package mods.betterfoliage.client.render import mods.betterfoliage.BetterFoliageMod import mods.betterfoliage.client.Client import mods.betterfoliage.client.config.Config import mods.betterfoliage.client.render.column.ColumnTextureInfo import mods.betterfoliage.client.render.column.SimpleColumnInfo import mods.octarinecore.client.render.* import mods.octarinecore.client.resource.ModelRenderRegistryConfigurable import mods.octarinecore.common.Int3 import mods.octarinecore.common.Rotation import mods.octarinecore.common.config.ModelTextureList import mods.octarinecore.common.config.SimpleBlockMatcher import net.minecraft.block.BlockCactus import net.minecraft.block.state.IBlockState import net.minecraft.client.renderer.BlockRendererDispatcher import net.minecraft.client.renderer.BufferBuilder import net.minecraft.util.BlockRenderLayer import net.minecraft.util.EnumFacing.* import net.minecraftforge.common.MinecraftForge import net.minecraftforge.fml.relauncher.Side import net.minecraftforge.fml.relauncher.SideOnly import org.apache.logging.log4j.Level object StandardCactusRegistry : ModelRenderRegistryConfigurable() { override val logger = BetterFoliageMod.logDetail override val matchClasses = SimpleBlockMatcher(BlockCactus::class.java) override val modelTextures = listOf(ModelTextureList("block/cactus", "top", "bottom", "side")) override fun processModel(state: IBlockState, textures: List) = SimpleColumnInfo.Key(logger, Axis.Y, textures) init { MinecraftForge.EVENT_BUS.register(this) } } @SideOnly(Side.CLIENT) class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) { val cactusStemRadius = 0.4375 val cactusArmRotation = listOf(NORTH, SOUTH, EAST, WEST).map { Rotation.rot90[it.ordinal] } val iconCross = iconStatic(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_cactus") val iconArm = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_cactus_arm_%d") val modelStem = model { horizontalRectangle(x1 = -cactusStemRadius, x2 = cactusStemRadius, z1 = -cactusStemRadius, z2 = cactusStemRadius, y = 0.5) .scaleUV(cactusStemRadius * 2.0) .let { listOf(it.flipped.move(1.0 to DOWN), it) } .forEach { it.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y), edge = null)).add() } verticalRectangle(x1 = -0.5, z1 = cactusStemRadius, x2 = 0.5, z2 = cactusStemRadius, yBottom = -0.5, yTop = 0.5) .setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y), edge = null)) .toCross(UP).addAll() } val modelCross = modelSet(64) { modelIdx -> verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41) .setAoShader(edgeOrientedAuto(corner = cornerAoMaxGreen)) .scale(1.4) .transformV { v -> val perturb = xzDisk(modelIdx) * Config.cactus.sizeVariation Vertex(v.xyz + (if (v.uv.u < 0.0) perturb else -perturb), v.uv, v.aoShader) } .toCross(UP).addAll() } val modelArm = modelSet(64) { modelIdx -> verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.0, yTop = 1.0) .scale(Config.cactus.size).move(0.5 to UP) .setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y), edge = null)) .toCross(UP) { it.move(xzDisk(modelIdx) * Config.cactus.hOffset) }.addAll() } override fun afterPreStitch() { Client.log(Level.INFO, "Registered ${iconArm.num} cactus arm textures") } override fun isEligible(ctx: BlockContext): Boolean = Config.enabled && Config.cactus.enabled && Config.blocks.cactus.matchesClass(ctx.block) override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean { // render the whole block on the cutout layer if (!layer.isCutout) return false // get AO data modelRenderer.updateShading(Int3.zero, allFaces) val icons = StandardCactusRegistry[ctx] ?: return renderWorldBlockBase(ctx, dispatcher, renderer, null) modelRenderer.render( renderer, modelStem.model, Rotation.identity, icon = { ctx, qi, q -> when(qi) { 0 -> icons.bottom(ctx, qi, q); 1 -> icons.top(ctx, qi, q); else -> icons.side(ctx, qi, q) } }, postProcess = noPost ) modelRenderer.render( renderer, modelCross[ctx.random(0)], Rotation.identity, icon = { _, _, _ -> iconCross.icon!!}, postProcess = noPost ) modelRenderer.render( renderer, modelArm[ctx.random(1)], cactusArmRotation[ctx.random(2) % 4], icon = { _, _, _ -> iconArm[ctx.random(3)]!!}, postProcess = noPost ) return true } }