidia) 0 else 1)
listOf(q1, q2).forEach { transform(it.setFlatShader(FaceFlat(UP))).add() }
}
/**
* Create a model of the top lid of a square column quadrant.
*
* @param[transform] transformation to apply to the model
*/
fun Model.columnLidSquare(transform: (Quad)-> Quad = { it }) {
transform(
horizontalRectangle(x1 = 0.0, x2 = 0.5, z1 = 0.0, z2 = 0.5, y = 0.5)
.transformVI { vertex, idx -> vertex.copy(uv = UV(vertex.xyz.x, vertex.xyz.z), aoShader = when(idx) {
0 -> FaceCenter(UP)
1 -> EdgeInterpolateFallback(UP, SOUTH, 0.0)
2 -> CornerSingleFallback(UP, SOUTH, EAST, UP)
else -> EdgeInterpolateFallback(UP, EAST, 0.0)
}) }
.setFlatShader(FaceFlat(UP))
).add()
}
/**
* Transform a chamfered side quadrant model of a column that extends from the top of the block.
* (clamp UV coordinates, apply some scaling to avoid Z-fighting).
*
* @param[size] amount that the model extends from the top
*/
fun topExtension(size: Double) = { q: Quad ->
q.clampUV(minV = 0.5 - size).transformVI { vertex, idx ->
if (idx < 2) vertex else vertex.copy(xyz = vertex.xyz * zProtectionScale)
}
}
/**
* Transform a chamfered side quadrant model of a column that extends from the bottom of the block.
* (clamp UV coordinates, apply some scaling to avoid Z-fighting).
*
* @param[size] amount that the model extends from the bottom
*/
fun bottomExtension(size: Double) = { q: Quad ->
q.clampUV(maxV = -0.5 + size).transformVI { vertex, idx ->
if (idx > 1) vertex else vertex.copy(xyz = vertex.xyz * zProtectionScale)
}
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderAlgae : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val noise = simplexNoise()
val algaeIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_algae_%d")
val algaeModels = modelSet(64, RenderGrass.grassTopQuads(Config.algae.heightMin, Config.algae.heightMax))
override fun afterPreStitch() {
Client.log(INFO, "Registered ${algaeIcons.num} algae textures")
}
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.algae.enabled &&
ctx.blockState(up2).material == Material.WATER &&
ctx.blockState(up1).material == Material.WATER &&
Config.blocks.dirt.matchesClass(ctx.block) &&
ctx.biomeId in Config.algae.biomes &&
noise[ctx.pos] < Config.algae.population
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
val rand = ctx.semiRandomArray(3)
ShadersModIntegration.grass(renderer, Config.algae.shaderWind) {
modelRenderer.render(
renderer,
algaeModels[rand[2]],
Rotation.identity,
icon = { _, qi, _ -> algaeIcons[rand[qi and 1]]!! },
postProcess = noPost
)
}
return true
}
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.octarinecore.client.render.*
import mods.octarinecore.client.resource.ModelRenderRegistryConfigurable
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.config.ModelTextureList
import mods.octarinecore.common.config.SimpleBlockMatcher
import net.minecraft.block.BlockCactus
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.*
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
object StandardCactusRegistry : ModelRenderRegistryConfigurable<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override val matchClasses = SimpleBlockMatcher(BlockCactus::class.java)
override val modelTextures = listOf(ModelTextureList("block/cactus", "top", "bottom", "side"))
override fun processModel(state: IBlockState, textures: List<String>) = SimpleColumnInfo.Key(logger, Axis.Y, textures)
init { MinecraftForge.EVENT_BUS.register(this) }
}
@SideOnly(Side.CLIENT)
class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val cactusStemRadius = 0.4375
val cactusArmRotation = listOf(NORTH, SOUTH, EAST, WEST).map { Rotation.rot90[it.ordinal] }
val iconCross = iconStatic(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_cactus")
val iconArm = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_cactus_arm_%d")
val modelStem = model {
horizontalRectangle(x1 = -cactusStemRadius, x2 = cactusStemRadius, z1 = -cactusStemRadius, z2 = cactusStemRadius, y = 0.5)
.scaleUV(cactusStemRadius * 2.0)
.let { listOf(it.flipped.move(1.0 to DOWN), it) }
.forEach { it.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y), edge = null)).add() }
verticalRectangle(x1 = -0.5, z1 = cactusStemRadius, x2 = 0.5, z2 = cactusStemRadius, yBottom = -0.5, yTop = 0.5)
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y), edge = null))
.toCross(UP).addAll()
}
val modelCross = modelSet(64) { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41)
.setAoShader(edgeOrientedAuto(corner = cornerAoMaxGreen))
.scale(1.4)
.transformV { v ->
val perturb = xzDisk(modelIdx) * Config.cactus.sizeVariation
Vertex(v.xyz + (if (v.uv.u < 0.0) perturb else -perturb), v.uv, v.aoShader)
}
.toCross(UP).addAll()
}
val modelArm = modelSet(64) { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.0, yTop = 1.0)
.scale(Config.cactus.size).move(0.5 to UP)
.setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y), edge = null))
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.cactus.hOffset) }.addAll()
}
override fun afterPreStitch() {
Client.log(Level.INFO, "Registered ${iconArm.num} cactus arm textures")
}
override fun isEligible(ctx: BlockContext): Boolean =
Config.enabled && Config.cactus.enabled &&
Config.blocks.cactus.matchesClass(ctx.block)
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
// get AO data
modelRenderer.updateShading(Int3.zero, allFaces)
val icons = StandardCactusRegistry[ctx] ?: return renderWorldBlockBase(ctx, dispatcher, renderer, null)
modelRenderer.render(
renderer,
modelStem.model,
Rotation.identity,
icon = { ctx, qi, q -> when(qi) {
0 -> icons.bottom(ctx, qi, q); 1 -> icons.top(ctx, qi, q); else -> icons.side(ctx, qi, q)
} },
postProcess = noPost
)
modelRenderer.render(
renderer,
modelCross[ctx.random(0)],
Rotation.identity,
icon = { _, _, _ -> iconCross.icon!!},
postProcess = noPost
)
modelRenderer.render(
renderer,
modelArm[ctx.random(1)],
cactusArmRotation[ctx.random(2) % 4],
icon = { _, _, _ -> iconArm[ctx.random(3)]!!},
postProcess = noPost
)
return true
}
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.AbstractBlockRenderingHandler
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.render.withOffset
import mods.octarinecore.common.Int3
import mods.octarinecore.common.forgeDirsHorizontal
import mods.octarinecore.common.offset
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
@SideOnly(Side.CLIENT)
class RenderConnectedGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.connectedGrass.enabled &&
Config.blocks.dirt.matchesClass(ctx.block) &&
Config.blocks.grassClasses.matchesClass(ctx.block(up1)) &&
(Config.connectedGrass.snowEnabled || !ctx.blockState(up2).isSnow)
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// if the block sides are not visible anyway, render normally
if (forgeDirsHorizontal.all { ctx.blockState(it.offset).isOpaqueCube }) return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (ctx.isSurroundedBy { it.isOpaqueCube } ) return false
return ctx.withOffset(Int3.zero, up1) {
ctx.withOffset(up1, up2) {
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
}
}
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.AbstractBlockRenderingHandler
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.render.withOffset
import mods.octarinecore.common.Int3
import mods.octarinecore.common.offset
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.*
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
@SideOnly(Side.CLIENT)
class RenderConnectedGrassLog : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val grassCheckDirs = listOf(EAST, WEST, NORTH, SOUTH)
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.roundLogs.enabled && Config.roundLogs.connectGrass &&
Config.blocks.dirt.matchesClass(ctx.block) &&
Config.blocks.logClasses.matchesClass(ctx.block(up1))
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val grassDir = grassCheckDirs.find {
Config.blocks.grassClasses.matchesClass(ctx.block(it.offset))
} ?: return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
return ctx.withOffset(Int3.zero, grassDir.offset) {
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
}
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.forgeDirOffsets
import mods.octarinecore.common.forgeDirs
import mods.octarinecore.random
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.Axis
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderCoral : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val noise = simplexNoise()
val coralIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_coral_%d")
val crustIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_crust_%d")
val coralModels = modelSet(64) { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.0, yTop = 1.0)
.scale(Config.coral.size).move(0.5 to UP)
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.coral.hOffset) }.addAll()
val separation = random(0.01, Config.coral.vOffset)
horizontalRectangle(x1 = -0.5, x2 = 0.5, z1 = -0.5, z2 = 0.5, y = 0.0)
.scale(Config.coral.crustSize).move(0.5 + separation to UP).add()
transformQ {
it.setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
.setFlatShader(faceOrientedAuto(overrideFace = UP, corner = cornerFlat))
}
}
override fun afterPreStitch() {
Client.log(INFO, "Registered ${coralIcons.num} coral textures")
Client.log(INFO, "Registered ${crustIcons.num} coral crust textures")
}
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.coral.enabled &&
(ctx.blockState(up2).material == Material.WATER || Config.coral.shallowWater) &&
ctx.blockState(up1).material == Material.WATER &&
Config.blocks.sand.matchesClass(ctx.block) &&
ctx.biomeId in Config.coral.biomes &&
noise[ctx.pos] < Config.coral.population
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
forgeDirs.forEachIndexed { idx, face ->
if (!ctx.blockState(forgeDirOffsets[idx]).isOpaqueCube && blockContext.random(idx) < Config.coral.chance) {
var variation = blockContext.random(6)
modelRenderer.render(
renderer,
coralModels[variation++],
rotationFromUp[idx],
icon = { _, qi, _ -> if (qi == 4) crustIcons[variation]!! else coralIcons[variation + (qi and 1)]!!},
postProcess = noPost
)
}
}
return true
}
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.OptifineCustomColors
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.betterfoliage.client.texture.GrassRegistry
import mods.octarinecore.client.render.*
import mods.octarinecore.common.*
import mods.octarinecore.random
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumBlockRenderType
import net.minecraft.util.EnumBlockRenderType.MODEL
import net.minecraft.util.EnumFacing.Axis
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
companion object {
@JvmStatic fun grassTopQuads(heightMin: Double, heightMax: Double): Model.(Int)->Unit = { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.5,
yTop = 0.5 + random(heightMin, heightMax)
)
.setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
.setFlatShader(faceOrientedAuto(overrideFace = UP, corner = cornerFlat))
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.shortGrass.hOffset) }.addAll()
}
}
val noise = simplexNoise()
val normalIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_grass_long_%d")
val snowedIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_grass_snowed_%d")
val normalGenIcon = iconStatic(Client.genGrass.generatedResource("minecraft:blocks/tallgrass", "snowed" to false))
val snowedGenIcon = iconStatic(Client.genGrass.generatedResource("minecraft:blocks/tallgrass", "snowed" to true))
val grassModels = modelSet(64, grassTopQuads(Config.shortGrass.heightMin, Config.shortGrass.heightMax))
override fun afterPreStitch() {
Client.log(INFO, "Registered ${normalIcons.num} grass textures")
Client.log(INFO, "Registered ${snowedIcons.num} snowed grass textures")
}
override fun isEligible(ctx: BlockContext) =
Config.enabled &&
(Config.shortGrass.grassEnabled || Config.connectedGrass.enabled) &&
GrassRegistry[ctx] != null
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
val isConnected = ctx.block(down1).let {
Config.blocks.dirt.matchesClass(it) ||
Config.blocks.grassClasses.matchesClass(it)
}
val isSnowed = ctx.blockState(up1).isSnow
val connectedGrass = isConnected && Config.connectedGrass.enabled && (!isSnowed || Config.connectedGrass.snowEnabled)
val grass = GrassRegistry[ctx]
if (grass == null) {
// shouldn't happen
Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
return renderWorldBlockBase(ctx, dispatcher, renderer, null)
}
val blockColor = OptifineCustomColors.getBlockColor(ctx)
if (connectedGrass) {
// get full AO data
modelRenderer.updateShading(Int3.zero, allFaces)
// check occlusion
val isHidden = forgeDirs.map { ctx.blockState(it.offset).isOpaqueCube }
// render full grass block
ShadersModIntegration.renderAs(ctx.blockState(Int3.zero), MODEL, renderer) {
modelRenderer.render(
renderer,
fullCube,
quadFilter = { qi, _ -> !isHidden[qi] },
icon = { _, _, _ -> grass.grassTopTexture },
postProcess = { ctx, _, _, _, _ ->
rotateUV(2)
if (isSnowed) {
if (!ctx.aoEnabled) setGrey(1.4f)
} else if (ctx.aoEnabled && grass.overrideColor == null) multiplyColor(blockColor)
}
)
}
} else {
renderWorldBlockBase(ctx, dispatcher, renderer, null)
// get AO data only for block top
modelRenderer.updateShading(Int3.zero, topOnly)
}
if (!Config.shortGrass.grassEnabled) return true
val stateAbove = ctx.blockState(up1)
if (!stateAbove.block.isAir(stateAbove, ctx.world!!, ctx.pos.up())) return true
if (isSnowed && !Config.shortGrass.snowEnabled) return true
if (ctx.blockState(up1).isOpaqueCube) return true
if (Config.shortGrass.population < 64 && noise[ctx.pos] >= Config.shortGrass.population) return true
// render grass quads
val iconset = if (isSnowed) snowedIcons else normalIcons
val iconGen = if (isSnowed) snowedGenIcon else normalGenIcon
val rand = ctx.semiRandomArray(2)
ShadersModIntegration.grass(renderer, Config.shortGrass.shaderWind) {
modelRenderer.render(
renderer,
grassModels[rand[0]],
Rotation.identity,
ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero),
icon = { _, qi, _ -> if (Config.shortGrass.useGenerated) iconGen.icon!! else iconset[rand[qi and 1]]!! },
postProcess = { _, _, _, _, _ -> if (isSnowed) setGrey(1.0f) else multiplyColor(grass.overrideColor ?: blockColor) }
)
}
return true
}
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.OptifineCustomColors
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.betterfoliage.client.texture.LeafRegistry
import mods.octarinecore.PI2
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Double3
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.vec
import mods.octarinecore.random
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.DOWN
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import java.lang.Math.cos
import java.lang.Math.sin
@SideOnly(Side.CLIENT)
class RenderLeaves : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val leavesModel = model {
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41)
.setAoShader(edgeOrientedAuto(corner = cornerAoMaxGreen))
.setFlatShader(FlatOffset(Int3.zero))
.scale(Config.leaves.size)
.toCross(UP).addAll()
}
val snowedIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_leaves_snowed_%d")
val perturbs = vectorSet(64) { idx ->
val angle = PI2 * idx / 64.0
Double3(cos(angle), 0.0, sin(angle)) * Config.leaves.hOffset +
UP.vec * random(-1.0, 1.0) * Config.leaves.vOffset
}
override fun isEligible(ctx: BlockContext) =
Config.enabled &&
Config.leaves.enabled &&
LeafRegistry[ctx] != null &&
!(Config.leaves.hideInternal && ctx.isSurroundedBy { it.isFullCube || it.material == Material.LEAVES } )
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val isSnowed = ctx.blockState(up1).material.let {
it == Material.SNOW || it == Material.CRAFTED_SNOW
}
val leafInfo = LeafRegistry[ctx]
if (leafInfo == null) {
// shouldn't happen
Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
val blockColor = OptifineCustomColors.getBlockColor(ctx)
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return true
modelRenderer.updateShading(Int3.zero, allFaces)
ShadersModIntegration.leaves(renderer) {
val rand = ctx.semiRandomArray(2)
(if (Config.leaves.dense) denseLeavesRot else normalLeavesRot).forEach { rotation ->
modelRenderer.render(
renderer,
leavesModel.model,
rotation,
ctx.blockCenter + perturbs[rand[0]],
icon = { _, _, _ -> leafInfo.roundLeafTexture },
postProcess = { _, _, _, _, _ ->
rotateUV(rand[1])
multiplyColor(blockColor)
}
)
}
if (isSnowed && Config.leaves.snowEnabled) modelRenderer.render(
renderer,
leavesModel.model,
Rotation.identity,
ctx.blockCenter + perturbs[rand[0]],
icon = { _, _, _ -> snowedIcon[rand[1]]!! },
postProcess = whitewash
)
}
return true
}
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.DOWN
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
@SideOnly(Side.CLIENT)
class RenderLilypad : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val rootModel = model {
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -1.5, yTop = -0.5)
.setFlatShader(FlatOffsetNoColor(Int3.zero))
.toCross(UP).addAll()
}
val flowerModel = model {
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.0, yTop = 1.0)
.scale(0.5).move(0.5 to DOWN)
.setFlatShader(FlatOffsetNoColor(Int3.zero))
.toCross(UP).addAll()
}
val rootIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_lilypad_roots_%d")
val flowerIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_lilypad_flower_%d")
val perturbs = vectorSet(64) { modelIdx -> xzDisk(modelIdx) * Config.lilypad.hOffset }
override fun afterPreStitch() {
Client.log(Level.INFO, "Registered ${rootIcon.num} lilypad root textures")
Client.log(Level.INFO, "Registered ${flowerIcon.num} lilypad flower textures")
}
override fun isEligible(ctx: BlockContext): Boolean =
Config.enabled && Config.lilypad.enabled &&
Config.blocks.lilypad.matchesClass(ctx.block)
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
renderWorldBlockBase(ctx, dispatcher, renderer, null)
modelRenderer.updateShading(Int3.zero, allFaces)
val rand = ctx.semiRandomArray(5)
ShadersModIntegration.grass(renderer) {
modelRenderer.render(
renderer,
rootModel.model,
Rotation.identity,
ctx.blockCenter.add(perturbs[rand[2]]),
forceFlat = true,
icon = { ctx, qi, q -> rootIcon[rand[qi and 1]]!! },
postProcess = noPost
)
}
if (rand[3] < Config.lilypad.flowerChance) modelRenderer.render(
renderer,
flowerModel.model,
Rotation.identity,
ctx.blockCenter.add(perturbs[rand[4]]),
forceFlat = true,
icon = { _, _, _ -> flowerIcon[rand[0]]!! },
postProcess = noPost
)
return true
}
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.chunk.ChunkOverlayManager
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.column.AbstractRenderColumn
import mods.betterfoliage.client.render.column.ColumnRenderLayer
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.resource.*
import mods.octarinecore.common.config.ConfigurableBlockMatcher
import mods.octarinecore.common.config.ModelTextureList
import mods.octarinecore.tryDefault
import net.minecraft.block.BlockLog
import net.minecraft.block.state.IBlockState
import net.minecraft.util.EnumFacing.Axis
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
class RenderLog : AbstractRenderColumn(BetterFoliageMod.MOD_ID) {
override val addToCutout: Boolean get() = false
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.roundLogs.enabled &&
Config.blocks.logClasses.matchesClass(ctx.block)
override val overlayLayer = RoundLogOverlayLayer()
override val connectPerpendicular: Boolean get() = Config.roundLogs.connectPerpendicular
override val radiusSmall: Double get() = Config.roundLogs.radiusSmall
override val radiusLarge: Double get() = Config.roundLogs.radiusLarge
init {
ChunkOverlayManager.layers.add(overlayLayer)
}
}
class RoundLogOverlayLayer : ColumnRenderLayer() {
override val registry: ModelRenderRegistry<ColumnTextureInfo> get() = LogRegistry
override val blockPredicate = { state: IBlockState -> Config.blocks.logClasses.matchesClass(state.block) }
override val surroundPredicate = { state: IBlockState -> state.isOpaqueCube && !Config.blocks.logClasses.matchesClass(state.block) }
override val connectSolids: Boolean get() = Config.roundLogs.connectSolids
override val lenientConnect: Boolean get() = Config.roundLogs.lenientConnect
override val defaultToY: Boolean get() = Config.roundLogs.defaultY
}
@SideOnly(Side.CLIENT)
object LogRegistry : ModelRenderRegistryRoot<ColumnTextureInfo>()
object StandardLogRegistry : ModelRenderRegistryConfigurable<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override val matchClasses: ConfigurableBlockMatcher get() = Config.blocks.logClasses
override val modelTextures: List<ModelTextureList> get() = Config.blocks.logModels.list
override fun processModel(state: IBlockState, textures: List<String>) = SimpleColumnInfo.Key(logger, getAxis(state), textures)
fun getAxis(state: IBlockState): Axis? {
val axis = tryDefault(null) { state.getValue(BlockLog.LOG_AXIS).toString() } ?:
state.properties.entries.find { it.key.getName().toLowerCase() == "axis" }?.value?.toString()
return when (axis) {
"x" -> Axis.X
"y" -> Axis.Y
"z" -> Axis.Z
else -> null
}
}
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.AbstractBlockRenderingHandler
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.render.modelRenderer
import mods.octarinecore.client.render.noPost
import mods.octarinecore.common.Double3
import mods.octarinecore.common.Rotation
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderMycelium : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val myceliumIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_mycel_%d")
val myceliumModel = modelSet(64, RenderGrass.grassTopQuads(Config.shortGrass.heightMin, Config.shortGrass.heightMax))
override fun afterPreStitch() {
Client.log(INFO, "Registered ${myceliumIcon.num} mycelium textures")
}
override fun isEligible(ctx: BlockContext): Boolean {
if (!Config.enabled || !Config.shortGrass.myceliumEnabled) return false
return Config.blocks.mycelium.matchesClass(ctx.block)
}
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
val isSnowed = ctx.blockState(up1).isSnow
renderWorldBlockBase(ctx, dispatcher, renderer, null)
if (isSnowed && !Config.shortGrass.snowEnabled) return true
if (ctx.blockState(up1).isOpaqueCube) return true
val rand = ctx.semiRandomArray(2)
modelRenderer.render(
renderer,
myceliumModel[rand[0]],
Rotation.identity,
ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero),
icon = { _, qi, _ -> myceliumIcon[rand[qi and 1]]!! },
postProcess = if (isSnowed) whitewash else noPost
)
return true
}
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.random
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.*
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderNetherrack : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val netherrackIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_netherrack_%d")
val netherrackModel = modelSet(64) { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yTop = -0.5,
yBottom = -0.5 - random(Config.netherrack.heightMin, Config.netherrack.heightMax))
.setAoShader(faceOrientedAuto(overrideFace = DOWN, corner = cornerAo(Axis.Y)))
.setFlatShader(faceOrientedAuto(overrideFace = DOWN, corner = cornerFlat))
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.shortGrass.hOffset) }.addAll()
}
override fun afterPreStitch() {
Client.log(INFO, "Registered ${netherrackIcon.num} netherrack textures")
}
override fun isEligible(ctx: BlockContext): Boolean {
if (!Config.enabled || !Config.netherrack.enabled) return false
return Config.blocks.netherrack.matchesClass(ctx.block)
}
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
if (ctx.blockState(down1).isOpaqueCube) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
val rand = ctx.semiRandomArray(2)
modelRenderer.render(
renderer,
netherrackModel[rand[0]],
Rotation.identity,
icon = { _, qi, _ -> netherrackIcon[rand[qi and 1]]!! },
postProcess = noPost
)
return true
}
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.random
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
@SideOnly(Side.CLIENT)
class RenderReeds : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val noise = simplexNoise()
val reedIcons = iconSet(Client.genReeds.generatedResource("${BetterFoliageMod.LEGACY_DOMAIN}:blocks/better_reed_%d"))
val reedModels = modelSet(64) { modelIdx ->
val height = random(Config.reed.heightMin, Config.reed.heightMax)
val waterline = 0.875f
val vCutLine = 0.5 - waterline / height
listOf(
// below waterline
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.5, yTop = 0.5 + waterline)
.setFlatShader(FlatOffsetNoColor(up1)).clampUV(minV = vCutLine),
// above waterline
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.5 + waterline, yTop = 0.5 + height)
.setFlatShader(FlatOffsetNoColor(up2)).clampUV(maxV = vCutLine)
).forEach {
it.clampUV(minU = -0.25, maxU = 0.25)
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.reed.hOffset) }.addAll()
}
}
override fun afterPreStitch() {
Client.log(Level.INFO, "Registered ${reedIcons.num} reed textures")
}
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.reed.enabled &&
ctx.blockState(up2).material == Material.AIR &&
ctx.blockState(up1).material == Material.WATER &&
Config.blocks.dirt.matchesClass(ctx.block) &&
ctx.biomeId in Config.reed.biomes &&
noise[ctx.pos] < Config.reed.population
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
val iconVar = ctx.random(1)
ShadersModIntegration.grass(renderer, Config.reed.shaderWind) {
modelRenderer.render(
renderer,
reedModels[ctx.random(0)],
Rotation.identity,
forceFlat = true,
icon = { _, _, _ -> reedIcons[iconVar]!! },
postProcess = noPost
)
}
return true
}
}

View File

@@ -0,0 +1,62 @@
@file:JvmName("Utils")
package mods.betterfoliage.client.render
import mods.octarinecore.PI2
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Double3
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.times
import net.minecraft.block.Block
import net.minecraft.block.material.Material
import net.minecraft.block.state.IBlockState
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing
import net.minecraft.util.EnumFacing.*
val up1 = Int3(1 to UP)
val up2 = Int3(2 to UP)
val down1 = Int3(1 to DOWN)
val snowOffset = UP * 0.0625
val normalLeavesRot = arrayOf(Rotation.identity)
val denseLeavesRot = arrayOf(Rotation.identity, Rotation.rot90[EAST.ordinal], Rotation.rot90[SOUTH.ordinal])
val whitewash: PostProcessLambda = { _, _, _, _, _ -> setGrey(1.4f) }
val greywash: PostProcessLambda = { _, _, _, _, _ -> setGrey(1.0f) }
val IBlockState.isSnow: Boolean get() = material.let { it == Material.SNOW || it == Material.CRAFTED_SNOW }
fun Quad.toCross(rotAxis: EnumFacing, trans: (Quad)->Quad) =
(0..3).map { rotIdx ->
trans(rotate(Rotation.rot90[rotAxis.ordinal] * rotIdx).mirrorUV(rotIdx > 1, false))
}
fun Quad.toCross(rotAxis: EnumFacing) = toCross(rotAxis) { it }
fun xzDisk(modelIdx: Int) = (PI2 * modelIdx / 64.0).let { Double3(Math.cos(it), 0.0, Math.sin(it)) }
val rotationFromUp = arrayOf(
Rotation.rot90[EAST.ordinal] * 2,
Rotation.identity,
Rotation.rot90[WEST.ordinal],
Rotation.rot90[EAST.ordinal],
Rotation.rot90[SOUTH.ordinal],
Rotation.rot90[NORTH.ordinal]
)
fun Model.mix(first: Model, second: Model, predicate: (Int)->Boolean) {
first.quads.forEachIndexed { qi, quad ->
val otherQuad = second.quads[qi]
Quad(
if (predicate(0)) otherQuad.v1.copy() else quad.v1.copy(),
if (predicate(1)) otherQuad.v2.copy() else quad.v2.copy(),
if (predicate(2)) otherQuad.v3.copy() else quad.v3.copy(),
if (predicate(3)) otherQuad.v4.copy() else quad.v4.copy()
).add()
}
}
val BlockRenderLayer.isCutout: Boolean get() = (this == BlockRenderLayer.CUTOUT) || (this == BlockRenderLayer.CUTOUT_MIPPED)
fun IBlockState.canRenderInLayer(layer: BlockRenderLayer) = this.block.canRenderInLayer(this, layer)
fun IBlockState.canRenderInCutout() = this.block.canRenderInLayer(this, BlockRenderLayer.CUTOUT) || this.block.canRenderInLayer(this, BlockRenderLayer.CUTOUT_MIPPED)

View File

@@ -0,0 +1,224 @@
package mods.betterfoliage.client.render.column
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.chunk.ChunkOverlayLayer
import mods.betterfoliage.client.chunk.ChunkOverlayManager
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration.renderAs
import mods.betterfoliage.client.render.*
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.BlockType.*
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType.*
import mods.octarinecore.client.render.*
import mods.octarinecore.client.resource.ModelRenderRegistry
import mods.octarinecore.common.*
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumBlockRenderType
import net.minecraft.util.EnumBlockRenderType.MODEL
import net.minecraft.util.EnumFacing.*
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
@SideOnly(Side.CLIENT)
@Suppress("NOTHING_TO_INLINE")
abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandler(modId) {
/** The rotations necessary to bring the models in position for the 4 quadrants */
val quadrantRotations = Array(4) { Rotation.rot90[UP.ordinal] * it }
// ============================
// Configuration
// ============================
abstract val overlayLayer: ColumnRenderLayer
abstract val connectPerpendicular: Boolean
abstract val radiusSmall: Double
abstract val radiusLarge: Double
// ============================
// Models
// ============================
val sideSquare = model { columnSideSquare(-0.5, 0.5) }
val sideRoundSmall = model { columnSide(radiusSmall, -0.5, 0.5) }
val sideRoundLarge = model { columnSide(radiusLarge, -0.5, 0.5) }
val extendTopSquare = model { columnSideSquare(0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
val extendTopRoundSmall = model { columnSide(radiusSmall, 0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
val extendTopRoundLarge = model { columnSide(radiusLarge, 0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
inline fun extendTop(type: QuadrantType) = when(type) {
SMALL_RADIUS -> extendTopRoundSmall.model
LARGE_RADIUS -> extendTopRoundLarge.model
SQUARE -> extendTopSquare.model
INVISIBLE -> extendTopSquare.model
else -> null
}
val extendBottomSquare = model { columnSideSquare(-0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
val extendBottomRoundSmall = model { columnSide(radiusSmall, -0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
val extendBottomRoundLarge = model { columnSide(radiusLarge, -0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
inline fun extendBottom(type: QuadrantType) = when (type) {
SMALL_RADIUS -> extendBottomRoundSmall.model
LARGE_RADIUS -> extendBottomRoundLarge.model
SQUARE -> extendBottomSquare.model
INVISIBLE -> extendBottomSquare.model
else -> null
}
val topSquare = model { columnLidSquare() }
val topRoundSmall = model { columnLid(radiusSmall) }
val topRoundLarge = model { columnLid(radiusLarge) }
inline fun flatTop(type: QuadrantType) = when(type) {
SMALL_RADIUS -> topRoundSmall.model
LARGE_RADIUS -> topRoundLarge.model
SQUARE -> topSquare.model
INVISIBLE -> topSquare.model
else -> null
}
val bottomSquare = model { columnLidSquare() { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
val bottomRoundSmall = model { columnLid(radiusSmall) { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
val bottomRoundLarge = model { columnLid(radiusLarge) { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
inline fun flatBottom(type: QuadrantType) = when(type) {
SMALL_RADIUS -> bottomRoundSmall.model
LARGE_RADIUS -> bottomRoundLarge.model
SQUARE -> bottomSquare.model
INVISIBLE -> bottomSquare.model
else -> null
}
val transitionTop = model { mix(sideRoundLarge.model, sideRoundSmall.model) { it > 1 } }
val transitionBottom = model { mix(sideRoundSmall.model, sideRoundLarge.model) { it > 1 } }
inline fun continuous(q1: QuadrantType, q2: QuadrantType) =
q1 == q2 || ((q1 == SQUARE || q1 == INVISIBLE) && (q2 == SQUARE || q2 == INVISIBLE))
@Suppress("NON_EXHAUSTIVE_WHEN")
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val roundLog = ChunkOverlayManager.get(overlayLayer, ctx.world!!, ctx.pos)
when(roundLog) {
ColumnLayerData.SkipRender -> return true
ColumnLayerData.NormalRender -> return renderWorldBlockBase(ctx, dispatcher, renderer, null)
ColumnLayerData.ResolveError, null -> {
Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
return renderWorldBlockBase(ctx, dispatcher, renderer, null)
}
}
// if log axis is not defined and "Default to vertical" config option is not set, render normally
if ((roundLog as ColumnLayerData.SpecialRender).column.axis == null && !overlayLayer.defaultToY) {
return renderWorldBlockBase(ctx, dispatcher, renderer, null)
}
// get AO data
modelRenderer.updateShading(Int3.zero, allFaces)
val baseRotation = rotationFromUp[((roundLog.column.axis ?: Axis.Y) to AxisDirection.POSITIVE).face.ordinal]
renderAs(ctx.blockState(Int3.zero), MODEL, renderer) {
quadrantRotations.forEachIndexed { idx, quadrantRotation ->
// set rotation for the current quadrant
val rotation = baseRotation + quadrantRotation
// disallow sharp discontinuities in the chamfer radius, or tapering-in where inappropriate
if (roundLog.quadrants[idx] == LARGE_RADIUS &&
roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] != LARGE_RADIUS &&
roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] != LARGE_RADIUS) {
roundLog.quadrants[idx] = SMALL_RADIUS
}
// render side of current quadrant
val sideModel = when (roundLog.quadrants[idx]) {
SMALL_RADIUS -> sideRoundSmall.model
LARGE_RADIUS -> if (roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] == SMALL_RADIUS) transitionTop.model
else if (roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] == SMALL_RADIUS) transitionBottom.model
else sideRoundLarge.model
SQUARE -> sideSquare.model
else -> null
}
if (sideModel != null) modelRenderer.render(
renderer,
sideModel,
rotation,
icon = roundLog.column.side,
postProcess = noPost
)
// render top and bottom end of current quadrant
var upModel: Model? = null
var downModel: Model? = null
var upIcon = roundLog.column.top
var downIcon = roundLog.column.bottom
var isLidUp = true
var isLidDown = true
when (roundLog.upType) {
NONSOLID -> upModel = flatTop(roundLog.quadrants[idx])
PERPENDICULAR -> {
if (!connectPerpendicular) {
upModel = flatTop(roundLog.quadrants[idx])
} else {
upIcon = roundLog.column.side
upModel = extendTop(roundLog.quadrants[idx])
isLidUp = false
}
}
PARALLEL -> {
if (!continuous(roundLog.quadrants[idx], roundLog.quadrantsTop[idx])) {
if (roundLog.quadrants[idx] == SQUARE || roundLog.quadrants[idx] == INVISIBLE) {
upModel = topSquare.model
}
}
}
}
when (roundLog.downType) {
NONSOLID -> downModel = flatBottom(roundLog.quadrants[idx])
PERPENDICULAR -> {
if (!connectPerpendicular) {
downModel = flatBottom(roundLog.quadrants[idx])
} else {
downIcon = roundLog.column.side
downModel = extendBottom(roundLog.quadrants[idx])
isLidDown = false
}
}
PARALLEL -> {
if (!continuous(roundLog.quadrants[idx], roundLog.quadrantsBottom[idx]) &&
(roundLog.quadrants[idx] == SQUARE || roundLog.quadrants[idx] == INVISIBLE)) {
downModel = bottomSquare.model
}
}
}
if (upModel != null) modelRenderer.render(
renderer,
upModel,
rotation,
icon = upIcon,
postProcess = { _, _, _, _, _ ->
if (isLidUp) {
rotateUV(idx + if (roundLog.column.axis == Axis.X) 1 else 0)
}
}
)
if (downModel != null) modelRenderer.render(
renderer,
downModel,
rotation,
icon = downIcon,
postProcess = { _, _, _, _, _ ->
if (isLidDown) {
rotateUV((if (roundLog.column.axis == Axis.X) 0 else 3) - idx)
}
}
)
}
}
return true
}
}

View File

@@ -1,31 +1,24 @@
package mods.betterfoliage.render.column
package mods.betterfoliage.client.render.column
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.chunk.ChunkOverlayLayer
import mods.betterfoliage.chunk.ChunkOverlayManager
import mods.betterfoliage.chunk.dimType
import mods.betterfoliage.render.block.vanilla.RoundLogKey
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.NONSOLID
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.PARALLEL
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.PERPENDICULAR
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.SOLID
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.INVISIBLE
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.LARGE_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SMALL_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SQUARE
import mods.betterfoliage.util.Int3
import mods.betterfoliage.util.Rotation
import mods.betterfoliage.util.allDirections
import mods.betterfoliage.util.face
import mods.betterfoliage.util.get
import mods.betterfoliage.util.plus
import net.minecraft.block.BlockState
import mods.betterfoliage.client.chunk.ChunkOverlayLayer
import mods.betterfoliage.client.chunk.ChunkOverlayManager
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.BlockType.*
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType.*
import mods.betterfoliage.client.render.rotationFromUp
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.resource.ModelRenderRegistry
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.face
import mods.octarinecore.common.plus
import net.minecraft.block.state.IBlockState
import net.minecraft.util.EnumFacing
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction.Axis
import net.minecraft.util.math.Direction.AxisDirection
import net.minecraft.world.WorldView
import net.minecraft.world.IBlockAccess
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
/** Index of SOUTH-EAST quadrant. */
const val SE = 0
@@ -36,20 +29,18 @@ const val NW = 2
/** Index of SOUTH-WEST quadrant. */
const val SW = 3
interface ColumnBlockKey {
val axis: Axis?
}
/**
* Sealed class hierarchy for all possible render outcomes
*/
@SideOnly(Side.CLIENT)
sealed class ColumnLayerData {
/**
* Data structure to cache texture and world neighborhood data relevant to column rendering
*/
@Suppress("ArrayInDataClass") // not used in comparisons anywhere
@SideOnly(Side.CLIENT)
data class SpecialRender(
val column: ColumnBlockKey,
val column: ColumnTextureInfo,
val upType: BlockType,
val downType: BlockType,
val quadrants: Array<QuadrantType>,
@@ -57,49 +48,49 @@ sealed class ColumnLayerData {
val quadrantsBottom: Array<QuadrantType>
) : ColumnLayerData() {
enum class BlockType { SOLID, NONSOLID, PARALLEL, PERPENDICULAR }
enum class QuadrantType {
SMALL_RADIUS, LARGE_RADIUS, SQUARE, INVISIBLE;
infix fun continuousWith(other: QuadrantType) =
this == other || ((this == SQUARE || this == INVISIBLE) && (other == SQUARE || other == INVISIBLE))
infix fun discontinuousWith(other: QuadrantType) = !continuousWith(other)
}
enum class QuadrantType { SMALL_RADIUS, LARGE_RADIUS, SQUARE, INVISIBLE }
}
/** Column block should not be rendered at all */
@SideOnly(Side.CLIENT)
object SkipRender : ColumnLayerData()
/** Column block must be rendered normally */
@SideOnly(Side.CLIENT)
object NormalRender : ColumnLayerData()
/** Error while resolving render data, column block must be rendered normally */
@SideOnly(Side.CLIENT)
object ResolveError : ColumnLayerData()
}
abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
abstract val registry: ModelRenderRegistry<ColumnTextureInfo>
abstract val blockPredicate: (IBlockState)->Boolean
abstract val surroundPredicate: (IBlockState) -> Boolean
abstract val connectSolids: Boolean
abstract val lenientConnect: Boolean
abstract val defaultToY: Boolean
abstract fun getColumnKey(state: BlockState): ColumnBlockKey?
val allNeighborOffsets = (-1..1).flatMap { offsetX -> (-1..1).flatMap { offsetY -> (-1..1).map { offsetZ -> Int3(offsetX, offsetY, offsetZ) }}}
override fun onBlockUpdate(world: WorldView, pos: BlockPos) {
allNeighborOffsets.forEach { offset -> ChunkOverlayManager.clear(world.dimType, this, pos + offset) }
override fun onBlockUpdate(world: IBlockAccess, pos: BlockPos) {
allNeighborOffsets.forEach { offset -> ChunkOverlayManager.clear(this, pos + offset) }
}
override fun calculate(ctx: BlockCtx): ColumnLayerData {
if (allDirections.all { dir ->
ctx.offset(dir).let { it.isNormalCube && !BetterFoliage.blockTypes.hasTyped<RoundLogKey>(it.state) }
}) return ColumnLayerData.SkipRender
val columnTextures = getColumnKey(ctx.state) ?: return ColumnLayerData.ResolveError
override fun calculate(world: IBlockAccess, pos: BlockPos) = calculate(BlockContext(world, pos))
fun calculate(ctx: BlockContext): ColumnLayerData {
if (ctx.isSurroundedBy(surroundPredicate)) return ColumnLayerData.SkipRender
val columnTextures = registry[ctx] ?: return ColumnLayerData.ResolveError
// if log axis is not defined and "Default to vertical" config option is not set, render normally
val logAxis = columnTextures.axis ?: if (defaultToY) Axis.Y else return ColumnLayerData.NormalRender
val logAxis = columnTextures.axis ?: if (defaultToY) EnumFacing.Axis.Y else return ColumnLayerData.NormalRender
// check log neighborhood
val baseRotation = Rotation.fromUp[(logAxis to AxisDirection.POSITIVE).face.ordinal]
val baseRotation = rotationFromUp[(logAxis to EnumFacing.AxisDirection.POSITIVE).face.ordinal]
val upType = ctx.blockType(baseRotation, logAxis, Int3(0, 1, 0))
val downType = ctx.blockType(baseRotation, logAxis, Int3(0, -1, 0))
@@ -118,7 +109,7 @@ abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
}
/** Fill the array of [QuadrantType]s based on the blocks to the sides of this one. */
fun Array<QuadrantType>.checkNeighbors(ctx: BlockCtx, rotation: Rotation, logAxis: Axis, yOff: Int): Array<QuadrantType> {
fun Array<QuadrantType>.checkNeighbors(ctx: BlockContext, rotation: Rotation, logAxis: EnumFacing.Axis, yOff: Int): Array<QuadrantType> {
val blkS = ctx.blockType(rotation, logAxis, Int3(0, yOff, 1))
val blkE = ctx.blockType(rotation, logAxis, Int3(1, yOff, 0))
val blkN = ctx.blockType(rotation, logAxis, Int3(0, yOff, -1))
@@ -185,13 +176,13 @@ abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
/**
* Get the type of the block at the given offset in a rotated reference frame.
*/
fun BlockCtx.blockType(rotation: Rotation, axis: Axis, offset: Int3): ColumnLayerData.SpecialRender.BlockType {
fun BlockContext.blockType(rotation: Rotation, axis: EnumFacing.Axis, offset: Int3): ColumnLayerData.SpecialRender.BlockType {
val offsetRot = offset.rotate(rotation)
val key = getColumnKey(state(offsetRot))
return if (key == null) {
if (offset(offsetRot).isNormalCube) SOLID else NONSOLID
val state = blockState(offsetRot)
return if (!blockPredicate(state)) {
if (state.isOpaqueCube) SOLID else NONSOLID
} else {
(key.axis ?: if (BetterFoliage.config.roundLogs.defaultY) Axis.Y else null)?.let {
(registry[state, world!!, pos + offsetRot]?.axis ?: if (Config.roundLogs.defaultY) EnumFacing.Axis.Y else null)?.let {
if (it == axis) PARALLEL else PERPENDICULAR
} ?: SOLID
}

View File

@@ -0,0 +1,50 @@
package mods.betterfoliage.client.render.column
import mods.octarinecore.client.render.QuadIconResolver
import mods.octarinecore.client.render.blockContext
import mods.octarinecore.client.resource.ModelRenderKey
import mods.octarinecore.client.resource.get
import mods.octarinecore.common.rotate
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.util.EnumFacing
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Logger
@SideOnly(Side.CLIENT)
interface ColumnTextureInfo {
val axis: EnumFacing.Axis?
val top: QuadIconResolver
val bottom: QuadIconResolver
val side: QuadIconResolver
}
@SideOnly(Side.CLIENT)
open class SimpleColumnInfo(
override val axis: EnumFacing.Axis?,
val topTexture: TextureAtlasSprite,
val bottomTexture: TextureAtlasSprite,
val sideTextures: List<TextureAtlasSprite>
) : ColumnTextureInfo {
// index offsets for EnumFacings, to make it less likely for neighboring faces to get the same bark texture
val dirToIdx = arrayOf(0, 1, 2, 4, 3, 5)
override val top: QuadIconResolver = { _, _, _ -> topTexture }
override val bottom: QuadIconResolver = { _, _, _ -> bottomTexture }
override val side: QuadIconResolver = { ctx, idx, _ ->
val worldFace = (if ((idx and 1) == 0) EnumFacing.SOUTH else EnumFacing.EAST).rotate(ctx.rotation)
val sideIdx = if (sideTextures.size > 1) (blockContext.random(1) + dirToIdx[worldFace.ordinal]) % sideTextures.size else 0
sideTextures[sideIdx]
}
class Key(override val logger: Logger, val axis: EnumFacing.Axis?, val textures: List<String>) : ModelRenderKey<ColumnTextureInfo> {
override fun resolveSprites(atlas: TextureMap) = SimpleColumnInfo(
axis,
atlas[textures[0]] ?: atlas.missingSprite,
atlas[textures[1]] ?: atlas.missingSprite,
textures.drop(2).map { atlas[it] ?: atlas.missingSprite }
)
}
}

View File

@@ -1,8 +1,7 @@
package mods.betterfoliage.resource.generated
package mods.betterfoliage.client.texture
import mods.betterfoliage.util.*
import net.minecraft.resource.ResourceManager
import net.minecraft.util.Identifier
import mods.octarinecore.client.resource.*
import net.minecraft.util.ResourceLocation
import java.awt.image.BufferedImage
/**
@@ -11,13 +10,13 @@ import java.awt.image.BufferedImage
*
* @param[domain] Resource domain of generator
*/
data class GeneratedGrassSprite(val sprite: Identifier, val isSnowed: Boolean, val atlas: Atlas = Atlas.BLOCKS) {
constructor(sprite: String, isSnowed: Boolean) : this(Identifier(sprite), isSnowed)
class GrassGenerator(domain: String) : TextureGenerator(domain) {
fun register(pack: GeneratedBlockTexturePack) = pack.register(this, this::draw)
override fun generate(params: ParameterList): BufferedImage? {
val target = targetResource(params)!!
val isSnowed = params["snowed"]?.toBoolean() ?: false
fun draw(resourceManager: ResourceManager): ByteArray {
val baseTexture = resourceManager.loadSprite(atlas.file(sprite))
val baseTexture = resourceManager[target.second]?.loadImage() ?: return null
val result = BufferedImage(baseTexture.width, baseTexture.height, BufferedImage.TYPE_4BYTE_ABGR)
val graphics = result.createGraphics()
@@ -26,7 +25,7 @@ data class GeneratedGrassSprite(val sprite: Identifier, val isSnowed: Boolean, v
val frames = baseTexture.height / size
// iterate all frames
for (frame in 0 until frames) {
for (frame in 0 .. frames - 1) {
val baseFrame = baseTexture.getSubimage(0, size * frame, size, size)
val grassFrame = BufferedImage(size, size, BufferedImage.TYPE_4BYTE_ABGR)
@@ -40,11 +39,12 @@ data class GeneratedGrassSprite(val sprite: Identifier, val isSnowed: Boolean, v
}
// blend with white if snowed
if (isSnowed) {
if (isSnowed && target.first == ResourceType.COLOR) {
for (x in 0..result.width - 1) for (y in 0..result.height - 1) {
result[x, y] = blendRGB(result[x, y], 16777215, 2, 3)
}
}
return result.bytes
return result
}
}
}

View File

@@ -0,0 +1,68 @@
package mods.betterfoliage.client.texture
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.render.HSB
import mods.octarinecore.client.resource.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.config.ConfigurableBlockMatcher
import mods.octarinecore.common.config.IBlockMatcher
import mods.octarinecore.common.config.ModelTextureList
import mods.octarinecore.findFirst
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.util.EnumFacing
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
import org.apache.logging.log4j.Logger
import java.lang.Math.min
const val defaultGrassColor = 0
/** Rendering-related information for a grass block. */
class GrassInfo(
/** Top texture of the grass block. */
val grassTopTexture: TextureAtlasSprite,
/**
* Color to use for Short Grass rendering instead of the biome color.
*
* Value is null if the texture is mostly grey (the saturation of its average color is under a configurable limit),
* the average color of the texture otherwise.
*/
val overrideColor: Int?
)
object GrassRegistry : ModelRenderRegistryRoot<GrassInfo>()
object StandardGrassRegistry : ModelRenderRegistryConfigurable<GrassInfo>() {
override val logger = BetterFoliageMod.logDetail
override val matchClasses: ConfigurableBlockMatcher get() = Config.blocks.grassClasses
override val modelTextures: List<ModelTextureList> get() = Config.blocks.grassModels.list
override fun processModel(state: IBlockState, textures: List<String>) = StandardGrassKey(logger, textures[0])
}
class StandardGrassKey(override val logger: Logger, val textureName: String) : ModelRenderKey<GrassInfo> {
override fun resolveSprites(atlas: TextureMap): GrassInfo {
val logName = "StandardGrassKey"
val texture = atlas[textureName] ?: atlas.missingSprite
logger.log(Level.DEBUG, "$logName: texture $textureName")
val hsb = HSB.fromColor(texture.averageColor ?: defaultGrassColor)
val overrideColor = if (hsb.saturation >= Config.shortGrass.saturationThreshold) {
logger.log(Level.DEBUG, "$logName: brightness ${hsb.brightness}")
logger.log(Level.DEBUG, "$logName: saturation ${hsb.saturation} >= ${Config.shortGrass.saturationThreshold}, using texture color")
hsb.copy(brightness = min(0.9f, hsb.brightness * 2.0f)).asColor
} else {
logger.log(Level.DEBUG, "$logName: saturation ${hsb.saturation} < ${Config.shortGrass.saturationThreshold}, using block color")
null
}
return GrassInfo(texture, overrideColor)
}
}

View File

@@ -1,38 +1,42 @@
package mods.betterfoliage.resource.generated
package mods.betterfoliage.client.texture
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.util.*
import net.minecraft.resource.Resource
import net.minecraft.resource.ResourceManager
import net.minecraft.util.Identifier
import mods.betterfoliage.BetterFoliageMod
import mods.octarinecore.client.resource.*
import mods.octarinecore.stripStart
import net.minecraft.util.ResourceLocation
import java.awt.image.BufferedImage
/**
* Generate round leaf textures from leaf block textures.
* The base texture is tiled 2x2, then parts of it are made transparent by applying a mask to the alpha channel.
*
* Different leaf types may have their own alpha mask.
* Generator parameter _type_: Leaf type (configurable by user). Different leaf types may have their own alpha mask.
*
* @param[domain] Resource domain of generator
*/
data class GeneratedLeafSprite(val sprite: Identifier, val leafType: String, val atlas: Atlas = Atlas.BLOCKS) {
class LeafGenerator(domain: String) : TextureGenerator(domain) {
fun register(pack: GeneratedBlockTexturePack) = pack.register(this, this::draw)
override fun generate(params: ParameterList): BufferedImage? {
val target = targetResource(params)!!
val leafType = params["type"] ?: "default"
fun draw(resourceManager: ResourceManager): ByteArray {
val baseTexture = resourceManager.loadSprite(atlas.file(sprite))
val handDrawnLoc = target.second.stripStart("textures/").stripStart("blocks/").let {
ResourceLocation(BetterFoliageMod.DOMAIN, "${it.namespace}/textures/blocks/${it.path}")
}
resourceManager[handDrawnLoc]?.loadImage()?.let { return it }
val baseTexture = resourceManager[target.second]?.loadImage() ?: return null
val size = baseTexture.width
val frames = baseTexture.height / size
val maskTexture = (getLeafMask(leafType, size * 2) ?: getLeafMask("default", size * 2))?.loadImage()
fun scale(i: Int) = i * maskTexture!!.width / (size * 2)
val result = BufferedImage(size * 2, size * 2 * frames, BufferedImage.TYPE_4BYTE_ABGR)
val graphics = result.createGraphics()
val leafTexture = BufferedImage(size * 2, size * 2 * frames, BufferedImage.TYPE_4BYTE_ABGR)
val graphics = leafTexture.createGraphics()
// iterate all frames
for (frame in 0 until frames) {
for (frame in 0 .. frames - 1) {
val baseFrame = baseTexture.getSubimage(0, size * frame, size, size)
val leafFrame = BufferedImage(size * 2, size * 2, BufferedImage.TYPE_4BYTE_ABGR)
@@ -45,8 +49,8 @@ data class GeneratedLeafSprite(val sprite: Identifier, val leafType: String, val
}
// overlay alpha mask
if (maskTexture != null) {
for (x in 0 until size * 2) for (y in 0 until size * 2) {
if (target.first == ResourceType.COLOR && maskTexture != null) {
for (x in 0 .. size * 2 - 1) for (y in 0 .. size * 2 - 1) {
val basePixel = leafFrame[x, y].toLong() and 0xFFFFFFFFL
val maskPixel = maskTexture[scale(x), scale(y)].toLong() and 0xFF000000L or 0xFFFFFFL
leafFrame[x, y] = (basePixel and maskPixel).toInt()
@@ -57,7 +61,7 @@ data class GeneratedLeafSprite(val sprite: Identifier, val leafType: String, val
graphics.drawImage(leafFrame, 0, size * frame * 2, null)
}
return result.bytes
return leafTexture
}
/**
@@ -67,20 +71,7 @@ data class GeneratedLeafSprite(val sprite: Identifier, val leafType: String, val
* @param[maxSize] Preferred mask size.
*/
fun getLeafMask(type: String, maxSize: Int) = getMultisizeTexture(maxSize) { size ->
Atlas.BLOCKS.file(Identifier(BetterFoliage.MOD_ID, "blocks/leafmask_${size}_${type}"))
ResourceLocation(BetterFoliageMod.DOMAIN, "textures/blocks/leafmask_${size}_${type}.png")
}
/**
* Get a texture resource when multiple sizes may exist.
*
* @param[maxSize] Maximum size to consider. This value is progressively halved when searching for smaller versions.
* @param[maskPath] Location of the texture of the given size
*
*/
fun getMultisizeTexture(maxSize: Int, maskPath: (Int)->Identifier): Resource? {
var size = maxSize
val sizes = mutableListOf<Int>()
while(size > 2) { sizes.add(size); size /= 2 }
return sizes.findFirst { resourceManager[maskPath(it)] }
}
}

View File

@@ -0,0 +1,69 @@
package mods.betterfoliage.client.texture
import mods.betterfoliage.BetterFoliageMod
import mods.octarinecore.client.resource.*
import mods.octarinecore.stripStart
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
object LeafParticleRegistry {
val typeMappings = TextureMatcher()
val particles = hashMapOf<String, IconSet>()
operator fun get(type: String) = particles[type] ?: particles["default"]!!
init { MinecraftForge.EVENT_BUS.register(this) }
@SubscribeEvent(priority = EventPriority.HIGH)
fun handleLoadModelData(event: LoadModelDataEvent) {
particles.clear()
typeMappings.loadMappings(ResourceLocation(BetterFoliageMod.DOMAIN, "leaf_texture_mappings.cfg"))
}
@SubscribeEvent
fun handlePreStitch(event: TextureStitchEvent.Pre) {
val allTypes = (typeMappings.mappings.map { it.type } + "default").distinct()
allTypes.forEach { leafType ->
val particleSet = IconSet("betterfoliage", "blocks/falling_leaf_${leafType}_%d").apply { onPreStitch(event.map) }
if (leafType == "default" || particleSet.num > 0) particles[leafType] = particleSet
}
}
@SubscribeEvent
fun handlePostStitch(event: TextureStitchEvent.Post) {
particles.forEach { (_, particleSet) -> particleSet.onPostStitch(event.map) }
}
}
class TextureMatcher {
data class Mapping(val domain: String?, val path: String, val type: String) {
fun matches(iconLocation: ResourceLocation): Boolean {
return (domain == null || domain == iconLocation.namespace) &&
iconLocation.path.stripStart("blocks/").contains(path, ignoreCase = true)
}
}
val mappings: MutableList<Mapping> = mutableListOf()
fun getType(resource: ResourceLocation) = mappings.filter { it.matches(resource) }.map { it.type }.firstOrNull()
fun getType(iconName: String) = ResourceLocation(iconName).let { getType(it) }
fun loadMappings(mappingLocation: ResourceLocation) {
mappings.clear()
resourceManager[mappingLocation]?.getLines()?.let { lines ->
lines.filter { !it.startsWith("//") }.filter { !it.isEmpty() }.forEach { line ->
val line2 = line.trim().split('=')
if (line2.size == 2) {
val mapping = line2[0].trim().split(':')
if (mapping.size == 1) mappings.add(Mapping(null, mapping[0].trim(), line2[1].trim()))
else if (mapping.size == 2) mappings.add(Mapping(mapping[0].trim(), mapping[1].trim(), line2[1].trim()))
}
}
}
}
}

View File

@@ -0,0 +1,70 @@
package mods.betterfoliage.client.texture
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.resource.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.config.ConfigurableBlockMatcher
import mods.octarinecore.common.config.IBlockMatcher
import mods.octarinecore.common.config.ModelTextureList
import mods.octarinecore.findFirst
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.util.EnumFacing
import net.minecraft.util.ResourceLocation
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
import org.apache.logging.log4j.Logger
const val defaultLeafColor = 0
/** Rendering-related information for a leaf block. */
class LeafInfo(
/** The generated round leaf texture. */
val roundLeafTexture: TextureAtlasSprite,
/** Type of the leaf block (configurable by user). */
val leafType: String,
/** Average color of the round leaf texture. */
val averageColor: Int = roundLeafTexture.averageColor ?: defaultLeafColor
) {
/** [IconSet] of the textures to use for leaf particles emitted from this block. */
val particleTextures: IconSet get() = LeafParticleRegistry[leafType]
}
object LeafRegistry : ModelRenderRegistryRoot<LeafInfo>()
object StandardLeafRegistry : ModelRenderRegistryConfigurable<LeafInfo>() {
override val logger = BetterFoliageMod.logDetail
override val matchClasses: ConfigurableBlockMatcher get() = Config.blocks.leavesClasses
override val modelTextures: List<ModelTextureList> get() = Config.blocks.leavesModels.list
override fun processModel(state: IBlockState, textures: List<String>) = StandardLeafKey(logger, textures[0])
}
class StandardLeafKey(override val logger: Logger, val textureName: String) : ModelRenderKey<LeafInfo> {
lateinit var leafType: String
lateinit var generated: ResourceLocation
override fun onPreStitch(atlas: TextureMap) {
val logName = "StandardLeafKey"
leafType = LeafParticleRegistry.typeMappings.getType(textureName) ?: "default"
generated = Client.genLeaves.generatedResource(textureName, "type" to leafType)
atlas.registerSprite(generated)
logger.log(Level.DEBUG, "$logName: leaf texture $textureName")
logger.log(Level.DEBUG, "$logName: particle $leafType")
}
override fun resolveSprites(atlas: TextureMap) = LeafInfo(atlas[generated] ?: atlas.missingSprite, leafType)
}

View File

@@ -0,0 +1,11 @@
@file:JvmName("Utils")
package mods.betterfoliage.client.texture
fun blendRGB(rgb1: Int, rgb2: Int, weight1: Int, weight2: Int): Int {
val r = (((rgb1 shr 16) and 255) * weight1 + ((rgb2 shr 16) and 255) * weight2) / (weight1 + weight2)
val g = (((rgb1 shr 8) and 255) * weight1 + ((rgb2 shr 8) and 255) * weight2) / (weight1 + weight2)
val b = ((rgb1 and 255) * weight1 + (rgb2 and 255) * weight2) / (weight1 + weight2)
val a = (rgb1 shr 24) and 255
val result = ((a shl 24) or (r shl 16) or (g shl 8) or b).toInt()
return result
}

View File

@@ -1,39 +0,0 @@
package mods.betterfoliage.config
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.resource.VeryEarlyReloadListener
import mods.betterfoliage.resource.discovery.ConfigurableBlockMatcher
import mods.betterfoliage.resource.discovery.ModelTextureListConfiguration
import net.minecraft.resource.ResourceManager
import net.minecraft.util.Identifier
class BlockConfig : VeryEarlyReloadListener {
private val list = mutableListOf<Any>()
val leafBlocks = blocks("leaves_blocks_default.cfg")
val leafModels = models("leaves_models_default.cfg")
val grassBlocks = blocks("grass_blocks_default.cfg")
val grassModels = models("grass_models_default.cfg")
// val mycelium = blocks("mycelium_blocks_default.cfg")
// val dirt = blocks("dirt_default.cfg")
// val crops = blocks("crop_default.cfg")
val logBlocks = blocks("log_blocks_default.cfg")
val logModels = models("log_models_default.cfg")
// val sand = blocks("sand_default.cfg")
// val lilypad = blocks("lilypad_default.cfg")
// val cactus = blocks("cactus_default.cfg")
// val netherrack = blocks("netherrack_blocks_default.cfg")
private fun blocks(cfgName: String) = ConfigurableBlockMatcher(Identifier(BetterFoliage.MOD_ID, cfgName)).apply { list.add(this) }
private fun models(cfgName: String) = ModelTextureListConfiguration(Identifier(BetterFoliage.MOD_ID, cfgName)).apply { list.add(this) }
override fun getFabricId() = Identifier(BetterFoliage.MOD_ID, "block-config")
override fun onReloadStarted(manager: ResourceManager) {
list.forEach { when(it) {
is ConfigurableBlockMatcher -> it.readDefaults(manager)
is ModelTextureListConfiguration -> it.readDefaults(manager)
} }
}
}

View File

@@ -1,141 +0,0 @@
package mods.betterfoliage.config
import me.shedaniel.clothconfig2.api.AbstractConfigListEntry
import me.shedaniel.clothconfig2.api.ConfigEntryBuilder
import me.shedaniel.clothconfig2.gui.entries.SubCategoryListEntry
import me.zeroeightsix.fiber.builder.ConfigValueBuilder
import me.zeroeightsix.fiber.tree.ConfigLeaf
import me.zeroeightsix.fiber.tree.ConfigNode
import me.zeroeightsix.fiber.tree.ConfigValue
import net.minecraft.client.resource.language.I18n
import net.minecraft.text.LiteralText
import java.util.*
import kotlin.properties.ReadOnlyProperty
import kotlin.reflect.KProperty
const val MAX_LINE_LEN = 30
fun textify(string: String) = LiteralText(string)
fun textify(strings: Array<String>) = strings.map(::LiteralText).toTypedArray()
sealed class DelegatingConfigNode<N: ConfigLeaf>(val fiberNode: N) {
abstract fun createClothNode(names: List<String>): AbstractConfigListEntry<*>
}
abstract class DelegatingConfigValue<T>(fiberNode: ConfigValue<T>) : DelegatingConfigNode<ConfigValue<T>>(fiberNode), ReadOnlyProperty<DelegatingConfigGroup, T>
open class DelegatingConfigGroup(fiberNode: ConfigNode) : DelegatingConfigNode<ConfigNode>(fiberNode) {
val children = mutableListOf<DelegatingConfigNode<*>>()
override fun createClothNode(names: List<String>): SubCategoryListEntry {
val builder = ConfigEntryBuilder.create()
.startSubCategory(textify(names.joinToString(".").translate()))
.setTooltip(*textify(names.joinToString(".").translateTooltip()))
.setExpanded(false)
children.forEach { builder.add(it.createClothNode(names + it.fiberNode.name!!)) }
return builder.build()
}
operator fun get(name: String) = children.find { it.fiberNode.name == name }
}
interface DelegatingConfigGroupFactory<T> {
operator fun provideDelegate(parent: DelegatingConfigGroup, property: KProperty<*>): ReadOnlyProperty<DelegatingConfigGroup, T>
}
fun <T: DelegatingConfigGroup> subNode(factory: (ConfigNode)->T) = object : DelegatingConfigGroupFactory<T> {
override operator fun provideDelegate(parent: DelegatingConfigGroup, property: KProperty<*>): ReadOnlyProperty<DelegatingConfigGroup, T> {
val childNode = ConfigNode(property.name, null)
val configGroup = factory(childNode)
parent.fiberNode.items.add(childNode)
parent.children.add(configGroup)
return object : ReadOnlyProperty<DelegatingConfigGroup, T> {
override fun getValue(thisRef: DelegatingConfigGroup, property: KProperty<*>) = configGroup
}
}
}
interface DelegatingConfigValueFactory<T> {
fun createFiberNode(parent: ConfigNode, name: String): ConfigValue<T>
fun createClothNode(node: ConfigValue<T>, names: List<String>): AbstractConfigListEntry<T>
operator fun provideDelegate(parent: DelegatingConfigGroup, property: KProperty<*>): ReadOnlyProperty<DelegatingConfigGroup, T> {
return object : DelegatingConfigValue<T>(createFiberNode(parent.fiberNode, property.name)) {
override fun createClothNode(names: List<String>) = createClothNode(fiberNode, names)
override fun getValue(thisRef: DelegatingConfigGroup, property: KProperty<*>) = fiberNode.value!!
}.apply { parent.children.add(this) }
}
}
fun String.translate() = I18n.translate(this)
fun String.translateTooltip(lineLength: Int = MAX_LINE_LEN) = ("$this.tooltip").translate().let { tooltip ->
tooltip.splitToSequence(" ").fold(mutableListOf("")) { tooltips, word ->
if (tooltips.last().length + word.length < lineLength) {
tooltips[tooltips.lastIndex] += "$word "
} else {
tooltips.add("$word ")
}
tooltips
}.map { it.trim() }.toTypedArray()
}
fun boolean(
default: Boolean,
langKey: (List<String>)->String = { it.joinToString(".") },
valueOverride: (Boolean)->Boolean = { it }
) = object : DelegatingConfigValueFactory<Boolean> {
override fun createFiberNode(parent: ConfigNode, name: String) = ConfigValueBuilder(Boolean::class.java)
.withName(name)
.withParent(parent)
.withDefaultValue(default)
.build()
override fun createClothNode(node: ConfigValue<Boolean>, names: List<String>) = ConfigEntryBuilder.create()
.startBooleanToggle(textify(langKey(names).translate()), node.value!!)
.setTooltip(langKey(names).let { if (I18n.hasTranslation("$it.tooltip")) Optional.of(textify(it.translateTooltip())) else Optional.empty() })
.setSaveConsumer { node.value = valueOverride(it) }
.build()
}
fun integer(
default: Int, min: Int, max: Int,
langKey: (List<String>)->String = { it.joinToString(".") },
valueOverride: (Int)->Int = { it }
) = object : DelegatingConfigValueFactory<Int> {
override fun createFiberNode(parent: ConfigNode, name: String) = ConfigValueBuilder(Int::class.java)
.withName(name)
.withParent(parent)
.withDefaultValue(default)
.constraints().minNumerical(min).maxNumerical(max).finish()
.build()
override fun createClothNode(node: ConfigValue<Int>, names: List<String>) = ConfigEntryBuilder.create()
.startIntField(textify(langKey(names).translate()), node.value!!)
.setTooltip(langKey(names).let { if (I18n.hasTranslation("$it.tooltip")) Optional.of(textify(it.translateTooltip())) else Optional.empty() })
.setMin(min).setMax(max)
.setSaveConsumer { node.value = valueOverride(it) }
.build()
}
fun double(
default: Double, min: Double, max: Double,
langKey: (List<String>)->String = { it.joinToString(".") },
valueOverride: (Double)->Double = { it }
) = object : DelegatingConfigValueFactory<Double> {
override fun createFiberNode(parent: ConfigNode, name: String) = ConfigValueBuilder(Double::class.java)
.withName(name)
.withParent(parent)
.withDefaultValue(default)
.constraints().minNumerical(min).maxNumerical(max).finish()
.build()
override fun createClothNode(node: ConfigValue<Double>, names: List<String>) = ConfigEntryBuilder.create()
.startDoubleField(textify(langKey(names).translate()), node.value!!)
.setTooltip(langKey(names).let { if (I18n.hasTranslation("$it.tooltip")) Optional.of(textify(it.translateTooltip())) else Optional.empty() })
.setMin(min).setMax(max)
.setSaveConsumer { node.value = valueOverride(it) }
.build()
}
val recurring = { names: List<String> -> "${names.first()}.${names.last()}" }
fun fakeCategory(name: String) = { names: List<String> ->
(listOf(names.first(), name) + names.drop(1)).joinToString(".")
}

View File

@@ -1,158 +0,0 @@
package mods.betterfoliage.config
import me.zeroeightsix.fiber.tree.ConfigNode
import java.util.*
interface PopulationConfigData {
val enabled: Boolean
val population: Int
fun enabled(random: Random) = random.nextInt(64) < population && enabled
}
fun population(default: Int) = integer(default, min = 0, max = 64, langKey = recurring)
class MainConfig : DelegatingConfigGroup(ConfigNode("root", null)) {
val enabled by boolean(true, langKey = fakeCategory("global"))
val nVidia by boolean(true, langKey = fakeCategory("global"))
val leaves by subNode { LeavesConfig(it) }
val shortGrass by subNode { ShortGrassConfig(it) }
val connectedGrass by subNode { ConnectedGrassConfig(it) }
val roundLogs by subNode { RoundLogConfig(it) }
val cactus by subNode { CactusConfig(it) }
val lilypad by subNode { LilypadConfig(it) }
val reed by subNode { ReedConfig(it) }
val algae by subNode { AlgaeConfig(it) }
val coral by subNode { CoralConfig(it) }
val netherrack by subNode { NetherrackConfig(it) }
val fallingLeaves by subNode { FallingLeavesConfig(it) }
val risingSoul by subNode { RisingSoulConfig(it) }
}
class LeavesConfig(node: ConfigNode) : DelegatingConfigGroup(node) {
val enabled by boolean(true, langKey = recurring)
val snowEnabled by boolean(true)
val dense by boolean(false)
val hideInternal by boolean(true)
val hOffset by double(0.2, min = 0.0, max = 0.4, langKey = recurring)
val vOffset by double(0.1, min = 0.0, max = 0.4, langKey = recurring)
val size by double(1.4, min = 0.75, max = 2.5, langKey = recurring)
val shaderWind by boolean(true, langKey = recurring)
val saturationThreshold by double(0.1, min = 0.0, max = 1.0)
}
class ShortGrassConfig(node: ConfigNode) : DelegatingConfigGroup(node), PopulationConfigData {
override val enabled by boolean(true, langKey = recurring)
val myceliumEnabled by boolean(true)
val snowEnabled by boolean(true)
val hOffset by double(0.2, min = 0.0, max = 0.4, langKey = recurring)
val heightMin by double(0.6, min = 0.1, max = 2.5, langKey = recurring)
val heightMax by double(0.6, min = 0.1, max = 2.5, langKey = recurring) { it.coerceAtLeast(heightMin) }
val size by double(1.0, min = 0.5, max = 1.5, langKey = recurring)
override val population by population(64)
val useGenerated by boolean(false)
val shaderWind by boolean(true, langKey = recurring)
val saturationThreshold by double(0.1, min = 0.0, max = 1.0)
}
class ConnectedGrassConfig(node: ConfigNode) : DelegatingConfigGroup(node) {
val enabled by boolean(true, langKey = recurring)
val snowEnabled by boolean(true)
}
class RoundLogConfig(node: ConfigNode) : DelegatingConfigGroup(node) {
val enabled by boolean(true, langKey = recurring)
val defaultY by boolean(false)
val connectSolids by boolean(false)
val lenientConnect by boolean(true)
val connectPerpendicular by boolean(true)
val connectGrass by boolean(true)
val radiusSmall by double(0.25, min = 0.0, max = 0.5)
val radiusLarge by double(0.44, min = 0.0, max = 0.5) { it.coerceAtLeast(radiusSmall) }
val dimming by double(0.7, min = 0.0, max = 1.0)
val zProtection by double(0.99, min = 0.9, max = 1.0)
}
class CactusConfig(node: ConfigNode) : DelegatingConfigGroup(node) {
val enabled by boolean(true, langKey = recurring)
val size by double(1.3, min = 1.0, max = 2.0, langKey = recurring)
val sizeVariation by double(0.1, min = 0.0, max = 0.5)
val hOffset by double(0.1, min = 0.0, max = 0.5, langKey = recurring)
}
class LilypadConfig(node: ConfigNode) : DelegatingConfigGroup(node), PopulationConfigData {
override val enabled by boolean(true, langKey = recurring)
val hOffset by double(0.1, min = 0.0, max = 0.25, langKey = recurring)
override val population by population(16)
val shaderWind by boolean(true, langKey = recurring)
}
class ReedConfig(node: ConfigNode) : DelegatingConfigGroup(node), PopulationConfigData {
override val enabled by boolean(true, langKey = recurring)
val hOffset by double(0.2, min = 0.0, max = 0.4, langKey = recurring)
val heightMin by double(1.7, min = 1.5, max = 3.0, langKey = recurring)
val heightMax by double(2.2, min = 1.5, max = 3.0, langKey = recurring) { it.coerceAtLeast(heightMin) }
override val population by population(32)
val minBiomeTemp by double(0.4, min = 0.0, max = 2.0)
val minBiomeRainfall by double(0.4, min = 0.0, max = 1.0)
val shaderWind by boolean(true, langKey = recurring)
}
class AlgaeConfig(node: ConfigNode) : DelegatingConfigGroup(node), PopulationConfigData {
override val enabled by boolean(true, langKey = recurring)
val hOffset by double(0.1, min = 0.0, max = 0.4, langKey = recurring)
val size by double(1.0, min = 0.5, max = 1.5, langKey = recurring)
val heightMin by double(0.5, min = 0.1, max = 1.0, langKey = recurring)
val heightMax by double(0.5, min = 0.1, max = 1.0, langKey = recurring) { it.coerceAtLeast(heightMin) }
override val population by population(48)
val shaderWind by boolean(true, langKey = recurring)
}
class CoralConfig(node: ConfigNode) : DelegatingConfigGroup(node), PopulationConfigData {
override val enabled by boolean(true, langKey = recurring)
val shallowWater by boolean(false)
val hOffset by double(0.2, min = 0.0, max = 0.4, langKey = recurring)
val vOffset by double(0.1, min = 0.0, max = 0.4, langKey = recurring)
val size by double(0.7, min = 0.5, max = 1.5, langKey = recurring)
val crustSize by double(1.4, min = 0.5, max = 1.5)
val chance by integer(32, min = 0, max = 64)
override val population by population(48)
}
class NetherrackConfig(node: ConfigNode) : DelegatingConfigGroup(node) {
val enabled by boolean(true, langKey = recurring)
val hOffset by double(0.2, min = 0.0, max = 0.4, langKey = recurring)
val size by double(1.0, min = 0.5, max = 1.5, langKey = recurring)
val heightMin by double(0.6, min = 0.5, max = 1.5, langKey = recurring)
val heightMax by double(0.8, min = 0.5, max = 1.5, langKey = recurring) { it.coerceAtLeast(heightMin) }
}
class FallingLeavesConfig(node: ConfigNode) : DelegatingConfigGroup(node) {
val enabled by boolean(true, langKey = recurring)
val opacityHack by boolean(false)
val speed by double(0.05, min = 0.01, max = 0.15)
val windStrength by double(0.5, min = 0.1, max = 2.0)
val stormStrength by double(0.8, min = 0.1, max = 2.0) { it.coerceAtLeast(windStrength) }
val size by double(0.75, min = 0.25, max = 1.5)
val chance by double(0.05, min = 0.001, max = 1.0)
val perturb by double(0.25, min = 0.01, max = 1.0)
val lifetime by double(7.5, min = 1.0, max = 15.0)
}
class RisingSoulConfig(node: ConfigNode) : DelegatingConfigGroup(node) {
val enabled by boolean(true, langKey = recurring)
val chance by double(0.02, min = 0.001, max = 1.0)
val perturb by double(0.05, min = 0.01, max = 0.25)
val headSize by double(1.0, min = 0.25, max = 1.5)
val trailSize by double(0.75, min = 0.25, max = 1.5)
val opacity by double(0.5, min = 0.05, max = 1.0)
val sizeDecay by double(0.97, min = 0.5, max = 1.0)
val opacityDecay by double(0.97, min = 0.5, max = 1.0)
val lifetime by double(4.0, min = 1.0, max = 15.0)
val trailLength by integer(48, min = 2, max = 128)
val trailDensity by integer(3, min = 1, max = 16)
}

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package mods.betterfoliage.config
import net.minecraft.block.Blocks
import net.minecraft.block.Material
import net.minecraft.world.biome.Biome
val CACTUS_BLOCKS = listOf(Blocks.CACTUS)
val DIRT_BLOCKS = listOf(Blocks.DIRT, Blocks.COARSE_DIRT, Blocks.PODZOL)
val SAND_BLOCKS = listOf(Blocks.SAND, Blocks.RED_SAND)
val NETHERRACK_BLOCKS = listOf(Blocks.NETHERRACK)
val SALTWATER_BIOMES = listOf(Biome.Category.BEACH, Biome.Category.OCEAN)
val SNOW_MATERIALS = listOf(Material.SNOW_BLOCK)

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package mods.betterfoliage.integration
import io.github.prospector.modmenu.api.ModMenuApi
import me.shedaniel.clothconfig2.api.ConfigBuilder
import me.zeroeightsix.fiber.JanksonSettings
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import net.minecraft.client.MinecraftClient
import net.minecraft.client.gui.screen.Screen
import net.minecraft.client.resource.language.I18n
import net.minecraft.text.LiteralText
import java.util.function.Function
object ModMenu : ModMenuApi {
override fun getModId() = BetterFoliage.MOD_ID
override fun getConfigScreenFactory() = Function { screen: Screen ->
val builder = ConfigBuilder.create()
.setParentScreen(screen)
.setTitle(LiteralText(I18n.translate("betterfoliage.title")))
BetterFoliage.config.createClothNode(listOf("betterfoliage")).value.forEach { rootOption ->
builder.getOrCreateCategory(LiteralText("main")).addEntry(rootOption)
}
builder.savingRunnable = Runnable {
JanksonSettings().serialize(BetterFoliage.config.fiberNode, BetterFoliage.configFile.outputStream(), false)
BakeWrapperManager.invalidate()
MinecraftClient.getInstance().worldRenderer.reload()
}
builder.build()
}
}

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package mods.betterfoliage.integration
object IC2RubberIntegration {
// val BlockRubWood = ClassRefOld<Any>("ic2.core.block.BlockRubWood")
init {
// if (ModList.get().isLoaded("ic2") && allAvailable(BlockRubWood)) {
// BetterFoliage.log(Level.INFO, "IC2 rubber support initialized")
// LogRegistry.registries.add(IC2LogDiscovery)
// BetterFoliage.blockSprites.providers.add(IC2LogDiscovery)
// }
}
}
object TechRebornRubberIntegration {
// val BlockRubberLog = ClassRefOld<Any>("techreborn.blocks.BlockRubberLog")
init {
// if (ModList.get().isLoaded("techreborn") && allAvailable(BlockRubberLog)) {
// BetterFoliage.log(Level.INFO, "TechReborn rubber support initialized")
// LogRegistry.registries.add(TechRebornLogDiscovery)
// BetterFoliage.blockSprites.providers.add(TechRebornLogDiscovery)
// }
}
}
/*
class RubberLogInfo(
axis: Axis?,
val spotDir: Direction,
topTexture: Sprite,
bottomTexture: Sprite,
val spotTexture: Sprite,
sideTextures: List<Sprite>
) : SimpleColumnInfo(axis, topTexture, bottomTexture, sideTextures) {
override val side: QuadIconResolver = { ctx: CombinedContext, idx: Int, quad: Quad ->
val worldFace = (if ((idx and 1) == 0) SOUTH else EAST).rotate(ctx.modelRotation)
if (worldFace == spotDir) spotTexture else {
val sideIdx = if (this.sideTextures.size > 1) (ctx.semiRandom(1) + dirToIdx[worldFace.ordinal]) % this.sideTextures.size else 0
this.sideTextures[sideIdx]
}
}
}
object IC2LogDiscovery : ModelDiscovery<ColumnTextureInfo>() {
override val logger = BetterFoliage.logDetail
override fun processModel(ctx: ModelDiscoveryContext, atlas: AtlasFuture): CompletableFuture<ColumnTextureInfo>? {
// check for proper block class, existence of ModelBlock, and "state" blockstate property
if (!IC2RubberIntegration.BlockRubWood.isInstance(ctx.state.block)) return null
val blockLoc = ctx.models.firstOrNull() as Pair<JsonUnbakedModel, Identifier> ?: return null
val type = ctx.state.entries.entries.find { it.key.getName() == "state" }?.value?.toString() ?: return null
// logs with no rubber spot
if (blockLoc.derivesFrom(Identifier("block/cube_column"))) {
val axis = when(type) {
"plain_y" -> Axis.Y
"plain_x" -> Axis.X
"plain_z" -> Axis.Z
else -> null
}
val textureNames = listOf("end", "side").map { blockLoc.first.resolveTexture(it) }
if (textureNames.any { it == "missingno" }) return null
log("IC2LogSupport: block state ${ctx.state.toString()}")
log("IC2LogSupport: axis=$axis, end=${textureNames[0]}, side=${textureNames[1]}")
val endSprite = atlas.sprite(textureNames[0])
val sideSprite = atlas.sprite(textureNames[1])
return atlas.mapAfter {
SimpleColumnInfo(axis, endSprite.get(), endSprite.get(), listOf(sideSprite.get()))
}
}
// logs with rubber spot
val spotDir = when(type) {
"dry_north", "wet_north" -> NORTH
"dry_south", "wet_south" -> SOUTH
"dry_west", "wet_west" -> WEST
"dry_east", "wet_east" -> EAST
else -> null
}
val textureNames = listOf("up", "down", "north", "south").map { blockLoc.first.resolveTexture(it) }
if (textureNames.any { it == "missingno" }) return null
log("IC2LogSupport: block state ${ctx.state.toString()}")
log("IC2LogSupport: spotDir=$spotDir, up=${textureNames[0]}, down=${textureNames[1]}, side=${textureNames[2]}, spot=${textureNames[3]}")
val upSprite = atlas.sprite(textureNames[0])
val downSprite = atlas.sprite(textureNames[1])
val sideSprite = atlas.sprite(textureNames[2])
val spotSprite = atlas.sprite(textureNames[3])
return if (spotDir != null) atlas.mapAfter {
RubberLogInfo(Axis.Y, spotDir, upSprite.get(), downSprite.get(), spotSprite.get(), listOf(sideSprite.get()))
} else atlas.mapAfter {
SimpleColumnInfo(Axis.Y, upSprite.get(), downSprite.get(), listOf(sideSprite.get()))
}
}
}
object TechRebornLogDiscovery : ModelDiscovery<ColumnTextureInfo>() {
override val logger = BetterFoliage.logDetail
override fun processModel(ctx: ModelDiscoveryContext, atlas: AtlasFuture): CompletableFuture<ColumnTextureInfo>? {
// check for proper block class, existence of ModelBlock
if (!TechRebornRubberIntegration.BlockRubberLog.isInstance(ctx.state.block)) return null
val blockLoc = ctx.models.map { it as? Pair<JsonUnbakedModel, Identifier> }.firstOrNull() ?: return null
val hasSap = ctx.state.entries.entries.find { it.key.getName() == "hassap" }?.value as? Boolean ?: return null
val sapSide = ctx.state.entries.entries.find { it.key.getName() == "sapside" }?.value as? Direction ?: return null
log("$logName: block state ${ctx.state}")
if (hasSap) {
val textureNames = listOf("end", "side", "sapside").map { blockLoc.first.resolveTexture(it) }
log("$logName: spotDir=$sapSide, end=${textureNames[0]}, side=${textureNames[2]}, spot=${textureNames[3]}")
if (textureNames.all { it != "missingno" }) {
val endSprite = atlas.sprite(textureNames[0])
val sideSprite = atlas.sprite(textureNames[1])
val sapSprite = atlas.sprite(textureNames[2])
return atlas.mapAfter {
RubberLogInfo(Axis.Y, sapSide, endSprite.get(), endSprite.get(), sapSprite.get(), listOf(sideSprite.get()))
}
}
} else {
val textureNames = listOf("end", "side").map { blockLoc.first.resolveTexture(it) }
log("$logName: end=${textureNames[0]}, side=${textureNames[1]}")
if (textureNames.all { it != "missingno" }) {
val endSprite = atlas.sprite(textureNames[0])
val sideSprite = atlas.sprite(textureNames[1])
return atlas.mapAfter {
SimpleColumnInfo(Axis.Y, endSprite.get(), endSprite.get(), listOf(sideSprite.get()))
}
}
}
return null
}
}
*/

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package mods.betterfoliage.loader
import mods.octarinecore.metaprog.Transformer
import mods.octarinecore.metaprog.allAvailable
import net.minecraftforge.fml.relauncher.FMLLaunchHandler
import org.objectweb.asm.ClassWriter
import org.objectweb.asm.ClassWriter.COMPUTE_FRAMES
import org.objectweb.asm.ClassWriter.COMPUTE_MAXS
import org.objectweb.asm.Opcodes.*
class BetterFoliageTransformer : Transformer() {
val isOptifinePresent = allAvailable(Refs.OptifineClassTransformer)
init {
if (FMLLaunchHandler.side().isClient) setupClient()
}
fun setupClient() {
// where: WorldClient.showBarrierParticles(), right after invoking Block.randomDisplayTick
// what: invoke BF code for every random display tick
// why: allows us to catch random display ticks, without touching block code
transformMethod(Refs.showBarrierParticles) {
find(invokeRef(Refs.randomDisplayTick))?.insertAfter {
log.info("[BetterFoliageLoader] Applying random display tick call hook")
varinsn(ALOAD, 0)
varinsn(ALOAD, 11)
varinsn(ALOAD, 7)
invokeStatic(Refs.onRandomDisplayTick)
} ?: log.warn("[BetterFoliageLoader] Failed to apply random display tick call hook!")
}
// where: BlockStateContainer$StateImplementation.getAmbientOcclusionLightValue()
// what: invoke BF code to overrule AO transparency value
// why: allows us to have light behave properly on non-solid log blocks
transformMethod(Refs.getAmbientOcclusionLightValue) {
find(FRETURN)?.insertBefore {
log.info("[BetterFoliageLoader] Applying getAmbientOcclusionLightValue() override")
varinsn(ALOAD, 0)
invokeStatic(Refs.getAmbientOcclusionLightValueOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply getAmbientOcclusionLightValue() override!")
}
// where: BlockStateContainer$StateImplementation.useNeighborBrightness()
// what: invoke BF code to overrule _useNeighborBrightness_
// why: allows us to have light behave properly on non-solid log blocks
transformMethod(Refs.useNeighborBrightness) {
find(IRETURN)?.insertBefore {
log.info("[BetterFoliageLoader] Applying useNeighborBrightness() override")
varinsn(ALOAD, 0)
invokeStatic(Refs.useNeighborBrightnessOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply useNeighborBrightness() override!")
}
// where: BlockStateContainer$StateImplementation.doesSideBlockRendering()
// what: invoke BF code to overrule condition
// why: allows us to make log blocks non-solid
transformMethod(Refs.doesSideBlockRendering) {
find(IRETURN)?.insertBefore {
log.info("[BetterFoliageLoader] Applying doesSideBlockRendering() override")
varinsn(ALOAD, 1)
varinsn(ALOAD, 2)
varinsn(ALOAD, 3)
invokeStatic(Refs.doesSideBlockRenderingOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply doesSideBlockRendering() override!")
}
// where: BlockStateContainer$StateImplementation.isOpaqueCube()
// what: invoke BF code to overrule condition
// why: allows us to make log blocks non-solid
transformMethod(Refs.isOpaqueCube) {
find(IRETURN)?.insertBefore {
log.info("[BetterFoliageLoader] Applying isOpaqueCube() override")
varinsn(ALOAD, 0)
invokeStatic(Refs.isOpaqueCubeOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply isOpaqueCube() override!")
}
// where: ModelLoader.setupModelRegistry(), right before the textures are loaded
// what: invoke handler code with ModelLoader instance
// why: allows us to iterate the unbaked models in ModelLoader in time to register textures
transformMethod(Refs.setupModelRegistry) {
find(invokeName("addAll"))?.insertAfter {
log.info("[BetterFoliageLoader] Applying ModelLoader lifecycle callback")
varinsn(ALOAD, 0)
invokeStatic(Refs.onAfterLoadModelDefinitions)
} ?: log.warn("[BetterFoliageLoader] Failed to apply ModelLoader lifecycle callback!")
}
// where: RenderChunk.rebuildChunk()
// what: replace call to BlockRendererDispatcher.renderBlock()
// why: allows us to perform additional rendering for each block
// what: invoke code to overrule result of Block.canRenderInLayer()
// why: allows us to render transparent quads for blocks which are only on the SOLID layer
transformMethod(Refs.rebuildChunk) {
applyWriterFlags(COMPUTE_FRAMES, COMPUTE_MAXS)
find(invokeRef(Refs.renderBlock))?.replace {
log.info("[BetterFoliageLoader] Applying RenderChunk block render override")
varinsn(ALOAD, if (isOptifinePresent) 22 else 20)
invokeStatic(Refs.renderWorldBlock)
}
if (isOptifinePresent) {
find(varinsn(ISTORE, 23))?.insertAfter {
log.info("[BetterFoliageLoader] Applying RenderChunk block layer override (Optifine)")
varinsn(ALOAD, 19)
varinsn(ALOAD, 18)
varinsn(ALOAD, 22)
invokeStatic(Refs.canRenderBlockInLayer)
varinsn(ISTORE, 23)
}
} else {
find(invokeRef(Refs.canRenderInLayer))?.replace {
log.info("[BetterFoliageLoader] Applying RenderChunk block layer override (non-Optifine)")
invokeStatic(Refs.canRenderBlockInLayer)
}
}
}
// where: net.minecraft.client.renderer.BlockModelRenderer$AmbientOcclusionFace
// what: make constructor public
// why: use vanilla AO calculation at will without duplicating code
transformMethod(Refs.AOF_constructor) {
log.info("[BetterFoliageLoader] Setting AmbientOcclusionFace constructor public")
makePublic()
}
// where: shadersmod.client.SVertexBuilder.pushEntity()
// what: invoke code to overrule block data
// why: allows us to change the block ID seen by shader programs
transformMethod(Refs.pushEntity_state) {
find(invokeRef(Refs.pushEntity_num))?.insertBefore {
log.info("[BetterFoliageLoader] Applying SVertexBuilder.pushEntity() block ID override")
varinsn(ALOAD, 0)
invokeStatic(Refs.getBlockIdOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply SVertexBuilder.pushEntity() block ID override!")
}
}
}

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package mods.betterfoliage.loader
import mods.octarinecore.metaprog.ClassRef
import mods.octarinecore.metaprog.FieldRef
import mods.octarinecore.metaprog.MethodRef
import net.minecraftforge.fml.relauncher.FMLInjectionData
/** Singleton object holding references to foreign code elements. */
object Refs {
val mcVersion = FMLInjectionData.data()[4].toString()
// Java
val String = ClassRef("java.lang.String")
val Map = ClassRef("java.util.Map")
val List = ClassRef("java.util.List")
val Random = ClassRef("java.util.Random")
// Minecraft
val IBlockAccess = ClassRef("net.minecraft.world.IBlockAccess")
val IBlockState = ClassRef("net.minecraft.block.state.IBlockState")
val BlockStateBase = ClassRef("net.minecraft.block.state.BlockStateBase")
val BlockPos = ClassRef("net.minecraft.util.math.BlockPos")
val MutableBlockPos = ClassRef("net.minecraft.util.math.BlockPos\$MutableBlockPos")
val BlockRenderLayer = ClassRef("net.minecraft.util.BlockRenderLayer")
val EnumFacing = ClassRef("net.minecraft.util.EnumFacing")
val World = ClassRef("net.minecraft.world.World")
val WorldClient = ClassRef("net.minecraft.client.multiplayer.WorldClient")
val ChunkCache = ClassRef("net.minecraft.world.ChunkCache")
val showBarrierParticles = MethodRef(WorldClient, "showBarrierParticles", "func_184153_a", ClassRef.void, ClassRef.int, ClassRef.int, ClassRef.int, ClassRef.int, Random, ClassRef.boolean, MutableBlockPos)
val Block = ClassRef("net.minecraft.block.Block")
val StateImplementation = ClassRef("net.minecraft.block.state.BlockStateContainer\$StateImplementation")
val canRenderInLayer = MethodRef(Block, "canRenderInLayer", ClassRef.boolean, IBlockState, BlockRenderLayer)
val getAmbientOcclusionLightValue = MethodRef(StateImplementation, "getAmbientOcclusionLightValue", "func_185892_j", ClassRef.float)
val useNeighborBrightness = MethodRef(StateImplementation, "useNeighborBrightness", "func_185916_f", ClassRef.boolean)
val doesSideBlockRendering = MethodRef(StateImplementation, "doesSideBlockRendering", ClassRef.boolean, IBlockAccess, BlockPos, EnumFacing)
val isOpaqueCube = MethodRef(StateImplementation, "isOpaqueCube", "func_185914_p", ClassRef.boolean)
val randomDisplayTick = MethodRef(Block, "randomDisplayTick", "func_180655_c", ClassRef.void, IBlockState, World, BlockPos, Random)
val BlockModelRenderer = ClassRef("net.minecraft.client.renderer.BlockModelRenderer")
val AmbientOcclusionFace = ClassRef("net.minecraft.client.renderer.BlockModelRenderer\$AmbientOcclusionFace")
val ChunkCompileTaskGenerator = ClassRef("net.minecraft.client.renderer.chunk.ChunkCompileTaskGenerator")
val BufferBuilder = ClassRef("net.minecraft.client.renderer.BufferBuilder")
val AOF_constructor = MethodRef(AmbientOcclusionFace, "<init>", ClassRef.void, BlockModelRenderer)
val RenderChunk = ClassRef("net.minecraft.client.renderer.chunk.RenderChunk")
val rebuildChunk = MethodRef(RenderChunk, "rebuildChunk", "func_178581_b", ClassRef.void, ClassRef.float, ClassRef.float, ClassRef.float, ChunkCompileTaskGenerator)
val BlockRendererDispatcher = ClassRef("net.minecraft.client.renderer.BlockRendererDispatcher")
val renderBlock = MethodRef(BlockRendererDispatcher, "renderBlock", "func_175018_a", ClassRef.boolean, IBlockState, BlockPos, IBlockAccess, BufferBuilder)
val TextureAtlasSprite = ClassRef("net.minecraft.client.renderer.texture.TextureAtlasSprite")
val IRegistry = ClassRef("net.minecraft.util.registry.IRegistry")
val ModelLoader = ClassRef("net.minecraftforge.client.model.ModelLoader")
val stateModels = FieldRef(ModelLoader, "stateModels", Map)
val setupModelRegistry = MethodRef(ModelLoader, "setupModelRegistry", "func_177570_a", IRegistry)
val IModel = ClassRef("net.minecraftforge.client.model.IModel")
val ModelBlock = ClassRef("net.minecraft.client.renderer.block.model.ModelBlock")
val ResourceLocation = ClassRef("net.minecraft.util.ResourceLocation")
val ModelResourceLocation = ClassRef("net.minecraft.client.renderer.block.model.ModelResourceLocation")
val VanillaModelWrapper = ClassRef("net.minecraftforge.client.model.ModelLoader\$VanillaModelWrapper")
val model_VMW = FieldRef(VanillaModelWrapper, "model", ModelBlock)
val location_VMW = FieldRef(VanillaModelWrapper, "location", ModelBlock)
val WeightedRandomModel = ClassRef("net.minecraftforge.client.model.ModelLoader\$WeightedRandomModel")
val models_WRM = FieldRef(WeightedRandomModel, "models", List)
val MultiModel = ClassRef("net.minecraftforge.client.model.MultiModel")
val base_MM = FieldRef(MultiModel, "base", IModel)
val MultipartModel = ClassRef("net.minecraftforge.client.model.ModelLoader\$MultipartModel")
val partModels_MPM = FieldRef(MultipartModel, "partModels", List)
val BakedQuad = ClassRef("net.minecraft.client.renderer.block.model.BakedQuad")
val resetChangedState = MethodRef(ClassRef("net.minecraftforge.common.config.Configuration"), "resetChangedState", ClassRef.void)
// Better Foliage
val BetterFoliageHooks = ClassRef("mods.betterfoliage.client.Hooks")
val getAmbientOcclusionLightValueOverride = MethodRef(BetterFoliageHooks, "getAmbientOcclusionLightValueOverride", ClassRef.float, ClassRef.float, IBlockState)
val useNeighborBrightnessOverride = MethodRef(BetterFoliageHooks, "getUseNeighborBrightnessOverride", ClassRef.boolean, ClassRef.boolean, IBlockState)
val doesSideBlockRenderingOverride = MethodRef(BetterFoliageHooks, "doesSideBlockRenderingOverride", ClassRef.boolean, ClassRef.boolean, IBlockAccess, BlockPos, EnumFacing)
val isOpaqueCubeOverride = MethodRef(BetterFoliageHooks, "isOpaqueCubeOverride", ClassRef.boolean, ClassRef.boolean, IBlockState)
val onRandomDisplayTick = MethodRef(BetterFoliageHooks, "onRandomDisplayTick", ClassRef.void, World, IBlockState, BlockPos)
val onAfterLoadModelDefinitions = MethodRef(BetterFoliageHooks, "onAfterLoadModelDefinitions", ClassRef.void, ModelLoader)
val onAfterBakeModels = MethodRef(BetterFoliageHooks, "onAfterBakeModels", ClassRef.void, Map)
val renderWorldBlock = MethodRef(BetterFoliageHooks, "renderWorldBlock", ClassRef.boolean, BlockRendererDispatcher, IBlockState, BlockPos, IBlockAccess, BufferBuilder, BlockRenderLayer)
val canRenderBlockInLayer = MethodRef(BetterFoliageHooks, "canRenderBlockInLayer", ClassRef.boolean, Block, IBlockState, BlockRenderLayer)
// Optifine
val OptifineClassTransformer = ClassRef("optifine.OptiFineClassTransformer")
val OptifineChunkCache = ClassRef("net.optifine.override.ChunkCacheOF")
val CCOFChunkCache = FieldRef(OptifineChunkCache, "chunkCache", ChunkCache)
val getBlockId = MethodRef(BlockStateBase, "getBlockId", ClassRef.int);
val getMetadata = MethodRef(BlockStateBase, "getMetadata", ClassRef.int);
// Optifine
val RenderEnv = ClassRef("net.optifine.render.RenderEnv")
val RenderEnv_reset = MethodRef(RenderEnv, "reset", ClassRef.void, IBlockState, BlockPos)
val quadSprite = FieldRef(BufferBuilder, "quadSprite", TextureAtlasSprite)
// Optifine: custom colors
val CustomColors = ClassRef("net.optifine.CustomColors")
val getColorMultiplier = MethodRef(CustomColors, "getColorMultiplier", ClassRef.int, BakedQuad, IBlockState, IBlockAccess, BlockPos, RenderEnv)
// Optifine: shaders
val SVertexBuilder = ClassRef("net.optifine.shaders.SVertexBuilder")
val sVertexBuilder = FieldRef(BufferBuilder, "sVertexBuilder", SVertexBuilder)
val pushEntity_state = MethodRef(SVertexBuilder, "pushEntity", ClassRef.void, IBlockState, BlockPos, IBlockAccess, BufferBuilder)
val pushEntity_num = MethodRef(SVertexBuilder, "pushEntity", ClassRef.void, ClassRef.long)
val popEntity = MethodRef(SVertexBuilder, "popEntity", ClassRef.void)
val ShadersModIntegration = ClassRef("mods.betterfoliage.client.integration.ShadersModIntegration")
val getBlockIdOverride = MethodRef(ShadersModIntegration, "getBlockIdOverride", ClassRef.long, ClassRef.long, IBlockState)
}

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package mods.betterfoliage.model
import mods.betterfoliage.BakedQuad_sprite
import mods.betterfoliage.VertexFormat_offsets
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.allDirections
import mods.betterfoliage.util.findFirst
import mods.betterfoliage.util.get
import net.fabricmc.fabric.api.renderer.v1.material.BlendMode
import net.minecraft.block.BlockState
import net.minecraft.client.render.VertexFormat
import net.minecraft.client.render.VertexFormatElement
import net.minecraft.client.render.VertexFormatElement.Format.FLOAT
import net.minecraft.client.render.VertexFormatElement.Format.UBYTE
import net.minecraft.client.render.VertexFormatElement.Type.*
import net.minecraft.client.render.VertexFormatElement.Type.UV
import net.minecraft.client.render.VertexFormats
import net.minecraft.client.render.model.BakedModel
import net.minecraft.client.render.model.BakedQuad
import net.minecraft.client.render.model.BasicBakedModel
import net.minecraft.util.math.Direction
import java.util.*
interface BakedModelConverter {
/**
* Convert baked model. Returns null if conversion unsuccessful (wrong input type).
* @param model Input model
* @param converter Converter to use for converting nested models.
*/
fun convert(model: BakedModel): BakedModel?
companion object {
fun of(func: (BakedModel)->BakedModel?) = object : BakedModelConverter {
override fun convert(model: BakedModel) = func(model)
}
val identity = of { model -> model }
}
}
/**
* Convert [BakedModel] using the provided list of [BakedModelConverter]s (in order).
* If all converters fail, gives the original model back.
*/
fun List<BakedModelConverter>.convert(model: BakedModel) = object : BakedModelConverter {
val converters = this@convert + BakedModelConverter.identity
override fun convert(model: BakedModel) = converters.findFirst { it.convert(model) }
}.let { converterStack ->
// we are guaranteed a result here because of the identity converter
converterStack.convert(model)!!
}
/**
* Convert [BasicBakedModel] into one using fabric-rendering-api [Mesh] instead of the vanilla pipeline.
* @param blendMode Use the given [BlockRenderLayer] for the [Mesh]
* instead of the one declared by the corresponding [Block]
*/
fun meshifyStandard(model: BasicBakedModel, state: BlockState? = null, blendMode: BlendMode? = null) =
WrappedMeshModel.converter(state, blendModeOverride = blendMode).convert(model)!!
fun meshifySolid(model: BasicBakedModel) = meshifyStandard(model, null, BlendMode.SOLID)
fun meshifyCutoutMipped(model: BasicBakedModel) = meshifyStandard(model, null, BlendMode.CUTOUT_MIPPED)
/**
* Convert a vanilla [BakedModel] into intermediate [Quad]s
* Vertex normals not supported (yet)
* Vertex data elements not aligned to 32 bit boundaries not supported
*/
fun unbakeQuads(model: BakedModel, state: BlockState?, random: Random, unshade: Boolean): List<Quad> {
return (allDirections.toList() + null as Direction?).flatMap { face ->
model.getQuads(state, face, random).mapIndexed { qIdx, bakedQuad ->
var quad = Quad(Vertex(), Vertex(), Vertex(), Vertex(), face = face, colorIndex = bakedQuad.colorIndex, sprite = bakedQuad[BakedQuad_sprite])
val format = quadVertexFormat(bakedQuad)
val stride = format.vertexSizeInteger
format.getIntOffset(POSITION, FLOAT, 3)?.let { posOffset ->
quad = quad.transformVI { vertex, vIdx -> vertex.copy(xyz = Double3(
x = java.lang.Float.intBitsToFloat(bakedQuad.vertexData[vIdx * stride + posOffset + 0]).toDouble(),
y = java.lang.Float.intBitsToFloat(bakedQuad.vertexData[vIdx * stride + posOffset + 1]).toDouble(),
z = java.lang.Float.intBitsToFloat(bakedQuad.vertexData[vIdx * stride + posOffset + 2]).toDouble()
)) }
}
format.getIntOffset(COLOR, UBYTE, 4)?.let { colorOffset ->
quad = quad.transformVI { vertex, vIdx -> vertex.copy(
color = Color(bakedQuad.vertexData[vIdx * stride + colorOffset])
) }
}
format.getIntOffset(UV, FLOAT, 2, 0)?.let { uvOffset ->
quad = quad.transformVI { vertex, vIdx -> vertex.copy(uv = UV(
u = java.lang.Float.intBitsToFloat(bakedQuad.vertexData[vIdx * stride + uvOffset + 0]).toDouble(),
v = java.lang.Float.intBitsToFloat(bakedQuad.vertexData[vIdx * stride + uvOffset + 1]).toDouble()
)) }
}
quad = quad.transformV { it.copy(uv = it.uv.unbake(quad.sprite!!)) }.move(Double3(-0.5, -0.5, -0.5))
if (unshade) quad = quad.transformV { it.copy(color = it.color * (1.0f / Color.bakeShade(quad.face))) }
quad
}
}
}
/** Get the byte offset of the [VertexFormatElement] matching the given criteria */
fun VertexFormat.getByteOffset(type: VertexFormatElement.Type, format: VertexFormatElement.Format, count: Int, index: Int = 0): Int? {
elements.forEachIndexed { idx, element ->
if (element == VertexFormatElement(index, format, type, count))
return VertexFormat_offsets[this]!!.getInt(idx)
}
return null
}
/**
* Get the int (32 bit) offset of the [VertexFormatElement] matching the given criteria
* Returns null if the element is not properly aligned
*/
fun VertexFormat.getIntOffset(type: VertexFormatElement.Type, format: VertexFormatElement.Format, count: Int, index: Int = 0) =
getByteOffset(type, format, count, index)?.let { if (it % 4 == 0) it / 4 else null }
/** Function to determine [VertexFormat] used by [BakedQuad] */
var quadVertexFormat: (BakedQuad)->VertexFormat = { VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL }

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package mods.betterfoliage.model
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.*
import mods.betterfoliage.util.minmax
import net.fabricmc.fabric.api.renderer.v1.RendererAccess
import net.fabricmc.fabric.api.renderer.v1.material.BlendMode
import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh
import net.minecraft.client.texture.MissingSprite
import net.minecraft.client.texture.Sprite
import net.minecraft.util.math.Direction
import net.minecraft.util.math.Direction.*
import java.lang.Math.max
import java.lang.Math.min
import java.util.Random
import kotlin.math.cos
import kotlin.math.sin
/**
* Vertex UV coordinates
*
* Zero-centered: sprite coordinates fall between (-0.5, 0.5)
*/
data class UV(val u: Double, val v: Double) {
companion object {
val topLeft = UV(-0.5, -0.5)
val topRight = UV(0.5, -0.5)
val bottomLeft = UV(-0.5, 0.5)
val bottomRight = UV(0.5, 0.5)
}
val rotate: UV get() = UV(v, -u)
fun rotate(n: Int) = when(n % 4) {
0 -> copy()
1 -> UV(v, -u)
2 -> UV(-u, -v)
else -> UV(-v, u)
}
fun clamp(minU: Double = -0.5, maxU: Double = 0.5, minV: Double = -0.5, maxV: Double = 0.5) =
UV(u.minmax(minU, maxU), v.minmax(minV, maxV))
fun mirror(mirrorU: Boolean, mirrorV: Boolean) = UV(if (mirrorU) -u else u, if (mirrorV) -v else v)
fun unbake(sprite: Sprite) = UV(
(u - sprite.minU.toDouble()) / (sprite.maxU - sprite.minU).toDouble() - 0.5,
(v - sprite.minV.toDouble()) / (sprite.maxV - sprite.minV).toDouble() - 0.5
)
}
data class Color(val alpha: Int, val red: Int, val green: Int, val blue: Int) {
constructor(combined: Int) : this(combined shr 24 and 255, combined shr 16 and 255, combined shr 8 and 255, combined and 255)
val asInt get() = (alpha shl 24) or (red shl 16) or (green shl 8) or blue
operator fun times(f: Float) = Color(
alpha,
(f * red.toFloat()).toInt().coerceIn(0 until 256),
(f * green.toFloat()).toInt().coerceIn(0 until 256),
(f * blue.toFloat()).toInt().coerceIn(0 until 256)
)
companion object {
val white get() = Color(255, 255, 255, 255)
/** Amount of vanilla diffuse lighting applied to face quads */
fun bakeShade(dir: Direction?) = when(dir) {
DOWN -> 0.5f
NORTH, SOUTH -> 0.8f
EAST, WEST -> 0.6f
else -> 1.0f
}
}
}
data class HSB(var hue: Float, var saturation: Float, var brightness: Float) {
companion object {
fun fromColor(color: Int): HSB {
val hsbVals = java.awt.Color.RGBtoHSB((color shr 16) and 255, (color shr 8) and 255, color and 255, null)
return HSB(hsbVals[0], hsbVals[1], hsbVals[2])
}
}
val asColor: Int get() = java.awt.Color.HSBtoRGB(hue, saturation, brightness)
}
/**
* Model vertex
*
* @param[xyz] x, y, z coordinates
* @param[uv] u, v coordinates
* @param[color] vertex color RGB components
* @param[alpha] vertex color alpha component
*/
data class Vertex(val xyz: Double3 = Double3(0.0, 0.0, 0.0),
val uv: UV = UV(0.0, 0.0),
val color: Color = Color.white,
val alpha: Int = 255,
val normal: Double3? = null
)
/**
* Intermediate (fabric-renderer-api independent) representation of model quad
* Immutable, double-precision
* Zero-centered (both XYZ and UV) coordinates for simpler rotation/mirroring
*/
data class Quad(
val v1: Vertex, val v2: Vertex, val v3: Vertex, val v4: Vertex,
val sprite: Sprite? = null,
val colorIndex: Int = -1,
val face: Direction? = null
) {
val verts = arrayOf(v1, v2, v3, v4)
inline fun transformV(trans: (Vertex)-> Vertex): Quad = transformVI { vertex, idx -> trans(vertex) }
inline fun transformVI(trans: (Vertex, Int)-> Vertex): Quad = copy(
v1 = trans(v1, 0), v2 = trans(v2, 1), v3 = trans(v3, 2), v4 = trans(v4, 3)
)
val normal: Double3 get() = (v2.xyz - v1.xyz).cross(v4.xyz - v1.xyz).normalize
fun move(trans: Double3) = transformV { it.copy(xyz = it.xyz + trans) }
fun move(trans: Pair<Double, Direction>) = move(Double3(trans.second) * trans.first)
fun scale (scale: Double) = transformV { it.copy(xyz = it.xyz * scale) }
fun scale (scale: Double3) = transformV { it.copy(xyz = Double3(it.xyz.x * scale.x, it.xyz.y * scale.y, it.xyz.z * scale.z)) }
fun rotate(rot: Rotation) = transformV { it.copy(xyz = it.xyz.rotate(rot), normal = it.normal?.rotate(rot)) }.copy(face = face?.rotate(rot))
fun rotateZ(angle: Double) = transformV { it.copy(
xyz = Double3(it.xyz.x * cos(angle) + it.xyz.z * sin(angle), it.xyz.y, it.xyz.z * cos(angle) - it.xyz.x * sin(angle)),
normal = it.normal?.let { normal-> Double3(normal.x * cos(angle) + normal.z * sin(angle), normal.y, normal.z * cos(angle) - normal.x * sin(angle)) }
) }
fun scaleUV (scale: Double) = transformV { it.copy(uv = UV(it.uv.u * scale, it.uv.v * scale)) }
fun rotateUV(n: Int) = transformV { it.copy(uv = it.uv.rotate(n)) }
fun clampUV(minU: Double = -0.5, maxU: Double = 0.5, minV: Double = -0.5, maxV: Double = 0.5) =
transformV { it.copy(uv = it.uv.clamp(minU, maxU, minV, maxV)) }
fun mirrorUV(mirrorU: Boolean, mirrorV: Boolean) = transformV { it.copy(uv = it.uv.mirror(mirrorU, mirrorV)) }
fun scrambleUV(random: Random, canFlipU: Boolean, canFlipV: Boolean, canRotate: Boolean) = this
.mirrorUV(canFlipU && random.nextBoolean(), canFlipV && random.nextBoolean())
.let { if (canRotate) it.rotateUV(random.nextInt(4)) else it }
fun sprite(sprite: Sprite) = copy(sprite = sprite)
fun color(color: Color) = transformV { it.copy(color = color) }
fun color(color: Int) = transformV { it.copy(color = Color(color)) }
fun colorIndex(colorIndex: Int) = copy(colorIndex = colorIndex)
fun colorAndIndex(color: Int?) = color(color ?: Color.white.asInt).colorIndex(if (color == null) 0 else -1)
val flipped: Quad get() = Quad(v4, v3, v2, v1, sprite, colorIndex)
fun cycleVertices(n: Int) = when(n % 4) {
1 -> Quad(v2, v3, v4, v1)
2 -> Quad(v3, v4, v1, v2)
3 -> Quad(v4, v1, v2, v3)
else -> this.copy()
}
companion object {
fun mix(first: Quad, second: Quad, vertexFactory: (Vertex, Vertex)-> Vertex) = Quad(
v1 = vertexFactory(first.v1, second.v1),
v2 = vertexFactory(first.v2, second.v2),
v3 = vertexFactory(first.v3, second.v3),
v4 = vertexFactory(first.v4, second.v4)
)
}
}
fun List<Quad>.transform(trans: Quad.()-> Quad) = map { it.trans() }
fun Array<List<Quad>>.transform(trans: Quad.(Int)-> Quad) = mapIndexed { idx, qList -> qList.map { it.trans(idx) } }.toTypedArray()
fun List<Quad>.withOpposites() = flatMap { listOf(it, it.flipped) }
fun Array<List<Quad>>.withOpposites() = map { it.withOpposites() }.toTypedArray()
/**
* Pour quad data into a fabric-renderer-api Mesh
*/
fun List<Quad>.build(blendMode: BlendMode, noDiffuse: Boolean = false, flatLighting: Boolean = false): Mesh {
val renderer = RendererAccess.INSTANCE.renderer!!
val material = renderer.materialFinder().blendMode(0, blendMode).disableAo(0, flatLighting).disableDiffuse(0, noDiffuse).find()
val builder = renderer.meshBuilder()
builder.emitter.apply {
forEach { quad ->
val sprite = quad.sprite ?: Atlas.BLOCKS[MissingSprite.getMissingSpriteId()]!!
quad.verts.forEachIndexed { idx, vertex ->
pos(idx, (vertex.xyz + Double3(0.5, 0.5, 0.5)).asVec3f)
sprite(idx, 0,
(sprite.maxU - sprite.minU) * (vertex.uv.u.toFloat() + 0.5f) + sprite.minU,
(sprite.maxV - sprite.minV) * (vertex.uv.v.toFloat() + 0.5f) + sprite.minV
)
spriteColor(idx, 0, vertex.color.asInt)
}
cullFace(quad.face)
colorIndex(quad.colorIndex)
material(material)
emit()
}
}
return builder.build()
}
fun Array<List<Quad>>.build(blendMode: BlendMode, noDiffuse: Boolean = false, flatLighting: Boolean = false) = map { it.build(blendMode, noDiffuse, flatLighting) }.toTypedArray()
/**
* The model should be positioned so that (0,0,0) is the block center.
* The block extends to (-0.5, 0.5) in all directions (inclusive).
*/
fun verticalRectangle(x1: Double, z1: Double, x2: Double, z2: Double, yBottom: Double, yTop: Double) = Quad(
Vertex(Double3(x1, yBottom, z1), UV.bottomLeft),
Vertex(Double3(x2, yBottom, z2), UV.bottomRight),
Vertex(Double3(x2, yTop, z2), UV.topRight),
Vertex(Double3(x1, yTop, z1), UV.topLeft)
)
fun horizontalRectangle(x1: Double, z1: Double, x2: Double, z2: Double, y: Double): Quad {
val xMin = min(x1, x2); val xMax = max(x1, x2)
val zMin = min(z1, z2); val zMax = max(z1, z2)
return Quad(
Vertex(Double3(xMin, y, zMin), UV.topLeft),
Vertex(Double3(xMin, y, zMax), UV.bottomLeft),
Vertex(Double3(xMax, y, zMax), UV.bottomRight),
Vertex(Double3(xMax, y, zMin), UV.topRight)
)
}
fun faceQuad(face: Direction): Quad {
val base = face.vec * 0.5
val top = boxFaces[face].top * 0.5
val left = boxFaces[face].left * 0.5
return Quad(
Vertex(base + top + left, UV.topLeft),
Vertex(base - top + left, UV.bottomLeft),
Vertex(base - top - left, UV.bottomRight),
Vertex(base + top - left, UV.topRight),
face = face
)
}
fun xzDisk(modelIdx: Int) = (PI2 * modelIdx / 64.0).let { Double3(cos(it), 0.0, sin(it)) }

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package mods.betterfoliage.model
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.get
import net.fabricmc.fabric.api.event.client.ClientSpriteRegistryCallback
import net.minecraft.client.MinecraftClient
import net.minecraft.client.texture.MissingSprite
import net.minecraft.client.texture.Sprite
import net.minecraft.client.texture.SpriteAtlasTexture
import net.minecraft.util.Identifier
import kotlin.properties.ReadOnlyProperty
import kotlin.reflect.KProperty
interface SpriteSet {
val num: Int
operator fun get(idx: Int): Sprite
}
class FixedSpriteSet(val sprites: List<Sprite>) : SpriteSet {
override val num = sprites.size
override fun get(idx: Int) = sprites[idx % num]
constructor(atlas: Atlas, ids: List<Identifier>) : this(
ids.mapNotNull { atlas[it] }.let { sprites ->
if (sprites.isNotEmpty()) sprites else listOf(atlas[MissingSprite.getMissingSpriteId()]!!)
}
)
}
class SpriteDelegate(val atlas: Atlas, val idFunc: ()->Identifier) : ReadOnlyProperty<Any, Sprite>, ClientSpriteRegistryCallback {
private var id: Identifier? = null
private var value: Sprite? = null
init { ClientSpriteRegistryCallback.event(atlas.resourceId).register(this) }
override fun registerSprites(atlasTexture: SpriteAtlasTexture, registry: ClientSpriteRegistryCallback.Registry) {
id = idFunc(); value = null
registry.register(id)
}
override fun getValue(thisRef: Any, property: KProperty<*>): Sprite {
value?.let { return it }
synchronized(this) {
value?.let { return it }
atlas[id!!]!!.let { value = it; return it }
}
}
}
class SpriteSetDelegate(
val atlas: Atlas,
val idRegister: (Identifier)->Identifier = { it },
val idFunc: (Int)->Identifier
) : ReadOnlyProperty<Any, SpriteSet>, ClientSpriteRegistryCallback {
private var idList: List<Identifier> = emptyList()
private var spriteSet: SpriteSet? = null
init { ClientSpriteRegistryCallback.event(atlas.resourceId).register(this) }
override fun registerSprites(atlasTexture: SpriteAtlasTexture, registry: ClientSpriteRegistryCallback.Registry) {
spriteSet = null
val manager = MinecraftClient.getInstance().resourceManager
idList = (0 until 16).map(idFunc).filter { manager.containsResource(atlas.file(it)) }.map(idRegister)
idList.forEach { registry.register(it) }
}
override fun getValue(thisRef: Any, property: KProperty<*>): SpriteSet {
spriteSet?.let { return it }
synchronized(this) {
spriteSet?.let { return it }
spriteSet = FixedSpriteSet(atlas, idList)
return spriteSet!!
}
}
}

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package mods.betterfoliage.model
import mods.betterfoliage.util.*
import net.fabricmc.fabric.api.renderer.v1.material.BlendMode
import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh
import net.minecraft.client.texture.Sprite
import net.minecraft.util.Identifier
import net.minecraft.util.math.Direction.UP
data class TuftShapeKey(
val size: Double,
val height: Double,
val offset: Double3,
val flipU1: Boolean,
val flipU2: Boolean
)
fun tuftShapeSet(size: Double, heightMin: Double, heightMax: Double, hOffset: Double): Array<TuftShapeKey> {
return Array(64) { idx ->
TuftShapeKey(
size,
randomD(heightMin, heightMax),
xzDisk(idx) * randomD(hOffset / 2.0, hOffset),
randomB(),
randomB()
)
}
}
fun tuftQuadSingle(size: Double, height: Double, flipU: Boolean) =
verticalRectangle(x1 = -0.5 * size, z1 = 0.5 * size, x2 = 0.5 * size, z2 = -0.5 * size, yBottom = 0.5, yTop = 0.5 + height)
.mirrorUV(flipU, false)
fun tuftModelSet(shapes: Array<TuftShapeKey>, tintIndex: Int, spriteGetter: (Int)->Sprite) = shapes.mapIndexed { idx, shape ->
listOf(
tuftQuadSingle(shape.size, shape.height, shape.flipU1),
tuftQuadSingle(shape.size, shape.height, shape.flipU2).rotate(rot(UP))
).map { it.move(shape.offset) }
.map { it.colorIndex(tintIndex) }
.map { it.sprite(spriteGetter(idx)) }
}.toTypedArray()
fun fullCubeTextured(spriteId: Identifier, tintIndex: Int, scrambleUV: Boolean = true): Mesh {
val sprite = Atlas.BLOCKS[spriteId]!!
return allDirections.map { faceQuad(it) }
.map { if (!scrambleUV) it else it.rotateUV(randomI(max = 4)) }
.map { it.sprite(sprite) }
.map { it.colorIndex(tintIndex) }
.build(BlendMode.SOLID, noDiffuse = true)
}
fun crossModelsRaw(num: Int, size: Double, hOffset: Double, vOffset: Double): Array<List<Quad>> {
return Array(num) { idx ->
listOf(
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41),
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41)
.rotate(rot(UP))
).map { it.scale(size) }
.map { it.move(xzDisk(idx) * hOffset) }
.map { it.move(UP.vec * randomD(-1.0, 1.0) * vOffset) }
}
}
fun crossModelSingle(base: List<Quad>, sprite: Sprite, tintIndex: Int,scrambleUV: Boolean) =
base.map { if (scrambleUV) it.scrambleUV(random, canFlipU = true, canFlipV = true, canRotate = true) else it }
.map { it.colorIndex(tintIndex) }
.mapIndexed { idx, quad -> quad.sprite(sprite) }
.withOpposites()
.build(BlendMode.CUTOUT_MIPPED)
fun crossModelsTextured(
leafBase: Array<List<Quad>>,
tintIndex: Int,
scrambleUV: Boolean,
spriteGetter: (Int) -> Identifier
) = leafBase.mapIndexed { idx, leaf ->
crossModelSingle(leaf, Atlas.BLOCKS[spriteGetter(idx)], tintIndex, scrambleUV)
}.toTypedArray()
fun Array<List<Quad>>.buildTufts() = withOpposites().build(BlendMode.CUTOUT_MIPPED)

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package mods.betterfoliage.model
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelBakingKey
import mods.betterfoliage.util.HasLogger
import net.fabricmc.fabric.api.renderer.v1.material.BlendMode
import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh
import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
import net.minecraft.block.BlockState
import net.minecraft.client.render.RenderLayers
import net.minecraft.client.render.model.BakedModel
import net.minecraft.client.render.model.BasicBakedModel
import net.minecraft.item.ItemStack
import net.minecraft.util.collection.WeightedPicker
import net.minecraft.util.math.BlockPos
import net.minecraft.world.BlockRenderView
import java.util.*
import java.util.function.Supplier
abstract class ModelWrapKey : ModelBakingKey, HasLogger() {
override fun bake(ctx: ModelBakingContext): BakedModel? {
val baseModel = super.bake(ctx)
if (baseModel is BasicBakedModel)
return bake(ctx, baseModel)
else
return baseModel
}
abstract fun bake(ctx: ModelBakingContext, wrapped: BasicBakedModel): BakedModel
}
abstract class WrappedBakedModel(val wrapped: BakedModel) : BakedModel by wrapped, FabricBakedModel {
override fun isVanillaAdapter() = false
override fun emitItemQuads(stack: ItemStack, randomSupplier: Supplier<Random>, context: RenderContext) {
(wrapped as FabricBakedModel).emitItemQuads(stack, randomSupplier, context)
}
override fun emitBlockQuads(blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier<Random>, context: RenderContext) {
(wrapped as FabricBakedModel).emitBlockQuads(blockView, state, pos, randomSupplier, context)
}
}
class WrappedMeshModel(wrapped: BasicBakedModel, val mesh: Mesh) : WrappedBakedModel(wrapped) {
override fun emitBlockQuads(blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier<Random>, context: RenderContext) {
context.meshConsumer().accept(mesh)
}
companion object {
/**
* Converter for [BasicBakedModel] instances.
* @param state [BlockState] to use when querying [BakedModel]
* @param unshade undo vanilla diffuse lighting when unbaking the [BakedModel]
* @param noDiffuse disable diffuse lighting when baking the [Mesh]
* @param blendModeOverride [BlockRenderLayer] to use instead of the one declared by the corresponding [Block]
*/
fun converter(state: BlockState?, unshade: Boolean = false, noDiffuse: Boolean = true, blendModeOverride: BlendMode? = null) = BakedModelConverter.of { model ->
if (model is BasicBakedModel) {
val mesh = unbakeQuads(model, state, Random(42L), unshade).build(
blendMode = blendModeOverride ?: BlendMode.fromRenderLayer(RenderLayers.getBlockLayer(state)),
noDiffuse = noDiffuse,
flatLighting = !model.useAmbientOcclusion()
)
WrappedMeshModel(model, mesh)
} else null
}
}
}
class WeightedModelWrapper(
val models: List<WeightedModel>, baseModel: BakedModel
): WrappedBakedModel(baseModel), FabricBakedModel {
class WeightedModel(val model: BakedModel, val weight: Int) : WeightedPicker.Entry(weight)
fun getModel(random: Random) = WeightedPicker.getRandom(random, models).model
override fun emitBlockQuads(blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier<Random>, context: RenderContext) {
(getModel(randomSupplier.get()) as FabricBakedModel).emitBlockQuads(blockView, state, pos, randomSupplier, context)
}
}
fun getUnderlyingModel(model: BakedModel, random: Random): BakedModel = when(model) {
is WeightedModelWrapper -> getUnderlyingModel(model.getModel(random), random)
is WrappedBakedModel -> model.wrapped
else -> model
}

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package mods.betterfoliage.render
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.render.lighting.getBufferBuilder
import mods.betterfoliage.util.HasLogger
import mods.betterfoliage.util.getAllMethods
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.client.render.BufferBuilder
import net.minecraft.client.render.RenderLayer
/**
* Integration for ShadersMod.
*/
object ShadersModIntegration : HasLogger() {
val BufferBuilder_SVertexBuilder = BufferBuilder::class.java.fields.find { it.name == "sVertexBuilder" }
val SVertexBuilder_pushState = getAllMethods("net.optifine.shaders.SVertexBuilder", "pushEntity").find { it.parameterCount == 1 }
val SVertexBuilder_popState = getAllMethods("net.optifine.shaders.SVertexBuilder", "popEntity").find { it.parameterCount == 0 }
val BlockAliases_getAliasBlockId = getAllMethods("net.optifine.shaders.BlockAliases", "getAliasBlockId").firstOrNull()
@JvmStatic val isAvailable =
listOf(BufferBuilder_SVertexBuilder).all { it != null } &&
listOf(SVertexBuilder_pushState, SVertexBuilder_popState, BlockAliases_getAliasBlockId).all { it != null }
val defaultLeaves = Blocks.OAK_LEAVES.defaultState
val defaultGrass = Blocks.TALL_GRASS.defaultState
init {
logger.info("[BetterFoliage] ShadersMod integration is ${if (isAvailable) "enabled" else "disabled" }")
}
/** Quads rendered inside this block will use the given block entity data in shader programs. */
inline fun renderAs(ctx: RenderContext, state: BlockState, layer: RenderLayer, enabled: Boolean = true, func: ()->Unit) {
if (isAvailable && enabled) {
val sVertexBuilder = BufferBuilder_SVertexBuilder!!.get(ctx.getBufferBuilder(layer))
val aliasBlockId = BlockAliases_getAliasBlockId!!.invoke(null, state)
SVertexBuilder_pushState!!.invoke(sVertexBuilder, aliasBlockId)
func()
SVertexBuilder_popState!!.invoke(sVertexBuilder)
} else {
func()
}
}
/** Quads rendered inside this block will behave as tallgrass blocks in shader programs. */
inline fun grass(ctx: RenderContext, enabled: Boolean = true, func: ()->Unit) =
renderAs(ctx, defaultGrass, RenderLayer.getCutoutMipped(), enabled, func)
/** Quads rendered inside this block will behave as leaf blocks in shader programs. */
inline fun leaves(ctx: RenderContext, enabled: Boolean = true, func: ()->Unit) =
renderAs(ctx, defaultLeaves, RenderLayer.getCutoutMipped(), enabled, func)
}

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@@ -1,103 +0,0 @@
package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.config.CACTUS_BLOCKS
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.ModelWrapKey
import mods.betterfoliage.model.SpriteDelegate
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.WrappedBakedModel
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.crossModelsRaw
import mods.betterfoliage.model.crossModelsTextured
import mods.betterfoliage.model.meshifyCutoutMipped
import mods.betterfoliage.model.meshifyStandard
import mods.betterfoliage.model.transform
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.lighting.grassTuftLighting
import mods.betterfoliage.render.lighting.roundLeafLighting
import mods.betterfoliage.render.lighting.withLighting
import mods.betterfoliage.resource.discovery.AbstractModelDiscovery
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyInvalidatable
import mods.betterfoliage.util.Rotation
import mods.betterfoliage.util.get
import mods.betterfoliage.util.horizontalDirections
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomI
import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.client.render.model.BakedModel
import net.minecraft.client.render.model.BasicBakedModel
import net.minecraft.client.render.model.json.JsonUnbakedModel
import net.minecraft.util.Identifier
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction.DOWN
import net.minecraft.world.BlockRenderView
import java.util.Random
import java.util.function.Supplier
object StandardCactusDiscovery : AbstractModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext) {
val model = ctx.getUnbaked()
if (model is JsonUnbakedModel && ctx.blockState.block in CACTUS_BLOCKS) {
BetterFoliage.blockTypes.dirt.add(ctx.blockState)
ctx.addReplacement(StandardCactusKey)
ctx.sprites.add(StandardCactusModel.cactusCrossSprite)
}
super.processModel(ctx)
}
}
object StandardCactusKey : ModelWrapKey() {
override fun bake(ctx: ModelBakingContext, wrapped: BasicBakedModel) = StandardCactusModel(meshifyCutoutMipped(wrapped))
}
class StandardCactusModel(wrapped: BakedModel) : WrappedBakedModel(wrapped), FabricBakedModel {
val armLighting = horizontalDirections.map { grassTuftLighting(it) }
val crossLighting = roundLeafLighting()
override fun emitBlockQuads(blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier<Random>, context: RenderContext) {
(wrapped as FabricBakedModel).emitBlockQuads(blockView, state, pos, randomSupplier, context)
if (!BetterFoliage.config.enabled || !BetterFoliage.config.cactus.enabled) return
val random = randomSupplier.get()
val armSide = random.nextInt() and 3
context.withLighting(armLighting[armSide]) {
it.accept(cactusArmModels[armSide][random])
}
context.withLighting(crossLighting) {
it.accept(cactusCrossModels[random])
}
}
companion object {
val cactusCrossSprite = Identifier(BetterFoliage.MOD_ID, "blocks/better_cactus")
val cactusArmSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
Identifier(BetterFoliage.MOD_ID, "blocks/better_cactus_arm_$idx")
}
val cactusArmModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = BetterFoliage.config.cactus.let { tuftShapeSet(0.8, 0.8, 0.8, 0.2) }
val models = tuftModelSet(shapes, Color.white.asInt) { cactusArmSprites[randomI()] }
horizontalDirections.map { side ->
models.transform { move(0.0625 to DOWN).rotate(Rotation.fromUp[side.ordinal]) }.buildTufts()
}.toTypedArray()
}
val cactusCrossModels by LazyInvalidatable(BakeWrapperManager) {
val models = BetterFoliage.config.cactus.let { config ->
crossModelsRaw(64, config.size, 0.0, 0.0)
.transform { rotateZ(randomD(-config.sizeVariation, config.sizeVariation)) }
}
crossModelsTextured(models, Color.white.asInt, true) { cactusCrossSprite }
}
}
}

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@@ -1,142 +0,0 @@
package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.chunk.BasicBlockCtx
import mods.betterfoliage.config.DIRT_BLOCKS
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.ModelWrapKey
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.WrappedBakedModel
import mods.betterfoliage.model.build
import mods.betterfoliage.model.meshifyStandard
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.model.withOpposites
import mods.betterfoliage.config.SALTWATER_BIOMES
import mods.betterfoliage.model.getUnderlyingModel
import mods.betterfoliage.model.meshifySolid
import mods.betterfoliage.render.ShadersModIntegration
import mods.betterfoliage.render.lighting.grassTuftLighting
import mods.betterfoliage.render.lighting.reedLighting
import mods.betterfoliage.render.lighting.renderMasquerade
import mods.betterfoliage.render.lighting.withLighting
import mods.betterfoliage.resource.discovery.AbstractModelDiscovery
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.generated.CenteredSprite
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.Int3
import mods.betterfoliage.util.LazyInvalidatable
import mods.betterfoliage.util.get
import mods.betterfoliage.util.randomI
import net.fabricmc.fabric.api.renderer.v1.material.BlendMode
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.block.Material
import net.minecraft.client.render.RenderLayer
import net.minecraft.client.render.model.BakedModel
import net.minecraft.client.render.model.BasicBakedModel
import net.minecraft.client.render.model.json.JsonUnbakedModel
import net.minecraft.util.Identifier
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction.UP
import net.minecraft.world.BlockRenderView
import java.util.Random
import java.util.function.Supplier
object StandardDirtDiscovery : AbstractModelDiscovery() {
fun canRenderInLayer(layer: RenderLayer) = when {
!BetterFoliage.config.enabled -> layer == RenderLayer.getSolid()
(!BetterFoliage.config.connectedGrass.enabled &&
!BetterFoliage.config.algae.enabled &&
!BetterFoliage.config.reed.enabled
) -> layer == RenderLayer.getSolid()
else -> layer == RenderLayer.getCutoutMipped()
}
override fun processModel(ctx: ModelDiscoveryContext) {
if (ctx.getUnbaked() is JsonUnbakedModel && ctx.blockState.block in DIRT_BLOCKS) {
BetterFoliage.blockTypes.dirt.add(ctx.blockState)
ctx.addReplacement(StandardDirtKey)
// RenderTypeLookup.setRenderLayer(ctx.blockState.block, ::canRenderInLayer)
}
super.processModel(ctx)
}
}
object StandardDirtKey : ModelWrapKey() {
override fun bake(ctx: ModelBakingContext, wrapped: BasicBakedModel) = DirtModel(meshifySolid(wrapped))
}
class DirtModel(wrapped: BakedModel) : WrappedBakedModel(wrapped) {
val algaeLighting = grassTuftLighting(UP)
val reedLighting = reedLighting()
override fun emitBlockQuads(
blockView: BlockRenderView,
state: BlockState,
pos: BlockPos,
randomSupplier: Supplier<Random>,
context: RenderContext
) {
if (!BetterFoliage.config.enabled) return super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
val ctx = BasicBlockCtx(blockView, pos)
val stateUp = ctx.offset(UP).state
val isGrassUp = stateUp in BetterFoliage.blockTypes.grass
val isWater = stateUp.material == Material.WATER
val isDeepWater = isWater && ctx.offset(Int3(2 to UP)).state.material == Material.WATER
val isShallowWater = isWater && ctx.offset(Int3(2 to UP)).state.isAir
val isSaltWater = isWater && ctx.biome?.category in SALTWATER_BIOMES
val random = randomSupplier.get()
if (BetterFoliage.config.connectedGrass.enabled && isGrassUp) {
val grassBaseModel = getUnderlyingModel(ctx.model(UP), random)
context.renderMasquerade(grassBaseModel, blockView, stateUp, pos, randomSupplier, context)
} else {
super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
}
if (BetterFoliage.config.algae.enabled(random) && isDeepWater) {
ShadersModIntegration.grass(context, BetterFoliage.config.algae.shaderWind) {
context.withLighting(algaeLighting) {
it.accept(algaeModels[random])
}
}
} else if (BetterFoliage.config.reed.enabled(random) && isShallowWater && !isSaltWater) {
ShadersModIntegration.grass(context, BetterFoliage.config.reed.shaderWind) {
context.withLighting(reedLighting) {
it.accept(reedModels[random])
}
}
}
}
companion object {
val algaeSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
Identifier(BetterFoliage.MOD_ID, "blocks/better_algae_$idx")
}
val reedSprites by SpriteSetDelegate(Atlas.BLOCKS,
idFunc = { idx -> Identifier(BetterFoliage.MOD_ID, "blocks/better_reed_$idx") },
idRegister = { id -> CenteredSprite(id, aspectHeight = 2).register(BetterFoliage.generatedPack) }
)
val algaeModels by LazyInvalidatable(BakeWrapperManager) {
val shapes =
BetterFoliage.config.algae.let { tuftShapeSet(it.size, it.heightMin, it.heightMax, it.hOffset) }
tuftModelSet(shapes, Color.white.asInt) { algaeSprites[randomI()] }
.withOpposites()
.build(BlendMode.CUTOUT_MIPPED, flatLighting = false)
}
val reedModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = BetterFoliage.config.reed.let { tuftShapeSet(2.0, it.heightMin, it.heightMax, it.hOffset) }
tuftModelSet(shapes, Color.white.asInt) { reedSprites[randomI()] }
.withOpposites()
.build(BlendMode.CUTOUT_MIPPED, flatLighting = false)
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.chunk.BasicBlockCtx
import mods.betterfoliage.config.BlockConfig
import mods.betterfoliage.config.SNOW_MATERIALS
import mods.betterfoliage.render.ShadersModIntegration
import mods.betterfoliage.render.lighting.grassTuftLighting
import mods.betterfoliage.render.lighting.withLighting
import mods.betterfoliage.resource.discovery.*
import mods.betterfoliage.model.*
import mods.betterfoliage.util.*
import net.fabricmc.fabric.api.renderer.v1.material.BlendMode
import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
import net.minecraft.block.BlockState
import net.minecraft.client.render.model.BakedModel
import net.minecraft.client.render.model.BasicBakedModel
import net.minecraft.util.Identifier
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction.*
import net.minecraft.world.BlockRenderView
import java.util.*
import java.util.function.Consumer
import java.util.function.Supplier
object StandardGrassDiscovery : ConfigurableModelDiscovery() {
override val matchClasses: ConfigurableBlockMatcher get() = BetterFoliage.blockConfig.grassBlocks
override val modelTextures: List<ModelTextureList> get() = BetterFoliage.blockConfig.grassModels.modelList
override fun processModel(ctx: ModelDiscoveryContext, textureMatch: List<Identifier>) {
ctx.addReplacement(StandardGrassKey(textureMatch[0], null))
BetterFoliage.blockTypes.grass.add(ctx.blockState)
}
}
data class StandardGrassKey(
val grassLocation: Identifier,
val overrideColor: Color?
) : ModelWrapKey() {
val tintIndex: Int get() = if (overrideColor == null) 0 else -1
override fun bake(ctx: ModelBakingContext, wrapped: BasicBakedModel): BakedModel {
val grassSpriteColor = Atlas.BLOCKS[grassLocation].averageColor.let { hsb ->
logColorOverride(detailLogger, BetterFoliage.config.shortGrass.saturationThreshold, hsb)
hsb.colorOverride(BetterFoliage.config.shortGrass.saturationThreshold)
}
return StandardGrassModel(meshifyCutoutMipped(wrapped), this.copy(overrideColor = grassSpriteColor))
}
}
class StandardGrassModel(wrapped: BakedModel, val key: StandardGrassKey) : WrappedBakedModel(wrapped) {
val tuftNormal by grassTuftMeshesNormal.delegate(key)
val tuftSnowed by grassTuftMeshesSnowed.delegate(key)
val fullBlock by grassFullBlockMeshes.delegate(key)
val tuftLighting = grassTuftLighting(UP)
override fun emitBlockQuads(blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier<Random>, context: RenderContext) {
if (!BetterFoliage.config.enabled) return super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
val ctx = BasicBlockCtx(blockView, pos)
val stateBelow = ctx.state(DOWN)
val stateAbove = ctx.state(UP)
val isSnowed = stateAbove.material in SNOW_MATERIALS
val connected = BetterFoliage.config.connectedGrass.enabled &&
(!isSnowed || BetterFoliage.config.connectedGrass.snowEnabled) &&
(stateBelow in BetterFoliage.blockTypes.dirt || stateBelow in BetterFoliage.blockTypes.grass)
val random = randomSupplier.get()
if (connected) {
context.meshConsumer().accept(if (isSnowed) snowFullBlockMeshes[random] else fullBlock[random])
} else {
super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
}
if (BetterFoliage.config.shortGrass.enabled(random) && !ctx.isNeighborSolid(UP)) {
ShadersModIntegration.grass(context, BetterFoliage.config.shortGrass.shaderWind) {
context.withLighting(tuftLighting) {
it.accept(if (isSnowed) tuftSnowed[random] else tuftNormal[random])
}
}
}
}
companion object {
val grassTuftSpritesNormal by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
Identifier(BetterFoliage.MOD_ID, "blocks/better_grass_long_$idx")
}
val grassTuftSpritesSnowed by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
Identifier(BetterFoliage.MOD_ID, "blocks/better_grass_long_$idx")
}
val grassTuftShapes = LazyMap(BakeWrapperManager) { key: StandardGrassKey ->
BetterFoliage.config.shortGrass.let { tuftShapeSet(it.size, it.heightMin, it.heightMax, it.hOffset) }
}
val grassTuftMeshesNormal = LazyMap(BakeWrapperManager) { key: StandardGrassKey ->
tuftModelSet(grassTuftShapes[key], key.tintIndex) { idx -> grassTuftSpritesNormal[randomI()] }
.withOpposites()
.build(BlendMode.CUTOUT_MIPPED, flatLighting = false)
}
val grassTuftMeshesSnowed = LazyMap(BakeWrapperManager) { key: StandardGrassKey ->
tuftModelSet(grassTuftShapes[key], Color.white.asInt) { idx -> grassTuftSpritesSnowed[randomI()] }
.withOpposites()
.build(BlendMode.CUTOUT_MIPPED, flatLighting = false)
}
val grassFullBlockMeshes = LazyMap(BakeWrapperManager) { key: StandardGrassKey ->
Array(64) { fullCubeTextured(key.grassLocation, key.tintIndex) }
}
val snowFullBlockMeshes by LazyInvalidatable(BakeWrapperManager) {
Array(64) { fullCubeTextured(Identifier("block/snow"), -1) }
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.chunk.BasicBlockCtx
import mods.betterfoliage.config.SNOW_MATERIALS
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.ModelWrapKey
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.WrappedBakedModel
import mods.betterfoliage.model.crossModelsRaw
import mods.betterfoliage.model.crossModelsTextured
import mods.betterfoliage.model.meshifyCutoutMipped
import mods.betterfoliage.render.ShadersModIntegration
import mods.betterfoliage.render.lighting.roundLeafLighting
import mods.betterfoliage.render.lighting.withLighting
import mods.betterfoliage.render.particle.LeafParticleRegistry
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ConfigurableBlockMatcher
import mods.betterfoliage.resource.discovery.ConfigurableModelDiscovery
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.discovery.ModelTextureList
import mods.betterfoliage.resource.generated.GeneratedLeafSprite
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyMap
import mods.betterfoliage.util.averageColor
import mods.betterfoliage.util.colorOverride
import mods.betterfoliage.util.get
import mods.betterfoliage.util.logColorOverride
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
import net.minecraft.block.BlockState
import net.minecraft.client.render.model.BakedModel
import net.minecraft.client.render.model.BasicBakedModel
import net.minecraft.util.Identifier
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction.UP
import net.minecraft.world.BlockRenderView
import org.apache.logging.log4j.Level
import java.util.Random
import java.util.function.Supplier
interface LeafBlockModel {
val key: LeafParticleKey
}
interface LeafParticleKey {
val leafType: String
val overrideColor: Color?
}
object StandardLeafDiscovery : ConfigurableModelDiscovery() {
override val matchClasses: ConfigurableBlockMatcher get() = BetterFoliage.blockConfig.leafBlocks
override val modelTextures: List<ModelTextureList> get() = BetterFoliage.blockConfig.leafModels.modelList
override fun processModel(ctx: ModelDiscoveryContext, textureMatch: List<Identifier>) {
val leafType = LeafParticleRegistry.typeMappings.getType(textureMatch[0]) ?: "default"
val generated = GeneratedLeafSprite(textureMatch[0], leafType)
.register(BetterFoliage.generatedPack)
.apply { ctx.sprites.add(this) }
detailLogger.log(Level.INFO, " particle $leafType")
ctx.addReplacement(StandardLeafKey(generated, leafType, null))
}
}
data class StandardLeafKey(
val roundLeafTexture: Identifier,
override val leafType: String,
override val overrideColor: Color?
) : ModelWrapKey(), LeafParticleKey {
val tintIndex: Int get() = if (overrideColor == null) 0 else -1
override fun bake(ctx: ModelBakingContext, wrapped: BasicBakedModel): BakedModel {
val leafSpriteColor = Atlas.BLOCKS[roundLeafTexture].averageColor.let { hsb ->
logColorOverride(detailLogger, BetterFoliage.config.leaves.saturationThreshold, hsb)
hsb.colorOverride(BetterFoliage.config.leaves.saturationThreshold)
}
return StandardLeafModel(meshifyCutoutMipped(wrapped), this.copy(overrideColor = leafSpriteColor))
}
}
class StandardLeafModel(
wrapped: BakedModel,
override val key: StandardLeafKey
) : WrappedBakedModel(wrapped), LeafBlockModel {
val leafNormal by leafModelsNormal.delegate(key)
val leafSnowed by leafModelsSnowed.delegate(key)
val leafLighting = roundLeafLighting()
override fun emitBlockQuads(blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier<Random>, context: RenderContext) {
ShadersModIntegration.leaves(context, BetterFoliage.config.leaves.shaderWind) {
super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
if (!BetterFoliage.config.enabled || !BetterFoliage.config.leaves.enabled) return
val ctx = BasicBlockCtx(blockView, pos)
val stateAbove = ctx.state(UP)
val isSnowed = stateAbove.material in SNOW_MATERIALS
val random = randomSupplier.get()
context.withLighting(leafLighting) {
it.accept(leafNormal[random])
if (isSnowed) it.accept(leafSnowed[random])
}
}
}
companion object {
val leafSpritesSnowed by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
Identifier(BetterFoliage.MOD_ID, "blocks/better_leaves_snowed_$idx")
}
val leafModelsBase = LazyMap(BakeWrapperManager) { key: StandardLeafKey ->
BetterFoliage.config.leaves.let { crossModelsRaw(64, it.size, it.hOffset, it.vOffset) }
}
val leafModelsNormal = LazyMap(BakeWrapperManager) { key: StandardLeafKey ->
crossModelsTextured(leafModelsBase[key], key.tintIndex, true) { key.roundLeafTexture }
}
val leafModelsSnowed = LazyMap(BakeWrapperManager) { key: StandardLeafKey ->
crossModelsTextured(leafModelsBase[key], Color.white.asInt, false) { leafSpritesSnowed[it].id }
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.ModelWrapKey
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.WrappedBakedModel
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.meshifyCutoutMipped
import mods.betterfoliage.model.meshifyStandard
import mods.betterfoliage.model.transform
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.ShadersModIntegration
import mods.betterfoliage.resource.discovery.AbstractModelDiscovery
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyInvalidatable
import mods.betterfoliage.util.get
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.client.render.model.BakedModel
import net.minecraft.client.render.model.BasicBakedModel
import net.minecraft.client.render.model.json.JsonUnbakedModel
import net.minecraft.util.Identifier
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction.DOWN
import net.minecraft.world.BlockRenderView
import java.util.Random
import java.util.function.Supplier
object StandardLilypadDiscovery : AbstractModelDiscovery() {
val LILYPAD_BLOCKS = listOf(Blocks.LILY_PAD)
override fun processModel(ctx: ModelDiscoveryContext) {
if (ctx.getUnbaked() is JsonUnbakedModel && ctx.blockState.block in LILYPAD_BLOCKS) {
ctx.addReplacement(StandardLilypadKey)
}
super.processModel(ctx)
}
}
object StandardLilypadKey : ModelWrapKey() {
override fun bake(ctx: ModelBakingContext, wrapped: BasicBakedModel) = StandardLilypadModel(meshifyCutoutMipped(wrapped))
}
class StandardLilypadModel(wrapped: BakedModel) : WrappedBakedModel(wrapped) {
override fun emitBlockQuads(blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier<Random>, context: RenderContext) {
super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
if (!BetterFoliage.config.enabled || !BetterFoliage.config.lilypad.enabled) return
val random = randomSupplier.get()
ShadersModIntegration.grass(context, BetterFoliage.config.lilypad.shaderWind) {
context.meshConsumer().accept(lilypadRootModels[random])
}
if (random.nextInt(64) < BetterFoliage.config.lilypad.population) {
context.meshConsumer().accept(lilypadFlowerModels[random])
}
}
companion object {
val lilypadRootSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
Identifier(BetterFoliage.MOD_ID, "blocks/better_lilypad_roots_$idx")
}
val lilypadFlowerSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
Identifier(BetterFoliage.MOD_ID, "blocks/better_lilypad_flower_$idx")
}
val lilypadRootModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = tuftShapeSet(1.0, 1.0, 1.0, BetterFoliage.config.lilypad.hOffset)
tuftModelSet(shapes, Color.white.asInt) { lilypadRootSprites[it] }
.transform { move(2.0 to DOWN) }
.buildTufts()
}
val lilypadFlowerModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = tuftShapeSet(0.5, 0.5, 0.5, BetterFoliage.config.lilypad.hOffset)
tuftModelSet(shapes, Color.white.asInt) { lilypadFlowerSprites[it] }
.transform { move(1.0 to DOWN) }
.buildTufts()
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.ModelWrapKey
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.WrappedBakedModel
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.meshifyCutoutMipped
import mods.betterfoliage.model.meshifyStandard
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.ShadersModIntegration
import mods.betterfoliage.render.lighting.grassTuftLighting
import mods.betterfoliage.render.lighting.withLighting
import mods.betterfoliage.resource.discovery.AbstractModelDiscovery
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyInvalidatable
import mods.betterfoliage.util.get
import mods.betterfoliage.util.offset
import mods.betterfoliage.util.plus
import mods.betterfoliage.util.randomI
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.client.render.model.BakedModel
import net.minecraft.client.render.model.BasicBakedModel
import net.minecraft.client.render.model.json.JsonUnbakedModel
import net.minecraft.util.Identifier
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction.UP
import net.minecraft.world.BlockRenderView
import java.util.Random
import java.util.function.Supplier
object StandardMyceliumDiscovery : AbstractModelDiscovery() {
val MYCELIUM_BLOCKS = listOf(Blocks.MYCELIUM)
override fun processModel(ctx: ModelDiscoveryContext) {
if (ctx.getUnbaked() is JsonUnbakedModel && ctx.blockState.block in MYCELIUM_BLOCKS) {
ctx.addReplacement(StandardMyceliumKey)
// RenderTypeLookup.setRenderLayer(ctx.blockState.block, RenderType.getCutout())
}
super.processModel(ctx)
}
}
object StandardMyceliumKey : ModelWrapKey() {
override fun bake(ctx: ModelBakingContext, wrapped: BasicBakedModel) = StandardMyceliumModel(meshifyCutoutMipped(wrapped))
}
class StandardMyceliumModel(wrapped: BakedModel) : WrappedBakedModel(wrapped) {
val tuftLighting = grassTuftLighting(UP)
override fun emitBlockQuads(blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier<Random>, context: RenderContext) {
super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
val random = randomSupplier.get()
if (BetterFoliage.config.enabled &&
BetterFoliage.config.shortGrass.let { it.myceliumEnabled && random.nextInt(64) < it.population } &&
blockView.getBlockState(pos + UP.offset).isAir
) {
ShadersModIntegration.grass(context, BetterFoliage.config.shortGrass.shaderWind) {
context.withLighting(tuftLighting) {
it.accept(myceliumTuftModels[random])
}
}
}
}
companion object {
val myceliumTuftSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
Identifier(BetterFoliage.MOD_ID, "blocks/better_mycel_$idx")
}
val myceliumTuftModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = BetterFoliage.config.shortGrass.let { tuftShapeSet(it.size, it.heightMin, it.heightMax, it.hOffset) }
tuftModelSet(shapes, Color.white.asInt) { idx -> myceliumTuftSprites[randomI()] }.buildTufts()
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.config.NETHERRACK_BLOCKS
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.ModelWrapKey
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.WrappedBakedModel
import mods.betterfoliage.model.build
import mods.betterfoliage.model.meshifyCutoutMipped
import mods.betterfoliage.model.meshifyStandard
import mods.betterfoliage.model.transform
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.model.withOpposites
import mods.betterfoliage.render.lighting.grassTuftLighting
import mods.betterfoliage.render.lighting.withLighting
import mods.betterfoliage.resource.discovery.AbstractModelDiscovery
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyInvalidatable
import mods.betterfoliage.util.Rotation
import mods.betterfoliage.util.get
import mods.betterfoliage.util.offset
import mods.betterfoliage.util.plus
import mods.betterfoliage.util.randomI
import net.fabricmc.fabric.api.renderer.v1.material.BlendMode
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
import net.minecraft.block.BlockState
import net.minecraft.client.render.RenderLayer
import net.minecraft.client.render.model.BakedModel
import net.minecraft.client.render.model.BasicBakedModel
import net.minecraft.client.render.model.json.JsonUnbakedModel
import net.minecraft.util.Identifier
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction.DOWN
import net.minecraft.world.BlockRenderView
import java.util.Random
import java.util.function.Supplier
object StandardNetherrackDiscovery : AbstractModelDiscovery() {
fun canRenderInLayer(layer: RenderLayer) = when {
!BetterFoliage.config.enabled -> layer == RenderLayer.getSolid()
!BetterFoliage.config.netherrack.enabled -> layer == RenderLayer.getSolid()
else -> layer == RenderLayer.getCutoutMipped()
}
override fun processModel(ctx: ModelDiscoveryContext) {
if (ctx.getUnbaked() is JsonUnbakedModel && ctx.blockState.block in NETHERRACK_BLOCKS) {
BetterFoliage.blockTypes.dirt.add(ctx.blockState)
ctx.addReplacement(StandardNetherrackKey)
// RenderTypeLookup.setRenderLayer(ctx.blockState.block, ::canRenderInLayer)
}
super.processModel(ctx)
}
}
object StandardNetherrackKey : ModelWrapKey() {
override fun bake(ctx: ModelBakingContext, wrapped: BasicBakedModel) = StandardNetherrackModel(meshifyCutoutMipped(wrapped))
}
class StandardNetherrackModel(wrapped: BakedModel) : WrappedBakedModel(wrapped) {
val tuftLighting = grassTuftLighting(DOWN)
override fun emitBlockQuads(blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier<Random>, context: RenderContext) {
super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
if (BetterFoliage.config.enabled &&
BetterFoliage.config.netherrack.enabled &&
blockView.getBlockState(pos + DOWN.offset).isAir
) {
val random = randomSupplier.get()
context.withLighting(tuftLighting) {
it.accept(netherrackTuftModels[random])
}
}
}
companion object {
val netherrackTuftSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
Identifier(BetterFoliage.MOD_ID, "blocks/better_netherrack_$idx")
}
val netherrackTuftModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = BetterFoliage.config.netherrack.let { tuftShapeSet(it.size, it.heightMin, it.heightMax, it.hOffset) }
tuftModelSet(shapes, Color.white.asInt) { netherrackTuftSprites[randomI()] }
.transform { rotate(Rotation.fromUp[DOWN.ordinal]).rotateUV(2) }
.withOpposites()
.build(BlendMode.CUTOUT_MIPPED, flatLighting = false)
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.model.ModelWrapKey
import mods.betterfoliage.model.meshifySolid
import mods.betterfoliage.render.column.ColumnBlockKey
import mods.betterfoliage.render.column.ColumnMeshSet
import mods.betterfoliage.render.column.ColumnModelBase
import mods.betterfoliage.render.column.ColumnRenderLayer
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ConfigurableBlockMatcher
import mods.betterfoliage.resource.discovery.ConfigurableModelDiscovery
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelBakingKey
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.discovery.ModelTextureList
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyMap
import mods.betterfoliage.util.tryDefault
import net.minecraft.block.BlockState
import net.minecraft.block.PillarBlock
import net.minecraft.client.render.model.BakedModel
import net.minecraft.client.render.model.BasicBakedModel
import net.minecraft.util.Identifier
import net.minecraft.util.math.Direction.Axis
import org.apache.logging.log4j.Level
interface RoundLogKey : ColumnBlockKey, ModelBakingKey {
val barkSprite: Identifier
val endSprite: Identifier
}
object RoundLogOverlayLayer : ColumnRenderLayer() {
override fun getColumnKey(state: BlockState) = BetterFoliage.blockTypes.getTyped<ColumnBlockKey>(state)
override val connectSolids: Boolean get() = BetterFoliage.config.roundLogs.connectSolids
override val lenientConnect: Boolean get() = BetterFoliage.config.roundLogs.lenientConnect
override val defaultToY: Boolean get() = BetterFoliage.config.roundLogs.defaultY
}
object StandardRoundLogDiscovery : ConfigurableModelDiscovery() {
override val matchClasses: ConfigurableBlockMatcher get() = BetterFoliage.blockConfig.logBlocks
override val modelTextures: List<ModelTextureList> get() = BetterFoliage.blockConfig.logModels.modelList
override fun processModel(ctx: ModelDiscoveryContext, textureMatch: List<Identifier>) {
val axis = getAxis(ctx.blockState)
detailLogger.log(Level.INFO, " axis $axis")
ctx.addReplacement(StandardRoundLogKey(axis, textureMatch[0], textureMatch[1]))
}
fun getAxis(state: BlockState): Axis? {
val axis = tryDefault(null) { state.get(PillarBlock.AXIS).toString() } ?:
state.entries.entries.find { it.key.getName().toLowerCase() == "axis" }?.value?.toString()
return when (axis) {
"x" -> Axis.X
"y" -> Axis.Y
"z" -> Axis.Z
else -> null
}
}
}
data class StandardRoundLogKey(
override val axis: Axis?,
override val barkSprite: Identifier,
override val endSprite: Identifier
) : RoundLogKey, ModelWrapKey() {
override fun bake(ctx: ModelBakingContext, wrapped: BasicBakedModel) = StandardRoundLogModel(meshifySolid(wrapped), this)
}
class StandardRoundLogModel(wrapped: BakedModel, val key: StandardRoundLogKey) : ColumnModelBase(wrapped) {
override val enabled: Boolean get() = BetterFoliage.config.enabled && BetterFoliage.config.roundLogs.enabled
override val overlayLayer: ColumnRenderLayer get() = RoundLogOverlayLayer
override val connectPerpendicular: Boolean get() = BetterFoliage.config.roundLogs.connectPerpendicular
val modelSet by modelSets.delegate(key)
override fun getMeshSet(axis: Axis, quadrant: Int) = modelSet
companion object {
val modelSets = LazyMap(BakeWrapperManager) { key: StandardRoundLogKey ->
val barkSprite = Atlas.BLOCKS[key.barkSprite]!!
val endSprite = Atlas.BLOCKS[key.endSprite]!!
BetterFoliage.config.roundLogs.let { config ->
ColumnMeshSet(
config.radiusSmall, config.radiusLarge, config.zProtection,
key.axis ?: Axis.Y,
barkSprite, barkSprite,
endSprite, endSprite
)
}
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.chunk.CachedBlockCtx
import mods.betterfoliage.config.SALTWATER_BIOMES
import mods.betterfoliage.config.SAND_BLOCKS
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.ModelWrapKey
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.WrappedBakedModel
import mods.betterfoliage.model.build
import mods.betterfoliage.model.horizontalRectangle
import mods.betterfoliage.model.meshifySolid
import mods.betterfoliage.model.meshifyStandard
import mods.betterfoliage.model.transform
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.model.withOpposites
import mods.betterfoliage.render.lighting.grassTuftLighting
import mods.betterfoliage.render.lighting.withLighting
import mods.betterfoliage.resource.discovery.AbstractModelDiscovery
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyInvalidatable
import mods.betterfoliage.util.Rotation
import mods.betterfoliage.util.allDirections
import mods.betterfoliage.util.get
import mods.betterfoliage.util.randomB
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomI
import net.fabricmc.fabric.api.renderer.v1.material.BlendMode
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.block.Material
import net.minecraft.client.render.model.BakedModel
import net.minecraft.client.render.model.BasicBakedModel
import net.minecraft.client.render.model.json.JsonUnbakedModel
import net.minecraft.util.Identifier
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction.UP
import net.minecraft.world.BlockRenderView
import java.util.Random
import java.util.function.Supplier
object StandardSandDiscovery : AbstractModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext) {
if (ctx.getUnbaked() is JsonUnbakedModel && ctx.blockState.block in SAND_BLOCKS) {
BetterFoliage.blockTypes.dirt.add(ctx.blockState)
ctx.addReplacement(StandardSandKey)
// RenderTypeLookup.setRenderLayer(ctx.blockState.block, RenderType.getCutoutMipped())
}
super.processModel(ctx)
}
}
object StandardSandKey : ModelWrapKey() {
override fun bake(ctx: ModelBakingContext, wrapped: BasicBakedModel) = StandardSandModel(meshifySolid(wrapped))
}
class StandardSandModel(wrapped: BakedModel) : WrappedBakedModel(wrapped) {
val coralLighting = allDirections.map { grassTuftLighting(it) }.toTypedArray()
override fun emitBlockQuads(blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier<Random>, context: RenderContext) {
super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
val ctx = CachedBlockCtx(blockView, pos)
val random = randomSupplier.get()
if (!BetterFoliage.config.enabled || !BetterFoliage.config.coral.enabled(random)) return
if (ctx.biome?.category !in SALTWATER_BIOMES) return
allDirections.filter { random.nextInt(64) < BetterFoliage.config.coral.chance }.forEach { face ->
val isWater = ctx.state(face).material == Material.WATER
val isDeepWater = isWater && ctx.offset(face).state(UP).material == Material.WATER
if (isDeepWater) context.withLighting(coralLighting[face]) {
it.accept(coralCrustModels[face][random])
it.accept(coralTuftModels[face][random])
}
}
}
companion object {
// val sandModel by LazyInvalidatable(BetterFoliage.modelReplacer) {
// Array(64) { fullCubeTextured(Identifier("block/sand"), Color.white.asInt) }
// }
val coralTuftSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
Identifier(BetterFoliage.MOD_ID, "blocks/better_coral_$idx")
}
val coralCrustSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
Identifier(BetterFoliage.MOD_ID, "blocks/better_crust_$idx")
}
val coralTuftModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = BetterFoliage.config.coral.let { tuftShapeSet(it.size, 1.0, 1.0, it.hOffset) }
allDirections.map { face ->
tuftModelSet(shapes, Color.white.asInt) { coralTuftSprites[randomI()] }
.transform { rotate(Rotation.fromUp[face]) }
.withOpposites()
.build(BlendMode.CUTOUT_MIPPED)
}.toTypedArray()
}
val coralCrustModels by LazyInvalidatable(BakeWrapperManager) {
allDirections.map { face ->
Array(64) { idx ->
listOf(horizontalRectangle(x1 = -0.5, x2 = 0.5, z1 = -0.5, z2 = 0.5, y = 0.0)
.scale(BetterFoliage.config.coral.crustSize)
.move(0.5 + randomD(0.01, BetterFoliage.config.coral.vOffset) to UP)
.rotate(Rotation.fromUp[face])
.mirrorUV(randomB(), randomB()).rotateUV(randomI(max = 4))
.sprite(coralCrustSprites[idx]).colorAndIndex(null)
).build(BlendMode.CUTOUT_MIPPED)
}
}.toTypedArray()
}
}
}

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package mods.betterfoliage.render.column
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.INVISIBLE
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.LARGE_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SMALL_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SQUARE
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.Quad
import mods.betterfoliage.model.UV
import mods.betterfoliage.model.Vertex
import mods.betterfoliage.model.build
import mods.betterfoliage.model.horizontalRectangle
import mods.betterfoliage.model.verticalRectangle
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.Rotation
import net.fabricmc.fabric.api.renderer.v1.material.BlendMode.SOLID
import net.minecraft.client.texture.Sprite
import net.minecraft.util.math.Direction.Axis
import net.minecraft.util.math.Direction.EAST
import net.minecraft.util.math.Direction.SOUTH
import net.minecraft.util.math.Direction.UP
/**
* Collection of dynamically generated meshes used to render rounded columns.
*/
class ColumnMeshSet(
radiusSmall: Double,
radiusLarge: Double,
zProtection: Double,
val axis: Axis,
val spriteLeft: Sprite,
val spriteRight: Sprite,
val spriteTop: Sprite,
val spriteBottom: Sprite
) {
protected fun sideRounded(radius: Double, yBottom: Double, yTop: Double): List<Quad> {
val halfRadius = radius * 0.5
return listOf(
// left side of the diagonal
verticalRectangle(0.0, 0.5, 0.5 - radius, 0.5, yBottom, yTop).clampUV(minU = 0.0, maxU = 0.5 - radius),
verticalRectangle(0.5 - radius, 0.5, 0.5 - halfRadius, 0.5 - halfRadius, yBottom, yTop).clampUV(minU = 0.5 - radius),
// right side of the diagonal
verticalRectangle(0.5 - halfRadius, 0.5 - halfRadius, 0.5, 0.5 - radius, yBottom, yTop).clampUV(maxU = radius - 0.5),
verticalRectangle(0.5, 0.5 - radius, 0.5, 0.0, yBottom, yTop).clampUV(minU = radius - 0.5, maxU = 0.0)
)
}
protected fun sideRoundedTransition(radiusBottom: Double, radiusTop: Double, yBottom: Double, yTop: Double): List<Quad> {
val ySplit = 0.5 * (yBottom + yTop)
val modelTop = sideRounded(radiusTop, yBottom, yTop)
val modelBottom = sideRounded(radiusBottom, yBottom, yTop)
return (modelBottom zip modelTop).map { (quadBottom, quadTop) ->
Quad.mix(quadBottom, quadTop) { vBottom, vTop -> if (vBottom.xyz.y < ySplit) vBottom.copy() else vTop.copy() }
}
}
protected fun sideSquare(yBottom: Double, yTop: Double) = listOf(
verticalRectangle(0.0, 0.5, 0.5, 0.5, yBottom, yTop).clampUV(minU = 0.0),
verticalRectangle(0.5, 0.5, 0.5, 0.0, yBottom, yTop).clampUV(maxU = 0.0)
)
protected fun lidRounded(radius: Double, y: Double, isBottom: Boolean) = Array(4) { quadrant ->
val rotation = baseRotation(axis) + quadrantRotations[quadrant]
val v1 = Vertex(Double3(0.0, y, 0.0), UV(0.0, 0.0))
val v2 = Vertex(Double3(0.0, y, 0.5), UV(0.0, 0.5))
val v3 = Vertex(Double3(0.5 - radius, y, 0.5), UV(0.5 - radius, 0.5))
val v4 = Vertex(Double3(0.5 - radius * 0.5, y, 0.5 - radius * 0.5), UV(0.5, 0.5))
val v5 = Vertex(Double3(0.5, y, 0.5 - radius), UV(0.5, 0.5 - radius))
val v6 = Vertex(Double3(0.5, y, 0.0), UV(0.5, 0.0))
listOf(Quad(v1, v2, v3, v4), Quad(v1, v4, v5, v6))
.map { it.cycleVertices(if (isBottom xor BetterFoliage.config.nVidia) 0 else 1) }
.map { it.rotate(rotation).rotateUV(quadrant) }
.map { it.sprite(if (isBottom) spriteBottom else spriteTop).colorAndIndex(Color.white.asInt) }
.map { if (isBottom) it.flipped else it }
}
protected fun lidSquare(y: Double, isBottom: Boolean) = Array(4) { quadrant ->
val rotation = baseRotation(axis) + quadrantRotations[quadrant]
listOf(
horizontalRectangle(x1 = 0.0, x2 = 0.5, z1 = 0.0, z2 = 0.5, y = y).clampUV(minU = 0.0, minV = 0.0)
.rotate(rotation).rotateUV(quadrant)
.sprite(if (isBottom) spriteBottom else spriteTop).colorAndIndex(Color.white.asInt)
.let { if (isBottom) it.flipped else it }
)
}
protected val zProtectionScale = zProtection.let { Double3(it, 1.0, it) }
protected fun List<Quad>.extendTop(size: Double) = map { q -> q.clampUV(minV = 0.5 - size).transformV { v ->
if (v.xyz.y > 0.501) v.copy(xyz = v.xyz * zProtectionScale) else v }
}
protected fun List<Quad>.extendBottom(size: Double) = map { q -> q.clampUV(maxV = -0.5 + size).transformV { v ->
if (v.xyz.y < -0.501) v.copy(xyz = v.xyz * zProtectionScale) else v }
}
protected fun List<Quad>.buildSides(quadsPerSprite: Int) = Array(4) { quadrant ->
val rotation = baseRotation(axis) + quadrantRotations[quadrant]
this.map { it.rotate(rotation).colorAndIndex(Color.white.asInt) }
.mapIndexed { idx, q -> if (idx % (2 * quadsPerSprite) >= quadsPerSprite) q.sprite(spriteRight) else q.sprite(spriteLeft) }
.build(SOLID, flatLighting = false)
}
companion object {
fun baseRotation(axis: Axis) = when(axis) {
Axis.X -> Rotation.fromUp[EAST.ordinal]
Axis.Y -> Rotation.fromUp[UP.ordinal]
Axis.Z -> Rotation.fromUp[SOUTH.ordinal]
}
val quadrantRotations = Array(4) { Rotation.rot90[UP.ordinal] * it }
}
//
// Mesh definitions
// 4-element arrays hold prebuild meshes for each of the rotations around the axis
//
val sideSquare = sideSquare(-0.5, 0.5).buildSides(quadsPerSprite = 1)
val sideRoundSmall = sideRounded(radiusSmall, -0.5, 0.5).buildSides(quadsPerSprite = 2)
val sideRoundLarge = sideRounded(radiusLarge, -0.5, 0.5).buildSides(quadsPerSprite = 2)
val sideExtendTopSquare = sideSquare(0.5, 0.5 + radiusLarge).extendTop(radiusLarge).buildSides(quadsPerSprite = 1)
val sideExtendTopRoundSmall = sideRounded(radiusSmall, 0.5, 0.5 + radiusLarge).extendTop(radiusLarge).buildSides(quadsPerSprite = 2)
val sideExtendTopRoundLarge = sideRounded(radiusLarge, 0.5, 0.5 + radiusLarge).extendTop(radiusLarge).buildSides(quadsPerSprite = 2)
val sideExtendBottomSquare = sideSquare(-0.5 - radiusLarge, -0.5).extendBottom(radiusLarge).buildSides(quadsPerSprite = 1)
val sideExtendBottomRoundSmall = sideRounded(radiusSmall, -0.5 - radiusLarge, -0.5).extendBottom(radiusLarge).buildSides(quadsPerSprite = 2)
val sideExtendBottomRoundLarge = sideRounded(radiusLarge, -0.5 - radiusLarge, -0.5).extendBottom(radiusLarge).buildSides(quadsPerSprite = 2)
val lidTopSquare = lidSquare(0.5, false).build(SOLID, flatLighting = false)
val lidTopRoundSmall = lidRounded(radiusSmall, 0.5, false).build(SOLID, flatLighting = false)
val lidTopRoundLarge = lidRounded(radiusLarge, 0.5, false).build(SOLID, flatLighting = false)
val lidBottomSquare = lidSquare(-0.5, true).build(SOLID, flatLighting = false)
val lidBottomRoundSmall = lidRounded(radiusSmall, -0.5, true).build(SOLID, flatLighting = false)
val lidBottomRoundLarge = lidRounded(radiusLarge, -0.5, true).build(SOLID, flatLighting = false)
val transitionTop = sideRoundedTransition(radiusLarge, radiusSmall, -0.5, 0.5).buildSides(quadsPerSprite = 2)
val transitionBottom = sideRoundedTransition(radiusSmall, radiusLarge, -0.5, 0.5).buildSides(quadsPerSprite = 2)
//
// Helper fuctions for lids (block ends)
//
fun flatTop(quadrantTypes: Array<QuadrantType>, quadrant: Int) = when(quadrantTypes[quadrant]) {
SMALL_RADIUS -> lidTopRoundSmall[quadrant]
LARGE_RADIUS -> lidTopRoundLarge[quadrant]
SQUARE -> lidTopSquare[quadrant]
INVISIBLE -> lidTopSquare[quadrant]
}
fun flatBottom(quadrantTypes: Array<QuadrantType>, quadrant: Int) = when(quadrantTypes[quadrant]) {
SMALL_RADIUS -> lidBottomRoundSmall[quadrant]
LARGE_RADIUS -> lidBottomRoundLarge[quadrant]
SQUARE -> lidBottomSquare[quadrant]
INVISIBLE -> lidBottomSquare[quadrant]
}
fun extendTop(quadrantTypes: Array<QuadrantType>, quadrant: Int) = when(quadrantTypes[quadrant]) {
SMALL_RADIUS -> sideExtendTopRoundSmall[quadrant]
LARGE_RADIUS -> sideExtendTopRoundLarge[quadrant]
SQUARE -> sideExtendTopSquare[quadrant]
INVISIBLE -> sideExtendTopSquare[quadrant]
}
fun extendBottom(quadrantTypes: Array<QuadrantType>, quadrant: Int) = when(quadrantTypes[quadrant]) {
SMALL_RADIUS -> sideExtendBottomRoundSmall[quadrant]
LARGE_RADIUS -> sideExtendBottomRoundLarge[quadrant]
SQUARE -> sideExtendBottomSquare[quadrant]
INVISIBLE -> sideExtendBottomSquare[quadrant]
}
}

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package mods.betterfoliage.render.column
import mods.betterfoliage.chunk.CachedBlockCtx
import mods.betterfoliage.chunk.ChunkOverlayManager
import mods.betterfoliage.render.column.ColumnLayerData.NormalRender
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.*
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.*
import mods.betterfoliage.model.WrappedBakedModel
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
import net.minecraft.block.BlockState
import net.minecraft.client.render.model.BakedModel
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction.Axis
import net.minecraft.world.BlockRenderView
import java.util.*
import java.util.function.Supplier
abstract class ColumnModelBase(wrapped: BakedModel) : WrappedBakedModel(wrapped) {
abstract val enabled: Boolean
abstract val overlayLayer: ColumnRenderLayer
abstract val connectPerpendicular: Boolean
abstract fun getMeshSet(axis: Axis, quadrant: Int): ColumnMeshSet
override fun emitBlockQuads(blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier<Random>, context: RenderContext) {
if (!enabled) return super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
val ctx = CachedBlockCtx(blockView, pos)
val roundLog = ChunkOverlayManager.get(overlayLayer, ctx)
when(roundLog) {
ColumnLayerData.SkipRender -> return
NormalRender -> return super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
ColumnLayerData.ResolveError, null -> {
return super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
}
}
// if log axis is not defined and "Default to vertical" config option is not set, render normally
if ((roundLog as ColumnLayerData.SpecialRender).column.axis == null && !overlayLayer.defaultToY) {
return super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
}
val axis = roundLog.column.axis ?: Axis.Y
val baseRotation = ColumnMeshSet.baseRotation(axis)
ColumnMeshSet.quadrantRotations.forEachIndexed { idx, quadrantRotation ->
// set rotation for the current quadrant
val rotation = baseRotation + quadrantRotation
val meshSet = getMeshSet(axis, idx)
// disallow sharp discontinuities in the chamfer radius, or tapering-in where inappropriate
if (roundLog.quadrants[idx] == LARGE_RADIUS &&
roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] != LARGE_RADIUS &&
roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] != LARGE_RADIUS) {
roundLog.quadrants[idx] = SMALL_RADIUS
}
// select meshes for current quadrant based on connectivity rules
val sideMesh = when (roundLog.quadrants[idx]) {
SMALL_RADIUS -> meshSet.sideRoundSmall[idx]
LARGE_RADIUS -> if (roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] == SMALL_RADIUS) meshSet.transitionTop[idx]
else if (roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] == SMALL_RADIUS) meshSet.transitionBottom[idx]
else meshSet.sideRoundLarge[idx]
SQUARE -> meshSet.sideSquare[idx]
else -> null
}
val upMesh = when(roundLog.upType) {
NONSOLID -> meshSet.flatTop(roundLog.quadrants, idx)
PERPENDICULAR -> {
if (!connectPerpendicular) {
meshSet.flatTop(roundLog.quadrants, idx)
} else {
meshSet.extendTop(roundLog.quadrants, idx)
}
}
PARALLEL -> {
if (roundLog.quadrants[idx] discontinuousWith roundLog.quadrantsTop[idx] &&
roundLog.quadrants[idx].let { it == SQUARE || it == INVISIBLE } )
meshSet.flatTop(roundLog.quadrants, idx)
else null
}
else -> null
}
val downMesh = when(roundLog.downType) {
NONSOLID -> meshSet.flatBottom(roundLog.quadrants, idx)
PERPENDICULAR -> {
if (!connectPerpendicular) {
meshSet.flatBottom(roundLog.quadrants, idx)
} else {
meshSet.extendBottom(roundLog.quadrants, idx)
}
}
PARALLEL -> {
if (roundLog.quadrants[idx] discontinuousWith roundLog.quadrantsBottom[idx] &&
roundLog.quadrants[idx].let { it == SQUARE || it == INVISIBLE } )
meshSet.flatBottom(roundLog.quadrants, idx)
else null
}
else -> null
}
// render
sideMesh?.let { context.meshConsumer().accept(it) }
upMesh?.let { context.meshConsumer().accept(it) }
downMesh?.let { context.meshConsumer().accept(it) }
}
}
}

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package mods.betterfoliage.render.lighting
import mods.betterfoliage.util.*
import net.fabricmc.fabric.api.renderer.v1.mesh.QuadView
import net.minecraft.util.math.Direction
import net.minecraft.util.math.Direction.*
import kotlin.math.abs
val EPSILON = 0.05
interface CustomLighting {
fun applyLighting(lighting: CustomLightingMeshConsumer, quad: QuadView, flat: Boolean, emissive: Boolean)
}
interface CustomLightingMeshConsumer {
/** Clear cached block brightness and AO values */
fun clearLighting()
/** Fill AO/light cache for given face */
fun fillAoData(lightFace: Direction)
/** Set AO/light values for quad vertex */
fun setLighting(vIdx: Int, ao: Float, light: Int)
/** Get neighbor block brightness */
fun brNeighbor(dir: Direction): Int
/** Block brightness value */
val brSelf: Int
/** Cached AO values for all box face corners */
val aoFull: FloatArray
/** Cached light values for all box face corners */
val lightFull: IntArray
}
/** Custom lighting used for protruding tuft quads (short grass, algae, cactus arms, etc.) */
fun grassTuftLighting(lightFace: Direction) = object : CustomLighting {
override fun applyLighting(lighting: CustomLightingMeshConsumer, quad : QuadView, flat: Boolean, emissive: Boolean) {
if (flat) lighting.flatForceNeighbor(quad, lightFace) else lighting.smoothWithFaceOverride(quad, lightFace)
}
}
/** Custom lighting used for round leaves */
fun roundLeafLighting() = object : CustomLighting {
override fun applyLighting(lighting: CustomLightingMeshConsumer, quad: QuadView, flat: Boolean, emissive: Boolean) {
if (flat) lighting.flatMax(quad) else lighting.smooth45PreferUp(quad)
}
}
/** Custom lighting used for reeds */
fun reedLighting() = object : CustomLighting {
override fun applyLighting(lighting: CustomLightingMeshConsumer, quad: QuadView, flat: Boolean, emissive: Boolean) {
lighting.flatForceNeighbor(quad, UP)
}
}
/** Flat lighting, use neighbor brightness in the given direction */
fun CustomLightingMeshConsumer.flatForceNeighbor(quad: QuadView, lightFace: Direction) {
for (vIdx in 0 until 4) {
setLighting(vIdx, 1.0f, brNeighbor(lightFace))
}
}
/** Smooth lighting, use *only* AO/light values on the given face (closest corner) */
fun CustomLightingMeshConsumer.smoothWithFaceOverride(quad: QuadView, lightFace: Direction) {
fillAoData(lightFace)
forEachVertex(quad) { vIdx, x, y, z ->
val cornerUndir = getCornerUndir(x, y, z)
cornerDirFromUndir[lightFace.ordinal][cornerUndir]?.let { aoCorner ->
setLighting(vIdx, aoFull[aoCorner], lightFull[aoCorner])
}
}
}
/**
* Smooth lighting scheme for 45-degree quads bisecting the box along 2 opposing face diagonals.
*
* Determine 2 *primary faces* based on the normal direction.
* Take AO/light values *only* from the 2 primary faces *or* the UP direction,
* based on which box corner is closest. Prefer taking values from the top face.
*/
fun CustomLightingMeshConsumer.smooth45PreferUp(quad: QuadView) {
getAngles45(quad)?.let { normalFaces ->
fillAoData(normalFaces.first)
fillAoData(normalFaces.second)
if (normalFaces.first != UP && normalFaces.second != UP) fillAoData(UP)
forEachVertex(quad) { vIdx, x, y, z ->
val isUp = y > 0.5f
val cornerUndir = getCornerUndir(x, y, z)
val preferredFace = if (isUp) UP else normalFaces.minBy { faceDistance(it, x, y, z) }
val aoCorner = cornerDirFromUndir[preferredFace.ordinal][cornerUndir]!!
setLighting(vIdx, aoFull[aoCorner], lightFull[aoCorner])
}
}
}
/** Flat lighting, use maximum neighbor brightness at the nearest box corner */
fun CustomLightingMeshConsumer.flatMax(quad: QuadView) {
forEachVertex(quad) { vIdx, x, y, z ->
val maxBrightness = cornersUndir[getCornerUndir(x, y, z)].maxValueBy { brNeighbor(it) }
setLighting(vIdx, 1.0f, maxBrightness)
}
}
/**
* If the quad normal approximately bisects 2 axes at a 45 degree angle,
* and is approximately perpendicular to the third, returns the 2 directions
* the quad normal points towards.
* Returns null otherwise.
*/
fun getAngles45(quad: QuadView): Pair<Direction, Direction>? {
val normal = quad.faceNormal()
// one of the components must be close to zero
val zeroAxis = when {
abs(normal.x) < EPSILON -> Axis.X
abs(normal.y) < EPSILON -> Axis.Y
abs(normal.z) < EPSILON -> Axis.Z
else -> return null
}
// the other two must be of similar magnitude
val diff = when(zeroAxis) {
Axis.X -> abs(abs(normal.y) - abs(normal.z))
Axis.Y -> abs(abs(normal.x) - abs(normal.z))
Axis.Z -> abs(abs(normal.x) - abs(normal.y))
}
if (diff > EPSILON) return null
return when(zeroAxis) {
Axis.X -> Pair(if (normal.y > 0.0f) UP else DOWN, if (normal.z > 0.0f) SOUTH else NORTH)
Axis.Y -> Pair(if (normal.x > 0.0f) EAST else WEST, if (normal.z > 0.0f) SOUTH else NORTH)
Axis.Z -> Pair(if (normal.x > 0.0f) EAST else WEST, if (normal.y > 0.0f) UP else DOWN)
}
}
fun faceDistance(face: Direction, x: Float, y: Float, z: Float) = when(face) {
WEST -> x; EAST -> 1.0f - x
DOWN -> y; UP -> 1.0f - y
NORTH -> z; SOUTH -> 1.0f - z
}
inline fun forEachVertex(quad: QuadView, func: (vIdx: Int, x: Float, y: Float, z: Float)->Unit) {
for (vIdx in 0..3) {
func(vIdx, quad.x(vIdx), quad.y(vIdx), quad.z(vIdx))
}
}

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@@ -1,78 +0,0 @@
package mods.betterfoliage.render.lighting
import mods.betterfoliage.util.YarnHelper
import mods.betterfoliage.util.get
import mods.betterfoliage.util.reflectField
import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh
import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
import net.fabricmc.fabric.impl.client.indigo.renderer.aocalc.AoCalculator
import net.fabricmc.fabric.impl.client.indigo.renderer.render.*
import net.minecraft.block.BlockState
import net.minecraft.client.render.RenderLayer
import net.minecraft.client.render.VertexConsumer
import net.minecraft.client.render.model.BakedModel
import net.minecraft.util.math.BlockPos
import net.minecraft.world.BlockRenderView
import java.util.*
import java.util.function.Consumer
import java.util.function.Supplier
val AbstractQuadRenderer_blockInfo2 = YarnHelper.requiredField<TerrainBlockRenderInfo>(
"net.fabricmc.fabric.impl.client.indigo.renderer.render.AbstractQuadRenderer",
"blockInfo", "Lnet/fabricmc/fabric/impl/client/indigo/renderer/render/TerrainBlockRenderInfo;"
)
val AbstractQuadRenderer_bufferFunc2 = YarnHelper.requiredField<java.util.function.Function<RenderLayer, VertexConsumer>>(
"net.fabricmc.fabric.impl.client.indigo.renderer.render.AbstractQuadRenderer",
"bufferFunc", "Ljava/util/function/Function;"
)
val AbstractQuadRenderer_aoCalc = YarnHelper.requiredField<AoCalculator>(
"net.fabricmc.fabric.impl.client.indigo.renderer.render.AbstractQuadRenderer",
"aoCalc", "Lnet/fabricmc/fabric/impl/client/indigo/renderer/aocalc/AoCalculator;"
)
val AbstractQuadRenderer_transform = YarnHelper.requiredField<RenderContext.QuadTransform>(
"net.fabricmc.fabric.impl.client.indigo.renderer.render.AbstractQuadRenderer",
"transform", "Lnet/fabricmc/fabric/api/renderer/v1/render/RenderContext\$QuadTransform;"
)
val MODIFIED_CONSUMER_POOL = ThreadLocal<ModifiedTerrainMeshConsumer>()
fun AbstractMeshConsumer.modified() = MODIFIED_CONSUMER_POOL.get() ?: let {
ModifiedTerrainMeshConsumer(this)
}.apply { MODIFIED_CONSUMER_POOL.set(this) }
/**
* Render the given model at the given position.
* Mutates the state of the [RenderContext]!!
*/
fun RenderContext.renderMasquerade(model: BakedModel, blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier<Random>, context: RenderContext) = when(this) {
is TerrainRenderContext -> {
val blockInfo = meshConsumer()[AbstractQuadRenderer_blockInfo2]!!
blockInfo.prepareForBlock(state, pos, model.useAmbientOcclusion())
(model as FabricBakedModel).emitBlockQuads(blockView, state, pos, randomSupplier, context)
}
else -> {
(model as FabricBakedModel).emitBlockQuads(blockView, state, pos, randomSupplier, context)
}
}
/** Execute the provided block with a mesh consumer using the given custom lighting. */
fun RenderContext.withLighting(lighter: CustomLighting, func: (Consumer<Mesh>)->Unit) = when(this) {
is TerrainRenderContext -> {
val consumer = (meshConsumer() as AbstractMeshConsumer).modified()
consumer.clearLighting()
consumer.lighter = lighter
func(consumer)
consumer.lighter = null
}
else -> func(meshConsumer())
}
/** Get the [BufferBuilder] responsible for a given [BlockRenderLayer] */
fun RenderContext.getBufferBuilder(layer: RenderLayer) = when(this) {
is TerrainRenderContext -> {
val bufferFunc = meshConsumer()[AbstractQuadRenderer_bufferFunc2]!!
bufferFunc.apply(layer)
}
else -> null
}

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package mods.betterfoliage.render.particle
import mods.betterfoliage.util.Double3
import net.minecraft.client.MinecraftClient
import net.minecraft.client.particle.SpriteBillboardParticle
import net.minecraft.client.render.Camera
import net.minecraft.client.render.VertexConsumer
import net.minecraft.client.texture.Sprite
import net.minecraft.client.util.math.Vector3f
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
abstract class AbstractParticle(world: ClientWorld, x: Double, y: Double, z: Double) : SpriteBillboardParticle(world, x, y, z) {
companion object {
// @JvmStatic val sin = Array(64) { idx -> Math.sin(PI2 / 64.0 * idx) }
// @JvmStatic val cos = Array(64) { idx -> Math.cos(PI2 / 64.0 * idx) }
}
val billboardRot = Pair(Double3.zero, Double3.zero)
val currentPos = Double3.zero
val prevPos = Double3.zero
val velocity = Double3.zero
override fun tick() {
super.tick()
currentPos.setTo(x, y, z)
prevPos.setTo(prevPosX, prevPosY, prevPosZ)
velocity.setTo(velocityX, velocityY, velocityZ)
update()
x = currentPos.x; y = currentPos.y; z = currentPos.z;
velocityX = velocity.x; velocityY = velocity.y; velocityZ = velocity.z;
}
/** Update particle on world tick. */
abstract fun update()
/** True if the particle is renderable. */
abstract val isValid: Boolean
/** Add the particle to the effect renderer if it is valid. */
fun addIfValid() { if (isValid) MinecraftClient.getInstance().particleManager.addParticle(this) }
override fun buildGeometry(vertexConsumer: VertexConsumer, camera: Camera, tickDelta: Float) {
renderParticleQuad(vertexConsumer, camera, tickDelta)
}
/**
* Render a particle quad.
*
* @param[tessellator] the [Tessellator] instance to use
* @param[tickDelta] partial tick time
* @param[currentPos] render position
* @param[prevPos] previous tick position for interpolation
* @param[size] particle size
* @param[currentAngle] viewpoint-dependent particle rotation (64 steps)
* @param[sprite] particle texture
* @param[isMirrored] mirror particle texture along V-axis
* @param[alpha] aplha blending
*/
fun renderParticleQuad(vertexConsumer: VertexConsumer,
camera: Camera,
tickDelta: Float,
currentPos: Double3 = this.currentPos,
prevPos: Double3 = this.prevPos,
size: Double = scale.toDouble(),
currentAngle: Float = this.angle,
prevAngle: Float = this.prevAngle,
sprite: Sprite = this.sprite,
alpha: Float = this.colorAlpha) {
val center = Double3.lerp(tickDelta.toDouble(), prevPos, currentPos)
val angle = MathHelper.lerp(tickDelta, prevAngle, currentAngle)
val rotation = camera.rotation.copy().apply { hamiltonProduct(Vector3f.POSITIVE_Z.getRadialQuaternion(angle)) }
val lightmapCoord = getColorMultiplier(tickDelta)
val coords = arrayOf(
Double3(-1.0, -1.0, 0.0),
Double3(-1.0, 1.0, 0.0),
Double3(1.0, 1.0, 0.0),
Double3(1.0, -1.0, 0.0)
).map { it.rotate(rotation).mul(size).add(center).sub(camera.pos.x, camera.pos.y, camera.pos.z) }
fun renderVertex(vertex: Double3, u: Float, v: Float) = vertexConsumer
.vertex(vertex.x, vertex.y, vertex.z).texture(u, v)
.color(colorRed, colorGreen, colorBlue, alpha).light(lightmapCoord)
.next()
renderVertex(coords[0], sprite.maxU, sprite.maxV)
renderVertex(coords[1], sprite.maxU, sprite.minV)
renderVertex(coords[2], sprite.minU, sprite.minV)
renderVertex(coords[3], sprite.minU, sprite.maxV)
}
fun setColor(color: Int) {
colorBlue = (color and 255) / 256.0f
colorGreen = ((color shr 8) and 255) / 256.0f
colorRed = ((color shr 16) and 255) / 256.0f
}
}

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package mods.betterfoliage.render.particle
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.ClientWorldLoadCallback
import mods.betterfoliage.render.block.vanilla.LeafParticleKey
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.PI2
import mods.betterfoliage.util.minmax
import mods.betterfoliage.util.randomB
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomF
import mods.betterfoliage.util.randomI
import net.fabricmc.fabric.api.event.world.WorldTickCallback
import net.minecraft.client.particle.ParticleTextureSheet
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
import java.util.Random
import kotlin.math.abs
import kotlin.math.cos
import kotlin.math.sin
class FallingLeafParticle(
world: ClientWorld, pos: BlockPos, leaf: LeafParticleKey, blockColor: Int, random: Random
) : AbstractParticle(
world, pos.x.toDouble() + 0.5, pos.y.toDouble(), pos.z.toDouble() + 0.5
) {
companion object {
@JvmStatic val biomeBrightnessMultiplier = 0.5f
}
var rotationSpeed = random.randomF(min = PI2 / 80.0, max = PI2 / 50.0)
val isMirrored = randomB()
var wasCollided = false
init {
angle = random.randomF(max = PI2)
prevAngle = angle - rotationSpeed
maxAge = MathHelper.floor(randomD(0.6, 1.0) * BetterFoliage.config.fallingLeaves.lifetime * 20.0)
velocityY = -BetterFoliage.config.fallingLeaves.speed
scale = BetterFoliage.config.fallingLeaves.size.toFloat() * 0.1f
val state = world.getBlockState(pos)
setColor(leaf.overrideColor?.asInt ?: blockColor)
sprite = LeafParticleRegistry[leaf.leafType][randomI(max = 1024)]
}
override val isValid: Boolean get() = (sprite != null)
override fun update() {
if (randomF() > 0.95f) rotationSpeed = -rotationSpeed
if (age > maxAge - 20) colorAlpha = 0.05f * (maxAge - age)
if (onGround || wasCollided) {
velocity.setTo(0.0, 0.0, 0.0)
prevAngle = angle
if (!wasCollided) {
age = age.coerceAtLeast(maxAge - 20)
wasCollided = true
}
} else {
val cosRotation = cos(angle).toDouble(); val sinRotation = sin(angle).toDouble()
velocity.setTo(cosRotation, 0.0, sinRotation).mul(BetterFoliage.config.fallingLeaves.perturb)
.add(LeafWindTracker.current).add(0.0, -1.0, 0.0).mul(BetterFoliage.config.fallingLeaves.speed)
prevAngle = angle
angle += rotationSpeed
}
}
fun setParticleColor(overrideColor: Int?, blockColor: Int) {
val color = overrideColor ?: blockColor
setColor(color)
}
override fun getType() =
if (BetterFoliage.config.fallingLeaves.opacityHack) ParticleTextureSheet.PARTICLE_SHEET_OPAQUE
else ParticleTextureSheet.PARTICLE_SHEET_TRANSLUCENT
}
object LeafWindTracker : WorldTickCallback, ClientWorldLoadCallback {
val random = Random()
val target = Double3.zero
val current = Double3.zero
var nextChange: Long = 0
fun changeWindTarget(world: World) {
nextChange = world.time + 120 + random.nextInt(80)
val direction = PI2 * random.nextDouble()
val speed = abs(random.nextGaussian()) * BetterFoliage.config.fallingLeaves.windStrength +
(if (!world.isRaining) 0.0 else abs(random.nextGaussian()) * BetterFoliage.config.fallingLeaves.stormStrength)
target.setTo(cos(direction) * speed, 0.0, sin(direction) * speed)
}
override fun tick(world: World) {
if (world.isClient) {
// change target wind speed
if (world.time >= nextChange) changeWindTarget(world)
// change current wind speed
val changeRate = if (world.isRaining) 0.015 else 0.005
current.add(
(target.x - current.x).minmax(-changeRate, changeRate),
0.0,
(target.z - current.z).minmax(-changeRate, changeRate)
)
}
}
override fun loadWorld(world: ClientWorld) {
changeWindTarget(world)
}
}

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@@ -1,104 +0,0 @@
package mods.betterfoliage.render.particle
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.model.FixedSpriteSet
import mods.betterfoliage.model.SpriteSet
import mods.betterfoliage.resource.VeryEarlyReloadListener
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.HasLogger
import mods.betterfoliage.util.get
import mods.betterfoliage.util.getLines
import mods.betterfoliage.util.resourceManager
import mods.betterfoliage.util.stripStart
import net.fabricmc.fabric.api.event.client.ClientSpriteRegistryCallback
import net.minecraft.client.texture.MissingSprite
import net.minecraft.client.texture.SpriteAtlasTexture
import net.minecraft.resource.ResourceManager
import net.minecraft.util.Identifier
import org.apache.logging.log4j.Level
import kotlin.collections.MutableList
import kotlin.collections.distinct
import kotlin.collections.filter
import kotlin.collections.firstOrNull
import kotlin.collections.forEach
import kotlin.collections.isNotEmpty
import kotlin.collections.joinToString
import kotlin.collections.listOf
import kotlin.collections.map
import kotlin.collections.mutableListOf
import kotlin.collections.mutableMapOf
import kotlin.collections.plus
import kotlin.collections.set
object LeafParticleRegistry : HasLogger(), ClientSpriteRegistryCallback, VeryEarlyReloadListener {
val typeMappings = TextureMatcher()
val allTypes get() = (typeMappings.mappings.map { it.type } + "default").distinct()
val spriteSets = mutableMapOf<String, SpriteSet>()
override fun getFabricId() = Identifier(BetterFoliage.MOD_ID, "leaf-particles")
override fun onReloadStarted(resourceManager: ResourceManager) {
typeMappings.loadMappings(Identifier(BetterFoliage.MOD_ID, "leaf_texture_mappings.cfg"))
detailLogger.log(Level.INFO, "Loaded leaf particle mappings, types = [${allTypes.joinToString(", ")}]")
}
override fun registerSprites(atlasTexture: SpriteAtlasTexture, registry: ClientSpriteRegistryCallback.Registry) {
spriteSets.clear()
allTypes.forEach { leafType ->
val validIds = (0 until 16).map { idx -> Identifier(BetterFoliage.MOD_ID, "particle/falling_leaf_${leafType}_$idx") }
.filter { resourceManager.containsResource(Atlas.PARTICLES.file(it)) }
validIds.forEach { registry.register(it) }
}
}
operator fun get(leafType: String): SpriteSet {
spriteSets[leafType]?.let { return it }
val sprites = (0 until 16)
.map { idx -> Identifier(BetterFoliage.MOD_ID, "particle/falling_leaf_${leafType}_$idx") }
.map { Atlas.PARTICLES[it] }
.filter { it !is MissingSprite }
detailLogger.log(Level.INFO, "Leaf particle type [$leafType], ${sprites.size} sprites in atlas")
if (sprites.isNotEmpty()) return FixedSpriteSet(sprites).apply { spriteSets[leafType] = this }
return if (leafType == "default")
FixedSpriteSet(listOf(Atlas.PARTICLES[MissingSprite.getMissingSpriteId()])).apply { spriteSets[leafType] = this }
else
get("default").apply { spriteSets[leafType] = this }
}
init {
ClientSpriteRegistryCallback.event(SpriteAtlasTexture.PARTICLE_ATLAS_TEXTURE).register(this)
}
}
class TextureMatcher {
data class Mapping(val domain: String?, val path: String, val type: String) {
fun matches(iconLocation: Identifier): Boolean {
return (domain == null || domain == iconLocation.namespace) &&
iconLocation.path.stripStart("blocks/").contains(path, ignoreCase = true)
}
}
val mappings: MutableList<Mapping> = mutableListOf()
fun getType(resource: Identifier) = mappings.filter { it.matches(resource) }.map { it.type }.firstOrNull()
fun getType(iconName: String) = Identifier(iconName).let { getType(it) }
fun loadMappings(mappingLocation: Identifier) {
mappings.clear()
resourceManager[mappingLocation]?.getLines()?.let { lines ->
lines.filter { !it.startsWith("//") }.filter { it.isNotEmpty() }.forEach { line ->
val line2 = line.trim().split('=')
if (line2.size == 2) {
val mapping = line2[0].trim().split(':')
if (mapping.size == 1) mappings.add(Mapping(null, mapping[0].trim(), line2[1].trim()))
else if (mapping.size == 2) mappings.add(Mapping(mapping[0].trim(), mapping[1].trim(), line2[1].trim()))
}
}
}
}
}

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@@ -1,88 +0,0 @@
package mods.betterfoliage.render.particle
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.model.SpriteDelegate
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.PI2
import mods.betterfoliage.util.forEachPairIndexed
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomI
import net.minecraft.client.particle.ParticleTextureSheet
import net.minecraft.client.render.Camera
import net.minecraft.client.render.VertexConsumer
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.Identifier
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import java.util.Deque
import java.util.LinkedList
import kotlin.math.cos
import kotlin.math.sin
class RisingSoulParticle(
world: ClientWorld, pos: BlockPos
) : AbstractParticle(
world, pos.x.toDouble() + 0.5, pos.y.toDouble() + 1.0, pos.z.toDouble() + 0.5
) {
val particleTrail: Deque<Double3> = LinkedList()
val initialPhase = randomD(max = PI2)
init {
velocityY = 0.1
gravityStrength = 0.0f
sprite = headIcons[randomI(max = 1024)]
maxAge = MathHelper.floor((0.6 + 0.4 * randomD()) * BetterFoliage.config.risingSoul.lifetime * 20.0)
}
override val isValid: Boolean get() = true
override fun update() {
val phase = initialPhase + (age.toDouble() * PI2 / 64.0)
val cosPhase = cos(phase);
val sinPhase = sin(phase)
velocity.setTo(BetterFoliage.config.risingSoul.perturb.let { Double3(cosPhase * it, 0.1, sinPhase * it) })
particleTrail.addFirst(currentPos.copy())
while (particleTrail.size > BetterFoliage.config.risingSoul.trailLength) particleTrail.removeLast()
if (!BetterFoliage.config.enabled) markDead()
}
override fun buildGeometry(vertexConsumer: VertexConsumer, camera: Camera, tickDelta: Float) {
var alpha = BetterFoliage.config.risingSoul.opacity.toFloat()
if (age > maxAge - 40) alpha *= (maxAge - age) / 40.0f
renderParticleQuad(
vertexConsumer, camera, tickDelta,
size = BetterFoliage.config.risingSoul.headSize * 0.25,
alpha = alpha
)
var scale = BetterFoliage.config.risingSoul.trailSize * 0.25
particleTrail.forEachPairIndexed { idx, current, previous ->
scale *= BetterFoliage.config.risingSoul.sizeDecay
alpha *= BetterFoliage.config.risingSoul.opacityDecay.toFloat()
if (idx % BetterFoliage.config.risingSoul.trailDensity == 0)
renderParticleQuad(
vertexConsumer, camera, tickDelta,
currentPos = current,
prevPos = previous,
size = scale,
alpha = alpha,
sprite = trackIcon
)
}
}
override fun getType() = ParticleTextureSheet.PARTICLE_SHEET_TRANSLUCENT
companion object {
val headIcons by SpriteSetDelegate(Atlas.PARTICLES) { idx ->
Identifier(BetterFoliage.MOD_ID, "particle/rising_soul_$idx")
}
val trackIcon by SpriteDelegate(Atlas.PARTICLES) { Identifier(BetterFoliage.MOD_ID, "particle/soul_track") }
}
}

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@@ -1,28 +0,0 @@
package mods.betterfoliage.resource
import net.fabricmc.fabric.api.resource.IdentifiableResourceReloadListener
import net.minecraft.resource.ResourceManager
import net.minecraft.resource.ResourceReloadListener
import net.minecraft.util.profiler.Profiler
import java.util.concurrent.CompletableFuture
import java.util.concurrent.Executor
/**
* Catch resource reload extremely early, before any of the reloaders
* have started working.
*/
interface VeryEarlyReloadListener : ResourceReloadListener, IdentifiableResourceReloadListener {
override fun reload(
synchronizer: ResourceReloadListener.Synchronizer,
resourceManager: ResourceManager,
preparationsProfiler: Profiler,
reloadProfiler: Profiler,
backgroundExecutor: Executor,
gameExecutor: Executor
): CompletableFuture<Void> {
onReloadStarted(resourceManager)
return synchronizer.whenPrepared(null)
}
fun onReloadStarted(resourceManager: ResourceManager) {}
}

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@@ -1,124 +0,0 @@
package mods.betterfoliage.resource.discovery
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.BlockModelsReloadCallback
import mods.betterfoliage.ModelLoadingCallback
import mods.betterfoliage.util.HasLogger
import mods.betterfoliage.util.Invalidator
import net.fabricmc.fabric.api.event.client.ClientSpriteRegistryCallback
import net.minecraft.block.BlockState
import net.minecraft.client.render.block.BlockModels
import net.minecraft.client.render.model.BakedModel
import net.minecraft.client.render.model.ModelBakeSettings
import net.minecraft.client.render.model.ModelLoader
import net.minecraft.client.render.model.UnbakedModel
import net.minecraft.client.texture.Sprite
import net.minecraft.client.texture.SpriteAtlasTexture
import net.minecraft.client.util.SpriteIdentifier
import net.minecraft.resource.ResourceManager
import net.minecraft.util.Identifier
import org.apache.logging.log4j.Level.INFO
import org.apache.logging.log4j.Level.WARN
import org.apache.logging.log4j.Logger
import java.lang.ref.WeakReference
import java.util.function.Function
data class ModelDiscoveryContext(
val bakery: ModelLoader,
val blockState: BlockState,
val modelLocation: Identifier,
val sprites: MutableSet<Identifier>,
val replacements: MutableMap<Identifier, ModelBakingKey>,
val logger: Logger
) {
fun getUnbaked(location: Identifier = modelLocation) = bakery.getOrLoadModel(location)
fun addReplacement(key: ModelBakingKey, addToStateKeys: Boolean = true) {
replacements[modelLocation] = key
if (addToStateKeys) BetterFoliage.blockTypes.stateKeys[blockState] = key
logger.log(INFO, "Adding model replacement $modelLocation -> $key")
}
}
interface ModelDiscovery {
fun onModelsLoaded(
bakery: ModelLoader,
sprites: MutableSet<Identifier>,
replacements: MutableMap<Identifier, ModelBakingKey>
)
}
data class ModelBakingContext(
val bakery: ModelLoader,
val spriteGetter: Function<SpriteIdentifier, Sprite>,
val location: Identifier,
val transform: ModelBakeSettings,
val logger: Logger
) {
fun getUnbaked() = bakery.getOrLoadModel(location)
fun getBaked() = bakery.bake(location, transform)
}
interface ModelBakingKey {
fun bake(ctx: ModelBakingContext): BakedModel? =
ctx.getUnbaked().bake(ctx.bakery, ctx.spriteGetter, ctx.transform, ctx.location)
}
object BakeWrapperManager : HasLogger(), Invalidator, ModelLoadingCallback, ClientSpriteRegistryCallback, BlockModelsReloadCallback {
init {
ModelLoadingCallback.EVENT.register(this)
ClientSpriteRegistryCallback.event(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE).register(this)
}
val discoverers = mutableListOf<ModelDiscovery>()
override val callbacks = mutableListOf<WeakReference<()->Unit>>()
private val replacements = mutableMapOf<Identifier, ModelBakingKey>()
private val sprites = mutableSetOf<Identifier>()
override fun beginLoadModels(loader: ModelLoader, manager: ResourceManager) {
val startTime = System.currentTimeMillis()
replacements.clear()
sprites.clear()
invalidate()
BetterFoliage.blockTypes = BlockTypeCache()
logger.log(INFO, "starting model discovery (${discoverers.size} listeners)")
discoverers.forEach { listener ->
val replacementsLocal = mutableMapOf<Identifier, ModelBakingKey>()
listener.onModelsLoaded(loader, sprites, replacements)
}
val elapsed = System.currentTimeMillis() - startTime
logger.log(INFO, "finished model discovery in $elapsed ms, ${replacements.size} top-level replacements")
}
override fun registerSprites(atlas: SpriteAtlasTexture, registry: ClientSpriteRegistryCallback.Registry) {
logger.log(INFO, "Adding ${sprites.size} sprites to block atlas")
sprites.forEach { registry.register(it) }
sprites.clear()
}
override fun reloadBlockModels(blockModels: BlockModels) {
replacements.clear()
}
fun onBake(
unbaked: UnbakedModel,
bakery: ModelLoader,
spriteGetter: Function<SpriteIdentifier, Sprite>,
transform: ModelBakeSettings,
location: Identifier
): BakedModel? {
val ctx = ModelBakingContext(bakery, spriteGetter, location, transform, detailLogger)
// bake replacement if available
replacements[location]?.let { replacement ->
detailLogger.log(INFO, "Baking replacement for [${unbaked::class.java.simpleName}] $location -> $replacement")
try {
return replacement.bake(ctx)
} catch (e: Exception) {
detailLogger.log(WARN, "Error while baking $replacement", e)
logger.log(WARN, "Error while baking $replacement", e)
}
}
return unbaked.bake(bakery, spriteGetter, transform, location)
}
}

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@@ -1,14 +0,0 @@
package mods.betterfoliage.resource.discovery
import net.minecraft.block.BlockState
class BlockTypeCache {
val leaf = mutableSetOf<BlockState>()
val grass = mutableSetOf<BlockState>()
val dirt = mutableSetOf<BlockState>()
val stateKeys = mutableMapOf<BlockState, ModelBakingKey>()
inline fun <reified T> getTyped(state: BlockState) = stateKeys[state] as? T
inline fun <reified T> hasTyped(state: BlockState) = stateKeys[state] is T
}

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