Compare commits

72 Commits

Author SHA1 Message Date
octarine-noise
178a014a6b bump version 2021-07-30 15:57:56 +02:00
octarine-noise
0b802663dc fix ignored snowed leaves config 2021-07-26 23:32:02 +02:00
octarine-noise
d2b9326ced mod support: BOP, BYG, Environmental, Desolation 2021-07-26 23:29:58 +02:00
octarine-noise
31eddf682d get leaf particle type from rules 2021-07-26 22:43:42 +02:00
octarine-noise
e689a44687 simpler parser, allow for negated conditions 2021-07-26 22:42:54 +02:00
octarine-noise
b4824b77ae fix leaf block & leaf particle colors 2021-07-26 14:52:26 +02:00
octarine-noise
4c08354d74 Leaf shader wind integration 2021-07-26 12:15:38 +02:00
octarine-noise
0518b01b50 Optifine compatibility for mixin 2021-07-26 12:14:57 +02:00
octarine-noise
563a67f213 fix wrong package name for Refs 2021-07-26 12:13:06 +02:00
octarine-noise
4637e282ce cleaner rule matching implementation based on Either 2021-07-15 00:53:24 +02:00
octarine-noise
8ef84718b5 get tint index directly from model 2021-07-13 20:06:45 +02:00
octarine-noise
1e69081a2f calculate average texture color without atlas 2021-07-13 20:05:15 +02:00
octarine-noise
c418e001b0 change overlay layer to use Maps as storage 2021-07-13 17:07:06 +02:00
octarine-noise
4ce7eda78b fix snowed short grass color 2021-07-13 17:05:57 +02:00
octarine-noise
145e07363c support for Nylium blocks 2021-07-12 21:47:06 +02:00
octarine-noise
54e245bcd4 add rules for crops 2021-07-12 20:49:45 +02:00
octarine-noise
d2485cd323 remove old block config 2021-07-12 20:27:55 +02:00
octarine-noise
257593d231 use new config parser
+BakeWrapperManager no longer singleton
2021-07-12 20:21:26 +02:00
octarine-noise
c8e79c22ff [WIP] Config parser 2021-07-12 19:13:42 +02:00
octarine-noise
29ab544269 Multi-layer rendering support 2021-07-06 00:06:11 +02:00
octarine-noise
78c7b53595 bump version to 2.6.5 2021-06-02 16:41:26 +02:00
octarine-noise
3a04099fc2 fix chinese lang file 2021-05-29 23:47:13 +02:00
octarine-noise
d6038dd072 add PackNameDecorator to avoid NPE
Forge allows pack hiding, but just in case
2021-05-29 23:43:14 +02:00
octarine-noise
4ebb7f2d35 fix blocks with flat lighting 2021-05-29 23:27:20 +02:00
octarine-noise
14a8600552 fix rising soul particle texture 2021-05-29 16:24:05 +02:00
octarine-noise
b3ffb7e4d6 Merge remote-tracking branch 'local/forge-1.15' into forge-1.16
# Conflicts:
#	src/main/kotlin/mods/betterfoliage/BetterFoliageMod.kt
2021-05-22 19:22:10 +02:00
octarine-noise
fc7f2be15c language key fixes 2021-05-22 19:20:34 +02:00
octarine-noise
b7bdd438e4 upgrade to Cloth Config v4 2021-05-22 19:00:54 +02:00
octarine-noise
65c9596a14 Merge remote-tracking branch 'local/forge-1.15' into forge-1.16
# Conflicts:
#	build.gradle.kts
#	src/main/kotlin/mods/betterfoliage/BetterFoliageMod.kt
#	src/main/kotlin/mods/betterfoliage/config/Config.kt
#	src/main/resources/assets/betterfoliage/lang/en_us.lang
2021-05-22 18:38:10 +02:00
octarine-noise
25b8896a25 log config GUI registration 2021-05-22 18:34:18 +02:00
octarine-noise
f1f811219e Merge remote-tracking branch 'local/forge-1.14' into forge-1.15
# Conflicts:
#	build.gradle.kts
#	gradle.properties
#	src/main/kotlin/mods/betterfoliage/BetterFoliageMod.kt
#	src/main/kotlin/mods/betterfoliage/client/Client.kt
#	src/main/kotlin/mods/betterfoliage/client/integration/ForestryIntegration.kt
#	src/main/kotlin/mods/betterfoliage/client/integration/RubberIntegration.kt
#	src/main/kotlin/mods/betterfoliage/client/render/EntityRisingSoulFX.kt
#	src/main/kotlin/mods/betterfoliage/client/render/RenderCactus.kt
#	src/main/kotlin/mods/betterfoliage/client/render/RenderGrass.kt
#	src/main/kotlin/mods/betterfoliage/client/render/RenderLeaves.kt
#	src/main/kotlin/mods/betterfoliage/client/render/RenderLilypad.kt
#	src/main/kotlin/mods/betterfoliage/client/render/RenderLog.kt
#	src/main/kotlin/mods/betterfoliage/client/render/RenderMycelium.kt
#	src/main/kotlin/mods/betterfoliage/client/render/RenderNetherrack.kt
#	src/main/kotlin/mods/betterfoliage/client/render/RenderReeds.kt
#	src/main/kotlin/mods/betterfoliage/client/texture/GrassRegistry.kt
#	src/main/kotlin/mods/betterfoliage/client/texture/LeafParticleRegistry.kt
#	src/main/kotlin/mods/betterfoliage/client/texture/LeafRegistry.kt
#	src/main/kotlin/mods/betterfoliage/client/texture/Utils.kt
#	src/main/kotlin/mods/betterfoliage/config/Config.kt
#	src/main/kotlin/mods/betterfoliage/config/DelegatingConfig.kt
#	src/main/kotlin/mods/betterfoliage/config/MainConfig.kt
#	src/main/kotlin/mods/betterfoliage/resource/discovery/Delegate.kt
#	src/main/kotlin/mods/betterfoliage/resource/generated/CenteringTextureGenerator.kt
#	src/main/kotlin/mods/betterfoliage/resource/generated/GeneratedGrass.kt
#	src/main/kotlin/mods/octarinecore/client/resource/AsyncSpriteProviderManager.kt
#	src/main/kotlin/mods/octarinecore/client/resource/ModelDiscovery.kt
#	src/main/kotlin/mods/octarinecore/client/resource/ResourceGeneration.kt
#	src/main/kotlin/mods/octarinecore/client/resource/ResourceHandler.kt
2021-05-22 18:07:32 +02:00
octarine-noise
57dc83f1af config GUI misc fixes 2021-05-22 17:49:57 +02:00
octarine-noise
180c2bf230 bump version to 2.5.2 2021-05-22 17:29:13 +02:00
octarine-noise
ff89aa7a13 add client-only version tester 2021-05-22 17:27:51 +02:00
octarine-noise
25cea8633c Integrate ClothConfig for Forge 2021-05-22 17:27:28 +02:00
octarine-noise
eeabc1922e translations JSON conversion
+ some cleanup
2021-05-22 17:25:48 +02:00
XiLaiTL
d7e16d603f Add files via upload
(cherry picked from commit ce8afacb019336962848ade302e7fe76c2654ebd)
2021-05-22 16:39:09 +02:00
octarine-noise
b1a08ab500 Merge remote-tracking branch 'local/forge-1.15' into forge-1.16
# Conflicts:
#	gradle.properties
#	src/main/kotlin/mods/betterfoliage/integration/ShadersModIntegration.kt
#	src/main/kotlin/mods/betterfoliage/model/HalfBaked.kt
#	src/main/kotlin/mods/betterfoliage/render/lighting/VanillaAoCalculation.kt
2021-05-16 12:30:07 +02:00
octarine-noise
fae9e9dfa9 adopt AO calculation tweak from Indigo 2021-05-16 12:02:42 +02:00
octarine-noise
512cd786f7 fix diffuse shading being too dark with shaders 2021-05-16 12:01:59 +02:00
octarine-noise
b96a17fdb9 clean up access transformer 2021-05-16 11:49:04 +02:00
octarine-noise
3d78ecce22 fix unbaked block model coords not being zero-centered 2021-05-16 11:48:34 +02:00
octarine-noise
6219e9353d fix crash with Abnormals Core
change random display tick mixin injection type from @Redirect to @Inject
2021-05-14 18:55:10 +02:00
octarine-noise
e3eb222d93 deburr build script 2021-05-14 18:52:22 +02:00
octarine-noise
8f82fefbb7 Port to 1.16.5
Kottle -> KotlinForForge
2021-05-14 14:44:29 +02:00
octarine-noise
8a303a1a29 update Gradle wrapper to 6.8.1
ForgeGradle dependency for FG4 onwards
2021-05-14 14:40:16 +02:00
octarine-noise
a97a575dd5 fix missing Optifine shader wind effects
+minor cleanup
2021-05-14 14:36:48 +02:00
octarine-noise
a5a5d53341 bump version 2021-05-13 21:13:34 +02:00
octarine-noise
4174301ff7 [WIP] finishing touches
+bunch of renames to bring the 2 version closer
2021-05-13 21:11:47 +02:00
octarine-noise
9899816029 [WIP] Cactus, netherrack, round logs work
+ lots more cleanup
+ Optifine x-ray fix
2021-05-13 10:40:18 +02:00
octarine-noise
dbc421c18e [WIP] fix falling leaf color 2021-05-11 16:53:08 +02:00
octarine-noise
a917d5b3db [WIP] Lilypad working
+ shader integration
2021-05-11 16:18:58 +02:00
octarine-noise
835bf45f13 [WIP] Falling leaves working
+ more cleanup
+ fix double-tinted leaves
2021-05-11 15:08:28 +02:00
octarine-noise
7168caded1 [WIP] algae, reeds, mycelium, coral working
+ lots of cleanup, reorganizing
2021-05-07 19:08:00 +02:00
octarine-noise
f44d2a7a50 [WIP] major rewrite, grass and leaves working already 2021-05-06 22:40:32 +02:00
octarine-noise
09ccb83e8b [WIP] start 1.15 port
reorganize packages to match Fabric version
use util classes from Fabric version
2021-05-01 13:52:21 +02:00
octarine-noise
49d4f8aa31 remove some Fabric aliases 2021-04-30 12:28:34 +02:00
octarine-noise
9566ae8341 fix round log x-ray bug 2021-04-29 11:49:31 +02:00
octarine-noise
dac7fa0b42 fix Optifine Shaders integration
use the low-level call on SVertexBuilder to set apparent block ID for the current draw
2021-04-26 17:07:31 +02:00
octarine-noise
c668713051 fix IModelData being swallowed by renderer 2021-04-26 13:39:09 +02:00
octarine-noise
8a82f3772f fix version information in legacy metadata 2021-04-26 13:38:38 +02:00
octarine-noise
3b728cffcd update Forge version 2021-04-26 13:38:12 +02:00
octarine-noise
aa91aed58e fix Mixin annotation processor requirements 2020-01-17 17:34:16 +01:00
octarine-noise
802862f151 [WIP] more fixes and final touch-up 2020-01-17 17:33:32 +01:00
octarine-noise
2252fb3b42 [WIP] Optifine and Shaders fixes 2020-01-06 20:51:51 +01:00
octarine-noise
4efa831296 [WIP] more async texture loading
keep stitch() call in original method body, in case others want to mod it too
2020-01-06 18:15:17 +01:00
octarine-noise
a3d99c3076 [WIP] fix Mixin annotation processing 2020-01-05 16:33:12 +01:00
octarine-noise
c4ee768025 [WIP] async block texture reloading 2020-01-05 16:32:45 +01:00
octarine-noise
b4f18c1e1d switch to Gradle Kotlin DSL 2020-01-03 21:36:46 +01:00
octarine-noise
2a06c18884 [WIP] Roll all rendering parameters into a single context
+ split project into platform-dependent and -independent parts
2020-01-03 21:36:08 +01:00
octarine-noise
2ba99f40e7 Merge branch 'kotlin-1.12' into forge-1.14 2020-01-01 17:15:13 +01:00
octarine-noise
46cbe64328 [WIP] 1.14.4 port 2020-01-01 16:57:47 +01:00
252 changed files with 7368 additions and 6943 deletions

2
.gitignore vendored
View File

@@ -7,3 +7,5 @@ run/
build/
classes/
temp/
logs
src/main/javacc/mods

View File

@@ -1,62 +0,0 @@
apply plugin: "net.minecraftforge.gradle.forge"
apply plugin: 'kotlin'
archivesBaseName = jarName
buildscript {
repositories {
mavenCentral()
maven {
name = "forge"
url = "http://files.minecraftforge.net/maven"
}
}
dependencies {
classpath "net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT"
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
repositories {
mavenCentral()
jcenter()
maven {
name = "shadowfacts"
url = "https://maven.shadowfacts.net/"
}
}
dependencies {
compile "net.shadowfacts:Forgelin:$forgelin_version"
}
minecraft {
version = mc_version + "-" + forge_version
mappings = mcp_mappings
runDir = 'run'
}
processResources {
from(sourceSets.main.resources) { exclude 'mcmod.info' }
from(sourceSets.main.resources) { include 'mcmod.info' expand 'version':version, 'mcversion':minecraft.version }
into "${buildDir}/classes/main"
}
def manifestCfg = {
attributes "FMLCorePlugin": "mods.betterfoliage.loader.BetterFoliageLoader"
attributes "FMLCorePluginContainsFMLMod": "mods.betterfoliage.BetterFoliageMod"
attributes "FMLAT": "BetterFoliage_at.cfg"
}
jar {
manifest manifestCfg
exclude "optifine"
}
task sourcesJar(type: Jar, dependsOn: classes) {
classifier = 'sources'
manifest manifestCfg
from(sourceSets.main.kotlin)
from(sourceSets.main.resources) { exclude 'mcmod.info' }
from(sourceSets.main.resources) { include 'mcmod.info' expand 'version':version, 'mcversion':minecraft.version }
}

73
build.gradle.kts Normal file
View File

@@ -0,0 +1,73 @@
plugins {
kotlin("jvm").version("1.4.20")
id("net.minecraftforge.gradle").version("4.1.12")
id("org.spongepowered.mixin").version("0.7-SNAPSHOT")
id("com.intershop.gradle.javacc").version("4.0.0")
}
repositories {
maven("https://files.minecraftforge.net/maven")
maven("https://repo.spongepowered.org/maven")
maven("https://www.cursemaven.com")
maven("https://thedarkcolour.github.io/KotlinForForge/")
}
dependencies {
"minecraft"("net.minecraftforge:forge:${properties["mcVersion"]}-${properties["forgeVersion"]}")
"implementation"("thedarkcolour:kotlinforforge:1.7.0")
"api"(fg.deobf("curse.maven:clothconfig-348521:3311352"))
}
configurations["annotationProcessor"].extendsFrom(configurations["implementation"])
sourceSets {
get("main").ext["refMap"] = "betterfoliage.refmap.json"
get("main").java.srcDir("src/main/javacc/")
}
minecraft {
mappings(properties["mappingsChannel"] as String, properties["mappingsVersion"] as String)
accessTransformer(file("src/main/resources/META-INF/accesstransformer.cfg"))
runs.create("client") {
workingDirectory(file("run"))
properties["forge.logging.markers"] = "CORE"
properties["forge.logging.console.level"] = "debug"
mods.create("betterfoliage") {
source(sourceSets["main"])
}
}
}
javacc {
configs {
create("blockconfig") {
staticParam = "false"
inputFile = file("src/main/javacc/BlockConfig.jj")
outputDir = file("src/main/javacc/")
packageName = "mods.betterfoliage.config.match.parser"
}
}
}
java {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
kotlin {
target.compilations.configureEach {
kotlinOptions.jvmTarget = "1.8"
kotlinOptions.freeCompilerArgs += listOf("-Xno-param-assertions", "-Xno-call-assertions")
}
}
tasks.getByName<Jar>("jar") {
archiveName = "BetterFoliage-${project.version}-Forge-${properties["mcVersion"]}.jar"
manifest {
from(file("src/main/resources/META-INF/MANIFEST.MF"))
attributes["Implementation-Version"] = project.version
}
exclude("net")
filesMatching("META-INF/mods.toml") { expand(project.properties) }
filesMatching("mcmod.info") { expand(project.properties) }
}

View File

@@ -1,11 +1,14 @@
org.gradle.jvmargs=-Xmx2G
org.gradle.daemon=false
group = com.github.octarine-noise
jarName = BetterFoliage-MC1.12
jarName = BetterFoliage-Forge
version = 2.3.1
version = 2.7.0
mc_version = 1.12.2
forge_version = 14.23.5.2847
mcp_mappings = stable_39
mcVersion = 1.16.5
forgeVersion = 36.1.17
mappingsChannel = official
mappingsVersion = 1.16.5
kotlin_version = 1.3.40
forgelin_version = 1.8.4
#kottleVersion = 1.4.0

Binary file not shown.

View File

@@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-6.8.1-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

53
gradlew vendored
View File

@@ -1,5 +1,21 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
@@ -28,7 +44,7 @@ APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
@@ -66,6 +82,7 @@ esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
@@ -109,10 +126,11 @@ if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
@@ -138,19 +156,19 @@ if $cygwin ; then
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
i=`expr $i + 1`
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
@@ -159,14 +177,9 @@ save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

43
gradlew.bat vendored
View File

@@ -1,3 +1,19 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@@ -13,15 +29,18 @@ if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
@@ -35,7 +54,7 @@ goto fail
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
@@ -45,28 +64,14 @@ echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell

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@@ -1,2 +0,0 @@
rootProject.name = 'BetterFoliage'

13
settings.gradle.kts Normal file
View File

@@ -0,0 +1,13 @@
pluginManagement {
repositories {
maven("https://files.minecraftforge.net/maven")
maven("https://repo.spongepowered.org/maven")
gradlePluginPortal()
}
resolutionStrategy {
eachPlugin {
if (requested.id.let { it.namespace == "net.minecraftforge" && it.name == "gradle"} ) useModule("net.minecraftforge.gradle:ForgeGradle:${requested.version}")
if (requested.id.let { it.namespace == "org.spongepowered" && it.name == "mixin"} ) useModule("org.spongepowered:mixingradle:${requested.version}")
}
}
}

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package mods.betterfoliage;
import org.spongepowered.asm.mixin.Mixins;
import org.spongepowered.asm.mixin.connect.IMixinConnector;
public class MixinConnector implements IMixinConnector {
@Override
public void connect() {
Mixins.addConfiguration("betterfoliage.common.mixins.json");
try {
Class.forName("optifine.OptiFineTransformationService");
Mixins.addConfiguration("betterfoliage.optifine.mixins.json");
} catch (ClassNotFoundException e) {
Mixins.addConfiguration("betterfoliage.vanilla.mixins.json");
}
}
}

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@@ -1,38 +0,0 @@
package mods.betterfoliage.loader;
import net.minecraftforge.fml.relauncher.IFMLLoadingPlugin;
import java.util.Map;
@IFMLLoadingPlugin.TransformerExclusions({
"mods.betterfoliage.loader",
"mods.octarinecore.metaprog",
"kotlin"
})
@IFMLLoadingPlugin.MCVersion("1.12.2")
@IFMLLoadingPlugin.SortingIndex(1400)
public class BetterFoliageLoader implements IFMLLoadingPlugin {
@Override
public String[] getASMTransformerClass() {
return new String[] { "mods.betterfoliage.loader.BetterFoliageTransformer" };
}
@Override
public String getModContainerClass() {
return null;
}
@Override
public String getSetupClass() {
return null;
}
@Override
public void injectData(Map<String, Object> data) {
}
@Override
public String getAccessTransformerClass() {
return null;
}
}

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package mods.betterfoliage.mixin;
import mods.betterfoliage.Hooks;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
/**
* Mixin overriding the {@link VoxelShape} used for the neighbor block in {@link Block}.shouldSideBeRendered().
*
* This way log blocks can be made to not block rendering, without altering any {@link Block} or
* {@link BlockState} properties with potential gameplay ramifications.
*/
@Mixin(Block.class)
public class MixinBlock {
private static final String shouldSideBeRendered = "Lnet/minecraft/block/Block;shouldRenderFace(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/Direction;)Z";
private static final String getVoxelShape = "Lnet/minecraft/block/BlockState;func_215702_a(Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/Direction;)Lnet/minecraft/util/math/shapes/VoxelShape;";
private static final String getFaceOcclusionShape = "Lnet/minecraft/block/BlockState;getFaceOcclusionShape(Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/Direction;)Lnet/minecraft/util/math/shapes/VoxelShape;";
private static final String isOpaqueCube = "Lnet/minecraft/block/Block;isOpaqueCube(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;)Z";
@Redirect(method = shouldSideBeRendered, at = @At(value = "INVOKE", target = getFaceOcclusionShape, ordinal = 1))
private static VoxelShape getVoxelShapeOverride(BlockState state, IBlockReader reader, BlockPos pos, Direction dir) {
return Hooks.getVoxelShapeOverride(state, reader, pos, dir);
}
}

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package mods.betterfoliage.mixin;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import mods.betterfoliage.model.SpecialRenderModel;
import mods.betterfoliage.render.pipeline.RenderCtxVanilla;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.BlockModelRenderer;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockDisplayReader;
import net.minecraftforge.client.model.data.IModelData;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import java.util.Random;
@Mixin(BlockModelRenderer.class)
public class MixinBlockModelRenderer {
private static final String renderModel = "Lnet/minecraft/client/renderer/BlockModelRenderer;renderModel(Lnet/minecraft/world/IBlockDisplayReader;Lnet/minecraft/client/renderer/model/IBakedModel;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lcom/mojang/blaze3d/matrix/MatrixStack;Lcom/mojang/blaze3d/vertex/IVertexBuilder;ZLjava/util/Random;JILnet/minecraftforge/client/model/data/IModelData;)Z";
private static final String renderModelFlat = "Lnet/minecraft/client/renderer/BlockModelRenderer;renderModelFlat(Lnet/minecraft/world/IBlockDisplayReader;Lnet/minecraft/client/renderer/model/IBakedModel;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lcom/mojang/blaze3d/matrix/MatrixStack;Lcom/mojang/blaze3d/vertex/IVertexBuilder;ZLjava/util/Random;JILnet/minecraftforge/client/model/data/IModelData;)Z";
private static final String renderModelSmooth = "Lnet/minecraft/client/renderer/BlockModelRenderer;renderModelSmooth(Lnet/minecraft/world/IBlockDisplayReader;Lnet/minecraft/client/renderer/model/IBakedModel;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lcom/mojang/blaze3d/matrix/MatrixStack;Lcom/mojang/blaze3d/vertex/IVertexBuilder;ZLjava/util/Random;JILnet/minecraftforge/client/model/data/IModelData;)Z";
@Redirect(method = renderModel, at = @At(value = "INVOKE", target = renderModelSmooth), remap = false)
public boolean onRenderModelSmooth(BlockModelRenderer renderer, IBlockDisplayReader world, IBakedModel model, BlockState state, BlockPos pos, MatrixStack matrixStack, IVertexBuilder buffer, boolean checkSides, Random random, long rand, int combinedOverlay, IModelData modelData) {
if (model instanceof SpecialRenderModel)
return RenderCtxVanilla.render(renderer, world, (SpecialRenderModel) model, state, pos, matrixStack, buffer, checkSides, random, rand, combinedOverlay, modelData, true);
else
return renderer.renderModelSmooth(world, model, state, pos, matrixStack, buffer, checkSides, random, rand, combinedOverlay, modelData);
}
@Redirect(method = renderModel, at = @At(value = "INVOKE", target = renderModelFlat), remap = false)
public boolean onRenderModelFlat(BlockModelRenderer renderer, IBlockDisplayReader world, IBakedModel model, BlockState state, BlockPos pos, MatrixStack matrixStack, IVertexBuilder buffer, boolean checkSides, Random random, long rand, int combinedOverlay, IModelData modelData) {
if (model instanceof SpecialRenderModel)
return RenderCtxVanilla.render(renderer, world, (SpecialRenderModel) model, state, pos, matrixStack, buffer, checkSides, random, rand, combinedOverlay, modelData, false);
else
return renderer.renderModelFlat(world, model, state, pos, matrixStack, buffer, checkSides, random, rand, combinedOverlay, modelData);
}
}

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package mods.betterfoliage.mixin;
import mods.betterfoliage.Hooks;
import net.minecraft.block.AbstractBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockReader;
import org.spongepowered.asm.mixin.Debug;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Coerce;
import org.spongepowered.asm.mixin.injection.Redirect;
/**
* Mixin to override the result of {@link BlockState}.getAmbientOcclusionLightValue().
*
* Needed to avoid excessive darkening of Round Logs at the corners, now that they are not full blocks.
*/
@Mixin(AbstractBlock.AbstractBlockState.class)
@SuppressWarnings({"deprecation"})
public class MixinBlockState {
private static final String callFrom = "Lnet/minecraft/block/AbstractBlock$AbstractBlockState;getShadeBrightness(Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;)F";
// why is the INVOKEVIRTUAL target class Block in the bytecode, not AbstractBlock?
private static final String callTo = "Lnet/minecraft/block/Block;getShadeBrightness(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;)F";
@Redirect(method = callFrom, at = @At(value = "INVOKE", target = callTo))
float getAmbientOcclusionValue(Block block, BlockState state, IBlockReader reader, BlockPos pos) {
return Hooks.getAmbientOcclusionLightValueOverride(block.getShadeBrightness(state, reader, pos), state);
}
}

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package mods.betterfoliage.mixin;
import mods.betterfoliage.Hooks;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockReader;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Random;
@Mixin(ClientWorld.class)
public class MixinClientWorld {
private static final String worldAnimateTick = "Lnet/minecraft/client/world/ClientWorld;doAnimateTick(IIIILjava/util/Random;ZLnet/minecraft/util/math/BlockPos$Mutable;)V";
private static final String blockAnimateTick = "Lnet/minecraft/block/Block;animateTick(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Ljava/util/Random;)V";
private static final String worldNotify = "Lnet/minecraft/client/world/ClientWorld;sendBlockUpdated(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Lnet/minecraft/block/BlockState;I)V";
private static final String rendererNotify = "Lnet/minecraft/client/renderer/WorldRenderer;blockChanged(Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Lnet/minecraft/block/BlockState;I)V";
/**
* Inject a callback to call for every random display tick. Used for adding custom particle effects to blocks.
*/
@Inject(method = worldAnimateTick, at = @At(value = "INVOKE", target = blockAnimateTick))
void onAnimateTick(int x, int y, int z, int range, Random random, boolean doBarrier, BlockPos.Mutable pos, CallbackInfo ci) {
Hooks.onRandomDisplayTick((ClientWorld) (Object) this, pos, random);
}
/**
* Inject callback to get notified of client-side blockstate changes.
* Used to invalidate caches in the {@link mods.betterfoliage.chunk.ChunkOverlayManager}
*/
@Redirect(method = worldNotify, at = @At(value = "INVOKE", target = rendererNotify))
void onClientBlockChanged(WorldRenderer renderer, IBlockReader world, BlockPos pos, BlockState oldState, BlockState newState, int flags) {
Hooks.onClientBlockChanged((ClientWorld) world, pos, oldState, newState, flags);
renderer.blockChanged(world, pos, oldState, newState, flags);
}
}

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package mods.betterfoliage.mixin;
import com.mojang.blaze3d.matrix.MatrixStack;
import mods.betterfoliage.model.SpecialRenderModel;
import mods.betterfoliage.render.pipeline.RenderCtxForge;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockDisplayReader;
import net.minecraftforge.client.model.data.IModelData;
import net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer;
import net.minecraftforge.client.model.pipeline.VertexLighterFlat;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import java.util.Random;
@Mixin(ForgeBlockModelRenderer.class)
public class MixinForgeBlockModelRenderer {
private static final String renderModelFlat = "Lnet/minecraftforge/client/model/pipeline/ForgeBlockModelRenderer;renderModelFlat(Lnet/minecraft/world/IBlockDisplayReader;Lnet/minecraft/client/renderer/model/IBakedModel;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lcom/mojang/blaze3d/matrix/MatrixStack;Lcom/mojang/blaze3d/vertex/IVertexBuilder;ZLjava/util/Random;JILnet/minecraftforge/client/model/data/IModelData;)Z";
private static final String renderModelSmooth = "Lnet/minecraftforge/client/model/pipeline/ForgeBlockModelRenderer;renderModelSmooth(Lnet/minecraft/world/IBlockDisplayReader;Lnet/minecraft/client/renderer/model/IBakedModel;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lcom/mojang/blaze3d/matrix/MatrixStack;Lcom/mojang/blaze3d/vertex/IVertexBuilder;ZLjava/util/Random;JILnet/minecraftforge/client/model/data/IModelData;)Z";
private static final String render = "Lnet/minecraftforge/client/model/pipeline/ForgeBlockModelRenderer;render(Lnet/minecraftforge/client/model/pipeline/VertexLighterFlat;Lnet/minecraft/world/IBlockDisplayReader;Lnet/minecraft/client/renderer/model/IBakedModel;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lcom/mojang/blaze3d/matrix/MatrixStack;ZLjava/util/Random;JLnet/minecraftforge/client/model/data/IModelData;)Z";
@Redirect(method = {renderModelFlat, renderModelSmooth}, at = @At(value = "INVOKE", target = render), remap = false)
public boolean render(
VertexLighterFlat lighter,
IBlockDisplayReader world,
IBakedModel model,
BlockState state,
BlockPos pos,
MatrixStack matrixStack,
boolean checkSides,
Random rand,
long seed,
IModelData modelData
) {
if (model instanceof SpecialRenderModel)
return RenderCtxForge.render(lighter, world, (SpecialRenderModel) model, state, pos, matrixStack, checkSides, rand, seed, modelData);
else
return ForgeBlockModelRenderer.render(lighter, world, model, state, pos, matrixStack, checkSides, rand, seed, modelData);
}
}

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package mods.betterfoliage.mixin;
import mods.betterfoliage.render.lighting.ForgeVertexLighter;
import mods.betterfoliage.render.lighting.ForgeVertexLighterAccess;
import net.minecraftforge.client.model.pipeline.VertexLighterFlat;
import org.jetbrains.annotations.NotNull;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(VertexLighterFlat.class)
abstract public class MixinForgeCustomVertexLighting implements ForgeVertexLighter, ForgeVertexLighterAccess {
private static final String processQuad = "Lnet/minecraftforge/client/model/pipeline/VertexLighterFlat;processQuad()V";
private static final String updateLightmap = "Lnet/minecraftforge/client/model/pipeline/VertexLighterFlat;updateLightmap([F[FFFF)V";
private static final String updateColor = "Lnet/minecraftforge/client/model/pipeline/VertexLighterFlat;updateColor([F[FFFFFI)V";
private static final String resetBlockInfo = "Lnet/minecraftforge/client/model/pipeline/VertexLighterFlat;resetBlockInfo()V";
@NotNull
public ForgeVertexLighter vertexLighter = this;
@NotNull
public ForgeVertexLighter getVertexLighter() {
return vertexLighter;
}
public void setVertexLighter(@NotNull ForgeVertexLighter vertexLighter) {
this.vertexLighter = vertexLighter;
}
@Shadow
protected abstract void updateLightmap(float[] normal, float[] lightmap, float x, float y, float z);
@Shadow
protected abstract void updateColor(float[] normal, float[] color, float x, float y, float z, float tint, int multiplier);
@Override
public void updateVertexLightmap(@NotNull float[] normal, @NotNull float[] lightmap, float x, float y, float z) {
updateLightmap(normal, lightmap, x, y, z);
}
@Override
public void updateVertexColor(@NotNull float[] normal, @NotNull float[] color, float x, float y, float z, float tint, int multiplier) {
updateColor(normal, color, x, y, z, tint, multiplier);
}
@Redirect(method = processQuad, at = @At(value = "INVOKE", target = updateColor), remap = false)
void onUpdateColor(VertexLighterFlat self, float[] normal, float[] color, float x, float y, float z, float tint, int multiplier) {
vertexLighter.updateVertexColor(normal, color, x, y, z, tint, multiplier);
}
@Redirect(method = processQuad, at = @At(value = "INVOKE", target = updateLightmap), remap = false)
void onUpdateLightmap(VertexLighterFlat self, float[] normal, float[] lightmap, float x, float y, float z) {
vertexLighter.updateVertexLightmap(normal, lightmap, x, y, z);
}
@Inject(method = resetBlockInfo, at = @At("RETURN"), remap = false)
void onReset(CallbackInfo ci) {
vertexLighter = this;
}
}

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package mods.betterfoliage.mixin;
import mods.betterfoliage.BetterFoliage;
import mods.betterfoliage.BetterFoliageMod;
import mods.betterfoliage.resource.discovery.BakeWrapperManager;
import mods.betterfoliage.resource.discovery.ModelDefinitionsLoadedEvent;
import net.minecraft.client.renderer.model.*;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.profiler.IProfiler;
import net.minecraft.util.ResourceLocation;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.function.Function;
@Mixin(ModelBakery.class)
abstract public class MixinModelBakery {
private static final String processLoading = "Lnet/minecraft/client/renderer/model/ModelBakery;processLoading(Lnet/minecraft/profiler/IProfiler;I)V";
private static final String stitch = "Lnet/minecraft/client/renderer/texture/AtlasTexture;stitch(Lnet/minecraft/resources/IResourceManager;Ljava/util/stream/Stream;Lnet/minecraft/profiler/IProfiler;I)Lnet/minecraft/client/renderer/texture/AtlasTexture$SheetData;";
private static final String profilerSection = "Lnet/minecraft/profiler/IProfiler;popPush(Ljava/lang/String;)V";
private static final String getBakedModel = "Lnet/minecraft/client/renderer/model/ModelBakery;getBakedModel(Lnet/minecraft/util/ResourceLocation;Lnet/minecraft/client/renderer/model/IModelTransform;Ljava/util/function/Function;)Lnet/minecraft/client/renderer/model/IBakedModel;";
private static final String bakeModel = "Lnet/minecraft/client/renderer/model/IUnbakedModel;bake(Lnet/minecraft/client/renderer/model/ModelBakery;Ljava/util/function/Function;Lnet/minecraft/client/renderer/model/IModelTransform;Lnet/minecraft/util/ResourceLocation;)Lnet/minecraft/client/renderer/model/IBakedModel;";
@Inject(method = processLoading, at = @At(value = "INVOKE", target = profilerSection, ordinal = 4))
void onBeforeTextures(IProfiler profiler, int maxMipmapLevel, CallbackInfo ci) {
profiler.popPush("betterfoliage");
BetterFoliageMod.INSTANCE.getBus().post(new ModelDefinitionsLoadedEvent(ModelBakery.class.cast(this)));
}
@Redirect(method = getBakedModel, at = @At(value = "INVOKE", target = bakeModel))
IBakedModel onBakeModel(
IUnbakedModel unbaked,
ModelBakery bakery,
Function<RenderMaterial, TextureAtlasSprite> spriteGetter,
IModelTransform transform,
ResourceLocation locationIn
) {
return BetterFoliage.INSTANCE.getModelManager().onBake(unbaked, bakery, spriteGetter, transform, locationIn);
}
}

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package mods.betterfoliage.mixin;
import mods.betterfoliage.Hooks;
import net.minecraft.block.BlockState;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Pseudo;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Coerce;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Pseudo
@Mixin(targets = "net.optifine.util.BlockUtils")
public class MixinOptifineBlockUtils {
private static final String shouldSideBeRendered = "shouldSideBeRendered(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/Direction;Lnet/optifine/render/RenderEnv;)Z";
private static final String shouldSideBeRenderedCached = "shouldSideBeRenderedCached(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/Direction;Lnet/optifine/render/RenderEnv;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;)Z";
private static final String getFaceOcclusionShape = "Lnet/minecraft/block/BlockState;getFaceOcclusionShape(Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/Direction;)Lnet/minecraft/util/math/shapes/VoxelShape;";
@SuppressWarnings("UnresolvedMixinReference")
@Redirect(method = shouldSideBeRenderedCached, at = @At(value = "INVOKE", target = getFaceOcclusionShape, ordinal = 1))
private static VoxelShape getVoxelShapeOverride(BlockState state, IBlockReader reader, BlockPos pos, Direction dir) {
return Hooks.getVoxelShapeOverride(state, reader, pos, dir);
}
@SuppressWarnings("UnresolvedMixinReference")
@Inject(method = shouldSideBeRendered, at = @At(value = "HEAD"), cancellable = true)
private static void shouldForceSideRender(BlockState state, IBlockReader reader, BlockPos pos, Direction face, @Coerce Object renderEnv, CallbackInfoReturnable<Boolean> cir) {
if (Hooks.shouldForceSideRenderOF(state, reader, pos, face)) {
cir.setReturnValue(true);
}
}
}

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package mods.betterfoliage.mixin;
import com.mojang.blaze3d.matrix.MatrixStack;
import mods.betterfoliage.render.pipeline.RenderCtxBase;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.RegionRenderCacheBuilder;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.chunk.ChunkRenderDispatcher;
import net.minecraft.client.renderer.chunk.VisGraph;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockDisplayReader;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Coerce;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
import java.util.Iterator;
import java.util.Random;
import java.util.Set;
@Mixin(targets = "net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$ChunkRender$RebuildTask")
public class MixinOptifineChunkRendererDispatcher {
private static final String compile = "Lnet/minecraft/client/renderer/chunk/ChunkRenderDispatcher$ChunkRender$RebuildTask;compile(FFFLnet/minecraft/client/renderer/chunk/ChunkRenderDispatcher$CompiledChunk;Lnet/minecraft/client/renderer/RegionRenderCacheBuilder;)Ljava/util/Set;";
private static final String getBlockStateMcp = "Lnet/optifine/override/ChunkCacheOF;getBlockState(Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/block/BlockState;";
private static final String getBlockStateSrg = "Lnet/optifine/override/ChunkCacheOF;func_180495_p(Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/block/BlockState;";
@Inject(method = compile, locals = LocalCapture.CAPTURE_FAILHARD, require = 1, at = {
@At(value = "INVOKE", target = getBlockStateMcp),
@At(value = "INVOKE", target = getBlockStateSrg),
})
void onStartBlockRender(
float xIn, float yIn, float zIn,
ChunkRenderDispatcher.CompiledChunk compiledChunkIn, RegionRenderCacheBuilder builderIn,
CallbackInfoReturnable<Set> cir,
int i, BlockPos blockpos, BlockPos blockpos1, VisGraph visgraph, Set set, MatrixStack matrixstack,
@Coerce IBlockDisplayReader chunkrendercache, RenderType[] singleLayer,
boolean shaders, boolean shadersMidBlock, Random random,
BlockRendererDispatcher blockrendererdispatcher, Iterator var18,
@Coerce BlockPos blockpos2
) {
RenderCtxBase.reset(chunkrendercache, blockrendererdispatcher, blockpos2, random);
}
// @Inject(method = compile, locals = LocalCapture.PRINT, require = 1, at = {
// @At(value = "INVOKE", target = getBlockStateMcp),
// @At(value = "INVOKE", target = getBlockStateSrg),
// })
// void printLocals(
// float p_228940_1_, float p_228940_2_, float p_228940_3_,
// ChunkRenderDispatcher.CompiledChunk p_228940_4_, RegionRenderCacheBuilder p_228940_5_,
// CallbackInfoReturnable<BlockState> ci) {
// }
}

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@@ -0,0 +1,46 @@
package mods.betterfoliage.mixin;
import com.mojang.blaze3d.matrix.MatrixStack;
import mods.betterfoliage.render.pipeline.RenderCtxBase;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.RegionRenderCacheBuilder;
import net.minecraft.client.renderer.chunk.ChunkRenderCache;
import net.minecraft.client.renderer.chunk.ChunkRenderDispatcher;
import net.minecraft.client.renderer.chunk.VisGraph;
import net.minecraft.util.math.BlockPos;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
import java.util.Iterator;
import java.util.Random;
import java.util.Set;
@Mixin(targets = "net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$ChunkRender$RebuildTask")
public class MixinVanillaChunkRendererDispatcher {
private static final String compile = "Lnet/minecraft/client/renderer/chunk/ChunkRenderDispatcher$ChunkRender$RebuildTask;compile(FFFLnet/minecraft/client/renderer/chunk/ChunkRenderDispatcher$CompiledChunk;Lnet/minecraft/client/renderer/RegionRenderCacheBuilder;)Ljava/util/Set;";
private static final String getBlockState = "Lnet/minecraft/client/renderer/chunk/ChunkRenderCache;getBlockState(Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/block/BlockState;";
@Inject(method = compile, at = @At(value = "INVOKE", target = getBlockState), locals = LocalCapture.CAPTURE_FAILHARD)
void onStartBlockRender(
float p_228940_1_, float p_228940_2_, float p_228940_3_,
ChunkRenderDispatcher.CompiledChunk p_228940_4_, RegionRenderCacheBuilder p_228940_5_,
CallbackInfoReturnable ci,
int i, BlockPos blockpos, BlockPos blockpos1, VisGraph visgraph, Set set,
ChunkRenderCache chunkrendercache, MatrixStack matrixstack,
Random random,
BlockRendererDispatcher blockrendererdispatcher, Iterator var15,
BlockPos blockpos2) {
RenderCtxBase.reset(chunkrendercache, blockrendererdispatcher, blockpos2, random);
}
// @Inject(method = compile, at = @At(value = "INVOKE", target = getBlockState), locals = LocalCapture.PRINT)
// void printLocals(
// float p_228940_1_, float p_228940_2_, float p_228940_3_,
// ChunkRenderDispatcher.CompiledChunk p_228940_4_, RegionRenderCacheBuilder p_228940_5_,
// CallbackInfoReturnable ci) {
// }
}

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@@ -1,65 +0,0 @@
package optifine;
import net.minecraft.launchwrapper.IClassTransformer;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.net.URL;
import java.net.URLClassLoader;
import java.util.Arrays;
import java.util.Optional;
import java.util.stream.Stream;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
public class OptifineTransformerDevWrapper implements IClassTransformer {
public static String OPTIFINE_CLASSNAME = "optifine/OptiFineClassTransformer.class";
private ZipFile ofZip = null;
public OptifineTransformerDevWrapper() {
Stream<URL> loaderSources = Arrays.stream(((URLClassLoader) getClass().getClassLoader()).getURLs());
Optional<URL> optifineURL = loaderSources.filter(this::isOptifineJar).findFirst();
optifineURL.ifPresent(url -> ofZip = getZip(url));
}
private ZipFile getZip(URL url) {
try {
return new ZipFile(new File(url.toURI()));
} catch (Exception e) {
return null;
}
}
private boolean isOptifineJar(URL url) {
ZipFile zip = getZip(url);
return zip != null && zip.getEntry(OPTIFINE_CLASSNAME) != null;
}
@Override
public byte[] transform(String name, String transformedName, byte[] basicClass) {
if (ofZip == null) return basicClass;
ZipEntry replacement = ofZip.getEntry(name.replace(".", "/") + ".class");
if (replacement == null) return basicClass;
try {
return readAll(ofZip.getInputStream(replacement));
} catch (IOException e) {
return basicClass;
}
}
private byte[] readAll(InputStream is) throws IOException {
byte[] buf = new byte[4096];
ByteArrayOutputStream bos = new ByteArrayOutputStream();
int len;
do {
len = is.read(buf, 0, 4096);
if (len > 0) bos.write(buf, 0, len);
} while (len > -1);
is.close();
return bos.toByteArray();
}
}

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@@ -1,28 +0,0 @@
package optifine;
import net.minecraft.launchwrapper.ITweaker;
import net.minecraft.launchwrapper.LaunchClassLoader;
import java.io.File;
import java.util.List;
public class OptifineTweakerDevWrapper implements ITweaker {
@Override
public void acceptOptions(List<String> args, File gameDir, File assetsDir, String profile) {
}
@Override
public void injectIntoClassLoader(LaunchClassLoader classLoader) {
classLoader.registerTransformer("optifine.OptifineTransformerDevWrapper");
}
@Override
public String getLaunchTarget() {
return "net.minecraft.client.main.Main";
}
@Override
public String[] getLaunchArguments() {
return new String[0];
}
}

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PARSER_BEGIN(BlockConfigParser)
package mods.betterfoliage.config.match.parser;
import java.util.List;
import java.util.LinkedList;
import mods.betterfoliage.config.match.*;
public class BlockConfigParser {
public String configFile;
ConfigSource getSource(Token t) {
return new ConfigSource(configFile, t.beginLine, t.beginColumn);
}
}
PARSER_END(BlockConfigParser)
// Whitespace definition
SKIP : { " " | "\n" | "\t" | "\r" }
// Single-line comment
SPECIAL_TOKEN : { <lineComment: "//" (~["\n","\r"])* ("\n"|"\r"|"\r\n")> }
// Lexical state for string literal in quotes
SPECIAL_TOKEN : { < quoteStart : "\"" > : withinQuotes }
<withinQuotes> SPECIAL_TOKEN : { < quoteEnd : "\"" > : DEFAULT }
<withinQuotes> TOKEN : { < stringLiteral : (["a"-"z"] | ["0"-"9"] | "/" | "." | "_" | "-" | ":" )* > }
// Symbol tokens
TOKEN : {
< parenStart : "(" > |
< parenEnd : ")" > |
< dot : "." > |
< comma : "," > |
< exclamation : "!" >
}
List<Node.MatchAll> matchFile() : {
Token t; Node n; List<Node.MatchAll> rules = new LinkedList<Node.MatchAll>();
} {
(
t = "match"
{ List<Node> nodes = new LinkedList<Node>(); }
(n = match() { nodes.add(n); })*
"end"
{ rules.add(new Node.MatchAll(getSource(t), nodes)); }
)*
{ return rules; }
}
Node match() : {
Token t; Token t2; MatchMethod mm; List<Node.Value> values; Node.Value v; Node n;
} {
<exclamation> n = match() { return new Node.Negate(n); }
|
t = "block.class." mm = matchMethod() <parenStart> values = matchValueList() <parenEnd>
{ return new Node.MatchValueList(Node.MatchSource.BLOCK_CLASS, mm, getSource(t), values); }
|
t = "block.name." mm = matchMethod() <parenStart> values = matchValueList() <parenEnd>
{ return new Node.MatchValueList(Node.MatchSource.BLOCK_NAME, mm, getSource(t), values); }
|
t = "model." mm = matchMethod() <parenStart> values = matchValueList() <parenEnd>
{ return new Node.MatchValueList(Node.MatchSource.MODEL_LOCATION, mm, getSource(t), values); }
|
t = "isParam" <parenStart> t2 = <stringLiteral> <comma> values = matchValueList() <parenEnd>
{ return new Node.MatchParam(t2.image, values, getSource(t)); }
|
t = "setParam" <parenStart> t2 = <stringLiteral> <comma> v = matchValue() <parenEnd>
{ return new Node.SetParam(t2.image, v, getSource(t)); }
}
MatchMethod matchMethod() : {} {
"matches" { return MatchMethod.EXACT_MATCH; } |
"extends" { return MatchMethod.EXTENDS; } |
"contains" { return MatchMethod.CONTAINS; }
}
List<Node.Value> matchValueList() : {
List<Node.Value> values = new LinkedList<Node.Value>();
Node.Value v;
} {
v = matchValue() { values.add(v); }
(<comma> v = matchValue() { values.add(v); } )*
{ return values; }
}
Node.Value matchValue() : {
Token t;
} {
t = <stringLiteral>
{ return new Node.Value.Literal(getSource(t), t.image); }
|
"classOf" <parenStart> t = <stringLiteral> <parenEnd>
{ return new Node.Value.ClassOf(getSource(t), t.image); }
|
"model.texture" <parenStart> t = <stringLiteral> <parenEnd>
{ return new Node.Value.Texture(getSource(t), t.image); }
|
"model.tint" <parenStart> t = <stringLiteral> <parenEnd>
{ return new Node.Value.Tint(getSource(t), t.image); }
}

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package mods.betterfoliage
import mods.betterfoliage.chunk.ChunkOverlayManager
import mods.betterfoliage.config.BlockConfig
import mods.betterfoliage.integration.OptifineCustomColors
import mods.betterfoliage.integration.ShadersModIntegration
import mods.betterfoliage.render.block.vanilla.RoundLogOverlayLayer
import mods.betterfoliage.render.block.vanilla.StandardCactusDiscovery
import mods.betterfoliage.render.block.vanilla.StandardCactusModel
import mods.betterfoliage.render.block.vanilla.StandardDirtDiscovery
import mods.betterfoliage.render.block.vanilla.StandardDirtModel
import mods.betterfoliage.render.block.vanilla.StandardGrassDiscovery
import mods.betterfoliage.render.block.vanilla.StandardGrassModel
import mods.betterfoliage.render.block.vanilla.StandardLeafDiscovery
import mods.betterfoliage.render.block.vanilla.StandardLeafModel
import mods.betterfoliage.render.block.vanilla.StandardLilypadDiscovery
import mods.betterfoliage.render.block.vanilla.StandardLilypadModel
import mods.betterfoliage.render.block.vanilla.StandardMyceliumDiscovery
import mods.betterfoliage.render.block.vanilla.StandardMyceliumModel
import mods.betterfoliage.render.block.vanilla.StandardNetherrackDiscovery
import mods.betterfoliage.render.block.vanilla.StandardNetherrackModel
import mods.betterfoliage.render.block.vanilla.StandardRoundLogDiscovery
import mods.betterfoliage.render.block.vanilla.StandardRoundLogModel
import mods.betterfoliage.render.block.vanilla.StandardSandDiscovery
import mods.betterfoliage.render.block.vanilla.StandardSandModel
import mods.betterfoliage.render.lighting.AoSideHelper
import mods.betterfoliage.render.particle.LeafParticleRegistry
import mods.betterfoliage.render.particle.LeafWindTracker
import mods.betterfoliage.render.particle.RisingSoulParticle
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.BlockTypeCache
import mods.betterfoliage.resource.discovery.RuleBasedDiscovery
import mods.betterfoliage.resource.generated.GeneratedTexturePack
import mods.betterfoliage.util.resourceManager
import net.minecraft.block.BlockState
/**
* Object responsible for initializing (and holding a reference to) all the infrastructure of the mod
* except for the call hooks.
*/
object BetterFoliage {
/** Resource pack holding generated assets */
val generatedPack = GeneratedTexturePack("bf_gen", "Better Foliage generated assets")
/** List of recognized [BlockState]s */
var blockTypes = BlockTypeCache()
val blockConfig = BlockConfig()
val standardModelSupport = RuleBasedDiscovery().apply {
discoverers["cactus"] = StandardCactusDiscovery
discoverers["dirt"] = StandardDirtDiscovery
discoverers["grass"] = StandardGrassDiscovery
discoverers["leaf"] = StandardLeafDiscovery
discoverers["lilypad"] = StandardLilypadDiscovery
discoverers["mycelium"] = StandardMyceliumDiscovery
discoverers["netherrack"] = StandardNetherrackDiscovery
discoverers["round-log"] = StandardRoundLogDiscovery
discoverers["sand"] = StandardSandDiscovery
}
val modelManager = BakeWrapperManager().apply {
discoverers.add(standardModelSupport)
}
fun init() {
// discoverers
BetterFoliageMod.bus.register(modelManager)
BetterFoliageMod.bus.register(LeafParticleRegistry)
resourceManager.registerReloadListener(LeafParticleRegistry)
ChunkOverlayManager.layers.add(RoundLogOverlayLayer)
listOf(
StandardLeafDiscovery,
StandardSandDiscovery,
StandardRoundLogDiscovery,
).forEach {
}
// init singletons
val singletons = listOf(
AoSideHelper,
ChunkOverlayManager,
LeafWindTracker
)
val modelSingletons = listOf(
StandardLeafModel.Companion,
StandardGrassModel.Companion,
StandardDirtModel.Companion,
StandardMyceliumModel.Companion,
StandardSandModel.Companion,
StandardLilypadModel.Companion,
StandardCactusModel.Companion,
StandardNetherrackModel.Companion,
StandardRoundLogModel.Companion,
RisingSoulParticle.Companion
)
// init mod integrations
val integrations = listOf(
ShadersModIntegration,
OptifineCustomColors
)
}
}

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@@ -1,78 +1,76 @@
package mods.betterfoliage
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.isAfterPostInit
import net.minecraftforge.common.config.Configuration
import net.minecraftforge.fml.common.FMLCommonHandler
import mods.betterfoliage.config.MainConfig
import mods.betterfoliage.config.clothGuiRoot
import mods.betterfoliage.config.forgeSpecRoot
import mods.betterfoliage.util.tryDefault
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.screen.Screen
import net.minecraft.util.ResourceLocation
import net.minecraftforge.fml.ExtensionPoint.CONFIGGUIFACTORY
import net.minecraftforge.fml.ExtensionPoint.DISPLAYTEST
import net.minecraftforge.fml.ModLoadingContext
import net.minecraftforge.fml.common.Mod
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent
import net.minecraftforge.fml.common.network.NetworkCheckHandler
import net.minecraftforge.fml.relauncher.Side
import org.apache.logging.log4j.Level.DEBUG
import org.apache.logging.log4j.Level.INFO
import org.apache.logging.log4j.Logger
import net.minecraftforge.fml.config.ModConfig
import org.apache.commons.lang3.tuple.Pair
import org.apache.logging.log4j.Level
import org.apache.logging.log4j.LogManager
import org.apache.logging.log4j.simple.SimpleLogger
import org.apache.logging.log4j.util.PropertiesUtil
import thedarkcolour.kotlinforforge.forge.MOD_BUS
import java.io.File
import java.io.PrintStream
import java.util.*
import java.util.Properties
import java.util.function.BiFunction
import java.util.function.BiPredicate
import java.util.function.Supplier
@Mod(
modid = BetterFoliageMod.MOD_ID,
name = BetterFoliageMod.MOD_NAME,
acceptedMinecraftVersions = BetterFoliageMod.MC_VERSIONS,
guiFactory = BetterFoliageMod.GUI_FACTORY,
dependencies = "after:forgelin",
modLanguageAdapter = "net.shadowfacts.forgelin.KotlinAdapter",
clientSideOnly = true
)
@Mod(BetterFoliageMod.MOD_ID)
object BetterFoliageMod {
const val MOD_ID = "betterfoliage"
const val MOD_NAME = "Better Foliage"
const val DOMAIN = "betterfoliage"
const val LEGACY_DOMAIN = "bettergrassandleaves"
const val MC_VERSIONS = "[1.12]"
const val GUI_FACTORY = "mods.betterfoliage.client.gui.ConfigGuiFactory"
lateinit var log: Logger
lateinit var logDetail: Logger
val bus = MOD_BUS
val config = MainConfig()
var config: Configuration? = null
init {
// inject pack into default list at construction time to get domains enumerated
// there's no 2nd resource reload pass anymore
Client.generatorPack.inject()
}
@Mod.EventHandler
fun preInit(event: FMLPreInitializationEvent) {
log = event.modLog
val logDetailFile = File(event.modConfigurationDirectory.parentFile, "logs/betterfoliage.log").apply {
val detailLogStream = PrintStream(File("logs/betterfoliage.log").apply {
parentFile.mkdirs()
if (!exists()) createNewFile()
}
logDetail = SimpleLogger(
"BetterFoliage",
DEBUG,
false, false, true, false,
"yyyy-MM-dd HH:mm:ss",
null,
PropertiesUtil(Properties()),
PrintStream(logDetailFile)
})
fun logger(obj: Any) = LogManager.getLogger(obj)
fun detailLogger(obj: Any) = SimpleLogger(
obj::class.java.simpleName, Level.DEBUG, false, true, true, false, "yyyy-MM-dd HH:mm:ss", null, PropertiesUtil(Properties()), detailLogStream
)
config = Configuration(event.suggestedConfigurationFile, null, true)
Config.attach(config!!)
Client.init()
Client.log(INFO, "BetterFoliage initialized")
isAfterPostInit = true
init {
val ctx = ModLoadingContext.get()
val configSpec = config.forgeSpecRoot()
ctx.registerConfig(ModConfig.Type.CLIENT, configSpec)
// Add config GUI extension if Cloth Config is available
val clothLoaded = tryDefault(false) { Class.forName("me.shedaniel.clothconfig2.forge.api.ConfigBuilder"); true }
if (clothLoaded) {
logger(this).log(Level.INFO, "Cloth Config found, registering GUI")
ctx.registerExtensionPoint(CONFIGGUIFACTORY) { BiFunction<Minecraft, Screen, Screen> { client, parent ->
config.clothGuiRoot(
parentScreen = parent,
prefix = listOf(MOD_ID),
background = ResourceLocation("minecraft:textures/block/spruce_log.png"),
saveAction = { configSpec.save() }
)
} }
}
/** Mod is cosmetic only, always allow connection. */
@NetworkCheckHandler
fun checkVersion(mods: Map<String, String>, side: Side) = true
// Accept-all version tester (we are client-only)
ctx.registerExtensionPoint(DISPLAYTEST) {
Pair.of(
Supplier { "Honk if you see this!" },
BiPredicate<String, Boolean> { _, _ -> true }
)
}
Minecraft.getInstance().resourcePackRepository.addPackFinder(BetterFoliage.generatedPack.finder)
BetterFoliage.init()
}
}

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package mods.betterfoliage
import mods.betterfoliage.util.ClassRef
import mods.betterfoliage.util.ClassRef.Companion.float
import mods.betterfoliage.util.ClassRef.Companion.void
import mods.betterfoliage.util.FieldRef
import mods.betterfoliage.util.MethodRef
import net.minecraft.block.Block
import net.minecraft.block.BlockState
import net.minecraft.client.renderer.BlockModelRenderer
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.client.renderer.RenderType
import net.minecraft.client.renderer.chunk.ChunkRenderCache
import net.minecraft.client.renderer.model.BakedQuad
import net.minecraft.client.renderer.model.IUnbakedModel
import net.minecraft.client.renderer.model.ModelBakery
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.ResourceLocation
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockDisplayReader
import net.minecraft.world.IBlockReader
import net.minecraftforge.client.model.pipeline.BlockInfo
import net.minecraftforge.client.model.pipeline.VertexLighterFlat
import net.minecraftforge.registries.IRegistryDelegate
import java.util.Random
import java.util.function.Predicate
typealias Sprite = TextureAtlasSprite
// Java
val String = ClassRef<String>("java.lang.String")
val List = ClassRef<List<*>>("java.util.List")
val Random = ClassRef<Random>("java.util.Random")
fun <K, V> mapRef() = ClassRef<Map<K, V>>("java.util.Map")
fun <K, V> mapRefMutable() = ClassRef<MutableMap<K, V>>("java.util.Map")
// Minecraft
val IBlockReader = ClassRef<IBlockReader>("net.minecraft.world.IBlockReader")
val ILightReader = ClassRef<IBlockDisplayReader>("net.minecraft.world.IBlockDisplayReader")
val BlockState = ClassRef<BlockState>("net.minecraft.block.BlockState")
val BlockPos = ClassRef<BlockPos>("net.minecraft.util.math.BlockPos")
val Block = ClassRef<Block>("net.minecraft.block.Block")
val TextureAtlasSprite = ClassRef<TextureAtlasSprite>("net.minecraft.client.renderer.texture.TextureAtlasSprite")
val BufferBuilder = ClassRef<BufferBuilder>("net.minecraft.client.renderer.BufferBuilder")
val BufferBuilder_setSprite = MethodRef(BufferBuilder, "setSprite", void, TextureAtlasSprite)
val BufferBuilder_sVertexBuilder = FieldRef(BufferBuilder, "sVertexBuilder", SVertexBuilder)
val BlockRendererDispatcher = ClassRef<BlockRendererDispatcher>("net.minecraft.client.renderer.BlockRendererDispatcher")
val ChunkRenderCache = ClassRef<ChunkRenderCache>("net.minecraft.client.renderer.chunk.ChunkRenderCache")
val ResourceLocation = ClassRef<ResourceLocation>("net.minecraft.util.ResourceLocation")
val BakedQuad = ClassRef<BakedQuad>("net.minecraft.client.renderer.model.BakedQuad")
val BlockModelRenderer = ClassRef<BlockModelRenderer>("net.minecraft.client.renderer.BlockModelRenderer")
val VertexLighterFlat = ClassRef<VertexLighterFlat>("net.minecraftforge.client.model.pipeline.VertexLighterFlat")
val BlockInfo = ClassRef<BlockInfo>("net.minecraftforge.client.model.pipeline.BlockInfo")
val VertexLighterFlat_blockInfo = FieldRef(VertexLighterFlat, "blockInfo", BlockInfo)
val BlockInfo_shx = FieldRef(BlockInfo, "shx", float)
val BlockInfo_shy = FieldRef(BlockInfo, "shy", float)
val BlockInfo_shz = FieldRef(BlockInfo, "shz", float)
object ModelBakery : ClassRef<ModelBakery>("net.minecraft.client.renderer.model.ModelBakery") {
val unbakedModels = FieldRef(this, "unbakedModels", mapRefMutable<ResourceLocation, IUnbakedModel>())
val topUnbakedModels = FieldRef(this, "topUnbakedModels", mapRefMutable<ResourceLocation, IUnbakedModel>())
}
object RenderTypeLookup : ClassRef<RenderTypeLookup>("net.minecraft.client.renderer.RenderTypeLookup") {
val blockRenderChecks = FieldRef(this, "blockRenderChecks", mapRefMutable<IRegistryDelegate<Block>, Predicate<RenderType>>())
}
// Optifine
val OptifineClassTransformer = ClassRef<Any>("optifine.OptiFineClassTransformer")
val BlockPosM = ClassRef<Any>("net.optifine.BlockPosM")
object ChunkCacheOF : ClassRef<Any>("net.optifine.override.ChunkCacheOF") {
val chunkCache = FieldRef(this, "chunkCache", ChunkRenderCache)
}
object RenderEnv : ClassRef<Any>("net.optifine.render.RenderEnv") {
val reset = MethodRef(this, "reset", void, BlockState, BlockPos)
}
// Optifine custom colors
val IColorizer = ClassRef<Any>("net.optifine.CustomColors\$IColorizer")
object CustomColors : ClassRef<Any>("net.optifine.CustomColors") {
val getColorMultiplier = MethodRef(this, "getColorMultiplier", int, BakedQuad, BlockState, ILightReader, BlockPos, RenderEnv)
}
// Optifine shaders
object Shaders : ClassRef<Any>("net.optifine.shaders.Shaders") {
val shaderPackLoaded = FieldRef(this, "shaderPackLoaded", boolean)
val blockLightLevel05 = FieldRef(this, "blockLightLevel05", float)
val blockLightLevel06 = FieldRef(this, "blockLightLevel06", float)
val blockLightLevel08 = FieldRef(this, "blockLightLevel08", float)
}
object SVertexBuilder : ClassRef<Any>("net.optifine.shaders.SVertexBuilder") {
val pushState = MethodRef(this, "pushEntity", void, long)
val popState = MethodRef(this, "popEntity", void)
}
object BlockAliases : ClassRef<Any>("net.optifine.shaders.BlockAliases") {
val getAliasBlockId = MethodRef(this, "getAliasBlockId", int, BlockState)
}

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package mods.betterfoliage
import net.minecraft.client.renderer.model.ModelBakery
import net.minecraft.client.renderer.texture.AtlasTexture
import net.minecraft.resources.IResourceManager
import net.minecraft.util.ResourceLocation
import net.minecraftforge.eventbus.api.Event

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@file:JvmName("Hooks")
package mods.betterfoliage
import mods.betterfoliage.chunk.ChunkOverlayManager
import mods.betterfoliage.config.Config
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.WeightedModelWrapper
import mods.betterfoliage.render.block.vanilla.RoundLogKey
import mods.betterfoliage.render.particle.FallingLeafParticle
import mods.betterfoliage.render.particle.LeafBlockModel
import mods.betterfoliage.render.particle.RisingSoulParticle
import net.minecraft.block.Block
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.client.Minecraft
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.Direction
import net.minecraft.util.Direction.DOWN
import net.minecraft.util.Direction.UP
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.shapes.VoxelShape
import net.minecraft.util.math.shapes.VoxelShapes
import net.minecraft.world.IBlockDisplayReader
import net.minecraft.world.IBlockReader
import net.minecraft.world.World
import java.util.Random
fun getAmbientOcclusionLightValueOverride(original: Float, state: BlockState): Float {
if (Config.enabled && Config.roundLogs.enabled && BetterFoliage.blockTypes.hasTyped<RoundLogKey>(state))
return Config.roundLogs.dimming.toFloat()
return original
}
fun onClientBlockChanged(worldClient: ClientWorld, pos: BlockPos, oldState: BlockState, newState: BlockState, flags: Int) {
ChunkOverlayManager.onBlockChange(worldClient, pos)
}
fun onRandomDisplayTick(world: ClientWorld, pos: BlockPos, random: Random) {
val state = world.getBlockState(pos)
if (Config.enabled &&
Config.risingSoul.enabled &&
state.block == Blocks.SOUL_SAND &&
world.getBlockState(pos.relative(UP)).isAir &&
Math.random() < Config.risingSoul.chance) {
RisingSoulParticle(world, pos).addIfValid()
}
if (Config.enabled &&
Config.fallingLeaves.enabled &&
random.nextDouble() < Config.fallingLeaves.chance &&
world.getBlockState(pos.relative(DOWN)).isAir
) {
(getActualRenderModel(world, pos, state, random) as? LeafBlockModel)?.let { leafModel ->
val blockColor = Minecraft.getInstance().blockColors.getColor(state, world, pos, 0)
FallingLeafParticle(world, pos, leafModel.key, blockColor, random).addIfValid()
}
}
}
fun getVoxelShapeOverride(state: BlockState, reader: IBlockReader, pos: BlockPos, dir: Direction): VoxelShape {
if (Config.enabled && Config.roundLogs.enabled && BetterFoliage.blockTypes.hasTyped<RoundLogKey>(state))
return VoxelShapes.empty()
return state.getFaceOcclusionShape(reader, pos, dir)
}
fun shouldForceSideRenderOF(state: BlockState, world: IBlockReader, pos: BlockPos, face: Direction) =
world.getBlockState(pos.relative(face)).let { neighbor -> BetterFoliage.blockTypes.hasTyped<RoundLogKey>(neighbor) }
fun getActualRenderModel(world: IBlockDisplayReader, pos: BlockPos, state: BlockState, random: Random): SpecialRenderModel? {
val model = Minecraft.getInstance().blockRenderer.blockModelShaper.getBlockModel(state) as? SpecialRenderModel
?: return null
if (model is WeightedModelWrapper) {
random.setSeed(state.getSeed(pos))
return model.getModel(random).model
}
return model
}

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package mods.betterfoliage.chunk
import mods.betterfoliage.util.Int3
import mods.betterfoliage.util.offset
import mods.betterfoliage.util.plus
import mods.betterfoliage.util.semiRandom
import net.minecraft.block.Block
import net.minecraft.block.BlockState
import net.minecraft.client.renderer.chunk.ChunkRenderCache
import net.minecraft.util.Direction
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockDisplayReader
import net.minecraft.world.IWorldReader
import net.minecraft.world.biome.Biome
import net.minecraft.world.level.ColorResolver
/**
* Represents the block being rendered. Has properties and methods to query the neighborhood of the block in
* block-relative coordinates.
*/
interface BlockCtx {
val world: IBlockDisplayReader
val pos: BlockPos
val seed: Long get() = state.getSeed(pos)
fun offset(dir: Direction) = offset(dir.offset)
fun offset(offset: Int3): BlockCtx
val state: BlockState get() = world.getBlockState(pos)
fun state(offset: Int3) = world.getBlockState(pos + offset)
fun state(dir: Direction) = state(dir.offset)
fun isAir(offset: Int3) = (pos + offset).let { world.getBlockState(it).isAir(world, it) }
fun isAir(dir: Direction) = isAir(dir.offset)
val biome: Biome? get() =
(world as? IWorldReader)?.getBiome(pos) ?:
(world as? ChunkRenderCache)?.level?.getBiome(pos)
val isFullBlock: Boolean get() = state.isCollisionShapeFullBlock(world, pos)
fun isNeighborSturdy(dir: Direction) = offset(dir).let { it.state.isFaceSturdy(it.world, it.pos, dir.opposite) }
fun shouldSideBeRendered(side: Direction) = Block.shouldRenderFace(state, world, pos, side)
/** Get a semi-random value based on the block coordinate and the given seed. */
fun semiRandom(seed: Int) = pos.semiRandom(seed)
/** Get an array of semi-random values based on the block coordinate. */
fun semiRandomArray(num: Int): Array<Int> = Array(num) { semiRandom(it) }
fun color(resolver: ColorResolver) = world.getBlockTint(pos, resolver)
}
class BasicBlockCtx(
override val world: IBlockDisplayReader,
override val pos: BlockPos
) : BlockCtx {
override val state: BlockState = world.getBlockState(pos)
override fun offset(offset: Int3) = BasicBlockCtx(world, pos + offset)
}

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package mods.betterfoliage.chunk
import mods.betterfoliage.util.get
import mods.betterfoliage.util.isInstance
import mods.betterfoliage.ChunkCacheOF
import net.minecraft.client.renderer.chunk.ChunkRenderCache
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.ChunkPos
import net.minecraft.world.DimensionType
import net.minecraft.world.IBlockDisplayReader
import net.minecraft.world.IWorldReader
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.world.ChunkEvent
import net.minecraftforge.event.world.WorldEvent
import net.minecraftforge.eventbus.api.SubscribeEvent
import java.util.*
import kotlin.collections.set
val IBlockDisplayReader.dimType: DimensionType get() = when {
this is IWorldReader -> dimensionType()
this is ChunkRenderCache -> level.dimensionType()
this.isInstance(ChunkCacheOF) -> this[ChunkCacheOF.chunkCache].level.dimensionType()
else -> throw IllegalArgumentException("DimensionType of world with class ${this::class.qualifiedName} cannot be determined!")
}
/**
* Represents some form of arbitrary non-persistent data that can be calculated and cached for each block position
*/
abstract class ChunkOverlayLayer<T> {
val dimData = IdentityHashMap<DimensionType, SparseChunkedMap<T>>()
abstract fun calculate(ctx: BlockCtx): T
abstract fun onBlockUpdate(world: IBlockDisplayReader, pos: BlockPos)
operator fun get(ctx: BlockCtx): T {
return dimData
.getOrPut(ctx.world.dimType) { SparseChunkedMap() }
.getOrPut(ctx.pos) { calculate(ctx) }
}
fun remove(world: IBlockDisplayReader, pos: BlockPos) {
dimData[world.dimType]?.remove(pos)
}
}
/**
* Event forwarder for multiple layers of chunk overlay data.
*/
object ChunkOverlayManager {
init { MinecraftForge.EVENT_BUS.register(this) }
val layers = mutableListOf<ChunkOverlayLayer<*>>()
fun onBlockChange(world: ClientWorld, pos: BlockPos) {
layers.forEach { layer -> layer.onBlockUpdate(world, pos) }
}
@SubscribeEvent
fun handleUnloadWorld(event: WorldEvent.Unload) = (event.world as? ClientWorld)?.let { world ->
layers.forEach { layer -> layer.dimData.remove(world.dimType) }
}
@SubscribeEvent
fun handleUnloadChunk(event: ChunkEvent.Unload) = (event.world as? ClientWorld)?.let { world ->
layers.forEach { layer -> layer.dimData[world.dimType]?.removeChunk(event.chunk.pos) }
}
}
interface DoubleMap<K1, K2, V> {
val map1: MutableMap<K1, MutableMap<K2, V>>
fun createMap2(): MutableMap<K2, V>
fun remove(key1: K1) {
map1.remove(key1)
}
fun remove(key1: K1, key2: K2) {
map1[key1]?.remove(key2)
}
fun contains(key1: K1) = map1.contains(key1)
fun getOrSet(key1: K1, key2: K2, factory: () -> V) =
(map1[key1] ?: createMap2().apply { map1[key1] = this }).let { subMap ->
subMap[key2] ?: factory().apply { subMap[key2] = this }
}
}
class SparseChunkedMap<V> {
val map = object : DoubleMap<ChunkPos, BlockPos, V> {
override val map1 = mutableMapOf<ChunkPos, MutableMap<BlockPos, V>>()
override fun createMap2() = mutableMapOf<BlockPos, V>()
}
fun getOrPut(pos: BlockPos, factory: () -> V) = map.getOrSet(ChunkPos(pos), pos, factory)
fun remove(pos: BlockPos) = map.remove(ChunkPos(pos), pos)
fun removeChunk(pos: ChunkPos) = map.map1.remove(pos)
}

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package mods.betterfoliage.client
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.chunk.ChunkOverlayManager
import mods.betterfoliage.client.gui.ConfigGuiFactory
import mods.betterfoliage.client.integration.*
import mods.betterfoliage.client.render.*
import mods.betterfoliage.client.texture.*
import mods.octarinecore.client.KeyHandler
import mods.octarinecore.client.gui.textComponent
import mods.octarinecore.client.render.AbstractBlockRenderingHandler
import mods.octarinecore.client.resource.CenteringTextureGenerator
import mods.octarinecore.client.resource.GeneratorPack
import net.minecraft.block.Block
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.util.math.BlockPos
import net.minecraft.util.text.TextComponentTranslation
import net.minecraft.util.text.TextFormatting
import net.minecraftforge.fml.client.FMLClientHandler
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
/**
* Object responsible for initializing (and holding a reference to) all the infrastructure of the mod
* except for the call hooks.
*
* This and all other singletons are annotated [SideOnly] to avoid someone accidentally partially
* initializing the mod on a server environment.
*/
@SideOnly(Side.CLIENT)
object Client {
lateinit var renderers: List<AbstractBlockRenderingHandler>
val suppressRenderErrors = mutableSetOf<IBlockState>()
// texture generation stuff
val genGrass = GrassGenerator("bf_gen_grass")
val genLeaves = LeafGenerator("bf_gen_leaves")
val genReeds = CenteringTextureGenerator("bf_gen_reeds", 1, 2)
val generatorPack = GeneratorPack(
"Better Foliage generated",
genGrass,
genLeaves,
genReeds
)
fun init() {
// init renderers
renderers = listOf(
RenderGrass(),
RenderMycelium(),
RenderLeaves(),
RenderCactus(),
RenderLilypad(),
RenderReeds(),
RenderAlgae(),
RenderCoral(),
RenderLog(),
RenderNetherrack(),
RenderConnectedGrass(),
RenderConnectedGrassLog()
)
// init other singletons
val singletons = listOf(
StandardCactusRegistry,
LeafParticleRegistry,
ChunkOverlayManager,
LeafWindTracker,
RisingSoulTextures
)
// init mod integrations
val integrations = listOf(
ShadersModIntegration,
OptifineCustomColors,
ForestryIntegration,
IC2RubberIntegration,
TechRebornRubberIntegration
)
// add basic block support instances as last
GrassRegistry.addRegistry(StandardGrassRegistry)
LeafRegistry.addRegistry(StandardLeafRegistry)
LogRegistry.addRegistry(StandardLogRegistry)
// init config hotkey
val configKey = KeyHandler(BetterFoliageMod.MOD_NAME, 66, "key.betterfoliage.gui") {
FMLClientHandler.instance().showGuiScreen(
ConfigGuiFactory.createBFConfigGui(Minecraft.getMinecraft().currentScreen)
)
}
}
fun log(level: Level, msg: String) {
BetterFoliageMod.log.log(level, "[BetterFoliage] $msg")
BetterFoliageMod.logDetail.log(level, msg)
}
fun logDetail(msg: String) {
BetterFoliageMod.logDetail.log(Level.DEBUG, msg)
}
fun logRenderError(state: IBlockState, location: BlockPos) {
if (state in suppressRenderErrors) return
suppressRenderErrors.add(state)
val blockName = Block.REGISTRY.getNameForObject(state.block).toString()
val blockLoc = "${location.x},${location.y},${location.z}"
Minecraft.getMinecraft().ingameGUI.chatGUI.printChatMessage(TextComponentTranslation(
"betterfoliage.rendererror",
textComponent(blockName, TextFormatting.GOLD),
textComponent(blockLoc, TextFormatting.GOLD)
))
logDetail("Error rendering block $state at $blockLoc")
}
}

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@file:JvmName("Hooks")
@file:SideOnly(Side.CLIENT)
package mods.betterfoliage.client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.*
import mods.betterfoliage.loader.Refs
import mods.octarinecore.client.render.blockContext
import mods.octarinecore.client.resource.LoadModelDataEvent
import mods.octarinecore.common.plus
import mods.octarinecore.metaprog.allAvailable
import net.minecraft.block.Block
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.init.Blocks
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.BlockRenderLayer.CUTOUT
import net.minecraft.util.BlockRenderLayer.CUTOUT_MIPPED
import net.minecraft.util.EnumFacing
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.client.model.ModelLoader
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
var isAfterPostInit = false
val isOptifinePresent = allAvailable(Refs.OptifineClassTransformer)
fun doesSideBlockRenderingOverride(original: Boolean, blockAccess: IBlockAccess, pos: BlockPos, side: EnumFacing): Boolean {
return original && !(Config.enabled && Config.roundLogs.enabled && Config.blocks.logClasses.matchesClass(blockAccess.getBlockState(pos).block));
}
fun isOpaqueCubeOverride(original: Boolean, state: IBlockState): Boolean {
// caution: blocks are initialized and the method called during startup
if (!isAfterPostInit) return original
return original && !(Config.enabled && Config.roundLogs.enabled && Config.blocks.logClasses.matchesClass(state.block))
}
fun getAmbientOcclusionLightValueOverride(original: Float, state: IBlockState): Float {
if (Config.enabled && Config.roundLogs.enabled && Config.blocks.logClasses.matchesClass(state.block)) return Config.roundLogs.dimming;
return original;
}
fun getUseNeighborBrightnessOverride(original: Boolean, state: IBlockState): Boolean {
return original || (Config.enabled && Config.roundLogs.enabled && Config.blocks.logClasses.matchesClass(state.block));
}
fun onRandomDisplayTick(world: World, state: IBlockState, pos: BlockPos) {
if (Config.enabled &&
Config.risingSoul.enabled &&
state.block == Blocks.SOUL_SAND &&
world.isAirBlock(pos + up1) &&
Math.random() < Config.risingSoul.chance) {
EntityRisingSoulFX(world, pos).addIfValid()
}
if (Config.enabled &&
Config.fallingLeaves.enabled &&
Config.blocks.leavesClasses.matchesClass(state.block) &&
world.isAirBlock(pos + down1) &&
Math.random() < Config.fallingLeaves.chance) {
EntityFallingLeavesFX(world, pos).addIfValid()
}
}
fun onAfterLoadModelDefinitions(loader: ModelLoader) {
MinecraftForge.EVENT_BUS.post(LoadModelDataEvent(loader))
}
fun renderWorldBlock(dispatcher: BlockRendererDispatcher,
state: IBlockState,
pos: BlockPos,
blockAccess: IBlockAccess,
worldRenderer: BufferBuilder,
layer: BlockRenderLayer
): Boolean {
val doBaseRender = state.canRenderInLayer(layer) || (layer == targetCutoutLayer && state.canRenderInLayer(otherCutoutLayer))
blockContext.let { ctx ->
ctx.set(blockAccess, pos)
Client.renderers.forEach { renderer ->
if (renderer.isEligible(ctx)) {
// render on the block's default layer
// also render on the cutout layer if the renderer requires it
if (doBaseRender || (renderer.addToCutout && layer == targetCutoutLayer)) {
return renderer.render(ctx, dispatcher, worldRenderer, layer)
}
}
}
}
return if (doBaseRender) dispatcher.renderBlock(state, pos, blockAccess, worldRenderer) else false
}
fun canRenderBlockInLayer(block: Block, state: IBlockState, layer: BlockRenderLayer) = block.canRenderInLayer(state, layer) || layer == targetCutoutLayer
val targetCutoutLayer: BlockRenderLayer get() = if (Minecraft.getMinecraft().gameSettings.mipmapLevels > 0) CUTOUT_MIPPED else CUTOUT
val otherCutoutLayer: BlockRenderLayer get() = if (Minecraft.getMinecraft().gameSettings.mipmapLevels > 0) CUTOUT else CUTOUT_MIPPED

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package mods.betterfoliage.client.chunk
import mods.betterfoliage.client.Client
import net.minecraft.block.state.IBlockState
import net.minecraft.client.multiplayer.WorldClient
import net.minecraft.entity.Entity
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.util.SoundCategory
import net.minecraft.util.SoundEvent
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.ChunkPos
import net.minecraft.world.IBlockAccess
import net.minecraft.world.IWorldEventListener
import net.minecraft.world.World
import net.minecraft.world.chunk.EmptyChunk
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.world.ChunkEvent
import net.minecraftforge.event.world.WorldEvent
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import org.apache.logging.log4j.Level
/**
* Represents some form of arbitrary non-persistent data that can be calculated and cached for each block position
*/
interface ChunkOverlayLayer<T> {
abstract fun calculate(world: IBlockAccess, pos: BlockPos): T
abstract fun onBlockUpdate(world: IBlockAccess, pos: BlockPos)
}
/**
* Query, lazy calculation and lifecycle management of multiple layers of chunk overlay data.
*/
object ChunkOverlayManager : IBlockUpdateListener {
init {
Client.log(Level.INFO, "Initializing client overlay manager")
MinecraftForge.EVENT_BUS.register(this)
}
val chunkData = mutableMapOf<ChunkPos, ChunkOverlayData>()
val layers = mutableListOf<ChunkOverlayLayer<*>>()
/**
* Get the overlay data for a given layer and position
*
* @param layer Overlay layer to query
* @param world World to use if calculation of overlay value is necessary
* @param pos Block position
*/
fun <T> get(layer: ChunkOverlayLayer<T>, world: IBlockAccess, pos: BlockPos): T? {
val data = chunkData[ChunkPos(pos)] ?: return null
data.get(layer, pos).let { value ->
if (value !== ChunkOverlayData.UNCALCULATED) return value
val newValue = layer.calculate(world, pos)
data.set(layer, pos, newValue)
return newValue
}
}
/**
* Clear the overlay data for a given layer and position
*
* @param layer Overlay layer to clear
* @param pos Block position
*/
fun <T> clear(layer: ChunkOverlayLayer<T>, pos: BlockPos) {
chunkData[ChunkPos(pos)]?.clear(layer, pos)
}
override fun notifyBlockUpdate(world: World, pos: BlockPos, oldState: IBlockState, newState: IBlockState, flags: Int) {
if (chunkData.containsKey(ChunkPos(pos))) layers.forEach { layer -> layer.onBlockUpdate(world, pos) }
}
@SubscribeEvent
fun handleLoadWorld(event: WorldEvent.Load) {
if (event.world is WorldClient) {
event.world.addEventListener(this)
}
}
@SubscribeEvent
fun handleLoadChunk(event: ChunkEvent.Load) {
if (event.world is WorldClient && event.chunk !is EmptyChunk) {
chunkData[event.chunk.pos] = ChunkOverlayData(layers)
}
}
@SubscribeEvent
fun handleUnloadChunk(event: ChunkEvent.Unload) {
if (event.world is WorldClient) {
chunkData.remove(event.chunk.pos)
}
}
}
class ChunkOverlayData(layers: List<ChunkOverlayLayer<*>>) {
val BlockPos.isValid: Boolean get() = y in validYRange
val rawData = layers.associateWith { emptyOverlay() }
fun <T> get(layer: ChunkOverlayLayer<T>, pos: BlockPos): T? = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.get(pos.y) as T? else null
fun <T> set(layer: ChunkOverlayLayer<T>, pos: BlockPos, data: T) = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.set(pos.y, data) else null
fun <T> clear(layer: ChunkOverlayLayer<T>, pos: BlockPos) = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.set(pos.y, UNCALCULATED) else null
companion object {
val UNCALCULATED = object {}
fun emptyOverlay() = Array(16) { Array(16) { Array<Any?>(256) { UNCALCULATED }}}
val validYRange = 0 until 256
}
}
/**
* IWorldEventListener helper subclass
* No-op for everything except notifyBlockUpdate()
*/
interface IBlockUpdateListener : IWorldEventListener {
override fun playSoundToAllNearExcept(player: EntityPlayer?, soundIn: SoundEvent, category: SoundCategory, x: Double, y: Double, z: Double, volume: Float, pitch: Float) {}
override fun onEntityAdded(entityIn: Entity) {}
override fun broadcastSound(soundID: Int, pos: BlockPos, data: Int) {}
override fun playEvent(player: EntityPlayer?, type: Int, blockPosIn: BlockPos, data: Int) {}
override fun onEntityRemoved(entityIn: Entity) {}
override fun notifyLightSet(pos: BlockPos) {}
override fun spawnParticle(particleID: Int, ignoreRange: Boolean, xCoord: Double, yCoord: Double, zCoord: Double, xSpeed: Double, ySpeed: Double, zSpeed: Double, vararg parameters: Int) {}
override fun spawnParticle(id: Int, ignoreRange: Boolean, minimiseParticleLevel: Boolean, x: Double, y: Double, z: Double, xSpeed: Double, ySpeed: Double, zSpeed: Double, vararg parameters: Int) {}
override fun playRecord(soundIn: SoundEvent, pos: BlockPos) {}
override fun sendBlockBreakProgress(breakerId: Int, pos: BlockPos, progress: Int) {}
override fun markBlockRangeForRenderUpdate(x1: Int, y1: Int, z1: Int, x2: Int, y2: Int, z2: Int) {}
}

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package mods.betterfoliage.client.config
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.gui.BiomeListConfigEntry
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.common.config.*
import net.minecraft.client.Minecraft
import net.minecraft.world.biome.Biome
import net.minecraftforge.fml.client.event.ConfigChangedEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.lwjgl.opengl.GL11
// BetterFoliage-specific property delegates
private val OBSOLETE = ObsoleteConfigProperty()
private fun featureEnable() = boolean(true).lang("enabled")
fun biomeList(defaults: (Biome) -> Boolean) = intList {
Biome.REGISTRY
.filter { it != null && defaults(it) }
.map { Biome.REGISTRY.getIDForObject(it) }
.toTypedArray()
}.apply { guiClass = BiomeListConfigEntry::class.java }
// Biome filter methods
private fun Biome.filterTemp(min: Float?, max: Float?) = (min == null || min <= defaultTemperature) && (max == null || max >= defaultTemperature)
private fun Biome.filterRain(min: Float?, max: Float?) = (min == null || min <= rainfall) && (max == null || max >= rainfall)
private fun Biome.filterClass(vararg name: String) = name.any { it in this.javaClass.name.toLowerCase() }
// Config singleton
@SideOnly(Side.CLIENT)
object Config : DelegatingConfig(BetterFoliageMod.MOD_ID, BetterFoliageMod.DOMAIN) {
var enabled by boolean(true)
var nVidia by boolean(GL11.glGetString(GL11.GL_VENDOR).toLowerCase().contains("nvidia"))
object shaders {
val leavesId by long(min = 1, max = 65535, default = ShadersModIntegration.leavesDefaultBlockId.toInt())
val grassId by long(min = 1, max = 65535, default = ShadersModIntegration.grassDefaultBlockId.toInt())
}
object blocks {
val leavesClasses = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "leaves_blocks_default.cfg")
val leavesModels = ModelTextureListConfigOption(BetterFoliageMod.DOMAIN, "leaves_models_default.cfg", 1)
val grassClasses = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "grass_blocks_default.cfg")
val grassModels = ModelTextureListConfigOption(BetterFoliageMod.DOMAIN, "grass_models_default.cfg", 1)
val mycelium = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "mycelium_blocks_default.cfg")
val dirt = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "dirt_default.cfg")
val crops = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "crop_default.cfg")
val logClasses = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "log_blocks_default.cfg")
val logModels = ModelTextureListConfigOption(BetterFoliageMod.DOMAIN, "log_models_default.cfg", 3)
val sand = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "sand_default.cfg")
val lilypad = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "lilypad_default.cfg")
val cactus = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "cactus_default.cfg")
val netherrack = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "netherrack_blocks_default.cfg")
val leavesWhitelist = OBSOLETE
val leavesBlacklist = OBSOLETE
val grassWhitelist = OBSOLETE
val grassBlacklist = OBSOLETE
val logsWhitelist = OBSOLETE
val logsBlacklist = OBSOLETE
}
object leaves {
val enabled by featureEnable()
val snowEnabled by boolean(true)
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val vOffset by double(max=0.4, default=0.1).lang("vOffset")
val size by double(min=0.75, max=2.5, default=1.4).lang("size")
val dense by boolean(false)
val hideInternal by boolean(true)
}
object shortGrass {
val grassEnabled by boolean(true)
val myceliumEnabled by boolean(true)
val snowEnabled by boolean(true)
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=0.1, max=2.5, default=0.6).lang("heightMin")
val heightMax by double(min=0.1, max=2.5, default=0.8).lang("heightMax")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
val population by int(max=64, default=64).lang("population")
val useGenerated by boolean(false)
val shaderWind by boolean(true).lang("shaderWind")
val saturationThreshold by double(default=0.1)
}
// object hangingGrass {
// var enabled by featureEnable()
// var distance by distanceLimit()
// var size by double(min=0.25, max=1.5, default=0.75).lang("size")
// var separation by double(max=0.5, default=0.25)
// }
object connectedGrass {
val enabled by boolean(true)
val snowEnabled by boolean(false)
}
object roundLogs {
val enabled by featureEnable()
val radiusSmall by double(max=0.5, default=0.25)
val radiusLarge by double(max=0.5, default=0.44)
val dimming by float(default = 0.7)
val connectSolids by boolean(false)
val lenientConnect by boolean(true)
val connectPerpendicular by boolean(true)
val connectGrass by boolean(true)
val defaultY by boolean(false)
val zProtection by double(min = 0.9, default = 0.99)
}
object cactus {
val enabled by featureEnable()
val size by double(min=0.5, max=1.5, default=0.8).lang("size")
val sizeVariation by double(max=0.5, default=0.1)
val hOffset by double(max=0.5, default=0.1).lang("hOffset")
}
object lilypad {
val enabled by featureEnable()
val hOffset by double(max=0.25, default=0.1).lang("hOffset")
val flowerChance by int(max=64, default=16, min=0)
}
object reed {
val enabled by featureEnable()
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=1.5, max=3.5, default=1.7).lang("heightMin")
val heightMax by double(min=1.5, max=3.5, default=2.2).lang("heightMax")
val population by int(max=64, default=32).lang("population")
val biomes by biomeList { it.filterTemp(0.4f, null) && it.filterRain(0.4f, null) }
val shaderWind by boolean(true).lang("shaderWind")
}
object algae {
val enabled by featureEnable()
val hOffset by double(max=0.25, default=0.1).lang("hOffset")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
val heightMin by double(min=0.1, max=1.5, default=0.5).lang("heightMin")
val heightMax by double(min=0.1, max=1.5, default=1.0).lang("heightMax")
val population by int(max=64, default=48).lang("population")
val biomes by biomeList { it.filterClass("river", "ocean") }
val shaderWind by boolean(true).lang("shaderWind")
}
object coral {
val enabled by featureEnable()
val shallowWater by boolean(false)
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val vOffset by double(max=0.4, default=0.1).lang("vOffset")
val size by double(min=0.5, max=1.5, default=0.7).lang("size")
val crustSize by double(min=0.5, max=1.5, default=1.4)
val chance by int(max=64, default=32)
val population by int(max=64, default=48).lang("population")
val biomes by biomeList { it.filterClass("river", "ocean", "beach") }
}
object netherrack {
val enabled by featureEnable()
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=0.1, max=1.5, default=0.6).lang("heightMin")
val heightMax by double(min=0.1, max=1.5, default=0.8).lang("heightMax")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
}
object fallingLeaves {
val enabled by featureEnable()
val speed by double(min=0.01, max=0.15, default=0.05)
val windStrength by double(min=0.1, max=2.0, default=0.5)
val stormStrength by double(min=0.1, max=2.0, default=0.8)
val size by double(min=0.25, max=1.5, default=0.75).lang("size")
val chance by double(min=0.001, max=1.0, default=0.05)
val perturb by double(min=0.01, max=1.0, default=0.25)
val lifetime by double(min=1.0, max=15.0, default=5.0)
val opacityHack by boolean(true)
}
object risingSoul {
val enabled by featureEnable()
val chance by double(min=0.001, max=1.0, default=0.02)
val perturb by double(min=0.01, max=0.25, default=0.05)
val headSize by double(min=0.25, max=1.5, default=1.0)
val trailSize by double(min=0.25, max=1.5, default=0.75)
val opacity by float(min=0.05, max=1.0, default=0.5)
val sizeDecay by double(min=0.5, max=1.0, default=0.97)
val opacityDecay by float(min=0.5, max=1.0, default=0.97)
val lifetime by double(min=1.0, max=15.0, default=4.0)
val trailLength by int(min=2, max=128, default=48)
val trailDensity by int(min=1, max=16, default=3)
}
val forceReloadOptions = listOf(
blocks.leavesClasses,
blocks.leavesModels,
blocks.grassClasses,
blocks.grassModels,
shortGrass["saturationThreshold"]!!
)
override fun onChange(event: ConfigChangedEvent.PostConfigChangedEvent) {
if (hasChanged(forceReloadOptions))
Minecraft.getMinecraft().refreshResources()
else
Minecraft.getMinecraft().renderGlobal.loadRenderers()
}
}

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@@ -1,19 +0,0 @@
package mods.betterfoliage.client.gui
import mods.octarinecore.client.gui.IdListConfigEntry
import net.minecraft.world.biome.Biome
import net.minecraftforge.fml.client.config.GuiConfig
import net.minecraftforge.fml.client.config.GuiConfigEntries
import net.minecraftforge.fml.client.config.IConfigElement
/** Toggleable list of all defined biomes. */
class BiomeListConfigEntry(
owningScreen: GuiConfig,
owningEntryList: GuiConfigEntries,
configElement: IConfigElement)
: IdListConfigEntry<Biome>(owningScreen, owningEntryList, configElement) {
override val baseSet: List<Biome> get() = Biome.REGISTRY.filterNotNull()
override val Biome.itemId: Int get() = Biome.REGISTRY.getIDForObject(this)
override val Biome.itemName: String get() = this.biomeName
}

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@@ -1,29 +0,0 @@
package mods.betterfoliage.client.gui
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.config.Config
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiScreen
import net.minecraftforge.fml.client.IModGuiFactory
import net.minecraftforge.fml.client.config.GuiConfig
class ConfigGuiFactory : IModGuiFactory {
override fun initialize(minecraftInstance: Minecraft?) { }
override fun hasConfigGui() = true
override fun runtimeGuiCategories() = hashSetOf<IModGuiFactory.RuntimeOptionCategoryElement>()
override fun createConfigGui(parentScreen: GuiScreen?) = createBFConfigGui(parentScreen)
companion object {
@JvmStatic
fun createBFConfigGui(parentScreen: GuiScreen?) = GuiConfig(
parentScreen,
Config.rootGuiElements,
BetterFoliageMod.MOD_ID,
null,
false,
false,
BetterFoliageMod.MOD_NAME
)
}
}

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@@ -1,154 +0,0 @@
package mods.betterfoliage.client.integration
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.LogRegistry
import mods.betterfoliage.client.render.StandardLogRegistry
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.betterfoliage.client.texture.LeafInfo
import mods.betterfoliage.client.texture.LeafRegistry
import mods.betterfoliage.client.texture.StandardLeafKey
import mods.betterfoliage.loader.Refs
import mods.octarinecore.client.resource.ModelRenderKey
import mods.octarinecore.client.resource.ModelRenderRegistry
import mods.octarinecore.client.resource.ModelRenderRegistryBase
import mods.octarinecore.getTileEntitySafe
import mods.octarinecore.metaprog.ClassRef
import mods.octarinecore.metaprog.FieldRef
import mods.octarinecore.metaprog.MethodRef
import mods.octarinecore.metaprog.allAvailable
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.block.model.ModelResourceLocation
import net.minecraft.util.ResourceLocation
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.client.model.IModel
import net.minecraftforge.fml.common.Loader
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
import kotlin.collections.Map
import kotlin.collections.component1
import kotlin.collections.component2
import kotlin.collections.emptyMap
import kotlin.collections.find
import kotlin.collections.forEach
import kotlin.collections.get
import kotlin.collections.listOf
import kotlin.collections.mapValues
import kotlin.collections.mutableMapOf
import kotlin.collections.set
@SideOnly(Side.CLIENT)
object ForestryIntegration {
val TextureLeaves = ClassRef("forestry.arboriculture.models.TextureLeaves")
val TeLleafTextures = FieldRef(TextureLeaves, "leafTextures", Refs.Map)
val TeLplain = FieldRef(TextureLeaves, "plain", Refs.ResourceLocation)
val TeLfancy = FieldRef(TextureLeaves, "fancy", Refs.ResourceLocation)
val TeLpollplain = FieldRef(TextureLeaves, "pollinatedPlain", Refs.ResourceLocation)
val TeLpollfancy = FieldRef(TextureLeaves, "pollinatedFancy", Refs.ResourceLocation)
val TileLeaves = ClassRef("forestry.arboriculture.tiles.TileLeaves")
val TiLgetLeaveSprite = MethodRef(TileLeaves, "getLeaveSprite", Refs.ResourceLocation, ClassRef.boolean)
val PropertyWoodType = ClassRef("forestry.arboriculture.blocks.PropertyWoodType")
val IWoodType = ClassRef("forestry.api.arboriculture.IWoodType")
val barkTex = MethodRef(IWoodType, "getBarkTexture", Refs.String)
val heartTex = MethodRef(IWoodType, "getHeartTexture", Refs.String)
val PropertyTreeType = ClassRef("forestry.arboriculture.blocks.PropertyTreeType")
val TreeDefinition = ClassRef("forestry.arboriculture.genetics.TreeDefinition")
val IAlleleTreeSpecies = ClassRef("forestry.api.arboriculture.IAlleleTreeSpecies")
val ILeafSpriteProvider = ClassRef("forestry.api.arboriculture.ILeafSpriteProvider")
val TdSpecies = FieldRef(TreeDefinition, "species", IAlleleTreeSpecies)
val getLeafSpriteProvider = MethodRef(IAlleleTreeSpecies, "getLeafSpriteProvider", ILeafSpriteProvider)
val getSprite = MethodRef(ILeafSpriteProvider, "getSprite", Refs.ResourceLocation, ClassRef.boolean, ClassRef.boolean)
init {
if (Loader.isModLoaded("forestry") && allAvailable(TiLgetLeaveSprite, getLeafSpriteProvider, getSprite)) {
Client.log(Level.INFO, "Forestry support initialized")
LeafRegistry.addRegistry(ForestryLeafRegistry)
LogRegistry.addRegistry(ForestryLogRegistry)
}
}
}
object ForestryLeafRegistry : ModelRenderRegistry<LeafInfo> {
val logger = BetterFoliageMod.logDetail
val textureToKey = mutableMapOf<ResourceLocation, ModelRenderKey<LeafInfo>>()
var textureToValue = emptyMap<ResourceLocation, LeafInfo>()
override fun get(state: IBlockState, world: IBlockAccess, pos: BlockPos): LeafInfo? {
// check variant property (used in decorative leaves)
state.properties.entries.find {
ForestryIntegration.PropertyTreeType.isInstance(it.key) && ForestryIntegration.TreeDefinition.isInstance(it.value)
} ?.let {
val species = ForestryIntegration.TdSpecies.get(it.value)
val spriteProvider = ForestryIntegration.getLeafSpriteProvider.invoke(species!!)
val textureLoc = ForestryIntegration.getSprite.invoke(spriteProvider!!, false, Minecraft.isFancyGraphicsEnabled())
return textureToValue[textureLoc]
}
// extract leaf texture information from TileEntity
val tile = world.getTileEntitySafe(pos) ?: return null
if (!ForestryIntegration.TileLeaves.isInstance(tile)) return null
val textureLoc = ForestryIntegration.TiLgetLeaveSprite.invoke(tile, Minecraft.isFancyGraphicsEnabled()) ?: return null
return textureToValue[textureLoc]
}
@SubscribeEvent
fun handlePreStitch(event: TextureStitchEvent.Pre) {
textureToValue = emptyMap()
val allLeaves = ForestryIntegration.TeLleafTextures.getStatic() as Map<*, *>
allLeaves.entries.forEach {
logger.log(Level.DEBUG, "ForestryLeavesSupport: base leaf type ${it.key.toString()}")
listOf(
ForestryIntegration.TeLplain.get(it.value) as ResourceLocation,
ForestryIntegration.TeLfancy.get(it.value) as ResourceLocation,
ForestryIntegration.TeLpollplain.get(it.value) as ResourceLocation,
ForestryIntegration.TeLpollfancy.get(it.value) as ResourceLocation
).forEach { textureLocation ->
val key = StandardLeafKey(logger, textureLocation.toString()).apply { onPreStitch(event.map) }
textureToKey[textureLocation] = key
}
}
}
@SubscribeEvent(priority = EventPriority.LOW)
fun handlePostStitch(event: TextureStitchEvent.Post) {
textureToValue = textureToKey.mapValues { (_, key) -> key.resolveSprites(event.map) }
textureToKey.clear()
}
}
object ForestryLogRegistry : ModelRenderRegistryBase<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override fun processModel(state: IBlockState, modelLoc: ModelResourceLocation, model: IModel): ModelRenderKey<ColumnTextureInfo>? {
// respect class list to avoid triggering on fences, stairs, etc.
if (!Config.blocks.logClasses.matchesClass(state.block)) return null
// find wood type property
val woodType = state.properties.entries.find {
ForestryIntegration.PropertyWoodType.isInstance(it.key) && ForestryIntegration.IWoodType.isInstance(it.value)
} ?: return null
logger.log(Level.DEBUG, "ForestryLogRegistry: block state $state")
logger.log(Level.DEBUG, "ForestryLogRegistry: variant ${woodType.value}")
// get texture names for wood type
val bark = ForestryIntegration.barkTex.invoke(woodType.value) as String?
val heart = ForestryIntegration.heartTex.invoke(woodType.value) as String?
logger.log(Level.DEBUG, "ForestryLogSupport: textures [heart=$heart, bark=$bark]")
if (bark != null && heart != null) return SimpleColumnInfo.Key(logger, StandardLogRegistry.getAxis(state), listOf(heart, heart, bark))
return null
}
}

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@@ -1,60 +0,0 @@
package mods.betterfoliage.client.integration
import mods.betterfoliage.client.Client
import mods.betterfoliage.loader.Refs
import mods.octarinecore.ThreadLocalDelegate
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.common.Int3
import mods.octarinecore.metaprog.allAvailable
import mods.octarinecore.metaprog.reflectField
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.block.model.BakedQuad
import net.minecraft.client.renderer.vertex.DefaultVertexFormats
import net.minecraft.util.EnumFacing
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
/**
* Integration for OptiFine custom block colors.
*/
@Suppress("UNCHECKED_CAST")
@SideOnly(Side.CLIENT)
object OptifineCustomColors {
val isColorAvailable = allAvailable(
Refs.CustomColors, Refs.getColorMultiplier
)
init {
Client.log(Level.INFO, "Optifine custom color support is ${if (isColorAvailable) "enabled" else "disabled" }")
}
val renderEnv by ThreadLocalDelegate { OptifineRenderEnv() }
val fakeQuad = BakedQuad(IntArray(0), 1, EnumFacing.UP, null, true, DefaultVertexFormats.BLOCK)
fun getBlockColor(ctx: BlockContext): Int {
val ofColor = if (isColorAvailable && Minecraft.getMinecraft().gameSettings.reflectField<Boolean>("ofCustomColors") == true) {
renderEnv.reset(ctx.blockState(Int3.zero), ctx.pos)
Refs.getColorMultiplier.invokeStatic(fakeQuad, ctx.blockState(Int3.zero), ctx.world!!, ctx.pos, renderEnv.wrapped) as? Int
} else null
return if (ofColor == null || ofColor == -1) ctx.blockData(Int3.zero).color else ofColor
}
}
@SideOnly(Side.CLIENT)
class OptifineRenderEnv {
val wrapped: Any = Refs.RenderEnv.element!!.getDeclaredConstructor(
Refs.IBlockState.element, Refs.BlockPos.element
).let {
it.isAccessible = true
it.newInstance(null, null)
}
fun reset(state: IBlockState, pos: BlockPos) {
Refs.RenderEnv_reset.invoke(wrapped, state, pos)
}
}

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@@ -1,147 +0,0 @@
package mods.betterfoliage.client.integration
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.render.LogRegistry
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.octarinecore.client.render.Quad
import mods.octarinecore.client.render.QuadIconResolver
import mods.octarinecore.client.render.ShadingContext
import mods.octarinecore.client.render.blockContext
import mods.octarinecore.client.resource.*
import mods.octarinecore.common.rotate
import mods.octarinecore.metaprog.ClassRef
import mods.octarinecore.metaprog.allAvailable
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.block.model.ModelResourceLocation
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.util.EnumFacing
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.model.IModel
import net.minecraftforge.fml.common.Loader
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
import org.apache.logging.log4j.Logger
@SideOnly(Side.CLIENT)
object IC2RubberIntegration {
val BlockRubWood = ClassRef("ic2.core.block.BlockRubWood")
init {
if (Loader.isModLoaded("ic2") && allAvailable(BlockRubWood)) {
Client.log(Level.INFO, "IC2 rubber support initialized")
LogRegistry.addRegistry(IC2LogSupport)
}
}
}
@SideOnly(Side.CLIENT)
object TechRebornRubberIntegration {
val BlockRubberLog = ClassRef("techreborn.blocks.BlockRubberLog")
init {
if (Loader.isModLoaded("techreborn") && allAvailable(BlockRubberLog)) {
Client.log(Level.INFO, "TechReborn rubber support initialized")
LogRegistry.addRegistry(TechRebornLogSupport)
}
}
}
class RubberLogInfo(
axis: EnumFacing.Axis?,
val spotDir: EnumFacing,
topTexture: TextureAtlasSprite,
bottomTexture: TextureAtlasSprite,
val spotTexture: TextureAtlasSprite,
sideTextures: List<TextureAtlasSprite>
) : SimpleColumnInfo(axis, topTexture, bottomTexture, sideTextures) {
override val side: QuadIconResolver = { ctx: ShadingContext, idx: Int, quad: Quad ->
val worldFace = (if ((idx and 1) == 0) EnumFacing.SOUTH else EnumFacing.EAST).rotate(ctx.rotation)
if (worldFace == spotDir) spotTexture else {
val sideIdx = if (this.sideTextures.size > 1) (blockContext.random(1) + dirToIdx[worldFace.ordinal]) % this.sideTextures.size else 0
this.sideTextures[sideIdx]
}
}
class Key(override val logger: Logger, val axis: EnumFacing.Axis?, val spotDir: EnumFacing, val textures: List<String>): ModelRenderKey<ColumnTextureInfo> {
override fun resolveSprites(atlas: TextureMap) = RubberLogInfo(
axis,
spotDir,
atlas[textures[0]] ?: atlas.missingSprite,
atlas[textures[1]] ?: atlas.missingSprite,
atlas[textures[2]] ?: atlas.missingSprite,
textures.drop(3).map { atlas[it] ?: atlas.missingSprite }
)
}
}
object IC2LogSupport : ModelRenderRegistryBase<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override fun processModel(state: IBlockState, modelLoc: ModelResourceLocation, model: IModel): ModelRenderKey<ColumnTextureInfo>? {
// check for proper block class, existence of ModelBlock, and "state" blockstate property
if (!IC2RubberIntegration.BlockRubWood.isInstance(state.block)) return null
val blockLoc = model.modelBlockAndLoc.firstOrNull() ?: return null
val type = state.properties.entries.find { it.key.getName() == "state" }?.value?.toString() ?: return null
// logs with no rubber spot
if (blockLoc.derivesFrom(ResourceLocation("block/cube_column"))) {
val axis = when(type) {
"plain_y" -> EnumFacing.Axis.Y
"plain_x" -> EnumFacing.Axis.X
"plain_z" -> EnumFacing.Axis.Z
else -> null
}
val textureNames = listOf("end", "end", "side").map { blockLoc.first.resolveTextureName(it) }
if (textureNames.any { it == "missingno" }) return null
logger.log(Level.DEBUG, "IC2LogSupport: block state ${state.toString()}")
logger.log(Level.DEBUG, "IC2LogSupport: axis=$axis, end=${textureNames[0]}, side=${textureNames[2]}")
return SimpleColumnInfo.Key(logger, axis, textureNames)
}
// logs with rubber spot
val spotDir = when(type) {
"dry_north", "wet_north" -> EnumFacing.NORTH
"dry_south", "wet_south" -> EnumFacing.SOUTH
"dry_west", "wet_west" -> EnumFacing.WEST
"dry_east", "wet_east" -> EnumFacing.EAST
else -> null
}
val textureNames = listOf("up", "down", "north", "south").map { blockLoc.first.resolveTextureName(it) }
if (textureNames.any { it == "missingno" }) return null
logger.log(Level.DEBUG, "IC2LogSupport: block state ${state.toString()}")
logger.log(Level.DEBUG, "IC2LogSupport: spotDir=$spotDir, up=${textureNames[0]}, down=${textureNames[1]}, side=${textureNames[2]}, spot=${textureNames[3]}")
return if (spotDir != null) RubberLogInfo.Key(logger, EnumFacing.Axis.Y, spotDir, textureNames) else SimpleColumnInfo.Key(logger, EnumFacing.Axis.Y, textureNames)
}
}
object TechRebornLogSupport : ModelRenderRegistryBase<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override fun processModel(state: IBlockState, modelLoc: ModelResourceLocation, model: IModel): ModelRenderKey<ColumnTextureInfo>? {
// check for proper block class, existence of ModelBlock
if (!TechRebornRubberIntegration.BlockRubberLog.isInstance(state.block)) return null
val blockLoc = model.modelBlockAndLoc.firstOrNull() ?: return null
val hasSap = state.properties.entries.find { it.key.getName() == "hassap" }?.value as? Boolean ?: return null
val sapSide = state.properties.entries.find { it.key.getName() == "sapside" }?.value as? EnumFacing ?: return null
logger.log(Level.DEBUG, "$logName: block state $state")
if (hasSap) {
val textureNames = listOf("end", "end", "sapside", "side").map { blockLoc.first.resolveTextureName(it) }
logger.log(Level.DEBUG, "$logName: spotDir=$sapSide, end=${textureNames[0]}, side=${textureNames[2]}, spot=${textureNames[3]}")
if (textureNames.all { it != "missingno" }) return RubberLogInfo.Key(logger, EnumFacing.Axis.Y, sapSide, textureNames)
} else {
val textureNames = listOf("end", "end", "side").map { blockLoc.first.resolveTextureName(it) }
logger.log(Level.DEBUG, "$logName: end=${textureNames[0]}, side=${textureNames[2]}")
if (textureNames.all { it != "missingno" })return SimpleColumnInfo.Key(logger, EnumFacing.Axis.Y, textureNames)
}
return null
}
}

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@@ -1,81 +0,0 @@
package mods.betterfoliage.client.integration
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.loader.Refs
import mods.octarinecore.metaprog.allAvailable
import net.minecraft.block.Block
import net.minecraft.block.BlockTallGrass
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.init.Blocks
import net.minecraft.util.EnumBlockRenderType
import net.minecraft.util.EnumBlockRenderType.MODEL
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
/**
* Integration for ShadersMod.
*/
@SideOnly(Side.CLIENT)
object ShadersModIntegration {
@JvmStatic val isAvailable = allAvailable(Refs.sVertexBuilder, Refs.pushEntity_state, Refs.pushEntity_num, Refs.popEntity)
val grassDefaultBlockId = blockIdFor(Blocks.TALLGRASS.defaultState.withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS))
val leavesDefaultBlockId = blockIdFor(Blocks.LEAVES.defaultState)
fun blockIdFor(blockState: IBlockState) = Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535
// fun entityDataFor(blockState: IBlockState) =
// (Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535) //or
// ((blockState.renderType.ordinal.toLong() and 65535) shl 16) or
// (blockState.block.getMetaFromState(blockState).toLong() shl 32)
fun logEntityData(name: String, blockState: IBlockState) {
val blockId = Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535
val meta = blockState.renderType.ordinal.toLong() and 65535
val renderType = blockState.renderType.ordinal.toLong() and 65535
Client.log(INFO, "ShadersMod integration for $name")
Client.log(INFO, " blockState=$blockState")
Client.log(INFO, " blockId=$blockId, meta=$meta, type=$renderType")
}
/**
* Called from transformed ShadersMod code.
* @see mods.betterfoliage.loader.BetterFoliageTransformer
*/
@JvmStatic fun getBlockIdOverride(original: Long, blockState: IBlockState): Long {
if (Config.blocks.leavesClasses.matchesClass(blockState.block)) return Config.shaders.leavesId
if (Config.blocks.crops.matchesClass(blockState.block)) return Config.shaders.grassId
return original
}
init {
Client.log(INFO, "ShadersMod integration is ${if (isAvailable) "enabled" else "disabled" }")
}
/** Quads rendered inside this block will use the given block entity data in shader programs. */
inline fun renderAs(blockId: Long, renderType: EnumBlockRenderType, renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) {
val blockData = blockId or (renderType.ordinal shl 16).toLong()
if ((isAvailable && enabled)) {
val vertexBuilder = Refs.sVertexBuilder.get(renderer)!!
Refs.pushEntity_num.invoke(vertexBuilder, blockId)
func()
Refs.popEntity.invoke(vertexBuilder)
} else {
func()
}
}
/** Quads rendered inside this block will use the given block entity data in shader programs. */
inline fun renderAs(state: IBlockState, renderType: EnumBlockRenderType, renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
renderAs(blockIdFor(state), renderType, renderer, enabled, func)
/** Quads rendered inside this block will behave as tallgrass blocks in shader programs. */
inline fun grass(renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
renderAs(Config.shaders.grassId, MODEL, renderer, enabled, func)
/** Quads rendered inside this block will behave as leaf blocks in shader programs. */
inline fun leaves(renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
renderAs(Config.shaders.leavesId, MODEL, renderer, enabled, func)
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.texture.LeafParticleRegistry
import mods.betterfoliage.client.texture.LeafRegistry
import mods.octarinecore.PI2
import mods.octarinecore.client.render.AbstractEntityFX
import mods.octarinecore.client.render.HSB
import mods.octarinecore.common.Double3
import mods.octarinecore.minmax
import mods.octarinecore.random
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.world.WorldEvent
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import net.minecraftforge.fml.common.gameevent.TickEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.lwjgl.opengl.GL11
import java.lang.Math.*
import java.util.*
@SideOnly(Side.CLIENT)
class EntityFallingLeavesFX(world: World, pos: BlockPos) :
AbstractEntityFX(world, pos.x.toDouble() + 0.5, pos.y.toDouble(), pos.z.toDouble() + 0.5) {
companion object {
@JvmStatic val biomeBrightnessMultiplier = 0.5f
}
var particleRot = rand.nextInt(64)
var rotPositive = true
val isMirrored = (rand.nextInt() and 1) == 1
var wasCollided = false
init {
particleMaxAge = MathHelper.floor(random(0.6, 1.0) * Config.fallingLeaves.lifetime * 20.0)
motionY = -Config.fallingLeaves.speed
particleScale = Config.fallingLeaves.size.toFloat() * 0.1f
val state = world.getBlockState(pos)
val blockColor = Minecraft.getMinecraft().blockColors.colorMultiplier(state, world, pos, 0)
val leafInfo = LeafRegistry[state, world, pos]
if (leafInfo != null) {
particleTexture = leafInfo.particleTextures[rand.nextInt(1024)]
calculateParticleColor(leafInfo.averageColor, blockColor)
} else {
particleTexture = LeafParticleRegistry["default"][rand.nextInt(1024)]
setColor(blockColor)
}
}
override val isValid: Boolean get() = (particleTexture != null)
override fun update() {
if (rand.nextFloat() > 0.95f) rotPositive = !rotPositive
if (particleAge > particleMaxAge - 20) particleAlpha = 0.05f * (particleMaxAge - particleAge)
if (onGround || wasCollided) {
velocity.setTo(0.0, 0.0, 0.0)
if (!wasCollided) {
particleAge = Math.max(particleAge, particleMaxAge - 20)
wasCollided = true
}
} else {
velocity.setTo(cos[particleRot], 0.0, sin[particleRot]).mul(Config.fallingLeaves.perturb)
.add(LeafWindTracker.current).add(0.0, -1.0, 0.0).mul(Config.fallingLeaves.speed)
particleRot = (particleRot + (if (rotPositive) 1 else -1)) and 63
}
}
override fun render(worldRenderer: BufferBuilder, partialTickTime: Float) {
if (Config.fallingLeaves.opacityHack) GL11.glDepthMask(true)
renderParticleQuad(worldRenderer, partialTickTime, rotation = particleRot, isMirrored = isMirrored)
}
fun calculateParticleColor(textureAvgColor: Int, blockColor: Int) {
val texture = HSB.fromColor(textureAvgColor)
val block = HSB.fromColor(blockColor)
val weightTex = texture.saturation / (texture.saturation + block.saturation)
val weightBlock = 1.0f - weightTex
// avoid circular average for hue for performance reasons
// one of the color components should dominate anyway
val particle = HSB(
weightTex * texture.hue + weightBlock * block.hue,
weightTex * texture.saturation + weightBlock * block.saturation,
weightTex * texture.brightness + weightBlock * block.brightness * biomeBrightnessMultiplier
)
setColor(particle.asColor)
}
}
@SideOnly(Side.CLIENT)
object LeafWindTracker {
var random = Random()
val target = Double3.zero
val current = Double3.zero
var nextChange: Long = 0
init {
MinecraftForge.EVENT_BUS.register(this)
}
fun changeWind(world: World) {
nextChange = world.worldInfo.worldTime + 120 + random.nextInt(80)
val direction = PI2 * random.nextDouble()
val speed = abs(random.nextGaussian()) * Config.fallingLeaves.windStrength +
(if (!world.isRaining) 0.0 else abs(random.nextGaussian()) * Config.fallingLeaves.stormStrength)
target.setTo(cos(direction) * speed, 0.0, sin(direction) * speed)
}
@SubscribeEvent
fun handleWorldTick(event: TickEvent.ClientTickEvent) {
if (event.phase == TickEvent.Phase.START) Minecraft.getMinecraft().world?.let { world ->
// change target wind speed
if (world.worldInfo.worldTime >= nextChange) changeWind(world)
// change current wind speed
val changeRate = if (world.isRaining) 0.015 else 0.005
current.add(
(target.x - current.x).minmax(-changeRate, changeRate),
0.0,
(target.z - current.z).minmax(-changeRate, changeRate)
)
}
}
@SubscribeEvent
fun handleWorldLoad(event: WorldEvent.Load) { if (event.world.isRemote) changeWind(event.world) }
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.AbstractEntityFX
import mods.octarinecore.client.resource.ResourceHandler
import mods.octarinecore.common.Double3
import mods.octarinecore.forEachPairIndexed
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
import java.util.*
@SideOnly(Side.CLIENT)
class EntityRisingSoulFX(world: World, pos: BlockPos) :
AbstractEntityFX(world, pos.x.toDouble() + 0.5, pos.y.toDouble() + 1.0, pos.z.toDouble() + 0.5) {
val particleTrail: Deque<Double3> = LinkedList<Double3>()
val initialPhase = rand.nextInt(64)
init {
motionY = 0.1
particleGravity = 0.0f
particleTexture = RisingSoulTextures.headIcons[rand.nextInt(256)]
particleMaxAge = MathHelper.floor((0.6 + 0.4 * rand.nextDouble()) * Config.risingSoul.lifetime * 20.0)
}
override val isValid: Boolean get() = true
override fun update() {
val phase = (initialPhase + particleAge) % 64
velocity.setTo(cos[phase] * Config.risingSoul.perturb, 0.1, sin[phase] * Config.risingSoul.perturb)
particleTrail.addFirst(currentPos.copy())
while (particleTrail.size > Config.risingSoul.trailLength) particleTrail.removeLast()
if (!Config.enabled) setExpired()
}
override fun render(worldRenderer: BufferBuilder, partialTickTime: Float) {
var alpha = Config.risingSoul.opacity
if (particleAge > particleMaxAge - 40) alpha *= (particleMaxAge - particleAge) / 40.0f
renderParticleQuad(worldRenderer, partialTickTime,
size = Config.risingSoul.headSize * 0.25,
alpha = alpha
)
var scale = Config.risingSoul.trailSize * 0.25
particleTrail.forEachPairIndexed { idx, current, previous ->
scale *= Config.risingSoul.sizeDecay
alpha *= Config.risingSoul.opacityDecay
if (idx % Config.risingSoul.trailDensity == 0) renderParticleQuad(worldRenderer, partialTickTime,
currentPos = current,
prevPos = previous,
size = scale,
alpha = alpha,
icon = RisingSoulTextures.trackIcon.icon!!
)
}
}
}
@SideOnly(Side.CLIENT)
object RisingSoulTextures : ResourceHandler(BetterFoliageMod.MOD_ID) {
val headIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/rising_soul_%d")
val trackIcon = iconStatic(BetterFoliageMod.LEGACY_DOMAIN, "blocks/soul_track")
override fun afterPreStitch() {
Client.log(INFO, "Registered ${headIcons.num} soul particle textures")
}
}

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@@ -1,146 +0,0 @@
@file:JvmName("ModelColumn")
package mods.betterfoliage.client.render
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Double3
import mods.octarinecore.exchange
import net.minecraft.util.EnumFacing.*
import org.lwjgl.opengl.GL11
/** Weight of the same-side AO values on the outer edges of the 45deg chamfered column faces. */
const val chamferAffinity = 0.9f
/** Amount to shrink column extension bits to stop Z-fighting. */
val zProtectionScale: Double3 get() = Double3(Config.roundLogs.zProtection, 1.0, Config.roundLogs.zProtection)
fun Model.columnSide(radius: Double, yBottom: Double, yTop: Double, transform: (Quad) -> Quad = { it }) {
val halfRadius = radius * 0.5
listOf(
verticalRectangle(x1 = 0.0, z1 = 0.5, x2 = 0.5 - radius, z2 = 0.5, yBottom = yBottom, yTop = yTop)
.clampUV(minU = 0.0, maxU = 0.5 - radius)
.setAoShader(faceOrientedInterpolate(overrideFace = SOUTH))
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 1 || vi == 2}),
verticalRectangle(x1 = 0.5 - radius, z1 = 0.5, x2 = 0.5 - halfRadius, z2 = 0.5 - halfRadius, yBottom = yBottom, yTop = yTop)
.clampUV(minU = 0.5 - radius)
.setAoShader(
faceOrientedAuto(overrideFace = SOUTH, corner = cornerInterpolate(Axis.Y, chamferAffinity, Config.roundLogs.dimming))
)
.setAoShader(
faceOrientedAuto(overrideFace = SOUTH, corner = cornerInterpolate(Axis.Y, 0.5f, Config.roundLogs.dimming)),
predicate = { v, vi -> vi == 1 || vi == 2}
)
).forEach { transform(it.setFlatShader(FaceFlat(SOUTH))).add() }
listOf(
verticalRectangle(x1 = 0.5 - halfRadius, z1 = 0.5 - halfRadius, x2 = 0.5, z2 = 0.5 - radius, yBottom = yBottom, yTop = yTop)
.clampUV(maxU = radius - 0.5)
.setAoShader(
faceOrientedAuto(overrideFace = EAST, corner = cornerInterpolate(Axis.Y, chamferAffinity, Config.roundLogs.dimming)))
.setAoShader(
faceOrientedAuto(overrideFace = EAST, corner = cornerInterpolate(Axis.Y, 0.5f, Config.roundLogs.dimming)),
predicate = { v, vi -> vi == 0 || vi == 3}
),
verticalRectangle(x1 = 0.5, z1 = 0.5 - radius, x2 = 0.5, z2 = 0.0, yBottom = yBottom, yTop = yTop)
.clampUV(minU = radius - 0.5, maxU = 0.0)
.setAoShader(faceOrientedInterpolate(overrideFace = EAST))
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 0 || vi == 3})
).forEach { transform(it.setFlatShader(FaceFlat(EAST))).add() }
quads.exchange(1, 2)
}
/**
* Create a model of the side of a square column quadrant.
*
* @param[transform] transformation to apply to the model
*/
fun Model.columnSideSquare(yBottom: Double, yTop: Double, transform: (Quad) -> Quad = { it }) {
listOf(
verticalRectangle(x1 = 0.0, z1 = 0.5, x2 = 0.5, z2 = 0.5, yBottom = yBottom, yTop = yTop)
.clampUV(minU = 0.0)
.setAoShader(faceOrientedInterpolate(overrideFace = SOUTH))
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 1 || vi == 2}),
verticalRectangle(x1 = 0.5, z1 = 0.5, x2 = 0.5, z2 = 0.0, yBottom = yBottom, yTop = yTop)
.clampUV(maxU = 0.0)
.setAoShader(faceOrientedInterpolate(overrideFace = EAST))
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 0 || vi == 3})
).forEach {
transform(it.setFlatShader(faceOrientedAuto(corner = cornerFlat))).add()
}
}
/**
* Create a model of the top lid of a chamfered column quadrant.
*
* @param[radius] the chamfer radius
* @param[transform] transformation to apply to the model
*/
fun Model.columnLid(radius: Double, transform: (Quad)->Quad = { it }) {
val v1 = Vertex(Double3(0.0, 0.5, 0.0), UV(0.0, 0.0))
val v2 = Vertex(Double3(0.0, 0.5, 0.5), UV(0.0, 0.5))
val v3 = Vertex(Double3(0.5 - radius, 0.5, 0.5), UV(0.5 - radius, 0.5))
val v4 = Vertex(Double3(0.5 - radius * 0.5, 0.5, 0.5 - radius * 0.5), UV(0.5, 0.5))
val v5 = Vertex(Double3(0.5, 0.5, 0.5 - radius), UV(0.5, 0.5 - radius))
val v6 = Vertex(Double3(0.5, 0.5, 0.0), UV(0.5, 0.0))
val q1 = Quad(v1, v2, v3, v4).setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
.transformVI { vertex, idx -> vertex.copy(aoShader = when(idx) {
0 -> FaceCenter(UP)
1 -> EdgeInterpolateFallback(UP, SOUTH, 0.0)
else -> vertex.aoShader
})}
.cycleVertices(if (Config.nVidia) 0 else 1)
val q2 = Quad(v1, v4, v5, v6).setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
.transformVI { vertex, idx -> vertex.copy(aoShader = when(idx) {
0 -> FaceCenter(UP)
3 -> EdgeInterpolateFallback(UP, EAST, 0.0)
else -> vertex.aoShader
})}
.cycleVertices(if (Config.nVidia) 0 else 1)
listOf(q1, q2).forEach { transform(it.setFlatShader(FaceFlat(UP))).add() }
}
/**
* Create a model of the top lid of a square column quadrant.
*
* @param[transform] transformation to apply to the model
*/
fun Model.columnLidSquare(transform: (Quad)-> Quad = { it }) {
transform(
horizontalRectangle(x1 = 0.0, x2 = 0.5, z1 = 0.0, z2 = 0.5, y = 0.5)
.transformVI { vertex, idx -> vertex.copy(uv = UV(vertex.xyz.x, vertex.xyz.z), aoShader = when(idx) {
0 -> FaceCenter(UP)
1 -> EdgeInterpolateFallback(UP, SOUTH, 0.0)
2 -> CornerSingleFallback(UP, SOUTH, EAST, UP)
else -> EdgeInterpolateFallback(UP, EAST, 0.0)
}) }
.setFlatShader(FaceFlat(UP))
).add()
}
/**
* Transform a chamfered side quadrant model of a column that extends from the top of the block.
* (clamp UV coordinates, apply some scaling to avoid Z-fighting).
*
* @param[size] amount that the model extends from the top
*/
fun topExtension(size: Double) = { q: Quad ->
q.clampUV(minV = 0.5 - size).transformVI { vertex, idx ->
if (idx < 2) vertex else vertex.copy(xyz = vertex.xyz * zProtectionScale)
}
}
/**
* Transform a chamfered side quadrant model of a column that extends from the bottom of the block.
* (clamp UV coordinates, apply some scaling to avoid Z-fighting).
*
* @param[size] amount that the model extends from the bottom
*/
fun bottomExtension(size: Double) = { q: Quad ->
q.clampUV(maxV = -0.5 + size).transformVI { vertex, idx ->
if (idx > 1) vertex else vertex.copy(xyz = vertex.xyz * zProtectionScale)
}
}

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@@ -1,57 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderAlgae : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val noise = simplexNoise()
val algaeIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_algae_%d")
val algaeModels = modelSet(64, RenderGrass.grassTopQuads(Config.algae.heightMin, Config.algae.heightMax))
override fun afterPreStitch() {
Client.log(INFO, "Registered ${algaeIcons.num} algae textures")
}
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.algae.enabled &&
ctx.blockState(up2).material == Material.WATER &&
ctx.blockState(up1).material == Material.WATER &&
Config.blocks.dirt.matchesClass(ctx.block) &&
ctx.biomeId in Config.algae.biomes &&
noise[ctx.pos] < Config.algae.population
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
val rand = ctx.semiRandomArray(3)
ShadersModIntegration.grass(renderer, Config.algae.shaderWind) {
modelRenderer.render(
renderer,
algaeModels[rand[2]],
Rotation.identity,
icon = { _, qi, _ -> algaeIcons[rand[qi and 1]]!! },
postProcess = noPost
)
}
return true
}
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.octarinecore.client.render.*
import mods.octarinecore.client.resource.ModelRenderRegistryConfigurable
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.config.ModelTextureList
import mods.octarinecore.common.config.SimpleBlockMatcher
import net.minecraft.block.BlockCactus
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.*
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
object StandardCactusRegistry : ModelRenderRegistryConfigurable<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override val matchClasses = SimpleBlockMatcher(BlockCactus::class.java)
override val modelTextures = listOf(ModelTextureList("block/cactus", "top", "bottom", "side"))
override fun processModel(state: IBlockState, textures: List<String>) = SimpleColumnInfo.Key(logger, Axis.Y, textures)
init { MinecraftForge.EVENT_BUS.register(this) }
}
@SideOnly(Side.CLIENT)
class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val cactusStemRadius = 0.4375
val cactusArmRotation = listOf(NORTH, SOUTH, EAST, WEST).map { Rotation.rot90[it.ordinal] }
val iconCross = iconStatic(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_cactus")
val iconArm = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_cactus_arm_%d")
val modelStem = model {
horizontalRectangle(x1 = -cactusStemRadius, x2 = cactusStemRadius, z1 = -cactusStemRadius, z2 = cactusStemRadius, y = 0.5)
.scaleUV(cactusStemRadius * 2.0)
.let { listOf(it.flipped.move(1.0 to DOWN), it) }
.forEach { it.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y), edge = null)).add() }
verticalRectangle(x1 = -0.5, z1 = cactusStemRadius, x2 = 0.5, z2 = cactusStemRadius, yBottom = -0.5, yTop = 0.5)
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y), edge = null))
.toCross(UP).addAll()
}
val modelCross = modelSet(64) { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41)
.setAoShader(edgeOrientedAuto(corner = cornerAoMaxGreen))
.scale(1.4)
.transformV { v ->
val perturb = xzDisk(modelIdx) * Config.cactus.sizeVariation
Vertex(v.xyz + (if (v.uv.u < 0.0) perturb else -perturb), v.uv, v.aoShader)
}
.toCross(UP).addAll()
}
val modelArm = modelSet(64) { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.0, yTop = 1.0)
.scale(Config.cactus.size).move(0.5 to UP)
.setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y), edge = null))
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.cactus.hOffset) }.addAll()
}
override fun afterPreStitch() {
Client.log(Level.INFO, "Registered ${iconArm.num} cactus arm textures")
}
override fun isEligible(ctx: BlockContext): Boolean =
Config.enabled && Config.cactus.enabled &&
Config.blocks.cactus.matchesClass(ctx.block)
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
// get AO data
modelRenderer.updateShading(Int3.zero, allFaces)
val icons = StandardCactusRegistry[ctx] ?: return renderWorldBlockBase(ctx, dispatcher, renderer, null)
modelRenderer.render(
renderer,
modelStem.model,
Rotation.identity,
icon = { ctx, qi, q -> when(qi) {
0 -> icons.bottom(ctx, qi, q); 1 -> icons.top(ctx, qi, q); else -> icons.side(ctx, qi, q)
} },
postProcess = noPost
)
modelRenderer.render(
renderer,
modelCross[ctx.random(0)],
Rotation.identity,
icon = { _, _, _ -> iconCross.icon!!},
postProcess = noPost
)
modelRenderer.render(
renderer,
modelArm[ctx.random(1)],
cactusArmRotation[ctx.random(2) % 4],
icon = { _, _, _ -> iconArm[ctx.random(3)]!!},
postProcess = noPost
)
return true
}
}

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@@ -1,36 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.AbstractBlockRenderingHandler
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.render.withOffset
import mods.octarinecore.common.Int3
import mods.octarinecore.common.forgeDirsHorizontal
import mods.octarinecore.common.offset
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
@SideOnly(Side.CLIENT)
class RenderConnectedGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.connectedGrass.enabled &&
Config.blocks.dirt.matchesClass(ctx.block) &&
Config.blocks.grassClasses.matchesClass(ctx.block(up1)) &&
(Config.connectedGrass.snowEnabled || !ctx.blockState(up2).isSnow)
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// if the block sides are not visible anyway, render normally
if (forgeDirsHorizontal.all { ctx.blockState(it.offset).isOpaqueCube }) return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (ctx.isSurroundedBy { it.isOpaqueCube } ) return false
return ctx.withOffset(Int3.zero, up1) {
ctx.withOffset(up1, up2) {
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
}
}
}

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@@ -1,36 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.AbstractBlockRenderingHandler
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.render.withOffset
import mods.octarinecore.common.Int3
import mods.octarinecore.common.offset
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.*
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
@SideOnly(Side.CLIENT)
class RenderConnectedGrassLog : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val grassCheckDirs = listOf(EAST, WEST, NORTH, SOUTH)
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.roundLogs.enabled && Config.roundLogs.connectGrass &&
Config.blocks.dirt.matchesClass(ctx.block) &&
Config.blocks.logClasses.matchesClass(ctx.block(up1))
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val grassDir = grassCheckDirs.find {
Config.blocks.grassClasses.matchesClass(ctx.block(it.offset))
} ?: return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
return ctx.withOffset(Int3.zero, grassDir.offset) {
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
}
}

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@@ -1,77 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.forgeDirOffsets
import mods.octarinecore.common.forgeDirs
import mods.octarinecore.random
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.Axis
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderCoral : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val noise = simplexNoise()
val coralIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_coral_%d")
val crustIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_crust_%d")
val coralModels = modelSet(64) { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.0, yTop = 1.0)
.scale(Config.coral.size).move(0.5 to UP)
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.coral.hOffset) }.addAll()
val separation = random(0.01, Config.coral.vOffset)
horizontalRectangle(x1 = -0.5, x2 = 0.5, z1 = -0.5, z2 = 0.5, y = 0.0)
.scale(Config.coral.crustSize).move(0.5 + separation to UP).add()
transformQ {
it.setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
.setFlatShader(faceOrientedAuto(overrideFace = UP, corner = cornerFlat))
}
}
override fun afterPreStitch() {
Client.log(INFO, "Registered ${coralIcons.num} coral textures")
Client.log(INFO, "Registered ${crustIcons.num} coral crust textures")
}
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.coral.enabled &&
(ctx.blockState(up2).material == Material.WATER || Config.coral.shallowWater) &&
ctx.blockState(up1).material == Material.WATER &&
Config.blocks.sand.matchesClass(ctx.block) &&
ctx.biomeId in Config.coral.biomes &&
noise[ctx.pos] < Config.coral.population
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
forgeDirs.forEachIndexed { idx, face ->
if (!ctx.blockState(forgeDirOffsets[idx]).isOpaqueCube && blockContext.random(idx) < Config.coral.chance) {
var variation = blockContext.random(6)
modelRenderer.render(
renderer,
coralModels[variation++],
rotationFromUp[idx],
icon = { _, qi, _ -> if (qi == 4) crustIcons[variation]!! else coralIcons[variation + (qi and 1)]!!},
postProcess = noPost
)
}
}
return true
}
}

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@@ -1,127 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.OptifineCustomColors
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.betterfoliage.client.texture.GrassRegistry
import mods.octarinecore.client.render.*
import mods.octarinecore.common.*
import mods.octarinecore.random
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumBlockRenderType
import net.minecraft.util.EnumBlockRenderType.MODEL
import net.minecraft.util.EnumFacing.Axis
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
companion object {
@JvmStatic fun grassTopQuads(heightMin: Double, heightMax: Double): Model.(Int)->Unit = { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.5,
yTop = 0.5 + random(heightMin, heightMax)
)
.setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
.setFlatShader(faceOrientedAuto(overrideFace = UP, corner = cornerFlat))
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.shortGrass.hOffset) }.addAll()
}
}
val noise = simplexNoise()
val normalIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_grass_long_%d")
val snowedIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_grass_snowed_%d")
val normalGenIcon = iconStatic(Client.genGrass.generatedResource("minecraft:blocks/tallgrass", "snowed" to false))
val snowedGenIcon = iconStatic(Client.genGrass.generatedResource("minecraft:blocks/tallgrass", "snowed" to true))
val grassModels = modelSet(64, grassTopQuads(Config.shortGrass.heightMin, Config.shortGrass.heightMax))
override fun afterPreStitch() {
Client.log(INFO, "Registered ${normalIcons.num} grass textures")
Client.log(INFO, "Registered ${snowedIcons.num} snowed grass textures")
}
override fun isEligible(ctx: BlockContext) =
Config.enabled &&
(Config.shortGrass.grassEnabled || Config.connectedGrass.enabled) &&
GrassRegistry[ctx] != null
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
val isConnected = ctx.block(down1).let {
Config.blocks.dirt.matchesClass(it) ||
Config.blocks.grassClasses.matchesClass(it)
}
val isSnowed = ctx.blockState(up1).isSnow
val connectedGrass = isConnected && Config.connectedGrass.enabled && (!isSnowed || Config.connectedGrass.snowEnabled)
val grass = GrassRegistry[ctx]
if (grass == null) {
// shouldn't happen
Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
return renderWorldBlockBase(ctx, dispatcher, renderer, null)
}
val blockColor = OptifineCustomColors.getBlockColor(ctx)
if (connectedGrass) {
// get full AO data
modelRenderer.updateShading(Int3.zero, allFaces)
// check occlusion
val isHidden = forgeDirs.map { ctx.blockState(it.offset).isOpaqueCube }
// render full grass block
ShadersModIntegration.renderAs(ctx.blockState(Int3.zero), MODEL, renderer) {
modelRenderer.render(
renderer,
fullCube,
quadFilter = { qi, _ -> !isHidden[qi] },
icon = { _, _, _ -> grass.grassTopTexture },
postProcess = { ctx, _, _, _, _ ->
rotateUV(2)
if (isSnowed) {
if (!ctx.aoEnabled) setGrey(1.4f)
} else if (ctx.aoEnabled && grass.overrideColor == null) multiplyColor(blockColor)
}
)
}
} else {
renderWorldBlockBase(ctx, dispatcher, renderer, null)
// get AO data only for block top
modelRenderer.updateShading(Int3.zero, topOnly)
}
if (!Config.shortGrass.grassEnabled) return true
if (isSnowed && !Config.shortGrass.snowEnabled) return true
if (ctx.blockState(up1).isOpaqueCube) return true
if (Config.shortGrass.population < 64 && noise[ctx.pos] >= Config.shortGrass.population) return true
// render grass quads
val iconset = if (isSnowed) snowedIcons else normalIcons
val iconGen = if (isSnowed) snowedGenIcon else normalGenIcon
val rand = ctx.semiRandomArray(2)
ShadersModIntegration.grass(renderer, Config.shortGrass.shaderWind) {
modelRenderer.render(
renderer,
grassModels[rand[0]],
Rotation.identity,
ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero),
icon = { _, qi, _ -> if (Config.shortGrass.useGenerated) iconGen.icon!! else iconset[rand[qi and 1]]!! },
postProcess = { _, _, _, _, _ -> if (isSnowed) setGrey(1.0f) else multiplyColor(grass.overrideColor ?: blockColor) }
)
}
return true
}
}

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@@ -1,94 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.OptifineCustomColors
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.betterfoliage.client.texture.LeafRegistry
import mods.octarinecore.PI2
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Double3
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.vec
import mods.octarinecore.random
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.DOWN
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import java.lang.Math.cos
import java.lang.Math.sin
@SideOnly(Side.CLIENT)
class RenderLeaves : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val leavesModel = model {
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41)
.setAoShader(edgeOrientedAuto(corner = cornerAoMaxGreen))
.setFlatShader(FlatOffset(Int3.zero))
.scale(Config.leaves.size)
.toCross(UP).addAll()
}
val snowedIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_leaves_snowed_%d")
val perturbs = vectorSet(64) { idx ->
val angle = PI2 * idx / 64.0
Double3(cos(angle), 0.0, sin(angle)) * Config.leaves.hOffset +
UP.vec * random(-1.0, 1.0) * Config.leaves.vOffset
}
override fun isEligible(ctx: BlockContext) =
Config.enabled &&
Config.leaves.enabled &&
LeafRegistry[ctx] != null &&
!(Config.leaves.hideInternal && ctx.isSurroundedBy { it.isFullCube || it.material == Material.LEAVES } )
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val isSnowed = ctx.blockState(up1).material.let {
it == Material.SNOW || it == Material.CRAFTED_SNOW
}
val leafInfo = LeafRegistry[ctx]
if (leafInfo == null) {
// shouldn't happen
Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
val blockColor = OptifineCustomColors.getBlockColor(ctx)
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return true
modelRenderer.updateShading(Int3.zero, allFaces)
ShadersModIntegration.leaves(renderer) {
val rand = ctx.semiRandomArray(2)
(if (Config.leaves.dense) denseLeavesRot else normalLeavesRot).forEach { rotation ->
modelRenderer.render(
renderer,
leavesModel.model,
rotation,
ctx.blockCenter + perturbs[rand[0]],
icon = { _, _, _ -> leafInfo.roundLeafTexture },
postProcess = { _, _, _, _, _ ->
rotateUV(rand[1])
multiplyColor(blockColor)
}
)
}
if (isSnowed && Config.leaves.snowEnabled) modelRenderer.render(
renderer,
leavesModel.model,
Rotation.identity,
ctx.blockCenter + perturbs[rand[0]],
icon = { _, _, _ -> snowedIcon[rand[1]]!! },
postProcess = whitewash
)
}
return true
}
}

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@@ -1,79 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.DOWN
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
@SideOnly(Side.CLIENT)
class RenderLilypad : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val rootModel = model {
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -1.5, yTop = -0.5)
.setFlatShader(FlatOffsetNoColor(Int3.zero))
.toCross(UP).addAll()
}
val flowerModel = model {
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.0, yTop = 1.0)
.scale(0.5).move(0.5 to DOWN)
.setFlatShader(FlatOffsetNoColor(Int3.zero))
.toCross(UP).addAll()
}
val rootIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_lilypad_roots_%d")
val flowerIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_lilypad_flower_%d")
val perturbs = vectorSet(64) { modelIdx -> xzDisk(modelIdx) * Config.lilypad.hOffset }
override fun afterPreStitch() {
Client.log(Level.INFO, "Registered ${rootIcon.num} lilypad root textures")
Client.log(Level.INFO, "Registered ${flowerIcon.num} lilypad flower textures")
}
override fun isEligible(ctx: BlockContext): Boolean =
Config.enabled && Config.lilypad.enabled &&
Config.blocks.lilypad.matchesClass(ctx.block)
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
renderWorldBlockBase(ctx, dispatcher, renderer, null)
modelRenderer.updateShading(Int3.zero, allFaces)
val rand = ctx.semiRandomArray(5)
ShadersModIntegration.grass(renderer) {
modelRenderer.render(
renderer,
rootModel.model,
Rotation.identity,
ctx.blockCenter.add(perturbs[rand[2]]),
forceFlat = true,
icon = { ctx, qi, q -> rootIcon[rand[qi and 1]]!! },
postProcess = noPost
)
}
if (rand[3] < Config.lilypad.flowerChance) modelRenderer.render(
renderer,
flowerModel.model,
Rotation.identity,
ctx.blockCenter.add(perturbs[rand[4]]),
forceFlat = true,
icon = { _, _, _ -> flowerIcon[rand[0]]!! },
postProcess = noPost
)
return true
}
}

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@@ -1,67 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.chunk.ChunkOverlayManager
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.column.AbstractRenderColumn
import mods.betterfoliage.client.render.column.ColumnRenderLayer
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.resource.*
import mods.octarinecore.common.config.ConfigurableBlockMatcher
import mods.octarinecore.common.config.ModelTextureList
import mods.octarinecore.tryDefault
import net.minecraft.block.BlockLog
import net.minecraft.block.state.IBlockState
import net.minecraft.util.EnumFacing.Axis
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
class RenderLog : AbstractRenderColumn(BetterFoliageMod.MOD_ID) {
override val addToCutout: Boolean get() = false
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.roundLogs.enabled &&
Config.blocks.logClasses.matchesClass(ctx.block)
override val overlayLayer = RoundLogOverlayLayer()
override val connectPerpendicular: Boolean get() = Config.roundLogs.connectPerpendicular
override val radiusSmall: Double get() = Config.roundLogs.radiusSmall
override val radiusLarge: Double get() = Config.roundLogs.radiusLarge
init {
ChunkOverlayManager.layers.add(overlayLayer)
}
}
class RoundLogOverlayLayer : ColumnRenderLayer() {
override val registry: ModelRenderRegistry<ColumnTextureInfo> get() = LogRegistry
override val blockPredicate = { state: IBlockState -> Config.blocks.logClasses.matchesClass(state.block) }
override val surroundPredicate = { state: IBlockState -> state.isOpaqueCube && !Config.blocks.logClasses.matchesClass(state.block) }
override val connectSolids: Boolean get() = Config.roundLogs.connectSolids
override val lenientConnect: Boolean get() = Config.roundLogs.lenientConnect
override val defaultToY: Boolean get() = Config.roundLogs.defaultY
}
@SideOnly(Side.CLIENT)
object LogRegistry : ModelRenderRegistryRoot<ColumnTextureInfo>()
object StandardLogRegistry : ModelRenderRegistryConfigurable<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override val matchClasses: ConfigurableBlockMatcher get() = Config.blocks.logClasses
override val modelTextures: List<ModelTextureList> get() = Config.blocks.logModels.list
override fun processModel(state: IBlockState, textures: List<String>) = SimpleColumnInfo.Key(logger, getAxis(state), textures)
fun getAxis(state: IBlockState): Axis? {
val axis = tryDefault(null) { state.getValue(BlockLog.LOG_AXIS).toString() } ?:
state.properties.entries.find { it.key.getName().toLowerCase() == "axis" }?.value?.toString()
return when (axis) {
"x" -> Axis.X
"y" -> Axis.Y
"z" -> Axis.Z
else -> null
}
}
}

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@@ -1,57 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.AbstractBlockRenderingHandler
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.render.modelRenderer
import mods.octarinecore.client.render.noPost
import mods.octarinecore.common.Double3
import mods.octarinecore.common.Rotation
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderMycelium : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val myceliumIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_mycel_%d")
val myceliumModel = modelSet(64, RenderGrass.grassTopQuads(Config.shortGrass.heightMin, Config.shortGrass.heightMax))
override fun afterPreStitch() {
Client.log(INFO, "Registered ${myceliumIcon.num} mycelium textures")
}
override fun isEligible(ctx: BlockContext): Boolean {
if (!Config.enabled || !Config.shortGrass.myceliumEnabled) return false
return Config.blocks.mycelium.matchesClass(ctx.block)
}
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
val isSnowed = ctx.blockState(up1).isSnow
renderWorldBlockBase(ctx, dispatcher, renderer, null)
if (isSnowed && !Config.shortGrass.snowEnabled) return true
if (ctx.blockState(up1).isOpaqueCube) return true
val rand = ctx.semiRandomArray(2)
modelRenderer.render(
renderer,
myceliumModel[rand[0]],
Rotation.identity,
ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero),
icon = { _, qi, _ -> myceliumIcon[rand[qi and 1]]!! },
postProcess = if (isSnowed) whitewash else noPost
)
return true
}
}

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@@ -1,59 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.random
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.*
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderNetherrack : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val netherrackIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_netherrack_%d")
val netherrackModel = modelSet(64) { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yTop = -0.5,
yBottom = -0.5 - random(Config.netherrack.heightMin, Config.netherrack.heightMax))
.setAoShader(faceOrientedAuto(overrideFace = DOWN, corner = cornerAo(Axis.Y)))
.setFlatShader(faceOrientedAuto(overrideFace = DOWN, corner = cornerFlat))
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.shortGrass.hOffset) }.addAll()
}
override fun afterPreStitch() {
Client.log(INFO, "Registered ${netherrackIcon.num} netherrack textures")
}
override fun isEligible(ctx: BlockContext): Boolean {
if (!Config.enabled || !Config.netherrack.enabled) return false
return Config.blocks.netherrack.matchesClass(ctx.block)
}
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
if (ctx.blockState(down1).isOpaqueCube) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
val rand = ctx.semiRandomArray(2)
modelRenderer.render(
renderer,
netherrackModel[rand[0]],
Rotation.identity,
icon = { _, qi, _ -> netherrackIcon[rand[qi and 1]]!! },
postProcess = noPost
)
return true
}
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.random
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
@SideOnly(Side.CLIENT)
class RenderReeds : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val noise = simplexNoise()
val reedIcons = iconSet(Client.genReeds.generatedResource("${BetterFoliageMod.LEGACY_DOMAIN}:blocks/better_reed_%d"))
val reedModels = modelSet(64) { modelIdx ->
val height = random(Config.reed.heightMin, Config.reed.heightMax)
val waterline = 0.875f
val vCutLine = 0.5 - waterline / height
listOf(
// below waterline
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.5, yTop = 0.5 + waterline)
.setFlatShader(FlatOffsetNoColor(up1)).clampUV(minV = vCutLine),
// above waterline
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.5 + waterline, yTop = 0.5 + height)
.setFlatShader(FlatOffsetNoColor(up2)).clampUV(maxV = vCutLine)
).forEach {
it.clampUV(minU = -0.25, maxU = 0.25)
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.reed.hOffset) }.addAll()
}
}
override fun afterPreStitch() {
Client.log(Level.INFO, "Registered ${reedIcons.num} reed textures")
}
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.reed.enabled &&
ctx.blockState(up2).material == Material.AIR &&
ctx.blockState(up1).material == Material.WATER &&
Config.blocks.dirt.matchesClass(ctx.block) &&
ctx.biomeId in Config.reed.biomes &&
noise[ctx.pos] < Config.reed.population
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
val iconVar = ctx.random(1)
ShadersModIntegration.grass(renderer, Config.reed.shaderWind) {
modelRenderer.render(
renderer,
reedModels[ctx.random(0)],
Rotation.identity,
forceFlat = true,
icon = { _, _, _ -> reedIcons[iconVar]!! },
postProcess = noPost
)
}
return true
}
}

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@file:JvmName("Utils")
package mods.betterfoliage.client.render
import mods.octarinecore.PI2
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Double3
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.times
import net.minecraft.block.Block
import net.minecraft.block.material.Material
import net.minecraft.block.state.IBlockState
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing
import net.minecraft.util.EnumFacing.*
val up1 = Int3(1 to UP)
val up2 = Int3(2 to UP)
val down1 = Int3(1 to DOWN)
val snowOffset = UP * 0.0625
val normalLeavesRot = arrayOf(Rotation.identity)
val denseLeavesRot = arrayOf(Rotation.identity, Rotation.rot90[EAST.ordinal], Rotation.rot90[SOUTH.ordinal])
val whitewash: PostProcessLambda = { _, _, _, _, _ -> setGrey(1.4f) }
val greywash: PostProcessLambda = { _, _, _, _, _ -> setGrey(1.0f) }
val IBlockState.isSnow: Boolean get() = material.let { it == Material.SNOW || it == Material.CRAFTED_SNOW }
fun Quad.toCross(rotAxis: EnumFacing, trans: (Quad)->Quad) =
(0..3).map { rotIdx ->
trans(rotate(Rotation.rot90[rotAxis.ordinal] * rotIdx).mirrorUV(rotIdx > 1, false))
}
fun Quad.toCross(rotAxis: EnumFacing) = toCross(rotAxis) { it }
fun xzDisk(modelIdx: Int) = (PI2 * modelIdx / 64.0).let { Double3(Math.cos(it), 0.0, Math.sin(it)) }
val rotationFromUp = arrayOf(
Rotation.rot90[EAST.ordinal] * 2,
Rotation.identity,
Rotation.rot90[WEST.ordinal],
Rotation.rot90[EAST.ordinal],
Rotation.rot90[SOUTH.ordinal],
Rotation.rot90[NORTH.ordinal]
)
fun Model.mix(first: Model, second: Model, predicate: (Int)->Boolean) {
first.quads.forEachIndexed { qi, quad ->
val otherQuad = second.quads[qi]
Quad(
if (predicate(0)) otherQuad.v1.copy() else quad.v1.copy(),
if (predicate(1)) otherQuad.v2.copy() else quad.v2.copy(),
if (predicate(2)) otherQuad.v3.copy() else quad.v3.copy(),
if (predicate(3)) otherQuad.v4.copy() else quad.v4.copy()
).add()
}
}
val BlockRenderLayer.isCutout: Boolean get() = (this == BlockRenderLayer.CUTOUT) || (this == BlockRenderLayer.CUTOUT_MIPPED)
fun IBlockState.canRenderInLayer(layer: BlockRenderLayer) = this.block.canRenderInLayer(this, layer)
fun IBlockState.canRenderInCutout() = this.block.canRenderInLayer(this, BlockRenderLayer.CUTOUT) || this.block.canRenderInLayer(this, BlockRenderLayer.CUTOUT_MIPPED)

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package mods.betterfoliage.client.render.column
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.chunk.ChunkOverlayLayer
import mods.betterfoliage.client.chunk.ChunkOverlayManager
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration.renderAs
import mods.betterfoliage.client.render.*
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.BlockType.*
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType.*
import mods.octarinecore.client.render.*
import mods.octarinecore.client.resource.ModelRenderRegistry
import mods.octarinecore.common.*
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumBlockRenderType
import net.minecraft.util.EnumBlockRenderType.MODEL
import net.minecraft.util.EnumFacing.*
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
@SideOnly(Side.CLIENT)
@Suppress("NOTHING_TO_INLINE")
abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandler(modId) {
/** The rotations necessary to bring the models in position for the 4 quadrants */
val quadrantRotations = Array(4) { Rotation.rot90[UP.ordinal] * it }
// ============================
// Configuration
// ============================
abstract val overlayLayer: ColumnRenderLayer
abstract val connectPerpendicular: Boolean
abstract val radiusSmall: Double
abstract val radiusLarge: Double
// ============================
// Models
// ============================
val sideSquare = model { columnSideSquare(-0.5, 0.5) }
val sideRoundSmall = model { columnSide(radiusSmall, -0.5, 0.5) }
val sideRoundLarge = model { columnSide(radiusLarge, -0.5, 0.5) }
val extendTopSquare = model { columnSideSquare(0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
val extendTopRoundSmall = model { columnSide(radiusSmall, 0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
val extendTopRoundLarge = model { columnSide(radiusLarge, 0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
inline fun extendTop(type: QuadrantType) = when(type) {
SMALL_RADIUS -> extendTopRoundSmall.model
LARGE_RADIUS -> extendTopRoundLarge.model
SQUARE -> extendTopSquare.model
INVISIBLE -> extendTopSquare.model
else -> null
}
val extendBottomSquare = model { columnSideSquare(-0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
val extendBottomRoundSmall = model { columnSide(radiusSmall, -0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
val extendBottomRoundLarge = model { columnSide(radiusLarge, -0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
inline fun extendBottom(type: QuadrantType) = when (type) {
SMALL_RADIUS -> extendBottomRoundSmall.model
LARGE_RADIUS -> extendBottomRoundLarge.model
SQUARE -> extendBottomSquare.model
INVISIBLE -> extendBottomSquare.model
else -> null
}
val topSquare = model { columnLidSquare() }
val topRoundSmall = model { columnLid(radiusSmall) }
val topRoundLarge = model { columnLid(radiusLarge) }
inline fun flatTop(type: QuadrantType) = when(type) {
SMALL_RADIUS -> topRoundSmall.model
LARGE_RADIUS -> topRoundLarge.model
SQUARE -> topSquare.model
INVISIBLE -> topSquare.model
else -> null
}
val bottomSquare = model { columnLidSquare() { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
val bottomRoundSmall = model { columnLid(radiusSmall) { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
val bottomRoundLarge = model { columnLid(radiusLarge) { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
inline fun flatBottom(type: QuadrantType) = when(type) {
SMALL_RADIUS -> bottomRoundSmall.model
LARGE_RADIUS -> bottomRoundLarge.model
SQUARE -> bottomSquare.model
INVISIBLE -> bottomSquare.model
else -> null
}
val transitionTop = model { mix(sideRoundLarge.model, sideRoundSmall.model) { it > 1 } }
val transitionBottom = model { mix(sideRoundSmall.model, sideRoundLarge.model) { it > 1 } }
inline fun continuous(q1: QuadrantType, q2: QuadrantType) =
q1 == q2 || ((q1 == SQUARE || q1 == INVISIBLE) && (q2 == SQUARE || q2 == INVISIBLE))
@Suppress("NON_EXHAUSTIVE_WHEN")
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val roundLog = ChunkOverlayManager.get(overlayLayer, ctx.world!!, ctx.pos)
when(roundLog) {
ColumnLayerData.SkipRender -> return true
ColumnLayerData.NormalRender -> return renderWorldBlockBase(ctx, dispatcher, renderer, null)
ColumnLayerData.ResolveError, null -> {
Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
return renderWorldBlockBase(ctx, dispatcher, renderer, null)
}
}
// if log axis is not defined and "Default to vertical" config option is not set, render normally
if ((roundLog as ColumnLayerData.SpecialRender).column.axis == null && !overlayLayer.defaultToY) {
return renderWorldBlockBase(ctx, dispatcher, renderer, null)
}
// get AO data
modelRenderer.updateShading(Int3.zero, allFaces)
val baseRotation = rotationFromUp[((roundLog.column.axis ?: Axis.Y) to AxisDirection.POSITIVE).face.ordinal]
renderAs(ctx.blockState(Int3.zero), MODEL, renderer) {
quadrantRotations.forEachIndexed { idx, quadrantRotation ->
// set rotation for the current quadrant
val rotation = baseRotation + quadrantRotation
// disallow sharp discontinuities in the chamfer radius, or tapering-in where inappropriate
if (roundLog.quadrants[idx] == LARGE_RADIUS &&
roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] != LARGE_RADIUS &&
roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] != LARGE_RADIUS) {
roundLog.quadrants[idx] = SMALL_RADIUS
}
// render side of current quadrant
val sideModel = when (roundLog.quadrants[idx]) {
SMALL_RADIUS -> sideRoundSmall.model
LARGE_RADIUS -> if (roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] == SMALL_RADIUS) transitionTop.model
else if (roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] == SMALL_RADIUS) transitionBottom.model
else sideRoundLarge.model
SQUARE -> sideSquare.model
else -> null
}
if (sideModel != null) modelRenderer.render(
renderer,
sideModel,
rotation,
icon = roundLog.column.side,
postProcess = noPost
)
// render top and bottom end of current quadrant
var upModel: Model? = null
var downModel: Model? = null
var upIcon = roundLog.column.top
var downIcon = roundLog.column.bottom
var isLidUp = true
var isLidDown = true
when (roundLog.upType) {
NONSOLID -> upModel = flatTop(roundLog.quadrants[idx])
PERPENDICULAR -> {
if (!connectPerpendicular) {
upModel = flatTop(roundLog.quadrants[idx])
} else {
upIcon = roundLog.column.side
upModel = extendTop(roundLog.quadrants[idx])
isLidUp = false
}
}
PARALLEL -> {
if (!continuous(roundLog.quadrants[idx], roundLog.quadrantsTop[idx])) {
if (roundLog.quadrants[idx] == SQUARE || roundLog.quadrants[idx] == INVISIBLE) {
upModel = topSquare.model
}
}
}
}
when (roundLog.downType) {
NONSOLID -> downModel = flatBottom(roundLog.quadrants[idx])
PERPENDICULAR -> {
if (!connectPerpendicular) {
downModel = flatBottom(roundLog.quadrants[idx])
} else {
downIcon = roundLog.column.side
downModel = extendBottom(roundLog.quadrants[idx])
isLidDown = false
}
}
PARALLEL -> {
if (!continuous(roundLog.quadrants[idx], roundLog.quadrantsBottom[idx]) &&
(roundLog.quadrants[idx] == SQUARE || roundLog.quadrants[idx] == INVISIBLE)) {
downModel = bottomSquare.model
}
}
}
if (upModel != null) modelRenderer.render(
renderer,
upModel,
rotation,
icon = upIcon,
postProcess = { _, _, _, _, _ ->
if (isLidUp) {
rotateUV(idx + if (roundLog.column.axis == Axis.X) 1 else 0)
}
}
)
if (downModel != null) modelRenderer.render(
renderer,
downModel,
rotation,
icon = downIcon,
postProcess = { _, _, _, _, _ ->
if (isLidDown) {
rotateUV((if (roundLog.column.axis == Axis.X) 0 else 3) - idx)
}
}
)
}
}
return true
}
}

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package mods.betterfoliage.client.render.column
import mods.octarinecore.client.render.QuadIconResolver
import mods.octarinecore.client.render.blockContext
import mods.octarinecore.client.resource.ModelRenderKey
import mods.octarinecore.client.resource.get
import mods.octarinecore.common.rotate
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.util.EnumFacing
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Logger
@SideOnly(Side.CLIENT)
interface ColumnTextureInfo {
val axis: EnumFacing.Axis?
val top: QuadIconResolver
val bottom: QuadIconResolver
val side: QuadIconResolver
}
@SideOnly(Side.CLIENT)
open class SimpleColumnInfo(
override val axis: EnumFacing.Axis?,
val topTexture: TextureAtlasSprite,
val bottomTexture: TextureAtlasSprite,
val sideTextures: List<TextureAtlasSprite>
) : ColumnTextureInfo {
// index offsets for EnumFacings, to make it less likely for neighboring faces to get the same bark texture
val dirToIdx = arrayOf(0, 1, 2, 4, 3, 5)
override val top: QuadIconResolver = { _, _, _ -> topTexture }
override val bottom: QuadIconResolver = { _, _, _ -> bottomTexture }
override val side: QuadIconResolver = { ctx, idx, _ ->
val worldFace = (if ((idx and 1) == 0) EnumFacing.SOUTH else EnumFacing.EAST).rotate(ctx.rotation)
val sideIdx = if (sideTextures.size > 1) (blockContext.random(1) + dirToIdx[worldFace.ordinal]) % sideTextures.size else 0
sideTextures[sideIdx]
}
class Key(override val logger: Logger, val axis: EnumFacing.Axis?, val textures: List<String>) : ModelRenderKey<ColumnTextureInfo> {
override fun resolveSprites(atlas: TextureMap) = SimpleColumnInfo(
axis,
atlas[textures[0]] ?: atlas.missingSprite,
atlas[textures[1]] ?: atlas.missingSprite,
textures.drop(2).map { atlas[it] ?: atlas.missingSprite }
)
}
}

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package mods.betterfoliage.client.texture
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.render.HSB
import mods.octarinecore.client.resource.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.config.ConfigurableBlockMatcher
import mods.octarinecore.common.config.IBlockMatcher
import mods.octarinecore.common.config.ModelTextureList
import mods.octarinecore.findFirst
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.util.EnumFacing
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
import org.apache.logging.log4j.Logger
import java.lang.Math.min
const val defaultGrassColor = 0
/** Rendering-related information for a grass block. */
class GrassInfo(
/** Top texture of the grass block. */
val grassTopTexture: TextureAtlasSprite,
/**
* Color to use for Short Grass rendering instead of the biome color.
*
* Value is null if the texture is mostly grey (the saturation of its average color is under a configurable limit),
* the average color of the texture otherwise.
*/
val overrideColor: Int?
)
object GrassRegistry : ModelRenderRegistryRoot<GrassInfo>()
object StandardGrassRegistry : ModelRenderRegistryConfigurable<GrassInfo>() {
override val logger = BetterFoliageMod.logDetail
override val matchClasses: ConfigurableBlockMatcher get() = Config.blocks.grassClasses
override val modelTextures: List<ModelTextureList> get() = Config.blocks.grassModels.list
override fun processModel(state: IBlockState, textures: List<String>) = StandardGrassKey(logger, textures[0])
}
class StandardGrassKey(override val logger: Logger, val textureName: String) : ModelRenderKey<GrassInfo> {
override fun resolveSprites(atlas: TextureMap): GrassInfo {
val logName = "StandardGrassKey"
val texture = atlas[textureName] ?: atlas.missingSprite
logger.log(Level.DEBUG, "$logName: texture $textureName")
val hsb = HSB.fromColor(texture.averageColor ?: defaultGrassColor)
val overrideColor = if (hsb.saturation >= Config.shortGrass.saturationThreshold) {
logger.log(Level.DEBUG, "$logName: brightness ${hsb.brightness}")
logger.log(Level.DEBUG, "$logName: saturation ${hsb.saturation} >= ${Config.shortGrass.saturationThreshold}, using texture color")
hsb.copy(brightness = min(0.9f, hsb.brightness * 2.0f)).asColor
} else {
logger.log(Level.DEBUG, "$logName: saturation ${hsb.saturation} < ${Config.shortGrass.saturationThreshold}, using block color")
null
}
return GrassInfo(texture, overrideColor)
}
}

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package mods.betterfoliage.client.texture
import mods.betterfoliage.BetterFoliageMod
import mods.octarinecore.client.resource.*
import mods.octarinecore.stripStart
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
object LeafParticleRegistry {
val typeMappings = TextureMatcher()
val particles = hashMapOf<String, IconSet>()
operator fun get(type: String) = particles[type] ?: particles["default"]!!
init { MinecraftForge.EVENT_BUS.register(this) }
@SubscribeEvent(priority = EventPriority.HIGH)
fun handleLoadModelData(event: LoadModelDataEvent) {
particles.clear()
typeMappings.loadMappings(ResourceLocation(BetterFoliageMod.DOMAIN, "leaf_texture_mappings.cfg"))
}
@SubscribeEvent
fun handlePreStitch(event: TextureStitchEvent.Pre) {
val allTypes = (typeMappings.mappings.map { it.type } + "default").distinct()
allTypes.forEach { leafType ->
val particleSet = IconSet("betterfoliage", "blocks/falling_leaf_${leafType}_%d").apply { onPreStitch(event.map) }
if (leafType == "default" || particleSet.num > 0) particles[leafType] = particleSet
}
}
@SubscribeEvent
fun handlePostStitch(event: TextureStitchEvent.Post) {
particles.forEach { (_, particleSet) -> particleSet.onPostStitch(event.map) }
}
}
class TextureMatcher {
data class Mapping(val domain: String?, val path: String, val type: String) {
fun matches(iconLocation: ResourceLocation): Boolean {
return (domain == null || domain == iconLocation.namespace) &&
iconLocation.path.stripStart("blocks/").contains(path, ignoreCase = true)
}
}
val mappings: MutableList<Mapping> = mutableListOf()
fun getType(resource: ResourceLocation) = mappings.filter { it.matches(resource) }.map { it.type }.firstOrNull()
fun getType(iconName: String) = ResourceLocation(iconName).let { getType(it) }
fun loadMappings(mappingLocation: ResourceLocation) {
mappings.clear()
resourceManager[mappingLocation]?.getLines()?.let { lines ->
lines.filter { !it.startsWith("//") }.filter { !it.isEmpty() }.forEach { line ->
val line2 = line.trim().split('=')
if (line2.size == 2) {
val mapping = line2[0].trim().split(':')
if (mapping.size == 1) mappings.add(Mapping(null, mapping[0].trim(), line2[1].trim()))
else if (mapping.size == 2) mappings.add(Mapping(mapping[0].trim(), mapping[1].trim(), line2[1].trim()))
}
}
}
}
}

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package mods.betterfoliage.client.texture
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.resource.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.config.ConfigurableBlockMatcher
import mods.octarinecore.common.config.IBlockMatcher
import mods.octarinecore.common.config.ModelTextureList
import mods.octarinecore.findFirst
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.util.EnumFacing
import net.minecraft.util.ResourceLocation
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
import org.apache.logging.log4j.Logger
const val defaultLeafColor = 0
/** Rendering-related information for a leaf block. */
class LeafInfo(
/** The generated round leaf texture. */
val roundLeafTexture: TextureAtlasSprite,
/** Type of the leaf block (configurable by user). */
val leafType: String,
/** Average color of the round leaf texture. */
val averageColor: Int = roundLeafTexture.averageColor ?: defaultLeafColor
) {
/** [IconSet] of the textures to use for leaf particles emitted from this block. */
val particleTextures: IconSet get() = LeafParticleRegistry[leafType]
}
object LeafRegistry : ModelRenderRegistryRoot<LeafInfo>()
object StandardLeafRegistry : ModelRenderRegistryConfigurable<LeafInfo>() {
override val logger = BetterFoliageMod.logDetail
override val matchClasses: ConfigurableBlockMatcher get() = Config.blocks.leavesClasses
override val modelTextures: List<ModelTextureList> get() = Config.blocks.leavesModels.list
override fun processModel(state: IBlockState, textures: List<String>) = StandardLeafKey(logger, textures[0])
}
class StandardLeafKey(override val logger: Logger, val textureName: String) : ModelRenderKey<LeafInfo> {
lateinit var leafType: String
lateinit var generated: ResourceLocation
override fun onPreStitch(atlas: TextureMap) {
val logName = "StandardLeafKey"
leafType = LeafParticleRegistry.typeMappings.getType(textureName) ?: "default"
generated = Client.genLeaves.generatedResource(textureName, "type" to leafType)
atlas.registerSprite(generated)
logger.log(Level.DEBUG, "$logName: leaf texture $textureName")
logger.log(Level.DEBUG, "$logName: particle $leafType")
}
override fun resolveSprites(atlas: TextureMap) = LeafInfo(atlas[generated] ?: atlas.missingSprite, leafType)
}

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@file:JvmName("Utils")
package mods.betterfoliage.client.texture
fun blendRGB(rgb1: Int, rgb2: Int, weight1: Int, weight2: Int): Int {
val r = (((rgb1 shr 16) and 255) * weight1 + ((rgb2 shr 16) and 255) * weight2) / (weight1 + weight2)
val g = (((rgb1 shr 8) and 255) * weight1 + ((rgb2 shr 8) and 255) * weight2) / (weight1 + weight2)
val b = ((rgb1 and 255) * weight1 + (rgb2 and 255) * weight2) / (weight1 + weight2)
val a = (rgb1 shr 24) and 255
val result = ((a shl 24) or (r shl 16) or (g shl 8) or b).toInt()
return result
}

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package mods.betterfoliage.config
import mods.betterfoliage.config.match.Node
import mods.betterfoliage.config.match.parser.BlockConfigParser
import mods.betterfoliage.config.match.parser.ParseException
import mods.betterfoliage.config.match.parser.TokenMgrError
import mods.betterfoliage.util.HasLogger
import mods.betterfoliage.util.stripStart
import net.minecraft.resources.IResourceManager
import net.minecraft.util.ResourceLocation
import org.apache.logging.log4j.Level
import org.apache.logging.log4j.Level.ERROR
class BlockConfig : HasLogger() {
lateinit var rules: List<Node.MatchAll>
fun readConfig(manager: IResourceManager) {
val configs = manager.listResources("config/betterfoliage") { it.endsWith(".rules") }
rules = configs.flatMap { configLocation ->
val resource = manager.getResource(configLocation)
val parser = BlockConfigParser(resource.inputStream)
.apply { configFile = configLocation.stripStart("config/betterfoliage/").toString() }
try {
parser.matchFile()
} catch (e: ParseException) {
parseError(e, configLocation)
} catch (e: TokenMgrError) {
parseError(e, configLocation)
}
}
}
fun parseError(e: Throwable, location: ResourceLocation): List<Node.MatchAll> {
"Error parsing block config $location: ${e.message}".let {
logger.log(ERROR, it)
detailLogger.log(ERROR, it)
}
return emptyList()
}
}

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package mods.betterfoliage.config
import me.shedaniel.clothconfig2.forge.api.AbstractConfigListEntry
import me.shedaniel.clothconfig2.forge.api.ConfigBuilder
import me.shedaniel.clothconfig2.forge.api.ConfigEntryBuilder
import me.shedaniel.clothconfig2.forge.gui.entries.SubCategoryListEntry
import mods.betterfoliage.util.asText
import net.minecraft.client.gui.screen.Screen
import net.minecraft.client.resources.I18n
import net.minecraft.util.ResourceLocation
import net.minecraftforge.common.ForgeConfigSpec
import java.util.Optional
import kotlin.properties.ReadOnlyProperty
import kotlin.reflect.KProperty
const val MAX_LINE_LEN = 30
fun DelegatingConfigGroup.forgeSpecRoot() =
ForgeConfigSpec.Builder()
.also { createForgeNode(it) }
.build()
fun DelegatingConfigGroup.clothGuiRoot(
parentScreen: Screen,
prefix: List<String>,
background: ResourceLocation,
saveAction: ()->Unit
) = ConfigBuilder.create()
.setParentScreen(parentScreen)
.setTitle(I18n.get((prefix + "title").joinToString(".")).asText())
.setDefaultBackgroundTexture(background)
.setSavingRunnable(saveAction)
.also { builder ->
createClothNode(prefix).value.forEach { rootCategory ->
builder.getOrCreateCategory("main".asText()).addEntry(rootCategory)
}
}
.build()
sealed class DelegatingConfigNode {
abstract fun createClothNode(path: List<String>): AbstractConfigListEntry<*>
}
abstract class DelegatingConfigValue<T> : DelegatingConfigNode(), ReadOnlyProperty<DelegatingConfigGroup, T> {
lateinit var forgeValue: ForgeConfigSpec.ConfigValue<T>
abstract fun createForgeNode(builder: ForgeConfigSpec.Builder, name: String)
}
open class DelegatingConfigGroup : DelegatingConfigNode() {
val children = mutableMapOf<String, DelegatingConfigNode>()
fun createForgeNode(builder: ForgeConfigSpec.Builder) {
children.forEach { (name, node) ->
when(node) {
is DelegatingConfigGroup -> {
builder.push(name)
node.createForgeNode(builder)
builder.pop()
}
is DelegatingConfigValue<*> -> node.createForgeNode(builder, name)
}
}
}
override fun createClothNode(path: List<String>): SubCategoryListEntry {
val builder = ConfigEntryBuilder.create()
.startSubCategory(path.joinToString(".").translate())
.setTooltip(*path.joinToString(".").translateTooltip())
.setExpanded(false)
children.forEach { (name, node) -> builder.add(node.createClothNode(path + name)) }
return builder.build()
}
}
interface DelegatingConfigGroupFactory<T> {
operator fun provideDelegate(parent: DelegatingConfigGroup, property: KProperty<*>): ReadOnlyProperty<DelegatingConfigGroup, T>
}
fun <T: DelegatingConfigGroup> subNode(factory: ()->T) = object : DelegatingConfigGroupFactory<T> {
override operator fun provideDelegate(parent: DelegatingConfigGroup, property: KProperty<*>): ReadOnlyProperty<DelegatingConfigGroup, T> {
val child = factory()
parent.children[property.name] = child
return ReadOnlyProperty { _, _ -> child }
}
}
interface DelegatingConfigValueFactory<T> {
fun createForgeNode(builder: ForgeConfigSpec.Builder, name: String): ForgeConfigSpec.ConfigValue<T>
fun createClothNode(prop: CachingConfigProperty<T>, path: List<String>): AbstractConfigListEntry<T>
operator fun provideDelegate(parent: DelegatingConfigGroup, property: KProperty<*>): ReadOnlyProperty<DelegatingConfigGroup, T> {
return object : CachingConfigProperty<T>(parent, property) {
override fun createForgeNode(builder: ForgeConfigSpec.Builder, name: String) {
forgeValue = this@DelegatingConfigValueFactory.createForgeNode(builder, name)
}
override fun createClothNode(path: List<String>): AbstractConfigListEntry<*> = createClothNode(this, path)
}.apply { parent.children[property.name] = this }
}
}
abstract class CachingConfigProperty<T>(parent: DelegatingConfigGroup, property: KProperty<*>) : DelegatingConfigValue<T>() {
var value: T? = null
override fun getValue(thisRef: DelegatingConfigGroup, property: KProperty<*>) =
value ?: forgeValue.get().apply { value = this }
}
fun String.translate() = I18n.get(this).asText()
fun String.translateTooltip(lineLength: Int = MAX_LINE_LEN) =
I18n.get("$this.tooltip").splitToSequence(" ").fold(mutableListOf("")) { tooltips, word ->
if (tooltips.last().length + word.length < lineLength) {
tooltips[tooltips.lastIndex] += "$word "
} else {
tooltips.add("$word ")
}
tooltips
}.map { it.trim().asText() }.toTypedArray()
fun boolean(
default: Boolean,
langKey: (List<String>)->String = { it.joinToString(".") },
valueOverride: (Boolean)->Boolean = { it }
) = object : DelegatingConfigValueFactory<Boolean> {
override fun createForgeNode(builder: ForgeConfigSpec.Builder, name: String) =
builder.define(name, default)
override fun createClothNode(prop: CachingConfigProperty<Boolean>, path: List<String>) = ConfigEntryBuilder.create()
.startBooleanToggle(langKey(path).translate(), prop.forgeValue.get())
.setTooltip(langKey(path).let { if (I18n.exists("$it.tooltip")) Optional.of(it.translateTooltip()) else Optional.empty() })
.setSaveConsumer { prop.forgeValue.set(valueOverride(it)); prop.value = null }
.build()
}
fun integer(
default: Int = 0, min: Int = 0, max: Int,
langKey: (List<String>)->String = { it.joinToString(".") },
valueOverride: (Int)->Int = { it }
) = object : DelegatingConfigValueFactory<Int> {
override fun createForgeNode(builder: ForgeConfigSpec.Builder, name: String) =
builder.defineInRange(name, default, min, max)
override fun createClothNode(prop: CachingConfigProperty<Int>, path: List<String>) = ConfigEntryBuilder.create()
.startIntField(langKey(path).translate(), prop.forgeValue.get())
.setTooltip(langKey(path).let { if (I18n.exists("$it.tooltip")) Optional.of(it.translateTooltip()) else Optional.empty() })
.setMin(min).setMax(max)
.setSaveConsumer { prop.forgeValue.set(valueOverride(it)); prop.value = null }
.build()
}
fun double(
default: Double = 0.0, min: Double = 0.0, max: Double = 1.0,
langKey: (List<String>)->String = { it.joinToString(".") },
valueOverride: (Double)->Double = { it }
) = object : DelegatingConfigValueFactory<Double> {
override fun createForgeNode(builder: ForgeConfigSpec.Builder, name: String) =
builder.defineInRange(name, default, min, max)
override fun createClothNode(prop: CachingConfigProperty<Double>, path: List<String>) = ConfigEntryBuilder.create()
.startDoubleField(langKey(path).translate(), prop.forgeValue.get())
.setTooltip(langKey(path).let { if (I18n.exists("$it.tooltip")) Optional.of(it.translateTooltip()) else Optional.empty() })
.setMin(min).setMax(max)
.setSaveConsumer { prop.forgeValue.set(valueOverride(it)); prop.value = null }
.build()
}
val recurring = { path: List<String> -> "${path.first()}.${path.last()}" }
fun fakeCategory(name: String) = { names: List<String> ->
(listOf(names.first(), name) + names.drop(1)).joinToString(".")
}

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package mods.betterfoliage.config
import mods.betterfoliage.BetterFoliageMod
import java.util.Random
fun featureEnable(default: Boolean = true) = boolean(default, langKey = recurring)
val Config get() = BetterFoliageMod.config
abstract class PopulationConfigGroup : DelegatingConfigGroup() {
abstract val enabled: Boolean
abstract val population: Int
fun enabled(random: Random) = random.nextInt(64) < population && enabled
}
class MainConfig : DelegatingConfigGroup() {
val enabled by boolean(true, langKey = { "betterfoliage.global.enabled" })
val nVidia by boolean(false)
val leaves by subNode(::LeavesConfig)
val shortGrass by subNode(::ShortGrassConfig)
val connectedGrass by subNode(::ConnectedGrassConfig)
val roundLogs by subNode(::RoundLogConfig)
val cactus by subNode(::CactusConfig)
val lilypad by subNode(::LilypadConfig)
val reed by subNode(::ReedConfig)
val algae by subNode(::AlgaeConfig)
val coral by subNode(::CoralConfig)
val netherrack by subNode(::NetherrackConfig)
val fallingLeaves by subNode(::FallingLeavesConfig)
val risingSoul by subNode(::RisingSoulConfig)
}
class LeavesConfig : DelegatingConfigGroup() {
val enabled by featureEnable()
val snowEnabled by boolean(true)
val hOffset by double(max=0.4, default=0.2, langKey = recurring)
val vOffset by double(max=0.4, default=0.1, langKey = recurring)
val size by double(min=0.75, max=2.5, default=1.4, langKey = recurring)
val dense by boolean(false)
val hideInternal by boolean(true)
val saturationThreshold by double(default=0.1, langKey = recurring)
}
class ShortGrassConfig : PopulationConfigGroup() {
override val enabled by featureEnable()
val grassEnabled by boolean(true)
val myceliumEnabled by boolean(true)
val snowEnabled by boolean(true)
val hOffset by double(max=0.4, default=0.2, langKey = recurring)
val heightMin by double(min=0.1, max=2.5, default=0.6, langKey = recurring)
val heightMax by double(min=0.1, max=2.5, default=0.8, langKey = recurring)
val size by double(min=0.5, max=1.5, default=1.0, langKey = recurring)
override val population by integer(max=64, default=64, langKey = recurring)
val useGenerated by boolean(false)
val shaderWind by boolean(true, langKey = recurring)
val saturationThreshold by double(default=0.1, langKey = recurring)
}
class ConnectedGrassConfig : DelegatingConfigGroup() {
val enabled by boolean(true)
val snowEnabled by boolean(false)
}
class RoundLogConfig : DelegatingConfigGroup() {
val enabled by featureEnable()
val plantsOnly by boolean(true)
val radiusSmall by double(max=0.5, default=0.25)
val radiusLarge by double(max=0.5, default=0.44)
val dimming by double(default = 0.7)
val connectSolids by boolean(false)
val lenientConnect by boolean(true)
val connectPerpendicular by boolean(true)
val connectGrass by boolean(true)
val defaultY by boolean(false)
val zProtection by double(min = 0.9, default = 0.99)
}
class CactusConfig : DelegatingConfigGroup() {
val enabled by featureEnable()
val size by double(min=0.5, max=1.5, default=0.8, langKey = recurring)
val sizeVariation by double(max=0.5, default=0.1)
val hOffset by double(max=0.5, default=0.1, langKey = recurring)
}
class LilypadConfig : PopulationConfigGroup() {
override val enabled by featureEnable()
val hOffset by double(max=0.25, default=0.1, langKey = recurring)
override val population by integer(max=64, default=16, min=0, langKey = recurring)
val shaderWind by boolean(true, langKey = recurring)
}
class ReedConfig : PopulationConfigGroup() {
override val enabled by featureEnable()
val hOffset by double(max=0.4, default=0.2, langKey = recurring)
val heightMin by double(min=1.5, max=3.5, default=1.7, langKey = recurring)
val heightMax by double(min=1.5, max=3.5, default=2.2, langKey = recurring)
override val population by integer(max=64, default=32, langKey = recurring)
val minBiomeTemp by double(default=0.4)
val minBiomeRainfall by double(default=0.4)
val shaderWind by boolean(true, langKey = recurring)
}
class AlgaeConfig : PopulationConfigGroup() {
override val enabled by featureEnable()
val hOffset by double(max=0.25, default=0.1, langKey = recurring)
val size by double(min=0.5, max=1.5, default=1.0, langKey = recurring)
val heightMin by double(min=0.1, max=1.5, default=0.5, langKey = recurring)
val heightMax by double(min=0.1, max=1.5, default=1.0, langKey = recurring)
override val population by integer(max=64, default=48, langKey = recurring)
val shaderWind by boolean(true, langKey = recurring)
}
class CoralConfig : PopulationConfigGroup() {
override val enabled by featureEnable()
val shallowWater by boolean(false)
val hOffset by double(max=0.4, default=0.2, langKey = recurring)
val vOffset by double(max=0.4, default=0.1, langKey = recurring)
val size by double(min=0.5, max=1.5, default=0.7, langKey = recurring)
val crustSize by double(min=0.5, max=1.5, default=1.4)
val chance by integer(max=64, default=32)
override val population by integer(max=64, default=48, langKey = recurring)
}
class NetherrackConfig : DelegatingConfigGroup() {
val enabled by featureEnable()
val hOffset by double(max=0.4, default=0.2, langKey = recurring)
val heightMin by double(min=0.1, max=1.5, default=0.6, langKey = recurring)
val heightMax by double(min=0.1, max=1.5, default=0.8, langKey = recurring)
val size by double(min=0.5, max=1.5, default=1.0, langKey = recurring)
}
class FallingLeavesConfig : DelegatingConfigGroup() {
val enabled by featureEnable()
val speed by double(min=0.01, max=0.15, default=0.05)
val windStrength by double(min=0.1, max=2.0, default=0.5)
val stormStrength by double(min=0.1, max=2.0, default=0.8)
val size by double(min=0.25, max=1.5, default=0.75, langKey = recurring)
val chance by double(min=0.001, max=1.0, default=0.02)
val perturb by double(min=0.01, max=1.0, default=0.25)
val lifetime by double(min=1.0, max=15.0, default=5.0)
val opacityHack by boolean(true)
}
class RisingSoulConfig : DelegatingConfigGroup() {
val enabled by featureEnable()
val chance by double(min=0.001, max=1.0, default=0.02)
val perturb by double(min=0.01, max=0.25, default=0.05)
val headSize by double(min=0.25, max=1.5, default=1.0)
val trailSize by double(min=0.25, max=1.5, default=0.75)
val opacity by double(min=0.05, max=1.0, default=0.5)
val sizeDecay by double(min=0.5, max=1.0, default=0.97)
val opacityDecay by double(min=0.5, max=1.0, default=0.97)
val lifetime by double(min=1.0, max=15.0, default=4.0)
val trailLength by integer(min=2, max=128, default=48)
val trailDensity by integer(min=1, max=16, default=3)
}

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package mods.betterfoliage.config
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.block.material.Material
import net.minecraft.world.biome.Biome
val SALTWATER_BIOMES = listOf(Biome.Category.BEACH, Biome.Category.OCEAN)
val SNOW_MATERIALS = listOf(Material.TOP_SNOW, Material.SNOW)
val BlockState.isSnow: Boolean get() = material in SNOW_MATERIALS
val ACCEPTED_ROUND_LOG_MATERIALS = listOf(Material.WOOD, Material.GRASS)

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package mods.betterfoliage.config.match
enum class MatchMethod {
EXACT_MATCH, EXTENDS, CONTAINS;
fun description(isSuccess: Boolean) = when (this) {
EXACT_MATCH -> if (isSuccess) "matches" else "does not match"
EXTENDS -> if (isSuccess) "extends" else "does not extend"
CONTAINS -> if (isSuccess) "contains" else "does not contain"
}
}
/**
* Basic Either monad implementation
*/
sealed class Either<out L, out R> {
class Left<L>(val left: L) : Either<L, Nothing>()
class Right<R>(val right: R) : Either<Nothing, R>()
fun leftOrNull() = if (this is Left) left else null
fun rightOrNull() = if (this is Right) right else null
fun <R2> map(func: (R) -> R2): Either<L, R2> = when (this) {
is Left<L> -> this
is Right<R> -> Right(func(right))
}
fun <L2> mapLeft(func: (L) -> L2): Either<L2, R> = when (this) {
is Left<L> -> Left(func(left))
is Right<R> -> this
}
fun ifRight(action: (R) -> Unit) {
if (this is Right) action(right)
}
companion object {
fun <L> ofLeft(left: L) = Left(left)
fun <R> ofRight(right: R) = Right(right)
}
}
// this cannot be inside the class for variance reasons
fun <L, R, R2> Either<L, R>.flatMap(func: (R) -> Either<L, R2>) = when (this) {
is Either.Left<L> -> this
is Either.Right<R> -> func(right)
}
fun <L, R, L2> Either<L, R>.flatMapLeft(func: (L) -> Either<L2, R>) = when (this) {
is Either.Left<L> -> func(left)
is Either.Right<R> -> this
}
fun <T> Either<T, T>.flatten() = when (this) {
is Either.Left -> left
is Either.Right -> right
}
interface MAnything<out T> {
val value: T
val immutable: Boolean
}
class MListAll(val list: List<MAnything<Boolean>>) : MAnything<Boolean> {
override val value get() = list.all { it.value }
override val immutable get() = list.all { it.immutable }
}
class MListAny(val list: List<MValue<Boolean>>) : MAnything<Boolean> {
override val value get() = list.any { it.value }
override val immutable get() = list.all { it.immutable }
}
class MNegated(val inner: MAnything<Boolean>) : MAnything<Boolean> {
override val value get() = !inner.value
override val immutable get() = inner.immutable
}
/**
* Value with metadata related to rule matching applied.
*
* @param value the wrapped value
* @param description human-readable description of what the value represents
* @param configSource identifies where the value is described in the config
* @param immutable true if the value never changes
* (another [MValue] constructed in the same way will have the same value)
*
*/
class MValue<out T>(
override val value: T,
val description: String,
val configSource: ConfigSource,
override val immutable: Boolean,
) : MAnything<T> {
companion object {
fun <T> right(value: T, description: String, configSource: ConfigSource, immutable: Boolean = true) =
Either.ofRight(MValue(value, description, configSource, immutable))
fun left(description: String, configSource: ConfigSource, immutable: Boolean = true) =
Either.ofLeft(MValue(false, description, configSource, immutable))
}
}
typealias MEither<T> = Either<MValue<Boolean>, MValue<T>>
val Node.Value.asEither get() = MValue.right(value, value, configSource, true)
fun Node.Value.left(description: String) = MValue.left(description, configSource)
fun Node.invalidTypeFor(type: String) = MValue.left("invalid type for $type: [${this::class.java.name}]", configSource)
fun Node.error(description: String) = MValue.left(description, configSource)
fun <T, R> MEither<T>.mapValue(func: (T) -> R) = map {
MValue(func(it.value), it.description, it.configSource, it.immutable)
}
fun <T> MEither<T>.mapDescription(func: (MValue<T>) -> String) = map {
MValue(it.value, func(it), it.configSource, it.immutable)
}
fun <T, R> MEither<T>.map(
func: (T) -> R,
description: (MValue<T>, R) -> String
) = map { t -> func(t.value).let { r -> MValue(r, description(t, r), t.configSource, t.immutable) } }
fun <T, R> MEither<T>.mapNotNull(
func: (T) -> R?,
dLeft: (MValue<T>) -> String = { it.description },
dRight: (MValue<T>, R) -> String = { m, _ -> m.description }
) = flatMap { t ->
func(t.value)?.let { r ->
MValue.right(r, dRight(t, r), t.configSource, t.immutable)
} ?: MValue.left(dLeft(t), t.configSource, t.immutable)
}
fun <T> MEither<T>.toRight(value: T) =
flatMapLeft { MValue.right(value, it.description, it.configSource, it.immutable) }
data class MComparison<T1, T2>(
private val opTrue: String,
private val opFalse: String,
val testFunc: (T1, T2) -> Boolean
) {
fun compare(value1: MEither<T1>, value2: MEither<T2>) = when {
value1 is Either.Left -> value1
value2 is Either.Left -> value2
else -> {
val isSuccess = testFunc((value1 as Either.Right).right.value, (value2 as Either.Right).right.value)
MValue.right(
isSuccess,
"${value1.right.description} ${if (isSuccess) opTrue else opFalse} ${value2.right.description}",
value2.right.configSource,
value1.right.immutable && value2.right.immutable
)
}
}.flatten()
companion object {
fun <T1, T2> of(matchMethod: MatchMethod, testFunc: (T1, T2) -> Boolean) =
MComparison(matchMethod.description(true), matchMethod.description(false), testFunc)
val equals = of(MatchMethod.EXACT_MATCH) { t1: Any, t2: Any -> t1 == t2 }
}
}

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package mods.betterfoliage.config.match
data class ConfigSource(
val configFile: String,
val line: Int,
val column: Int
) {
override fun toString() = "$configFile @ R$line,C$column"
}
sealed class Node {
enum class MatchSource { BLOCK_CLASS, BLOCK_NAME, MODEL_LOCATION }
abstract val configSource: ConfigSource
class MatchValueList(
val matchSource: MatchSource,
val matchMethod: MatchMethod,
override val configSource: ConfigSource,
val values: List<Value>
) : Node()
class MatchParam(
val name: String,
val values: List<Value>,
override val configSource: ConfigSource,
) : Node()
class Negate(val node: Node) : Node() {
override val configSource get() = node.configSource
}
class SetParam(val name: String, val value: Value, override val configSource: ConfigSource) : Node()
class MatchAll(override val configSource: ConfigSource, val list: List<Node>) : Node()
abstract class Value(override val configSource: ConfigSource, val value: String) : Node() {
class Literal(configSource: ConfigSource, value: String) : Value(configSource, value)
class ClassOf(configSource: ConfigSource, value: String) : Value(configSource, value)
class Texture(configSource: ConfigSource, value: String) : Value(configSource, value)
class Tint(configSource: ConfigSource, value: String) : Value(configSource, value)
}
}

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package mods.betterfoliage.config.match
import mods.betterfoliage.config.match.MatchMethod.CONTAINS
import mods.betterfoliage.config.match.MatchMethod.EXACT_MATCH
import mods.betterfoliage.config.match.MatchMethod.EXTENDS
import mods.betterfoliage.resource.discovery.RuleProcessingContext
import mods.betterfoliage.util.findFirst
import mods.betterfoliage.util.quoted
import mods.betterfoliage.util.tryDefault
import net.minecraft.client.renderer.model.BlockModel
import net.minecraft.util.ResourceLocation
import net.minecraftforge.registries.ForgeRegistries
typealias PartialLocation = Pair<String?, String>
object MatchRules {
fun visitRoot(ctx: RuleProcessingContext, node: Node.MatchAll): MListAll {
val results = mutableListOf<MAnything<Boolean>>()
for (rule in node.list) {
val result = mNode(ctx, rule)
results.add(result)
if (!result.value) break
}
return MListAll(results)
}
fun mNode(ctx: RuleProcessingContext, node: Node): MAnything<Boolean> = when(node) {
is Node.MatchValueList -> mMatchList(ctx, node)
is Node.MatchParam -> mParam(ctx, node)
is Node.SetParam -> mParamSet(ctx, node)
is Node.Negate -> mNegate(ctx, node)
else -> node.error("match type not implemented: ${node::class.java.name.quoted}").left
}
fun mNegate(ctx: RuleProcessingContext, node: Node.Negate) = MNegated(mNode(ctx, node.node))
fun mMatchList(ctx: RuleProcessingContext, node: Node.MatchValueList) = node.values.map { value ->
when (node.matchSource) {
Node.MatchSource.BLOCK_CLASS -> mBlockClass(ctx, node, value)
Node.MatchSource.BLOCK_NAME -> mBlockName(ctx, node, value)
Node.MatchSource.MODEL_LOCATION -> mModel(ctx, node, value)
}
}.let { MListAny(it) }
fun mBlockClass(ctx: RuleProcessingContext, node: Node.MatchValueList, value: Node.Value): MValue<Boolean> {
val blockClass = ctx.discovery.blockState.block::class.java.let {
MValue.right(it, "block class ${it.name.quoted}", node.configSource)
}
val target = when(value) {
is Node.Value.Literal -> value.asEither.mapNotNull(
func = { tryDefault(null) { Class.forName(it) }},
dLeft = { "missing class ${it.value}" },
dRight = { m, _ -> " class ${m.value}" }
)
is Node.Value.ClassOf -> value.asEither.mapValue(::ResourceLocation).mapNotNull(
func = { loc -> ForgeRegistries.BLOCKS.getValue(loc)?.let { it::class.java } },
dLeft = { "missing block ${it.value.toString().quoted}" },
dRight = { m, r -> "class ${r.name.quoted} of block ${m.value}" }
)
else -> value.invalidTypeFor("block class")
}
return when(node.matchMethod) {
EXACT_MATCH -> MComparison.equals.compare(blockClass, target)
EXTENDS -> classExtends.compare(blockClass, target)
CONTAINS -> node.error("invalid match type for block class: contains").left
}
}
fun mBlockName(ctx: RuleProcessingContext, node: Node.MatchValueList, value: Node.Value): MValue<Boolean> {
val blockName = MValue.right(ctx.discovery.blockState.block, "", node.configSource).mapNotNull(
func = { it.registryName }, dLeft = { "missing block name" }, dRight = { _, r -> "block name ${r.toString().quoted}" }
)
val target = when(value) {
is Node.Value.Literal -> value.asEither.map(::splitLocation, ::quoteString)
else -> value.invalidTypeFor("block name")
}
return when(node.matchMethod) {
EXACT_MATCH -> blockNameExact.compare(blockName, target)
CONTAINS -> blockNameContains.compare(blockName, target)
EXTENDS -> node.error("invalid match type for block name: extends").left
}
}
fun mModel(ctx: RuleProcessingContext, node: Node.MatchValueList, value: Node.Value): MValue<Boolean> {
val model = (ctx.discovery.getUnbaked() as? BlockModel)?.let {
MValue.right(it, "model ${it.name.quoted}", node.configSource)
} ?: node.error("unsupported model type: ${ctx.discovery.getUnbaked()::class.java.name.quoted}")
val target = when(value) {
is Node.Value.Literal -> value.asEither.map(::splitLocation, ::quoteString)
else -> value.invalidTypeFor("model")
}
val models = when(node.matchMethod) {
EXTENDS -> model.mapValue { ctx.discovery.loadHierarchy(it).ancestors() }
else -> model.mapValue { listOf(it) }
}
return when(node.matchMethod) {
EXACT_MATCH, EXTENDS -> anyModel(node.matchMethod, ::locationMatches)
CONTAINS -> anyModel(CONTAINS, ::locationContains)
}.compare(models, target)
}
fun mParam(ctx: RuleProcessingContext, node: Node.MatchParam) = node.values.map { value ->
val paramValue = ctx.params[node.name] ?.let {
MValue.right(it, "parameter ${node.name.quoted}", node.configSource, immutable = false)
} ?: node.error("missing parameter ${node.name.quoted}")
val target = when(value) {
is Node.Value.Literal -> value.asEither.mapDescription { it.description.quoted }
else -> value.invalidTypeFor("parameter")
}
MComparison.equals.compare(paramValue, target)
}.let { MListAny(it) }
fun mParamSet(ctx: RuleProcessingContext, node: Node.SetParam): MValue<Boolean> {
val target = when(node.value) {
is Node.Value.Literal -> node.value.asEither
is Node.Value.Texture -> when(val model = ctx.discovery.getUnbaked()) {
is BlockModel -> node.value.asEither.map(
func = { model.getMaterial(it).texture().toString() },
description = { m, r -> "texture \"${m.value}\" = \"$r\" of model ${model.name}"}
)
else -> node.error("unsupported model type: ${model::class.java.name.quoted}")
}
is Node.Value.Tint -> when(val model = ctx.discovery.getUnbaked()) {
is BlockModel -> node.value.asEither.mapNotNull(
func = { model.tintOf(it)?.toString() },
dRight = { m, r -> "tint index $r for sprite ${m.value}" },
dLeft = { m -> "tint index -1 for unused sprite ${m.value}"}
).toRight("-1")
else -> node.error("unsupported model type: ${model::class.java.name.quoted}")
}
else -> node.value.invalidTypeFor("prameter")
}
target.ifRight { ctx.params[node.name] = it.value }
return target.mapDescription { m -> "parameter ${node.name} set to ${m.value}" }.mapValue { true }.flatten()
}
private val classExtends = MComparison.of<Class<*>, Class<*>>(EXTENDS) { c1, c2 -> c2.isAssignableFrom(c1) }
private val blockNameExact = MComparison.of<ResourceLocation, PartialLocation>(EXACT_MATCH) { block, partial ->
locationMatches(block, partial)
}
private val blockNameContains = MComparison.of<ResourceLocation, Pair<String?, String>>(CONTAINS) { block, partial ->
locationContains(block, partial)
}
private fun anyModel(matchMethod: MatchMethod, func: (ResourceLocation, PartialLocation)->Boolean) =
MComparison.of<List<BlockModel>, PartialLocation>(matchMethod) { models, partial ->
models.any { func(ResourceLocation(it.name), partial) }
}
fun locationMatches(loc: ResourceLocation, partial: PartialLocation) =
(partial.first == null || loc.namespace == partial.first) && loc.path == partial.second
fun locationContains(loc: ResourceLocation, partial: PartialLocation) =
(partial.first == null || loc.namespace.contains(partial.first!!)) && loc.path.contains(partial.second)
fun splitLocation(str: String): PartialLocation =
if (str.contains(":")) ResourceLocation(str).let { it.namespace to it.path } else null to str
fun <T, R> quoteString(mValue: MValue<T>, newValue: R) = mValue.description.quoted
fun BlockModel.ancestors(): List<BlockModel> = if (parent == null) listOf(this) else parent!!.ancestors() + this
fun BlockModel.tintOf(spriteName: String) =
elements.findFirst { element ->
element.faces.entries.findFirst { (_, face) ->
if (face.texture == "#$spriteName") face.tintIndex else null
}
}
}

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package mods.betterfoliage.integration
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.util.ThreadLocalDelegate
import mods.betterfoliage.util.allAvailable
import mods.betterfoliage.util.reflectField
import mods.betterfoliage.BlockPos
import mods.betterfoliage.BlockState
import mods.betterfoliage.CustomColors
import mods.betterfoliage.RenderEnv
import net.minecraft.block.BlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.model.BakedQuad
import net.minecraft.util.Direction.UP
import net.minecraft.util.math.BlockPos
import net.minecraft.world.level.ColorResolver
import org.apache.logging.log4j.Level.INFO
import org.apache.logging.log4j.LogManager
/**
* Integration for OptiFine custom block colors.
*/
@Suppress("UNCHECKED_CAST")
object OptifineCustomColors {
val logger = LogManager.getLogger(this)
val isColorAvailable = allAvailable(CustomColors, CustomColors.getColorMultiplier)
init {
logger.log(INFO, "Optifine custom color support is ${if (isColorAvailable) "enabled" else "disabled" }")
}
val renderEnv by ThreadLocalDelegate { OptifineRenderEnv() }
val fakeQuad = BakedQuad(IntArray(0), 1, UP, null, true)
fun getBlockColor(ctx: BlockCtx, resolver: ColorResolver): Int {
val ofColor = if (isColorAvailable && Minecraft.getInstance().options.reflectField<Boolean>("ofCustomColors") == true) {
renderEnv.reset(ctx.state, ctx.pos)
CustomColors.getColorMultiplier.invokeStatic(fakeQuad, ctx.state, ctx.world, ctx.pos, renderEnv.wrapped) as? Int
} else null
return if (ofColor == null || ofColor == -1) ctx.color(resolver) else ofColor
}
}
class OptifineRenderEnv {
val wrapped: Any = RenderEnv.element!!.getDeclaredConstructor(BlockState.element, BlockPos.element).let {
it.isAccessible = true
it.newInstance(null, null)
}
fun reset(state: BlockState, pos: BlockPos) {
RenderEnv.reset.invoke(wrapped, state, pos)
}
}

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package mods.betterfoliage.integration
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.BlockAliases
import mods.betterfoliage.BufferBuilder_sVertexBuilder
import mods.betterfoliage.SVertexBuilder
import mods.betterfoliage.Shaders
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.render.pipeline.RenderCtxVanilla
import mods.betterfoliage.util.HasLogger
import mods.betterfoliage.util.allAvailable
import mods.betterfoliage.util.get
import mods.betterfoliage.util.mapArray
import net.minecraft.block.BlockRenderType
import net.minecraft.block.BlockRenderType.MODEL
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.Direction
import net.minecraft.util.Direction.DOWN
import net.minecraft.util.Direction.EAST
import net.minecraft.util.Direction.NORTH
import net.minecraft.util.Direction.SOUTH
import net.minecraft.util.Direction.WEST
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockDisplayReader
import net.minecraftforge.client.model.pipeline.LightUtil
import org.apache.logging.log4j.Level.INFO
/**
* Integration for ShadersMod.
*/
object ShadersModIntegration : HasLogger() {
@JvmStatic val isEffectsAvailable = allAvailable(SVertexBuilder.pushState, SVertexBuilder.popState, BlockAliases.getAliasBlockId)
@JvmStatic val isDiffuseAvailable = allAvailable(Shaders.shaderPackLoaded, Shaders.blockLightLevel05, Shaders.blockLightLevel06, Shaders.blockLightLevel08)
@JvmStatic val defaultLeaves = Blocks.OAK_LEAVES.defaultBlockState()
@JvmStatic val defaultGrass = Blocks.GRASS.defaultBlockState()
@JvmStatic var diffuseShades = Direction.values().mapArray { LightUtil.diffuseLight(it) }
/**
* Called from transformed ShadersMod code.
* @see mods.betterfoliage.loader.BetterFoliageTransformer
*/
@JvmStatic fun getBlockStateOverride(state: BlockState, world: IBlockDisplayReader, pos: BlockPos): BlockState {
if (state in BetterFoliage.blockTypes.leaf) return defaultLeaves
// if (BlockConfig.crops.matchesClass(state.block)) return defaultGrass
return state
}
init {
logger.log(INFO, "ShadersMod diffuse shading integration is ${if (isDiffuseAvailable) "enabled" else "disabled" }")
logger.log(INFO, "ShadersMod vertex shader integration is ${if (isEffectsAvailable) "enabled" else "disabled" }")
// Recalculate the diffuse shading values used when resources are reloaded
if (isDiffuseAvailable) BetterFoliage.modelManager.onInvalidate {
if (Shaders.shaderPackLoaded.getStatic()) {
diffuseShades = Direction.values().mapArray { face ->
when(face) {
DOWN -> Shaders.blockLightLevel05.getStatic()
WEST, EAST -> Shaders.blockLightLevel06.getStatic()
NORTH, SOUTH -> Shaders.blockLightLevel08.getStatic()
else -> LightUtil.diffuseLight(face)
}
}
} else {
diffuseShades = Direction.values().mapArray { LightUtil.diffuseLight(it) }
}
}
}
/** Quads rendered inside this block will use the given block entity data in shader programs. */
inline fun renderAs(buffer: BufferBuilder, state: BlockState, renderType: BlockRenderType, enabled: Boolean = true, func: ()->Unit) {
if (isEffectsAvailable && enabled) {
val aliasBlockId = BlockAliases.getAliasBlockId.invokeStatic(state)
val sVertexBuilder = buffer[BufferBuilder_sVertexBuilder]
SVertexBuilder.pushState.invoke(sVertexBuilder, aliasBlockId)
func()
SVertexBuilder.popState.invoke(sVertexBuilder)
} else {
func()
}
}
/** Quads rendered inside this block will behave as tallgrass blocks in shader programs. */
inline fun grass(ctx: RenderCtxBase, enabled: Boolean = true, func: ()->Unit) =
((ctx as? RenderCtxVanilla)?.buffer as? BufferBuilder)?.let { bufferBuilder ->
renderAs(bufferBuilder, defaultGrass, MODEL, enabled, func)
}
/** Quads rendered inside this block will behave as leaf blocks in shader programs. */
inline fun leaves(ctx: RenderCtxBase, enabled: Boolean = true, func: ()->Unit) =
((ctx as? RenderCtxVanilla)?.buffer as? BufferBuilder)?.let { bufferBuilder ->
renderAs(bufferBuilder, defaultLeaves, MODEL, enabled, func)
}
}

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package mods.betterfoliage.loader
import mods.octarinecore.metaprog.Transformer
import mods.octarinecore.metaprog.allAvailable
import net.minecraftforge.fml.relauncher.FMLLaunchHandler
import org.objectweb.asm.ClassWriter
import org.objectweb.asm.ClassWriter.COMPUTE_FRAMES
import org.objectweb.asm.ClassWriter.COMPUTE_MAXS
import org.objectweb.asm.Opcodes.*
class BetterFoliageTransformer : Transformer() {
val isOptifinePresent = allAvailable(Refs.OptifineClassTransformer)
init {
if (FMLLaunchHandler.side().isClient) setupClient()
}
fun setupClient() {
// where: WorldClient.showBarrierParticles(), right after invoking Block.randomDisplayTick
// what: invoke BF code for every random display tick
// why: allows us to catch random display ticks, without touching block code
transformMethod(Refs.showBarrierParticles) {
find(invokeRef(Refs.randomDisplayTick))?.insertAfter {
log.info("[BetterFoliageLoader] Applying random display tick call hook")
varinsn(ALOAD, 0)
varinsn(ALOAD, 11)
varinsn(ALOAD, 7)
invokeStatic(Refs.onRandomDisplayTick)
} ?: log.warn("[BetterFoliageLoader] Failed to apply random display tick call hook!")
}
// where: BlockStateContainer$StateImplementation.getAmbientOcclusionLightValue()
// what: invoke BF code to overrule AO transparency value
// why: allows us to have light behave properly on non-solid log blocks
transformMethod(Refs.getAmbientOcclusionLightValue) {
find(FRETURN)?.insertBefore {
log.info("[BetterFoliageLoader] Applying getAmbientOcclusionLightValue() override")
varinsn(ALOAD, 0)
invokeStatic(Refs.getAmbientOcclusionLightValueOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply getAmbientOcclusionLightValue() override!")
}
// where: BlockStateContainer$StateImplementation.useNeighborBrightness()
// what: invoke BF code to overrule _useNeighborBrightness_
// why: allows us to have light behave properly on non-solid log blocks
transformMethod(Refs.useNeighborBrightness) {
find(IRETURN)?.insertBefore {
log.info("[BetterFoliageLoader] Applying useNeighborBrightness() override")
varinsn(ALOAD, 0)
invokeStatic(Refs.useNeighborBrightnessOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply useNeighborBrightness() override!")
}
// where: BlockStateContainer$StateImplementation.doesSideBlockRendering()
// what: invoke BF code to overrule condition
// why: allows us to make log blocks non-solid
transformMethod(Refs.doesSideBlockRendering) {
find(IRETURN)?.insertBefore {
log.info("[BetterFoliageLoader] Applying doesSideBlockRendering() override")
varinsn(ALOAD, 1)
varinsn(ALOAD, 2)
varinsn(ALOAD, 3)
invokeStatic(Refs.doesSideBlockRenderingOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply doesSideBlockRendering() override!")
}
// where: BlockStateContainer$StateImplementation.isOpaqueCube()
// what: invoke BF code to overrule condition
// why: allows us to make log blocks non-solid
transformMethod(Refs.isOpaqueCube) {
find(IRETURN)?.insertBefore {
log.info("[BetterFoliageLoader] Applying isOpaqueCube() override")
varinsn(ALOAD, 0)
invokeStatic(Refs.isOpaqueCubeOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply isOpaqueCube() override!")
}
// where: ModelLoader.setupModelRegistry(), right before the textures are loaded
// what: invoke handler code with ModelLoader instance
// why: allows us to iterate the unbaked models in ModelLoader in time to register textures
transformMethod(Refs.setupModelRegistry) {
find(invokeName("addAll"))?.insertAfter {
log.info("[BetterFoliageLoader] Applying ModelLoader lifecycle callback")
varinsn(ALOAD, 0)
invokeStatic(Refs.onAfterLoadModelDefinitions)
} ?: log.warn("[BetterFoliageLoader] Failed to apply ModelLoader lifecycle callback!")
}
// where: RenderChunk.rebuildChunk()
// what: replace call to BlockRendererDispatcher.renderBlock()
// why: allows us to perform additional rendering for each block
// what: invoke code to overrule result of Block.canRenderInLayer()
// why: allows us to render transparent quads for blocks which are only on the SOLID layer
transformMethod(Refs.rebuildChunk) {
applyWriterFlags(COMPUTE_FRAMES, COMPUTE_MAXS)
find(invokeRef(Refs.renderBlock))?.replace {
log.info("[BetterFoliageLoader] Applying RenderChunk block render override")
varinsn(ALOAD, if (isOptifinePresent) 22 else 20)
invokeStatic(Refs.renderWorldBlock)
}
if (isOptifinePresent) {
find(varinsn(ISTORE, 23))?.insertAfter {
log.info("[BetterFoliageLoader] Applying RenderChunk block layer override (Optifine)")
varinsn(ALOAD, 19)
varinsn(ALOAD, 18)
varinsn(ALOAD, 22)
invokeStatic(Refs.canRenderBlockInLayer)
varinsn(ISTORE, 23)
}
} else {
find(invokeRef(Refs.canRenderInLayer))?.replace {
log.info("[BetterFoliageLoader] Applying RenderChunk block layer override (non-Optifine)")
invokeStatic(Refs.canRenderBlockInLayer)
}
}
}
// where: net.minecraft.client.renderer.BlockModelRenderer$AmbientOcclusionFace
// what: make constructor public
// why: use vanilla AO calculation at will without duplicating code
transformMethod(Refs.AOF_constructor) {
log.info("[BetterFoliageLoader] Setting AmbientOcclusionFace constructor public")
makePublic()
}
// where: shadersmod.client.SVertexBuilder.pushEntity()
// what: invoke code to overrule block data
// why: allows us to change the block ID seen by shader programs
transformMethod(Refs.pushEntity_state) {
find(invokeRef(Refs.pushEntity_num))?.insertBefore {
log.info("[BetterFoliageLoader] Applying SVertexBuilder.pushEntity() block ID override")
varinsn(ALOAD, 0)
invokeStatic(Refs.getBlockIdOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply SVertexBuilder.pushEntity() block ID override!")
}
}
}

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package mods.betterfoliage.loader
import mods.octarinecore.metaprog.ClassRef
import mods.octarinecore.metaprog.FieldRef
import mods.octarinecore.metaprog.MethodRef
import net.minecraftforge.fml.relauncher.FMLInjectionData
/** Singleton object holding references to foreign code elements. */
object Refs {
val mcVersion = FMLInjectionData.data()[4].toString()
// Java
val String = ClassRef("java.lang.String")
val Map = ClassRef("java.util.Map")
val List = ClassRef("java.util.List")
val Random = ClassRef("java.util.Random")
// Minecraft
val IBlockAccess = ClassRef("net.minecraft.world.IBlockAccess")
val IBlockState = ClassRef("net.minecraft.block.state.IBlockState")
val BlockStateBase = ClassRef("net.minecraft.block.state.BlockStateBase")
val BlockPos = ClassRef("net.minecraft.util.math.BlockPos")
val MutableBlockPos = ClassRef("net.minecraft.util.math.BlockPos\$MutableBlockPos")
val BlockRenderLayer = ClassRef("net.minecraft.util.BlockRenderLayer")
val EnumFacing = ClassRef("net.minecraft.util.EnumFacing")
val World = ClassRef("net.minecraft.world.World")
val WorldClient = ClassRef("net.minecraft.client.multiplayer.WorldClient")
val ChunkCache = ClassRef("net.minecraft.world.ChunkCache")
val showBarrierParticles = MethodRef(WorldClient, "showBarrierParticles", "func_184153_a", ClassRef.void, ClassRef.int, ClassRef.int, ClassRef.int, ClassRef.int, Random, ClassRef.boolean, MutableBlockPos)
val Block = ClassRef("net.minecraft.block.Block")
val StateImplementation = ClassRef("net.minecraft.block.state.BlockStateContainer\$StateImplementation")
val canRenderInLayer = MethodRef(Block, "canRenderInLayer", ClassRef.boolean, IBlockState, BlockRenderLayer)
val getAmbientOcclusionLightValue = MethodRef(StateImplementation, "getAmbientOcclusionLightValue", "func_185892_j", ClassRef.float)
val useNeighborBrightness = MethodRef(StateImplementation, "useNeighborBrightness", "func_185916_f", ClassRef.boolean)
val doesSideBlockRendering = MethodRef(StateImplementation, "doesSideBlockRendering", ClassRef.boolean, IBlockAccess, BlockPos, EnumFacing)
val isOpaqueCube = MethodRef(StateImplementation, "isOpaqueCube", "func_185914_p", ClassRef.boolean)
val randomDisplayTick = MethodRef(Block, "randomDisplayTick", "func_180655_c", ClassRef.void, IBlockState, World, BlockPos, Random)
val BlockModelRenderer = ClassRef("net.minecraft.client.renderer.BlockModelRenderer")
val AmbientOcclusionFace = ClassRef("net.minecraft.client.renderer.BlockModelRenderer\$AmbientOcclusionFace")
val ChunkCompileTaskGenerator = ClassRef("net.minecraft.client.renderer.chunk.ChunkCompileTaskGenerator")
val BufferBuilder = ClassRef("net.minecraft.client.renderer.BufferBuilder")
val AOF_constructor = MethodRef(AmbientOcclusionFace, "<init>", ClassRef.void, BlockModelRenderer)
val RenderChunk = ClassRef("net.minecraft.client.renderer.chunk.RenderChunk")
val rebuildChunk = MethodRef(RenderChunk, "rebuildChunk", "func_178581_b", ClassRef.void, ClassRef.float, ClassRef.float, ClassRef.float, ChunkCompileTaskGenerator)
val BlockRendererDispatcher = ClassRef("net.minecraft.client.renderer.BlockRendererDispatcher")
val renderBlock = MethodRef(BlockRendererDispatcher, "renderBlock", "func_175018_a", ClassRef.boolean, IBlockState, BlockPos, IBlockAccess, BufferBuilder)
val TextureAtlasSprite = ClassRef("net.minecraft.client.renderer.texture.TextureAtlasSprite")
val IRegistry = ClassRef("net.minecraft.util.registry.IRegistry")
val ModelLoader = ClassRef("net.minecraftforge.client.model.ModelLoader")
val stateModels = FieldRef(ModelLoader, "stateModels", Map)
val setupModelRegistry = MethodRef(ModelLoader, "setupModelRegistry", "func_177570_a", IRegistry)
val IModel = ClassRef("net.minecraftforge.client.model.IModel")
val ModelBlock = ClassRef("net.minecraft.client.renderer.block.model.ModelBlock")
val ResourceLocation = ClassRef("net.minecraft.util.ResourceLocation")
val ModelResourceLocation = ClassRef("net.minecraft.client.renderer.block.model.ModelResourceLocation")
val VanillaModelWrapper = ClassRef("net.minecraftforge.client.model.ModelLoader\$VanillaModelWrapper")
val model_VMW = FieldRef(VanillaModelWrapper, "model", ModelBlock)
val location_VMW = FieldRef(VanillaModelWrapper, "location", ModelBlock)
val WeightedRandomModel = ClassRef("net.minecraftforge.client.model.ModelLoader\$WeightedRandomModel")
val models_WRM = FieldRef(WeightedRandomModel, "models", List)
val MultiModel = ClassRef("net.minecraftforge.client.model.MultiModel")
val base_MM = FieldRef(MultiModel, "base", IModel)
val MultipartModel = ClassRef("net.minecraftforge.client.model.ModelLoader\$MultipartModel")
val partModels_MPM = FieldRef(MultipartModel, "partModels", List)
val BakedQuad = ClassRef("net.minecraft.client.renderer.block.model.BakedQuad")
val resetChangedState = MethodRef(ClassRef("net.minecraftforge.common.config.Configuration"), "resetChangedState", ClassRef.void)
// Better Foliage
val BetterFoliageHooks = ClassRef("mods.betterfoliage.client.Hooks")
val getAmbientOcclusionLightValueOverride = MethodRef(BetterFoliageHooks, "getAmbientOcclusionLightValueOverride", ClassRef.float, ClassRef.float, IBlockState)
val useNeighborBrightnessOverride = MethodRef(BetterFoliageHooks, "getUseNeighborBrightnessOverride", ClassRef.boolean, ClassRef.boolean, IBlockState)
val doesSideBlockRenderingOverride = MethodRef(BetterFoliageHooks, "doesSideBlockRenderingOverride", ClassRef.boolean, ClassRef.boolean, IBlockAccess, BlockPos, EnumFacing)
val isOpaqueCubeOverride = MethodRef(BetterFoliageHooks, "isOpaqueCubeOverride", ClassRef.boolean, ClassRef.boolean, IBlockState)
val onRandomDisplayTick = MethodRef(BetterFoliageHooks, "onRandomDisplayTick", ClassRef.void, World, IBlockState, BlockPos)
val onAfterLoadModelDefinitions = MethodRef(BetterFoliageHooks, "onAfterLoadModelDefinitions", ClassRef.void, ModelLoader)
val onAfterBakeModels = MethodRef(BetterFoliageHooks, "onAfterBakeModels", ClassRef.void, Map)
val renderWorldBlock = MethodRef(BetterFoliageHooks, "renderWorldBlock", ClassRef.boolean, BlockRendererDispatcher, IBlockState, BlockPos, IBlockAccess, BufferBuilder, BlockRenderLayer)
val canRenderBlockInLayer = MethodRef(BetterFoliageHooks, "canRenderBlockInLayer", ClassRef.boolean, Block, IBlockState, BlockRenderLayer)
// Optifine
val OptifineClassTransformer = ClassRef("optifine.OptiFineClassTransformer")
val OptifineChunkCache = ClassRef("net.optifine.override.ChunkCacheOF")
val CCOFChunkCache = FieldRef(OptifineChunkCache, "chunkCache", ChunkCache)
val getBlockId = MethodRef(BlockStateBase, "getBlockId", ClassRef.int);
val getMetadata = MethodRef(BlockStateBase, "getMetadata", ClassRef.int);
// Optifine
val RenderEnv = ClassRef("net.optifine.render.RenderEnv")
val RenderEnv_reset = MethodRef(RenderEnv, "reset", ClassRef.void, IBlockState, BlockPos)
val quadSprite = FieldRef(BufferBuilder, "quadSprite", TextureAtlasSprite)
// Optifine: custom colors
val CustomColors = ClassRef("net.optifine.CustomColors")
val getColorMultiplier = MethodRef(CustomColors, "getColorMultiplier", ClassRef.int, BakedQuad, IBlockState, IBlockAccess, BlockPos, RenderEnv)
// Optifine: shaders
val SVertexBuilder = ClassRef("net.optifine.shaders.SVertexBuilder")
val sVertexBuilder = FieldRef(BufferBuilder, "sVertexBuilder", SVertexBuilder)
val pushEntity_state = MethodRef(SVertexBuilder, "pushEntity", ClassRef.void, IBlockState, BlockPos, IBlockAccess, BufferBuilder)
val pushEntity_num = MethodRef(SVertexBuilder, "pushEntity", ClassRef.void, ClassRef.long)
val popEntity = MethodRef(SVertexBuilder, "popEntity", ClassRef.void)
val ShadersModIntegration = ClassRef("mods.betterfoliage.client.integration.ShadersModIntegration")
val getBlockIdOverride = MethodRef(ShadersModIntegration, "getBlockIdOverride", ClassRef.long, ClassRef.long, IBlockState)
}

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package mods.betterfoliage.model
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.render.pipeline.WrappedLayerPredicate
import mods.betterfoliage.render.pipeline.layerPredicate
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelBakingKey
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.HasLogger
import mods.betterfoliage.util.directionsAndNull
import mods.betterfoliage.util.mapArray
import net.minecraft.block.Block
import net.minecraft.block.BlockState
import net.minecraft.client.renderer.RenderType
import net.minecraft.client.renderer.RenderTypeLookup
import net.minecraft.client.renderer.model.BakedQuad
import net.minecraft.client.renderer.model.IBakedModel
import net.minecraft.client.renderer.model.SimpleBakedModel
import net.minecraft.client.renderer.vertex.DefaultVertexFormats
import net.minecraft.client.renderer.vertex.VertexFormatElement
import net.minecraftforge.client.model.pipeline.BakedQuadBuilder
import java.util.Random
/**
* Hybrid baked quad implementation, carrying both baked and unbaked information.
* Used to do advanced vertex lighting without unbaking vertex data at lighting time.
*/
data class HalfBakedQuad(
val raw: Quad,
val baked: BakedQuad
)
open class HalfBakedSimpleModelWrapper(baseModel: SimpleBakedModel): IBakedModel by baseModel, SpecialRenderModel {
val baseQuads = baseModel.unbakeQuads()
override fun prepare(ctx: BlockCtx, random: Random) = Unit
override fun renderLayer(ctx: RenderCtxBase, data: Any, layer: RenderType) {
// if the passed data is a BlockState, render on the same layer(s) as that block
val testState = (data as? BlockState) ?: ctx.state
// this could get called for more layers than the underlying model is on
// ignore extra decoration layers
val shouldRender = when(val predicate = testState.block.layerPredicate) {
is WrappedLayerPredicate -> predicate.original.test(layer)
else -> RenderTypeLookup.canRenderInLayer(testState, layer)
}
if (shouldRender) ctx.renderQuads(baseQuads)
}
}
open class HalfBakedSpecialWrapper(val baseModel: SpecialRenderModel): SpecialRenderModel by baseModel {
}
abstract class HalfBakedWrapperKey : ModelBakingKey, HasLogger() {
override fun bake(ctx: ModelBakingContext): IBakedModel? {
val baseModel = super.bake(ctx)
val halfBaked = when(baseModel) {
is SimpleBakedModel -> HalfBakedSimpleModelWrapper(baseModel)
else -> null
}
return if (halfBaked == null) baseModel else bake(ctx, halfBaked)
}
abstract fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel): SpecialRenderModel
}
fun List<Quad>.bake(applyDiffuseLighting: Boolean) = map { quad ->
if (quad.sprite == null) throw IllegalStateException("Quad must have a texture assigned before baking")
val builder = BakedQuadBuilder(quad.sprite)
builder.setApplyDiffuseLighting(applyDiffuseLighting)
builder.setQuadOrientation(quad.face())
builder.setQuadTint(quad.colorIndex)
quad.verts.forEach { vertex ->
DefaultVertexFormats.BLOCK.elements.forEachIndexed { idx, element ->
when {
element.usage == VertexFormatElement.Usage.POSITION -> builder.put(idx,
(vertex.xyz.x + 0.5).toFloat(),
(vertex.xyz.y + 0.5).toFloat(),
(vertex.xyz.z + 0.5).toFloat(),
1.0f
)
// don't fill lightmap UV coords
element.usage == VertexFormatElement.Usage.UV && element.type == VertexFormatElement.Type.FLOAT -> builder.put(idx,
quad.sprite.u0 + (quad.sprite.u1 - quad.sprite.u0) * (vertex.uv.u + 0.5).toFloat(),
quad.sprite.v0 + (quad.sprite.v1 - quad.sprite.v0) * (vertex.uv.v + 0.5).toFloat(),
0.0f, 1.0f
)
element.usage == VertexFormatElement.Usage.COLOR -> builder.put(idx,
(vertex.color.red and 255).toFloat() / 255.0f,
(vertex.color.green and 255).toFloat() / 255.0f,
(vertex.color.blue and 255).toFloat() / 255.0f,
(vertex.color.alpha and 255).toFloat() / 255.0f
)
element.usage == VertexFormatElement.Usage.NORMAL -> builder.put(idx,
(vertex.normal ?: quad.normal).x.toFloat(),
(vertex.normal ?: quad.normal).y.toFloat(),
(vertex.normal ?: quad.normal).z.toFloat(),
0.0f
)
else -> builder.put(idx)
}
}
}
HalfBakedQuad(quad, builder.build())
}
fun Array<List<Quad>>.bake(applyDiffuseLighting: Boolean) = mapArray { it.bake(applyDiffuseLighting) }
fun BakedQuad.unbake(): HalfBakedQuad {
val size = DefaultVertexFormats.BLOCK.integerSize
val verts = Array(4) { vIdx ->
val x = java.lang.Float.intBitsToFloat(vertices[vIdx * size + 0]) - 0.5f
val y = java.lang.Float.intBitsToFloat(vertices[vIdx * size + 1]) - 0.5f
val z = java.lang.Float.intBitsToFloat(vertices[vIdx * size + 2]) - 0.5f
val color = vertices[vIdx * size + 3]
val u = java.lang.Float.intBitsToFloat(vertices[vIdx * size + 4])
val v = java.lang.Float.intBitsToFloat(vertices[vIdx * size + 5])
Vertex(Double3(x, y, z), UV(u.toDouble(), v.toDouble()), Color(color))
}
val unbaked = Quad(
verts[0], verts[1], verts[2], verts[3],
colorIndex = if (isTinted) tintIndex else -1,
face = direction
)
return HalfBakedQuad(unbaked, this)
}
fun SimpleBakedModel.unbakeQuads() = directionsAndNull.flatMap { face ->
getQuads(null, face, Random()).map { it.unbake() }
}

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package mods.betterfoliage.model
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.Rotation
import mods.betterfoliage.util.boxFaces
import mods.betterfoliage.util.get
import mods.betterfoliage.util.minmax
import mods.betterfoliage.util.nearestAngle
import mods.betterfoliage.util.rotate
import mods.betterfoliage.util.times
import mods.betterfoliage.util.vec
import net.minecraft.client.renderer.texture.NativeImage
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.Direction
import java.lang.Math.max
import java.lang.Math.min
import java.util.Random
import kotlin.math.cos
import kotlin.math.sin
/**
* Vertex UV coordinates
*
* Zero-centered: coordinates fall between (-0.5, 0.5) (inclusive)
*/
data class UV(val u: Double, val v: Double) {
companion object {
val topLeft = UV(-0.5, -0.5)
val topRight = UV(0.5, -0.5)
val bottomLeft = UV(-0.5, 0.5)
val bottomRight = UV(0.5, 0.5)
}
val rotate: UV get() = UV(v, -u)
fun rotate(n: Int) = when (n % 4) {
0 -> copy()
1 -> UV(v, -u)
2 -> UV(-u, -v)
else -> UV(-v, u)
}
fun clamp(minU: Double = -0.5, maxU: Double = 0.5, minV: Double = -0.5, maxV: Double = 0.5) =
UV(u.minmax(minU, maxU), v.minmax(minV, maxV))
fun mirror(mirrorU: Boolean, mirrorV: Boolean) = UV(if (mirrorU) -u else u, if (mirrorV) -v else v)
}
/**
* Model vertex
*
* @param[xyz] x, y, z coordinates
* @param[uv] u, v coordinates
* @param[aoShader] [ModelLighter] instance to use with AO rendering
* @param[flatShader] [ModelLighter] instance to use with non-AO rendering
*/
data class Vertex(
val xyz: Double3 = Double3(0.0, 0.0, 0.0),
val uv: UV = UV(0.0, 0.0),
val color: Color = Color.white,
val normal: Double3? = null
)
data class Color(val alpha: Int, val red: Int, val green: Int, val blue: Int) {
constructor(combined: Int) : this(
combined shr 24 and 255,
combined shr 16 and 255,
combined shr 8 and 255,
combined and 255
)
val asInt get() = (alpha shl 24) or (red shl 16) or (green shl 8) or blue
val asHSB get() = HSB.fromColor(this)
operator fun times(f: Float) = Color(
alpha,
(f * red.toFloat()).toInt().coerceIn(0 until 256),
(f * green.toFloat()).toInt().coerceIn(0 until 256),
(f * blue.toFloat()).toInt().coerceIn(0 until 256)
)
companion object {
val white get() = Color(255, 255, 255, 255)
}
}
data class HSB(var hue: Float, var saturation: Float, var brightness: Float) {
companion object {
/** Red is assumed to be LSB, see [NativeImage.PixelFormat.RGBA] */
fun fromColorRGBA(color: Int): HSB {
val hsbVals = java.awt.Color.RGBtoHSB(color and 255, (color shr 8) and 255, (color shr 16) and 255, null)
return HSB(hsbVals[0], hsbVals[1], hsbVals[2])
}
fun fromColorBGRA(color: Int): HSB {
val hsbVals = java.awt.Color.RGBtoHSB((color shr 16) and 255, (color shr 8) and 255, color and 255, null)
return HSB(hsbVals[0], hsbVals[1], hsbVals[2])
}
fun fromColor(color: Color): HSB {
val hsbVals = java.awt.Color.RGBtoHSB(color.red, color.green, color.blue, null)
return HSB(hsbVals[0], hsbVals[1], hsbVals[2])
}
}
val asInt: Int get() = java.awt.Color.HSBtoRGB(hue, saturation, brightness)
val asColor: Color get() = Color(asInt)
}
/**
* Intermediate representation of model quad
* Immutable, double-precision
* Zero-centered (both XYZ and UV) coordinates for simpler rotation/mirroring
*/
data class Quad(
val v1: Vertex, val v2: Vertex, val v3: Vertex, val v4: Vertex,
val sprite: TextureAtlasSprite? = null,
val colorIndex: Int = -1,
val face: Direction? = null
) {
val verts = arrayOf(v1, v2, v3, v4)
inline fun transformV(trans: (Vertex) -> Vertex): Quad = transformVI { vertex, idx -> trans(vertex) }
inline fun transformVI(trans: (Vertex, Int) -> Vertex): Quad = copy(
v1 = trans(v1, 0), v2 = trans(v2, 1), v3 = trans(v3, 2), v4 = trans(v4, 3)
)
val normal: Double3 get() = (v2.xyz - v1.xyz).cross(v4.xyz - v1.xyz).normalize
fun move(trans: Double3) = transformV { it.copy(xyz = it.xyz + trans) }
fun move(trans: Pair<Double, Direction>) = move(Double3(trans.second) * trans.first)
fun scale(scale: Double) = transformV { it.copy(xyz = it.xyz * scale) }
fun scale(scale: Double3) =
transformV { it.copy(xyz = Double3(it.xyz.x * scale.x, it.xyz.y * scale.y, it.xyz.z * scale.z)) }
fun rotate(rot: Rotation) =
transformV { it.copy(xyz = it.xyz.rotate(rot), normal = it.normal?.rotate(rot)) }.copy(face = face?.rotate(rot))
fun rotateZ(angle: Double) = transformV {
it.copy(
xyz = Double3(
it.xyz.x * cos(angle) + it.xyz.z * sin(angle),
it.xyz.y,
it.xyz.z * cos(angle) - it.xyz.x * sin(angle)
),
normal = it.normal?.let { normal ->
Double3(
normal.x * cos(angle) + normal.z * sin(angle),
normal.y,
normal.z * cos(angle) - normal.x * sin(angle)
)
}
)
}
fun scaleUV(scale: Double) = transformV { it.copy(uv = UV(it.uv.u * scale, it.uv.v * scale)) }
fun rotateUV(n: Int) = transformV { it.copy(uv = it.uv.rotate(n)) }
fun clampUV(minU: Double = -0.5, maxU: Double = 0.5, minV: Double = -0.5, maxV: Double = 0.5) =
transformV { it.copy(uv = it.uv.clamp(minU, maxU, minV, maxV)) }
fun mirrorUV(mirrorU: Boolean, mirrorV: Boolean) = transformV { it.copy(uv = it.uv.mirror(mirrorU, mirrorV)) }
fun scrambleUV(random: Random, canFlipU: Boolean, canFlipV: Boolean, canRotate: Boolean) = this
.mirrorUV(canFlipU && random.nextBoolean(), canFlipV && random.nextBoolean())
.let { if (canRotate) it.rotateUV(random.nextInt(4)) else it }
fun sprite(sprite: TextureAtlasSprite) = copy(sprite = sprite)
fun color(color: Color) = transformV { it.copy(color = color) }
fun color(color: Int) = transformV { it.copy(color = Color(color)) }
fun colorIndex(colorIndex: Int) = copy(colorIndex = colorIndex)
fun colorAndIndex(color: Color?) = color(color ?: Color.white).colorIndex(if (color == null) 0 else -1)
fun face() = face ?: nearestAngle(normal, Direction.values().toList()) { it.vec }.first
val flipped: Quad get() = Quad(v4, v3, v2, v1, sprite, colorIndex)
fun cycleVertices(n: Int) = when (n % 4) {
1 -> Quad(v2, v3, v4, v1)
2 -> Quad(v3, v4, v1, v2)
3 -> Quad(v4, v1, v2, v3)
else -> this.copy()
}
companion object {
fun mix(first: Quad, second: Quad, vertexFactory: (Vertex, Vertex) -> Vertex) = Quad(
v1 = vertexFactory(first.v1, second.v1),
v2 = vertexFactory(first.v2, second.v2),
v3 = vertexFactory(first.v3, second.v3),
v4 = vertexFactory(first.v4, second.v4)
)
fun verticalRectangle(x1: Double, z1: Double, x2: Double, z2: Double, yBottom: Double, yTop: Double) = Quad(
Vertex(Double3(x1, yBottom, z1), UV.bottomLeft),
Vertex(Double3(x2, yBottom, z2), UV.bottomRight),
Vertex(Double3(x2, yTop, z2), UV.topRight),
Vertex(Double3(x1, yTop, z1), UV.topLeft)
)
fun horizontalRectangle(x1: Double, z1: Double, x2: Double, z2: Double, y: Double): Quad {
val xMin = min(x1, x2);
val xMax = max(x1, x2)
val zMin = min(z1, z2);
val zMax = max(z1, z2)
return Quad(
Vertex(Double3(xMin, y, zMin), UV.topLeft),
Vertex(Double3(xMin, y, zMax), UV.bottomLeft),
Vertex(Double3(xMax, y, zMax), UV.bottomRight),
Vertex(Double3(xMax, y, zMin), UV.topRight)
)
}
fun faceQuad(face: Direction): Quad {
val base = face.vec * 0.5
val top = boxFaces[face].top * 0.5
val left = boxFaces[face].left * 0.5
return Quad(
Vertex(base + top + left, UV.topLeft),
Vertex(base - top + left, UV.bottomLeft),
Vertex(base - top - left, UV.bottomRight),
Vertex(base + top - left, UV.topRight)
)
}
}
}

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package mods.betterfoliage.model
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.render.pipeline.RenderCtxBase
import net.minecraft.client.renderer.RenderType
import net.minecraft.client.renderer.model.IBakedModel
import net.minecraft.client.renderer.model.WeightedBakedModel
import net.minecraft.util.WeightedRandom
import java.util.Random
/**
* Model that makes use of advanced rendering features.
*/
interface SpecialRenderModel : IBakedModel {
/**
* Create custom renderdata object. Called once per block. Result is passed to renderLayer().
*/
fun prepare(ctx: BlockCtx, random: Random): Any
fun renderLayer(ctx: RenderCtxBase, data: Any, layer: RenderType)
/**
* Get the actual model that will be rendered. Useful for container models (like [WeightedBakedModel]).
*/
fun resolve(random: Random) = this
}
interface SpecialRenderData {
fun canRenderInLayer(layer: RenderType) = false
}
class WeightedModelWrapper(
val models: List<WeightedModel>, baseModel: SpecialRenderModel
) : IBakedModel by baseModel, SpecialRenderModel {
class WeightedModel(val model: SpecialRenderModel, weight: Int) : WeightedRandom.Item(weight)
val totalWeight = models.sumBy { it.weight }
fun getModel(random: Random) = WeightedRandom.getWeightedItem(models, random.nextInt(totalWeight))
override fun resolve(random: Random) = getModel(random).model.resolve(random)
override fun prepare(ctx: BlockCtx, random: Random) = getModel(random).model.let { actual ->
WeightedRenderData(actual, actual.prepare(ctx, random))
}
override fun renderLayer(ctx: RenderCtxBase, data: Any, layer: RenderType) = when (data) {
is WeightedRenderData -> data.model.renderLayer(ctx, data.modelRenderData, layer)
else -> getModel(ctx.random).model.renderLayer(ctx, data, layer)
}
}
data class WeightedRenderData(
val model: SpecialRenderModel,
val modelRenderData: Any
) : SpecialRenderData {
override fun canRenderInLayer(layer: RenderType) = (modelRenderData as? SpecialRenderData)?.canRenderInLayer(layer) ?: false
}

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package mods.betterfoliage.model
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.resourceManager
import net.minecraft.client.renderer.texture.MissingTextureSprite
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.eventbus.api.SubscribeEvent
import kotlin.properties.ReadOnlyProperty
import kotlin.reflect.KProperty
interface SpriteSet {
val num: Int
operator fun get(idx: Int): TextureAtlasSprite
}
class FixedSpriteSet(val sprites: List<TextureAtlasSprite>) : SpriteSet {
override val num = sprites.size
override fun get(idx: Int) = sprites[idx % num]
}
class SpriteDelegate(val atlas: Atlas, val idFunc: () -> ResourceLocation) : ReadOnlyProperty<Any, TextureAtlasSprite> {
private lateinit var id: ResourceLocation
private var value: TextureAtlasSprite? = null
init {
BetterFoliageMod.bus.register(this)
}
@SubscribeEvent
fun handlePreStitch(event: TextureStitchEvent.Pre) {
id = idFunc(); value = null
event.addSprite(id)
}
override fun getValue(thisRef: Any, property: KProperty<*>): TextureAtlasSprite {
value?.let { return it }
synchronized(this) {
value?.let { return it }
atlas[id].let { value = it; return it }
}
}
}
class SpriteSetDelegate(
val atlas: Atlas,
val idRegister: (ResourceLocation) -> ResourceLocation = { it },
val idFunc: (Int) -> ResourceLocation
) : ReadOnlyProperty<Any, SpriteSet> {
private var idList: List<ResourceLocation> = emptyList()
private var spriteSet: SpriteSet? = null
init {
BetterFoliageMod.bus.register(this)
}
@SubscribeEvent
fun handlePreStitch(event: TextureStitchEvent.Pre) {
if (event.map.location() != atlas.resourceId) return
spriteSet = null
idList = (0 until 16)
.map(idFunc)
.filter { resourceManager.hasResource(atlas.file(it)) }
.map(idRegister)
idList.forEach { event.addSprite(it) }
}
override fun getValue(thisRef: Any, property: KProperty<*>): SpriteSet {
spriteSet?.let { return it }
synchronized(this) {
spriteSet?.let { return it }
spriteSet = FixedSpriteSet(
idList
.ifEmpty { listOf(MissingTextureSprite.getLocation()) }
.map { atlas[it] }
)
return spriteSet!!
}
}
}

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package mods.betterfoliage.model
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.PI2
import mods.betterfoliage.util.allDirections
import mods.betterfoliage.util.random
import mods.betterfoliage.util.randomB
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomI
import mods.betterfoliage.util.rot
import mods.betterfoliage.util.vec
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.Direction.UP
import net.minecraft.util.ResourceLocation
import kotlin.math.cos
import kotlin.math.sin
fun xzDisk(modelIdx: Int) = (PI2 * modelIdx.toDouble() / 64.0).let { Double3(cos(it), 0.0, sin(it)) }
data class TuftShapeKey(
val size: Double,
val height: Double,
val offset: Double3,
val flipU1: Boolean,
val flipU2: Boolean
)
fun tuftShapeSet(size: Double, heightMin: Double, heightMax: Double, hOffset: Double): Array<TuftShapeKey> {
return Array(64) { idx ->
TuftShapeKey(
size,
randomD(heightMin, heightMax),
xzDisk(idx) * randomD(hOffset / 2.0, hOffset),
randomB(),
randomB()
)
}
}
fun tuftQuadSingle(size: Double, height: Double, flipU: Boolean) =
Quad.verticalRectangle(
x1 = -0.5 * size,
z1 = 0.5 * size,
x2 = 0.5 * size,
z2 = -0.5 * size,
yBottom = 0.5,
yTop = 0.5 + height
)
.mirrorUV(flipU, false)
fun tuftModelSet(shapes: Array<TuftShapeKey>, color: Color, tint: Int, spriteGetter: (Int) -> TextureAtlasSprite) =
shapes.mapIndexed { idx, shape ->
listOf(
tuftQuadSingle(shape.size, shape.height, shape.flipU1),
tuftQuadSingle(shape.size, shape.height, shape.flipU2).rotate(rot(UP))
).map { it.move(shape.offset) }
.map { it.color(color).colorIndex(tint) }
.map { it.sprite(spriteGetter(idx)) }
}
fun fullCubeTextured(
spriteLocation: ResourceLocation,
tintIndex: Int,
scrambleUV: Boolean = true
): List<HalfBakedQuad> {
val sprite = Atlas.BLOCKS[spriteLocation]
return allDirections.map { Quad.faceQuad(it) }
.map { if (!scrambleUV) it else it.rotateUV(randomI(max = 4)) }
.map { it.sprite(sprite) }
.map { it.colorIndex(tintIndex) }
.bake(true)
}
fun crossModelsRaw(num: Int, size: Double, hOffset: Double, vOffset: Double): List<List<Quad>> {
return (0 until num).map { idx ->
listOf(
Quad.verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41),
Quad.verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41)
.rotate(rot(UP))
).map { it.scale(size) }
.map { it.move(xzDisk(idx) * hOffset) }
.map { it.move(UP.vec * randomD(-1.0, 1.0) * vOffset) }
}
}
fun crossModelSingle(base: List<Quad>, sprite: TextureAtlasSprite, color: Color, tint: Int, scrambleUV: Boolean) =
base.map { if (scrambleUV) it.scrambleUV(random, canFlipU = true, canFlipV = true, canRotate = true) else it }
.map { it.color(color).colorIndex(tint) }
.mapIndexed { idx, quad -> quad.sprite(sprite) }
.withOpposites()
.bake(false)
fun crossModelsTextured(
leafBase: Iterable<List<Quad>>,
color: Color, tint: Int,
scrambleUV: Boolean,
spriteGetter: (Int) -> ResourceLocation
) = leafBase.mapIndexed { idx, leaf ->
crossModelSingle(leaf, Atlas.BLOCKS[spriteGetter(idx)], color, tint, scrambleUV)
}.toTypedArray()
fun Iterable<Quad>.withOpposites() = flatMap { listOf(it, it.flipped) }
fun Iterable<List<Quad>>.buildTufts(applyDiffuseLighting: Boolean = false) =
map { it.withOpposites().bake(applyDiffuseLighting) }.toTypedArray()
fun Iterable<List<Quad>>.transform(trans: Quad.(Int)-> Quad) = mapIndexed { idx, qList -> qList.map { it.trans(idx) } }

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.config.Config
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.crossModelsRaw
import mods.betterfoliage.model.crossModelsTextured
import mods.betterfoliage.model.transform
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.lighting.LightingPreferredFace
import mods.betterfoliage.render.lighting.RoundLeafLighting
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.discovery.ParametrizedModelDiscovery
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.Rotation
import mods.betterfoliage.util.horizontalDirections
import mods.betterfoliage.util.idx
import mods.betterfoliage.util.lazy
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomI
import net.minecraft.client.renderer.RenderType
import net.minecraft.util.Direction.DOWN
import net.minecraft.util.ResourceLocation
import java.util.Random
object StandardCactusDiscovery : ParametrizedModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext, params: Map<String, String>) {
ctx.addReplacement(StandardCactusKey)
ctx.sprites.add(StandardCactusModel.cactusCrossSprite)
}
}
object StandardCactusKey : HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel) = StandardCactusModel(wrapped)
}
class CactusRenderData(val armSide: Int, val armIdx: Int, val crossIdx: Int)
class StandardCactusModel(
wrapped: SpecialRenderModel
) : HalfBakedSpecialWrapper(wrapped) {
override fun prepare(ctx: BlockCtx, random: Random): Any = when {
!Config.enabled || !Config.cactus.enabled -> Unit
else -> CactusRenderData(
armSide = random.nextInt() and 3,
armIdx = random.idx(cactusArmModels),
crossIdx = random.idx(cactusCrossModels)
)
}
val armLighting = horizontalDirections.map { LightingPreferredFace(it) }.toTypedArray()
override fun renderLayer(ctx: RenderCtxBase, data: Any, layer: RenderType) {
super.renderLayer(ctx, data, layer)
if (data is CactusRenderData) {
ctx.vertexLighter = armLighting[data.armSide]
ctx.renderQuads(cactusArmModels[data.armSide][data.armIdx])
ctx.vertexLighter = RoundLeafLighting
ctx.renderQuads(cactusCrossModels[data.crossIdx])
}
}
companion object {
val cactusCrossSprite = ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_cactus")
val cactusArmSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_cactus_arm_$idx")
}
val cactusArmModels by BetterFoliage.modelManager.lazy {
val shapes = Config.cactus.let { tuftShapeSet(0.8, 0.8, 0.8, 0.2) }
val models = tuftModelSet(shapes, Color.white, -1) { cactusArmSprites[randomI()] }
horizontalDirections.map { side ->
models.transform { move(0.0625 to DOWN).rotate(Rotation.fromUp[side.ordinal]) }.buildTufts()
}.toTypedArray()
}
val cactusCrossModels by BetterFoliage.modelManager.lazy {
val models = Config.cactus.let { config ->
crossModelsRaw(64, config.size, 0.0, 0.0)
.transform { rotateZ(randomD(-config.sizeVariation, config.sizeVariation)) }
}
crossModelsTextured(models, Color.white, -1, true) { cactusCrossSprite }
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.config.Config
import mods.betterfoliage.config.SALTWATER_BIOMES
import mods.betterfoliage.config.isSnow
import mods.betterfoliage.integration.ShadersModIntegration
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderData
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.lighting.LightingPreferredFace
import mods.betterfoliage.render.pipeline.Layers
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.render.pipeline.extendLayers
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.discovery.ParametrizedModelDiscovery
import mods.betterfoliage.resource.generated.CenteredSprite
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.Int3
import mods.betterfoliage.util.getBlockModel
import mods.betterfoliage.util.idxOrNull
import mods.betterfoliage.util.lazy
import mods.betterfoliage.util.offset
import mods.betterfoliage.util.randomI
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.RenderType
import net.minecraft.util.Direction.UP
import net.minecraft.util.ResourceLocation
import java.util.Random
object StandardDirtDiscovery : ParametrizedModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext, params: Map<String, String>) {
BetterFoliage.blockTypes.dirt.add(ctx.blockState)
ctx.addReplacement(StandardDirtKey)
ctx.blockState.block.extendLayers()
}
}
object StandardDirtKey : HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel) = StandardDirtModel(wrapped)
}
class DirtRenderData(
val connectedGrassModel: SpecialRenderModel?,
val algaeIdx: Int?,
val reedIdx: Int?
) : SpecialRenderData {
override fun canRenderInLayer(layer: RenderType) = when {
connectedGrassModel != null && layer == Layers.connectedDirt -> true
(algaeIdx != null || reedIdx != null) && layer == Layers.tufts -> true
else -> false
}
}
class StandardDirtModel(
wrapped: SpecialRenderModel
) : HalfBakedSpecialWrapper(wrapped) {
val vanillaTuftLighting = LightingPreferredFace(UP)
override fun prepare(ctx: BlockCtx, random: Random): Any {
if (!Config.enabled) return Unit
val stateUp = ctx.state(UP)
val state2Up = ctx.state(Int3(0, 2, 0))
val isConnectedGrass = Config.connectedGrass.enabled &&
stateUp in BetterFoliage.blockTypes.grass &&
(Config.connectedGrass.snowEnabled || !state2Up.isSnow)
val isWater = stateUp.material == Material.WATER
val isDeepWater = isWater && state2Up.material == Material.WATER
val isShallowWater = isWater && state2Up.isAir
val isSaltWater = isWater && ctx.biome?.biomeCategory in SALTWATER_BIOMES
// get the actual grass model to use for connected grass rendering
// return null if the grass specifically does not want to connect
val connectedGrassModel = if (!isConnectedGrass) null else getBlockModel(stateUp).let { model ->
(model as? SpecialRenderModel)?.resolve(random)?.let { grassModel ->
if ((grassModel as? StandardGrassModel)?.key?.noConnect == true) null else grassModel
}
}
return DirtRenderData(
connectedGrassModel = connectedGrassModel,
algaeIdx = random.idxOrNull(algaeModels) { Config.algae.enabled(random) && isDeepWater && isSaltWater },
reedIdx = random.idxOrNull(reedModels) { Config.reed.enabled(random) && isShallowWater && !isSaltWater }
)
}
override fun renderLayer(ctx: RenderCtxBase, data: Any, layer: RenderType) {
if (data is DirtRenderData) {
if (data.connectedGrassModel != null) {
ctx.renderMasquerade(UP.offset) {
data.connectedGrassModel.renderLayer(ctx, ctx.state(UP), layer)
}
} else {
// render non-connected grass
super.renderLayer(ctx, data, layer)
}
if (layer == Layers.tufts) {
data.algaeIdx?.let {
ctx.vertexLighter = vanillaTuftLighting
ShadersModIntegration.grass(ctx, Config.algae.shaderWind) {
ctx.renderQuads(algaeModels[it])
}
}
data.reedIdx?.let {
ctx.vertexLighter = vanillaTuftLighting
ShadersModIntegration.grass(ctx, Config.reed.shaderWind) {
ctx.renderQuads(reedModels[it])
}
}
}
} else super.renderLayer(ctx, data, layer)
}
companion object {
val algaeSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_algae_$idx")
}
val reedSprites by SpriteSetDelegate(
Atlas.BLOCKS,
idFunc = { idx -> ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_reed_$idx") },
idRegister = { id -> CenteredSprite(id, aspectHeight = 2).register(BetterFoliage.generatedPack) }
)
val algaeModels by BetterFoliage.modelManager.lazy {
val shapes = Config.algae.let { tuftShapeSet(it.size, it.heightMin, it.heightMax, it.hOffset) }
tuftModelSet(shapes, Color.white, -1) { algaeSprites[randomI()] }.buildTufts()
}
val reedModels by BetterFoliage.modelManager.lazy {
val shapes = Config.reed.let { tuftShapeSet(2.0, it.heightMin, it.heightMax, it.hOffset) }
tuftModelSet(shapes, Color.white, -1) { reedSprites[randomI()] }.buildTufts()
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.config.Config
import mods.betterfoliage.config.isSnow
import mods.betterfoliage.integration.ShadersModIntegration
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderData
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.fullCubeTextured
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.lighting.LightingPreferredFace
import mods.betterfoliage.render.pipeline.Layers
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.render.pipeline.extendLayers
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.discovery.ParametrizedModelDiscovery
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.averageHSB
import mods.betterfoliage.util.idxOrNull
import mods.betterfoliage.util.lazy
import mods.betterfoliage.util.lazyMap
import mods.betterfoliage.util.brighten
import mods.betterfoliage.util.logTextureColor
import mods.betterfoliage.util.randomI
import net.minecraft.client.renderer.RenderType
import net.minecraft.util.Direction.DOWN
import net.minecraft.util.Direction.UP
import net.minecraft.util.ResourceLocation
import org.apache.logging.log4j.Level.INFO
import java.util.Random
object StandardGrassDiscovery : ParametrizedModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext, params: Map<String, String>) {
val texture = params.location("texture") ?: return
val tint = params.int("tint") ?: -1
val color = Atlas.BLOCKS.file(texture).averageHSB.let {
detailLogger.logTextureColor(INFO, "grass texture \"$texture\"", it)
it.brighten().asColor
}
val noConnect = params["no-connect"] == "true"
ctx.addReplacement(StandardGrassKey(texture, tint, color, noConnect))
BetterFoliage.blockTypes.grass.add(ctx.blockState)
ctx.blockState.block.extendLayers()
}
}
data class StandardGrassKey(
val sprite: ResourceLocation,
val tintIndex: Int,
val avgColor: Color,
val noConnect: Boolean
) : HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel): SpecialRenderModel {
return StandardGrassModel(wrapped, this)
}
}
class GrassRenderData(
val isSnowed: Boolean,
val connectedGrassIdx: Int?,
val tuftIdx: Int?
): SpecialRenderData {
override fun canRenderInLayer(layer: RenderType) = when {
connectedGrassIdx != null && layer == Layers.connectedGrass -> true
tuftIdx != null && layer == Layers.tufts -> true
else -> false
}
}
class StandardGrassModel(
wrapped: SpecialRenderModel,
val key: StandardGrassKey
) : HalfBakedSpecialWrapper(wrapped) {
val tuftNormal by grassTuftMeshesNormal.delegate(key)
val tuftSnowed by grassTuftMeshesSnowed.delegate(key)
val fullBlock by grassFullBlockMeshes.delegate(key)
val tuftLighting = LightingPreferredFace(UP)
override fun prepare(ctx: BlockCtx, random: Random): Any {
if (!Config.enabled) return Unit
val stateBelow = ctx.state(DOWN)
val stateAbove = ctx.state(UP)
val isAir = ctx.isAir(UP)
val isSnowed = stateAbove.isSnow
val connected = !key.noConnect && Config.connectedGrass.enabled &&
(!isSnowed || Config.connectedGrass.snowEnabled) &&
BetterFoliage.blockTypes.run { stateBelow in grass || stateBelow in dirt }
return GrassRenderData(
isSnowed = isSnowed,
connectedGrassIdx = random.idxOrNull(if (isSnowed) snowFullBlockMeshes else fullBlock) { connected },
tuftIdx = random.idxOrNull(if (isSnowed) tuftSnowed else tuftNormal) {
Config.shortGrass.enabled(random) &&
Config.shortGrass.grassEnabled &&
(isAir || isSnowed)
}
)
}
override fun renderLayer(ctx: RenderCtxBase, data: Any, layer: RenderType) {
if (data is GrassRenderData) {
if (data.connectedGrassIdx != null) {
if (layer == Layers.connectedGrass)
ctx.renderQuads((if (data.isSnowed) snowFullBlockMeshes else fullBlock)[data.connectedGrassIdx])
} else {
super.renderLayer(ctx, data, layer)
}
if (data.tuftIdx != null && layer == Layers.tufts) {
ctx.vertexLighter = tuftLighting
ShadersModIntegration.grass(ctx, Config.shortGrass.shaderWind) {
ctx.renderQuads((if (data.isSnowed) tuftSnowed else tuftNormal)[data.tuftIdx])
}
}
} else super.renderLayer(ctx, data, layer)
}
companion object {
val grassTuftSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_grass_long_$idx")
}
val grassTuftShapes by BetterFoliage.modelManager.lazy {
Config.shortGrass.let { tuftShapeSet(it.size, it.heightMin, it.heightMax, it.hOffset) }
}
val grassTuftMeshesNormal = BetterFoliage.modelManager.lazyMap { key: StandardGrassKey ->
tuftModelSet(grassTuftShapes, key.avgColor, key.tintIndex) { idx -> grassTuftSprites[randomI()] }.buildTufts()
}
val grassTuftMeshesSnowed = BetterFoliage.modelManager.lazyMap { key: StandardGrassKey ->
tuftModelSet(grassTuftShapes, Color.white, -1) { idx -> grassTuftSprites[randomI()] }.buildTufts()
}
val grassFullBlockMeshes = BetterFoliage.modelManager.lazyMap { key: StandardGrassKey ->
Array(64) { fullCubeTextured(key.sprite, key.tintIndex) }
}
val snowFullBlockMeshes by BetterFoliage.modelManager.lazy {
Array(64) { fullCubeTextured(ResourceLocation("block/snow"), -1) }
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.config.Config
import mods.betterfoliage.config.isSnow
import mods.betterfoliage.integration.ShadersModIntegration
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.crossModelsRaw
import mods.betterfoliage.model.crossModelsTextured
import mods.betterfoliage.render.lighting.RoundLeafLightingPreferUp
import mods.betterfoliage.render.particle.LeafBlockModel
import mods.betterfoliage.render.particle.LeafParticleKey
import mods.betterfoliage.render.particle.LeafParticleRegistry
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.discovery.ParametrizedModelDiscovery
import mods.betterfoliage.resource.generated.GeneratedLeafSprite
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.averageHSB
import mods.betterfoliage.util.lazy
import mods.betterfoliage.util.lazyMap
import mods.betterfoliage.util.brighten
import mods.betterfoliage.util.logTextureColor
import mods.betterfoliage.util.saturate
import net.minecraft.client.renderer.RenderType
import net.minecraft.util.Direction.UP
import net.minecraft.util.ResourceLocation
import org.apache.logging.log4j.Level.INFO
object StandardLeafDiscovery : ParametrizedModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext, params: Map<String, String>) {
val texture = params.location("texture") ?: return
val tint = params.int("tint") ?: -1
val color = Atlas.BLOCKS.file(texture).averageHSB.let {
detailLogger.logTextureColor(INFO, "leaf texture \"$texture\"", it)
it.brighten().asColor
}
val leafType = params["particle"] ?: "default"
val generated = GeneratedLeafSprite(texture, leafType)
.register(BetterFoliage.generatedPack)
.apply { ctx.sprites.add(this) }
detailLogger.log(INFO, " particle $leafType")
ctx.addReplacement(StandardLeafKey(generated, leafType, tint, color))
BetterFoliage.blockTypes.leaf.add(ctx.blockState)
}
}
data class StandardLeafKey(
val roundLeafTexture: ResourceLocation,
override val leafType: String,
override val tintIndex: Int,
override val avgColor: Color
) : HalfBakedWrapperKey(), LeafParticleKey {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel): SpecialRenderModel {
return StandardLeafModel(wrapped, this)
}
}
class StandardLeafModel(
model: SpecialRenderModel,
override val key: StandardLeafKey
) : HalfBakedSpecialWrapper(model), LeafBlockModel {
val leafNormal by leafModelsNormal.delegate(key)
val leafSnowed by leafModelsSnowed.delegate(key)
override fun renderLayer(ctx: RenderCtxBase, data: Any, layer: RenderType) {
ShadersModIntegration.leaves(ctx, true) {
super.renderLayer(ctx, data, layer)
if (!Config.enabled || !Config.leaves.enabled) return
ctx.vertexLighter = RoundLeafLightingPreferUp
val leafIdx = ctx.random.nextInt(64)
ctx.renderQuads(leafNormal[leafIdx])
if (Config.leaves.snowEnabled && ctx.state(UP).isSnow) ctx.renderQuads(leafSnowed[leafIdx])
}
}
companion object {
val leafSpritesSnowed by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_leaves_snowed_$idx")
}
val leafModelsBase by BetterFoliage.modelManager.lazy {
Config.leaves.let { crossModelsRaw(64, it.size, it.hOffset, it.vOffset) }
}
val leafModelsNormal = BetterFoliage.modelManager.lazyMap { key: StandardLeafKey ->
// generated leaf textures naturally carry the color of their source textures
// no need to color the quad a second time
crossModelsTextured(leafModelsBase, Color.white, key.tintIndex, true) { key.roundLeafTexture }
}
val leafModelsSnowed = BetterFoliage.modelManager.lazyMap { key: StandardLeafKey ->
crossModelsTextured(leafModelsBase, Color.white, -1, false) { leafSpritesSnowed[it].name }
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.config.Config
import mods.betterfoliage.integration.ShadersModIntegration
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.transform
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.discovery.ParametrizedModelDiscovery
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.idx
import mods.betterfoliage.util.idxOrNull
import mods.betterfoliage.util.lazy
import net.minecraft.client.renderer.RenderType
import net.minecraft.util.Direction.DOWN
import net.minecraft.util.ResourceLocation
import java.util.Random
object StandardLilypadDiscovery : ParametrizedModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext, params: Map<String, String>) {
ctx.addReplacement(StandardLilypadKey)
}
}
object StandardLilypadKey : HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel) = StandardLilypadModel(wrapped)
}
class LilypadRenderData(
val rootIdx: Int,
val flowerIdx: Int?
)
class StandardLilypadModel(
wrapped: SpecialRenderModel
) : HalfBakedSpecialWrapper(wrapped) {
override fun prepare(ctx: BlockCtx, random: Random): Any {
if (!Config.enabled) return Unit
return LilypadRenderData(
rootIdx = random.idx(lilypadRootModels),
flowerIdx = random.idxOrNull(lilypadFlowerModels) { Config.lilypad.enabled(random) }
)
}
override fun renderLayer(ctx: RenderCtxBase, data: Any, layer: RenderType) {
ctx.checkSides = false
super.renderLayer(ctx, data, layer)
if (data is LilypadRenderData) {
data.flowerIdx?.let { ctx.renderQuads(lilypadFlowerModels[it]) }
ShadersModIntegration.grass(ctx, Config.lilypad.shaderWind) {
ctx.renderQuads(lilypadRootModels[data.rootIdx])
}
}
}
companion object {
val lilypadRootSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_lilypad_roots_$idx")
}
val lilypadFlowerSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_lilypad_flower_$idx")
}
val lilypadRootModels by BetterFoliage.modelManager.lazy {
val shapes = tuftShapeSet(1.0, 1.0, 1.0, Config.lilypad.hOffset)
tuftModelSet(shapes, Color.white, -1) { lilypadRootSprites[it] }
.transform { move(2.0 to DOWN) }
.buildTufts()
}
val lilypadFlowerModels by BetterFoliage.modelManager.lazy {
val shapes = tuftShapeSet(0.5, 0.5, 0.5, Config.lilypad.hOffset)
tuftModelSet(shapes, Color.white, -1) { lilypadFlowerSprites[it] }
.transform { move(1.0 to DOWN) }
.buildTufts()
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.config.Config
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderData
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.lighting.LightingPreferredFace
import mods.betterfoliage.render.pipeline.Layers
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.render.pipeline.extendLayers
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.discovery.ParametrizedModelDiscovery
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.averageHSB
import mods.betterfoliage.util.idxOrNull
import mods.betterfoliage.util.lazy
import mods.betterfoliage.util.lazyMap
import mods.betterfoliage.util.brighten
import mods.betterfoliage.util.randomI
import net.minecraft.client.renderer.RenderType
import net.minecraft.util.Direction
import net.minecraft.util.ResourceLocation
import java.util.Random
object StandardMyceliumDiscovery : ParametrizedModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext, params: Map<String, String>) {
val texture = params.location("texture") ?: return
val tint = params.int("tint") ?: -1
val color = Atlas.BLOCKS.file(texture).averageHSB.brighten(multiplier = 1.5f).asColor
ctx.addReplacement(StandardMyceliumKey(texture, tint, color))
ctx.blockState.block.extendLayers()
}
}
data class StandardMyceliumKey(
val sprite: ResourceLocation,
val tintIndex: Int,
val avgColor: Color,
) : HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel): SpecialRenderModel {
return StandardMyceliumModel(wrapped, this)
}
}
class MyceliumRenderData(
val tuftIndex: Int?
) : SpecialRenderData {
override fun canRenderInLayer(layer: RenderType) = tuftIndex != null && layer == Layers.tufts
}
class StandardMyceliumModel(
wrapped: SpecialRenderModel,
key: StandardMyceliumKey
) : HalfBakedSpecialWrapper(wrapped) {
val tuftModels by myceliumTuftModels.delegate(key)
val tuftLighting = LightingPreferredFace(Direction.UP)
override fun prepare(ctx: BlockCtx, random: Random): Any {
if (!Config.enabled) return Unit
return MyceliumRenderData(
random.idxOrNull(tuftModels) {
Config.shortGrass.enabled(random) &&
Config.shortGrass.myceliumEnabled &&
ctx.state(Direction.UP).isAir(ctx.world, ctx.pos)
}
)
}
override fun renderLayer(ctx: RenderCtxBase, data: Any, layer: RenderType) {
super.renderLayer(ctx, data, layer)
if (data is MyceliumRenderData && data.tuftIndex != null && layer == Layers.tufts) {
ctx.vertexLighter = tuftLighting
ctx.renderQuads(tuftModels[data.tuftIndex])
}
}
companion object {
val myceliumTuftSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_mycel_$idx")
}
val myceliumTuftShapes by BetterFoliage.modelManager.lazy {
Config.shortGrass.let { tuftShapeSet(it.size, it.heightMin, it.heightMax, it.hOffset) }
}
val myceliumTuftModels = BetterFoliage.modelManager.lazyMap { key: StandardMyceliumKey ->
tuftModelSet(myceliumTuftShapes, key.avgColor, key.tintIndex) { idx -> myceliumTuftSprites[randomI()] }.buildTufts()
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.config.Config
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderData
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.transform
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.lighting.LightingPreferredFace
import mods.betterfoliage.render.pipeline.Layers
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.render.pipeline.extendLayers
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.discovery.ParametrizedModelDiscovery
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.Rotation
import mods.betterfoliage.util.idxOrNull
import mods.betterfoliage.util.lazy
import mods.betterfoliage.util.randomI
import net.minecraft.client.renderer.RenderType
import net.minecraft.util.Direction.DOWN
import net.minecraft.util.ResourceLocation
import java.util.Random
object StandardNetherrackDiscovery : ParametrizedModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext, params: Map<String, String>) {
ctx.addReplacement(StandardNetherrackKey)
ctx.blockState.block.extendLayers()
}
}
object StandardNetherrackKey : HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel) = StandardNetherrackModel(wrapped)
}
class NetherrackRenderData(
val tuftIndex: Int?
): SpecialRenderData {
override fun canRenderInLayer(layer: RenderType) = tuftIndex != null && layer == Layers.tufts
}
class StandardNetherrackModel(
wrapped: SpecialRenderModel
) : HalfBakedSpecialWrapper(wrapped) {
val tuftLighting = LightingPreferredFace(DOWN)
override fun prepare(ctx: BlockCtx, random: Random): Any {
if (!Config.enabled) return Unit
return NetherrackRenderData(
random.idxOrNull(netherrackTuftModels) {
Config.netherrack.enabled &&
ctx.isAir(DOWN)
}
)
}
override fun renderLayer(ctx: RenderCtxBase, data: Any, layer: RenderType) {
super.renderLayer(ctx, data, layer)
if (data is NetherrackRenderData && data.tuftIndex != null && layer == Layers.tufts) {
ctx.vertexLighter = tuftLighting
ctx.renderQuads(netherrackTuftModels[data.tuftIndex])
}
}
companion object {
val netherrackTuftSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_netherrack_$idx")
}
val netherrackTuftModels by BetterFoliage.modelManager.lazy {
val shapes = Config.netherrack.let { tuftShapeSet(it.size, it.heightMin, it.heightMax, it.hOffset) }
tuftModelSet(shapes, Color.white, -1) { netherrackTuftSprites[randomI()] }
.transform { rotate(Rotation.fromUp[DOWN.ordinal]).rotateUV(2) }
.buildTufts()
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.config.ACCEPTED_ROUND_LOG_MATERIALS
import mods.betterfoliage.config.Config
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.render.column.ColumnBlockKey
import mods.betterfoliage.render.column.ColumnMeshSet
import mods.betterfoliage.render.column.ColumnModelBase
import mods.betterfoliage.render.column.ColumnRenderLayer
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelBakingKey
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.discovery.ParametrizedModelDiscovery
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.lazyMap
import mods.betterfoliage.util.tryDefault
import net.minecraft.block.BlockState
import net.minecraft.block.RotatedPillarBlock
import net.minecraft.util.Direction.Axis
import net.minecraft.util.ResourceLocation
import org.apache.logging.log4j.Level.INFO
interface RoundLogKey : ColumnBlockKey, ModelBakingKey {
val barkSprite: ResourceLocation
val endSprite: ResourceLocation
}
object RoundLogOverlayLayer : ColumnRenderLayer() {
override fun getColumnKey(state: BlockState) = BetterFoliage.blockTypes.getTypedOrNull<ColumnBlockKey>(state)
override val connectSolids: Boolean get() = Config.roundLogs.connectSolids
override val lenientConnect: Boolean get() = Config.roundLogs.lenientConnect
override val defaultToY: Boolean get() = Config.roundLogs.defaultY
}
object StandardRoundLogDiscovery : ParametrizedModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext, params: Map<String, String>) {
val barkSprite = params.location("texture-side") ?: return
val endSprite = params.location("texture-end") ?: return
val axis = getAxis(ctx.blockState)
detailLogger.log(INFO, " axis $axis, material ${ctx.blockState.material}")
if (!Config.roundLogs.plantsOnly || ctx.blockState.material in ACCEPTED_ROUND_LOG_MATERIALS)
ctx.addReplacement(StandardRoundLogKey(axis, barkSprite, endSprite))
}
fun getAxis(state: BlockState): Axis? {
val axis = tryDefault(null) { state.getValue(RotatedPillarBlock.AXIS).toString() } ?:
state.values.entries.find { it.key.name.toLowerCase() == "axis" }?.value?.toString()
return when (axis) {
"x" -> Axis.X
"y" -> Axis.Y
"z" -> Axis.Z
else -> null
}
}
}
data class StandardRoundLogKey(
override val axis: Axis?,
override val barkSprite: ResourceLocation,
override val endSprite: ResourceLocation
) : RoundLogKey, HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel) = StandardRoundLogModel(this, wrapped)
}
class StandardRoundLogModel(
val key: StandardRoundLogKey,
wrapped: SpecialRenderModel
) : ColumnModelBase(wrapped) {
override val enabled: Boolean get() = Config.enabled && Config.roundLogs.enabled
override val overlayLayer: ColumnRenderLayer get() = RoundLogOverlayLayer
override val connectPerpendicular: Boolean get() = Config.roundLogs.connectPerpendicular
val modelSet by modelSets.delegate(key)
override fun getMeshSet(axis: Axis, quadrant: Int) = modelSet
companion object {
val modelSets = BetterFoliage.modelManager.lazyMap { key: StandardRoundLogKey ->
val barkSprite = Atlas.BLOCKS[key.barkSprite]
val endSprite = Atlas.BLOCKS[key.endSprite]
Config.roundLogs.let { config ->
ColumnMeshSet(
config.radiusSmall, config.radiusLarge, config.zProtection,
key.axis ?: Axis.Y,
barkSprite, barkSprite,
endSprite, endSprite
)
}
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.config.Config
import mods.betterfoliage.config.SALTWATER_BIOMES
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.Quad
import mods.betterfoliage.model.SpecialRenderData
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.bake
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.transform
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.lighting.LightingPreferredFace
import mods.betterfoliage.render.pipeline.Layers
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.render.pipeline.extendLayers
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.discovery.ParametrizedModelDiscovery
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.Rotation
import mods.betterfoliage.util.allDirections
import mods.betterfoliage.util.get
import mods.betterfoliage.util.idx
import mods.betterfoliage.util.lazy
import mods.betterfoliage.util.mapArray
import mods.betterfoliage.util.randomB
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomI
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.RenderType
import net.minecraft.util.Direction
import net.minecraft.util.Direction.UP
import net.minecraft.util.ResourceLocation
import java.util.Random
object StandardSandDiscovery : ParametrizedModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext, params: Map<String, String>) {
ctx.addReplacement(StandardSandKey)
ctx.blockState.block.extendLayers()
}
}
object StandardSandKey : HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel) = StandardSandModel(wrapped)
}
class SandRenderData(
val crustIdx: Array<Int?>,
val tuftIdx: Array<Int?>
): SpecialRenderData {
override fun canRenderInLayer(layer: RenderType) = when {
(crustIdx.any { it != null } || tuftIdx.any { it != null }) && layer == Layers.coral -> true
else -> false
}
}
class StandardSandModel(
wrapped: SpecialRenderModel
) : HalfBakedSpecialWrapper(wrapped) {
val coralLighting = Direction.values().mapArray { LightingPreferredFace(it) }
override fun prepare(ctx: BlockCtx, random: Random): Any {
if (!Config.enabled) return Unit
if (!Config.coral.enabled(random)) return Unit
if (ctx.biome?.biomeCategory !in SALTWATER_BIOMES) return Unit
val crustIdx = Array<Int?>(6) { null }
val tuftIdx = Array<Int?>(6) { null }
allDirections.filter { random.nextInt(64) < Config.coral.chance }.forEach { face ->
val isWater = ctx.state(face).material == Material.WATER
val isDeepWater = isWater && ctx.offset(face).state(UP).material == Material.WATER
if (isDeepWater) {
crustIdx[face.ordinal] = random.idx(coralCrustModels)
tuftIdx[face.ordinal] = random.idx(coralTuftModels)
}
}
return SandRenderData(crustIdx, tuftIdx)
}
override fun renderLayer(ctx: RenderCtxBase, data: Any, layer: RenderType) {
super.renderLayer(ctx, data, layer)
if (data is SandRenderData && layer == Layers.coral) {
for (face in 0 until 6) {
ctx.vertexLighter = coralLighting[face]
data.crustIdx[face]?.let { ctx.renderQuads(coralCrustModels[face][it]) }
data.tuftIdx[face]?.let { ctx.renderQuads(coralTuftModels[face][it]) }
}
}
}
companion object {
val coralTuftSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_coral_$idx")
}
val coralCrustSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_crust_$idx")
}
val coralTuftModels by BetterFoliage.modelManager.lazy {
val shapes = Config.coral.let { tuftShapeSet(it.size, 1.0, 1.0, it.hOffset) }
allDirections.mapArray { face ->
tuftModelSet(shapes, Color.white, -1) { coralTuftSprites[randomI()] }
.transform { rotate(Rotation.fromUp[face]) }
.buildTufts()
}
}
val coralCrustModels by BetterFoliage.modelManager.lazy {
allDirections.map { face ->
Array(64) { idx ->
listOf(
Quad.horizontalRectangle(x1 = -0.5, x2 = 0.5, z1 = -0.5, z2 = 0.5, y = 0.0)
.scale(Config.coral.crustSize)
.move(0.5 + randomD(0.01, Config.coral.vOffset) to UP)
.rotate(Rotation.fromUp[face])
.mirrorUV(randomB(), randomB()).rotateUV(randomI(max = 4))
.sprite(coralCrustSprites[idx]).colorAndIndex(null)
).bake(applyDiffuseLighting = false)
}
}.toTypedArray()
}
}
}

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package mods.betterfoliage.render.column
import mods.betterfoliage.config.Config
import mods.betterfoliage.model.Quad
import mods.betterfoliage.model.UV
import mods.betterfoliage.model.Vertex
import mods.betterfoliage.model.bake
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.INVISIBLE
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.LARGE_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SMALL_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SQUARE
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.Rotation
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.Direction.Axis
import net.minecraft.util.Direction.EAST
import net.minecraft.util.Direction.SOUTH
import net.minecraft.util.Direction.UP
/**
* Collection of dynamically generated meshes used to render rounded columns.
*/
class ColumnMeshSet(
radiusSmall: Double,
radiusLarge: Double,
zProtection: Double,
val axis: Axis,
val spriteLeft: TextureAtlasSprite,
val spriteRight: TextureAtlasSprite,
val spriteTop: TextureAtlasSprite,
val spriteBottom: TextureAtlasSprite
) {
protected fun sideRounded(radius: Double, yBottom: Double, yTop: Double): List<Quad> {
val halfRadius = radius * 0.5
return listOf(
// left side of the diagonal
Quad.verticalRectangle(0.0, 0.5, 0.5 - radius, 0.5, yBottom, yTop).clampUV(minU = 0.0, maxU = 0.5 - radius),
Quad.verticalRectangle(0.5 - radius, 0.5, 0.5 - halfRadius, 0.5 - halfRadius, yBottom, yTop).clampUV(minU = 0.5 - radius),
// right side of the diagonal
Quad.verticalRectangle(0.5 - halfRadius, 0.5 - halfRadius, 0.5, 0.5 - radius, yBottom, yTop).clampUV(maxU = radius - 0.5),
Quad.verticalRectangle(0.5, 0.5 - radius, 0.5, 0.0, yBottom, yTop).clampUV(minU = radius - 0.5, maxU = 0.0)
)
}
protected fun sideRoundedTransition(radiusBottom: Double, radiusTop: Double, yBottom: Double, yTop: Double): List<Quad> {
val ySplit = 0.5 * (yBottom + yTop)
val modelTop = sideRounded(radiusTop, yBottom, yTop)
val modelBottom = sideRounded(radiusBottom, yBottom, yTop)
return (modelBottom zip modelTop).map { (quadBottom, quadTop) ->
Quad.mix(quadBottom, quadTop) { vBottom, vTop -> if (vBottom.xyz.y < ySplit) vBottom.copy() else vTop.copy() }
}
}
protected fun sideSquare(yBottom: Double, yTop: Double) = listOf(
Quad.verticalRectangle(0.0, 0.5, 0.5, 0.5, yBottom, yTop).clampUV(minU = 0.0),
Quad.verticalRectangle(0.5, 0.5, 0.5, 0.0, yBottom, yTop).clampUV(maxU = 0.0)
)
protected fun lidRounded(radius: Double, y: Double, isBottom: Boolean) = Array(4) { quadrant ->
val rotation = baseRotation(axis) + quadrantRotations[quadrant]
val v1 = Vertex(Double3(0.0, y, 0.0), UV(0.0, 0.0))
val v2 = Vertex(Double3(0.0, y, 0.5), UV(0.0, 0.5))
val v3 = Vertex(Double3(0.5 - radius, y, 0.5), UV(0.5 - radius, 0.5))
val v4 = Vertex(Double3(0.5 - radius * 0.5, y, 0.5 - radius * 0.5), UV(0.5, 0.5))
val v5 = Vertex(Double3(0.5, y, 0.5 - radius), UV(0.5, 0.5 - radius))
val v6 = Vertex(Double3(0.5, y, 0.0), UV(0.5, 0.0))
listOf(Quad(v1, v2, v3, v4), Quad(v1, v4, v5, v6))
.map { it.cycleVertices(if (isBottom xor Config.nVidia) 0 else 1) }
.map { it.rotate(rotation).rotateUV(quadrant) }
.map { it.sprite(if (isBottom) spriteBottom else spriteTop) }
.map { if (isBottom) it.flipped else it }
}
protected fun lidSquare(y: Double, isBottom: Boolean) = Array(4) { quadrant ->
val rotation = baseRotation(axis) + quadrantRotations[quadrant]
listOf(
Quad.horizontalRectangle(x1 = 0.0, x2 = 0.5, z1 = 0.0, z2 = 0.5, y = y).clampUV(minU = 0.0, minV = 0.0)
.rotate(rotation).rotateUV(quadrant)
.sprite(if (isBottom) spriteBottom else spriteTop)
.let { if (isBottom) it.flipped else it }
)
}
protected val zProtectionScale = zProtection.let { Double3(it, 1.0, it) }
protected fun List<Quad>.extendTop(size: Double) = map { q -> q.clampUV(minV = 0.5 - size).transformV { v ->
if (v.xyz.y > 0.501) v.copy(xyz = v.xyz * zProtectionScale) else v }
}
protected fun List<Quad>.extendBottom(size: Double) = map { q -> q.clampUV(maxV = -0.5 + size).transformV { v ->
if (v.xyz.y < -0.501) v.copy(xyz = v.xyz * zProtectionScale) else v }
}
protected fun List<Quad>.buildSides(quadsPerSprite: Int) = Array(4) { quadrant ->
val rotation = baseRotation(axis) + quadrantRotations[quadrant]
this.map { it.rotate(rotation) }
.mapIndexed { idx, q -> if (idx % (2 * quadsPerSprite) >= quadsPerSprite) q.sprite(spriteRight) else q.sprite(spriteLeft) }
.bake(false)
}
companion object {
fun baseRotation(axis: Axis) = when(axis) {
Axis.X -> Rotation.fromUp[EAST.ordinal]
Axis.Y -> Rotation.fromUp[UP.ordinal]
Axis.Z -> Rotation.fromUp[SOUTH.ordinal]
}
val quadrantRotations = Array(4) { Rotation.rot90[UP.ordinal] * it }
}
//
// Mesh definitions
// 4-element arrays hold prebuild meshes for each of the rotations around the axis
//
val sideSquare = sideSquare(-0.5, 0.5).buildSides(quadsPerSprite = 1)
val sideRoundSmall = sideRounded(radiusSmall, -0.5, 0.5).buildSides(quadsPerSprite = 2)
val sideRoundLarge = sideRounded(radiusLarge, -0.5, 0.5).buildSides(quadsPerSprite = 2)
val sideExtendTopSquare = sideSquare(0.5, 0.5 + radiusLarge).extendTop(radiusLarge).buildSides(quadsPerSprite = 1)
val sideExtendTopRoundSmall = sideRounded(radiusSmall, 0.5, 0.5 + radiusLarge).extendTop(radiusLarge).buildSides(quadsPerSprite = 2)
val sideExtendTopRoundLarge = sideRounded(radiusLarge, 0.5, 0.5 + radiusLarge).extendTop(radiusLarge).buildSides(quadsPerSprite = 2)
val sideExtendBottomSquare = sideSquare(-0.5 - radiusLarge, -0.5).extendBottom(radiusLarge).buildSides(quadsPerSprite = 1)
val sideExtendBottomRoundSmall = sideRounded(radiusSmall, -0.5 - radiusLarge, -0.5).extendBottom(radiusLarge).buildSides(quadsPerSprite = 2)
val sideExtendBottomRoundLarge = sideRounded(radiusLarge, -0.5 - radiusLarge, -0.5).extendBottom(radiusLarge).buildSides(quadsPerSprite = 2)
val lidTopSquare = lidSquare(0.5, false).bake(false)
val lidTopRoundSmall = lidRounded(radiusSmall, 0.5, false).bake(false)
val lidTopRoundLarge = lidRounded(radiusLarge, 0.5, false).bake(false)
val lidBottomSquare = lidSquare(-0.5, true).bake(false)
val lidBottomRoundSmall = lidRounded(radiusSmall, -0.5, true).bake(false)
val lidBottomRoundLarge = lidRounded(radiusLarge, -0.5, true).bake(false)
val transitionTop = sideRoundedTransition(radiusLarge, radiusSmall, -0.5, 0.5).buildSides(quadsPerSprite = 2)
val transitionBottom = sideRoundedTransition(radiusSmall, radiusLarge, -0.5, 0.5).buildSides(quadsPerSprite = 2)
//
// Helper fuctions for lids (block ends)
//
fun flatTop(quadrantTypes: Array<QuadrantType>, quadrant: Int) = when(quadrantTypes[quadrant]) {
SMALL_RADIUS -> lidTopRoundSmall[quadrant]
LARGE_RADIUS -> lidTopRoundLarge[quadrant]
SQUARE -> lidTopSquare[quadrant]
INVISIBLE -> lidTopSquare[quadrant]
}
fun flatBottom(quadrantTypes: Array<QuadrantType>, quadrant: Int) = when(quadrantTypes[quadrant]) {
SMALL_RADIUS -> lidBottomRoundSmall[quadrant]
LARGE_RADIUS -> lidBottomRoundLarge[quadrant]
SQUARE -> lidBottomSquare[quadrant]
INVISIBLE -> lidBottomSquare[quadrant]
}
fun extendTop(quadrantTypes: Array<QuadrantType>, quadrant: Int) = when(quadrantTypes[quadrant]) {
SMALL_RADIUS -> sideExtendTopRoundSmall[quadrant]
LARGE_RADIUS -> sideExtendTopRoundLarge[quadrant]
SQUARE -> sideExtendTopSquare[quadrant]
INVISIBLE -> sideExtendTopSquare[quadrant]
}
fun extendBottom(quadrantTypes: Array<QuadrantType>, quadrant: Int) = when(quadrantTypes[quadrant]) {
SMALL_RADIUS -> sideExtendBottomRoundSmall[quadrant]
LARGE_RADIUS -> sideExtendBottomRoundLarge[quadrant]
SQUARE -> sideExtendBottomSquare[quadrant]
INVISIBLE -> sideExtendBottomSquare[quadrant]
}
}

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@@ -0,0 +1,114 @@
package mods.betterfoliage.render.column
import mods.betterfoliage.chunk.ChunkOverlayManager
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.render.column.ColumnLayerData.NormalRender
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.NONSOLID
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.PARALLEL
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.PERPENDICULAR
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.INVISIBLE
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.LARGE_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SMALL_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SQUARE
import mods.betterfoliage.render.lighting.ColumnLighting
import mods.betterfoliage.render.pipeline.RenderCtxBase
import net.minecraft.client.renderer.RenderType
import net.minecraft.util.Direction.Axis
abstract class ColumnModelBase(
wrapped: SpecialRenderModel
) : HalfBakedSpecialWrapper(wrapped) {
abstract val enabled: Boolean
abstract val overlayLayer: ColumnRenderLayer
abstract val connectPerpendicular: Boolean
abstract fun getMeshSet(axis: Axis, quadrant: Int): ColumnMeshSet
override fun renderLayer(ctx: RenderCtxBase, data: Any, layer: RenderType) {
if (!enabled) return super.renderLayer(ctx, data, layer)
val roundLog = overlayLayer[ctx]
when(roundLog) {
ColumnLayerData.SkipRender -> return
NormalRender -> return super.renderLayer(ctx, data, layer)
ColumnLayerData.ResolveError, null -> {
return super.renderLayer(ctx, data, layer)
}
}
// if log axis is not defined and "Default to vertical" config option is not set, render normally
if ((roundLog as ColumnLayerData.SpecialRender).column.axis == null && !overlayLayer.defaultToY) {
return super.renderLayer(ctx, data, layer)
}
ctx.vertexLighter = ColumnLighting
val axis = roundLog.column.axis ?: Axis.Y
val baseRotation = ColumnMeshSet.baseRotation(axis)
ColumnMeshSet.quadrantRotations.forEachIndexed { idx, quadrantRotation ->
// set rotation for the current quadrant
val rotation = baseRotation + quadrantRotation
val meshSet = getMeshSet(axis, idx)
// disallow sharp discontinuities in the chamfer radius, or tapering-in where inappropriate
if (roundLog.quadrants[idx] == LARGE_RADIUS &&
roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] != LARGE_RADIUS &&
roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] != LARGE_RADIUS) {
roundLog.quadrants[idx] = SMALL_RADIUS
}
// select meshes for current quadrant based on connectivity rules
val sideMesh = when (roundLog.quadrants[idx]) {
SMALL_RADIUS -> meshSet.sideRoundSmall[idx]
LARGE_RADIUS -> if (roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] == SMALL_RADIUS) meshSet.transitionTop[idx]
else if (roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] == SMALL_RADIUS) meshSet.transitionBottom[idx]
else meshSet.sideRoundLarge[idx]
SQUARE -> meshSet.sideSquare[idx]
else -> null
}
val upMesh = when(roundLog.upType) {
NONSOLID -> meshSet.flatTop(roundLog.quadrants, idx)
PERPENDICULAR -> {
if (!connectPerpendicular) {
meshSet.flatTop(roundLog.quadrants, idx)
} else {
meshSet.extendTop(roundLog.quadrants, idx)
}
}
PARALLEL -> {
if (roundLog.quadrants[idx] discontinuousWith roundLog.quadrantsTop[idx] &&
roundLog.quadrants[idx].let { it == SQUARE || it == INVISIBLE } )
meshSet.flatTop(roundLog.quadrants, idx)
else null
}
else -> null
}
val downMesh = when(roundLog.downType) {
NONSOLID -> meshSet.flatBottom(roundLog.quadrants, idx)
PERPENDICULAR -> {
if (!connectPerpendicular) {
meshSet.flatBottom(roundLog.quadrants, idx)
} else {
meshSet.extendBottom(roundLog.quadrants, idx)
}
}
PARALLEL -> {
if (roundLog.quadrants[idx] discontinuousWith roundLog.quadrantsBottom[idx] &&
roundLog.quadrants[idx].let { it == SQUARE || it == INVISIBLE } )
meshSet.flatBottom(roundLog.quadrants, idx)
else null
}
else -> null
}
// render
sideMesh?.let { ctx.renderQuads(it) }
upMesh?.let { ctx.renderQuads(it) }
downMesh?.let { ctx.renderQuads(it) }
}
}
}

View File

@@ -1,24 +1,29 @@
package mods.betterfoliage.client.render.column
package mods.betterfoliage.render.column
import mods.betterfoliage.client.chunk.ChunkOverlayLayer
import mods.betterfoliage.client.chunk.ChunkOverlayManager
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.BlockType.*
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType.*
import mods.betterfoliage.client.render.rotationFromUp
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.resource.ModelRenderRegistry
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.face
import mods.octarinecore.common.plus
import net.minecraft.block.state.IBlockState
import net.minecraft.util.EnumFacing
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.chunk.ChunkOverlayLayer
import mods.betterfoliage.chunk.ChunkOverlayManager
import mods.betterfoliage.chunk.dimType
import mods.betterfoliage.config.Config
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.NONSOLID
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.PARALLEL
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.PERPENDICULAR
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.SOLID
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.INVISIBLE
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.LARGE_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SMALL_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SQUARE
import mods.betterfoliage.util.Int3
import mods.betterfoliage.util.Rotation
import mods.betterfoliage.util.allDirections
import mods.betterfoliage.util.face
import mods.betterfoliage.util.plus
import net.minecraft.block.BlockState
import net.minecraft.util.Direction
import net.minecraft.util.Direction.Axis
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import net.minecraft.world.IBlockDisplayReader
/** Index of SOUTH-EAST quadrant. */
const val SE = 0
@@ -29,18 +34,20 @@ const val NW = 2
/** Index of SOUTH-WEST quadrant. */
const val SW = 3
interface ColumnBlockKey {
val axis: Axis?
}
/**
* Sealed class hierarchy for all possible render outcomes
*/
@SideOnly(Side.CLIENT)
sealed class ColumnLayerData {
/**
* Data structure to cache texture and world neighborhood data relevant to column rendering
*/
@Suppress("ArrayInDataClass") // not used in comparisons anywhere
@SideOnly(Side.CLIENT)
data class SpecialRender(
val column: ColumnTextureInfo,
val column: ColumnBlockKey,
val upType: BlockType,
val downType: BlockType,
val quadrants: Array<QuadrantType>,
@@ -48,50 +55,48 @@ sealed class ColumnLayerData {
val quadrantsBottom: Array<QuadrantType>
) : ColumnLayerData() {
enum class BlockType { SOLID, NONSOLID, PARALLEL, PERPENDICULAR }
enum class QuadrantType { SMALL_RADIUS, LARGE_RADIUS, SQUARE, INVISIBLE }
enum class QuadrantType {
SMALL_RADIUS, LARGE_RADIUS, SQUARE, INVISIBLE;
infix fun continuousWith(other: QuadrantType) =
this == other || ((this == SQUARE || this == INVISIBLE) && (other == SQUARE || other == INVISIBLE))
infix fun discontinuousWith(other: QuadrantType) = !continuousWith(other)
}
}
/** Column block should not be rendered at all */
@SideOnly(Side.CLIENT)
object SkipRender : ColumnLayerData()
/** Column block must be rendered normally */
@SideOnly(Side.CLIENT)
object NormalRender : ColumnLayerData()
/** Error while resolving render data, column block must be rendered normally */
@SideOnly(Side.CLIENT)
object ResolveError : ColumnLayerData()
}
abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData>() {
abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
abstract val registry: ModelRenderRegistry<ColumnTextureInfo>
abstract val blockPredicate: (IBlockState)->Boolean
abstract val surroundPredicate: (IBlockState) -> Boolean
abstract val connectSolids: Boolean
abstract val lenientConnect: Boolean
abstract val defaultToY: Boolean
abstract fun getColumnKey(state: BlockState): ColumnBlockKey?
val allNeighborOffsets = (-1..1).flatMap { offsetX -> (-1..1).flatMap { offsetY -> (-1..1).map { offsetZ -> Int3(offsetX, offsetY, offsetZ) }}}
override fun onBlockUpdate(world: IBlockAccess, pos: BlockPos) {
allNeighborOffsets.forEach { offset -> ChunkOverlayManager.clear(this, pos + offset) }
override fun onBlockUpdate(world: IBlockDisplayReader, pos: BlockPos) {
allNeighborOffsets.forEach { offset -> remove(world, pos + offset) }
}
override fun calculate(world: IBlockAccess, pos: BlockPos) = calculate(BlockContext(world, pos))
fun calculate(ctx: BlockContext): ColumnLayerData {
if (ctx.isSurroundedBy(surroundPredicate)) return ColumnLayerData.SkipRender
val columnTextures = registry[ctx] ?: return ColumnLayerData.ResolveError
override fun calculate(ctx: BlockCtx): ColumnLayerData {
// TODO detect round logs
if (allDirections.all { dir -> ctx.offset(dir).let { it.isFullBlock } }) return ColumnLayerData.SkipRender
val columnTextures = getColumnKey(ctx.state) ?: return ColumnLayerData.ResolveError
// if log axis is not defined and "Default to vertical" config option is not set, render normally
val logAxis = columnTextures.axis ?: if (defaultToY) EnumFacing.Axis.Y else return ColumnLayerData.NormalRender
val logAxis = columnTextures.axis ?: if (defaultToY) Axis.Y else return ColumnLayerData.NormalRender
// check log neighborhood
val baseRotation = rotationFromUp[(logAxis to EnumFacing.AxisDirection.POSITIVE).face.ordinal]
val baseRotation = Rotation.fromUp[(logAxis to Direction.AxisDirection.POSITIVE).face.ordinal]
val upType = ctx.blockType(baseRotation, logAxis, Int3(0, 1, 0))
val downType = ctx.blockType(baseRotation, logAxis, Int3(0, -1, 0))
@@ -109,7 +114,7 @@ abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
}
/** Fill the array of [QuadrantType]s based on the blocks to the sides of this one. */
fun Array<QuadrantType>.checkNeighbors(ctx: BlockContext, rotation: Rotation, logAxis: EnumFacing.Axis, yOff: Int): Array<QuadrantType> {
fun Array<QuadrantType>.checkNeighbors(ctx: BlockCtx, rotation: Rotation, logAxis: Axis, yOff: Int): Array<QuadrantType> {
val blkS = ctx.blockType(rotation, logAxis, Int3(0, yOff, 1))
val blkE = ctx.blockType(rotation, logAxis, Int3(1, yOff, 0))
val blkN = ctx.blockType(rotation, logAxis, Int3(0, yOff, -1))
@@ -176,13 +181,13 @@ abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
/**
* Get the type of the block at the given offset in a rotated reference frame.
*/
fun BlockContext.blockType(rotation: Rotation, axis: EnumFacing.Axis, offset: Int3): ColumnLayerData.SpecialRender.BlockType {
fun BlockCtx.blockType(rotation: Rotation, axis: Axis, offset: Int3): ColumnLayerData.SpecialRender.BlockType {
val offsetRot = offset.rotate(rotation)
val state = blockState(offsetRot)
return if (!blockPredicate(state)) {
if (state.isOpaqueCube) SOLID else NONSOLID
val key = getColumnKey(state(offsetRot))
return if (key == null) {
if (offset(offsetRot).isFullBlock) SOLID else NONSOLID
} else {
(registry[state, world!!, pos + offsetRot]?.axis ?: if (Config.roundLogs.defaultY) EnumFacing.Axis.Y else null)?.let {
(key.axis ?: if (Config.roundLogs.defaultY) Axis.Y else null)?.let {
if (it == axis) PARALLEL else PERPENDICULAR
} ?: SOLID
}

View File

@@ -0,0 +1,138 @@
package mods.betterfoliage.render.lighting
import mods.betterfoliage.util.get
import mods.betterfoliage.util.mapArray
import mods.betterfoliage.util.perpendiculars
import net.minecraft.util.Direction
import net.minecraft.util.Direction.*
typealias BoxCorner = Triple<Direction, Direction, Direction>
fun BoxCorner.equalsUnordered(other: BoxCorner) = contains(other.first) && contains(other.second) && contains(other.third)
fun BoxCorner.contains(dir: Direction) = first == dir || second == dir || third == dir
fun Array<BoxCorner>.findIdx(corner: BoxCorner): Int? {
forEachIndexed { idx, test -> if (test.contains(corner.first) && test.contains(corner.second) && test.contains(corner.third)) return idx }
return null
}
fun Array<BoxCorner>.findIdx(predicate: (BoxCorner)->Boolean): Int? {
forEachIndexed { idx, test -> if (predicate(test)) return idx }
return null
}
class AoSideHelper private constructor(face: Direction) {
val sides = faceSides[face]
val cornerSideDirections = faceCorners[face]
val aoIndex = faceCornersIdx.mapArray { corner ->
boxCornersDirIdx[face][sides[corner.first]][sides[corner.second]]!!
}
companion object {
/**
* Indexing for undirected box corners (component order does not matter).
* Array contains [Direction] triplets fully defining the corner.
*/
@JvmField
val boxCornersUndir = Array(8) { idx -> Triple(
if (idx and 1 != 0) EAST else WEST,
if (idx and 2 != 0) UP else DOWN,
if (idx and 4 != 0) SOUTH else NORTH
) }
/**
* Reverse lookup for [boxCornersUndir]. Index 3 times with the corner's cardinal directions.
* A null value indicates an invalid corner (multiple indexing along the same axis)
*/
@JvmField
val boxCornersUndirIdx = Array(6) { idx1 -> Array(6) { idx2 -> Array(6) { idx3 ->
boxCornersUndir.findIdx(BoxCorner(
Direction.values()[idx1],
Direction.values()[idx2],
Direction.values()[idx3]
))
} } }
/**
* Indexing for directed face sides
* First index is the face, second is index of side on face
*/
@JvmField
val faceSides = Array(6) { faceIdx -> Array(4) { sideIdx ->
Direction.values()[faceIdx].perpendiculars[sideIdx]
} }
/**
* Pairs of [faceSides] side indexes that form a valid pair describing a corner
*/
@JvmField
val faceCornersIdx = arrayOf(0 to 2, 0 to 3, 1 to 2, 1 to 3)
/**
* Indexing for directed face corners
* First index is the face, second is index of corner on face
*/
@JvmField
val faceCorners = Array(6) { faceIdx -> Array(4) { cornerIdx ->
faceCornersIdx[cornerIdx].let { faceSides[faceIdx][it.first] to faceSides[faceIdx][it.second] }
} }
/**
* Indexing scheme for directed box corners.
* The first direction - the face - matters, the other two are unordered.
* 1:1 correspondence with possible AO values.
* Array contains triplets defining the corner fully.
*/
@JvmField
val boxCornersDir = Array(24) { idx ->
val faceIdx = idx / 4; val face = Direction.values()[faceIdx]
val cornerIdx = idx % 4; val corner = faceCorners[faceIdx][cornerIdx]
BoxCorner(face, corner.first, corner.second)
}
/**
* Reverse lookup for [boxCornersDir]. Index 3 times with the corner's cardinal directions.
* The first direction - the face - matters, the other two are unordered.
* A null value indicates an invalid corner (multiple indexing along the same axis)
*/
@JvmField
val boxCornersDirIdx = Array(6) { face -> Array(6) { side1 -> Array(6) { side2 ->
boxCornersDir.findIdx { boxCorner ->
boxCorner.first.ordinal == face && boxCorner.equalsUnordered(BoxCorner(
Direction.values()[face],
Direction.values()[side1],
Direction.values()[side2]
))
}
} } }
/**
* Reverse lookup for [cornersDir].
* 1st index: primary face
* 2nd index: undirected corner index.
* value: directed corner index
* A null value indicates an invalid corner (primary face not shared by corner).
*/
@JvmField
val boxCornersDirFromUndir = Array(6) { faceIdx -> Array(8) { undirIdx ->
val face = Direction.values()[faceIdx]
val corner = boxCornersUndir[undirIdx]
if (!corner.contains(face)) null
else boxCornersDir.findIdx { it.first == face && it.equalsUnordered(corner) }
} }
@JvmField
val forSide = Direction.values().mapArray { AoSideHelper(it) }
/**
* Get corner index for vertex coordinates
*/
@JvmStatic
fun getCornerUndir(x: Double, y: Double, z: Double): Int {
var result = 0
if (x > 0.0) result += 1
if (y > 0.0) result += 2
if (z > 0.0) result += 4
return result
}
}
}

View File

@@ -0,0 +1,10 @@
package mods.betterfoliage.render.lighting
interface ForgeVertexLighterAccess {
var vertexLighter: ForgeVertexLighter
}
interface ForgeVertexLighter {
fun updateVertexLightmap(normal: FloatArray, lightmap: FloatArray, x: Float, y: Float, z: Float)
fun updateVertexColor(normal: FloatArray, color: FloatArray, x: Float, y: Float, z: Float, tint: Float, multiplier: Int)
}

View File

@@ -0,0 +1,152 @@
package mods.betterfoliage.render.lighting
import mods.betterfoliage.chunk.BlockCtx
import net.minecraft.block.BlockState
import net.minecraft.client.renderer.BlockModelRenderer
import net.minecraft.util.Direction
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockDisplayReader
data class LightingData(
@JvmField var packedLight: Int = 0,
@JvmField var colorMultiplier: Float = 1.0f
) {
fun mixFrom(corner: LightingData, side1: LightingData, side2: LightingData, center: LightingData) {
colorMultiplier =
(center.colorMultiplier + side1.colorMultiplier + side2.colorMultiplier + corner.colorMultiplier) * 0.25f
packedLight = (
center.packedLight +
(side1.packedLight.takeUnless { it == 0 } ?: center.packedLight) +
(side2.packedLight.takeUnless { it == 0 } ?: center.packedLight) +
(corner.packedLight.takeUnless { it == 0 } ?: center.packedLight)
).let { sum -> (sum shr 2) and 0xFF00FF }
}
}
// Vanilla has a very suspicious-looking offset here, which Indigo gets rid of and calls it a fix
// Naturally, we're going to believe Indigo, it's a hardcoded option for now
const val OCCLUSION_OFFSET_FIX = true
/**
* Replacement for [BlockModelRenderer.AmbientOcclusionFace]
* This gets called on a LOT, so object instantiation is avoided.
* Not thread-safe, always use a [ThreadLocal] instance
*/
class VanillaAoCalculator {
lateinit var world: IBlockDisplayReader
/** [blockPos] is used to get block-related information (i.e. tint, opacity, etc.)
* [lightPos] is used to get light-related information
* this facilitates masquerade rendering of blocks */
lateinit var blockPos: BlockPos
lateinit var lightPos: BlockPos
private val probe = LightProbe(BlockModelRenderer.CACHE.get())
val isValid = BooleanArray(6)
val aoData = Array(24) { LightingData() }
// scratchpad values used during calculation
private val centerAo = LightingData()
private val sideAo = Array(4) { LightingData() }
private val cornerAo = Array(4) { LightingData() }
private val isOccluded = BooleanArray(4)
fun reset(ctx: BlockCtx) {
world = ctx.world; blockPos = ctx.pos; lightPos = ctx.pos
(0 until 6).forEach { isValid[it] = false }
}
fun fillLightData(lightFace: Direction, isOpaque: Boolean? = null) {
if (!isValid[lightFace.ordinal]) calculate(lightFace, isOpaque)
}
/**
* Replicate [BlockModelRenderer.AmbientOcclusionFace.updateVertexBrightness]
* Does not handle interpolation for non-cubic models, that should be
* done in a [VanillaVertexLighter]
* @param lightFace face of the block to calculate
* @param forceFull force full-block status for lighting calculation, null for auto
*/
private fun calculate(lightFace: Direction, forceFull: Boolean?) {
if (isValid[lightFace.ordinal]) return
val sideHelper = AoSideHelper.forSide[lightFace.ordinal]
// Bit 0 of the bitset in vanilla calculations
// true if the block model is planar with the block boundary
val isFullBlock = forceFull ?: world.getBlockState(blockPos).isCollisionShapeFullBlock(world, blockPos)
val lightOrigin = if (isFullBlock) lightPos.relative(lightFace) else lightPos
// AO calculation for the face center
probe.position { set(lightOrigin) }.writeTo(centerAo)
if (!isFullBlock && !probe.position { move(lightFace) }.state.isSolidRender(world, probe.pos)) {
// if the neighboring block in the lightface direction is
// transparent (non-opaque), use its packed light instead of our own
// (if our block is a full block, we are already using this value)
centerAo.packedLight = probe.packedLight
}
// AO calculation for the 4 sides
sideHelper.sides.forEachIndexed { sideIdx, sideDir ->
// record light data in the block 1 step to the side
probe.position { set(lightOrigin).move(sideDir) }.writeTo(sideAo[sideIdx])
// side is considered occluded if the block 1 step to that side and
// 1 step forward (in the lightface direction) is not fully transparent
if (!OCCLUSION_OFFSET_FIX) probe.position { move(lightFace) }
isOccluded[sideIdx] = probe.isNonTransparent
}
// AO Calculation for the 4 corners
AoSideHelper.faceCornersIdx.forEachIndexed { cornerIdx, sideIndices ->
val bothOccluded = isOccluded[sideIndices.first] && isOccluded[sideIndices.second]
if (bothOccluded) cornerAo[cornerIdx].apply {
// if both sides are occluded, just use the packed light for one of the sides instead
val copyFrom = sideAo[sideIndices.first]
packedLight = copyFrom.packedLight; colorMultiplier = copyFrom.colorMultiplier
}
else {
// lookup actual packed light from the cornering block in the world
probe.position {
set(lightOrigin)
.move(sideHelper.sides[sideIndices.first])
.move(sideHelper.sides[sideIndices.second])
}.writeTo(cornerAo[cornerIdx])
}
}
// Calculate and store final interpolated value for each corner
AoSideHelper.faceCornersIdx.forEachIndexed { cornerIdx, sideIndices ->
val aoIdx = sideHelper.aoIndex[cornerIdx]
aoData[aoIdx].mixFrom(
cornerAo[cornerIdx],
sideAo[sideIndices.first],
sideAo[sideIndices.second],
centerAo
)
}
isValid[lightFace.ordinal] = true
}
inner class LightProbe(
val cache: BlockModelRenderer.Cache
) {
lateinit var state: BlockState
val pos = BlockPos.Mutable()
val packedLight: Int get() = cache.getLightColor(state, world, pos)
val colorMultiplier: Float get() = cache.getShadeBrightness(state, world, pos)
val isNonTransparent: Boolean get() = state.getLightBlock(world, pos) > 0
fun writeTo(data: LightingData) {
data.packedLight = packedLight
data.colorMultiplier = colorMultiplier
}
inline fun position(func: BlockPos.Mutable.() -> Unit): LightProbe {
pos.func()
state = world.getBlockState(pos)
return this
}
}
}

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package mods.betterfoliage.render.lighting
import mods.betterfoliage.integration.ShadersModIntegration
import mods.betterfoliage.model.HalfBakedQuad
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.EPSILON_ONE
import mods.betterfoliage.util.EPSILON_ZERO
import mods.betterfoliage.util.get
import mods.betterfoliage.util.minBy
import net.minecraft.client.renderer.color.BlockColors
import net.minecraft.util.Direction
import net.minecraft.util.Direction.*
import kotlin.math.abs
class VanillaQuadLighting {
val packedLight = IntArray(4)
val colorMultiplier = FloatArray(4)
val tint = FloatArray(3)
val calc = VanillaAoCalculator()
lateinit var blockColors: BlockColors
fun updateBlockTint(tintIndex: Int) {
if (tintIndex == -1) {
tint[0] = 1.0f; tint[1] = 1.0f; tint[2] = 1.0f
} else {
val state = calc.world.getBlockState(calc.blockPos)
blockColors.getColor(state, calc.world, calc.blockPos, tintIndex).let { blockTint ->
tint[0] = (blockTint shr 16 and 255).toFloat() / 255.0f
tint[1] = (blockTint shr 8 and 255).toFloat() / 255.0f
tint[2] = (blockTint and 255).toFloat() / 255.0f
}
}
}
fun applyDiffuseLighting(face: Direction) {
val factor = ShadersModIntegration.diffuseShades[face]
tint[0] *= factor; tint[1] *= factor; tint[2] *= factor
}
}
abstract class VanillaVertexLighter {
abstract fun updateLightmapAndColor(quad: HalfBakedQuad, lighting: VanillaQuadLighting)
/**
* Update lighting for each vertex with AO values from one of the corners.
* Does not calculate missing AO values!
* @param quad the quad to shade
* @param func selector function from vertex position to directed corner index of desired AO values
*/
inline fun VanillaQuadLighting.updateWithCornerAo(quad: HalfBakedQuad, func: (Double3)->Int?) {
quad.raw.verts.forEachIndexed { idx, vertex ->
func(vertex.xyz)?.let {
packedLight[idx] = calc.aoData[it].packedLight
colorMultiplier[idx] = calc.aoData[it].colorMultiplier
}
}
}
}
/**
* Replicates vanilla shading for full blocks. Interpolation for non-full blocks
* is not implemented.
*/
object VanillaFullBlockLighting : VanillaVertexLighter() {
override fun updateLightmapAndColor(quad: HalfBakedQuad, lighting: VanillaQuadLighting) {
// TODO bounds checking & interpolation
val face = quad.raw.face()
lighting.calc.fillLightData(face, true)
lighting.updateWithCornerAo(quad) { nearestCornerOnFace(it, face) }
lighting.updateBlockTint(quad.baked.tintIndex)
if (quad.baked.isShade) lighting.applyDiffuseLighting(face)
}
}
object RoundLeafLightingPreferUp : VanillaVertexLighter() {
override fun updateLightmapAndColor(quad: HalfBakedQuad, lighting: VanillaQuadLighting) {
val angles = getAngles45(quad)?.let { normalFaces ->
lighting.calc.fillLightData(normalFaces.first)
lighting.calc.fillLightData(normalFaces.second)
if (normalFaces.first != UP && normalFaces.second != UP) lighting.calc.fillLightData(UP)
lighting.updateWithCornerAo(quad) { vertex ->
val isUp = vertex.y > 0.5f
val cornerUndir = AoSideHelper.getCornerUndir(vertex.x, vertex.y, vertex.z)
val preferredFace = if (isUp) UP else normalFaces.minBy { faceDistance(it, vertex) }
AoSideHelper.boxCornersDirFromUndir[preferredFace.ordinal][cornerUndir]
}
lighting.updateBlockTint(quad.baked.tintIndex)
}
}
}
/**
* Lights vertices with the AO values from the nearest corner on either of
* the 2 faces the quad normal points towards.
*/
object RoundLeafLighting : VanillaVertexLighter() {
override fun updateLightmapAndColor(quad: HalfBakedQuad, lighting: VanillaQuadLighting) {
val angles = getAngles45(quad)?.let { normalFaces ->
lighting.calc.fillLightData(normalFaces.first)
lighting.calc.fillLightData(normalFaces.second)
lighting.updateWithCornerAo(quad) { vertex ->
val cornerUndir = AoSideHelper.getCornerUndir(vertex.x, vertex.y, vertex.z)
val preferredFace = normalFaces.minBy { faceDistance(it, vertex) }
AoSideHelper.boxCornersDirFromUndir[preferredFace.ordinal][cornerUndir]
}
lighting.updateBlockTint(quad.baked.tintIndex)
}
}
}
/**
* Lights vertices with the AO values from the nearest corner on the preferred face.
*/
class LightingPreferredFace(val face: Direction) : VanillaVertexLighter() {
override fun updateLightmapAndColor(quad: HalfBakedQuad, lighting: VanillaQuadLighting) {
lighting.calc.fillLightData(face)
lighting.updateWithCornerAo(quad) { nearestCornerOnFace(it, face) }
lighting.updateBlockTint(quad.baked.tintIndex)
}
}
object ColumnLighting : VanillaVertexLighter() {
override fun updateLightmapAndColor(quad: HalfBakedQuad, lighting: VanillaQuadLighting) {
// faces pointing in cardinal directions
getNormalFace(quad)?.let { face ->
lighting.calc.fillLightData(face)
lighting.updateWithCornerAo(quad) { nearestCornerOnFace(it, face) }
lighting.updateBlockTint(quad.baked.tintIndex)
return
}
// faces pointing at 45deg angles
getAngles45(quad)?.let { (face1, face2) ->
lighting.calc.fillLightData(face1)
lighting.calc.fillLightData(face2)
quad.raw.verts.forEachIndexed { idx, vertex ->
val cornerUndir = AoSideHelper.getCornerUndir(vertex.xyz.x, vertex.xyz.y, vertex.xyz.z)
val cornerDir1 = AoSideHelper.boxCornersDirFromUndir[face1.ordinal][cornerUndir]
val cornerDir2 = AoSideHelper.boxCornersDirFromUndir[face2.ordinal][cornerUndir]
if (cornerDir1 == null || cornerDir2 == null) return@let
val ao1 = lighting.calc.aoData[cornerDir1]
val ao2 = lighting.calc.aoData[cornerDir2]
lighting.packedLight[idx] = ((ao1.packedLight + ao2.packedLight) shr 1) and 0xFF00FF
lighting.colorMultiplier[idx] = (ao1.colorMultiplier + ao2.colorMultiplier) * 0.5f
}
lighting.updateBlockTint(quad.baked.tintIndex)
return
}
// something is wrong...
lighting.updateWithCornerAo(quad) { nearestCornerOnFace(it, quad.raw.face()) }
lighting.updateBlockTint(quad.baked.tintIndex)
}
}
/**
* Return the directed box corner index for the corner nearest the given vertex,
* which is on the given face. May return null if the vertex is closest to
* one of the opposite 4 corners
*/
fun nearestCornerOnFace(pos: Double3, face: Direction): Int? {
val cornerUndir = AoSideHelper.getCornerUndir(pos.x, pos.y, pos.z)
return AoSideHelper.boxCornersDirFromUndir[face.ordinal][cornerUndir]
}
/**
* If the quad normal approximately bisects 2 axes at a 45 degree angle,
* and is approximately perpendicular to the third, returns the 2 directions
* the quad normal points towards.
* Returns null otherwise.
*/
fun getAngles45(quad: HalfBakedQuad): Pair<Direction, Direction>? {
val normal = quad.raw.normal
// one of the components must be close to zero
val zeroAxis = when {
abs(normal.x) < EPSILON_ZERO -> Axis.X
abs(normal.y) < EPSILON_ZERO -> Axis.Y
abs(normal.z) < EPSILON_ZERO -> Axis.Z
else -> return null
}
// the other two must be of similar magnitude
val diff = when(zeroAxis) {
Axis.X -> abs(abs(normal.y) - abs(normal.z))
Axis.Y -> abs(abs(normal.x) - abs(normal.z))
Axis.Z -> abs(abs(normal.x) - abs(normal.y))
}
if (diff > EPSILON_ZERO) return null
return when(zeroAxis) {
Axis.X -> Pair(if (normal.y > 0.0f) UP else DOWN, if (normal.z > 0.0f) SOUTH else NORTH)
Axis.Y -> Pair(if (normal.x > 0.0f) EAST else WEST, if (normal.z > 0.0f) SOUTH else NORTH)
Axis.Z -> Pair(if (normal.x > 0.0f) EAST else WEST, if (normal.y > 0.0f) UP else DOWN)
}
}
fun getNormalFace(quad: HalfBakedQuad) = quad.raw.normal.let { normal ->
when {
normal.x > EPSILON_ONE -> EAST
normal.x < -EPSILON_ONE -> WEST
normal.y > EPSILON_ONE -> UP
normal.y < -EPSILON_ONE -> DOWN
normal.z > EPSILON_ONE -> SOUTH
normal.z < -EPSILON_ONE -> NORTH
else -> null
}
}
fun faceDistance(face: Direction, pos: Double3) = when(face) {
WEST -> pos.x; EAST -> 1.0 - pos.x
DOWN -> pos.y; UP -> 1.0 - pos.y
NORTH -> pos.z; SOUTH -> 1.0 - pos.z
}

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package mods.betterfoliage.render.particle
import com.mojang.blaze3d.vertex.IVertexBuilder
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.HSB
import mods.betterfoliage.util.Double3
import net.minecraft.client.Minecraft
import net.minecraft.client.particle.SpriteTexturedParticle
import net.minecraft.client.renderer.ActiveRenderInfo
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.math.MathHelper
import net.minecraft.util.math.vector.Vector3f
abstract class AbstractParticle(world: ClientWorld, x: Double, y: Double, z: Double) : SpriteTexturedParticle(world, x, y, z) {
companion object {
// @JvmStatic val sin = Array(64) { idx -> Math.sin(PI2 / 64.0 * idx) }
// @JvmStatic val cos = Array(64) { idx -> Math.cos(PI2 / 64.0 * idx) }
}
val billboardRot = Pair(Double3.zero, Double3.zero)
val currentPos = Double3.zero
val prevPos = Double3.zero
val velocity = Double3.zero
override fun tick() {
super.tick()
currentPos.setTo(x, y, z)
prevPos.setTo(xo, yo, zo)
velocity.setTo(xd, yd, zd)
update()
x = currentPos.x; y = currentPos.y; z = currentPos.z;
xd = velocity.x; yd = velocity.y; zd = velocity.z;
}
/** Update particle on world tick. */
abstract fun update()
/** True if the particle is renderable. */
abstract val isValid: Boolean
/** Add the particle to the effect renderer if it is valid. */
fun addIfValid() { if (isValid) Minecraft.getInstance().particleEngine.add(this) }
override fun render(vertexBuilder: IVertexBuilder, camera: ActiveRenderInfo, tickDelta: Float) {
super.render(vertexBuilder, camera, tickDelta)
}
/**
* Render a particle quad.
*
* @param[tessellator] the [Tessellator] instance to use
* @param[tickDelta] partial tick time
* @param[currentPos] render position
* @param[prevPos] previous tick position for interpolation
* @param[size] particle size
* @param[currentAngle] viewpoint-dependent particle rotation (64 steps)
* @param[sprite] particle texture
* @param[isMirrored] mirror particle texture along V-axis
* @param[alpha] aplha blending
*/
fun renderParticleQuad(vertexConsumer: IVertexBuilder,
camera: ActiveRenderInfo,
tickDelta: Float,
currentPos: Double3 = this.currentPos,
prevPos: Double3 = this.prevPos,
size: Double = quadSize.toDouble(),
currentAngle: Float = this.roll,
prevAngle: Float = this.oRoll,
sprite: TextureAtlasSprite = this.sprite,
alpha: Float = this.alpha) {
val center = Double3.lerp(tickDelta.toDouble(), prevPos, currentPos)
val angle = MathHelper.lerp(tickDelta, prevAngle, currentAngle)
val rotation = camera.rotation().copy().apply { mul(Vector3f.ZP.rotation(angle)) }
val lightmapCoord = getLightColor(tickDelta)
val coords = arrayOf(
Double3(-1.0, -1.0, 0.0),
Double3(-1.0, 1.0, 0.0),
Double3(1.0, 1.0, 0.0),
Double3(1.0, -1.0, 0.0)
).map { it.rotate(rotation).mul(size).add(center).sub(camera.position.x, camera.position.y, camera.position.z) }
fun renderVertex(vertex: Double3, u: Float, v: Float) = vertexConsumer
.vertex(vertex.x, vertex.y, vertex.z).uv(u, v)
.color(rCol, gCol, bCol, alpha).uv2(lightmapCoord)
.endVertex()
renderVertex(coords[0], sprite.u1, sprite.v1)
renderVertex(coords[1], sprite.u1, sprite.v0)
renderVertex(coords[2], sprite.u0, sprite.v0)
renderVertex(coords[3], sprite.u0, sprite.v1)
}
fun setColor(color: Color) {
rCol = color.red / 256.0f
gCol = color.green / 256.0f
bCol = color.blue / 256.0f
}
/**
* Set particle color to the "stronger" of the given colors, determined by higher color saturation
*/
fun setColor(color1: Color, color2: Color) =
setColor(if (color1.asHSB.saturation > color2.asHSB.saturation) color1 else color2)
}

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package mods.betterfoliage.render.particle
import mods.betterfoliage.config.Config
import mods.betterfoliage.model.Color
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.PI2
import mods.betterfoliage.util.minmax
import mods.betterfoliage.util.randomB
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomF
import mods.betterfoliage.util.randomI
import net.minecraft.client.particle.IParticleRenderType
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.TickEvent
import net.minecraftforge.eventbus.api.SubscribeEvent
import net.minecraftforge.fml.LogicalSide
import java.util.Random
import kotlin.math.abs
import kotlin.math.cos
import kotlin.math.sin
class FallingLeafParticle(
world: ClientWorld, pos: BlockPos, leaf: LeafParticleKey, blockColor: Int, random: Random
) : AbstractParticle(
world, pos.x.toDouble() + 0.5, pos.y.toDouble(), pos.z.toDouble() + 0.5
) {
companion object {
@JvmStatic val biomeBrightnessMultiplier = 0.5f
}
var rotationSpeed = random.randomF(min = PI2 / 80.0, max = PI2 / 50.0)
val isMirrored = randomB()
var wasCollided = false
init {
roll = random.randomF(max = PI2)
oRoll = roll - rotationSpeed
lifetime = MathHelper.floor(randomD(0.6, 1.0) * Config.fallingLeaves.lifetime * 20.0)
yd = -Config.fallingLeaves.speed
quadSize = Config.fallingLeaves.size.toFloat() * 0.1f
if (leaf.tintIndex == -1) setColor(leaf.avgColor) else setColor(leaf.avgColor, Color(blockColor))
sprite = LeafParticleRegistry[leaf.leafType][randomI(max = 1024)]
}
override val isValid: Boolean get() = (sprite != null)
override fun update() {
if (random.nextFloat() > 0.95f) rotationSpeed *= -1.0f
if (age > lifetime - 20) alpha = 0.05f * (lifetime - age)
if (onGround || wasCollided) {
velocity.setTo(0.0, 0.0, 0.0)
if (!wasCollided) {
age = age.coerceAtLeast(lifetime - 20)
wasCollided = true
}
} else {
val cosRotation = cos(roll).toDouble(); val sinRotation = sin(roll).toDouble()
velocity.setTo(cosRotation, 0.0, sinRotation).mul(Config.fallingLeaves.perturb)
.add(LeafWindTracker.current).add(0.0, -1.0, 0.0).mul(Config.fallingLeaves.speed)
oRoll = roll
roll += rotationSpeed
}
}
override fun getRenderType(): IParticleRenderType = IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT
}
object LeafWindTracker {
var random = Random()
val target = Double3.zero
val current = Double3.zero
var nextChange: Long = 0
init {
MinecraftForge.EVENT_BUS.register(this)
}
fun changeWind(world: World) {
nextChange = world.gameTime + 120 + random.nextInt(80)
val direction = PI2 * random.nextDouble()
val speed = abs(random.nextGaussian()) * Config.fallingLeaves.windStrength +
(if (!world.isRaining) 0.0 else abs(random.nextGaussian()) * Config.fallingLeaves.stormStrength)
target.setTo(cos(direction) * speed, 0.0, sin(direction) * speed)
}
@SubscribeEvent
fun handleWorldTick(event: TickEvent.WorldTickEvent) {
if (event.phase == TickEvent.Phase.START && event.side == LogicalSide.CLIENT) event.world.let { world ->
// change target wind speed
if (world.dayTime >= nextChange) changeWind(world)
// change current wind speed
val changeRate = if (world.isRaining) 0.015 else 0.005
current.add(
(target.x - current.x).minmax(-changeRate, changeRate),
0.0,
(target.z - current.z).minmax(-changeRate, changeRate)
)
}
}
// @SubscribeEvent
// fun handleWorldLoad(event: WorldEvent.Load) { if (event.world.isClientSide) changeWind(event.world) }
}

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package mods.betterfoliage.render.particle
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.FixedSpriteSet
import mods.betterfoliage.model.SpriteSet
import mods.betterfoliage.resource.VeryEarlyReloadListener
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.HasLogger
import mods.betterfoliage.util.get
import mods.betterfoliage.util.getLines
import mods.betterfoliage.util.resourceManager
import mods.betterfoliage.util.stripEnd
import mods.betterfoliage.util.stripStart
import net.minecraft.client.renderer.texture.MissingTextureSprite
import net.minecraft.resources.IResourceManager
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.eventbus.api.SubscribeEvent
import org.apache.logging.log4j.Level.INFO
interface LeafBlockModel {
val key: LeafParticleKey
}
interface LeafParticleKey {
val leafType: String
val tintIndex: Int
val avgColor: Color
}
object LeafParticleRegistry : HasLogger(), VeryEarlyReloadListener {
val allTypes = mutableSetOf<String>()
val particles = hashMapOf<String, SpriteSet>()
operator fun get(type: String) = particles[type] ?: particles["default"]!!
override fun onReloadStarted(resourceManager: IResourceManager) {
allTypes.clear()
resourceManager.listResources("textures/particle") { it.startsWith("falling_leaf_") }
.filter { it.namespace == BetterFoliageMod.MOD_ID }
.map { it.stripStart("textures/particle/falling_leaf_").stripEnd(".png") }
.map { it.path.substringBefore("_", "") }
.forEach { leafType -> if (!leafType.isEmpty()) allTypes.add(leafType) }
}
@SubscribeEvent
fun handlePreStitch(event: TextureStitchEvent.Pre) {
if (event.map.location() == Atlas.PARTICLES.resourceId) {
allTypes.forEach { leafType ->
val locations = (0 until 16).map { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "particle/falling_leaf_${leafType}_$idx")
}.filter { resourceManager.hasResource(Atlas.PARTICLES.file(it)) }
detailLogger.log(INFO, "Registering sprites for leaf particle type [$leafType], ${locations.size} sprites found")
locations.forEach { event.addSprite(it) }
}
}
}
@SubscribeEvent
fun handlePostStitch(event: TextureStitchEvent.Post) {
if (event.map.location() == Atlas.PARTICLES.resourceId) {
allTypes.forEach { leafType ->
val sprites = (0 until 16).map { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "particle/falling_leaf_${leafType}_$idx")
}
.map { event.map.getSprite(it) }
.filter { it !is MissingTextureSprite }
detailLogger.log(INFO, "Leaf particle type [$leafType], ${sprites.size} sprites in atlas")
particles[leafType] = FixedSpriteSet(sprites)
}
}
}
}
class TextureMatcher {
data class Mapping(val domain: String?, val path: String, val type: String) {
fun matches(iconLocation: ResourceLocation): Boolean {
return (domain == null || domain == iconLocation.namespace) &&
iconLocation.path.stripStart("blocks/").contains(path, ignoreCase = true)
}
}
val mappings: MutableList<Mapping> = mutableListOf()
fun getType(resource: ResourceLocation) = mappings.filter { it.matches(resource) }.map { it.type }.firstOrNull()
fun loadMappings(mappingLocation: ResourceLocation) {
mappings.clear()
resourceManager[mappingLocation]?.getLines()?.let { lines ->
lines.filter { !it.startsWith("//") }.filter { !it.isEmpty() }.forEach { line ->
val line2 = line.trim().split('=')
if (line2.size == 2) {
val mapping = line2[0].trim().split(':')
if (mapping.size == 1) mappings.add(Mapping(null, mapping[0].trim(), line2[1].trim()))
else if (mapping.size == 2) mappings.add(
Mapping(
mapping[0].trim(),
mapping[1].trim(),
line2[1].trim()
)
)
}
}
}
}
}

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package mods.betterfoliage.render.particle
import com.mojang.blaze3d.vertex.IVertexBuilder
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.config.Config
import mods.betterfoliage.model.SpriteDelegate
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.PI2
import mods.betterfoliage.util.forEachPairIndexed
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomI
import net.minecraft.client.particle.IParticleRenderType
import net.minecraft.client.renderer.ActiveRenderInfo
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.ResourceLocation
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
import java.util.Deque
import java.util.LinkedList
import kotlin.math.cos
import kotlin.math.sin
class RisingSoulParticle(
world: ClientWorld, pos: BlockPos
) : AbstractParticle(
world, pos.x.toDouble() + 0.5, pos.y.toDouble() + 1.0, pos.z.toDouble() + 0.5
) {
val particleTrail: Deque<Double3> = LinkedList<Double3>()
val initialPhase = randomD(max = PI2)
init {
yd = 0.1
gravity = 0.0f
sprite = headIcons[randomI(max = 1024)]
lifetime = MathHelper.floor((0.6 + 0.4 * randomD()) * Config.risingSoul.lifetime * 20.0)
}
override val isValid: Boolean get() = true
override fun update() {
val phase = initialPhase + (age.toDouble() * PI2 / 64.0)
val cosPhase = cos(phase);
val sinPhase = sin(phase)
velocity.setTo(Config.risingSoul.perturb.let { Double3(cosPhase * it, 0.1, sinPhase * it) })
particleTrail.addFirst(currentPos.copy())
while (particleTrail.size > Config.risingSoul.trailLength) particleTrail.removeLast()
if (!Config.enabled) remove()
}
override fun render(vertexBuilder: IVertexBuilder, camera: ActiveRenderInfo, tickDelta: Float) {
var alpha = Config.risingSoul.opacity.toFloat()
if (age > lifetime - 40) alpha *= (lifetime - age) / 40.0f
renderParticleQuad(
vertexBuilder, camera, tickDelta,
size = Config.risingSoul.headSize * 0.25,
alpha = alpha
)
var scale = Config.risingSoul.trailSize * 0.25
particleTrail.forEachPairIndexed { idx, current, previous ->
scale *= Config.risingSoul.sizeDecay
alpha *= Config.risingSoul.opacityDecay.toFloat()
if (idx % Config.risingSoul.trailDensity == 0)
renderParticleQuad(
vertexBuilder, camera, tickDelta,
currentPos = current,
prevPos = previous,
size = scale,
alpha = alpha,
sprite = trackIcon
)
}
}
override fun getRenderType(): IParticleRenderType = IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT
companion object {
val headIcons by SpriteSetDelegate(Atlas.PARTICLES) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "particle/rising_soul_$idx")
}
val trackIcon by SpriteDelegate(Atlas.PARTICLES) { ResourceLocation(BetterFoliageMod.MOD_ID, "particle/soul_track") }
}
}

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