Files
BetterFoliage/src/main/kotlin/mods/betterfoliage/chunk/BlockContext.kt
octarine-noise 81d3a2eba4 [WIP] beginning port to 1.16.5
+most of the stuff is working
2021-05-14 22:40:04 +02:00

61 lines
2.4 KiB
Kotlin

package mods.betterfoliage.chunk
import mods.betterfoliage.ChunkRendererRegion_world
import mods.betterfoliage.util.Int3
import mods.betterfoliage.util.allDirections
import mods.betterfoliage.util.offset
import mods.betterfoliage.util.plus
import net.minecraft.block.Block
import net.minecraft.block.BlockState
import net.minecraft.client.MinecraftClient
import net.minecraft.client.render.chunk.ChunkRendererRegion
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction
import net.minecraft.world.BlockRenderView
import net.minecraft.world.WorldView
import net.minecraft.world.biome.Biome
/**
* Represents the block being rendered. Has properties and methods to query the neighborhood of the block in
* block-relative coordinates.
*/
interface BlockCtx {
val world: BlockRenderView
val pos: BlockPos
fun offset(dir: Direction) = offset(dir.offset)
fun offset(offset: Int3): BlockCtx
val state: BlockState get() = world.getBlockState(pos)
fun state(dir: Direction) = world.getBlockState(pos + dir.offset)
fun state(offset: Int3) = world.getBlockState(pos + offset)
val biome: Biome? get() =
(world as? WorldView)?.getBiome(pos) ?:
(world as? ChunkRendererRegion)?.let { ChunkRendererRegion_world[it]?.getBiome(pos) }
val isNormalCube: Boolean get() = state.isOpaqueFullCube(world, pos)
fun shouldSideBeRendered(side: Direction) = Block.shouldDrawSide(state, world, pos, side)
fun isNeighborSolid(dir: Direction) = offset(dir).let { it.state.isSideSolidFullSquare(it.world, it.pos, dir.opposite) }
fun model(dir: Direction) = state(dir).let { MinecraftClient.getInstance().blockRenderManager.getModel(it)!! }
fun model(offset: Int3) = state(offset).let { MinecraftClient.getInstance().blockRenderManager.getModel(it)!! }
}
open class BasicBlockCtx(
override val world: BlockRenderView,
override val pos: BlockPos
) : BlockCtx {
override val state = world.getBlockState(pos)
override fun offset(offset: Int3) = BasicBlockCtx(world, pos + offset)
fun cache() = CachedBlockCtx(world, pos)
}
open class CachedBlockCtx(world: BlockRenderView, pos: BlockPos) : BasicBlockCtx(world, pos) {
var neighbors = Array<BlockState>(6) { world.getBlockState(pos + allDirections[it].offset) }
override var biome: Biome? = super.biome
override fun state(dir: Direction) = neighbors[dir.ordinal]
}