Files
BetterFoliage/src/main/kotlin/mods/betterfoliage/client/render/column/RenderData.kt
octarine-noise 1ea2b6b946 Model loading rework (1.14 prep)
remove unnecessary complexity
access sprites only at PostStitch
2019-12-30 17:35:52 +01:00

50 lines
2.0 KiB
Kotlin

package mods.betterfoliage.client.render.column
import mods.octarinecore.client.render.QuadIconResolver
import mods.octarinecore.client.render.blockContext
import mods.octarinecore.client.resource.ModelRenderKey
import mods.octarinecore.client.resource.get
import mods.octarinecore.common.rotate
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.util.EnumFacing
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Logger
@SideOnly(Side.CLIENT)
interface ColumnTextureInfo {
val axis: EnumFacing.Axis?
val top: QuadIconResolver
val bottom: QuadIconResolver
val side: QuadIconResolver
}
@SideOnly(Side.CLIENT)
open class SimpleColumnInfo(
override val axis: EnumFacing.Axis?,
val topTexture: TextureAtlasSprite,
val bottomTexture: TextureAtlasSprite,
val sideTextures: List<TextureAtlasSprite>
) : ColumnTextureInfo {
// index offsets for EnumFacings, to make it less likely for neighboring faces to get the same bark texture
val dirToIdx = arrayOf(0, 1, 2, 4, 3, 5)
override val top: QuadIconResolver = { _, _, _ -> topTexture }
override val bottom: QuadIconResolver = { _, _, _ -> bottomTexture }
override val side: QuadIconResolver = { ctx, idx, _ ->
val worldFace = (if ((idx and 1) == 0) EnumFacing.SOUTH else EnumFacing.EAST).rotate(ctx.rotation)
val sideIdx = if (sideTextures.size > 1) (blockContext.random(1) + dirToIdx[worldFace.ordinal]) % sideTextures.size else 0
sideTextures[sideIdx]
}
class Key(override val logger: Logger, val axis: EnumFacing.Axis?, val textures: List<String>) : ModelRenderKey<ColumnTextureInfo> {
override fun resolveSprites(atlas: TextureMap) = SimpleColumnInfo(
axis,
atlas[textures[0]] ?: atlas.missingSprite,
atlas[textures[1]] ?: atlas.missingSprite,
textures.drop(2).map { atlas[it] ?: atlas.missingSprite }
)
}
}