Files
BetterFoliage/src/main/kotlin/mods/betterfoliage/client/integration/ForestryIntegration.kt
octarine-noise 1ea2b6b946 Model loading rework (1.14 prep)
remove unnecessary complexity
access sprites only at PostStitch
2019-12-30 17:35:52 +01:00

154 lines
7.7 KiB
Kotlin

package mods.betterfoliage.client.integration
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.LogRegistry
import mods.betterfoliage.client.render.StandardLogRegistry
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.betterfoliage.client.texture.LeafInfo
import mods.betterfoliage.client.texture.LeafRegistry
import mods.betterfoliage.client.texture.StandardLeafKey
import mods.betterfoliage.loader.Refs
import mods.octarinecore.client.resource.ModelRenderKey
import mods.octarinecore.client.resource.ModelRenderRegistry
import mods.octarinecore.client.resource.ModelRenderRegistryBase
import mods.octarinecore.getTileEntitySafe
import mods.octarinecore.metaprog.ClassRef
import mods.octarinecore.metaprog.FieldRef
import mods.octarinecore.metaprog.MethodRef
import mods.octarinecore.metaprog.allAvailable
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.block.model.ModelResourceLocation
import net.minecraft.util.ResourceLocation
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.client.model.IModel
import net.minecraftforge.fml.common.Loader
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
import kotlin.collections.Map
import kotlin.collections.component1
import kotlin.collections.component2
import kotlin.collections.emptyMap
import kotlin.collections.find
import kotlin.collections.forEach
import kotlin.collections.get
import kotlin.collections.listOf
import kotlin.collections.mapValues
import kotlin.collections.mutableMapOf
import kotlin.collections.set
@SideOnly(Side.CLIENT)
object ForestryIntegration {
val TextureLeaves = ClassRef("forestry.arboriculture.models.TextureLeaves")
val TeLleafTextures = FieldRef(TextureLeaves, "leafTextures", Refs.Map)
val TeLplain = FieldRef(TextureLeaves, "plain", Refs.ResourceLocation)
val TeLfancy = FieldRef(TextureLeaves, "fancy", Refs.ResourceLocation)
val TeLpollplain = FieldRef(TextureLeaves, "pollinatedPlain", Refs.ResourceLocation)
val TeLpollfancy = FieldRef(TextureLeaves, "pollinatedFancy", Refs.ResourceLocation)
val TileLeaves = ClassRef("forestry.arboriculture.tiles.TileLeaves")
val TiLgetLeaveSprite = MethodRef(TileLeaves, "getLeaveSprite", Refs.ResourceLocation, ClassRef.boolean)
val PropertyWoodType = ClassRef("forestry.arboriculture.blocks.PropertyWoodType")
val IWoodType = ClassRef("forestry.api.arboriculture.IWoodType")
val barkTex = MethodRef(IWoodType, "getBarkTexture", Refs.String)
val heartTex = MethodRef(IWoodType, "getHeartTexture", Refs.String)
val PropertyTreeType = ClassRef("forestry.arboriculture.blocks.PropertyTreeType")
val TreeDefinition = ClassRef("forestry.arboriculture.genetics.TreeDefinition")
val IAlleleTreeSpecies = ClassRef("forestry.api.arboriculture.IAlleleTreeSpecies")
val ILeafSpriteProvider = ClassRef("forestry.api.arboriculture.ILeafSpriteProvider")
val TdSpecies = FieldRef(TreeDefinition, "species", IAlleleTreeSpecies)
val getLeafSpriteProvider = MethodRef(IAlleleTreeSpecies, "getLeafSpriteProvider", ILeafSpriteProvider)
val getSprite = MethodRef(ILeafSpriteProvider, "getSprite", Refs.ResourceLocation, ClassRef.boolean, ClassRef.boolean)
init {
if (Loader.isModLoaded("forestry") && allAvailable(TiLgetLeaveSprite, getLeafSpriteProvider, getSprite)) {
Client.log(Level.INFO, "Forestry support initialized")
LeafRegistry.addRegistry(ForestryLeafRegistry)
LogRegistry.addRegistry(ForestryLogRegistry)
}
}
}
object ForestryLeafRegistry : ModelRenderRegistry<LeafInfo> {
val logger = BetterFoliageMod.logDetail
val textureToKey = mutableMapOf<ResourceLocation, ModelRenderKey<LeafInfo>>()
var textureToValue = emptyMap<ResourceLocation, LeafInfo>()
override fun get(state: IBlockState, world: IBlockAccess, pos: BlockPos): LeafInfo? {
// check variant property (used in decorative leaves)
state.properties.entries.find {
ForestryIntegration.PropertyTreeType.isInstance(it.key) && ForestryIntegration.TreeDefinition.isInstance(it.value)
} ?.let {
val species = ForestryIntegration.TdSpecies.get(it.value)
val spriteProvider = ForestryIntegration.getLeafSpriteProvider.invoke(species!!)
val textureLoc = ForestryIntegration.getSprite.invoke(spriteProvider!!, false, Minecraft.isFancyGraphicsEnabled())
return textureToValue[textureLoc]
}
// extract leaf texture information from TileEntity
val tile = world.getTileEntitySafe(pos) ?: return null
if (!ForestryIntegration.TileLeaves.isInstance(tile)) return null
val textureLoc = ForestryIntegration.TiLgetLeaveSprite.invoke(tile, Minecraft.isFancyGraphicsEnabled()) ?: return null
return textureToValue[textureLoc]
}
@SubscribeEvent
fun handlePreStitch(event: TextureStitchEvent.Pre) {
textureToValue = emptyMap()
val allLeaves = ForestryIntegration.TeLleafTextures.getStatic() as Map<*, *>
allLeaves.entries.forEach {
logger.log(Level.DEBUG, "ForestryLeavesSupport: base leaf type ${it.key.toString()}")
listOf(
ForestryIntegration.TeLplain.get(it.value) as ResourceLocation,
ForestryIntegration.TeLfancy.get(it.value) as ResourceLocation,
ForestryIntegration.TeLpollplain.get(it.value) as ResourceLocation,
ForestryIntegration.TeLpollfancy.get(it.value) as ResourceLocation
).forEach { textureLocation ->
val key = StandardLeafKey(logger, textureLocation.toString()).apply { onPreStitch(event.map) }
textureToKey[textureLocation] = key
}
}
}
@SubscribeEvent(priority = EventPriority.LOW)
fun handlePostStitch(event: TextureStitchEvent.Post) {
textureToValue = textureToKey.mapValues { (_, key) -> key.resolveSprites(event.map) }
textureToKey.clear()
}
}
object ForestryLogRegistry : ModelRenderRegistryBase<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override fun processModel(state: IBlockState, modelLoc: ModelResourceLocation, model: IModel): ModelRenderKey<ColumnTextureInfo>? {
// respect class list to avoid triggering on fences, stairs, etc.
if (!Config.blocks.logClasses.matchesClass(state.block)) return null
// find wood type property
val woodType = state.properties.entries.find {
ForestryIntegration.PropertyWoodType.isInstance(it.key) && ForestryIntegration.IWoodType.isInstance(it.value)
} ?: return null
logger.log(Level.DEBUG, "ForestryLogRegistry: block state $state")
logger.log(Level.DEBUG, "ForestryLogRegistry: variant ${woodType.value}")
// get texture names for wood type
val bark = ForestryIntegration.barkTex.invoke(woodType.value) as String?
val heart = ForestryIntegration.heartTex.invoke(woodType.value) as String?
logger.log(Level.DEBUG, "ForestryLogSupport: textures [heart=$heart, bark=$bark]")
if (bark != null && heart != null) return SimpleColumnInfo.Key(logger, StandardLogRegistry.getAxis(state), listOf(heart, heart, bark))
return null
}
}