Files
BetterFoliage/src/main/kotlin/mods/betterfoliage/client/render/RenderCactus.kt
octarine-noise 1ea2b6b946 Model loading rework (1.14 prep)
remove unnecessary complexity
access sprites only at PostStitch
2019-12-30 17:35:52 +01:00

111 lines
4.8 KiB
Kotlin

package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.octarinecore.client.render.*
import mods.octarinecore.client.resource.ModelRenderRegistryConfigurable
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.config.ModelTextureList
import mods.octarinecore.common.config.SimpleBlockMatcher
import net.minecraft.block.BlockCactus
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.*
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
object StandardCactusRegistry : ModelRenderRegistryConfigurable<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override val matchClasses = SimpleBlockMatcher(BlockCactus::class.java)
override val modelTextures = listOf(ModelTextureList("block/cactus", "top", "bottom", "side"))
override fun processModel(state: IBlockState, textures: List<String>) = SimpleColumnInfo.Key(logger, Axis.Y, textures)
init { MinecraftForge.EVENT_BUS.register(this) }
}
@SideOnly(Side.CLIENT)
class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val cactusStemRadius = 0.4375
val cactusArmRotation = listOf(NORTH, SOUTH, EAST, WEST).map { Rotation.rot90[it.ordinal] }
val iconCross = iconStatic(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_cactus")
val iconArm = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_cactus_arm_%d")
val modelStem = model {
horizontalRectangle(x1 = -cactusStemRadius, x2 = cactusStemRadius, z1 = -cactusStemRadius, z2 = cactusStemRadius, y = 0.5)
.scaleUV(cactusStemRadius * 2.0)
.let { listOf(it.flipped.move(1.0 to DOWN), it) }
.forEach { it.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y), edge = null)).add() }
verticalRectangle(x1 = -0.5, z1 = cactusStemRadius, x2 = 0.5, z2 = cactusStemRadius, yBottom = -0.5, yTop = 0.5)
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y), edge = null))
.toCross(UP).addAll()
}
val modelCross = modelSet(64) { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41)
.setAoShader(edgeOrientedAuto(corner = cornerAoMaxGreen))
.scale(1.4)
.transformV { v ->
val perturb = xzDisk(modelIdx) * Config.cactus.sizeVariation
Vertex(v.xyz + (if (v.uv.u < 0.0) perturb else -perturb), v.uv, v.aoShader)
}
.toCross(UP).addAll()
}
val modelArm = modelSet(64) { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.0, yTop = 1.0)
.scale(Config.cactus.size).move(0.5 to UP)
.setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y), edge = null))
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.cactus.hOffset) }.addAll()
}
override fun afterPreStitch() {
Client.log(Level.INFO, "Registered ${iconArm.num} cactus arm textures")
}
override fun isEligible(ctx: BlockContext): Boolean =
Config.enabled && Config.cactus.enabled &&
Config.blocks.cactus.matchesClass(ctx.block)
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
// get AO data
modelRenderer.updateShading(Int3.zero, allFaces)
val icons = StandardCactusRegistry[ctx] ?: return renderWorldBlockBase(ctx, dispatcher, renderer, null)
modelRenderer.render(
renderer,
modelStem.model,
Rotation.identity,
icon = { ctx, qi, q -> when(qi) {
0 -> icons.bottom(ctx, qi, q); 1 -> icons.top(ctx, qi, q); else -> icons.side(ctx, qi, q)
} },
postProcess = noPost
)
modelRenderer.render(
renderer,
modelCross[ctx.random(0)],
Rotation.identity,
icon = { _, _, _ -> iconCross.icon!!},
postProcess = noPost
)
modelRenderer.render(
renderer,
modelArm[ctx.random(1)],
cactusArmRotation[ctx.random(2) % 4],
icon = { _, _, _ -> iconArm[ctx.random(3)]!!},
postProcess = noPost
)
return true
}
}