Compare commits

25 Commits

Author SHA1 Message Date
octarine-noise
a97a575dd5 fix missing Optifine shader wind effects
+minor cleanup
2021-05-14 14:36:48 +02:00
octarine-noise
a5a5d53341 bump version 2021-05-13 21:13:34 +02:00
octarine-noise
4174301ff7 [WIP] finishing touches
+bunch of renames to bring the 2 version closer
2021-05-13 21:11:47 +02:00
octarine-noise
9899816029 [WIP] Cactus, netherrack, round logs work
+ lots more cleanup
+ Optifine x-ray fix
2021-05-13 10:40:18 +02:00
octarine-noise
dbc421c18e [WIP] fix falling leaf color 2021-05-11 16:53:08 +02:00
octarine-noise
a917d5b3db [WIP] Lilypad working
+ shader integration
2021-05-11 16:18:58 +02:00
octarine-noise
835bf45f13 [WIP] Falling leaves working
+ more cleanup
+ fix double-tinted leaves
2021-05-11 15:08:28 +02:00
octarine-noise
7168caded1 [WIP] algae, reeds, mycelium, coral working
+ lots of cleanup, reorganizing
2021-05-07 19:08:00 +02:00
octarine-noise
f44d2a7a50 [WIP] major rewrite, grass and leaves working already 2021-05-06 22:40:32 +02:00
octarine-noise
09ccb83e8b [WIP] start 1.15 port
reorganize packages to match Fabric version
use util classes from Fabric version
2021-05-01 13:52:21 +02:00
octarine-noise
9566ae8341 fix round log x-ray bug 2021-04-29 11:49:31 +02:00
octarine-noise
dac7fa0b42 fix Optifine Shaders integration
use the low-level call on SVertexBuilder to set apparent block ID for the current draw
2021-04-26 17:07:31 +02:00
octarine-noise
c668713051 fix IModelData being swallowed by renderer 2021-04-26 13:39:09 +02:00
octarine-noise
8a82f3772f fix version information in legacy metadata 2021-04-26 13:38:38 +02:00
octarine-noise
3b728cffcd update Forge version 2021-04-26 13:38:12 +02:00
octarine-noise
aa91aed58e fix Mixin annotation processor requirements 2020-01-17 17:34:16 +01:00
octarine-noise
802862f151 [WIP] more fixes and final touch-up 2020-01-17 17:33:32 +01:00
octarine-noise
2252fb3b42 [WIP] Optifine and Shaders fixes 2020-01-06 20:51:51 +01:00
octarine-noise
4efa831296 [WIP] more async texture loading
keep stitch() call in original method body, in case others want to mod it too
2020-01-06 18:15:17 +01:00
octarine-noise
a3d99c3076 [WIP] fix Mixin annotation processing 2020-01-05 16:33:12 +01:00
octarine-noise
c4ee768025 [WIP] async block texture reloading 2020-01-05 16:32:45 +01:00
octarine-noise
b4f18c1e1d switch to Gradle Kotlin DSL 2020-01-03 21:36:46 +01:00
octarine-noise
2a06c18884 [WIP] Roll all rendering parameters into a single context
+ split project into platform-dependent and -independent parts
2020-01-03 21:36:08 +01:00
octarine-noise
2ba99f40e7 Merge branch 'kotlin-1.12' into forge-1.14 2020-01-01 17:15:13 +01:00
octarine-noise
46cbe64328 [WIP] 1.14.4 port 2020-01-01 16:57:47 +01:00
226 changed files with 5361 additions and 6174 deletions

1
.gitignore vendored
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@@ -7,3 +7,4 @@ run/
build/
classes/
temp/
logs

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@@ -1,62 +0,0 @@
apply plugin: "net.minecraftforge.gradle.forge"
apply plugin: 'kotlin'
archivesBaseName = jarName
buildscript {
repositories {
mavenCentral()
maven {
name = "forge"
url = "http://files.minecraftforge.net/maven"
}
}
dependencies {
classpath "net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT"
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
repositories {
mavenCentral()
jcenter()
maven {
name = "shadowfacts"
url = "https://maven.shadowfacts.net/"
}
}
dependencies {
compile "net.shadowfacts:Forgelin:$forgelin_version"
}
minecraft {
version = mc_version + "-" + forge_version
mappings = mcp_mappings
runDir = 'run'
}
processResources {
from(sourceSets.main.resources) { exclude 'mcmod.info' }
from(sourceSets.main.resources) { include 'mcmod.info' expand 'version':version, 'mcversion':minecraft.version }
into "${buildDir}/classes/main"
}
def manifestCfg = {
attributes "FMLCorePlugin": "mods.betterfoliage.loader.BetterFoliageLoader"
attributes "FMLCorePluginContainsFMLMod": "mods.betterfoliage.BetterFoliageMod"
attributes "FMLAT": "BetterFoliage_at.cfg"
}
jar {
manifest manifestCfg
exclude "optifine"
}
task sourcesJar(type: Jar, dependsOn: classes) {
classifier = 'sources'
manifest manifestCfg
from(sourceSets.main.kotlin)
from(sourceSets.main.resources) { exclude 'mcmod.info' }
from(sourceSets.main.resources) { include 'mcmod.info' expand 'version':version, 'mcversion':minecraft.version }
}

67
build.gradle.kts Normal file
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@@ -0,0 +1,67 @@
plugins {
kotlin("jvm").version("1.3.61")
id("net.minecraftforge.gradle").version("3.0.194")
id("org.spongepowered.mixin").version("0.7-SNAPSHOT")
}
apply(plugin = "org.spongepowered.mixin")
repositories {
maven("http://files.minecraftforge.net/maven")
maven("https://repo.spongepowered.org/maven")
maven("https://minecraft.curseforge.com/api/maven")
maven("https://maven.shedaniel.me/")
maven("https://www.cursemaven.com")
}
dependencies {
"minecraft"("net.minecraftforge:forge:${properties["mcVersion"]}-${properties["forgeVersion"]}")
"api"(fg.deobf("curse.maven:clothconfig-348521:2938583"))
"implementation"(fg.deobf("curse.maven:biomesoplenty-220318:2988999"))
"implementation"("kottle:Kottle:${properties["kottleVersion"]}")
// "implementation"("org.spongepowered:mixin:0.8-SNAPSHOT")
}
configurations["annotationProcessor"].extendsFrom(configurations["implementation"])
sourceSets {
get("main").ext["refMap"] = "betterfoliage.refmap.json"
}
minecraft {
mappings(properties["mappingsChannel"] as String, properties["mappingsVersion"] as String)
accessTransformer(file("src/main/resources/META-INF/accesstransformer.cfg"))
runs.create("client") {
workingDirectory(file("run"))
properties["forge.logging.markers"] = "CORE"
properties["forge.logging.console.level"] = "debug"
mods.create("betterfoliage") {
source(sourceSets["main"])
}
}
}
java {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
kotlin {
target.compilations.configureEach {
kotlinOptions.jvmTarget = "1.8"
kotlinOptions.freeCompilerArgs += listOf("-Xno-param-assertions", "-Xno-call-assertions")
}
}
tasks.getByName<Jar>("jar") {
archiveName = "BetterFoliage-${project.version}-Forge-${properties["mcVersion"]}.jar"
manifest {
from(file("src/main/resources/META-INF/MANIFEST.MF"))
attributes["Implementation-Version"] = project.version
}
exclude("net")
filesMatching("META-INF/mods.toml") { expand(project.properties) }
filesMatching("mcmod.info") { expand(project.properties) }
}

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@@ -1,11 +1,14 @@
org.gradle.jvmargs=-Xmx2G
org.gradle.daemon=false
group = com.github.octarine-noise
jarName = BetterFoliage-MC1.12
jarName = BetterFoliage-Forge
version = 2.3.1
version = 2.6.1
mc_version = 1.12.2
forge_version = 14.23.5.2847
mcp_mappings = stable_39
mcVersion = 1.15.2
forgeVersion = 31.2.44
mappingsChannel = snapshot
mappingsVersion = 20200514-1.15.1
kotlin_version = 1.3.40
forgelin_version = 1.8.4
kottleVersion = 1.4.0

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@@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-5.6-all.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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@@ -1,2 +0,0 @@
rootProject.name = 'BetterFoliage'

13
settings.gradle.kts Normal file
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@@ -0,0 +1,13 @@
pluginManagement {
repositories {
maven("http://files.minecraftforge.net/maven")
maven("https://repo.spongepowered.org/maven")
gradlePluginPortal()
}
resolutionStrategy {
eachPlugin {
if (requested.id.let { it.namespace == "net.minecraftforge" && it.name == "gradle"} ) useModule("net.minecraftforge.gradle:ForgeGradle:${requested.version}")
if (requested.id.let { it.namespace == "org.spongepowered" && it.name == "mixin"} ) useModule("org.spongepowered:mixingradle:${requested.version}")
}
}
}

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@@ -0,0 +1,18 @@
package mods.betterfoliage;
import org.spongepowered.asm.mixin.Mixins;
import org.spongepowered.asm.mixin.connect.IMixinConnector;
public class MixinConnector implements IMixinConnector {
@Override
public void connect() {
Mixins.addConfiguration("betterfoliage.common.mixins.json");
try {
Class.forName("optifine.OptiFineTransformationService");
Mixins.addConfiguration("betterfoliage.optifine.mixins.json");
} catch (ClassNotFoundException e) {
Mixins.addConfiguration("betterfoliage.vanilla.mixins.json");
}
}
}

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@@ -1,38 +0,0 @@
package mods.betterfoliage.loader;
import net.minecraftforge.fml.relauncher.IFMLLoadingPlugin;
import java.util.Map;
@IFMLLoadingPlugin.TransformerExclusions({
"mods.betterfoliage.loader",
"mods.octarinecore.metaprog",
"kotlin"
})
@IFMLLoadingPlugin.MCVersion("1.12.2")
@IFMLLoadingPlugin.SortingIndex(1400)
public class BetterFoliageLoader implements IFMLLoadingPlugin {
@Override
public String[] getASMTransformerClass() {
return new String[] { "mods.betterfoliage.loader.BetterFoliageTransformer" };
}
@Override
public String getModContainerClass() {
return null;
}
@Override
public String getSetupClass() {
return null;
}
@Override
public void injectData(Map<String, Object> data) {
}
@Override
public String getAccessTransformerClass() {
return null;
}
}

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@@ -0,0 +1,33 @@
package mods.betterfoliage.mixin;
import mods.betterfoliage.Hooks;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
/**
* Mixin overriding the {@link VoxelShape} used for the neighbor block in {@link Block}.shouldSideBeRendered().
*
* This way log blocks can be made to not block rendering, without altering any {@link Block} or
* {@link BlockState} properties with potential gameplay ramifications.
*/
@Mixin(Block.class)
public class MixinBlock {
private static final String shouldSideBeRendered = "Lnet/minecraft/block/Block;shouldSideBeRendered(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/Direction;)Z";
private static final String getVoxelShape = "Lnet/minecraft/block/BlockState;func_215702_a(Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/Direction;)Lnet/minecraft/util/math/shapes/VoxelShape;";
private static final String getFaceOcclusionShape = "Lnet/minecraft/block/BlockState;getFaceOcclusionShape(Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/Direction;)Lnet/minecraft/util/math/shapes/VoxelShape;";
private static final String isOpaqueCube = "Lnet/minecraft/block/Block;isOpaqueCube(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;)Z";
@Redirect(method = shouldSideBeRendered, at = @At(value = "INVOKE", target = getFaceOcclusionShape, ordinal = 1))
private static VoxelShape getVoxelShapeOverride(BlockState state, IBlockReader reader, BlockPos pos, Direction dir) {
return Hooks.getVoxelShapeOverride(state, reader, pos, dir);
}
}

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@@ -0,0 +1,41 @@
package mods.betterfoliage.mixin;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import mods.betterfoliage.model.SpecialRenderModel;
import mods.betterfoliage.render.pipeline.RenderCtxVanilla;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.BlockModelRenderer;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.ILightReader;
import net.minecraftforge.client.model.data.IModelData;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import java.util.Random;
@Mixin(BlockModelRenderer.class)
public class MixinBlockModelRenderer {
private static final String renderModel = "Lnet/minecraft/client/renderer/BlockModelRenderer;renderModel(Lnet/minecraft/world/ILightReader;Lnet/minecraft/client/renderer/model/IBakedModel;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lcom/mojang/blaze3d/matrix/MatrixStack;Lcom/mojang/blaze3d/vertex/IVertexBuilder;ZLjava/util/Random;JILnet/minecraftforge/client/model/data/IModelData;)Z";
private static final String renderModelFlat = "Lnet/minecraft/client/renderer/BlockModelRenderer;renderModelFlat(Lnet/minecraft/world/ILightReader;Lnet/minecraft/client/renderer/model/IBakedModel;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lcom/mojang/blaze3d/matrix/MatrixStack;Lcom/mojang/blaze3d/vertex/IVertexBuilder;ZLjava/util/Random;JILnet/minecraftforge/client/model/data/IModelData;)Z";
private static final String renderModelSmooth = "Lnet/minecraft/client/renderer/BlockModelRenderer;renderModelSmooth(Lnet/minecraft/world/ILightReader;Lnet/minecraft/client/renderer/model/IBakedModel;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lcom/mojang/blaze3d/matrix/MatrixStack;Lcom/mojang/blaze3d/vertex/IVertexBuilder;ZLjava/util/Random;JILnet/minecraftforge/client/model/data/IModelData;)Z";
@Redirect(method = renderModel, at = @At(value = "INVOKE", target = renderModelSmooth), remap = false)
public boolean onRenderModelSmooth(BlockModelRenderer renderer, ILightReader world, IBakedModel model, BlockState state, BlockPos pos, MatrixStack matrixStack, IVertexBuilder buffer, boolean checkSides, Random random, long rand, int combinedOverlay, IModelData modelData) {
if (model instanceof SpecialRenderModel)
return RenderCtxVanilla.render(renderer, world, (SpecialRenderModel) model, state, pos, matrixStack, buffer, checkSides, random, rand, combinedOverlay, modelData, true);
else
return renderer.renderModelSmooth(world, model, state, pos, matrixStack, buffer, checkSides, random, rand, combinedOverlay, modelData);
}
@Redirect(method = renderModel, at = @At(value = "INVOKE", target = renderModelFlat), remap = false)
public boolean onRenderModelFlat(BlockModelRenderer renderer, ILightReader world, IBakedModel model, BlockState state, BlockPos pos, MatrixStack matrixStack, IVertexBuilder buffer, boolean checkSides, Random random, long rand, int combinedOverlay, IModelData modelData) {
if (model instanceof SpecialRenderModel)
return RenderCtxVanilla.render(renderer, world, (SpecialRenderModel) model, state, pos, matrixStack, buffer, checkSides, random, rand, combinedOverlay, modelData, false);
else
return renderer.renderModelSmooth(world, model, state, pos, matrixStack, buffer, checkSides, random, rand, combinedOverlay, modelData);
}
}

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@@ -0,0 +1,27 @@
package mods.betterfoliage.mixin;
import mods.betterfoliage.Hooks;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockReader;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
/**
* Mixin to override the result of {@link BlockState}.getAmbientOcclusionLightValue().
*
* Needed to avoid excessive darkening of Round Logs at the corners, now that they are not full blocks.
*/
@Mixin(BlockState.class)
@SuppressWarnings({"deprecation"})
public class MixinBlockState {
private static final String callFrom = "Lnet/minecraft/block/BlockState;getAmbientOcclusionLightValue(Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;)F";
private static final String callTo = "Lnet/minecraft/block/Block;getAmbientOcclusionLightValue(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;)F";
@Redirect(method = callFrom, at = @At(value = "INVOKE", target = callTo))
float getAmbientOcclusionValue(Block block, BlockState state, IBlockReader reader, BlockPos pos) {
return Hooks.getAmbientOcclusionLightValueOverride(block.getAmbientOcclusionLightValue(state, reader, pos), state);
}
}

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@@ -0,0 +1,44 @@
package mods.betterfoliage.mixin;
import mods.betterfoliage.Hooks;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import java.util.Random;
@Mixin(ClientWorld.class)
public class MixinClientWorld {
private static final String worldAnimateTick = "Lnet/minecraft/client/world/ClientWorld;animateTick(IIIILjava/util/Random;ZLnet/minecraft/util/math/BlockPos$Mutable;)V";
private static final String blockAnimateTick = "Lnet/minecraft/block/Block;animateTick(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Ljava/util/Random;)V";
private static final String worldNotify = "Lnet/minecraft/client/world/ClientWorld;notifyBlockUpdate(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Lnet/minecraft/block/BlockState;I)V";
private static final String rendererNotify = "Lnet/minecraft/client/renderer/WorldRenderer;notifyBlockUpdate(Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Lnet/minecraft/block/BlockState;I)V";
/**
* Inject a callback to call for every random display tick. Used for adding custom particle effects to blocks.
*/
@Redirect(method = worldAnimateTick, at = @At(value = "INVOKE", target = blockAnimateTick))
void onAnimateTick(Block block, BlockState state, World world, BlockPos pos, Random random) {
Hooks.onRandomDisplayTick(block, state, world, pos, random);
block.animateTick(state, world, pos, random);
}
/**
* Inject callback to get notified of client-side blockstate changes.
* Used to invalidate caches in the {@link mods.betterfoliage.chunk.ChunkOverlayManager}
*/
@Redirect(method = worldNotify, at = @At(value = "INVOKE", target = rendererNotify))
void onClientBlockChanged(WorldRenderer renderer, IBlockReader world, BlockPos pos, BlockState oldState, BlockState newState, int flags) {
Hooks.onClientBlockChanged((ClientWorld) world, pos, oldState, newState, flags);
renderer.notifyBlockUpdate(world, pos, oldState, newState, flags);
}
}

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@@ -0,0 +1,44 @@
package mods.betterfoliage.mixin;
import com.mojang.blaze3d.matrix.MatrixStack;
import mods.betterfoliage.render.pipeline.RenderCtxForge;
import mods.betterfoliage.model.SpecialRenderModel;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.ILightReader;
import net.minecraftforge.client.model.data.IModelData;
import net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer;
import net.minecraftforge.client.model.pipeline.VertexLighterFlat;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import java.util.Random;
@Mixin(ForgeBlockModelRenderer.class)
public class MixinForgeBlockModelRenderer {
private static final String renderModelFlat = "renderModelFlat(Lnet/minecraft/world/ILightReader;Lnet/minecraft/client/renderer/model/IBakedModel;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lcom/mojang/blaze3d/matrix/MatrixStack;Lcom/mojang/blaze3d/vertex/IVertexBuilder;ZLjava/util/Random;JILnet/minecraftforge/client/model/data/IModelData;)Z";
private static final String renderModelSmooth = "renderModelSmooth(Lnet/minecraft/world/ILightReader;Lnet/minecraft/client/renderer/model/IBakedModel;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lcom/mojang/blaze3d/matrix/MatrixStack;Lcom/mojang/blaze3d/vertex/IVertexBuilder;ZLjava/util/Random;JILnet/minecraftforge/client/model/data/IModelData;)Z";
private static final String render = "Lnet/minecraftforge/client/model/pipeline/ForgeBlockModelRenderer;render(Lnet/minecraftforge/client/model/pipeline/VertexLighterFlat;Lnet/minecraft/world/ILightReader;Lnet/minecraft/client/renderer/model/IBakedModel;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lcom/mojang/blaze3d/matrix/MatrixStack;ZLjava/util/Random;JLnet/minecraftforge/client/model/data/IModelData;)Z";
@Redirect(method = {renderModelFlat, renderModelSmooth}, at = @At(value = "INVOKE", target = render), remap = false)
public boolean render(
VertexLighterFlat lighter,
ILightReader world,
IBakedModel model,
BlockState state,
BlockPos pos,
MatrixStack matrixStack,
boolean checkSides,
Random rand,
long seed,
IModelData modelData
) {
if (model instanceof SpecialRenderModel)
return RenderCtxForge.render(lighter, world, (SpecialRenderModel) model, state, pos, matrixStack, checkSides, rand, seed, modelData);
else
return ForgeBlockModelRenderer.render(lighter, world, model, state, pos, matrixStack, checkSides, rand, seed, modelData);
}
}

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@@ -0,0 +1,65 @@
package mods.betterfoliage.mixin;
import mods.betterfoliage.render.lighting.ForgeVertexLighter;
import mods.betterfoliage.render.lighting.ForgeVertexLighterAccess;
import net.minecraftforge.client.model.pipeline.VertexLighterFlat;
import org.jetbrains.annotations.NotNull;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(VertexLighterFlat.class)
abstract public class MixinForgeCustomVertexLighting implements ForgeVertexLighter, ForgeVertexLighterAccess {
private static final String processQuad = "Lnet/minecraftforge/client/model/pipeline/VertexLighterFlat;processQuad()V";
private static final String updateLightmap = "Lnet/minecraftforge/client/model/pipeline/VertexLighterFlat;updateLightmap([F[FFFF)V";
private static final String updateColor = "Lnet/minecraftforge/client/model/pipeline/VertexLighterFlat;updateColor([F[FFFFFI)V";
private static final String resetBlockInfo = "Lnet/minecraftforge/client/model/pipeline/VertexLighterFlat;resetBlockInfo()V";
@NotNull
public ForgeVertexLighter vertexLighter = this;
@NotNull
public ForgeVertexLighter getVertexLighter() {
return vertexLighter;
}
public void setVertexLighter(@NotNull ForgeVertexLighter vertexLighter) {
this.vertexLighter = vertexLighter;
}
@Shadow
protected abstract void updateLightmap(float[] normal, float[] lightmap, float x, float y, float z);
@Shadow
protected abstract void updateColor(float[] normal, float[] color, float x, float y, float z, float tint, int multiplier);
@Override
public void updateVertexLightmap(@NotNull float[] normal, @NotNull float[] lightmap, float x, float y, float z) {
updateLightmap(normal, lightmap, x, y, z);
}
@Override
public void updateVertexColor(@NotNull float[] normal, @NotNull float[] color, float x, float y, float z, float tint, int multiplier) {
updateColor(normal, color, x, y, z, tint, multiplier);
}
@Redirect(method = processQuad, at = @At(value = "INVOKE", target = updateColor), remap = false)
void onUpdateColor(VertexLighterFlat self, float[] normal, float[] color, float x, float y, float z, float tint, int multiplier) {
vertexLighter.updateVertexColor(normal, color, x, y, z, tint, multiplier);
}
@Redirect(method = processQuad, at = @At(value = "INVOKE", target = updateLightmap), remap = false)
void onUpdateLightmap(VertexLighterFlat self, float[] normal, float[] lightmap, float x, float y, float z) {
vertexLighter.updateVertexLightmap(normal, lightmap, x, y, z);
}
@Inject(method = resetBlockInfo, at = @At("RETURN"), remap = false)
void onReset(CallbackInfo ci) {
vertexLighter = this;
}
}

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package mods.betterfoliage.mixin;
import mods.betterfoliage.BetterFoliageMod;
import mods.betterfoliage.resource.discovery.BakeWrapperManager;
import mods.betterfoliage.resource.discovery.ModelDefinitionsLoadedEvent;
import net.minecraft.client.renderer.model.*;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.profiler.IProfiler;
import net.minecraft.util.ResourceLocation;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.function.Function;
@Mixin(ModelBakery.class)
abstract public class MixinModelBakery {
private static final String processLoading = "Lnet/minecraft/client/renderer/model/ModelBakery;processLoading(Lnet/minecraft/profiler/IProfiler;I)V";
private static final String stitch = "Lnet/minecraft/client/renderer/texture/AtlasTexture;stitch(Lnet/minecraft/resources/IResourceManager;Ljava/util/stream/Stream;Lnet/minecraft/profiler/IProfiler;I)Lnet/minecraft/client/renderer/texture/AtlasTexture$SheetData;";
private static final String profilerSection = "Lnet/minecraft/profiler/IProfiler;endStartSection(Ljava/lang/String;)V";
private static final String getBakedModel = "Lnet/minecraft/client/renderer/model/ModelBakery;getBakedModel(Lnet/minecraft/util/ResourceLocation;Lnet/minecraft/client/renderer/model/IModelTransform;Ljava/util/function/Function;)Lnet/minecraft/client/renderer/model/IBakedModel;";
private static final String bakeModel = "Lnet/minecraft/client/renderer/model/IUnbakedModel;bakeModel(Lnet/minecraft/client/renderer/model/ModelBakery;Ljava/util/function/Function;Lnet/minecraft/client/renderer/model/IModelTransform;Lnet/minecraft/util/ResourceLocation;)Lnet/minecraft/client/renderer/model/IBakedModel;";
@Inject(method = processLoading, at = @At(value = "INVOKE", target = profilerSection, ordinal = 4))
void onBeforeTextures(IProfiler profiler, int maxMipmapLevel, CallbackInfo ci) {
profiler.endStartSection("betterfoliage");
BetterFoliageMod.INSTANCE.getBus().post(new ModelDefinitionsLoadedEvent(ModelBakery.class.cast(this)));
}
@Redirect(method = getBakedModel, at = @At(value = "INVOKE", target = bakeModel))
IBakedModel onBakeModel(
IUnbakedModel unbaked,
ModelBakery bakery,
Function<Material, TextureAtlasSprite> spriteGetter,
IModelTransform transform,
ResourceLocation locationIn
) {
return BakeWrapperManager.INSTANCE.onBake(unbaked, bakery, spriteGetter, transform, locationIn);
}
}

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package mods.betterfoliage.mixin;
import mods.betterfoliage.Hooks;
import net.minecraft.block.BlockState;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Pseudo;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Coerce;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Pseudo
@Mixin(targets = "net.optifine.util.BlockUtils")
public class MixinOptifineBlockUtils {
private static final String shouldSideBeRendered = "shouldSideBeRendered(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/Direction;Lnet/optifine/render/RenderEnv;)Z";
private static final String shouldSideBeRenderedCached = "shouldSideBeRenderedCached(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/Direction;Lnet/optifine/render/RenderEnv;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;)Z";
private static final String getFaceOcclusionShape = "Lnet/minecraft/block/BlockState;getFaceOcclusionShape(Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/Direction;)Lnet/minecraft/util/math/shapes/VoxelShape;";
@SuppressWarnings("UnresolvedMixinReference")
@Redirect(method = shouldSideBeRenderedCached, at = @At(value = "INVOKE", target = getFaceOcclusionShape, ordinal = 1))
private static VoxelShape getVoxelShapeOverride(BlockState state, IBlockReader reader, BlockPos pos, Direction dir) {
return Hooks.getVoxelShapeOverride(state, reader, pos, dir);
}
@SuppressWarnings("UnresolvedMixinReference")
@Inject(method = shouldSideBeRendered, at = @At(value = "HEAD"), cancellable = true)
private static void shouldForceSideRender(BlockState state, IBlockReader reader, BlockPos pos, Direction face, @Coerce Object renderEnv, CallbackInfoReturnable<Boolean> cir) {
if (Hooks.shouldForceSideRenderOF(state, reader, pos, face)) {
cir.setReturnValue(true);
}
}
}

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@@ -1,65 +0,0 @@
package optifine;
import net.minecraft.launchwrapper.IClassTransformer;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.net.URL;
import java.net.URLClassLoader;
import java.util.Arrays;
import java.util.Optional;
import java.util.stream.Stream;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
public class OptifineTransformerDevWrapper implements IClassTransformer {
public static String OPTIFINE_CLASSNAME = "optifine/OptiFineClassTransformer.class";
private ZipFile ofZip = null;
public OptifineTransformerDevWrapper() {
Stream<URL> loaderSources = Arrays.stream(((URLClassLoader) getClass().getClassLoader()).getURLs());
Optional<URL> optifineURL = loaderSources.filter(this::isOptifineJar).findFirst();
optifineURL.ifPresent(url -> ofZip = getZip(url));
}
private ZipFile getZip(URL url) {
try {
return new ZipFile(new File(url.toURI()));
} catch (Exception e) {
return null;
}
}
private boolean isOptifineJar(URL url) {
ZipFile zip = getZip(url);
return zip != null && zip.getEntry(OPTIFINE_CLASSNAME) != null;
}
@Override
public byte[] transform(String name, String transformedName, byte[] basicClass) {
if (ofZip == null) return basicClass;
ZipEntry replacement = ofZip.getEntry(name.replace(".", "/") + ".class");
if (replacement == null) return basicClass;
try {
return readAll(ofZip.getInputStream(replacement));
} catch (IOException e) {
return basicClass;
}
}
private byte[] readAll(InputStream is) throws IOException {
byte[] buf = new byte[4096];
ByteArrayOutputStream bos = new ByteArrayOutputStream();
int len;
do {
len = is.read(buf, 0, 4096);
if (len > 0) bos.write(buf, 0, len);
} while (len > -1);
is.close();
return bos.toByteArray();
}
}

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@@ -1,28 +0,0 @@
package optifine;
import net.minecraft.launchwrapper.ITweaker;
import net.minecraft.launchwrapper.LaunchClassLoader;
import java.io.File;
import java.util.List;
public class OptifineTweakerDevWrapper implements ITweaker {
@Override
public void acceptOptions(List<String> args, File gameDir, File assetsDir, String profile) {
}
@Override
public void injectIntoClassLoader(LaunchClassLoader classLoader) {
classLoader.registerTransformer("optifine.OptifineTransformerDevWrapper");
}
@Override
public String getLaunchTarget() {
return "net.minecraft.client.main.Main";
}
@Override
public String[] getLaunchArguments() {
return new String[0];
}
}

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package mods.betterfoliage
import mods.betterfoliage.chunk.ChunkOverlayManager
import mods.betterfoliage.config.BlockConfig
import mods.betterfoliage.integration.OptifineCustomColors
import mods.betterfoliage.integration.ShadersModIntegration
import mods.betterfoliage.render.block.vanilla.RoundLogOverlayLayer
import mods.betterfoliage.render.block.vanilla.StandardCactusDiscovery
import mods.betterfoliage.render.block.vanilla.StandardCactusModel
import mods.betterfoliage.render.block.vanilla.StandardDirtDiscovery
import mods.betterfoliage.render.block.vanilla.StandardDirtModel
import mods.betterfoliage.render.block.vanilla.StandardGrassDiscovery
import mods.betterfoliage.render.block.vanilla.StandardGrassModel
import mods.betterfoliage.render.block.vanilla.StandardLeafDiscovery
import mods.betterfoliage.render.block.vanilla.StandardLeafModel
import mods.betterfoliage.render.block.vanilla.StandardLilypadDiscovery
import mods.betterfoliage.render.block.vanilla.StandardLilypadModel
import mods.betterfoliage.render.block.vanilla.StandardRoundLogDiscovery
import mods.betterfoliage.render.block.vanilla.StandardMyceliumDiscovery
import mods.betterfoliage.render.block.vanilla.StandardMyceliumModel
import mods.betterfoliage.render.block.vanilla.StandardNetherrackDiscovery
import mods.betterfoliage.render.block.vanilla.StandardNetherrackModel
import mods.betterfoliage.render.block.vanilla.StandardRoundLogModel
import mods.betterfoliage.render.block.vanilla.StandardSandDiscovery
import mods.betterfoliage.render.block.vanilla.StandardSandModel
import mods.betterfoliage.render.lighting.AoSideHelper
import mods.betterfoliage.render.particle.LeafWindTracker
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.BlockTypeCache
import mods.betterfoliage.resource.discovery.ModelDefinitionsLoadedEvent
import mods.betterfoliage.resource.generated.GeneratedTexturePack
import mods.betterfoliage.render.particle.LeafParticleRegistry
import mods.betterfoliage.render.particle.RisingSoulParticle
import net.minecraft.block.BlockState
import net.minecraft.client.Minecraft
import net.minecraft.resources.IReloadableResourceManager
import net.minecraftforge.eventbus.api.SubscribeEvent
/**
* Object responsible for initializing (and holding a reference to) all the infrastructure of the mod
* except for the call hooks.
*/
object BetterFoliage {
/** Resource pack holding generated assets */
val generatedPack = GeneratedTexturePack("bf_gen", "Better Foliage generated assets")
/** List of recognized [BlockState]s */
var blockTypes = BlockTypeCache()
fun init() {
// discoverers
BetterFoliageMod.bus.register(BakeWrapperManager)
BetterFoliageMod.bus.register(LeafParticleRegistry)
(Minecraft.getInstance().resourceManager as IReloadableResourceManager).addReloadListener(LeafParticleRegistry)
ChunkOverlayManager.layers.add(RoundLogOverlayLayer)
listOf(
StandardLeafDiscovery,
StandardGrassDiscovery,
StandardDirtDiscovery,
StandardMyceliumDiscovery,
StandardSandDiscovery,
StandardLilypadDiscovery,
StandardCactusDiscovery,
StandardNetherrackDiscovery,
StandardRoundLogDiscovery
).forEach {
BakeWrapperManager.discoverers.add(it)
}
// init singletons
val singletons = listOf(
AoSideHelper,
BlockConfig,
ChunkOverlayManager,
LeafWindTracker
)
val modelSingletons = listOf(
StandardLeafModel.Companion,
StandardGrassModel.Companion,
StandardDirtModel.Companion,
StandardMyceliumModel.Companion,
StandardSandModel.Companion,
StandardLilypadModel.Companion,
StandardCactusModel.Companion,
StandardNetherrackModel.Companion,
StandardRoundLogModel.Companion,
RisingSoulParticle.Companion
)
// init mod integrations
val integrations = listOf(
ShadersModIntegration,
OptifineCustomColors
)
}
}

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@@ -1,78 +1,40 @@
package mods.betterfoliage
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.isAfterPostInit
import net.minecraftforge.common.config.Configuration
import net.minecraftforge.fml.common.FMLCommonHandler
import mods.betterfoliage.config.BlockConfig
import mods.betterfoliage.config.Config
import net.alexwells.kottle.FMLKotlinModLoadingContext
import net.minecraft.client.Minecraft
import net.minecraftforge.fml.ModLoadingContext
import net.minecraftforge.fml.common.Mod
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent
import net.minecraftforge.fml.common.network.NetworkCheckHandler
import net.minecraftforge.fml.relauncher.Side
import org.apache.logging.log4j.Level.DEBUG
import org.apache.logging.log4j.Level.INFO
import org.apache.logging.log4j.Logger
import net.minecraftforge.fml.config.ModConfig
import org.apache.logging.log4j.Level
import org.apache.logging.log4j.LogManager
import org.apache.logging.log4j.simple.SimpleLogger
import org.apache.logging.log4j.util.PropertiesUtil
import java.io.File
import java.io.PrintStream
import java.util.*
import java.util.Properties
@Mod(
modid = BetterFoliageMod.MOD_ID,
name = BetterFoliageMod.MOD_NAME,
acceptedMinecraftVersions = BetterFoliageMod.MC_VERSIONS,
guiFactory = BetterFoliageMod.GUI_FACTORY,
dependencies = "after:forgelin",
modLanguageAdapter = "net.shadowfacts.forgelin.KotlinAdapter",
clientSideOnly = true
)
@Mod(BetterFoliageMod.MOD_ID)
object BetterFoliageMod {
const val MOD_ID = "betterfoliage"
const val MOD_NAME = "Better Foliage"
const val DOMAIN = "betterfoliage"
const val LEGACY_DOMAIN = "bettergrassandleaves"
const val MC_VERSIONS = "[1.12]"
const val GUI_FACTORY = "mods.betterfoliage.client.gui.ConfigGuiFactory"
lateinit var log: Logger
lateinit var logDetail: Logger
val bus = FMLKotlinModLoadingContext.get().modEventBus
var config: Configuration? = null
val detailLogStream = PrintStream(File("logs/betterfoliage.log").apply {
parentFile.mkdirs()
if (!exists()) createNewFile()
})
fun logger(obj: Any) = LogManager.getLogger(obj)
fun detailLogger(obj: Any) = SimpleLogger(
obj::class.java.simpleName, Level.DEBUG, false, true, true, false, "yyyy-MM-dd HH:mm:ss", null, PropertiesUtil(Properties()), detailLogStream
)
init {
// inject pack into default list at construction time to get domains enumerated
// there's no 2nd resource reload pass anymore
Client.generatorPack.inject()
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, Config.build())
Minecraft.getInstance().resourcePackList.addPackFinder(BetterFoliage.generatedPack.finder)
bus.register(BlockConfig)
BetterFoliage.init()
}
@Mod.EventHandler
fun preInit(event: FMLPreInitializationEvent) {
log = event.modLog
val logDetailFile = File(event.modConfigurationDirectory.parentFile, "logs/betterfoliage.log").apply {
parentFile.mkdirs()
if (!exists()) createNewFile()
}
logDetail = SimpleLogger(
"BetterFoliage",
DEBUG,
false, false, true, false,
"yyyy-MM-dd HH:mm:ss",
null,
PropertiesUtil(Properties()),
PrintStream(logDetailFile)
)
config = Configuration(event.suggestedConfigurationFile, null, true)
Config.attach(config!!)
Client.init()
Client.log(INFO, "BetterFoliage initialized")
isAfterPostInit = true
}
/** Mod is cosmetic only, always allow connection. */
@NetworkCheckHandler
fun checkVersion(mods: Map<String, String>, side: Side) = true
}

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package mods.octarinecore
import mods.betterfoliage.util.ClassRef
import mods.betterfoliage.util.ClassRef.Companion.float
import mods.betterfoliage.util.ClassRef.Companion.void
import mods.betterfoliage.util.FieldRef
import mods.betterfoliage.util.MethodRef
import net.minecraft.block.Block
import net.minecraft.block.BlockState
import net.minecraft.client.renderer.BlockModelRenderer
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.client.renderer.chunk.ChunkRenderCache
import net.minecraft.client.renderer.model.BakedQuad
import net.minecraft.client.renderer.model.IUnbakedModel
import net.minecraft.client.renderer.model.ModelBakery
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.ResourceLocation
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockReader
import net.minecraft.world.ILightReader
import net.minecraftforge.client.model.pipeline.BlockInfo
import net.minecraftforge.client.model.pipeline.VertexLighterFlat
import java.util.*
// Java
val String = ClassRef<String>("java.lang.String")
val List = ClassRef<List<*>>("java.util.List")
val Random = ClassRef<Random>("java.util.Random")
fun <K, V> mapRef() = ClassRef<Map<K, V>>("java.util.Map")
fun <K, V> mapRefMutable() = ClassRef<MutableMap<K, V>>("java.util.Map")
// Minecraft
val IBlockReader = ClassRef<IBlockReader>("net.minecraft.world.IBlockReader")
val ILightReader = ClassRef<ILightReader>("net.minecraft.world.ILightReader")
val BlockState = ClassRef<BlockState>("net.minecraft.block.BlockState")
val BlockPos = ClassRef<BlockPos>("net.minecraft.util.math.BlockPos")
val Block = ClassRef<Block>("net.minecraft.block.Block")
val TextureAtlasSprite = ClassRef<TextureAtlasSprite>("net.minecraft.client.renderer.texture.TextureAtlasSprite")
val BufferBuilder = ClassRef<BufferBuilder>("net.minecraft.client.renderer.BufferBuilder")
val BufferBuilder_setSprite = MethodRef(BufferBuilder, "setSprite", void, TextureAtlasSprite)
val BufferBuilder_sVertexBuilder = FieldRef(BufferBuilder, "sVertexBuilder", SVertexBuilder)
val BlockRendererDispatcher = ClassRef<BlockRendererDispatcher>("net.minecraft.client.renderer.BlockRendererDispatcher")
val ChunkRenderCache = ClassRef<ChunkRenderCache>("net.minecraft.client.renderer.chunk.ChunkRenderCache")
val ResourceLocation = ClassRef<ResourceLocation>("net.minecraft.util.ResourceLocation")
val BakedQuad = ClassRef<BakedQuad>("net.minecraft.client.renderer.model.BakedQuad")
val BlockModelRenderer = ClassRef<BlockModelRenderer>("net.minecraft.client.renderer.BlockModelRenderer")
val VertexLighterFlat = ClassRef<VertexLighterFlat>("net.minecraftforge.client.model.pipeline.VertexLighterFlat")
val BlockInfo = ClassRef<BlockInfo>("net.minecraftforge.client.model.pipeline.BlockInfo")
val VertexLighterFlat_blockInfo = FieldRef(VertexLighterFlat, "blockInfo", BlockInfo)
val BlockInfo_shx = FieldRef(BlockInfo, "shx", float)
val BlockInfo_shy = FieldRef(BlockInfo, "shy", float)
val BlockInfo_shz = FieldRef(BlockInfo, "shz", float)
object ModelBakery : ClassRef<ModelBakery>("net.minecraft.client.renderer.model.ModelBakery") {
val unbakedModels = FieldRef(this, "unbakedModels", mapRefMutable<ResourceLocation, IUnbakedModel>())
val topUnbakedModels = FieldRef(this, "topUnbakedModels", mapRefMutable<ResourceLocation, IUnbakedModel>())
}
// Optifine
val OptifineClassTransformer = ClassRef<Any>("optifine.OptiFineClassTransformer")
val BlockPosM = ClassRef<Any>("net.optifine.BlockPosM")
object ChunkCacheOF : ClassRef<Any>("net.optifine.override.ChunkCacheOF") {
val chunkCache = FieldRef(this, "chunkCache", ChunkRenderCache)
}
object RenderEnv : ClassRef<Any>("net.optifine.render.RenderEnv") {
val reset = MethodRef(this, "reset", void, BlockState, BlockPos)
}
// Optifine custom colors
val IColorizer = ClassRef<Any>("net.optifine.CustomColors\$IColorizer")
object CustomColors : ClassRef<Any>("net.optifine.CustomColors") {
val getColorMultiplier = MethodRef(this, "getColorMultiplier", int, BakedQuad, BlockState, ILightReader, BlockPos, RenderEnv)
}
// Optifine shaders
object SVertexBuilder : ClassRef<Any>("net.optifine.shaders.SVertexBuilder") {
val pushState = MethodRef(this, "pushEntity", void, long)
val popState = MethodRef(this, "popEntity", void)
}
object BlockAliases : ClassRef<Any>("net.optifine.shaders.BlockAliases") {
val getAliasBlockId = MethodRef(this, "getAliasBlockId", int, BlockState)
}

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package mods.betterfoliage
import net.minecraft.client.renderer.model.ModelBakery
import net.minecraft.client.renderer.texture.AtlasTexture
import net.minecraft.resources.IResourceManager
import net.minecraft.util.ResourceLocation
import net.minecraftforge.eventbus.api.Event

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@file:JvmName("Hooks")
package mods.betterfoliage
import mods.betterfoliage.chunk.ChunkOverlayManager
import mods.betterfoliage.config.Config
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.WeightedModelWrapper
import mods.betterfoliage.render.block.vanilla.RoundLogKey
import mods.betterfoliage.render.particle.FallingLeafParticle
import mods.betterfoliage.render.particle.LeafBlockModel
import mods.betterfoliage.render.particle.RisingSoulParticle
import net.minecraft.block.Block
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.client.Minecraft
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.Direction
import net.minecraft.util.Direction.DOWN
import net.minecraft.util.Direction.UP
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.shapes.VoxelShape
import net.minecraft.util.math.shapes.VoxelShapes
import net.minecraft.world.IBlockReader
import net.minecraft.world.ILightReader
import net.minecraft.world.World
import java.util.Random
fun getAmbientOcclusionLightValueOverride(original: Float, state: BlockState): Float {
if (Config.enabled && Config.roundLogs.enabled && BetterFoliage.blockTypes.hasTyped<RoundLogKey>(state))
return Config.roundLogs.dimming.toFloat()
return original
}
fun onClientBlockChanged(worldClient: ClientWorld, pos: BlockPos, oldState: BlockState, newState: BlockState, flags: Int) {
ChunkOverlayManager.onBlockChange(worldClient, pos)
}
fun onRandomDisplayTick(block: Block, state: BlockState, world: World, pos: BlockPos, random: Random) {
if (Config.enabled &&
Config.risingSoul.enabled &&
state.block == Blocks.SOUL_SAND &&
world.isAirBlock(pos.offset(UP)) &&
Math.random() < Config.risingSoul.chance) {
RisingSoulParticle(world, pos).addIfValid()
}
if (Config.enabled &&
Config.fallingLeaves.enabled &&
random.nextDouble() < Config.fallingLeaves.chance &&
world.isAirBlock(pos.offset(DOWN))
) {
(getActualRenderModel(world, pos, state, random) as? LeafBlockModel)?.let { leafModel ->
val blockColor = Minecraft.getInstance().blockColors.getColor(state, world, pos, 0)
FallingLeafParticle(world, pos, leafModel.key, blockColor, random).addIfValid()
}
}
}
fun getVoxelShapeOverride(state: BlockState, reader: IBlockReader, pos: BlockPos, dir: Direction): VoxelShape {
if (Config.enabled && Config.roundLogs.enabled && BetterFoliage.blockTypes.hasTyped<RoundLogKey>(state))
return VoxelShapes.empty()
return state.getFaceOcclusionShape(reader, pos, dir)
}
fun shouldForceSideRenderOF(state: BlockState, world: IBlockReader, pos: BlockPos, face: Direction) =
world.getBlockState(pos.offset(face)).let { neighbor -> BetterFoliage.blockTypes.hasTyped<RoundLogKey>(neighbor) }
fun getActualRenderModel(world: ILightReader, pos: BlockPos, state: BlockState, random: Random): SpecialRenderModel? {
val model = Minecraft.getInstance().blockRendererDispatcher.blockModelShapes.getModel(state) as? SpecialRenderModel
?: return null
if (model is WeightedModelWrapper) {
random.setSeed(state.getPositionRandom(pos))
return model.getModel(random).model
}
return model
}

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package mods.betterfoliage.chunk
import mods.betterfoliage.util.Int3
import mods.betterfoliage.util.allDirections
import mods.betterfoliage.util.offset
import mods.betterfoliage.util.plus
import mods.betterfoliage.util.semiRandom
import net.minecraft.block.Block
import net.minecraft.block.BlockState
import net.minecraft.client.renderer.chunk.ChunkRenderCache
import net.minecraft.util.Direction
import net.minecraft.util.math.BlockPos
import net.minecraft.world.ILightReader
import net.minecraft.world.IWorldReader
import net.minecraft.world.biome.Biome
import net.minecraft.world.level.ColorResolver
/**
* Represents the block being rendered. Has properties and methods to query the neighborhood of the block in
* block-relative coordinates.
*/
interface BlockCtx {
val world: ILightReader
val pos: BlockPos
fun offset(dir: Direction) = offset(dir.offset)
fun offset(offset: Int3): BlockCtx
val state: BlockState get() = world.getBlockState(pos)
fun state(offset: Int3) = world.getBlockState(pos + offset)
fun state(dir: Direction) = state(dir.offset)
fun isAir(offset: Int3) = (pos + offset).let { world.getBlockState(it).isAir(world, it) }
fun isAir(dir: Direction) = isAir(dir.offset)
val biome: Biome? get() =
(world as? IWorldReader)?.getBiome(pos) ?:
(world as? ChunkRenderCache)?.world?.getBiome(pos)
val isNormalCube: Boolean get() = state.isNormalCube(world, pos)
fun isNeighborSolid(dir: Direction) = offset(dir).let { it.state.isSolidSide(it.world, it.pos, dir.opposite) }
fun shouldSideBeRendered(side: Direction) = Block.shouldSideBeRendered(state, world, pos, side)
/** Get a semi-random value based on the block coordinate and the given seed. */
fun semiRandom(seed: Int) = pos.semiRandom(seed)
/** Get an array of semi-random values based on the block coordinate. */
fun semiRandomArray(num: Int): Array<Int> = Array(num) { semiRandom(it) }
fun color(resolver: ColorResolver) = world.getBlockColor(pos, resolver)
}
class BasicBlockCtx(
override val world: ILightReader,
override val pos: BlockPos
) : BlockCtx {
override val state: BlockState = world.getBlockState(pos)
override fun offset(offset: Int3) = BasicBlockCtx(world, pos + offset)
}

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package mods.betterfoliage.chunk
import mods.octarinecore.ChunkCacheOF
import mods.betterfoliage.util.get
import mods.betterfoliage.util.isInstance
import net.minecraft.client.renderer.chunk.ChunkRenderCache
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.ChunkPos
import net.minecraft.world.ILightReader
import net.minecraft.world.IWorldReader
import net.minecraft.world.dimension.DimensionType
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.world.ChunkEvent
import net.minecraftforge.event.world.WorldEvent
import net.minecraftforge.eventbus.api.SubscribeEvent
import java.util.*
import kotlin.collections.List
import kotlin.collections.MutableMap
import kotlin.collections.associateWith
import kotlin.collections.forEach
import kotlin.collections.mutableListOf
import kotlin.collections.mutableMapOf
import kotlin.collections.set
val ILightReader.dimType: DimensionType get() = when {
this is IWorldReader -> dimension.type
this is ChunkRenderCache -> world.dimension.type
this.isInstance(ChunkCacheOF) -> this[ChunkCacheOF.chunkCache].world.dimension.type
else -> throw IllegalArgumentException("DimensionType of world with class ${this::class.qualifiedName} cannot be determined!")
}
/**
* Represents some form of arbitrary non-persistent data that can be calculated and cached for each block position
*/
interface ChunkOverlayLayer<T> {
fun calculate(ctx: BlockCtx): T
fun onBlockUpdate(world: ILightReader, pos: BlockPos)
}
/**
* Query, lazy calculation and lifecycle management of multiple layers of chunk overlay data.
*/
object ChunkOverlayManager {
var tempCounter = 0
init {
MinecraftForge.EVENT_BUS.register(this)
}
val chunkData = IdentityHashMap<DimensionType, MutableMap<ChunkPos, ChunkOverlayData>>()
val layers = mutableListOf<ChunkOverlayLayer<*>>()
/**
* Get the overlay data for a given layer and position
*
* @param layer Overlay layer to query
* @param reader World to use if calculation of overlay value is necessary
* @param pos Block position
*/
fun <T> get(layer: ChunkOverlayLayer<T>, ctx: BlockCtx): T? {
val data = chunkData[ctx.world.dimType]?.get(ChunkPos(ctx.pos)) ?: return null
data.get(layer, ctx.pos).let { value ->
if (value !== ChunkOverlayData.UNCALCULATED) return value
val newValue = layer.calculate(ctx)
data.set(layer, ctx.pos, newValue)
return newValue
}
}
/**
* Clear the overlay data for a given layer and position
*
* @param layer Overlay layer to clear
* @param pos Block position
*/
fun <T> clear(dimension: DimensionType, layer: ChunkOverlayLayer<T>, pos: BlockPos) {
chunkData[dimension]?.get(ChunkPos(pos))?.clear(layer, pos)
}
fun onBlockChange(world: ClientWorld, pos: BlockPos) {
if (chunkData[world.dimType]?.containsKey(ChunkPos(pos)) == true) {
layers.forEach { layer -> layer.onBlockUpdate(world, pos) }
}
}
@SubscribeEvent
fun handleLoadWorld(event: WorldEvent.Load) = (event.world as? ClientWorld)?.let { world ->
chunkData[world.dimType] = mutableMapOf()
}
@SubscribeEvent
fun handleUnloadWorld(event: WorldEvent.Unload) = (event.world as? ClientWorld)?.let { world ->
chunkData.remove(world.dimType)
}
@SubscribeEvent
fun handleLoadChunk(event: ChunkEvent.Load) = (event.world as? ClientWorld)?.let { world ->
chunkData[world.dimType]?.let { chunks ->
// check for existence first because Optifine fires a TON of these
if (event.chunk.pos !in chunks.keys) chunks[event.chunk.pos] = ChunkOverlayData(layers)
}
}
@SubscribeEvent
fun handleUnloadChunk(event: ChunkEvent.Unload) = (event.world as? ClientWorld)?.let { world ->
chunkData[world.dimType]?.remove(event.chunk.pos)
}
}
class ChunkOverlayData(layers: List<ChunkOverlayLayer<*>>) {
val BlockPos.isValid: Boolean get() = y in validYRange
val rawData = layers.associateWith { emptyOverlay() }
fun <T> get(layer: ChunkOverlayLayer<T>, pos: BlockPos): T? = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.get(pos.y) as T? else null
fun <T> set(layer: ChunkOverlayLayer<T>, pos: BlockPos, data: T) = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.set(pos.y, data) else null
fun <T> clear(layer: ChunkOverlayLayer<T>, pos: BlockPos) = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.set(pos.y, UNCALCULATED) else null
companion object {
val UNCALCULATED = object {}
fun emptyOverlay() = Array(16) { Array(16) { Array<Any?>(256) { UNCALCULATED }}}
val validYRange = 0 until 256
}
}

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package mods.betterfoliage.client
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.chunk.ChunkOverlayManager
import mods.betterfoliage.client.gui.ConfigGuiFactory
import mods.betterfoliage.client.integration.*
import mods.betterfoliage.client.render.*
import mods.betterfoliage.client.texture.*
import mods.octarinecore.client.KeyHandler
import mods.octarinecore.client.gui.textComponent
import mods.octarinecore.client.render.AbstractBlockRenderingHandler
import mods.octarinecore.client.resource.CenteringTextureGenerator
import mods.octarinecore.client.resource.GeneratorPack
import net.minecraft.block.Block
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.util.math.BlockPos
import net.minecraft.util.text.TextComponentTranslation
import net.minecraft.util.text.TextFormatting
import net.minecraftforge.fml.client.FMLClientHandler
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
/**
* Object responsible for initializing (and holding a reference to) all the infrastructure of the mod
* except for the call hooks.
*
* This and all other singletons are annotated [SideOnly] to avoid someone accidentally partially
* initializing the mod on a server environment.
*/
@SideOnly(Side.CLIENT)
object Client {
lateinit var renderers: List<AbstractBlockRenderingHandler>
val suppressRenderErrors = mutableSetOf<IBlockState>()
// texture generation stuff
val genGrass = GrassGenerator("bf_gen_grass")
val genLeaves = LeafGenerator("bf_gen_leaves")
val genReeds = CenteringTextureGenerator("bf_gen_reeds", 1, 2)
val generatorPack = GeneratorPack(
"Better Foliage generated",
genGrass,
genLeaves,
genReeds
)
fun init() {
// init renderers
renderers = listOf(
RenderGrass(),
RenderMycelium(),
RenderLeaves(),
RenderCactus(),
RenderLilypad(),
RenderReeds(),
RenderAlgae(),
RenderCoral(),
RenderLog(),
RenderNetherrack(),
RenderConnectedGrass(),
RenderConnectedGrassLog()
)
// init other singletons
val singletons = listOf(
StandardCactusRegistry,
LeafParticleRegistry,
ChunkOverlayManager,
LeafWindTracker,
RisingSoulTextures
)
// init mod integrations
val integrations = listOf(
ShadersModIntegration,
OptifineCustomColors,
ForestryIntegration,
IC2RubberIntegration,
TechRebornRubberIntegration
)
// add basic block support instances as last
GrassRegistry.addRegistry(StandardGrassRegistry)
LeafRegistry.addRegistry(StandardLeafRegistry)
LogRegistry.addRegistry(StandardLogRegistry)
// init config hotkey
val configKey = KeyHandler(BetterFoliageMod.MOD_NAME, 66, "key.betterfoliage.gui") {
FMLClientHandler.instance().showGuiScreen(
ConfigGuiFactory.createBFConfigGui(Minecraft.getMinecraft().currentScreen)
)
}
}
fun log(level: Level, msg: String) {
BetterFoliageMod.log.log(level, "[BetterFoliage] $msg")
BetterFoliageMod.logDetail.log(level, msg)
}
fun logDetail(msg: String) {
BetterFoliageMod.logDetail.log(Level.DEBUG, msg)
}
fun logRenderError(state: IBlockState, location: BlockPos) {
if (state in suppressRenderErrors) return
suppressRenderErrors.add(state)
val blockName = Block.REGISTRY.getNameForObject(state.block).toString()
val blockLoc = "${location.x},${location.y},${location.z}"
Minecraft.getMinecraft().ingameGUI.chatGUI.printChatMessage(TextComponentTranslation(
"betterfoliage.rendererror",
textComponent(blockName, TextFormatting.GOLD),
textComponent(blockLoc, TextFormatting.GOLD)
))
logDetail("Error rendering block $state at $blockLoc")
}
}

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@file:JvmName("Hooks")
@file:SideOnly(Side.CLIENT)
package mods.betterfoliage.client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.*
import mods.betterfoliage.loader.Refs
import mods.octarinecore.client.render.blockContext
import mods.octarinecore.client.resource.LoadModelDataEvent
import mods.octarinecore.common.plus
import mods.octarinecore.metaprog.allAvailable
import net.minecraft.block.Block
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.init.Blocks
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.BlockRenderLayer.CUTOUT
import net.minecraft.util.BlockRenderLayer.CUTOUT_MIPPED
import net.minecraft.util.EnumFacing
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.client.model.ModelLoader
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
var isAfterPostInit = false
val isOptifinePresent = allAvailable(Refs.OptifineClassTransformer)
fun doesSideBlockRenderingOverride(original: Boolean, blockAccess: IBlockAccess, pos: BlockPos, side: EnumFacing): Boolean {
return original && !(Config.enabled && Config.roundLogs.enabled && Config.blocks.logClasses.matchesClass(blockAccess.getBlockState(pos).block));
}
fun isOpaqueCubeOverride(original: Boolean, state: IBlockState): Boolean {
// caution: blocks are initialized and the method called during startup
if (!isAfterPostInit) return original
return original && !(Config.enabled && Config.roundLogs.enabled && Config.blocks.logClasses.matchesClass(state.block))
}
fun getAmbientOcclusionLightValueOverride(original: Float, state: IBlockState): Float {
if (Config.enabled && Config.roundLogs.enabled && Config.blocks.logClasses.matchesClass(state.block)) return Config.roundLogs.dimming;
return original;
}
fun getUseNeighborBrightnessOverride(original: Boolean, state: IBlockState): Boolean {
return original || (Config.enabled && Config.roundLogs.enabled && Config.blocks.logClasses.matchesClass(state.block));
}
fun onRandomDisplayTick(world: World, state: IBlockState, pos: BlockPos) {
if (Config.enabled &&
Config.risingSoul.enabled &&
state.block == Blocks.SOUL_SAND &&
world.isAirBlock(pos + up1) &&
Math.random() < Config.risingSoul.chance) {
EntityRisingSoulFX(world, pos).addIfValid()
}
if (Config.enabled &&
Config.fallingLeaves.enabled &&
Config.blocks.leavesClasses.matchesClass(state.block) &&
world.isAirBlock(pos + down1) &&
Math.random() < Config.fallingLeaves.chance) {
EntityFallingLeavesFX(world, pos).addIfValid()
}
}
fun onAfterLoadModelDefinitions(loader: ModelLoader) {
MinecraftForge.EVENT_BUS.post(LoadModelDataEvent(loader))
}
fun renderWorldBlock(dispatcher: BlockRendererDispatcher,
state: IBlockState,
pos: BlockPos,
blockAccess: IBlockAccess,
worldRenderer: BufferBuilder,
layer: BlockRenderLayer
): Boolean {
val doBaseRender = state.canRenderInLayer(layer) || (layer == targetCutoutLayer && state.canRenderInLayer(otherCutoutLayer))
blockContext.let { ctx ->
ctx.set(blockAccess, pos)
Client.renderers.forEach { renderer ->
if (renderer.isEligible(ctx)) {
// render on the block's default layer
// also render on the cutout layer if the renderer requires it
if (doBaseRender || (renderer.addToCutout && layer == targetCutoutLayer)) {
return renderer.render(ctx, dispatcher, worldRenderer, layer)
}
}
}
}
return if (doBaseRender) dispatcher.renderBlock(state, pos, blockAccess, worldRenderer) else false
}
fun canRenderBlockInLayer(block: Block, state: IBlockState, layer: BlockRenderLayer) = block.canRenderInLayer(state, layer) || layer == targetCutoutLayer
val targetCutoutLayer: BlockRenderLayer get() = if (Minecraft.getMinecraft().gameSettings.mipmapLevels > 0) CUTOUT_MIPPED else CUTOUT
val otherCutoutLayer: BlockRenderLayer get() = if (Minecraft.getMinecraft().gameSettings.mipmapLevels > 0) CUTOUT else CUTOUT_MIPPED

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package mods.betterfoliage.client.chunk
import mods.betterfoliage.client.Client
import net.minecraft.block.state.IBlockState
import net.minecraft.client.multiplayer.WorldClient
import net.minecraft.entity.Entity
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.util.SoundCategory
import net.minecraft.util.SoundEvent
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.ChunkPos
import net.minecraft.world.IBlockAccess
import net.minecraft.world.IWorldEventListener
import net.minecraft.world.World
import net.minecraft.world.chunk.EmptyChunk
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.world.ChunkEvent
import net.minecraftforge.event.world.WorldEvent
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import org.apache.logging.log4j.Level
/**
* Represents some form of arbitrary non-persistent data that can be calculated and cached for each block position
*/
interface ChunkOverlayLayer<T> {
abstract fun calculate(world: IBlockAccess, pos: BlockPos): T
abstract fun onBlockUpdate(world: IBlockAccess, pos: BlockPos)
}
/**
* Query, lazy calculation and lifecycle management of multiple layers of chunk overlay data.
*/
object ChunkOverlayManager : IBlockUpdateListener {
init {
Client.log(Level.INFO, "Initializing client overlay manager")
MinecraftForge.EVENT_BUS.register(this)
}
val chunkData = mutableMapOf<ChunkPos, ChunkOverlayData>()
val layers = mutableListOf<ChunkOverlayLayer<*>>()
/**
* Get the overlay data for a given layer and position
*
* @param layer Overlay layer to query
* @param world World to use if calculation of overlay value is necessary
* @param pos Block position
*/
fun <T> get(layer: ChunkOverlayLayer<T>, world: IBlockAccess, pos: BlockPos): T? {
val data = chunkData[ChunkPos(pos)] ?: return null
data.get(layer, pos).let { value ->
if (value !== ChunkOverlayData.UNCALCULATED) return value
val newValue = layer.calculate(world, pos)
data.set(layer, pos, newValue)
return newValue
}
}
/**
* Clear the overlay data for a given layer and position
*
* @param layer Overlay layer to clear
* @param pos Block position
*/
fun <T> clear(layer: ChunkOverlayLayer<T>, pos: BlockPos) {
chunkData[ChunkPos(pos)]?.clear(layer, pos)
}
override fun notifyBlockUpdate(world: World, pos: BlockPos, oldState: IBlockState, newState: IBlockState, flags: Int) {
if (chunkData.containsKey(ChunkPos(pos))) layers.forEach { layer -> layer.onBlockUpdate(world, pos) }
}
@SubscribeEvent
fun handleLoadWorld(event: WorldEvent.Load) {
if (event.world is WorldClient) {
event.world.addEventListener(this)
}
}
@SubscribeEvent
fun handleLoadChunk(event: ChunkEvent.Load) {
if (event.world is WorldClient && event.chunk !is EmptyChunk) {
chunkData[event.chunk.pos] = ChunkOverlayData(layers)
}
}
@SubscribeEvent
fun handleUnloadChunk(event: ChunkEvent.Unload) {
if (event.world is WorldClient) {
chunkData.remove(event.chunk.pos)
}
}
}
class ChunkOverlayData(layers: List<ChunkOverlayLayer<*>>) {
val BlockPos.isValid: Boolean get() = y in validYRange
val rawData = layers.associateWith { emptyOverlay() }
fun <T> get(layer: ChunkOverlayLayer<T>, pos: BlockPos): T? = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.get(pos.y) as T? else null
fun <T> set(layer: ChunkOverlayLayer<T>, pos: BlockPos, data: T) = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.set(pos.y, data) else null
fun <T> clear(layer: ChunkOverlayLayer<T>, pos: BlockPos) = if (pos.isValid) rawData[layer]?.get(pos.x and 15)?.get(pos.z and 15)?.set(pos.y, UNCALCULATED) else null
companion object {
val UNCALCULATED = object {}
fun emptyOverlay() = Array(16) { Array(16) { Array<Any?>(256) { UNCALCULATED }}}
val validYRange = 0 until 256
}
}
/**
* IWorldEventListener helper subclass
* No-op for everything except notifyBlockUpdate()
*/
interface IBlockUpdateListener : IWorldEventListener {
override fun playSoundToAllNearExcept(player: EntityPlayer?, soundIn: SoundEvent, category: SoundCategory, x: Double, y: Double, z: Double, volume: Float, pitch: Float) {}
override fun onEntityAdded(entityIn: Entity) {}
override fun broadcastSound(soundID: Int, pos: BlockPos, data: Int) {}
override fun playEvent(player: EntityPlayer?, type: Int, blockPosIn: BlockPos, data: Int) {}
override fun onEntityRemoved(entityIn: Entity) {}
override fun notifyLightSet(pos: BlockPos) {}
override fun spawnParticle(particleID: Int, ignoreRange: Boolean, xCoord: Double, yCoord: Double, zCoord: Double, xSpeed: Double, ySpeed: Double, zSpeed: Double, vararg parameters: Int) {}
override fun spawnParticle(id: Int, ignoreRange: Boolean, minimiseParticleLevel: Boolean, x: Double, y: Double, z: Double, xSpeed: Double, ySpeed: Double, zSpeed: Double, vararg parameters: Int) {}
override fun playRecord(soundIn: SoundEvent, pos: BlockPos) {}
override fun sendBlockBreakProgress(breakerId: Int, pos: BlockPos, progress: Int) {}
override fun markBlockRangeForRenderUpdate(x1: Int, y1: Int, z1: Int, x2: Int, y2: Int, z2: Int) {}
}

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package mods.betterfoliage.client.config
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.gui.BiomeListConfigEntry
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.common.config.*
import net.minecraft.client.Minecraft
import net.minecraft.world.biome.Biome
import net.minecraftforge.fml.client.event.ConfigChangedEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.lwjgl.opengl.GL11
// BetterFoliage-specific property delegates
private val OBSOLETE = ObsoleteConfigProperty()
private fun featureEnable() = boolean(true).lang("enabled")
fun biomeList(defaults: (Biome) -> Boolean) = intList {
Biome.REGISTRY
.filter { it != null && defaults(it) }
.map { Biome.REGISTRY.getIDForObject(it) }
.toTypedArray()
}.apply { guiClass = BiomeListConfigEntry::class.java }
// Biome filter methods
private fun Biome.filterTemp(min: Float?, max: Float?) = (min == null || min <= defaultTemperature) && (max == null || max >= defaultTemperature)
private fun Biome.filterRain(min: Float?, max: Float?) = (min == null || min <= rainfall) && (max == null || max >= rainfall)
private fun Biome.filterClass(vararg name: String) = name.any { it in this.javaClass.name.toLowerCase() }
// Config singleton
@SideOnly(Side.CLIENT)
object Config : DelegatingConfig(BetterFoliageMod.MOD_ID, BetterFoliageMod.DOMAIN) {
var enabled by boolean(true)
var nVidia by boolean(GL11.glGetString(GL11.GL_VENDOR).toLowerCase().contains("nvidia"))
object shaders {
val leavesId by long(min = 1, max = 65535, default = ShadersModIntegration.leavesDefaultBlockId.toInt())
val grassId by long(min = 1, max = 65535, default = ShadersModIntegration.grassDefaultBlockId.toInt())
}
object blocks {
val leavesClasses = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "leaves_blocks_default.cfg")
val leavesModels = ModelTextureListConfigOption(BetterFoliageMod.DOMAIN, "leaves_models_default.cfg", 1)
val grassClasses = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "grass_blocks_default.cfg")
val grassModels = ModelTextureListConfigOption(BetterFoliageMod.DOMAIN, "grass_models_default.cfg", 1)
val mycelium = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "mycelium_blocks_default.cfg")
val dirt = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "dirt_default.cfg")
val crops = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "crop_default.cfg")
val logClasses = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "log_blocks_default.cfg")
val logModels = ModelTextureListConfigOption(BetterFoliageMod.DOMAIN, "log_models_default.cfg", 3)
val sand = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "sand_default.cfg")
val lilypad = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "lilypad_default.cfg")
val cactus = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "cactus_default.cfg")
val netherrack = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "netherrack_blocks_default.cfg")
val leavesWhitelist = OBSOLETE
val leavesBlacklist = OBSOLETE
val grassWhitelist = OBSOLETE
val grassBlacklist = OBSOLETE
val logsWhitelist = OBSOLETE
val logsBlacklist = OBSOLETE
}
object leaves {
val enabled by featureEnable()
val snowEnabled by boolean(true)
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val vOffset by double(max=0.4, default=0.1).lang("vOffset")
val size by double(min=0.75, max=2.5, default=1.4).lang("size")
val dense by boolean(false)
val hideInternal by boolean(true)
}
object shortGrass {
val grassEnabled by boolean(true)
val myceliumEnabled by boolean(true)
val snowEnabled by boolean(true)
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=0.1, max=2.5, default=0.6).lang("heightMin")
val heightMax by double(min=0.1, max=2.5, default=0.8).lang("heightMax")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
val population by int(max=64, default=64).lang("population")
val useGenerated by boolean(false)
val shaderWind by boolean(true).lang("shaderWind")
val saturationThreshold by double(default=0.1)
}
// object hangingGrass {
// var enabled by featureEnable()
// var distance by distanceLimit()
// var size by double(min=0.25, max=1.5, default=0.75).lang("size")
// var separation by double(max=0.5, default=0.25)
// }
object connectedGrass {
val enabled by boolean(true)
val snowEnabled by boolean(false)
}
object roundLogs {
val enabled by featureEnable()
val radiusSmall by double(max=0.5, default=0.25)
val radiusLarge by double(max=0.5, default=0.44)
val dimming by float(default = 0.7)
val connectSolids by boolean(false)
val lenientConnect by boolean(true)
val connectPerpendicular by boolean(true)
val connectGrass by boolean(true)
val defaultY by boolean(false)
val zProtection by double(min = 0.9, default = 0.99)
}
object cactus {
val enabled by featureEnable()
val size by double(min=0.5, max=1.5, default=0.8).lang("size")
val sizeVariation by double(max=0.5, default=0.1)
val hOffset by double(max=0.5, default=0.1).lang("hOffset")
}
object lilypad {
val enabled by featureEnable()
val hOffset by double(max=0.25, default=0.1).lang("hOffset")
val flowerChance by int(max=64, default=16, min=0)
}
object reed {
val enabled by featureEnable()
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=1.5, max=3.5, default=1.7).lang("heightMin")
val heightMax by double(min=1.5, max=3.5, default=2.2).lang("heightMax")
val population by int(max=64, default=32).lang("population")
val biomes by biomeList { it.filterTemp(0.4f, null) && it.filterRain(0.4f, null) }
val shaderWind by boolean(true).lang("shaderWind")
}
object algae {
val enabled by featureEnable()
val hOffset by double(max=0.25, default=0.1).lang("hOffset")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
val heightMin by double(min=0.1, max=1.5, default=0.5).lang("heightMin")
val heightMax by double(min=0.1, max=1.5, default=1.0).lang("heightMax")
val population by int(max=64, default=48).lang("population")
val biomes by biomeList { it.filterClass("river", "ocean") }
val shaderWind by boolean(true).lang("shaderWind")
}
object coral {
val enabled by featureEnable()
val shallowWater by boolean(false)
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val vOffset by double(max=0.4, default=0.1).lang("vOffset")
val size by double(min=0.5, max=1.5, default=0.7).lang("size")
val crustSize by double(min=0.5, max=1.5, default=1.4)
val chance by int(max=64, default=32)
val population by int(max=64, default=48).lang("population")
val biomes by biomeList { it.filterClass("river", "ocean", "beach") }
}
object netherrack {
val enabled by featureEnable()
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=0.1, max=1.5, default=0.6).lang("heightMin")
val heightMax by double(min=0.1, max=1.5, default=0.8).lang("heightMax")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
}
object fallingLeaves {
val enabled by featureEnable()
val speed by double(min=0.01, max=0.15, default=0.05)
val windStrength by double(min=0.1, max=2.0, default=0.5)
val stormStrength by double(min=0.1, max=2.0, default=0.8)
val size by double(min=0.25, max=1.5, default=0.75).lang("size")
val chance by double(min=0.001, max=1.0, default=0.05)
val perturb by double(min=0.01, max=1.0, default=0.25)
val lifetime by double(min=1.0, max=15.0, default=5.0)
val opacityHack by boolean(true)
}
object risingSoul {
val enabled by featureEnable()
val chance by double(min=0.001, max=1.0, default=0.02)
val perturb by double(min=0.01, max=0.25, default=0.05)
val headSize by double(min=0.25, max=1.5, default=1.0)
val trailSize by double(min=0.25, max=1.5, default=0.75)
val opacity by float(min=0.05, max=1.0, default=0.5)
val sizeDecay by double(min=0.5, max=1.0, default=0.97)
val opacityDecay by float(min=0.5, max=1.0, default=0.97)
val lifetime by double(min=1.0, max=15.0, default=4.0)
val trailLength by int(min=2, max=128, default=48)
val trailDensity by int(min=1, max=16, default=3)
}
val forceReloadOptions = listOf(
blocks.leavesClasses,
blocks.leavesModels,
blocks.grassClasses,
blocks.grassModels,
shortGrass["saturationThreshold"]!!
)
override fun onChange(event: ConfigChangedEvent.PostConfigChangedEvent) {
if (hasChanged(forceReloadOptions))
Minecraft.getMinecraft().refreshResources()
else
Minecraft.getMinecraft().renderGlobal.loadRenderers()
}
}

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@@ -1,19 +0,0 @@
package mods.betterfoliage.client.gui
import mods.octarinecore.client.gui.IdListConfigEntry
import net.minecraft.world.biome.Biome
import net.minecraftforge.fml.client.config.GuiConfig
import net.minecraftforge.fml.client.config.GuiConfigEntries
import net.minecraftforge.fml.client.config.IConfigElement
/** Toggleable list of all defined biomes. */
class BiomeListConfigEntry(
owningScreen: GuiConfig,
owningEntryList: GuiConfigEntries,
configElement: IConfigElement)
: IdListConfigEntry<Biome>(owningScreen, owningEntryList, configElement) {
override val baseSet: List<Biome> get() = Biome.REGISTRY.filterNotNull()
override val Biome.itemId: Int get() = Biome.REGISTRY.getIDForObject(this)
override val Biome.itemName: String get() = this.biomeName
}

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@@ -1,29 +0,0 @@
package mods.betterfoliage.client.gui
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.config.Config
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiScreen
import net.minecraftforge.fml.client.IModGuiFactory
import net.minecraftforge.fml.client.config.GuiConfig
class ConfigGuiFactory : IModGuiFactory {
override fun initialize(minecraftInstance: Minecraft?) { }
override fun hasConfigGui() = true
override fun runtimeGuiCategories() = hashSetOf<IModGuiFactory.RuntimeOptionCategoryElement>()
override fun createConfigGui(parentScreen: GuiScreen?) = createBFConfigGui(parentScreen)
companion object {
@JvmStatic
fun createBFConfigGui(parentScreen: GuiScreen?) = GuiConfig(
parentScreen,
Config.rootGuiElements,
BetterFoliageMod.MOD_ID,
null,
false,
false,
BetterFoliageMod.MOD_NAME
)
}
}

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@@ -1,154 +0,0 @@
package mods.betterfoliage.client.integration
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.LogRegistry
import mods.betterfoliage.client.render.StandardLogRegistry
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.betterfoliage.client.texture.LeafInfo
import mods.betterfoliage.client.texture.LeafRegistry
import mods.betterfoliage.client.texture.StandardLeafKey
import mods.betterfoliage.loader.Refs
import mods.octarinecore.client.resource.ModelRenderKey
import mods.octarinecore.client.resource.ModelRenderRegistry
import mods.octarinecore.client.resource.ModelRenderRegistryBase
import mods.octarinecore.getTileEntitySafe
import mods.octarinecore.metaprog.ClassRef
import mods.octarinecore.metaprog.FieldRef
import mods.octarinecore.metaprog.MethodRef
import mods.octarinecore.metaprog.allAvailable
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.block.model.ModelResourceLocation
import net.minecraft.util.ResourceLocation
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.client.model.IModel
import net.minecraftforge.fml.common.Loader
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
import kotlin.collections.Map
import kotlin.collections.component1
import kotlin.collections.component2
import kotlin.collections.emptyMap
import kotlin.collections.find
import kotlin.collections.forEach
import kotlin.collections.get
import kotlin.collections.listOf
import kotlin.collections.mapValues
import kotlin.collections.mutableMapOf
import kotlin.collections.set
@SideOnly(Side.CLIENT)
object ForestryIntegration {
val TextureLeaves = ClassRef("forestry.arboriculture.models.TextureLeaves")
val TeLleafTextures = FieldRef(TextureLeaves, "leafTextures", Refs.Map)
val TeLplain = FieldRef(TextureLeaves, "plain", Refs.ResourceLocation)
val TeLfancy = FieldRef(TextureLeaves, "fancy", Refs.ResourceLocation)
val TeLpollplain = FieldRef(TextureLeaves, "pollinatedPlain", Refs.ResourceLocation)
val TeLpollfancy = FieldRef(TextureLeaves, "pollinatedFancy", Refs.ResourceLocation)
val TileLeaves = ClassRef("forestry.arboriculture.tiles.TileLeaves")
val TiLgetLeaveSprite = MethodRef(TileLeaves, "getLeaveSprite", Refs.ResourceLocation, ClassRef.boolean)
val PropertyWoodType = ClassRef("forestry.arboriculture.blocks.PropertyWoodType")
val IWoodType = ClassRef("forestry.api.arboriculture.IWoodType")
val barkTex = MethodRef(IWoodType, "getBarkTexture", Refs.String)
val heartTex = MethodRef(IWoodType, "getHeartTexture", Refs.String)
val PropertyTreeType = ClassRef("forestry.arboriculture.blocks.PropertyTreeType")
val TreeDefinition = ClassRef("forestry.arboriculture.genetics.TreeDefinition")
val IAlleleTreeSpecies = ClassRef("forestry.api.arboriculture.IAlleleTreeSpecies")
val ILeafSpriteProvider = ClassRef("forestry.api.arboriculture.ILeafSpriteProvider")
val TdSpecies = FieldRef(TreeDefinition, "species", IAlleleTreeSpecies)
val getLeafSpriteProvider = MethodRef(IAlleleTreeSpecies, "getLeafSpriteProvider", ILeafSpriteProvider)
val getSprite = MethodRef(ILeafSpriteProvider, "getSprite", Refs.ResourceLocation, ClassRef.boolean, ClassRef.boolean)
init {
if (Loader.isModLoaded("forestry") && allAvailable(TiLgetLeaveSprite, getLeafSpriteProvider, getSprite)) {
Client.log(Level.INFO, "Forestry support initialized")
LeafRegistry.addRegistry(ForestryLeafRegistry)
LogRegistry.addRegistry(ForestryLogRegistry)
}
}
}
object ForestryLeafRegistry : ModelRenderRegistry<LeafInfo> {
val logger = BetterFoliageMod.logDetail
val textureToKey = mutableMapOf<ResourceLocation, ModelRenderKey<LeafInfo>>()
var textureToValue = emptyMap<ResourceLocation, LeafInfo>()
override fun get(state: IBlockState, world: IBlockAccess, pos: BlockPos): LeafInfo? {
// check variant property (used in decorative leaves)
state.properties.entries.find {
ForestryIntegration.PropertyTreeType.isInstance(it.key) && ForestryIntegration.TreeDefinition.isInstance(it.value)
} ?.let {
val species = ForestryIntegration.TdSpecies.get(it.value)
val spriteProvider = ForestryIntegration.getLeafSpriteProvider.invoke(species!!)
val textureLoc = ForestryIntegration.getSprite.invoke(spriteProvider!!, false, Minecraft.isFancyGraphicsEnabled())
return textureToValue[textureLoc]
}
// extract leaf texture information from TileEntity
val tile = world.getTileEntitySafe(pos) ?: return null
if (!ForestryIntegration.TileLeaves.isInstance(tile)) return null
val textureLoc = ForestryIntegration.TiLgetLeaveSprite.invoke(tile, Minecraft.isFancyGraphicsEnabled()) ?: return null
return textureToValue[textureLoc]
}
@SubscribeEvent
fun handlePreStitch(event: TextureStitchEvent.Pre) {
textureToValue = emptyMap()
val allLeaves = ForestryIntegration.TeLleafTextures.getStatic() as Map<*, *>
allLeaves.entries.forEach {
logger.log(Level.DEBUG, "ForestryLeavesSupport: base leaf type ${it.key.toString()}")
listOf(
ForestryIntegration.TeLplain.get(it.value) as ResourceLocation,
ForestryIntegration.TeLfancy.get(it.value) as ResourceLocation,
ForestryIntegration.TeLpollplain.get(it.value) as ResourceLocation,
ForestryIntegration.TeLpollfancy.get(it.value) as ResourceLocation
).forEach { textureLocation ->
val key = StandardLeafKey(logger, textureLocation.toString()).apply { onPreStitch(event.map) }
textureToKey[textureLocation] = key
}
}
}
@SubscribeEvent(priority = EventPriority.LOW)
fun handlePostStitch(event: TextureStitchEvent.Post) {
textureToValue = textureToKey.mapValues { (_, key) -> key.resolveSprites(event.map) }
textureToKey.clear()
}
}
object ForestryLogRegistry : ModelRenderRegistryBase<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override fun processModel(state: IBlockState, modelLoc: ModelResourceLocation, model: IModel): ModelRenderKey<ColumnTextureInfo>? {
// respect class list to avoid triggering on fences, stairs, etc.
if (!Config.blocks.logClasses.matchesClass(state.block)) return null
// find wood type property
val woodType = state.properties.entries.find {
ForestryIntegration.PropertyWoodType.isInstance(it.key) && ForestryIntegration.IWoodType.isInstance(it.value)
} ?: return null
logger.log(Level.DEBUG, "ForestryLogRegistry: block state $state")
logger.log(Level.DEBUG, "ForestryLogRegistry: variant ${woodType.value}")
// get texture names for wood type
val bark = ForestryIntegration.barkTex.invoke(woodType.value) as String?
val heart = ForestryIntegration.heartTex.invoke(woodType.value) as String?
logger.log(Level.DEBUG, "ForestryLogSupport: textures [heart=$heart, bark=$bark]")
if (bark != null && heart != null) return SimpleColumnInfo.Key(logger, StandardLogRegistry.getAxis(state), listOf(heart, heart, bark))
return null
}
}

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@@ -1,60 +0,0 @@
package mods.betterfoliage.client.integration
import mods.betterfoliage.client.Client
import mods.betterfoliage.loader.Refs
import mods.octarinecore.ThreadLocalDelegate
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.common.Int3
import mods.octarinecore.metaprog.allAvailable
import mods.octarinecore.metaprog.reflectField
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.block.model.BakedQuad
import net.minecraft.client.renderer.vertex.DefaultVertexFormats
import net.minecraft.util.EnumFacing
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
/**
* Integration for OptiFine custom block colors.
*/
@Suppress("UNCHECKED_CAST")
@SideOnly(Side.CLIENT)
object OptifineCustomColors {
val isColorAvailable = allAvailable(
Refs.CustomColors, Refs.getColorMultiplier
)
init {
Client.log(Level.INFO, "Optifine custom color support is ${if (isColorAvailable) "enabled" else "disabled" }")
}
val renderEnv by ThreadLocalDelegate { OptifineRenderEnv() }
val fakeQuad = BakedQuad(IntArray(0), 1, EnumFacing.UP, null, true, DefaultVertexFormats.BLOCK)
fun getBlockColor(ctx: BlockContext): Int {
val ofColor = if (isColorAvailable && Minecraft.getMinecraft().gameSettings.reflectField<Boolean>("ofCustomColors") == true) {
renderEnv.reset(ctx.blockState(Int3.zero), ctx.pos)
Refs.getColorMultiplier.invokeStatic(fakeQuad, ctx.blockState(Int3.zero), ctx.world!!, ctx.pos, renderEnv.wrapped) as? Int
} else null
return if (ofColor == null || ofColor == -1) ctx.blockData(Int3.zero).color else ofColor
}
}
@SideOnly(Side.CLIENT)
class OptifineRenderEnv {
val wrapped: Any = Refs.RenderEnv.element!!.getDeclaredConstructor(
Refs.IBlockState.element, Refs.BlockPos.element
).let {
it.isAccessible = true
it.newInstance(null, null)
}
fun reset(state: IBlockState, pos: BlockPos) {
Refs.RenderEnv_reset.invoke(wrapped, state, pos)
}
}

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@@ -1,147 +0,0 @@
package mods.betterfoliage.client.integration
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.render.LogRegistry
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.octarinecore.client.render.Quad
import mods.octarinecore.client.render.QuadIconResolver
import mods.octarinecore.client.render.ShadingContext
import mods.octarinecore.client.render.blockContext
import mods.octarinecore.client.resource.*
import mods.octarinecore.common.rotate
import mods.octarinecore.metaprog.ClassRef
import mods.octarinecore.metaprog.allAvailable
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.block.model.ModelResourceLocation
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.util.EnumFacing
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.model.IModel
import net.minecraftforge.fml.common.Loader
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
import org.apache.logging.log4j.Logger
@SideOnly(Side.CLIENT)
object IC2RubberIntegration {
val BlockRubWood = ClassRef("ic2.core.block.BlockRubWood")
init {
if (Loader.isModLoaded("ic2") && allAvailable(BlockRubWood)) {
Client.log(Level.INFO, "IC2 rubber support initialized")
LogRegistry.addRegistry(IC2LogSupport)
}
}
}
@SideOnly(Side.CLIENT)
object TechRebornRubberIntegration {
val BlockRubberLog = ClassRef("techreborn.blocks.BlockRubberLog")
init {
if (Loader.isModLoaded("techreborn") && allAvailable(BlockRubberLog)) {
Client.log(Level.INFO, "TechReborn rubber support initialized")
LogRegistry.addRegistry(TechRebornLogSupport)
}
}
}
class RubberLogInfo(
axis: EnumFacing.Axis?,
val spotDir: EnumFacing,
topTexture: TextureAtlasSprite,
bottomTexture: TextureAtlasSprite,
val spotTexture: TextureAtlasSprite,
sideTextures: List<TextureAtlasSprite>
) : SimpleColumnInfo(axis, topTexture, bottomTexture, sideTextures) {
override val side: QuadIconResolver = { ctx: ShadingContext, idx: Int, quad: Quad ->
val worldFace = (if ((idx and 1) == 0) EnumFacing.SOUTH else EnumFacing.EAST).rotate(ctx.rotation)
if (worldFace == spotDir) spotTexture else {
val sideIdx = if (this.sideTextures.size > 1) (blockContext.random(1) + dirToIdx[worldFace.ordinal]) % this.sideTextures.size else 0
this.sideTextures[sideIdx]
}
}
class Key(override val logger: Logger, val axis: EnumFacing.Axis?, val spotDir: EnumFacing, val textures: List<String>): ModelRenderKey<ColumnTextureInfo> {
override fun resolveSprites(atlas: TextureMap) = RubberLogInfo(
axis,
spotDir,
atlas[textures[0]] ?: atlas.missingSprite,
atlas[textures[1]] ?: atlas.missingSprite,
atlas[textures[2]] ?: atlas.missingSprite,
textures.drop(3).map { atlas[it] ?: atlas.missingSprite }
)
}
}
object IC2LogSupport : ModelRenderRegistryBase<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override fun processModel(state: IBlockState, modelLoc: ModelResourceLocation, model: IModel): ModelRenderKey<ColumnTextureInfo>? {
// check for proper block class, existence of ModelBlock, and "state" blockstate property
if (!IC2RubberIntegration.BlockRubWood.isInstance(state.block)) return null
val blockLoc = model.modelBlockAndLoc.firstOrNull() ?: return null
val type = state.properties.entries.find { it.key.getName() == "state" }?.value?.toString() ?: return null
// logs with no rubber spot
if (blockLoc.derivesFrom(ResourceLocation("block/cube_column"))) {
val axis = when(type) {
"plain_y" -> EnumFacing.Axis.Y
"plain_x" -> EnumFacing.Axis.X
"plain_z" -> EnumFacing.Axis.Z
else -> null
}
val textureNames = listOf("end", "end", "side").map { blockLoc.first.resolveTextureName(it) }
if (textureNames.any { it == "missingno" }) return null
logger.log(Level.DEBUG, "IC2LogSupport: block state ${state.toString()}")
logger.log(Level.DEBUG, "IC2LogSupport: axis=$axis, end=${textureNames[0]}, side=${textureNames[2]}")
return SimpleColumnInfo.Key(logger, axis, textureNames)
}
// logs with rubber spot
val spotDir = when(type) {
"dry_north", "wet_north" -> EnumFacing.NORTH
"dry_south", "wet_south" -> EnumFacing.SOUTH
"dry_west", "wet_west" -> EnumFacing.WEST
"dry_east", "wet_east" -> EnumFacing.EAST
else -> null
}
val textureNames = listOf("up", "down", "north", "south").map { blockLoc.first.resolveTextureName(it) }
if (textureNames.any { it == "missingno" }) return null
logger.log(Level.DEBUG, "IC2LogSupport: block state ${state.toString()}")
logger.log(Level.DEBUG, "IC2LogSupport: spotDir=$spotDir, up=${textureNames[0]}, down=${textureNames[1]}, side=${textureNames[2]}, spot=${textureNames[3]}")
return if (spotDir != null) RubberLogInfo.Key(logger, EnumFacing.Axis.Y, spotDir, textureNames) else SimpleColumnInfo.Key(logger, EnumFacing.Axis.Y, textureNames)
}
}
object TechRebornLogSupport : ModelRenderRegistryBase<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override fun processModel(state: IBlockState, modelLoc: ModelResourceLocation, model: IModel): ModelRenderKey<ColumnTextureInfo>? {
// check for proper block class, existence of ModelBlock
if (!TechRebornRubberIntegration.BlockRubberLog.isInstance(state.block)) return null
val blockLoc = model.modelBlockAndLoc.firstOrNull() ?: return null
val hasSap = state.properties.entries.find { it.key.getName() == "hassap" }?.value as? Boolean ?: return null
val sapSide = state.properties.entries.find { it.key.getName() == "sapside" }?.value as? EnumFacing ?: return null
logger.log(Level.DEBUG, "$logName: block state $state")
if (hasSap) {
val textureNames = listOf("end", "end", "sapside", "side").map { blockLoc.first.resolveTextureName(it) }
logger.log(Level.DEBUG, "$logName: spotDir=$sapSide, end=${textureNames[0]}, side=${textureNames[2]}, spot=${textureNames[3]}")
if (textureNames.all { it != "missingno" }) return RubberLogInfo.Key(logger, EnumFacing.Axis.Y, sapSide, textureNames)
} else {
val textureNames = listOf("end", "end", "side").map { blockLoc.first.resolveTextureName(it) }
logger.log(Level.DEBUG, "$logName: end=${textureNames[0]}, side=${textureNames[2]}")
if (textureNames.all { it != "missingno" })return SimpleColumnInfo.Key(logger, EnumFacing.Axis.Y, textureNames)
}
return null
}
}

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@@ -1,81 +0,0 @@
package mods.betterfoliage.client.integration
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.loader.Refs
import mods.octarinecore.metaprog.allAvailable
import net.minecraft.block.Block
import net.minecraft.block.BlockTallGrass
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.init.Blocks
import net.minecraft.util.EnumBlockRenderType
import net.minecraft.util.EnumBlockRenderType.MODEL
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
/**
* Integration for ShadersMod.
*/
@SideOnly(Side.CLIENT)
object ShadersModIntegration {
@JvmStatic val isAvailable = allAvailable(Refs.sVertexBuilder, Refs.pushEntity_state, Refs.pushEntity_num, Refs.popEntity)
val grassDefaultBlockId = blockIdFor(Blocks.TALLGRASS.defaultState.withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS))
val leavesDefaultBlockId = blockIdFor(Blocks.LEAVES.defaultState)
fun blockIdFor(blockState: IBlockState) = Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535
// fun entityDataFor(blockState: IBlockState) =
// (Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535) //or
// ((blockState.renderType.ordinal.toLong() and 65535) shl 16) or
// (blockState.block.getMetaFromState(blockState).toLong() shl 32)
fun logEntityData(name: String, blockState: IBlockState) {
val blockId = Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535
val meta = blockState.renderType.ordinal.toLong() and 65535
val renderType = blockState.renderType.ordinal.toLong() and 65535
Client.log(INFO, "ShadersMod integration for $name")
Client.log(INFO, " blockState=$blockState")
Client.log(INFO, " blockId=$blockId, meta=$meta, type=$renderType")
}
/**
* Called from transformed ShadersMod code.
* @see mods.betterfoliage.loader.BetterFoliageTransformer
*/
@JvmStatic fun getBlockIdOverride(original: Long, blockState: IBlockState): Long {
if (Config.blocks.leavesClasses.matchesClass(blockState.block)) return Config.shaders.leavesId
if (Config.blocks.crops.matchesClass(blockState.block)) return Config.shaders.grassId
return original
}
init {
Client.log(INFO, "ShadersMod integration is ${if (isAvailable) "enabled" else "disabled" }")
}
/** Quads rendered inside this block will use the given block entity data in shader programs. */
inline fun renderAs(blockId: Long, renderType: EnumBlockRenderType, renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) {
val blockData = blockId or (renderType.ordinal shl 16).toLong()
if ((isAvailable && enabled)) {
val vertexBuilder = Refs.sVertexBuilder.get(renderer)!!
Refs.pushEntity_num.invoke(vertexBuilder, blockId)
func()
Refs.popEntity.invoke(vertexBuilder)
} else {
func()
}
}
/** Quads rendered inside this block will use the given block entity data in shader programs. */
inline fun renderAs(state: IBlockState, renderType: EnumBlockRenderType, renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
renderAs(blockIdFor(state), renderType, renderer, enabled, func)
/** Quads rendered inside this block will behave as tallgrass blocks in shader programs. */
inline fun grass(renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
renderAs(Config.shaders.grassId, MODEL, renderer, enabled, func)
/** Quads rendered inside this block will behave as leaf blocks in shader programs. */
inline fun leaves(renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
renderAs(Config.shaders.leavesId, MODEL, renderer, enabled, func)
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.texture.LeafParticleRegistry
import mods.betterfoliage.client.texture.LeafRegistry
import mods.octarinecore.PI2
import mods.octarinecore.client.render.AbstractEntityFX
import mods.octarinecore.client.render.HSB
import mods.octarinecore.common.Double3
import mods.octarinecore.minmax
import mods.octarinecore.random
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.world.WorldEvent
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import net.minecraftforge.fml.common.gameevent.TickEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.lwjgl.opengl.GL11
import java.lang.Math.*
import java.util.*
@SideOnly(Side.CLIENT)
class EntityFallingLeavesFX(world: World, pos: BlockPos) :
AbstractEntityFX(world, pos.x.toDouble() + 0.5, pos.y.toDouble(), pos.z.toDouble() + 0.5) {
companion object {
@JvmStatic val biomeBrightnessMultiplier = 0.5f
}
var particleRot = rand.nextInt(64)
var rotPositive = true
val isMirrored = (rand.nextInt() and 1) == 1
var wasCollided = false
init {
particleMaxAge = MathHelper.floor(random(0.6, 1.0) * Config.fallingLeaves.lifetime * 20.0)
motionY = -Config.fallingLeaves.speed
particleScale = Config.fallingLeaves.size.toFloat() * 0.1f
val state = world.getBlockState(pos)
val blockColor = Minecraft.getMinecraft().blockColors.colorMultiplier(state, world, pos, 0)
val leafInfo = LeafRegistry[state, world, pos]
if (leafInfo != null) {
particleTexture = leafInfo.particleTextures[rand.nextInt(1024)]
calculateParticleColor(leafInfo.averageColor, blockColor)
} else {
particleTexture = LeafParticleRegistry["default"][rand.nextInt(1024)]
setColor(blockColor)
}
}
override val isValid: Boolean get() = (particleTexture != null)
override fun update() {
if (rand.nextFloat() > 0.95f) rotPositive = !rotPositive
if (particleAge > particleMaxAge - 20) particleAlpha = 0.05f * (particleMaxAge - particleAge)
if (onGround || wasCollided) {
velocity.setTo(0.0, 0.0, 0.0)
if (!wasCollided) {
particleAge = Math.max(particleAge, particleMaxAge - 20)
wasCollided = true
}
} else {
velocity.setTo(cos[particleRot], 0.0, sin[particleRot]).mul(Config.fallingLeaves.perturb)
.add(LeafWindTracker.current).add(0.0, -1.0, 0.0).mul(Config.fallingLeaves.speed)
particleRot = (particleRot + (if (rotPositive) 1 else -1)) and 63
}
}
override fun render(worldRenderer: BufferBuilder, partialTickTime: Float) {
if (Config.fallingLeaves.opacityHack) GL11.glDepthMask(true)
renderParticleQuad(worldRenderer, partialTickTime, rotation = particleRot, isMirrored = isMirrored)
}
fun calculateParticleColor(textureAvgColor: Int, blockColor: Int) {
val texture = HSB.fromColor(textureAvgColor)
val block = HSB.fromColor(blockColor)
val weightTex = texture.saturation / (texture.saturation + block.saturation)
val weightBlock = 1.0f - weightTex
// avoid circular average for hue for performance reasons
// one of the color components should dominate anyway
val particle = HSB(
weightTex * texture.hue + weightBlock * block.hue,
weightTex * texture.saturation + weightBlock * block.saturation,
weightTex * texture.brightness + weightBlock * block.brightness * biomeBrightnessMultiplier
)
setColor(particle.asColor)
}
}
@SideOnly(Side.CLIENT)
object LeafWindTracker {
var random = Random()
val target = Double3.zero
val current = Double3.zero
var nextChange: Long = 0
init {
MinecraftForge.EVENT_BUS.register(this)
}
fun changeWind(world: World) {
nextChange = world.worldInfo.worldTime + 120 + random.nextInt(80)
val direction = PI2 * random.nextDouble()
val speed = abs(random.nextGaussian()) * Config.fallingLeaves.windStrength +
(if (!world.isRaining) 0.0 else abs(random.nextGaussian()) * Config.fallingLeaves.stormStrength)
target.setTo(cos(direction) * speed, 0.0, sin(direction) * speed)
}
@SubscribeEvent
fun handleWorldTick(event: TickEvent.ClientTickEvent) {
if (event.phase == TickEvent.Phase.START) Minecraft.getMinecraft().world?.let { world ->
// change target wind speed
if (world.worldInfo.worldTime >= nextChange) changeWind(world)
// change current wind speed
val changeRate = if (world.isRaining) 0.015 else 0.005
current.add(
(target.x - current.x).minmax(-changeRate, changeRate),
0.0,
(target.z - current.z).minmax(-changeRate, changeRate)
)
}
}
@SubscribeEvent
fun handleWorldLoad(event: WorldEvent.Load) { if (event.world.isRemote) changeWind(event.world) }
}

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package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.AbstractEntityFX
import mods.octarinecore.client.resource.ResourceHandler
import mods.octarinecore.common.Double3
import mods.octarinecore.forEachPairIndexed
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
import java.util.*
@SideOnly(Side.CLIENT)
class EntityRisingSoulFX(world: World, pos: BlockPos) :
AbstractEntityFX(world, pos.x.toDouble() + 0.5, pos.y.toDouble() + 1.0, pos.z.toDouble() + 0.5) {
val particleTrail: Deque<Double3> = LinkedList<Double3>()
val initialPhase = rand.nextInt(64)
init {
motionY = 0.1
particleGravity = 0.0f
particleTexture = RisingSoulTextures.headIcons[rand.nextInt(256)]
particleMaxAge = MathHelper.floor((0.6 + 0.4 * rand.nextDouble()) * Config.risingSoul.lifetime * 20.0)
}
override val isValid: Boolean get() = true
override fun update() {
val phase = (initialPhase + particleAge) % 64
velocity.setTo(cos[phase] * Config.risingSoul.perturb, 0.1, sin[phase] * Config.risingSoul.perturb)
particleTrail.addFirst(currentPos.copy())
while (particleTrail.size > Config.risingSoul.trailLength) particleTrail.removeLast()
if (!Config.enabled) setExpired()
}
override fun render(worldRenderer: BufferBuilder, partialTickTime: Float) {
var alpha = Config.risingSoul.opacity
if (particleAge > particleMaxAge - 40) alpha *= (particleMaxAge - particleAge) / 40.0f
renderParticleQuad(worldRenderer, partialTickTime,
size = Config.risingSoul.headSize * 0.25,
alpha = alpha
)
var scale = Config.risingSoul.trailSize * 0.25
particleTrail.forEachPairIndexed { idx, current, previous ->
scale *= Config.risingSoul.sizeDecay
alpha *= Config.risingSoul.opacityDecay
if (idx % Config.risingSoul.trailDensity == 0) renderParticleQuad(worldRenderer, partialTickTime,
currentPos = current,
prevPos = previous,
size = scale,
alpha = alpha,
icon = RisingSoulTextures.trackIcon.icon!!
)
}
}
}
@SideOnly(Side.CLIENT)
object RisingSoulTextures : ResourceHandler(BetterFoliageMod.MOD_ID) {
val headIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/rising_soul_%d")
val trackIcon = iconStatic(BetterFoliageMod.LEGACY_DOMAIN, "blocks/soul_track")
override fun afterPreStitch() {
Client.log(INFO, "Registered ${headIcons.num} soul particle textures")
}
}

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@@ -1,146 +0,0 @@
@file:JvmName("ModelColumn")
package mods.betterfoliage.client.render
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Double3
import mods.octarinecore.exchange
import net.minecraft.util.EnumFacing.*
import org.lwjgl.opengl.GL11
/** Weight of the same-side AO values on the outer edges of the 45deg chamfered column faces. */
const val chamferAffinity = 0.9f
/** Amount to shrink column extension bits to stop Z-fighting. */
val zProtectionScale: Double3 get() = Double3(Config.roundLogs.zProtection, 1.0, Config.roundLogs.zProtection)
fun Model.columnSide(radius: Double, yBottom: Double, yTop: Double, transform: (Quad) -> Quad = { it }) {
val halfRadius = radius * 0.5
listOf(
verticalRectangle(x1 = 0.0, z1 = 0.5, x2 = 0.5 - radius, z2 = 0.5, yBottom = yBottom, yTop = yTop)
.clampUV(minU = 0.0, maxU = 0.5 - radius)
.setAoShader(faceOrientedInterpolate(overrideFace = SOUTH))
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 1 || vi == 2}),
verticalRectangle(x1 = 0.5 - radius, z1 = 0.5, x2 = 0.5 - halfRadius, z2 = 0.5 - halfRadius, yBottom = yBottom, yTop = yTop)
.clampUV(minU = 0.5 - radius)
.setAoShader(
faceOrientedAuto(overrideFace = SOUTH, corner = cornerInterpolate(Axis.Y, chamferAffinity, Config.roundLogs.dimming))
)
.setAoShader(
faceOrientedAuto(overrideFace = SOUTH, corner = cornerInterpolate(Axis.Y, 0.5f, Config.roundLogs.dimming)),
predicate = { v, vi -> vi == 1 || vi == 2}
)
).forEach { transform(it.setFlatShader(FaceFlat(SOUTH))).add() }
listOf(
verticalRectangle(x1 = 0.5 - halfRadius, z1 = 0.5 - halfRadius, x2 = 0.5, z2 = 0.5 - radius, yBottom = yBottom, yTop = yTop)
.clampUV(maxU = radius - 0.5)
.setAoShader(
faceOrientedAuto(overrideFace = EAST, corner = cornerInterpolate(Axis.Y, chamferAffinity, Config.roundLogs.dimming)))
.setAoShader(
faceOrientedAuto(overrideFace = EAST, corner = cornerInterpolate(Axis.Y, 0.5f, Config.roundLogs.dimming)),
predicate = { v, vi -> vi == 0 || vi == 3}
),
verticalRectangle(x1 = 0.5, z1 = 0.5 - radius, x2 = 0.5, z2 = 0.0, yBottom = yBottom, yTop = yTop)
.clampUV(minU = radius - 0.5, maxU = 0.0)
.setAoShader(faceOrientedInterpolate(overrideFace = EAST))
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 0 || vi == 3})
).forEach { transform(it.setFlatShader(FaceFlat(EAST))).add() }
quads.exchange(1, 2)
}
/**
* Create a model of the side of a square column quadrant.
*
* @param[transform] transformation to apply to the model
*/
fun Model.columnSideSquare(yBottom: Double, yTop: Double, transform: (Quad) -> Quad = { it }) {
listOf(
verticalRectangle(x1 = 0.0, z1 = 0.5, x2 = 0.5, z2 = 0.5, yBottom = yBottom, yTop = yTop)
.clampUV(minU = 0.0)
.setAoShader(faceOrientedInterpolate(overrideFace = SOUTH))
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 1 || vi == 2}),
verticalRectangle(x1 = 0.5, z1 = 0.5, x2 = 0.5, z2 = 0.0, yBottom = yBottom, yTop = yTop)
.clampUV(maxU = 0.0)
.setAoShader(faceOrientedInterpolate(overrideFace = EAST))
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 0 || vi == 3})
).forEach {
transform(it.setFlatShader(faceOrientedAuto(corner = cornerFlat))).add()
}
}
/**
* Create a model of the top lid of a chamfered column quadrant.
*
* @param[radius] the chamfer radius
* @param[transform] transformation to apply to the model
*/
fun Model.columnLid(radius: Double, transform: (Quad)->Quad = { it }) {
val v1 = Vertex(Double3(0.0, 0.5, 0.0), UV(0.0, 0.0))
val v2 = Vertex(Double3(0.0, 0.5, 0.5), UV(0.0, 0.5))
val v3 = Vertex(Double3(0.5 - radius, 0.5, 0.5), UV(0.5 - radius, 0.5))
val v4 = Vertex(Double3(0.5 - radius * 0.5, 0.5, 0.5 - radius * 0.5), UV(0.5, 0.5))
val v5 = Vertex(Double3(0.5, 0.5, 0.5 - radius), UV(0.5, 0.5 - radius))
val v6 = Vertex(Double3(0.5, 0.5, 0.0), UV(0.5, 0.0))
val q1 = Quad(v1, v2, v3, v4).setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
.transformVI { vertex, idx -> vertex.copy(aoShader = when(idx) {
0 -> FaceCenter(UP)
1 -> EdgeInterpolateFallback(UP, SOUTH, 0.0)
else -> vertex.aoShader
})}
.cycleVertices(if (Config.nVidia) 0 else 1)
val q2 = Quad(v1, v4, v5, v6).setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
.transformVI { vertex, idx -> vertex.copy(aoShader = when(idx) {
0 -> FaceCenter(UP)
3 -> EdgeInterpolateFallback(UP, EAST, 0.0)
else -> vertex.aoShader
})}
.cycleVertices(if (Config.nVidia) 0 else 1)
listOf(q1, q2).forEach { transform(it.setFlatShader(FaceFlat(UP))).add() }
}
/**
* Create a model of the top lid of a square column quadrant.
*
* @param[transform] transformation to apply to the model
*/
fun Model.columnLidSquare(transform: (Quad)-> Quad = { it }) {
transform(
horizontalRectangle(x1 = 0.0, x2 = 0.5, z1 = 0.0, z2 = 0.5, y = 0.5)
.transformVI { vertex, idx -> vertex.copy(uv = UV(vertex.xyz.x, vertex.xyz.z), aoShader = when(idx) {
0 -> FaceCenter(UP)
1 -> EdgeInterpolateFallback(UP, SOUTH, 0.0)
2 -> CornerSingleFallback(UP, SOUTH, EAST, UP)
else -> EdgeInterpolateFallback(UP, EAST, 0.0)
}) }
.setFlatShader(FaceFlat(UP))
).add()
}
/**
* Transform a chamfered side quadrant model of a column that extends from the top of the block.
* (clamp UV coordinates, apply some scaling to avoid Z-fighting).
*
* @param[size] amount that the model extends from the top
*/
fun topExtension(size: Double) = { q: Quad ->
q.clampUV(minV = 0.5 - size).transformVI { vertex, idx ->
if (idx < 2) vertex else vertex.copy(xyz = vertex.xyz * zProtectionScale)
}
}
/**
* Transform a chamfered side quadrant model of a column that extends from the bottom of the block.
* (clamp UV coordinates, apply some scaling to avoid Z-fighting).
*
* @param[size] amount that the model extends from the bottom
*/
fun bottomExtension(size: Double) = { q: Quad ->
q.clampUV(maxV = -0.5 + size).transformVI { vertex, idx ->
if (idx > 1) vertex else vertex.copy(xyz = vertex.xyz * zProtectionScale)
}
}

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@@ -1,57 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderAlgae : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val noise = simplexNoise()
val algaeIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_algae_%d")
val algaeModels = modelSet(64, RenderGrass.grassTopQuads(Config.algae.heightMin, Config.algae.heightMax))
override fun afterPreStitch() {
Client.log(INFO, "Registered ${algaeIcons.num} algae textures")
}
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.algae.enabled &&
ctx.blockState(up2).material == Material.WATER &&
ctx.blockState(up1).material == Material.WATER &&
Config.blocks.dirt.matchesClass(ctx.block) &&
ctx.biomeId in Config.algae.biomes &&
noise[ctx.pos] < Config.algae.population
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
val rand = ctx.semiRandomArray(3)
ShadersModIntegration.grass(renderer, Config.algae.shaderWind) {
modelRenderer.render(
renderer,
algaeModels[rand[2]],
Rotation.identity,
icon = { _, qi, _ -> algaeIcons[rand[qi and 1]]!! },
postProcess = noPost
)
}
return true
}
}

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@@ -1,111 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.octarinecore.client.render.*
import mods.octarinecore.client.resource.ModelRenderRegistryConfigurable
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.config.ModelTextureList
import mods.octarinecore.common.config.SimpleBlockMatcher
import net.minecraft.block.BlockCactus
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.*
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
object StandardCactusRegistry : ModelRenderRegistryConfigurable<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override val matchClasses = SimpleBlockMatcher(BlockCactus::class.java)
override val modelTextures = listOf(ModelTextureList("block/cactus", "top", "bottom", "side"))
override fun processModel(state: IBlockState, textures: List<String>) = SimpleColumnInfo.Key(logger, Axis.Y, textures)
init { MinecraftForge.EVENT_BUS.register(this) }
}
@SideOnly(Side.CLIENT)
class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val cactusStemRadius = 0.4375
val cactusArmRotation = listOf(NORTH, SOUTH, EAST, WEST).map { Rotation.rot90[it.ordinal] }
val iconCross = iconStatic(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_cactus")
val iconArm = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_cactus_arm_%d")
val modelStem = model {
horizontalRectangle(x1 = -cactusStemRadius, x2 = cactusStemRadius, z1 = -cactusStemRadius, z2 = cactusStemRadius, y = 0.5)
.scaleUV(cactusStemRadius * 2.0)
.let { listOf(it.flipped.move(1.0 to DOWN), it) }
.forEach { it.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y), edge = null)).add() }
verticalRectangle(x1 = -0.5, z1 = cactusStemRadius, x2 = 0.5, z2 = cactusStemRadius, yBottom = -0.5, yTop = 0.5)
.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y), edge = null))
.toCross(UP).addAll()
}
val modelCross = modelSet(64) { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41)
.setAoShader(edgeOrientedAuto(corner = cornerAoMaxGreen))
.scale(1.4)
.transformV { v ->
val perturb = xzDisk(modelIdx) * Config.cactus.sizeVariation
Vertex(v.xyz + (if (v.uv.u < 0.0) perturb else -perturb), v.uv, v.aoShader)
}
.toCross(UP).addAll()
}
val modelArm = modelSet(64) { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.0, yTop = 1.0)
.scale(Config.cactus.size).move(0.5 to UP)
.setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y), edge = null))
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.cactus.hOffset) }.addAll()
}
override fun afterPreStitch() {
Client.log(Level.INFO, "Registered ${iconArm.num} cactus arm textures")
}
override fun isEligible(ctx: BlockContext): Boolean =
Config.enabled && Config.cactus.enabled &&
Config.blocks.cactus.matchesClass(ctx.block)
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
// get AO data
modelRenderer.updateShading(Int3.zero, allFaces)
val icons = StandardCactusRegistry[ctx] ?: return renderWorldBlockBase(ctx, dispatcher, renderer, null)
modelRenderer.render(
renderer,
modelStem.model,
Rotation.identity,
icon = { ctx, qi, q -> when(qi) {
0 -> icons.bottom(ctx, qi, q); 1 -> icons.top(ctx, qi, q); else -> icons.side(ctx, qi, q)
} },
postProcess = noPost
)
modelRenderer.render(
renderer,
modelCross[ctx.random(0)],
Rotation.identity,
icon = { _, _, _ -> iconCross.icon!!},
postProcess = noPost
)
modelRenderer.render(
renderer,
modelArm[ctx.random(1)],
cactusArmRotation[ctx.random(2) % 4],
icon = { _, _, _ -> iconArm[ctx.random(3)]!!},
postProcess = noPost
)
return true
}
}

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@@ -1,36 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.AbstractBlockRenderingHandler
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.render.withOffset
import mods.octarinecore.common.Int3
import mods.octarinecore.common.forgeDirsHorizontal
import mods.octarinecore.common.offset
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
@SideOnly(Side.CLIENT)
class RenderConnectedGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.connectedGrass.enabled &&
Config.blocks.dirt.matchesClass(ctx.block) &&
Config.blocks.grassClasses.matchesClass(ctx.block(up1)) &&
(Config.connectedGrass.snowEnabled || !ctx.blockState(up2).isSnow)
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// if the block sides are not visible anyway, render normally
if (forgeDirsHorizontal.all { ctx.blockState(it.offset).isOpaqueCube }) return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (ctx.isSurroundedBy { it.isOpaqueCube } ) return false
return ctx.withOffset(Int3.zero, up1) {
ctx.withOffset(up1, up2) {
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
}
}
}

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@@ -1,36 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.AbstractBlockRenderingHandler
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.render.withOffset
import mods.octarinecore.common.Int3
import mods.octarinecore.common.offset
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.*
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
@SideOnly(Side.CLIENT)
class RenderConnectedGrassLog : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val grassCheckDirs = listOf(EAST, WEST, NORTH, SOUTH)
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.roundLogs.enabled && Config.roundLogs.connectGrass &&
Config.blocks.dirt.matchesClass(ctx.block) &&
Config.blocks.logClasses.matchesClass(ctx.block(up1))
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val grassDir = grassCheckDirs.find {
Config.blocks.grassClasses.matchesClass(ctx.block(it.offset))
} ?: return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
return ctx.withOffset(Int3.zero, grassDir.offset) {
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
}
}

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@@ -1,77 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.forgeDirOffsets
import mods.octarinecore.common.forgeDirs
import mods.octarinecore.random
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.Axis
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderCoral : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val noise = simplexNoise()
val coralIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_coral_%d")
val crustIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_crust_%d")
val coralModels = modelSet(64) { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.0, yTop = 1.0)
.scale(Config.coral.size).move(0.5 to UP)
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.coral.hOffset) }.addAll()
val separation = random(0.01, Config.coral.vOffset)
horizontalRectangle(x1 = -0.5, x2 = 0.5, z1 = -0.5, z2 = 0.5, y = 0.0)
.scale(Config.coral.crustSize).move(0.5 + separation to UP).add()
transformQ {
it.setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
.setFlatShader(faceOrientedAuto(overrideFace = UP, corner = cornerFlat))
}
}
override fun afterPreStitch() {
Client.log(INFO, "Registered ${coralIcons.num} coral textures")
Client.log(INFO, "Registered ${crustIcons.num} coral crust textures")
}
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.coral.enabled &&
(ctx.blockState(up2).material == Material.WATER || Config.coral.shallowWater) &&
ctx.blockState(up1).material == Material.WATER &&
Config.blocks.sand.matchesClass(ctx.block) &&
ctx.biomeId in Config.coral.biomes &&
noise[ctx.pos] < Config.coral.population
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
forgeDirs.forEachIndexed { idx, face ->
if (!ctx.blockState(forgeDirOffsets[idx]).isOpaqueCube && blockContext.random(idx) < Config.coral.chance) {
var variation = blockContext.random(6)
modelRenderer.render(
renderer,
coralModels[variation++],
rotationFromUp[idx],
icon = { _, qi, _ -> if (qi == 4) crustIcons[variation]!! else coralIcons[variation + (qi and 1)]!!},
postProcess = noPost
)
}
}
return true
}
}

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@@ -1,127 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.OptifineCustomColors
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.betterfoliage.client.texture.GrassRegistry
import mods.octarinecore.client.render.*
import mods.octarinecore.common.*
import mods.octarinecore.random
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumBlockRenderType
import net.minecraft.util.EnumBlockRenderType.MODEL
import net.minecraft.util.EnumFacing.Axis
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
companion object {
@JvmStatic fun grassTopQuads(heightMin: Double, heightMax: Double): Model.(Int)->Unit = { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.5,
yTop = 0.5 + random(heightMin, heightMax)
)
.setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
.setFlatShader(faceOrientedAuto(overrideFace = UP, corner = cornerFlat))
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.shortGrass.hOffset) }.addAll()
}
}
val noise = simplexNoise()
val normalIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_grass_long_%d")
val snowedIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_grass_snowed_%d")
val normalGenIcon = iconStatic(Client.genGrass.generatedResource("minecraft:blocks/tallgrass", "snowed" to false))
val snowedGenIcon = iconStatic(Client.genGrass.generatedResource("minecraft:blocks/tallgrass", "snowed" to true))
val grassModels = modelSet(64, grassTopQuads(Config.shortGrass.heightMin, Config.shortGrass.heightMax))
override fun afterPreStitch() {
Client.log(INFO, "Registered ${normalIcons.num} grass textures")
Client.log(INFO, "Registered ${snowedIcons.num} snowed grass textures")
}
override fun isEligible(ctx: BlockContext) =
Config.enabled &&
(Config.shortGrass.grassEnabled || Config.connectedGrass.enabled) &&
GrassRegistry[ctx] != null
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
val isConnected = ctx.block(down1).let {
Config.blocks.dirt.matchesClass(it) ||
Config.blocks.grassClasses.matchesClass(it)
}
val isSnowed = ctx.blockState(up1).isSnow
val connectedGrass = isConnected && Config.connectedGrass.enabled && (!isSnowed || Config.connectedGrass.snowEnabled)
val grass = GrassRegistry[ctx]
if (grass == null) {
// shouldn't happen
Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
return renderWorldBlockBase(ctx, dispatcher, renderer, null)
}
val blockColor = OptifineCustomColors.getBlockColor(ctx)
if (connectedGrass) {
// get full AO data
modelRenderer.updateShading(Int3.zero, allFaces)
// check occlusion
val isHidden = forgeDirs.map { ctx.blockState(it.offset).isOpaqueCube }
// render full grass block
ShadersModIntegration.renderAs(ctx.blockState(Int3.zero), MODEL, renderer) {
modelRenderer.render(
renderer,
fullCube,
quadFilter = { qi, _ -> !isHidden[qi] },
icon = { _, _, _ -> grass.grassTopTexture },
postProcess = { ctx, _, _, _, _ ->
rotateUV(2)
if (isSnowed) {
if (!ctx.aoEnabled) setGrey(1.4f)
} else if (ctx.aoEnabled && grass.overrideColor == null) multiplyColor(blockColor)
}
)
}
} else {
renderWorldBlockBase(ctx, dispatcher, renderer, null)
// get AO data only for block top
modelRenderer.updateShading(Int3.zero, topOnly)
}
if (!Config.shortGrass.grassEnabled) return true
if (isSnowed && !Config.shortGrass.snowEnabled) return true
if (ctx.blockState(up1).isOpaqueCube) return true
if (Config.shortGrass.population < 64 && noise[ctx.pos] >= Config.shortGrass.population) return true
// render grass quads
val iconset = if (isSnowed) snowedIcons else normalIcons
val iconGen = if (isSnowed) snowedGenIcon else normalGenIcon
val rand = ctx.semiRandomArray(2)
ShadersModIntegration.grass(renderer, Config.shortGrass.shaderWind) {
modelRenderer.render(
renderer,
grassModels[rand[0]],
Rotation.identity,
ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero),
icon = { _, qi, _ -> if (Config.shortGrass.useGenerated) iconGen.icon!! else iconset[rand[qi and 1]]!! },
postProcess = { _, _, _, _, _ -> if (isSnowed) setGrey(1.0f) else multiplyColor(grass.overrideColor ?: blockColor) }
)
}
return true
}
}

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@@ -1,94 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.OptifineCustomColors
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.betterfoliage.client.texture.LeafRegistry
import mods.octarinecore.PI2
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Double3
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.vec
import mods.octarinecore.random
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.DOWN
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import java.lang.Math.cos
import java.lang.Math.sin
@SideOnly(Side.CLIENT)
class RenderLeaves : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val leavesModel = model {
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41)
.setAoShader(edgeOrientedAuto(corner = cornerAoMaxGreen))
.setFlatShader(FlatOffset(Int3.zero))
.scale(Config.leaves.size)
.toCross(UP).addAll()
}
val snowedIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_leaves_snowed_%d")
val perturbs = vectorSet(64) { idx ->
val angle = PI2 * idx / 64.0
Double3(cos(angle), 0.0, sin(angle)) * Config.leaves.hOffset +
UP.vec * random(-1.0, 1.0) * Config.leaves.vOffset
}
override fun isEligible(ctx: BlockContext) =
Config.enabled &&
Config.leaves.enabled &&
LeafRegistry[ctx] != null &&
!(Config.leaves.hideInternal && ctx.isSurroundedBy { it.isFullCube || it.material == Material.LEAVES } )
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val isSnowed = ctx.blockState(up1).material.let {
it == Material.SNOW || it == Material.CRAFTED_SNOW
}
val leafInfo = LeafRegistry[ctx]
if (leafInfo == null) {
// shouldn't happen
Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
val blockColor = OptifineCustomColors.getBlockColor(ctx)
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return true
modelRenderer.updateShading(Int3.zero, allFaces)
ShadersModIntegration.leaves(renderer) {
val rand = ctx.semiRandomArray(2)
(if (Config.leaves.dense) denseLeavesRot else normalLeavesRot).forEach { rotation ->
modelRenderer.render(
renderer,
leavesModel.model,
rotation,
ctx.blockCenter + perturbs[rand[0]],
icon = { _, _, _ -> leafInfo.roundLeafTexture },
postProcess = { _, _, _, _, _ ->
rotateUV(rand[1])
multiplyColor(blockColor)
}
)
}
if (isSnowed && Config.leaves.snowEnabled) modelRenderer.render(
renderer,
leavesModel.model,
Rotation.identity,
ctx.blockCenter + perturbs[rand[0]],
icon = { _, _, _ -> snowedIcon[rand[1]]!! },
postProcess = whitewash
)
}
return true
}
}

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@@ -1,79 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.DOWN
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
@SideOnly(Side.CLIENT)
class RenderLilypad : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val rootModel = model {
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -1.5, yTop = -0.5)
.setFlatShader(FlatOffsetNoColor(Int3.zero))
.toCross(UP).addAll()
}
val flowerModel = model {
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.0, yTop = 1.0)
.scale(0.5).move(0.5 to DOWN)
.setFlatShader(FlatOffsetNoColor(Int3.zero))
.toCross(UP).addAll()
}
val rootIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_lilypad_roots_%d")
val flowerIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_lilypad_flower_%d")
val perturbs = vectorSet(64) { modelIdx -> xzDisk(modelIdx) * Config.lilypad.hOffset }
override fun afterPreStitch() {
Client.log(Level.INFO, "Registered ${rootIcon.num} lilypad root textures")
Client.log(Level.INFO, "Registered ${flowerIcon.num} lilypad flower textures")
}
override fun isEligible(ctx: BlockContext): Boolean =
Config.enabled && Config.lilypad.enabled &&
Config.blocks.lilypad.matchesClass(ctx.block)
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
renderWorldBlockBase(ctx, dispatcher, renderer, null)
modelRenderer.updateShading(Int3.zero, allFaces)
val rand = ctx.semiRandomArray(5)
ShadersModIntegration.grass(renderer) {
modelRenderer.render(
renderer,
rootModel.model,
Rotation.identity,
ctx.blockCenter.add(perturbs[rand[2]]),
forceFlat = true,
icon = { ctx, qi, q -> rootIcon[rand[qi and 1]]!! },
postProcess = noPost
)
}
if (rand[3] < Config.lilypad.flowerChance) modelRenderer.render(
renderer,
flowerModel.model,
Rotation.identity,
ctx.blockCenter.add(perturbs[rand[4]]),
forceFlat = true,
icon = { _, _, _ -> flowerIcon[rand[0]]!! },
postProcess = noPost
)
return true
}
}

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@@ -1,67 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.chunk.ChunkOverlayManager
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.column.AbstractRenderColumn
import mods.betterfoliage.client.render.column.ColumnRenderLayer
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.resource.*
import mods.octarinecore.common.config.ConfigurableBlockMatcher
import mods.octarinecore.common.config.ModelTextureList
import mods.octarinecore.tryDefault
import net.minecraft.block.BlockLog
import net.minecraft.block.state.IBlockState
import net.minecraft.util.EnumFacing.Axis
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
class RenderLog : AbstractRenderColumn(BetterFoliageMod.MOD_ID) {
override val addToCutout: Boolean get() = false
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.roundLogs.enabled &&
Config.blocks.logClasses.matchesClass(ctx.block)
override val overlayLayer = RoundLogOverlayLayer()
override val connectPerpendicular: Boolean get() = Config.roundLogs.connectPerpendicular
override val radiusSmall: Double get() = Config.roundLogs.radiusSmall
override val radiusLarge: Double get() = Config.roundLogs.radiusLarge
init {
ChunkOverlayManager.layers.add(overlayLayer)
}
}
class RoundLogOverlayLayer : ColumnRenderLayer() {
override val registry: ModelRenderRegistry<ColumnTextureInfo> get() = LogRegistry
override val blockPredicate = { state: IBlockState -> Config.blocks.logClasses.matchesClass(state.block) }
override val surroundPredicate = { state: IBlockState -> state.isOpaqueCube && !Config.blocks.logClasses.matchesClass(state.block) }
override val connectSolids: Boolean get() = Config.roundLogs.connectSolids
override val lenientConnect: Boolean get() = Config.roundLogs.lenientConnect
override val defaultToY: Boolean get() = Config.roundLogs.defaultY
}
@SideOnly(Side.CLIENT)
object LogRegistry : ModelRenderRegistryRoot<ColumnTextureInfo>()
object StandardLogRegistry : ModelRenderRegistryConfigurable<ColumnTextureInfo>() {
override val logger = BetterFoliageMod.logDetail
override val matchClasses: ConfigurableBlockMatcher get() = Config.blocks.logClasses
override val modelTextures: List<ModelTextureList> get() = Config.blocks.logModels.list
override fun processModel(state: IBlockState, textures: List<String>) = SimpleColumnInfo.Key(logger, getAxis(state), textures)
fun getAxis(state: IBlockState): Axis? {
val axis = tryDefault(null) { state.getValue(BlockLog.LOG_AXIS).toString() } ?:
state.properties.entries.find { it.key.getName().toLowerCase() == "axis" }?.value?.toString()
return when (axis) {
"x" -> Axis.X
"y" -> Axis.Y
"z" -> Axis.Z
else -> null
}
}
}

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@@ -1,57 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.AbstractBlockRenderingHandler
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.render.modelRenderer
import mods.octarinecore.client.render.noPost
import mods.octarinecore.common.Double3
import mods.octarinecore.common.Rotation
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderMycelium : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val myceliumIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_mycel_%d")
val myceliumModel = modelSet(64, RenderGrass.grassTopQuads(Config.shortGrass.heightMin, Config.shortGrass.heightMax))
override fun afterPreStitch() {
Client.log(INFO, "Registered ${myceliumIcon.num} mycelium textures")
}
override fun isEligible(ctx: BlockContext): Boolean {
if (!Config.enabled || !Config.shortGrass.myceliumEnabled) return false
return Config.blocks.mycelium.matchesClass(ctx.block)
}
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
val isSnowed = ctx.blockState(up1).isSnow
renderWorldBlockBase(ctx, dispatcher, renderer, null)
if (isSnowed && !Config.shortGrass.snowEnabled) return true
if (ctx.blockState(up1).isOpaqueCube) return true
val rand = ctx.semiRandomArray(2)
modelRenderer.render(
renderer,
myceliumModel[rand[0]],
Rotation.identity,
ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero),
icon = { _, qi, _ -> myceliumIcon[rand[qi and 1]]!! },
postProcess = if (isSnowed) whitewash else noPost
)
return true
}
}

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@@ -1,59 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.random
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.*
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
class RenderNetherrack : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val netherrackIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_netherrack_%d")
val netherrackModel = modelSet(64) { modelIdx ->
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yTop = -0.5,
yBottom = -0.5 - random(Config.netherrack.heightMin, Config.netherrack.heightMax))
.setAoShader(faceOrientedAuto(overrideFace = DOWN, corner = cornerAo(Axis.Y)))
.setFlatShader(faceOrientedAuto(overrideFace = DOWN, corner = cornerFlat))
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.shortGrass.hOffset) }.addAll()
}
override fun afterPreStitch() {
Client.log(INFO, "Registered ${netherrackIcon.num} netherrack textures")
}
override fun isEligible(ctx: BlockContext): Boolean {
if (!Config.enabled || !Config.netherrack.enabled) return false
return Config.blocks.netherrack.matchesClass(ctx.block)
}
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
if (ctx.blockState(down1).isOpaqueCube) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
val rand = ctx.semiRandomArray(2)
modelRenderer.render(
renderer,
netherrackModel[rand[0]],
Rotation.identity,
icon = { _, qi, _ -> netherrackIcon[rand[qi and 1]]!! },
postProcess = noPost
)
return true
}
}

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@@ -1,74 +0,0 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.random
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
@SideOnly(Side.CLIENT)
class RenderReeds : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val noise = simplexNoise()
val reedIcons = iconSet(Client.genReeds.generatedResource("${BetterFoliageMod.LEGACY_DOMAIN}:blocks/better_reed_%d"))
val reedModels = modelSet(64) { modelIdx ->
val height = random(Config.reed.heightMin, Config.reed.heightMax)
val waterline = 0.875f
val vCutLine = 0.5 - waterline / height
listOf(
// below waterline
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.5, yTop = 0.5 + waterline)
.setFlatShader(FlatOffsetNoColor(up1)).clampUV(minV = vCutLine),
// above waterline
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.5 + waterline, yTop = 0.5 + height)
.setFlatShader(FlatOffsetNoColor(up2)).clampUV(maxV = vCutLine)
).forEach {
it.clampUV(minU = -0.25, maxU = 0.25)
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.reed.hOffset) }.addAll()
}
}
override fun afterPreStitch() {
Client.log(Level.INFO, "Registered ${reedIcons.num} reed textures")
}
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.reed.enabled &&
ctx.blockState(up2).material == Material.AIR &&
ctx.blockState(up1).material == Material.WATER &&
Config.blocks.dirt.matchesClass(ctx.block) &&
ctx.biomeId in Config.reed.biomes &&
noise[ctx.pos] < Config.reed.population
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
val iconVar = ctx.random(1)
ShadersModIntegration.grass(renderer, Config.reed.shaderWind) {
modelRenderer.render(
renderer,
reedModels[ctx.random(0)],
Rotation.identity,
forceFlat = true,
icon = { _, _, _ -> reedIcons[iconVar]!! },
postProcess = noPost
)
}
return true
}
}

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@file:JvmName("Utils")
package mods.betterfoliage.client.render
import mods.octarinecore.PI2
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Double3
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.times
import net.minecraft.block.Block
import net.minecraft.block.material.Material
import net.minecraft.block.state.IBlockState
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing
import net.minecraft.util.EnumFacing.*
val up1 = Int3(1 to UP)
val up2 = Int3(2 to UP)
val down1 = Int3(1 to DOWN)
val snowOffset = UP * 0.0625
val normalLeavesRot = arrayOf(Rotation.identity)
val denseLeavesRot = arrayOf(Rotation.identity, Rotation.rot90[EAST.ordinal], Rotation.rot90[SOUTH.ordinal])
val whitewash: PostProcessLambda = { _, _, _, _, _ -> setGrey(1.4f) }
val greywash: PostProcessLambda = { _, _, _, _, _ -> setGrey(1.0f) }
val IBlockState.isSnow: Boolean get() = material.let { it == Material.SNOW || it == Material.CRAFTED_SNOW }
fun Quad.toCross(rotAxis: EnumFacing, trans: (Quad)->Quad) =
(0..3).map { rotIdx ->
trans(rotate(Rotation.rot90[rotAxis.ordinal] * rotIdx).mirrorUV(rotIdx > 1, false))
}
fun Quad.toCross(rotAxis: EnumFacing) = toCross(rotAxis) { it }
fun xzDisk(modelIdx: Int) = (PI2 * modelIdx / 64.0).let { Double3(Math.cos(it), 0.0, Math.sin(it)) }
val rotationFromUp = arrayOf(
Rotation.rot90[EAST.ordinal] * 2,
Rotation.identity,
Rotation.rot90[WEST.ordinal],
Rotation.rot90[EAST.ordinal],
Rotation.rot90[SOUTH.ordinal],
Rotation.rot90[NORTH.ordinal]
)
fun Model.mix(first: Model, second: Model, predicate: (Int)->Boolean) {
first.quads.forEachIndexed { qi, quad ->
val otherQuad = second.quads[qi]
Quad(
if (predicate(0)) otherQuad.v1.copy() else quad.v1.copy(),
if (predicate(1)) otherQuad.v2.copy() else quad.v2.copy(),
if (predicate(2)) otherQuad.v3.copy() else quad.v3.copy(),
if (predicate(3)) otherQuad.v4.copy() else quad.v4.copy()
).add()
}
}
val BlockRenderLayer.isCutout: Boolean get() = (this == BlockRenderLayer.CUTOUT) || (this == BlockRenderLayer.CUTOUT_MIPPED)
fun IBlockState.canRenderInLayer(layer: BlockRenderLayer) = this.block.canRenderInLayer(this, layer)
fun IBlockState.canRenderInCutout() = this.block.canRenderInLayer(this, BlockRenderLayer.CUTOUT) || this.block.canRenderInLayer(this, BlockRenderLayer.CUTOUT_MIPPED)

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package mods.betterfoliage.client.render.column
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.chunk.ChunkOverlayLayer
import mods.betterfoliage.client.chunk.ChunkOverlayManager
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration.renderAs
import mods.betterfoliage.client.render.*
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.BlockType.*
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType.*
import mods.octarinecore.client.render.*
import mods.octarinecore.client.resource.ModelRenderRegistry
import mods.octarinecore.common.*
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumBlockRenderType
import net.minecraft.util.EnumBlockRenderType.MODEL
import net.minecraft.util.EnumFacing.*
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
@SideOnly(Side.CLIENT)
@Suppress("NOTHING_TO_INLINE")
abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandler(modId) {
/** The rotations necessary to bring the models in position for the 4 quadrants */
val quadrantRotations = Array(4) { Rotation.rot90[UP.ordinal] * it }
// ============================
// Configuration
// ============================
abstract val overlayLayer: ColumnRenderLayer
abstract val connectPerpendicular: Boolean
abstract val radiusSmall: Double
abstract val radiusLarge: Double
// ============================
// Models
// ============================
val sideSquare = model { columnSideSquare(-0.5, 0.5) }
val sideRoundSmall = model { columnSide(radiusSmall, -0.5, 0.5) }
val sideRoundLarge = model { columnSide(radiusLarge, -0.5, 0.5) }
val extendTopSquare = model { columnSideSquare(0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
val extendTopRoundSmall = model { columnSide(radiusSmall, 0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
val extendTopRoundLarge = model { columnSide(radiusLarge, 0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
inline fun extendTop(type: QuadrantType) = when(type) {
SMALL_RADIUS -> extendTopRoundSmall.model
LARGE_RADIUS -> extendTopRoundLarge.model
SQUARE -> extendTopSquare.model
INVISIBLE -> extendTopSquare.model
else -> null
}
val extendBottomSquare = model { columnSideSquare(-0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
val extendBottomRoundSmall = model { columnSide(radiusSmall, -0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
val extendBottomRoundLarge = model { columnSide(radiusLarge, -0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
inline fun extendBottom(type: QuadrantType) = when (type) {
SMALL_RADIUS -> extendBottomRoundSmall.model
LARGE_RADIUS -> extendBottomRoundLarge.model
SQUARE -> extendBottomSquare.model
INVISIBLE -> extendBottomSquare.model
else -> null
}
val topSquare = model { columnLidSquare() }
val topRoundSmall = model { columnLid(radiusSmall) }
val topRoundLarge = model { columnLid(radiusLarge) }
inline fun flatTop(type: QuadrantType) = when(type) {
SMALL_RADIUS -> topRoundSmall.model
LARGE_RADIUS -> topRoundLarge.model
SQUARE -> topSquare.model
INVISIBLE -> topSquare.model
else -> null
}
val bottomSquare = model { columnLidSquare() { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
val bottomRoundSmall = model { columnLid(radiusSmall) { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
val bottomRoundLarge = model { columnLid(radiusLarge) { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
inline fun flatBottom(type: QuadrantType) = when(type) {
SMALL_RADIUS -> bottomRoundSmall.model
LARGE_RADIUS -> bottomRoundLarge.model
SQUARE -> bottomSquare.model
INVISIBLE -> bottomSquare.model
else -> null
}
val transitionTop = model { mix(sideRoundLarge.model, sideRoundSmall.model) { it > 1 } }
val transitionBottom = model { mix(sideRoundSmall.model, sideRoundLarge.model) { it > 1 } }
inline fun continuous(q1: QuadrantType, q2: QuadrantType) =
q1 == q2 || ((q1 == SQUARE || q1 == INVISIBLE) && (q2 == SQUARE || q2 == INVISIBLE))
@Suppress("NON_EXHAUSTIVE_WHEN")
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
val roundLog = ChunkOverlayManager.get(overlayLayer, ctx.world!!, ctx.pos)
when(roundLog) {
ColumnLayerData.SkipRender -> return true
ColumnLayerData.NormalRender -> return renderWorldBlockBase(ctx, dispatcher, renderer, null)
ColumnLayerData.ResolveError, null -> {
Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
return renderWorldBlockBase(ctx, dispatcher, renderer, null)
}
}
// if log axis is not defined and "Default to vertical" config option is not set, render normally
if ((roundLog as ColumnLayerData.SpecialRender).column.axis == null && !overlayLayer.defaultToY) {
return renderWorldBlockBase(ctx, dispatcher, renderer, null)
}
// get AO data
modelRenderer.updateShading(Int3.zero, allFaces)
val baseRotation = rotationFromUp[((roundLog.column.axis ?: Axis.Y) to AxisDirection.POSITIVE).face.ordinal]
renderAs(ctx.blockState(Int3.zero), MODEL, renderer) {
quadrantRotations.forEachIndexed { idx, quadrantRotation ->
// set rotation for the current quadrant
val rotation = baseRotation + quadrantRotation
// disallow sharp discontinuities in the chamfer radius, or tapering-in where inappropriate
if (roundLog.quadrants[idx] == LARGE_RADIUS &&
roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] != LARGE_RADIUS &&
roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] != LARGE_RADIUS) {
roundLog.quadrants[idx] = SMALL_RADIUS
}
// render side of current quadrant
val sideModel = when (roundLog.quadrants[idx]) {
SMALL_RADIUS -> sideRoundSmall.model
LARGE_RADIUS -> if (roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] == SMALL_RADIUS) transitionTop.model
else if (roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] == SMALL_RADIUS) transitionBottom.model
else sideRoundLarge.model
SQUARE -> sideSquare.model
else -> null
}
if (sideModel != null) modelRenderer.render(
renderer,
sideModel,
rotation,
icon = roundLog.column.side,
postProcess = noPost
)
// render top and bottom end of current quadrant
var upModel: Model? = null
var downModel: Model? = null
var upIcon = roundLog.column.top
var downIcon = roundLog.column.bottom
var isLidUp = true
var isLidDown = true
when (roundLog.upType) {
NONSOLID -> upModel = flatTop(roundLog.quadrants[idx])
PERPENDICULAR -> {
if (!connectPerpendicular) {
upModel = flatTop(roundLog.quadrants[idx])
} else {
upIcon = roundLog.column.side
upModel = extendTop(roundLog.quadrants[idx])
isLidUp = false
}
}
PARALLEL -> {
if (!continuous(roundLog.quadrants[idx], roundLog.quadrantsTop[idx])) {
if (roundLog.quadrants[idx] == SQUARE || roundLog.quadrants[idx] == INVISIBLE) {
upModel = topSquare.model
}
}
}
}
when (roundLog.downType) {
NONSOLID -> downModel = flatBottom(roundLog.quadrants[idx])
PERPENDICULAR -> {
if (!connectPerpendicular) {
downModel = flatBottom(roundLog.quadrants[idx])
} else {
downIcon = roundLog.column.side
downModel = extendBottom(roundLog.quadrants[idx])
isLidDown = false
}
}
PARALLEL -> {
if (!continuous(roundLog.quadrants[idx], roundLog.quadrantsBottom[idx]) &&
(roundLog.quadrants[idx] == SQUARE || roundLog.quadrants[idx] == INVISIBLE)) {
downModel = bottomSquare.model
}
}
}
if (upModel != null) modelRenderer.render(
renderer,
upModel,
rotation,
icon = upIcon,
postProcess = { _, _, _, _, _ ->
if (isLidUp) {
rotateUV(idx + if (roundLog.column.axis == Axis.X) 1 else 0)
}
}
)
if (downModel != null) modelRenderer.render(
renderer,
downModel,
rotation,
icon = downIcon,
postProcess = { _, _, _, _, _ ->
if (isLidDown) {
rotateUV((if (roundLog.column.axis == Axis.X) 0 else 3) - idx)
}
}
)
}
}
return true
}
}

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package mods.betterfoliage.client.render.column
import mods.octarinecore.client.render.QuadIconResolver
import mods.octarinecore.client.render.blockContext
import mods.octarinecore.client.resource.ModelRenderKey
import mods.octarinecore.client.resource.get
import mods.octarinecore.common.rotate
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.util.EnumFacing
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Logger
@SideOnly(Side.CLIENT)
interface ColumnTextureInfo {
val axis: EnumFacing.Axis?
val top: QuadIconResolver
val bottom: QuadIconResolver
val side: QuadIconResolver
}
@SideOnly(Side.CLIENT)
open class SimpleColumnInfo(
override val axis: EnumFacing.Axis?,
val topTexture: TextureAtlasSprite,
val bottomTexture: TextureAtlasSprite,
val sideTextures: List<TextureAtlasSprite>
) : ColumnTextureInfo {
// index offsets for EnumFacings, to make it less likely for neighboring faces to get the same bark texture
val dirToIdx = arrayOf(0, 1, 2, 4, 3, 5)
override val top: QuadIconResolver = { _, _, _ -> topTexture }
override val bottom: QuadIconResolver = { _, _, _ -> bottomTexture }
override val side: QuadIconResolver = { ctx, idx, _ ->
val worldFace = (if ((idx and 1) == 0) EnumFacing.SOUTH else EnumFacing.EAST).rotate(ctx.rotation)
val sideIdx = if (sideTextures.size > 1) (blockContext.random(1) + dirToIdx[worldFace.ordinal]) % sideTextures.size else 0
sideTextures[sideIdx]
}
class Key(override val logger: Logger, val axis: EnumFacing.Axis?, val textures: List<String>) : ModelRenderKey<ColumnTextureInfo> {
override fun resolveSprites(atlas: TextureMap) = SimpleColumnInfo(
axis,
atlas[textures[0]] ?: atlas.missingSprite,
atlas[textures[1]] ?: atlas.missingSprite,
textures.drop(2).map { atlas[it] ?: atlas.missingSprite }
)
}
}

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package mods.betterfoliage.client.texture
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.render.HSB
import mods.octarinecore.client.resource.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.config.ConfigurableBlockMatcher
import mods.octarinecore.common.config.IBlockMatcher
import mods.octarinecore.common.config.ModelTextureList
import mods.octarinecore.findFirst
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.util.EnumFacing
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
import org.apache.logging.log4j.Logger
import java.lang.Math.min
const val defaultGrassColor = 0
/** Rendering-related information for a grass block. */
class GrassInfo(
/** Top texture of the grass block. */
val grassTopTexture: TextureAtlasSprite,
/**
* Color to use for Short Grass rendering instead of the biome color.
*
* Value is null if the texture is mostly grey (the saturation of its average color is under a configurable limit),
* the average color of the texture otherwise.
*/
val overrideColor: Int?
)
object GrassRegistry : ModelRenderRegistryRoot<GrassInfo>()
object StandardGrassRegistry : ModelRenderRegistryConfigurable<GrassInfo>() {
override val logger = BetterFoliageMod.logDetail
override val matchClasses: ConfigurableBlockMatcher get() = Config.blocks.grassClasses
override val modelTextures: List<ModelTextureList> get() = Config.blocks.grassModels.list
override fun processModel(state: IBlockState, textures: List<String>) = StandardGrassKey(logger, textures[0])
}
class StandardGrassKey(override val logger: Logger, val textureName: String) : ModelRenderKey<GrassInfo> {
override fun resolveSprites(atlas: TextureMap): GrassInfo {
val logName = "StandardGrassKey"
val texture = atlas[textureName] ?: atlas.missingSprite
logger.log(Level.DEBUG, "$logName: texture $textureName")
val hsb = HSB.fromColor(texture.averageColor ?: defaultGrassColor)
val overrideColor = if (hsb.saturation >= Config.shortGrass.saturationThreshold) {
logger.log(Level.DEBUG, "$logName: brightness ${hsb.brightness}")
logger.log(Level.DEBUG, "$logName: saturation ${hsb.saturation} >= ${Config.shortGrass.saturationThreshold}, using texture color")
hsb.copy(brightness = min(0.9f, hsb.brightness * 2.0f)).asColor
} else {
logger.log(Level.DEBUG, "$logName: saturation ${hsb.saturation} < ${Config.shortGrass.saturationThreshold}, using block color")
null
}
return GrassInfo(texture, overrideColor)
}
}

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package mods.betterfoliage.client.texture
import mods.betterfoliage.BetterFoliageMod
import mods.octarinecore.client.resource.*
import mods.octarinecore.stripStart
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
object LeafParticleRegistry {
val typeMappings = TextureMatcher()
val particles = hashMapOf<String, IconSet>()
operator fun get(type: String) = particles[type] ?: particles["default"]!!
init { MinecraftForge.EVENT_BUS.register(this) }
@SubscribeEvent(priority = EventPriority.HIGH)
fun handleLoadModelData(event: LoadModelDataEvent) {
particles.clear()
typeMappings.loadMappings(ResourceLocation(BetterFoliageMod.DOMAIN, "leaf_texture_mappings.cfg"))
}
@SubscribeEvent
fun handlePreStitch(event: TextureStitchEvent.Pre) {
val allTypes = (typeMappings.mappings.map { it.type } + "default").distinct()
allTypes.forEach { leafType ->
val particleSet = IconSet("betterfoliage", "blocks/falling_leaf_${leafType}_%d").apply { onPreStitch(event.map) }
if (leafType == "default" || particleSet.num > 0) particles[leafType] = particleSet
}
}
@SubscribeEvent
fun handlePostStitch(event: TextureStitchEvent.Post) {
particles.forEach { (_, particleSet) -> particleSet.onPostStitch(event.map) }
}
}
class TextureMatcher {
data class Mapping(val domain: String?, val path: String, val type: String) {
fun matches(iconLocation: ResourceLocation): Boolean {
return (domain == null || domain == iconLocation.namespace) &&
iconLocation.path.stripStart("blocks/").contains(path, ignoreCase = true)
}
}
val mappings: MutableList<Mapping> = mutableListOf()
fun getType(resource: ResourceLocation) = mappings.filter { it.matches(resource) }.map { it.type }.firstOrNull()
fun getType(iconName: String) = ResourceLocation(iconName).let { getType(it) }
fun loadMappings(mappingLocation: ResourceLocation) {
mappings.clear()
resourceManager[mappingLocation]?.getLines()?.let { lines ->
lines.filter { !it.startsWith("//") }.filter { !it.isEmpty() }.forEach { line ->
val line2 = line.trim().split('=')
if (line2.size == 2) {
val mapping = line2[0].trim().split(':')
if (mapping.size == 1) mappings.add(Mapping(null, mapping[0].trim(), line2[1].trim()))
else if (mapping.size == 2) mappings.add(Mapping(mapping[0].trim(), mapping[1].trim(), line2[1].trim()))
}
}
}
}
}

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package mods.betterfoliage.client.texture
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.resource.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.config.ConfigurableBlockMatcher
import mods.octarinecore.common.config.IBlockMatcher
import mods.octarinecore.common.config.ModelTextureList
import mods.octarinecore.findFirst
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.util.EnumFacing
import net.minecraft.util.ResourceLocation
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
import org.apache.logging.log4j.Logger
const val defaultLeafColor = 0
/** Rendering-related information for a leaf block. */
class LeafInfo(
/** The generated round leaf texture. */
val roundLeafTexture: TextureAtlasSprite,
/** Type of the leaf block (configurable by user). */
val leafType: String,
/** Average color of the round leaf texture. */
val averageColor: Int = roundLeafTexture.averageColor ?: defaultLeafColor
) {
/** [IconSet] of the textures to use for leaf particles emitted from this block. */
val particleTextures: IconSet get() = LeafParticleRegistry[leafType]
}
object LeafRegistry : ModelRenderRegistryRoot<LeafInfo>()
object StandardLeafRegistry : ModelRenderRegistryConfigurable<LeafInfo>() {
override val logger = BetterFoliageMod.logDetail
override val matchClasses: ConfigurableBlockMatcher get() = Config.blocks.leavesClasses
override val modelTextures: List<ModelTextureList> get() = Config.blocks.leavesModels.list
override fun processModel(state: IBlockState, textures: List<String>) = StandardLeafKey(logger, textures[0])
}
class StandardLeafKey(override val logger: Logger, val textureName: String) : ModelRenderKey<LeafInfo> {
lateinit var leafType: String
lateinit var generated: ResourceLocation
override fun onPreStitch(atlas: TextureMap) {
val logName = "StandardLeafKey"
leafType = LeafParticleRegistry.typeMappings.getType(textureName) ?: "default"
generated = Client.genLeaves.generatedResource(textureName, "type" to leafType)
atlas.registerSprite(generated)
logger.log(Level.DEBUG, "$logName: leaf texture $textureName")
logger.log(Level.DEBUG, "$logName: particle $leafType")
}
override fun resolveSprites(atlas: TextureMap) = LeafInfo(atlas[generated] ?: atlas.missingSprite, leafType)
}

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@file:JvmName("Utils")
package mods.betterfoliage.client.texture
fun blendRGB(rgb1: Int, rgb2: Int, weight1: Int, weight2: Int): Int {
val r = (((rgb1 shr 16) and 255) * weight1 + ((rgb2 shr 16) and 255) * weight2) / (weight1 + weight2)
val g = (((rgb1 shr 8) and 255) * weight1 + ((rgb2 shr 8) and 255) * weight2) / (weight1 + weight2)
val b = ((rgb1 and 255) * weight1 + (rgb2 and 255) * weight2) / (weight1 + weight2)
val a = (rgb1 shr 24) and 255
val result = ((a shl 24) or (r shl 16) or (g shl 8) or b).toInt()
return result
}

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package mods.betterfoliage.config
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.resource.discovery.ConfigurableBlockMatcher
import mods.betterfoliage.resource.discovery.ModelTextureListConfiguration
import net.minecraft.util.ResourceLocation
import net.minecraftforge.eventbus.api.SubscribeEvent
import net.minecraftforge.fml.config.ModConfig
import java.util.Random
private fun featureEnable() = boolean(true).lang("enabled")
abstract class PopulationConfigCategory() : ConfigCategory() {
abstract val enabled: Boolean
abstract val population: Int
fun enabled(random: Random) = random.nextInt(64) < population && enabled
}
// Config singleton
object Config : DelegatingConfig(BetterFoliageMod.MOD_ID, BetterFoliageMod.MOD_ID) {
val enabled by boolean(true)
val nVidia by boolean(false)
object leaves : ConfigCategory() {
val enabled by featureEnable()
val snowEnabled by boolean(true)
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val vOffset by double(max=0.4, default=0.1).lang("vOffset")
val size by double(min=0.75, max=2.5, default=1.4).lang("size")
val dense by boolean(false)
val hideInternal by boolean(true)
val saturationThreshold by double(default=0.1)
}
object shortGrass : PopulationConfigCategory(){
override val enabled by featureEnable()
val myceliumEnabled by boolean(true)
val snowEnabled by boolean(true)
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=0.1, max=2.5, default=0.6).lang("heightMin")
val heightMax by double(min=0.1, max=2.5, default=0.8).lang("heightMax")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
override val population by int(max=64, default=64).lang("population")
val useGenerated by boolean(false)
val shaderWind by boolean(true).lang("shaderWind")
val saturationThreshold by double(default=0.1)
}
object connectedGrass : ConfigCategory(){
val enabled by featureEnable()
val snowEnabled by boolean(false)
}
object roundLogs : ConfigCategory(){
val enabled by featureEnable()
val radiusSmall by double(max=0.5, default=0.25)
val radiusLarge by double(max=0.5, default=0.44)
val dimming by double(default = 0.7)
val connectSolids by boolean(false)
val lenientConnect by boolean(true)
val connectPerpendicular by boolean(true)
val connectGrass by boolean(true)
val defaultY by boolean(false)
val zProtection by double(min = 0.9, default = 0.99)
}
object cactus : ConfigCategory(){
val enabled by featureEnable()
val size by double(min=1.0, max=2.0, default=1.3).lang("size")
val sizeVariation by double(max=0.5, default=0.1)
val hOffset by double(max=0.5, default=0.1).lang("hOffset")
}
object lilypad : PopulationConfigCategory(){
override val enabled by featureEnable()
val hOffset by double(max=0.25, default=0.1).lang("hOffset")
override val population by int(max=64, default=16, min=0)
val shaderWind by boolean(true).lang("shaderWind")
}
object reed : PopulationConfigCategory(){
override val enabled by featureEnable()
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=1.5, max=3.5, default=1.7).lang("heightMin")
val heightMax by double(min=1.5, max=3.5, default=2.2).lang("heightMax")
override val population by int(max=64, default=32).lang("population")
val minBiomeTemp by double(default=0.4)
val minBiomeRainfall by double(default=0.4)
// val biomes by biomeList { it.filterTemp(0.4f, null) && it.filterRain(0.4f, null) }
val shaderWind by boolean(true).lang("shaderWind")
}
object algae : PopulationConfigCategory(){
override val enabled by featureEnable()
val hOffset by double(max=0.25, default=0.1).lang("hOffset")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
val heightMin by double(min=0.1, max=1.5, default=0.5).lang("heightMin")
val heightMax by double(min=0.1, max=1.5, default=1.0).lang("heightMax")
override val population by int(max=64, default=48).lang("population")
// val biomes by biomeList { it.filterClass("river", "ocean") }
val shaderWind by boolean(true).lang("shaderWind")
}
object coral : PopulationConfigCategory(){
override val enabled by featureEnable()
val shallowWater by boolean(false)
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val vOffset by double(max=0.4, default=0.1).lang("vOffset")
val size by double(min=0.5, max=1.5, default=0.7).lang("size")
val crustSize by double(min=0.5, max=1.5, default=1.4)
val chance by int(max=64, default=32)
override val population by int(max=64, default=48).lang("population")
// val biomes by biomeList { it.filterClass("river", "ocean", "beach") }
}
object netherrack : ConfigCategory(){
val enabled by featureEnable()
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=0.1, max=1.5, default=0.2).lang("heightMin")
val heightMax by double(min=0.1, max=1.5, default=0.5).lang("heightMax")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
}
object fallingLeaves : ConfigCategory(){
val enabled by featureEnable()
val speed by double(min=0.01, max=0.15, default=0.05)
val windStrength by double(min=0.1, max=2.0, default=0.5)
val stormStrength by double(min=0.1, max=2.0, default=0.8)
val size by double(min=0.25, max=1.5, default=0.75).lang("size")
val chance by double(min=0.001, max=1.0, default=0.02)
val perturb by double(min=0.01, max=1.0, default=0.25)
val lifetime by double(min=1.0, max=15.0, default=5.0)
val opacityHack by boolean(true)
}
object risingSoul : ConfigCategory(){
val enabled by featureEnable()
val chance by double(min=0.001, max=1.0, default=0.02)
val perturb by double(min=0.01, max=0.25, default=0.05)
val headSize by double(min=0.25, max=1.5, default=1.0)
val trailSize by double(min=0.25, max=1.5, default=0.75)
val opacity by double(min=0.05, max=1.0, default=0.5)
val sizeDecay by double(min=0.5, max=1.0, default=0.97)
val opacityDecay by double(min=0.5, max=1.0, default=0.97)
val lifetime by double(min=1.0, max=15.0, default=4.0)
val trailLength by int(min=2, max=128, default=48)
val trailDensity by int(min=1, max=16, default=3)
}
}
object BlockConfig {
private val list = mutableListOf<Any>()
val leafBlocks = blocks("leaves_blocks_default.cfg")
val leafModels = models("leaves_models_default.cfg")
val grassBlocks = blocks("grass_blocks_default.cfg")
val grassModels = models("grass_models_default.cfg")
val mycelium = blocks("mycelium_blocks_default.cfg")
// val dirt = blocks("dirt_default.cfg")
val crops = blocks("crop_default.cfg")
val logBlocks = blocks("log_blocks_default.cfg")
val logModels = models("log_models_default.cfg")
val lilypad = blocks("lilypad_default.cfg")
init { BetterFoliageMod.bus.register(this) }
private fun blocks(cfgName: String) = ConfigurableBlockMatcher(ResourceLocation(BetterFoliageMod.MOD_ID, cfgName)).apply { list.add(this) }
private fun models(cfgName: String) = ModelTextureListConfiguration(ResourceLocation(BetterFoliageMod.MOD_ID, cfgName)).apply { list.add(this) }
@SubscribeEvent
fun onConfig(event: ModConfig.ModConfigEvent) {
list.forEach { when(it) {
is ConfigurableBlockMatcher -> it.readDefaults()
is ModelTextureListConfiguration -> it.readDefaults()
} }
}
}

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@file:JvmName("DelegatingConfigKt")
package mods.betterfoliage.config
import mods.betterfoliage.util.reflectDelegates
import mods.betterfoliage.util.reflectNestedObjects
import net.minecraftforge.common.ForgeConfigSpec
import kotlin.properties.ReadOnlyProperty
import kotlin.reflect.KProperty
open class DelegatingConfig(val modId: String, val langPrefix: String) {
fun build() = ForgeConfigSpec.Builder().apply { ConfigBuildContext(langPrefix, emptyList(), this).addCategory(this@DelegatingConfig) }.build()
}
class ConfigBuildContext(val langPrefix: String, val path: List<String>, val builder: ForgeConfigSpec.Builder) {
fun addCategory(configObj: Any) {
configObj.reflectNestedObjects.forEach { (name, category) ->
builder.push(name)
descend(name).addCategory(category)
builder.pop()
}
configObj.reflectDelegates(ConfigDelegate::class.java).forEach { (name, delegate) ->
descend(name).apply { delegate.addToBuilder(this) }
}
}
fun descend(pathName: String) = ConfigBuildContext(langPrefix, path + pathName, builder)
}
open class ConfigCategory(val comment: String? = null) {
}
abstract class ConfigDelegate<T> : ReadOnlyProperty<Any, T> {
lateinit var configValue: ForgeConfigSpec.ConfigValue<T>
var cachedValue: T? = null
override fun getValue(thisRef: Any, property: KProperty<*>): T {
if (cachedValue == null) cachedValue = configValue.get()
return cachedValue!!
}
abstract fun getConfigValue(name: String, builder: ForgeConfigSpec.Builder): ForgeConfigSpec.ConfigValue<T>
fun addToBuilder(ctx: ConfigBuildContext) {
val langKey = ctx.langPrefix + "." + (langPrefixOverride ?: ctx.path.joinToString("."))
ctx.builder.translation(langKey)
configValue = getConfigValue(ctx.path.last(), ctx.builder)
}
var langPrefixOverride: String? = null
fun lang(prefix: String) = apply { langPrefixOverride = prefix }
}
class DelegatingBooleanValue(val defaultValue: Boolean) : ConfigDelegate<Boolean>() {
override fun getConfigValue(name: String, builder: ForgeConfigSpec.Builder) = builder.define(name, defaultValue)
}
class DelegatingIntValue(
val minValue: Int = 0,
val maxValue: Int = 1,
val defaultValue: Int = 0
) : ConfigDelegate<Int>() {
override fun getConfigValue(name: String, builder: ForgeConfigSpec.Builder) = builder.defineInRange(name, defaultValue, minValue, maxValue)
}
class DelegatingLongValue(
val minValue: Long = 0,
val maxValue: Long = 1,
val defaultValue: Long = 0
) : ConfigDelegate<Long>() {
override fun getConfigValue(name: String, builder: ForgeConfigSpec.Builder) = builder.defineInRange(name, defaultValue, minValue, maxValue)
}
class DelegatingDoubleValue(
val minValue: Double = 0.0,
val maxValue: Double = 1.0,
val defaultValue: Double = 0.0
) : ConfigDelegate<Double>() {
override fun getConfigValue(name: String, builder: ForgeConfigSpec.Builder) = builder.defineInRange(name, defaultValue, minValue, maxValue)
}
// ============================
// Delegate factory methods
// ============================
fun double(min: Double = 0.0, max: Double = 1.0, default: Double) = DelegatingDoubleValue(min, max, default)
fun int(min: Int = 0, max: Int, default: Int) = DelegatingIntValue(min, max, default)
fun long(min: Long = 0, max: Long, default: Long) = DelegatingLongValue(min, max, default)
fun boolean(default: Boolean) = DelegatingBooleanValue(default)

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package mods.betterfoliage.config
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.block.material.Material
import net.minecraft.world.biome.Biome
val CACTUS_BLOCKS = listOf(Blocks.CACTUS)
val DIRT_BLOCKS = listOf(Blocks.DIRT, Blocks.COARSE_DIRT, Blocks.PODZOL)
val SAND_BLOCKS = listOf(Blocks.SAND, Blocks.RED_SAND)
val NETHERRACK_BLOCKS = listOf(Blocks.NETHERRACK)
val LILYPAD_BLOCKS = listOf(Blocks.LILY_PAD)
val MYCELIUM_BLOCKS = listOf(Blocks.MYCELIUM)
val SALTWATER_BIOMES = listOf(Biome.Category.BEACH, Biome.Category.OCEAN)
val SNOW_MATERIALS = listOf(Material.SNOW_BLOCK, Material.SNOW)
val BlockState.isSnow: Boolean get() = material in SNOW_MATERIALS

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package mods.betterfoliage.integration
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.util.ThreadLocalDelegate
import mods.betterfoliage.util.allAvailable
import mods.betterfoliage.util.reflectField
import mods.octarinecore.BlockPos
import mods.octarinecore.BlockState
import mods.octarinecore.CustomColors
import mods.octarinecore.RenderEnv
import net.minecraft.block.BlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.model.BakedQuad
import net.minecraft.util.Direction.UP
import net.minecraft.util.math.BlockPos
import net.minecraft.world.level.ColorResolver
import org.apache.logging.log4j.Level.INFO
import org.apache.logging.log4j.LogManager
/**
* Integration for OptiFine custom block colors.
*/
@Suppress("UNCHECKED_CAST")
object OptifineCustomColors {
val logger = LogManager.getLogger(this)
val isColorAvailable = allAvailable(CustomColors, CustomColors.getColorMultiplier)
init {
logger.log(INFO, "Optifine custom color support is ${if (isColorAvailable) "enabled" else "disabled" }")
}
val renderEnv by ThreadLocalDelegate { OptifineRenderEnv() }
val fakeQuad = BakedQuad(IntArray(0), 1, UP, null, true)
fun getBlockColor(ctx: BlockCtx, resolver: ColorResolver): Int {
val ofColor = if (isColorAvailable && Minecraft.getInstance().gameSettings.reflectField<Boolean>("ofCustomColors") == true) {
renderEnv.reset(ctx.state, ctx.pos)
CustomColors.getColorMultiplier.invokeStatic(fakeQuad, ctx.state, ctx.world, ctx.pos, renderEnv.wrapped) as? Int
} else null
return if (ofColor == null || ofColor == -1) ctx.color(resolver) else ofColor
}
}
class OptifineRenderEnv {
val wrapped: Any = RenderEnv.element!!.getDeclaredConstructor(BlockState.element, BlockPos.element).let {
it.isAccessible = true
it.newInstance(null, null)
}
fun reset(state: BlockState, pos: BlockPos) {
RenderEnv.reset.invoke(wrapped, state, pos)
}
}

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package mods.betterfoliage.integration
import mods.betterfoliage.config.BlockConfig
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.render.pipeline.RenderCtxForge
import mods.betterfoliage.render.pipeline.RenderCtxVanilla
import mods.betterfoliage.util.HasLogger
import mods.betterfoliage.util.allAvailable
import mods.betterfoliage.util.get
import mods.octarinecore.*
import net.minecraft.block.BlockRenderType
import net.minecraft.block.BlockRenderType.MODEL
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.math.BlockPos
import net.minecraft.world.ILightReader
import org.apache.logging.log4j.Level.INFO
/**
* Integration for ShadersMod.
*/
object ShadersModIntegration : HasLogger() {
@JvmStatic val isAvailable = allAvailable(SVertexBuilder, SVertexBuilder.pushState, SVertexBuilder.popState, BlockAliases.getAliasBlockId)
val defaultLeaves = Blocks.OAK_LEAVES.defaultState
val defaultGrass = Blocks.GRASS.defaultState
/**
* Called from transformed ShadersMod code.
* @see mods.betterfoliage.loader.BetterFoliageTransformer
*/
@JvmStatic fun getBlockStateOverride(state: BlockState, world: ILightReader, pos: BlockPos): BlockState {
// if (LeafRegistry[state, world, pos] != null) return defaultLeaves
// if (BlockConfig.crops.matchesClass(state.block)) return defaultGrass
return state
}
init {
logger.log(INFO, "ShadersMod integration is ${if (isAvailable) "enabled" else "disabled" }")
}
/** Quads rendered inside this block will use the given block entity data in shader programs. */
inline fun renderAs(buffer: BufferBuilder, state: BlockState, renderType: BlockRenderType, enabled: Boolean = true, func: ()->Unit) {
if (isAvailable && enabled) {
val aliasBlockId = BlockAliases.getAliasBlockId.invokeStatic(state)
val sVertexBuilder = buffer[BufferBuilder_sVertexBuilder]
SVertexBuilder.pushState.invoke(sVertexBuilder, aliasBlockId)
func()
SVertexBuilder.popState.invoke(sVertexBuilder)
} else {
func()
}
}
/** Quads rendered inside this block will behave as tallgrass blocks in shader programs. */
inline fun grass(ctx: RenderCtxBase, enabled: Boolean = true, func: ()->Unit) =
((ctx as? RenderCtxVanilla)?.buffer as? BufferBuilder)?.let { bufferBuilder ->
renderAs(bufferBuilder, defaultGrass, MODEL, enabled, func)
}
/** Quads rendered inside this block will behave as leaf blocks in shader programs. */
inline fun leaves(ctx: RenderCtxBase, enabled: Boolean = true, func: ()->Unit) =
((ctx as? RenderCtxVanilla)?.buffer as? BufferBuilder)?.let { bufferBuilder ->
renderAs(bufferBuilder, defaultLeaves, MODEL, enabled, func)
}
}

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package mods.betterfoliage.loader
import mods.octarinecore.metaprog.Transformer
import mods.octarinecore.metaprog.allAvailable
import net.minecraftforge.fml.relauncher.FMLLaunchHandler
import org.objectweb.asm.ClassWriter
import org.objectweb.asm.ClassWriter.COMPUTE_FRAMES
import org.objectweb.asm.ClassWriter.COMPUTE_MAXS
import org.objectweb.asm.Opcodes.*
class BetterFoliageTransformer : Transformer() {
val isOptifinePresent = allAvailable(Refs.OptifineClassTransformer)
init {
if (FMLLaunchHandler.side().isClient) setupClient()
}
fun setupClient() {
// where: WorldClient.showBarrierParticles(), right after invoking Block.randomDisplayTick
// what: invoke BF code for every random display tick
// why: allows us to catch random display ticks, without touching block code
transformMethod(Refs.showBarrierParticles) {
find(invokeRef(Refs.randomDisplayTick))?.insertAfter {
log.info("[BetterFoliageLoader] Applying random display tick call hook")
varinsn(ALOAD, 0)
varinsn(ALOAD, 11)
varinsn(ALOAD, 7)
invokeStatic(Refs.onRandomDisplayTick)
} ?: log.warn("[BetterFoliageLoader] Failed to apply random display tick call hook!")
}
// where: BlockStateContainer$StateImplementation.getAmbientOcclusionLightValue()
// what: invoke BF code to overrule AO transparency value
// why: allows us to have light behave properly on non-solid log blocks
transformMethod(Refs.getAmbientOcclusionLightValue) {
find(FRETURN)?.insertBefore {
log.info("[BetterFoliageLoader] Applying getAmbientOcclusionLightValue() override")
varinsn(ALOAD, 0)
invokeStatic(Refs.getAmbientOcclusionLightValueOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply getAmbientOcclusionLightValue() override!")
}
// where: BlockStateContainer$StateImplementation.useNeighborBrightness()
// what: invoke BF code to overrule _useNeighborBrightness_
// why: allows us to have light behave properly on non-solid log blocks
transformMethod(Refs.useNeighborBrightness) {
find(IRETURN)?.insertBefore {
log.info("[BetterFoliageLoader] Applying useNeighborBrightness() override")
varinsn(ALOAD, 0)
invokeStatic(Refs.useNeighborBrightnessOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply useNeighborBrightness() override!")
}
// where: BlockStateContainer$StateImplementation.doesSideBlockRendering()
// what: invoke BF code to overrule condition
// why: allows us to make log blocks non-solid
transformMethod(Refs.doesSideBlockRendering) {
find(IRETURN)?.insertBefore {
log.info("[BetterFoliageLoader] Applying doesSideBlockRendering() override")
varinsn(ALOAD, 1)
varinsn(ALOAD, 2)
varinsn(ALOAD, 3)
invokeStatic(Refs.doesSideBlockRenderingOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply doesSideBlockRendering() override!")
}
// where: BlockStateContainer$StateImplementation.isOpaqueCube()
// what: invoke BF code to overrule condition
// why: allows us to make log blocks non-solid
transformMethod(Refs.isOpaqueCube) {
find(IRETURN)?.insertBefore {
log.info("[BetterFoliageLoader] Applying isOpaqueCube() override")
varinsn(ALOAD, 0)
invokeStatic(Refs.isOpaqueCubeOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply isOpaqueCube() override!")
}
// where: ModelLoader.setupModelRegistry(), right before the textures are loaded
// what: invoke handler code with ModelLoader instance
// why: allows us to iterate the unbaked models in ModelLoader in time to register textures
transformMethod(Refs.setupModelRegistry) {
find(invokeName("addAll"))?.insertAfter {
log.info("[BetterFoliageLoader] Applying ModelLoader lifecycle callback")
varinsn(ALOAD, 0)
invokeStatic(Refs.onAfterLoadModelDefinitions)
} ?: log.warn("[BetterFoliageLoader] Failed to apply ModelLoader lifecycle callback!")
}
// where: RenderChunk.rebuildChunk()
// what: replace call to BlockRendererDispatcher.renderBlock()
// why: allows us to perform additional rendering for each block
// what: invoke code to overrule result of Block.canRenderInLayer()
// why: allows us to render transparent quads for blocks which are only on the SOLID layer
transformMethod(Refs.rebuildChunk) {
applyWriterFlags(COMPUTE_FRAMES, COMPUTE_MAXS)
find(invokeRef(Refs.renderBlock))?.replace {
log.info("[BetterFoliageLoader] Applying RenderChunk block render override")
varinsn(ALOAD, if (isOptifinePresent) 22 else 20)
invokeStatic(Refs.renderWorldBlock)
}
if (isOptifinePresent) {
find(varinsn(ISTORE, 23))?.insertAfter {
log.info("[BetterFoliageLoader] Applying RenderChunk block layer override (Optifine)")
varinsn(ALOAD, 19)
varinsn(ALOAD, 18)
varinsn(ALOAD, 22)
invokeStatic(Refs.canRenderBlockInLayer)
varinsn(ISTORE, 23)
}
} else {
find(invokeRef(Refs.canRenderInLayer))?.replace {
log.info("[BetterFoliageLoader] Applying RenderChunk block layer override (non-Optifine)")
invokeStatic(Refs.canRenderBlockInLayer)
}
}
}
// where: net.minecraft.client.renderer.BlockModelRenderer$AmbientOcclusionFace
// what: make constructor public
// why: use vanilla AO calculation at will without duplicating code
transformMethod(Refs.AOF_constructor) {
log.info("[BetterFoliageLoader] Setting AmbientOcclusionFace constructor public")
makePublic()
}
// where: shadersmod.client.SVertexBuilder.pushEntity()
// what: invoke code to overrule block data
// why: allows us to change the block ID seen by shader programs
transformMethod(Refs.pushEntity_state) {
find(invokeRef(Refs.pushEntity_num))?.insertBefore {
log.info("[BetterFoliageLoader] Applying SVertexBuilder.pushEntity() block ID override")
varinsn(ALOAD, 0)
invokeStatic(Refs.getBlockIdOverride)
} ?: log.warn("[BetterFoliageLoader] Failed to apply SVertexBuilder.pushEntity() block ID override!")
}
}
}

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package mods.betterfoliage.loader
import mods.octarinecore.metaprog.ClassRef
import mods.octarinecore.metaprog.FieldRef
import mods.octarinecore.metaprog.MethodRef
import net.minecraftforge.fml.relauncher.FMLInjectionData
/** Singleton object holding references to foreign code elements. */
object Refs {
val mcVersion = FMLInjectionData.data()[4].toString()
// Java
val String = ClassRef("java.lang.String")
val Map = ClassRef("java.util.Map")
val List = ClassRef("java.util.List")
val Random = ClassRef("java.util.Random")
// Minecraft
val IBlockAccess = ClassRef("net.minecraft.world.IBlockAccess")
val IBlockState = ClassRef("net.minecraft.block.state.IBlockState")
val BlockStateBase = ClassRef("net.minecraft.block.state.BlockStateBase")
val BlockPos = ClassRef("net.minecraft.util.math.BlockPos")
val MutableBlockPos = ClassRef("net.minecraft.util.math.BlockPos\$MutableBlockPos")
val BlockRenderLayer = ClassRef("net.minecraft.util.BlockRenderLayer")
val EnumFacing = ClassRef("net.minecraft.util.EnumFacing")
val World = ClassRef("net.minecraft.world.World")
val WorldClient = ClassRef("net.minecraft.client.multiplayer.WorldClient")
val ChunkCache = ClassRef("net.minecraft.world.ChunkCache")
val showBarrierParticles = MethodRef(WorldClient, "showBarrierParticles", "func_184153_a", ClassRef.void, ClassRef.int, ClassRef.int, ClassRef.int, ClassRef.int, Random, ClassRef.boolean, MutableBlockPos)
val Block = ClassRef("net.minecraft.block.Block")
val StateImplementation = ClassRef("net.minecraft.block.state.BlockStateContainer\$StateImplementation")
val canRenderInLayer = MethodRef(Block, "canRenderInLayer", ClassRef.boolean, IBlockState, BlockRenderLayer)
val getAmbientOcclusionLightValue = MethodRef(StateImplementation, "getAmbientOcclusionLightValue", "func_185892_j", ClassRef.float)
val useNeighborBrightness = MethodRef(StateImplementation, "useNeighborBrightness", "func_185916_f", ClassRef.boolean)
val doesSideBlockRendering = MethodRef(StateImplementation, "doesSideBlockRendering", ClassRef.boolean, IBlockAccess, BlockPos, EnumFacing)
val isOpaqueCube = MethodRef(StateImplementation, "isOpaqueCube", "func_185914_p", ClassRef.boolean)
val randomDisplayTick = MethodRef(Block, "randomDisplayTick", "func_180655_c", ClassRef.void, IBlockState, World, BlockPos, Random)
val BlockModelRenderer = ClassRef("net.minecraft.client.renderer.BlockModelRenderer")
val AmbientOcclusionFace = ClassRef("net.minecraft.client.renderer.BlockModelRenderer\$AmbientOcclusionFace")
val ChunkCompileTaskGenerator = ClassRef("net.minecraft.client.renderer.chunk.ChunkCompileTaskGenerator")
val BufferBuilder = ClassRef("net.minecraft.client.renderer.BufferBuilder")
val AOF_constructor = MethodRef(AmbientOcclusionFace, "<init>", ClassRef.void, BlockModelRenderer)
val RenderChunk = ClassRef("net.minecraft.client.renderer.chunk.RenderChunk")
val rebuildChunk = MethodRef(RenderChunk, "rebuildChunk", "func_178581_b", ClassRef.void, ClassRef.float, ClassRef.float, ClassRef.float, ChunkCompileTaskGenerator)
val BlockRendererDispatcher = ClassRef("net.minecraft.client.renderer.BlockRendererDispatcher")
val renderBlock = MethodRef(BlockRendererDispatcher, "renderBlock", "func_175018_a", ClassRef.boolean, IBlockState, BlockPos, IBlockAccess, BufferBuilder)
val TextureAtlasSprite = ClassRef("net.minecraft.client.renderer.texture.TextureAtlasSprite")
val IRegistry = ClassRef("net.minecraft.util.registry.IRegistry")
val ModelLoader = ClassRef("net.minecraftforge.client.model.ModelLoader")
val stateModels = FieldRef(ModelLoader, "stateModels", Map)
val setupModelRegistry = MethodRef(ModelLoader, "setupModelRegistry", "func_177570_a", IRegistry)
val IModel = ClassRef("net.minecraftforge.client.model.IModel")
val ModelBlock = ClassRef("net.minecraft.client.renderer.block.model.ModelBlock")
val ResourceLocation = ClassRef("net.minecraft.util.ResourceLocation")
val ModelResourceLocation = ClassRef("net.minecraft.client.renderer.block.model.ModelResourceLocation")
val VanillaModelWrapper = ClassRef("net.minecraftforge.client.model.ModelLoader\$VanillaModelWrapper")
val model_VMW = FieldRef(VanillaModelWrapper, "model", ModelBlock)
val location_VMW = FieldRef(VanillaModelWrapper, "location", ModelBlock)
val WeightedRandomModel = ClassRef("net.minecraftforge.client.model.ModelLoader\$WeightedRandomModel")
val models_WRM = FieldRef(WeightedRandomModel, "models", List)
val MultiModel = ClassRef("net.minecraftforge.client.model.MultiModel")
val base_MM = FieldRef(MultiModel, "base", IModel)
val MultipartModel = ClassRef("net.minecraftforge.client.model.ModelLoader\$MultipartModel")
val partModels_MPM = FieldRef(MultipartModel, "partModels", List)
val BakedQuad = ClassRef("net.minecraft.client.renderer.block.model.BakedQuad")
val resetChangedState = MethodRef(ClassRef("net.minecraftforge.common.config.Configuration"), "resetChangedState", ClassRef.void)
// Better Foliage
val BetterFoliageHooks = ClassRef("mods.betterfoliage.client.Hooks")
val getAmbientOcclusionLightValueOverride = MethodRef(BetterFoliageHooks, "getAmbientOcclusionLightValueOverride", ClassRef.float, ClassRef.float, IBlockState)
val useNeighborBrightnessOverride = MethodRef(BetterFoliageHooks, "getUseNeighborBrightnessOverride", ClassRef.boolean, ClassRef.boolean, IBlockState)
val doesSideBlockRenderingOverride = MethodRef(BetterFoliageHooks, "doesSideBlockRenderingOverride", ClassRef.boolean, ClassRef.boolean, IBlockAccess, BlockPos, EnumFacing)
val isOpaqueCubeOverride = MethodRef(BetterFoliageHooks, "isOpaqueCubeOverride", ClassRef.boolean, ClassRef.boolean, IBlockState)
val onRandomDisplayTick = MethodRef(BetterFoliageHooks, "onRandomDisplayTick", ClassRef.void, World, IBlockState, BlockPos)
val onAfterLoadModelDefinitions = MethodRef(BetterFoliageHooks, "onAfterLoadModelDefinitions", ClassRef.void, ModelLoader)
val onAfterBakeModels = MethodRef(BetterFoliageHooks, "onAfterBakeModels", ClassRef.void, Map)
val renderWorldBlock = MethodRef(BetterFoliageHooks, "renderWorldBlock", ClassRef.boolean, BlockRendererDispatcher, IBlockState, BlockPos, IBlockAccess, BufferBuilder, BlockRenderLayer)
val canRenderBlockInLayer = MethodRef(BetterFoliageHooks, "canRenderBlockInLayer", ClassRef.boolean, Block, IBlockState, BlockRenderLayer)
// Optifine
val OptifineClassTransformer = ClassRef("optifine.OptiFineClassTransformer")
val OptifineChunkCache = ClassRef("net.optifine.override.ChunkCacheOF")
val CCOFChunkCache = FieldRef(OptifineChunkCache, "chunkCache", ChunkCache)
val getBlockId = MethodRef(BlockStateBase, "getBlockId", ClassRef.int);
val getMetadata = MethodRef(BlockStateBase, "getMetadata", ClassRef.int);
// Optifine
val RenderEnv = ClassRef("net.optifine.render.RenderEnv")
val RenderEnv_reset = MethodRef(RenderEnv, "reset", ClassRef.void, IBlockState, BlockPos)
val quadSprite = FieldRef(BufferBuilder, "quadSprite", TextureAtlasSprite)
// Optifine: custom colors
val CustomColors = ClassRef("net.optifine.CustomColors")
val getColorMultiplier = MethodRef(CustomColors, "getColorMultiplier", ClassRef.int, BakedQuad, IBlockState, IBlockAccess, BlockPos, RenderEnv)
// Optifine: shaders
val SVertexBuilder = ClassRef("net.optifine.shaders.SVertexBuilder")
val sVertexBuilder = FieldRef(BufferBuilder, "sVertexBuilder", SVertexBuilder)
val pushEntity_state = MethodRef(SVertexBuilder, "pushEntity", ClassRef.void, IBlockState, BlockPos, IBlockAccess, BufferBuilder)
val pushEntity_num = MethodRef(SVertexBuilder, "pushEntity", ClassRef.void, ClassRef.long)
val popEntity = MethodRef(SVertexBuilder, "popEntity", ClassRef.void)
val ShadersModIntegration = ClassRef("mods.betterfoliage.client.integration.ShadersModIntegration")
val getBlockIdOverride = MethodRef(ShadersModIntegration, "getBlockIdOverride", ClassRef.long, ClassRef.long, IBlockState)
}

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package mods.betterfoliage.model
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelBakingKey
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.HasLogger
import mods.betterfoliage.util.directionsAndNull
import mods.betterfoliage.util.mapArray
import net.minecraft.client.renderer.model.BakedQuad
import net.minecraft.client.renderer.model.IBakedModel
import net.minecraft.client.renderer.model.SimpleBakedModel
import net.minecraft.client.renderer.vertex.DefaultVertexFormats
import net.minecraft.client.renderer.vertex.VertexFormatElement
import net.minecraftforge.client.model.pipeline.BakedQuadBuilder
import java.util.Random
/**
* Hybrid baked quad implementation, carrying both baked and unbaked information.
* Used to do advanced vertex lighting without unbaking vertex data at lighting time.
*/
data class HalfBakedQuad(
val raw: Quad,
val baked: BakedQuad
)
open class HalfBakedSimpleModelWrapper(baseModel: SimpleBakedModel): IBakedModel by baseModel, SpecialRenderModel {
val baseQuads = baseModel.unbakeQuads()
override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
ctx.renderQuads(baseQuads)
}
}
open class HalfBakedSpecialWrapper(val baseModel: SpecialRenderModel): IBakedModel by baseModel, SpecialRenderModel {
override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
baseModel.render(ctx, noDecorations)
}
}
abstract class HalfBakedWrapperKey : ModelBakingKey, HasLogger() {
override fun bake(ctx: ModelBakingContext): IBakedModel? {
val baseModel = super.bake(ctx)
val halfBaked = when(baseModel) {
is SimpleBakedModel -> HalfBakedSimpleModelWrapper(baseModel)
else -> null
}
return if (halfBaked == null) baseModel else bake(ctx, halfBaked)
}
abstract fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel): SpecialRenderModel
}
fun List<Quad>.bake(applyDiffuseLighting: Boolean) = map { quad ->
if (quad.sprite == null) throw IllegalStateException("Quad must have a texture assigned before baking")
val builder = BakedQuadBuilder(quad.sprite)
builder.setApplyDiffuseLighting(applyDiffuseLighting)
builder.setQuadOrientation(quad.face())
builder.setQuadTint(quad.colorIndex)
quad.verts.forEach { vertex ->
DefaultVertexFormats.BLOCK.elements.forEachIndexed { idx, element ->
when {
element.usage == VertexFormatElement.Usage.POSITION -> builder.put(idx,
(vertex.xyz.x + 0.5).toFloat(),
(vertex.xyz.y + 0.5).toFloat(),
(vertex.xyz.z + 0.5).toFloat(),
1.0f
)
// don't fill lightmap UV coords
element.usage == VertexFormatElement.Usage.UV && element.type == VertexFormatElement.Type.FLOAT -> builder.put(idx,
quad.sprite.minU + (quad.sprite.maxU - quad.sprite.minU) * (vertex.uv.u + 0.5).toFloat(),
quad.sprite.minV + (quad.sprite.maxV - quad.sprite.minV) * (vertex.uv.v + 0.5).toFloat(),
0.0f, 1.0f
)
element.usage == VertexFormatElement.Usage.COLOR -> builder.put(idx,
(vertex.color.red and 255).toFloat() / 255.0f,
(vertex.color.green and 255).toFloat() / 255.0f,
(vertex.color.blue and 255).toFloat() / 255.0f,
(vertex.color.alpha and 255).toFloat() / 255.0f
)
element.usage == VertexFormatElement.Usage.NORMAL -> builder.put(idx,
(vertex.normal ?: quad.normal).x.toFloat(),
(vertex.normal ?: quad.normal).y.toFloat(),
(vertex.normal ?: quad.normal).z.toFloat(),
0.0f
)
else -> builder.put(idx)
}
}
}
HalfBakedQuad(quad, builder.build())
}
fun Array<List<Quad>>.bake(applyDiffuseLighting: Boolean) = mapArray { it.bake(applyDiffuseLighting) }
fun BakedQuad.unbake(): HalfBakedQuad {
val size = DefaultVertexFormats.BLOCK.integerSize
val verts = Array(4) { vIdx ->
val x = java.lang.Float.intBitsToFloat(vertexData[vIdx * size + 0])
val y = java.lang.Float.intBitsToFloat(vertexData[vIdx * size + 1])
val z = java.lang.Float.intBitsToFloat(vertexData[vIdx * size + 2])
val color = vertexData[vIdx * size + 3]
val u = java.lang.Float.intBitsToFloat(vertexData[vIdx * size + 4])
val v = java.lang.Float.intBitsToFloat(vertexData[vIdx * size + 5])
Vertex(Double3(x, y, z), UV(u.toDouble(), v.toDouble()), Color(color))
}
val unbaked = Quad(
verts[0], verts[1], verts[2], verts[3],
colorIndex = if (hasTintIndex()) tintIndex else -1,
face = face
)
return HalfBakedQuad(unbaked, this)
}
fun SimpleBakedModel.unbakeQuads() = directionsAndNull.flatMap { face ->
getQuads(null, face, Random()).map { it.unbake() }
}

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package mods.betterfoliage.model
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.Rotation
import mods.betterfoliage.util.boxFaces
import mods.betterfoliage.util.get
import mods.betterfoliage.util.minmax
import mods.betterfoliage.util.nearestAngle
import mods.betterfoliage.util.rotate
import mods.betterfoliage.util.times
import mods.betterfoliage.util.vec
import net.minecraft.client.renderer.texture.NativeImage
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.Direction
import java.lang.Math.max
import java.lang.Math.min
import java.util.Random
import kotlin.math.cos
import kotlin.math.sin
/**
* Vertex UV coordinates
*
* Zero-centered: coordinates fall between (-0.5, 0.5) (inclusive)
*/
data class UV(val u: Double, val v: Double) {
companion object {
val topLeft = UV(-0.5, -0.5)
val topRight = UV(0.5, -0.5)
val bottomLeft = UV(-0.5, 0.5)
val bottomRight = UV(0.5, 0.5)
}
val rotate: UV get() = UV(v, -u)
fun rotate(n: Int) = when (n % 4) {
0 -> copy()
1 -> UV(v, -u)
2 -> UV(-u, -v)
else -> UV(-v, u)
}
fun clamp(minU: Double = -0.5, maxU: Double = 0.5, minV: Double = -0.5, maxV: Double = 0.5) =
UV(u.minmax(minU, maxU), v.minmax(minV, maxV))
fun mirror(mirrorU: Boolean, mirrorV: Boolean) = UV(if (mirrorU) -u else u, if (mirrorV) -v else v)
}
/**
* Model vertex
*
* @param[xyz] x, y, z coordinates
* @param[uv] u, v coordinates
* @param[aoShader] [ModelLighter] instance to use with AO rendering
* @param[flatShader] [ModelLighter] instance to use with non-AO rendering
*/
data class Vertex(
val xyz: Double3 = Double3(0.0, 0.0, 0.0),
val uv: UV = UV(0.0, 0.0),
val color: Color = Color.white,
val normal: Double3? = null
)
data class Color(val alpha: Int, val red: Int, val green: Int, val blue: Int) {
constructor(combined: Int) : this(
combined shr 24 and 255,
combined shr 16 and 255,
combined shr 8 and 255,
combined and 255
)
val asInt get() = (alpha shl 24) or (red shl 16) or (green shl 8) or blue
operator fun times(f: Float) = Color(
alpha,
(f * red.toFloat()).toInt().coerceIn(0 until 256),
(f * green.toFloat()).toInt().coerceIn(0 until 256),
(f * blue.toFloat()).toInt().coerceIn(0 until 256)
)
companion object {
val white get() = Color(255, 255, 255, 255)
}
}
data class HSB(var hue: Float, var saturation: Float, var brightness: Float) {
companion object {
/** Red is assumed to be LSB, see [NativeImage.PixelFormat.RGBA] */
fun fromColorRGBA(color: Int): HSB {
val hsbVals = java.awt.Color.RGBtoHSB(color and 255, (color shr 8) and 255, (color shr 16) and 255, null)
return HSB(hsbVals[0], hsbVals[1], hsbVals[2])
}
}
val asColor: Int get() = java.awt.Color.HSBtoRGB(hue, saturation, brightness)
}
/**
* Intermediate representation of model quad
* Immutable, double-precision
* Zero-centered (both XYZ and UV) coordinates for simpler rotation/mirroring
*/
data class Quad(
val v1: Vertex, val v2: Vertex, val v3: Vertex, val v4: Vertex,
val sprite: TextureAtlasSprite? = null,
val colorIndex: Int = -1,
val face: Direction? = null
) {
val verts = arrayOf(v1, v2, v3, v4)
inline fun transformV(trans: (Vertex) -> Vertex): Quad = transformVI { vertex, idx -> trans(vertex) }
inline fun transformVI(trans: (Vertex, Int) -> Vertex): Quad = copy(
v1 = trans(v1, 0), v2 = trans(v2, 1), v3 = trans(v3, 2), v4 = trans(v4, 3)
)
val normal: Double3 get() = (v2.xyz - v1.xyz).cross(v4.xyz - v1.xyz).normalize
fun move(trans: Double3) = transformV { it.copy(xyz = it.xyz + trans) }
fun move(trans: Pair<Double, Direction>) = move(Double3(trans.second) * trans.first)
fun scale(scale: Double) = transformV { it.copy(xyz = it.xyz * scale) }
fun scale(scale: Double3) =
transformV { it.copy(xyz = Double3(it.xyz.x * scale.x, it.xyz.y * scale.y, it.xyz.z * scale.z)) }
fun rotate(rot: Rotation) =
transformV { it.copy(xyz = it.xyz.rotate(rot), normal = it.normal?.rotate(rot)) }.copy(face = face?.rotate(rot))
fun rotateZ(angle: Double) = transformV {
it.copy(
xyz = Double3(
it.xyz.x * cos(angle) + it.xyz.z * sin(angle),
it.xyz.y,
it.xyz.z * cos(angle) - it.xyz.x * sin(angle)
),
normal = it.normal?.let { normal ->
Double3(
normal.x * cos(angle) + normal.z * sin(angle),
normal.y,
normal.z * cos(angle) - normal.x * sin(angle)
)
}
)
}
fun scaleUV(scale: Double) = transformV { it.copy(uv = UV(it.uv.u * scale, it.uv.v * scale)) }
fun rotateUV(n: Int) = transformV { it.copy(uv = it.uv.rotate(n)) }
fun clampUV(minU: Double = -0.5, maxU: Double = 0.5, minV: Double = -0.5, maxV: Double = 0.5) =
transformV { it.copy(uv = it.uv.clamp(minU, maxU, minV, maxV)) }
fun mirrorUV(mirrorU: Boolean, mirrorV: Boolean) = transformV { it.copy(uv = it.uv.mirror(mirrorU, mirrorV)) }
fun scrambleUV(random: Random, canFlipU: Boolean, canFlipV: Boolean, canRotate: Boolean) = this
.mirrorUV(canFlipU && random.nextBoolean(), canFlipV && random.nextBoolean())
.let { if (canRotate) it.rotateUV(random.nextInt(4)) else it }
fun sprite(sprite: TextureAtlasSprite) = copy(sprite = sprite)
fun color(color: Color) = transformV { it.copy(color = color) }
fun color(color: Int) = transformV { it.copy(color = Color(color)) }
fun colorIndex(colorIndex: Int) = copy(colorIndex = colorIndex)
fun colorAndIndex(color: Color?) = color(color ?: Color.white).colorIndex(if (color == null) 0 else -1)
fun face() = face ?: nearestAngle(normal, Direction.values().toList()) { it.vec }.first
val flipped: Quad get() = Quad(v4, v3, v2, v1, sprite, colorIndex)
fun cycleVertices(n: Int) = when (n % 4) {
1 -> Quad(v2, v3, v4, v1)
2 -> Quad(v3, v4, v1, v2)
3 -> Quad(v4, v1, v2, v3)
else -> this.copy()
}
companion object {
fun mix(first: Quad, second: Quad, vertexFactory: (Vertex, Vertex) -> Vertex) = Quad(
v1 = vertexFactory(first.v1, second.v1),
v2 = vertexFactory(first.v2, second.v2),
v3 = vertexFactory(first.v3, second.v3),
v4 = vertexFactory(first.v4, second.v4)
)
fun verticalRectangle(x1: Double, z1: Double, x2: Double, z2: Double, yBottom: Double, yTop: Double) = Quad(
Vertex(Double3(x1, yBottom, z1), UV.bottomLeft),
Vertex(Double3(x2, yBottom, z2), UV.bottomRight),
Vertex(Double3(x2, yTop, z2), UV.topRight),
Vertex(Double3(x1, yTop, z1), UV.topLeft)
)
fun horizontalRectangle(x1: Double, z1: Double, x2: Double, z2: Double, y: Double): Quad {
val xMin = min(x1, x2);
val xMax = max(x1, x2)
val zMin = min(z1, z2);
val zMax = max(z1, z2)
return Quad(
Vertex(Double3(xMin, y, zMin), UV.topLeft),
Vertex(Double3(xMin, y, zMax), UV.bottomLeft),
Vertex(Double3(xMax, y, zMax), UV.bottomRight),
Vertex(Double3(xMax, y, zMin), UV.topRight)
)
}
fun faceQuad(face: Direction): Quad {
val base = face.vec * 0.5
val top = boxFaces[face].top * 0.5
val left = boxFaces[face].left * 0.5
return Quad(
Vertex(base + top + left, UV.topLeft),
Vertex(base - top + left, UV.bottomLeft),
Vertex(base - top - left, UV.bottomRight),
Vertex(base + top - left, UV.topRight)
)
}
}
}

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package mods.betterfoliage.model
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.util.HasLogger
import net.minecraft.client.renderer.model.IBakedModel
import net.minecraft.client.renderer.model.Material
import net.minecraft.client.renderer.model.ModelBakery
import net.minecraft.client.renderer.model.VariantList
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.ResourceLocation
import net.minecraft.util.WeightedRandom
import org.apache.logging.log4j.Level.WARN
import java.util.Random
import java.util.function.Function
/**
* Model that makes use of advanced rendering features.
*/
interface SpecialRenderModel : IBakedModel {
fun render(ctx: RenderCtxBase, noDecorations: Boolean = false)
}
class WeightedModelWrapper(
val models: List<WeightedModel>, baseModel: SpecialRenderModel
): IBakedModel by baseModel, SpecialRenderModel {
class WeightedModel(val model: SpecialRenderModel, weight: Int) : WeightedRandom.Item(weight)
val totalWeight = models.sumBy { it.itemWeight }
fun getModel(random: Random) = WeightedRandom.getRandomItem(models, random.nextInt(totalWeight))
override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
getModel(ctx.random).model.render(ctx, noDecorations)
}
}

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package mods.betterfoliage.model
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.resourceManager
import net.minecraft.client.renderer.texture.MissingTextureSprite
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.eventbus.api.SubscribeEvent
import kotlin.properties.ReadOnlyProperty
import kotlin.reflect.KProperty
interface SpriteSet {
val num: Int
operator fun get(idx: Int): TextureAtlasSprite
}
class FixedSpriteSet(val sprites: List<TextureAtlasSprite>) : SpriteSet {
override val num = sprites.size
override fun get(idx: Int) = sprites[idx % num]
}
class SpriteDelegate(val atlas: Atlas, val idFunc: () -> ResourceLocation) : ReadOnlyProperty<Any, TextureAtlasSprite> {
private lateinit var id: ResourceLocation
private var value: TextureAtlasSprite? = null
init {
BetterFoliageMod.bus.register(this)
}
@SubscribeEvent
fun handlePreStitch(event: TextureStitchEvent.Pre) {
id = idFunc(); value = null
event.addSprite(id)
}
override fun getValue(thisRef: Any, property: KProperty<*>): TextureAtlasSprite {
value?.let { return it }
synchronized(this) {
value?.let { return it }
atlas[id].let { value = it; return it }
}
}
}
class SpriteSetDelegate(
val atlas: Atlas,
val idRegister: (ResourceLocation) -> ResourceLocation = { it },
val idFunc: (Int) -> ResourceLocation
) : ReadOnlyProperty<Any, SpriteSet> {
private var idList: List<ResourceLocation> = emptyList()
private var spriteSet: SpriteSet? = null
init {
BetterFoliageMod.bus.register(this)
}
@SubscribeEvent
fun handlePreStitch(event: TextureStitchEvent.Pre) {
if (event.map.textureLocation != Atlas.BLOCKS.resourceId) return
spriteSet = null
idList = (0 until 16)
.map(idFunc)
.filter { resourceManager.hasResource(atlas.file(it)) }
.map(idRegister)
idList.forEach { event.addSprite(it) }
}
override fun getValue(thisRef: Any, property: KProperty<*>): SpriteSet {
spriteSet?.let { return it }
synchronized(this) {
spriteSet?.let { return it }
spriteSet = FixedSpriteSet(
idList
.ifEmpty { listOf(MissingTextureSprite.getLocation()) }
.map { atlas[it] }
)
return spriteSet!!
}
}
}

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package mods.betterfoliage.model
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.PI2
import mods.betterfoliage.util.allDirections
import mods.betterfoliage.util.random
import mods.betterfoliage.util.randomB
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomI
import mods.betterfoliage.util.rot
import mods.betterfoliage.util.vec
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.Direction.UP
import net.minecraft.util.ResourceLocation
import kotlin.math.cos
import kotlin.math.sin
fun xzDisk(modelIdx: Int) = (PI2 * modelIdx.toDouble() / 64.0).let { Double3(cos(it), 0.0, sin(it)) }
data class TuftShapeKey(
val size: Double,
val height: Double,
val offset: Double3,
val flipU1: Boolean,
val flipU2: Boolean
)
fun tuftShapeSet(size: Double, heightMin: Double, heightMax: Double, hOffset: Double): Array<TuftShapeKey> {
return Array(64) { idx ->
TuftShapeKey(
size,
randomD(heightMin, heightMax),
xzDisk(idx) * randomD(hOffset / 2.0, hOffset),
randomB(),
randomB()
)
}
}
fun tuftQuadSingle(size: Double, height: Double, flipU: Boolean) =
Quad.verticalRectangle(
x1 = -0.5 * size,
z1 = 0.5 * size,
x2 = 0.5 * size,
z2 = -0.5 * size,
yBottom = 0.5,
yTop = 0.5 + height
)
.mirrorUV(flipU, false)
fun tuftModelSet(shapes: Array<TuftShapeKey>, tintIndex: Int, spriteGetter: (Int) -> TextureAtlasSprite) =
shapes.mapIndexed { idx, shape ->
listOf(
tuftQuadSingle(shape.size, shape.height, shape.flipU1),
tuftQuadSingle(shape.size, shape.height, shape.flipU2).rotate(rot(UP))
).map { it.move(shape.offset) }
.map { it.colorIndex(tintIndex) }
.map { it.sprite(spriteGetter(idx)) }
}
fun fullCubeTextured(
spriteLocation: ResourceLocation,
tintIndex: Int,
scrambleUV: Boolean = true
): List<HalfBakedQuad> {
val sprite = Atlas.BLOCKS[spriteLocation]
return allDirections.map { Quad.faceQuad(it) }
.map { if (!scrambleUV) it else it.rotateUV(randomI(max = 4)) }
.map { it.sprite(sprite) }
.map { it.colorIndex(tintIndex) }
.bake(true)
}
fun crossModelsRaw(num: Int, size: Double, hOffset: Double, vOffset: Double): List<List<Quad>> {
return (0 until num).map { idx ->
listOf(
Quad.verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41),
Quad.verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41)
.rotate(rot(UP))
).map { it.scale(size) }
.map { it.move(xzDisk(idx) * hOffset) }
.map { it.move(UP.vec * randomD(-1.0, 1.0) * vOffset) }
}
}
fun crossModelSingle(base: List<Quad>, sprite: TextureAtlasSprite, tintIndex: Int,scrambleUV: Boolean) =
base.map { if (scrambleUV) it.scrambleUV(random, canFlipU = true, canFlipV = true, canRotate = true) else it }
.map { it.colorIndex(tintIndex) }
.mapIndexed { idx, quad -> quad.sprite(sprite) }
.withOpposites()
.bake(false)
fun crossModelsTextured(
leafBase: Iterable<List<Quad>>,
tintIndex: Int,
scrambleUV: Boolean,
spriteGetter: (Int) -> ResourceLocation
) = leafBase.mapIndexed { idx, leaf ->
crossModelSingle(leaf, Atlas.BLOCKS[spriteGetter(idx)], tintIndex, scrambleUV)
}.toTypedArray()
fun Iterable<Quad>.withOpposites() = flatMap { listOf(it, it.flipped) }
fun Iterable<List<Quad>>.buildTufts(applyDiffuseLighting: Boolean = false) =
map { it.withOpposites().bake(applyDiffuseLighting) }.toTypedArray()
fun Iterable<List<Quad>>.transform(trans: Quad.(Int)-> Quad) = mapIndexed { idx, qList -> qList.map { it.trans(idx) } }

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.config.CACTUS_BLOCKS
import mods.betterfoliage.config.Config
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.crossModelsRaw
import mods.betterfoliage.model.crossModelsTextured
import mods.betterfoliage.model.transform
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.lighting.LightingPreferredFace
import mods.betterfoliage.render.lighting.RoundLeafLighting
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.resource.discovery.AbstractModelDiscovery
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyInvalidatable
import mods.betterfoliage.util.Rotation
import mods.betterfoliage.util.get
import mods.betterfoliage.util.horizontalDirections
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomI
import net.minecraft.block.Blocks
import net.minecraft.client.renderer.model.BlockModel
import net.minecraft.util.Direction.DOWN
import net.minecraft.util.ResourceLocation
object StandardCactusDiscovery : AbstractModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext) {
val model = ctx.getUnbaked()
if (model is BlockModel && ctx.blockState.block in CACTUS_BLOCKS) {
BetterFoliage.blockTypes.dirt.add(ctx.blockState)
ctx.addReplacement(StandardCactusKey)
ctx.sprites.add(StandardCactusModel.cactusCrossSprite)
}
super.processModel(ctx)
}
}
object StandardCactusKey : HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel) = StandardCactusModel(wrapped)
}
class StandardCactusModel(
wrapped: SpecialRenderModel
) : HalfBakedSpecialWrapper(wrapped) {
val armLighting = horizontalDirections.map { LightingPreferredFace(it) }.toTypedArray()
override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
ctx.checkSides = false
super.render(ctx, noDecorations)
if (!Config.enabled || !Config.cactus.enabled) return
val armSide = ctx.random.nextInt() and 3
ctx.vertexLighter = armLighting[armSide]
ctx.renderQuads(cactusArmModels[armSide][ctx.random])
ctx.vertexLighter = RoundLeafLighting
ctx.renderQuads(cactusCrossModels[ctx.random])
}
companion object {
val cactusCrossSprite = ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_cactus")
val cactusArmSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_cactus_arm_$idx")
}
val cactusArmModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = Config.cactus.let { tuftShapeSet(0.8, 0.8, 0.8, 0.2) }
val models = tuftModelSet(shapes, -1) { cactusArmSprites[randomI()] }
horizontalDirections.map { side ->
models.transform { move(0.0625 to DOWN).rotate(Rotation.fromUp[side.ordinal]) }.buildTufts()
}.toTypedArray()
}
val cactusCrossModels by LazyInvalidatable(BakeWrapperManager) {
val models = Config.cactus.let { config ->
crossModelsRaw(64, config.size, 0.0, 0.0)
.transform { rotateZ(randomD(-config.sizeVariation, config.sizeVariation)) }
}
crossModelsTextured(models, -1, true) { cactusCrossSprite }
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.config.Config
import mods.betterfoliage.config.DIRT_BLOCKS
import mods.betterfoliage.config.SALTWATER_BIOMES
import mods.betterfoliage.integration.ShadersModIntegration
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.lighting.LightingPreferredFace
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.render.pipeline.RenderCtxVanilla
import mods.betterfoliage.resource.discovery.AbstractModelDiscovery
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.generated.CenteredSprite
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.Int3
import mods.betterfoliage.util.LazyInvalidatable
import mods.betterfoliage.util.get
import mods.betterfoliage.util.offset
import mods.betterfoliage.util.randomI
import net.minecraft.block.Blocks
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.RenderType
import net.minecraft.client.renderer.RenderTypeLookup
import net.minecraft.client.renderer.model.BlockModel
import net.minecraft.util.Direction.UP
import net.minecraft.util.ResourceLocation
import net.minecraft.world.biome.Biome
object StandardDirtDiscovery : AbstractModelDiscovery() {
fun canRenderInLayer(layer: RenderType) = when {
!Config.enabled -> layer == RenderType.getSolid()
!Config.connectedGrass.enabled && !Config.algae.enabled && !Config.reed.enabled -> layer == RenderType.getSolid()
else -> layer == RenderType.getCutoutMipped()
}
override fun processModel(ctx: ModelDiscoveryContext) {
if (ctx.getUnbaked() is BlockModel && ctx.blockState.block in DIRT_BLOCKS) {
BetterFoliage.blockTypes.dirt.add(ctx.blockState)
ctx.addReplacement(StandardDirtKey)
RenderTypeLookup.setRenderLayer(ctx.blockState.block, ::canRenderInLayer)
}
super.processModel(ctx)
}
}
object StandardDirtKey : HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel) = StandardDirtModel(wrapped)
}
class StandardDirtModel(
wrapped: SpecialRenderModel
) : HalfBakedSpecialWrapper(wrapped) {
val vanillaTuftLighting = LightingPreferredFace(UP)
override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
if (!Config.enabled || noDecorations) return super.render(ctx, noDecorations)
val stateUp = ctx.state(UP)
val state2Up = ctx.state(Int3(0, 2, 0))
val isConnectedGrass = Config.connectedGrass.enabled && stateUp in BetterFoliage.blockTypes.grass
if (isConnectedGrass) {
(ctx.blockModelShapes.getModel(stateUp) as? SpecialRenderModel)?.let { grassModel ->
ctx.renderMasquerade(UP.offset) {
grassModel.render(ctx, true)
}
return
}
return super.render(ctx, false)
}
super.render(ctx, false)
val isWater = stateUp.material == Material.WATER
val isDeepWater = isWater && ctx.offset(Int3(2 to UP)).state.material == Material.WATER
val isShallowWater = isWater && ctx.offset(Int3(2 to UP)).state.isAir
val isSaltWater = isWater && ctx.biome?.category in SALTWATER_BIOMES
if (Config.algae.enabled(ctx.random) && isDeepWater) {
ctx.vertexLighter = vanillaTuftLighting
ShadersModIntegration.grass(ctx, Config.algae.shaderWind) {
ctx.renderQuads(algaeModels[ctx.random])
}
} else if (Config.reed.enabled(ctx.random) && isShallowWater && !isSaltWater) {
ctx.vertexLighter = vanillaTuftLighting
ShadersModIntegration.grass(ctx, Config.reed.shaderWind) {
ctx.renderQuads(reedModels[ctx.random])
}
}
}
companion object {
val algaeSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_algae_$idx")
}
val reedSprites by SpriteSetDelegate(
Atlas.BLOCKS,
idFunc = { idx -> ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_reed_$idx") },
idRegister = { id -> CenteredSprite(id, aspectHeight = 2).register(BetterFoliage.generatedPack) }
)
val algaeModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = Config.algae.let { tuftShapeSet(it.size, it.heightMin, it.heightMax, it.hOffset) }
tuftModelSet(shapes, -1) { algaeSprites[randomI()] }.buildTufts()
}
val reedModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = Config.reed.let { tuftShapeSet(2.0, it.heightMin, it.heightMax, it.hOffset) }
tuftModelSet(shapes, -1) { reedSprites[randomI()] }.buildTufts()
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.config.BlockConfig
import mods.betterfoliage.config.Config
import mods.betterfoliage.config.isSnow
import mods.betterfoliage.integration.ShadersModIntegration
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.fullCubeTextured
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.lighting.LightingPreferredFace
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ConfigurableBlockMatcher
import mods.betterfoliage.resource.discovery.ConfigurableModelDiscovery
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.discovery.ModelTextureList
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyInvalidatable
import mods.betterfoliage.util.LazyMapInvalidatable
import mods.betterfoliage.util.averageColor
import mods.betterfoliage.util.colorOverride
import mods.betterfoliage.util.get
import mods.betterfoliage.util.logColorOverride
import mods.betterfoliage.util.randomI
import net.minecraft.util.Direction.DOWN
import net.minecraft.util.Direction.UP
import net.minecraft.util.ResourceLocation
object StandardGrassDiscovery : ConfigurableModelDiscovery() {
override val matchClasses: ConfigurableBlockMatcher get() = BlockConfig.grassBlocks
override val modelTextures: List<ModelTextureList> get() = BlockConfig.grassModels.modelList
override fun processModel(ctx: ModelDiscoveryContext, textureMatch: List<ResourceLocation>) {
ctx.addReplacement(StandardGrassKey(textureMatch[0], null))
BetterFoliage.blockTypes.grass.add(ctx.blockState)
}
}
data class StandardGrassKey(
val grassLocation: ResourceLocation,
val overrideColor: Color?
) : HalfBakedWrapperKey() {
val tintIndex: Int get() = if (overrideColor == null) 0 else -1
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel): SpecialRenderModel {
val grassSpriteColor = Atlas.BLOCKS[grassLocation].averageColor.let { hsb ->
logColorOverride(BetterFoliageMod.detailLogger(this), Config.shortGrass.saturationThreshold, hsb)
hsb.colorOverride(Config.shortGrass.saturationThreshold)
}
return StandardGrassModel(wrapped, this.copy(overrideColor = grassSpriteColor))
}
}
class StandardGrassModel(
wrapped: SpecialRenderModel,
key: StandardGrassKey
) : HalfBakedSpecialWrapper(wrapped) {
val tuftNormal by grassTuftMeshesNormal.delegate(key)
val tuftSnowed by grassTuftMeshesSnowed.delegate(key)
val fullBlock by grassFullBlockMeshes.delegate(key)
val tuftLighting = LightingPreferredFace(UP)
override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
if (!Config.enabled || noDecorations) return super.render(ctx, noDecorations)
val stateBelow = ctx.state(DOWN)
val stateAbove = ctx.state(UP)
val isAir = ctx.isAir(UP)
val isSnowed = stateAbove.isSnow
val connected = Config.connectedGrass.enabled &&
(!isSnowed || Config.connectedGrass.snowEnabled) &&
BetterFoliage.blockTypes.run { stateBelow in grass || stateBelow in dirt }
if (connected) {
ctx.renderQuads(if (isSnowed) snowFullBlockMeshes[ctx.random] else fullBlock[ctx.random])
} else {
super.render(ctx, noDecorations)
}
if (Config.shortGrass.enabled(ctx.random) && (isAir || isSnowed)) {
ctx.vertexLighter = tuftLighting
ShadersModIntegration.grass(ctx, Config.shortGrass.shaderWind) {
ctx.renderQuads(if (isSnowed) tuftSnowed[ctx.random] else tuftNormal[ctx.random])
}
}
}
companion object {
val grassTuftSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_grass_long_$idx")
}
val grassTuftShapes by LazyInvalidatable(BakeWrapperManager) {
Config.shortGrass.let { tuftShapeSet(it.size, it.heightMin, it.heightMax, it.hOffset) }
}
val grassTuftMeshesNormal = LazyMapInvalidatable(BakeWrapperManager) { key: StandardGrassKey ->
tuftModelSet(grassTuftShapes, key.tintIndex) { idx -> grassTuftSprites[randomI()] }.buildTufts()
}
val grassTuftMeshesSnowed = LazyMapInvalidatable(BakeWrapperManager) { key: StandardGrassKey ->
tuftModelSet(grassTuftShapes, -1) { idx -> grassTuftSprites[randomI()] }.buildTufts()
}
val grassFullBlockMeshes = LazyMapInvalidatable(BakeWrapperManager) { key: StandardGrassKey ->
Array(64) { fullCubeTextured(key.grassLocation, key.tintIndex) }
}
val snowFullBlockMeshes by LazyInvalidatable(BakeWrapperManager) {
Array(64) { fullCubeTextured(ResourceLocation("block/snow"), -1) }
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.config.BlockConfig
import mods.betterfoliage.config.Config
import mods.betterfoliage.config.isSnow
import mods.betterfoliage.integration.ShadersModIntegration
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.crossModelsRaw
import mods.betterfoliage.model.crossModelsTextured
import mods.betterfoliage.render.lighting.RoundLeafLightingPreferUp
import mods.betterfoliage.render.particle.LeafBlockModel
import mods.betterfoliage.render.particle.LeafParticleKey
import mods.betterfoliage.render.particle.LeafParticleRegistry
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ConfigurableBlockMatcher
import mods.betterfoliage.resource.discovery.ConfigurableModelDiscovery
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.resource.discovery.ModelTextureList
import mods.betterfoliage.resource.generated.GeneratedLeafSprite
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyMapInvalidatable
import mods.betterfoliage.util.averageColor
import mods.betterfoliage.util.colorOverride
import mods.betterfoliage.util.logColorOverride
import net.minecraft.util.Direction.UP
import net.minecraft.util.ResourceLocation
import org.apache.logging.log4j.Level.INFO
object StandardLeafDiscovery : ConfigurableModelDiscovery() {
override val matchClasses: ConfigurableBlockMatcher get() = BlockConfig.leafBlocks
override val modelTextures: List<ModelTextureList> get() = BlockConfig.leafModels.modelList
override fun processModel(ctx: ModelDiscoveryContext, textureMatch: List<ResourceLocation>) {
val leafType = LeafParticleRegistry.typeMappings.getType(textureMatch[0]) ?: "default"
val generated = GeneratedLeafSprite(textureMatch[0], leafType)
.register(BetterFoliage.generatedPack)
.apply { ctx.sprites.add(this) }
detailLogger.log(INFO, " particle $leafType")
ctx.addReplacement(StandardLeafKey(generated, leafType, null))
}
}
data class StandardLeafKey(
val roundLeafTexture: ResourceLocation,
override val leafType: String,
override val overrideColor: Color?
) : HalfBakedWrapperKey(), LeafParticleKey {
val tintIndex: Int get() = if (overrideColor == null) 0 else -1
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel): SpecialRenderModel {
val leafSpriteColor = Atlas.BLOCKS[roundLeafTexture].averageColor.let { hsb ->
logColorOverride(BetterFoliageMod.detailLogger(this), Config.leaves.saturationThreshold, hsb)
hsb.colorOverride(Config.leaves.saturationThreshold)
}
return StandardLeafModel(wrapped, this.copy(overrideColor = leafSpriteColor))
}
}
class StandardLeafModel(
model: SpecialRenderModel,
override val key: StandardLeafKey
) : HalfBakedSpecialWrapper(model), LeafBlockModel {
val leafNormal by leafModelsNormal.delegate(key)
val leafSnowed by leafModelsSnowed.delegate(key)
override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
ShadersModIntegration.leaves(ctx, true) {
super.render(ctx, noDecorations)
if (!Config.enabled || !Config.leaves.enabled || noDecorations) return
ctx.vertexLighter = RoundLeafLightingPreferUp
val leafIdx = ctx.random.nextInt(64)
ctx.renderQuads(leafNormal[leafIdx])
if (ctx.state(UP).isSnow) ctx.renderQuads(leafSnowed[leafIdx])
}
}
companion object {
val leafSpritesSnowed by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_leaves_snowed_$idx")
}
val leafModelsBase = LazyMapInvalidatable(BakeWrapperManager) { key: StandardLeafKey ->
Config.leaves.let { crossModelsRaw(64, it.size, it.hOffset, it.vOffset) }
}
val leafModelsNormal = LazyMapInvalidatable(BakeWrapperManager) { key: StandardLeafKey ->
crossModelsTextured(leafModelsBase[key], key.tintIndex, true) { key.roundLeafTexture }
}
val leafModelsSnowed = LazyMapInvalidatable(BakeWrapperManager) { key: StandardLeafKey ->
crossModelsTextured(leafModelsBase[key], -1, false) { leafSpritesSnowed[it].name }
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.config.Config
import mods.betterfoliage.config.LILYPAD_BLOCKS
import mods.betterfoliage.integration.ShadersModIntegration
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.transform
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.resource.discovery.AbstractModelDiscovery
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelBakingKey
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyInvalidatable
import mods.betterfoliage.util.get
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.client.renderer.model.BlockModel
import net.minecraft.client.renderer.model.ModelBakery
import net.minecraft.util.Direction.DOWN
import net.minecraft.util.ResourceLocation
object StandardLilypadDiscovery : AbstractModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext) {
if (ctx.getUnbaked() is BlockModel && ctx.blockState.block in LILYPAD_BLOCKS) {
ctx.addReplacement(StandardLilypadKey)
}
super.processModel(ctx)
}
}
object StandardLilypadKey : HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel) = StandardLilypadModel(wrapped)
}
class StandardLilypadModel(
wrapped: SpecialRenderModel
) : HalfBakedSpecialWrapper(wrapped) {
override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
ctx.checkSides = false
super.render(ctx, noDecorations)
if (!Config.enabled || !Config.lilypad.enabled) return
ShadersModIntegration.grass(ctx, Config.lilypad.shaderWind) {
ctx.renderQuads(lilypadRootModels[ctx.random])
}
if (Config.lilypad.enabled(ctx.random)) ctx.renderQuads(lilypadFlowerModels[ctx.random])
}
companion object {
val lilypadRootSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_lilypad_roots_$idx")
}
val lilypadFlowerSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_lilypad_flower_$idx")
}
val lilypadRootModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = tuftShapeSet(1.0, 1.0, 1.0, Config.lilypad.hOffset)
tuftModelSet(shapes, -1) { lilypadRootSprites[it] }
.transform { move(2.0 to DOWN) }
.buildTufts()
}
val lilypadFlowerModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = tuftShapeSet(0.5, 0.5, 0.5, Config.lilypad.hOffset)
tuftModelSet(shapes, -1) { lilypadFlowerSprites[it] }
.transform { move(1.0 to DOWN) }
.buildTufts()
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.config.Config
import mods.betterfoliage.config.MYCELIUM_BLOCKS
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.lighting.LightingPreferredFace
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.resource.discovery.AbstractModelDiscovery
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyInvalidatable
import mods.betterfoliage.util.get
import mods.betterfoliage.util.randomI
import net.minecraft.block.Blocks
import net.minecraft.client.renderer.RenderType
import net.minecraft.client.renderer.RenderTypeLookup
import net.minecraft.client.renderer.model.BlockModel
import net.minecraft.util.Direction
import net.minecraft.util.ResourceLocation
object StandardMyceliumDiscovery : AbstractModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext) {
if (ctx.getUnbaked() is BlockModel && ctx.blockState.block in MYCELIUM_BLOCKS) {
ctx.addReplacement(StandardMyceliumKey)
RenderTypeLookup.setRenderLayer(ctx.blockState.block, RenderType.getCutout())
}
super.processModel(ctx)
}
}
object StandardMyceliumKey : HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel) = StandardMyceliumModel(wrapped)
}
class StandardMyceliumModel(
wrapped: SpecialRenderModel
) : HalfBakedSpecialWrapper(wrapped) {
val tuftLighting = LightingPreferredFace(Direction.UP)
override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
super.render(ctx, noDecorations)
if (Config.shortGrass.enabled &&
Config.shortGrass.myceliumEnabled &&
Config.shortGrass.enabled(ctx.random) &&
ctx.state(Direction.UP).isAir(ctx.world, ctx.pos)
) {
ctx.vertexLighter = tuftLighting
ctx.renderQuads(myceliumTuftModels[ctx.random])
}
}
companion object {
val myceliumTuftSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_mycel_$idx")
}
val myceliumTuftModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = Config.shortGrass.let { tuftShapeSet(it.size, it.heightMin, it.heightMax, it.hOffset) }
tuftModelSet(shapes, -1) { idx -> myceliumTuftSprites[randomI()] }.buildTufts()
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.config.Config
import mods.betterfoliage.config.NETHERRACK_BLOCKS
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.transform
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.lighting.LightingPreferredFace
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.resource.discovery.AbstractModelDiscovery
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyInvalidatable
import mods.betterfoliage.util.Rotation
import mods.betterfoliage.util.get
import mods.betterfoliage.util.randomI
import net.minecraft.block.Blocks
import net.minecraft.client.renderer.RenderType
import net.minecraft.client.renderer.RenderTypeLookup
import net.minecraft.client.renderer.model.BlockModel
import net.minecraft.util.Direction.DOWN
import net.minecraft.util.ResourceLocation
object StandardNetherrackDiscovery : AbstractModelDiscovery() {
fun canRenderInLayer(layer: RenderType) = when {
!Config.enabled -> layer == RenderType.getSolid()
!Config.netherrack.enabled -> layer == RenderType.getSolid()
else -> layer == RenderType.getCutoutMipped()
}
override fun processModel(ctx: ModelDiscoveryContext) {
if (ctx.getUnbaked() is BlockModel && ctx.blockState.block in NETHERRACK_BLOCKS) {
BetterFoliage.blockTypes.dirt.add(ctx.blockState)
ctx.addReplacement(StandardNetherrackKey)
RenderTypeLookup.setRenderLayer(ctx.blockState.block, ::canRenderInLayer)
}
super.processModel(ctx)
}
}
object StandardNetherrackKey : HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel) = StandardNetherrackModel(wrapped)
}
class StandardNetherrackModel(
wrapped: SpecialRenderModel
) : HalfBakedSpecialWrapper(wrapped) {
val tuftLighting = LightingPreferredFace(DOWN)
override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
super.render(ctx, noDecorations)
if (!Config.enabled || !Config.netherrack.enabled) return
if (ctx.isAir(DOWN)) {
ctx.vertexLighter = tuftLighting
ctx.renderQuads(netherrackTuftModels[ctx.random])
}
}
companion object {
val netherrackTuftSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_netherrack_$idx")
}
val netherrackTuftModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = Config.netherrack.let { tuftShapeSet(it.size, it.heightMin, it.heightMax, it.hOffset) }
tuftModelSet(shapes, -1) { netherrackTuftSprites[randomI()] }
.transform { rotate(Rotation.fromUp[DOWN.ordinal]).rotateUV(2) }
.buildTufts()
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.config.BlockConfig
import mods.betterfoliage.config.Config
import mods.betterfoliage.resource.discovery.ModelTextureList
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.render.column.ColumnBlockKey
import mods.betterfoliage.render.column.ColumnMeshSet
import mods.betterfoliage.render.column.ColumnModelBase
import mods.betterfoliage.render.column.ColumnRenderLayer
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ConfigurableBlockMatcher
import mods.betterfoliage.resource.discovery.ConfigurableModelDiscovery
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelBakingKey
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyMapInvalidatable
import mods.betterfoliage.util.tryDefault
import net.minecraft.block.BlockState
import net.minecraft.block.LogBlock
import net.minecraft.util.Direction.Axis
import net.minecraft.util.ResourceLocation
import org.apache.logging.log4j.Level.INFO
interface RoundLogKey : ColumnBlockKey, ModelBakingKey {
val barkSprite: ResourceLocation
val endSprite: ResourceLocation
}
object RoundLogOverlayLayer : ColumnRenderLayer() {
override fun getColumnKey(state: BlockState) = BetterFoliage.blockTypes.getTypedOrNull<ColumnBlockKey>(state)
override val connectSolids: Boolean get() = Config.roundLogs.connectSolids
override val lenientConnect: Boolean get() = Config.roundLogs.lenientConnect
override val defaultToY: Boolean get() = Config.roundLogs.defaultY
}
object StandardRoundLogDiscovery : ConfigurableModelDiscovery() {
override val matchClasses: ConfigurableBlockMatcher get() = BlockConfig.logBlocks
override val modelTextures: List<ModelTextureList> get() = BlockConfig.logModels.modelList
override fun processModel(ctx: ModelDiscoveryContext, textureMatch: List<ResourceLocation>) {
val axis = getAxis(ctx.blockState)
detailLogger.log(INFO, " axis $axis")
ctx.addReplacement(StandardRoundLogKey(axis, textureMatch[0], textureMatch[1]))
}
fun getAxis(state: BlockState): Axis? {
val axis = tryDefault(null) { state.get(LogBlock.AXIS).toString() } ?:
state.values.entries.find { it.key.getName().toLowerCase() == "axis" }?.value?.toString()
return when (axis) {
"x" -> Axis.X
"y" -> Axis.Y
"z" -> Axis.Z
else -> null
}
}
}
data class StandardRoundLogKey(
override val axis: Axis?,
override val barkSprite: ResourceLocation,
override val endSprite: ResourceLocation
) : RoundLogKey, HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel) = StandardRoundLogModel(this, wrapped)
}
class StandardRoundLogModel(
val key: StandardRoundLogKey,
wrapped: SpecialRenderModel
) : ColumnModelBase(wrapped) {
override val enabled: Boolean get() = Config.enabled && Config.roundLogs.enabled
override val overlayLayer: ColumnRenderLayer get() = RoundLogOverlayLayer
override val connectPerpendicular: Boolean get() = Config.roundLogs.connectPerpendicular
val modelSet by modelSets.delegate(key)
override fun getMeshSet(axis: Axis, quadrant: Int) = modelSet
companion object {
val modelSets = LazyMapInvalidatable(BakeWrapperManager) { key: StandardRoundLogKey ->
val barkSprite = Atlas.BLOCKS[key.barkSprite]
val endSprite = Atlas.BLOCKS[key.endSprite]
Config.roundLogs.let { config ->
ColumnMeshSet(
config.radiusSmall, config.radiusLarge, config.zProtection,
key.axis ?: Axis.Y,
barkSprite, barkSprite,
endSprite, endSprite
)
}
}
}
}

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package mods.betterfoliage.render.block.vanilla
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.config.Config
import mods.betterfoliage.config.SALTWATER_BIOMES
import mods.betterfoliage.config.SAND_BLOCKS
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.HalfBakedWrapperKey
import mods.betterfoliage.model.Quad
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.model.bake
import mods.betterfoliage.model.buildTufts
import mods.betterfoliage.model.transform
import mods.betterfoliage.model.tuftModelSet
import mods.betterfoliage.model.tuftShapeSet
import mods.betterfoliage.render.lighting.LightingPreferredFace
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.resource.discovery.AbstractModelDiscovery
import mods.betterfoliage.resource.discovery.BakeWrapperManager
import mods.betterfoliage.resource.discovery.ModelBakingContext
import mods.betterfoliage.resource.discovery.ModelDiscoveryContext
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.LazyInvalidatable
import mods.betterfoliage.util.Rotation
import mods.betterfoliage.util.allDirections
import mods.betterfoliage.util.get
import mods.betterfoliage.util.mapArray
import mods.betterfoliage.util.randomB
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomI
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.RenderType
import net.minecraft.client.renderer.RenderTypeLookup
import net.minecraft.client.renderer.model.BlockModel
import net.minecraft.util.Direction
import net.minecraft.util.Direction.UP
import net.minecraft.util.ResourceLocation
object StandardSandDiscovery : AbstractModelDiscovery() {
override fun processModel(ctx: ModelDiscoveryContext) {
if (ctx.getUnbaked() is BlockModel && ctx.blockState.block in SAND_BLOCKS) {
BetterFoliage.blockTypes.dirt.add(ctx.blockState)
ctx.addReplacement(StandardSandKey)
RenderTypeLookup.setRenderLayer(ctx.blockState.block, RenderType.getCutoutMipped())
}
super.processModel(ctx)
}
}
object StandardSandKey : HalfBakedWrapperKey() {
override fun bake(ctx: ModelBakingContext, wrapped: SpecialRenderModel) = StandardSandModel(wrapped)
}
class StandardSandModel(
wrapped: SpecialRenderModel
) : HalfBakedSpecialWrapper(wrapped) {
val coralLighting = Direction.values().mapArray { LightingPreferredFace(it) }
override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
super.render(ctx, noDecorations)
if (noDecorations || !Config.enabled || !Config.coral.enabled(ctx.random)) return
if (ctx.biome?.category !in SALTWATER_BIOMES) return
allDirections.filter { ctx.random.nextInt(64) < Config.coral.chance }.forEach { face ->
val isWater = ctx.state(face).material == Material.WATER
val isDeepWater = isWater && ctx.offset(face).state(UP).material == Material.WATER
if (isDeepWater) {
ctx.vertexLighter = coralLighting[face]
ctx.renderQuads(coralCrustModels[face][ctx.random])
ctx.renderQuads(coralTuftModels[face][ctx.random])
}
}
}
companion object {
val coralTuftSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_coral_$idx")
}
val coralCrustSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_crust_$idx")
}
val coralTuftModels by LazyInvalidatable(BakeWrapperManager) {
val shapes = Config.coral.let { tuftShapeSet(it.size, 1.0, 1.0, it.hOffset) }
allDirections.mapArray { face ->
tuftModelSet(shapes, -1) { coralTuftSprites[randomI()] }
.transform { rotate(Rotation.fromUp[face]) }
.buildTufts()
}
}
val coralCrustModels by LazyInvalidatable(BakeWrapperManager) {
allDirections.map { face ->
Array(64) { idx ->
listOf(
Quad.horizontalRectangle(x1 = -0.5, x2 = 0.5, z1 = -0.5, z2 = 0.5, y = 0.0)
.scale(Config.coral.crustSize)
.move(0.5 + randomD(0.01, Config.coral.vOffset) to UP)
.rotate(Rotation.fromUp[face])
.mirrorUV(randomB(), randomB()).rotateUV(randomI(max = 4))
.sprite(coralCrustSprites[idx]).colorAndIndex(null)
).bake(applyDiffuseLighting = false)
}
}.toTypedArray()
}
}
}

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package mods.betterfoliage.render.column
import mods.betterfoliage.config.Config
import mods.betterfoliage.model.Quad
import mods.betterfoliage.model.UV
import mods.betterfoliage.model.Vertex
import mods.betterfoliage.model.bake
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.INVISIBLE
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.LARGE_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SMALL_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SQUARE
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.Rotation
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.Direction.Axis
import net.minecraft.util.Direction.EAST
import net.minecraft.util.Direction.SOUTH
import net.minecraft.util.Direction.UP
/**
* Collection of dynamically generated meshes used to render rounded columns.
*/
class ColumnMeshSet(
radiusSmall: Double,
radiusLarge: Double,
zProtection: Double,
val axis: Axis,
val spriteLeft: TextureAtlasSprite,
val spriteRight: TextureAtlasSprite,
val spriteTop: TextureAtlasSprite,
val spriteBottom: TextureAtlasSprite
) {
protected fun sideRounded(radius: Double, yBottom: Double, yTop: Double): List<Quad> {
val halfRadius = radius * 0.5
return listOf(
// left side of the diagonal
Quad.verticalRectangle(0.0, 0.5, 0.5 - radius, 0.5, yBottom, yTop).clampUV(minU = 0.0, maxU = 0.5 - radius),
Quad.verticalRectangle(0.5 - radius, 0.5, 0.5 - halfRadius, 0.5 - halfRadius, yBottom, yTop).clampUV(minU = 0.5 - radius),
// right side of the diagonal
Quad.verticalRectangle(0.5 - halfRadius, 0.5 - halfRadius, 0.5, 0.5 - radius, yBottom, yTop).clampUV(maxU = radius - 0.5),
Quad.verticalRectangle(0.5, 0.5 - radius, 0.5, 0.0, yBottom, yTop).clampUV(minU = radius - 0.5, maxU = 0.0)
)
}
protected fun sideRoundedTransition(radiusBottom: Double, radiusTop: Double, yBottom: Double, yTop: Double): List<Quad> {
val ySplit = 0.5 * (yBottom + yTop)
val modelTop = sideRounded(radiusTop, yBottom, yTop)
val modelBottom = sideRounded(radiusBottom, yBottom, yTop)
return (modelBottom zip modelTop).map { (quadBottom, quadTop) ->
Quad.mix(quadBottom, quadTop) { vBottom, vTop -> if (vBottom.xyz.y < ySplit) vBottom.copy() else vTop.copy() }
}
}
protected fun sideSquare(yBottom: Double, yTop: Double) = listOf(
Quad.verticalRectangle(0.0, 0.5, 0.5, 0.5, yBottom, yTop).clampUV(minU = 0.0),
Quad.verticalRectangle(0.5, 0.5, 0.5, 0.0, yBottom, yTop).clampUV(maxU = 0.0)
)
protected fun lidRounded(radius: Double, y: Double, isBottom: Boolean) = Array(4) { quadrant ->
val rotation = baseRotation(axis) + quadrantRotations[quadrant]
val v1 = Vertex(Double3(0.0, y, 0.0), UV(0.0, 0.0))
val v2 = Vertex(Double3(0.0, y, 0.5), UV(0.0, 0.5))
val v3 = Vertex(Double3(0.5 - radius, y, 0.5), UV(0.5 - radius, 0.5))
val v4 = Vertex(Double3(0.5 - radius * 0.5, y, 0.5 - radius * 0.5), UV(0.5, 0.5))
val v5 = Vertex(Double3(0.5, y, 0.5 - radius), UV(0.5, 0.5 - radius))
val v6 = Vertex(Double3(0.5, y, 0.0), UV(0.5, 0.0))
listOf(Quad(v1, v2, v3, v4), Quad(v1, v4, v5, v6))
.map { it.cycleVertices(if (isBottom xor Config.nVidia) 0 else 1) }
.map { it.rotate(rotation).rotateUV(quadrant) }
.map { it.sprite(if (isBottom) spriteBottom else spriteTop) }
.map { if (isBottom) it.flipped else it }
}
protected fun lidSquare(y: Double, isBottom: Boolean) = Array(4) { quadrant ->
val rotation = baseRotation(axis) + quadrantRotations[quadrant]
listOf(
Quad.horizontalRectangle(x1 = 0.0, x2 = 0.5, z1 = 0.0, z2 = 0.5, y = y).clampUV(minU = 0.0, minV = 0.0)
.rotate(rotation).rotateUV(quadrant)
.sprite(if (isBottom) spriteBottom else spriteTop)
.let { if (isBottom) it.flipped else it }
)
}
protected val zProtectionScale = zProtection.let { Double3(it, 1.0, it) }
protected fun List<Quad>.extendTop(size: Double) = map { q -> q.clampUV(minV = 0.5 - size).transformV { v ->
if (v.xyz.y > 0.501) v.copy(xyz = v.xyz * zProtectionScale) else v }
}
protected fun List<Quad>.extendBottom(size: Double) = map { q -> q.clampUV(maxV = -0.5 + size).transformV { v ->
if (v.xyz.y < -0.501) v.copy(xyz = v.xyz * zProtectionScale) else v }
}
protected fun List<Quad>.buildSides(quadsPerSprite: Int) = Array(4) { quadrant ->
val rotation = baseRotation(axis) + quadrantRotations[quadrant]
this.map { it.rotate(rotation) }
.mapIndexed { idx, q -> if (idx % (2 * quadsPerSprite) >= quadsPerSprite) q.sprite(spriteRight) else q.sprite(spriteLeft) }
.bake(false)
}
companion object {
fun baseRotation(axis: Axis) = when(axis) {
Axis.X -> Rotation.fromUp[EAST.ordinal]
Axis.Y -> Rotation.fromUp[UP.ordinal]
Axis.Z -> Rotation.fromUp[SOUTH.ordinal]
}
val quadrantRotations = Array(4) { Rotation.rot90[UP.ordinal] * it }
}
//
// Mesh definitions
// 4-element arrays hold prebuild meshes for each of the rotations around the axis
//
val sideSquare = sideSquare(-0.5, 0.5).buildSides(quadsPerSprite = 1)
val sideRoundSmall = sideRounded(radiusSmall, -0.5, 0.5).buildSides(quadsPerSprite = 2)
val sideRoundLarge = sideRounded(radiusLarge, -0.5, 0.5).buildSides(quadsPerSprite = 2)
val sideExtendTopSquare = sideSquare(0.5, 0.5 + radiusLarge).extendTop(radiusLarge).buildSides(quadsPerSprite = 1)
val sideExtendTopRoundSmall = sideRounded(radiusSmall, 0.5, 0.5 + radiusLarge).extendTop(radiusLarge).buildSides(quadsPerSprite = 2)
val sideExtendTopRoundLarge = sideRounded(radiusLarge, 0.5, 0.5 + radiusLarge).extendTop(radiusLarge).buildSides(quadsPerSprite = 2)
val sideExtendBottomSquare = sideSquare(-0.5 - radiusLarge, -0.5).extendBottom(radiusLarge).buildSides(quadsPerSprite = 1)
val sideExtendBottomRoundSmall = sideRounded(radiusSmall, -0.5 - radiusLarge, -0.5).extendBottom(radiusLarge).buildSides(quadsPerSprite = 2)
val sideExtendBottomRoundLarge = sideRounded(radiusLarge, -0.5 - radiusLarge, -0.5).extendBottom(radiusLarge).buildSides(quadsPerSprite = 2)
val lidTopSquare = lidSquare(0.5, false).bake(false)
val lidTopRoundSmall = lidRounded(radiusSmall, 0.5, false).bake(false)
val lidTopRoundLarge = lidRounded(radiusLarge, 0.5, false).bake(false)
val lidBottomSquare = lidSquare(-0.5, true).bake(false)
val lidBottomRoundSmall = lidRounded(radiusSmall, -0.5, true).bake(false)
val lidBottomRoundLarge = lidRounded(radiusLarge, -0.5, true).bake(false)
val transitionTop = sideRoundedTransition(radiusLarge, radiusSmall, -0.5, 0.5).buildSides(quadsPerSprite = 2)
val transitionBottom = sideRoundedTransition(radiusSmall, radiusLarge, -0.5, 0.5).buildSides(quadsPerSprite = 2)
//
// Helper fuctions for lids (block ends)
//
fun flatTop(quadrantTypes: Array<QuadrantType>, quadrant: Int) = when(quadrantTypes[quadrant]) {
SMALL_RADIUS -> lidTopRoundSmall[quadrant]
LARGE_RADIUS -> lidTopRoundLarge[quadrant]
SQUARE -> lidTopSquare[quadrant]
INVISIBLE -> lidTopSquare[quadrant]
}
fun flatBottom(quadrantTypes: Array<QuadrantType>, quadrant: Int) = when(quadrantTypes[quadrant]) {
SMALL_RADIUS -> lidBottomRoundSmall[quadrant]
LARGE_RADIUS -> lidBottomRoundLarge[quadrant]
SQUARE -> lidBottomSquare[quadrant]
INVISIBLE -> lidBottomSquare[quadrant]
}
fun extendTop(quadrantTypes: Array<QuadrantType>, quadrant: Int) = when(quadrantTypes[quadrant]) {
SMALL_RADIUS -> sideExtendTopRoundSmall[quadrant]
LARGE_RADIUS -> sideExtendTopRoundLarge[quadrant]
SQUARE -> sideExtendTopSquare[quadrant]
INVISIBLE -> sideExtendTopSquare[quadrant]
}
fun extendBottom(quadrantTypes: Array<QuadrantType>, quadrant: Int) = when(quadrantTypes[quadrant]) {
SMALL_RADIUS -> sideExtendBottomRoundSmall[quadrant]
LARGE_RADIUS -> sideExtendBottomRoundLarge[quadrant]
SQUARE -> sideExtendBottomSquare[quadrant]
INVISIBLE -> sideExtendBottomSquare[quadrant]
}
}

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package mods.betterfoliage.render.column
import mods.betterfoliage.chunk.ChunkOverlayManager
import mods.betterfoliage.model.HalfBakedSpecialWrapper
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.render.column.ColumnLayerData.NormalRender
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.NONSOLID
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.PARALLEL
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.PERPENDICULAR
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.INVISIBLE
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.LARGE_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SMALL_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SQUARE
import mods.betterfoliage.render.lighting.ColumnLighting
import mods.betterfoliage.render.pipeline.RenderCtxBase
import net.minecraft.util.Direction.Axis
abstract class ColumnModelBase(
wrapped: SpecialRenderModel
) : HalfBakedSpecialWrapper(wrapped) {
abstract val enabled: Boolean
abstract val overlayLayer: ColumnRenderLayer
abstract val connectPerpendicular: Boolean
abstract fun getMeshSet(axis: Axis, quadrant: Int): ColumnMeshSet
override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
if (!enabled) return super.render(ctx, noDecorations)
val roundLog = ChunkOverlayManager.get(overlayLayer, ctx)
when(roundLog) {
ColumnLayerData.SkipRender -> return
NormalRender -> return super.render(ctx, noDecorations)
ColumnLayerData.ResolveError, null -> {
return super.render(ctx, noDecorations)
}
}
// if log axis is not defined and "Default to vertical" config option is not set, render normally
if ((roundLog as ColumnLayerData.SpecialRender).column.axis == null && !overlayLayer.defaultToY) {
return super.render(ctx, noDecorations)
}
ctx.vertexLighter = ColumnLighting
val axis = roundLog.column.axis ?: Axis.Y
val baseRotation = ColumnMeshSet.baseRotation(axis)
ColumnMeshSet.quadrantRotations.forEachIndexed { idx, quadrantRotation ->
// set rotation for the current quadrant
val rotation = baseRotation + quadrantRotation
val meshSet = getMeshSet(axis, idx)
// disallow sharp discontinuities in the chamfer radius, or tapering-in where inappropriate
if (roundLog.quadrants[idx] == LARGE_RADIUS &&
roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] != LARGE_RADIUS &&
roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] != LARGE_RADIUS) {
roundLog.quadrants[idx] = SMALL_RADIUS
}
// select meshes for current quadrant based on connectivity rules
val sideMesh = when (roundLog.quadrants[idx]) {
SMALL_RADIUS -> meshSet.sideRoundSmall[idx]
LARGE_RADIUS -> if (roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] == SMALL_RADIUS) meshSet.transitionTop[idx]
else if (roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] == SMALL_RADIUS) meshSet.transitionBottom[idx]
else meshSet.sideRoundLarge[idx]
SQUARE -> meshSet.sideSquare[idx]
else -> null
}
val upMesh = when(roundLog.upType) {
NONSOLID -> meshSet.flatTop(roundLog.quadrants, idx)
PERPENDICULAR -> {
if (!connectPerpendicular) {
meshSet.flatTop(roundLog.quadrants, idx)
} else {
meshSet.extendTop(roundLog.quadrants, idx)
}
}
PARALLEL -> {
if (roundLog.quadrants[idx] discontinuousWith roundLog.quadrantsTop[idx] &&
roundLog.quadrants[idx].let { it == SQUARE || it == INVISIBLE } )
meshSet.flatTop(roundLog.quadrants, idx)
else null
}
else -> null
}
val downMesh = when(roundLog.downType) {
NONSOLID -> meshSet.flatBottom(roundLog.quadrants, idx)
PERPENDICULAR -> {
if (!connectPerpendicular) {
meshSet.flatBottom(roundLog.quadrants, idx)
} else {
meshSet.extendBottom(roundLog.quadrants, idx)
}
}
PARALLEL -> {
if (roundLog.quadrants[idx] discontinuousWith roundLog.quadrantsBottom[idx] &&
roundLog.quadrants[idx].let { it == SQUARE || it == INVISIBLE } )
meshSet.flatBottom(roundLog.quadrants, idx)
else null
}
else -> null
}
// render
sideMesh?.let { ctx.renderQuads(it) }
upMesh?.let { ctx.renderQuads(it) }
downMesh?.let { ctx.renderQuads(it) }
}
}
}

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@@ -1,24 +1,29 @@
package mods.betterfoliage.client.render.column
package mods.betterfoliage.render.column
import mods.betterfoliage.client.chunk.ChunkOverlayLayer
import mods.betterfoliage.client.chunk.ChunkOverlayManager
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.BlockType.*
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType.*
import mods.betterfoliage.client.render.rotationFromUp
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.resource.ModelRenderRegistry
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.face
import mods.octarinecore.common.plus
import net.minecraft.block.state.IBlockState
import net.minecraft.util.EnumFacing
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.chunk.ChunkOverlayLayer
import mods.betterfoliage.chunk.ChunkOverlayManager
import mods.betterfoliage.chunk.dimType
import mods.betterfoliage.config.Config
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.NONSOLID
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.PARALLEL
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.PERPENDICULAR
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.SOLID
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.INVISIBLE
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.LARGE_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SMALL_RADIUS
import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SQUARE
import mods.betterfoliage.util.Int3
import mods.betterfoliage.util.Rotation
import mods.betterfoliage.util.allDirections
import mods.betterfoliage.util.face
import mods.betterfoliage.util.plus
import net.minecraft.block.BlockState
import net.minecraft.util.Direction
import net.minecraft.util.Direction.Axis
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import net.minecraft.world.ILightReader
/** Index of SOUTH-EAST quadrant. */
const val SE = 0
@@ -29,18 +34,20 @@ const val NW = 2
/** Index of SOUTH-WEST quadrant. */
const val SW = 3
interface ColumnBlockKey {
val axis: Axis?
}
/**
* Sealed class hierarchy for all possible render outcomes
*/
@SideOnly(Side.CLIENT)
sealed class ColumnLayerData {
/**
* Data structure to cache texture and world neighborhood data relevant to column rendering
*/
@Suppress("ArrayInDataClass") // not used in comparisons anywhere
@SideOnly(Side.CLIENT)
data class SpecialRender(
val column: ColumnTextureInfo,
val column: ColumnBlockKey,
val upType: BlockType,
val downType: BlockType,
val quadrants: Array<QuadrantType>,
@@ -48,50 +55,48 @@ sealed class ColumnLayerData {
val quadrantsBottom: Array<QuadrantType>
) : ColumnLayerData() {
enum class BlockType { SOLID, NONSOLID, PARALLEL, PERPENDICULAR }
enum class QuadrantType { SMALL_RADIUS, LARGE_RADIUS, SQUARE, INVISIBLE }
enum class QuadrantType {
SMALL_RADIUS, LARGE_RADIUS, SQUARE, INVISIBLE;
infix fun continuousWith(other: QuadrantType) =
this == other || ((this == SQUARE || this == INVISIBLE) && (other == SQUARE || other == INVISIBLE))
infix fun discontinuousWith(other: QuadrantType) = !continuousWith(other)
}
}
/** Column block should not be rendered at all */
@SideOnly(Side.CLIENT)
object SkipRender : ColumnLayerData()
/** Column block must be rendered normally */
@SideOnly(Side.CLIENT)
object NormalRender : ColumnLayerData()
/** Error while resolving render data, column block must be rendered normally */
@SideOnly(Side.CLIENT)
object ResolveError : ColumnLayerData()
}
abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
abstract val registry: ModelRenderRegistry<ColumnTextureInfo>
abstract val blockPredicate: (IBlockState)->Boolean
abstract val surroundPredicate: (IBlockState) -> Boolean
abstract val connectSolids: Boolean
abstract val lenientConnect: Boolean
abstract val defaultToY: Boolean
abstract fun getColumnKey(state: BlockState): ColumnBlockKey?
val allNeighborOffsets = (-1..1).flatMap { offsetX -> (-1..1).flatMap { offsetY -> (-1..1).map { offsetZ -> Int3(offsetX, offsetY, offsetZ) }}}
override fun onBlockUpdate(world: IBlockAccess, pos: BlockPos) {
allNeighborOffsets.forEach { offset -> ChunkOverlayManager.clear(this, pos + offset) }
override fun onBlockUpdate(world: ILightReader, pos: BlockPos) {
allNeighborOffsets.forEach { offset -> ChunkOverlayManager.clear(world.dimType, this, pos + offset) }
}
override fun calculate(world: IBlockAccess, pos: BlockPos) = calculate(BlockContext(world, pos))
fun calculate(ctx: BlockContext): ColumnLayerData {
if (ctx.isSurroundedBy(surroundPredicate)) return ColumnLayerData.SkipRender
val columnTextures = registry[ctx] ?: return ColumnLayerData.ResolveError
override fun calculate(ctx: BlockCtx): ColumnLayerData {
// TODO detect round logs
if (allDirections.all { dir -> ctx.offset(dir).let { it.isNormalCube } }) return ColumnLayerData.SkipRender
val columnTextures = getColumnKey(ctx.state) ?: return ColumnLayerData.ResolveError
// if log axis is not defined and "Default to vertical" config option is not set, render normally
val logAxis = columnTextures.axis ?: if (defaultToY) EnumFacing.Axis.Y else return ColumnLayerData.NormalRender
val logAxis = columnTextures.axis ?: if (defaultToY) Axis.Y else return ColumnLayerData.NormalRender
// check log neighborhood
val baseRotation = rotationFromUp[(logAxis to EnumFacing.AxisDirection.POSITIVE).face.ordinal]
val baseRotation = Rotation.fromUp[(logAxis to Direction.AxisDirection.POSITIVE).face.ordinal]
val upType = ctx.blockType(baseRotation, logAxis, Int3(0, 1, 0))
val downType = ctx.blockType(baseRotation, logAxis, Int3(0, -1, 0))
@@ -109,7 +114,7 @@ abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
}
/** Fill the array of [QuadrantType]s based on the blocks to the sides of this one. */
fun Array<QuadrantType>.checkNeighbors(ctx: BlockContext, rotation: Rotation, logAxis: EnumFacing.Axis, yOff: Int): Array<QuadrantType> {
fun Array<QuadrantType>.checkNeighbors(ctx: BlockCtx, rotation: Rotation, logAxis: Axis, yOff: Int): Array<QuadrantType> {
val blkS = ctx.blockType(rotation, logAxis, Int3(0, yOff, 1))
val blkE = ctx.blockType(rotation, logAxis, Int3(1, yOff, 0))
val blkN = ctx.blockType(rotation, logAxis, Int3(0, yOff, -1))
@@ -176,13 +181,13 @@ abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
/**
* Get the type of the block at the given offset in a rotated reference frame.
*/
fun BlockContext.blockType(rotation: Rotation, axis: EnumFacing.Axis, offset: Int3): ColumnLayerData.SpecialRender.BlockType {
fun BlockCtx.blockType(rotation: Rotation, axis: Axis, offset: Int3): ColumnLayerData.SpecialRender.BlockType {
val offsetRot = offset.rotate(rotation)
val state = blockState(offsetRot)
return if (!blockPredicate(state)) {
if (state.isOpaqueCube) SOLID else NONSOLID
val key = getColumnKey(state(offsetRot))
return if (key == null) {
if (offset(offsetRot).isNormalCube) SOLID else NONSOLID
} else {
(registry[state, world!!, pos + offsetRot]?.axis ?: if (Config.roundLogs.defaultY) EnumFacing.Axis.Y else null)?.let {
(key.axis ?: if (Config.roundLogs.defaultY) Axis.Y else null)?.let {
if (it == axis) PARALLEL else PERPENDICULAR
} ?: SOLID
}

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@@ -0,0 +1,138 @@
package mods.betterfoliage.render.lighting
import mods.betterfoliage.util.get
import mods.betterfoliage.util.mapArray
import mods.betterfoliage.util.perpendiculars
import net.minecraft.util.Direction
import net.minecraft.util.Direction.*
typealias BoxCorner = Triple<Direction, Direction, Direction>
fun BoxCorner.equalsUnordered(other: BoxCorner) = contains(other.first) && contains(other.second) && contains(other.third)
fun BoxCorner.contains(dir: Direction) = first == dir || second == dir || third == dir
fun Array<BoxCorner>.findIdx(corner: BoxCorner): Int? {
forEachIndexed { idx, test -> if (test.contains(corner.first) && test.contains(corner.second) && test.contains(corner.third)) return idx }
return null
}
fun Array<BoxCorner>.findIdx(predicate: (BoxCorner)->Boolean): Int? {
forEachIndexed { idx, test -> if (predicate(test)) return idx }
return null
}
class AoSideHelper private constructor(face: Direction) {
val sides = faceSides[face]
val cornerSideDirections = faceCorners[face]
val aoIndex = faceCornersIdx.mapArray { corner ->
boxCornersDirIdx[face][sides[corner.first]][sides[corner.second]]!!
}
companion object {
/**
* Indexing for undirected box corners (component order does not matter).
* Array contains [Direction] triplets fully defining the corner.
*/
@JvmField
val boxCornersUndir = Array(8) { idx -> Triple(
if (idx and 1 != 0) EAST else WEST,
if (idx and 2 != 0) UP else DOWN,
if (idx and 4 != 0) SOUTH else NORTH
) }
/**
* Reverse lookup for [boxCornersUndir]. Index 3 times with the corner's cardinal directions.
* A null value indicates an invalid corner (multiple indexing along the same axis)
*/
@JvmField
val boxCornersUndirIdx = Array(6) { idx1 -> Array(6) { idx2 -> Array(6) { idx3 ->
boxCornersUndir.findIdx(BoxCorner(
Direction.values()[idx1],
Direction.values()[idx2],
Direction.values()[idx3]
))
} } }
/**
* Indexing for directed face sides
* First index is the face, second is index of side on face
*/
@JvmField
val faceSides = Array(6) { faceIdx -> Array(4) { sideIdx ->
Direction.values()[faceIdx].perpendiculars[sideIdx]
} }
/**
* Pairs of [faceSides] side indexes that form a valid pair describing a corner
*/
@JvmField
val faceCornersIdx = arrayOf(0 to 2, 0 to 3, 1 to 2, 1 to 3)
/**
* Indexing for directed face corners
* First index is the face, second is index of corner on face
*/
@JvmField
val faceCorners = Array(6) { faceIdx -> Array(4) { cornerIdx ->
faceCornersIdx[cornerIdx].let { faceSides[faceIdx][it.first] to faceSides[faceIdx][it.second] }
} }
/**
* Indexing scheme for directed box corners.
* The first direction - the face - matters, the other two are unordered.
* 1:1 correspondence with possible AO values.
* Array contains triplets defining the corner fully.
*/
@JvmField
val boxCornersDir = Array(24) { idx ->
val faceIdx = idx / 4; val face = Direction.values()[faceIdx]
val cornerIdx = idx % 4; val corner = faceCorners[faceIdx][cornerIdx]
BoxCorner(face, corner.first, corner.second)
}
/**
* Reverse lookup for [boxCornersDir]. Index 3 times with the corner's cardinal directions.
* The first direction - the face - matters, the other two are unordered.
* A null value indicates an invalid corner (multiple indexing along the same axis)
*/
@JvmField
val boxCornersDirIdx = Array(6) { face -> Array(6) { side1 -> Array(6) { side2 ->
boxCornersDir.findIdx { boxCorner ->
boxCorner.first.ordinal == face && boxCorner.equalsUnordered(BoxCorner(
Direction.values()[face],
Direction.values()[side1],
Direction.values()[side2]
))
}
} } }
/**
* Reverse lookup for [cornersDir].
* 1st index: primary face
* 2nd index: undirected corner index.
* value: directed corner index
* A null value indicates an invalid corner (primary face not shared by corner).
*/
@JvmField
val boxCornersDirFromUndir = Array(6) { faceIdx -> Array(8) { undirIdx ->
val face = Direction.values()[faceIdx]
val corner = boxCornersUndir[undirIdx]
if (!corner.contains(face)) null
else boxCornersDir.findIdx { it.first == face && it.equalsUnordered(corner) }
} }
@JvmField
val forSide = Direction.values().mapArray { AoSideHelper(it) }
/**
* Get corner index for vertex coordinates
*/
@JvmStatic
fun getCornerUndir(x: Double, y: Double, z: Double): Int {
var result = 0
if (x > 0.0) result += 1
if (y > 0.0) result += 2
if (z > 0.0) result += 4
return result
}
}
}

View File

@@ -0,0 +1,10 @@
package mods.betterfoliage.render.lighting
interface ForgeVertexLighterAccess {
var vertexLighter: ForgeVertexLighter
}
interface ForgeVertexLighter {
fun updateVertexLightmap(normal: FloatArray, lightmap: FloatArray, x: Float, y: Float, z: Float)
fun updateVertexColor(normal: FloatArray, color: FloatArray, x: Float, y: Float, z: Float, tint: Float, multiplier: Int)
}

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@@ -0,0 +1,147 @@
package mods.betterfoliage.render.lighting
import mods.betterfoliage.chunk.BlockCtx
import net.minecraft.block.BlockState
import net.minecraft.client.renderer.BlockModelRenderer
import net.minecraft.util.Direction
import net.minecraft.util.math.BlockPos
import net.minecraft.world.ILightReader
data class LightingData(
@JvmField var packedLight: Int = 0,
@JvmField var colorMultiplier: Float = 1.0f
) {
fun mixFrom(corner: LightingData, side1: LightingData, side2: LightingData, center: LightingData) {
colorMultiplier =
(center.colorMultiplier + side1.colorMultiplier + side2.colorMultiplier + corner.colorMultiplier) * 0.25f
packedLight = (
center.packedLight +
(side1.packedLight.takeUnless { it == 0 } ?: center.packedLight) +
(side2.packedLight.takeUnless { it == 0 } ?: center.packedLight) +
(corner.packedLight.takeUnless { it == 0 } ?: center.packedLight)
).let { sum -> (sum shr 2) and 0xFF00FF }
}
}
/**
* Replacement for [BlockModelRenderer.AmbientOcclusionFace]
* This gets called on a LOT, so object instantiation is avoided.
* Not thread-safe, always use a [ThreadLocal] instance
*/
class VanillaAoCalculator {
lateinit var world: ILightReader
/** [blockPos] is used to get block-related information (i.e. tint, opacity, etc.)
* [lightPos] is used to get light-related information
* this facilitates masquerade rendering of blocks */
lateinit var blockPos: BlockPos
lateinit var lightPos: BlockPos
private val probe = LightProbe(BlockModelRenderer.CACHE_COMBINED_LIGHT.get())
val isValid = BooleanArray(6)
val aoData = Array(24) { LightingData() }
// scratchpad values used during calculation
private val centerAo = LightingData()
private val sideAo = Array(4) { LightingData() }
private val cornerAo = Array(4) { LightingData() }
private val isOccluded = BooleanArray(4)
fun reset(ctx: BlockCtx) {
world = ctx.world; blockPos = ctx.pos; lightPos = ctx.pos
(0 until 6).forEach { isValid[it] = false }
}
fun fillLightData(lightFace: Direction, isOpaque: Boolean? = null) {
if (!isValid[lightFace.ordinal]) calculate(lightFace, isOpaque)
}
/**
* Replicate [BlockModelRenderer.AmbientOcclusionFace.updateVertexBrightness]
* Does not handle interpolation for non-cubic models, that should be
* done in a [VanillaVertexLighter]
* @param lightFace face of the block to calculate
* @param forceFull force full-block status for lighting calculation, null for auto
*/
private fun calculate(lightFace: Direction, forceFull: Boolean?) {
if (isValid[lightFace.ordinal]) return
val sideHelper = AoSideHelper.forSide[lightFace.ordinal]
// Bit 0 of the bitset in vanilla calculations
// true if the block model is planar with the block boundary
val isFullBlock = forceFull ?: world.getBlockState(blockPos).isCollisionShapeOpaque(world, blockPos)
val lightOrigin = if (isFullBlock) lightPos.offset(lightFace) else lightPos
// AO calculation for the face center
probe.position { setPos(lightOrigin) }.writeTo(centerAo)
if (!isFullBlock && !probe.position { move(lightFace) }.state.isOpaqueCube(world, probe.pos)) {
// if the neighboring block in the lightface direction is
// transparent (non-opaque), use its packed light instead of our own
// (if our block is a full block, we are already using this value)
centerAo.packedLight = probe.packedLight
}
// AO calculation for the 4 sides
sideHelper.sides.forEachIndexed { sideIdx, sideDir ->
// record light data in the block 1 step to the side
probe.position { setPos(lightOrigin).move(sideDir) }.writeTo(sideAo[sideIdx])
// side is considered occluded if the block 1 step to that side and
// 1 step forward (in the lightface direction) is not fully transparent
isOccluded[sideIdx] = probe.position { move(lightFace) }.isNonTransparent
}
// AO Calculation for the 4 corners
AoSideHelper.faceCornersIdx.forEachIndexed { cornerIdx, sideIndices ->
val bothOccluded = isOccluded[sideIndices.first] && isOccluded[sideIndices.second]
if (bothOccluded) cornerAo[cornerIdx].apply {
// if both sides are occluded, just use the packed light for one of the sides instead
val copyFrom = sideAo[sideIndices.first]
packedLight = copyFrom.packedLight; colorMultiplier = copyFrom.colorMultiplier
}
else {
// lookup actual packed light from the cornering block in the world
probe.position {
setPos(lightOrigin)
.move(sideHelper.sides[sideIndices.first])
.move(sideHelper.sides[sideIndices.second])
}.writeTo(cornerAo[cornerIdx])
}
}
// Calculate and store final interpolated value for each corner
AoSideHelper.faceCornersIdx.forEachIndexed { cornerIdx, sideIndices ->
val aoIdx = sideHelper.aoIndex[cornerIdx]
aoData[aoIdx].mixFrom(
cornerAo[cornerIdx],
sideAo[sideIndices.first],
sideAo[sideIndices.second],
centerAo
)
}
isValid[lightFace.ordinal] = true
}
inner class LightProbe(
val cache: BlockModelRenderer.Cache
) {
lateinit var state: BlockState
val pos = BlockPos.Mutable()
val packedLight: Int get() = cache.getPackedLight(state, world, pos)
val colorMultiplier: Float get() = cache.getBrightness(state, world, pos)
val isNonTransparent: Boolean get() = state.getOpacity(world, pos) > 0
fun writeTo(data: LightingData) {
data.packedLight = packedLight
data.colorMultiplier = colorMultiplier
}
inline fun position(func: BlockPos.Mutable.() -> Unit): LightProbe {
pos.func()
state = world.getBlockState(pos)
return this
}
}
}

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@@ -0,0 +1,210 @@
package mods.betterfoliage.render.lighting
import mods.betterfoliage.model.HalfBakedQuad
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.EPSILON_ONE
import mods.betterfoliage.util.EPSILON_ZERO
import mods.betterfoliage.util.minBy
import net.minecraft.client.renderer.color.BlockColors
import net.minecraft.util.Direction
import net.minecraft.util.Direction.*
import net.minecraft.util.Direction.Axis
import net.minecraftforge.client.model.pipeline.LightUtil
import kotlin.math.abs
class VanillaQuadLighting {
val packedLight = IntArray(4)
val colorMultiplier = FloatArray(4)
val tint = FloatArray(3)
val calc = VanillaAoCalculator()
lateinit var blockColors: BlockColors
fun updateBlockTint(tintIndex: Int) {
if (tintIndex == -1) {
tint[0] = 1.0f; tint[1] = 1.0f; tint[2] = 1.0f
} else {
val state = calc.world.getBlockState(calc.blockPos)
blockColors.getColor(state, calc.world, calc.blockPos, tintIndex).let { blockTint ->
tint[0] = (blockTint shr 16 and 255).toFloat() / 255.0f
tint[1] = (blockTint shr 8 and 255).toFloat() / 255.0f
tint[2] = (blockTint and 255).toFloat() / 255.0f
}
}
}
fun applyDiffuseLighting(face: Direction) {
val factor = LightUtil.diffuseLight(face)
tint[0] *= factor; tint[1] *= factor; tint[2] *= factor
}
}
abstract class VanillaVertexLighter {
abstract fun updateLightmapAndColor(quad: HalfBakedQuad, lighting: VanillaQuadLighting)
/**
* Update lighting for each vertex with AO values from one of the corners.
* Does not calculate missing AO values!
* @param quad the quad to shade
* @param func selector function from vertex position to directed corner index of desired AO values
*/
inline fun VanillaQuadLighting.updateWithCornerAo(quad: HalfBakedQuad, func: (Double3)->Int?) {
quad.raw.verts.forEachIndexed { idx, vertex ->
func(vertex.xyz)?.let {
packedLight[idx] = calc.aoData[it].packedLight
colorMultiplier[idx] = calc.aoData[it].colorMultiplier
}
}
}
}
/**
* Replicates vanilla shading for full blocks. Interpolation for non-full blocks
* is not implemented.
*/
object VanillaFullBlockLighting : VanillaVertexLighter() {
override fun updateLightmapAndColor(quad: HalfBakedQuad, lighting: VanillaQuadLighting) {
// TODO bounds checking & interpolation
val face = quad.raw.face()
lighting.calc.fillLightData(face, true)
lighting.updateWithCornerAo(quad) { nearestCornerOnFace(it, face) }
lighting.updateBlockTint(quad.baked.tintIndex)
if (quad.baked.shouldApplyDiffuseLighting()) lighting.applyDiffuseLighting(face)
}
}
object RoundLeafLightingPreferUp : VanillaVertexLighter() {
override fun updateLightmapAndColor(quad: HalfBakedQuad, lighting: VanillaQuadLighting) {
val angles = getAngles45(quad)?.let { normalFaces ->
lighting.calc.fillLightData(normalFaces.first)
lighting.calc.fillLightData(normalFaces.second)
if (normalFaces.first != UP && normalFaces.second != UP) lighting.calc.fillLightData(UP)
lighting.updateWithCornerAo(quad) { vertex ->
val isUp = vertex.y > 0.5f
val cornerUndir = AoSideHelper.getCornerUndir(vertex.x, vertex.y, vertex.z)
val preferredFace = if (isUp) UP else normalFaces.minBy { faceDistance(it, vertex) }
AoSideHelper.boxCornersDirFromUndir[preferredFace.ordinal][cornerUndir]
}
lighting.updateBlockTint(quad.baked.tintIndex)
}
}
}
/**
* Lights vertices with the AO values from the nearest corner on either of
* the 2 faces the quad normal points towards.
*/
object RoundLeafLighting : VanillaVertexLighter() {
override fun updateLightmapAndColor(quad: HalfBakedQuad, lighting: VanillaQuadLighting) {
val angles = getAngles45(quad)?.let { normalFaces ->
lighting.calc.fillLightData(normalFaces.first)
lighting.calc.fillLightData(normalFaces.second)
lighting.updateWithCornerAo(quad) { vertex ->
val cornerUndir = AoSideHelper.getCornerUndir(vertex.x, vertex.y, vertex.z)
val preferredFace = normalFaces.minBy { faceDistance(it, vertex) }
AoSideHelper.boxCornersDirFromUndir[preferredFace.ordinal][cornerUndir]
}
lighting.updateBlockTint(quad.baked.tintIndex)
}
}
}
/**
* Lights vertices with the AO values from the nearest corner on the preferred face.
*/
class LightingPreferredFace(val face: Direction) : VanillaVertexLighter() {
override fun updateLightmapAndColor(quad: HalfBakedQuad, lighting: VanillaQuadLighting) {
lighting.calc.fillLightData(face)
lighting.updateWithCornerAo(quad) { nearestCornerOnFace(it, face) }
lighting.updateBlockTint(quad.baked.tintIndex)
}
}
object ColumnLighting : VanillaVertexLighter() {
override fun updateLightmapAndColor(quad: HalfBakedQuad, lighting: VanillaQuadLighting) {
// faces pointing in cardinal directions
getNormalFace(quad)?.let { face ->
lighting.calc.fillLightData(face)
lighting.updateWithCornerAo(quad) { nearestCornerOnFace(it, face) }
lighting.updateBlockTint(quad.baked.tintIndex)
return
}
// faces pointing at 45deg angles
getAngles45(quad)?.let { (face1, face2) ->
lighting.calc.fillLightData(face1)
lighting.calc.fillLightData(face2)
quad.raw.verts.forEachIndexed { idx, vertex ->
val cornerUndir = AoSideHelper.getCornerUndir(vertex.xyz.x, vertex.xyz.y, vertex.xyz.z)
val cornerDir1 = AoSideHelper.boxCornersDirFromUndir[face1.ordinal][cornerUndir]
val cornerDir2 = AoSideHelper.boxCornersDirFromUndir[face2.ordinal][cornerUndir]
if (cornerDir1 == null || cornerDir2 == null) return@let
val ao1 = lighting.calc.aoData[cornerDir1]
val ao2 = lighting.calc.aoData[cornerDir2]
lighting.packedLight[idx] = ((ao1.packedLight + ao2.packedLight) shr 1) and 0xFF00FF
lighting.colorMultiplier[idx] = (ao1.colorMultiplier + ao2.colorMultiplier) * 0.5f
}
lighting.updateBlockTint(quad.baked.tintIndex)
return
}
// something is wrong...
lighting.updateWithCornerAo(quad) { nearestCornerOnFace(it, quad.raw.face()) }
lighting.updateBlockTint(quad.baked.tintIndex)
}
}
/**
* Return the directed box corner index for the corner nearest the given vertex,
* which is on the given face. May return null if the vertex is closest to
* one of the opposite 4 corners
*/
fun nearestCornerOnFace(pos: Double3, face: Direction): Int? {
val cornerUndir = AoSideHelper.getCornerUndir(pos.x, pos.y, pos.z)
return AoSideHelper.boxCornersDirFromUndir[face.ordinal][cornerUndir]
}
/**
* If the quad normal approximately bisects 2 axes at a 45 degree angle,
* and is approximately perpendicular to the third, returns the 2 directions
* the quad normal points towards.
* Returns null otherwise.
*/
fun getAngles45(quad: HalfBakedQuad): Pair<Direction, Direction>? {
val normal = quad.raw.normal
// one of the components must be close to zero
val zeroAxis = when {
abs(normal.x) < EPSILON_ZERO -> Axis.X
abs(normal.y) < EPSILON_ZERO -> Axis.Y
abs(normal.z) < EPSILON_ZERO -> Axis.Z
else -> return null
}
// the other two must be of similar magnitude
val diff = when(zeroAxis) {
Axis.X -> abs(abs(normal.y) - abs(normal.z))
Axis.Y -> abs(abs(normal.x) - abs(normal.z))
Axis.Z -> abs(abs(normal.x) - abs(normal.y))
}
if (diff > EPSILON_ZERO) return null
return when(zeroAxis) {
Axis.X -> Pair(if (normal.y > 0.0f) UP else DOWN, if (normal.z > 0.0f) SOUTH else NORTH)
Axis.Y -> Pair(if (normal.x > 0.0f) EAST else WEST, if (normal.z > 0.0f) SOUTH else NORTH)
Axis.Z -> Pair(if (normal.x > 0.0f) EAST else WEST, if (normal.y > 0.0f) UP else DOWN)
}
}
fun getNormalFace(quad: HalfBakedQuad) = quad.raw.normal.let { normal ->
when {
normal.x > EPSILON_ONE -> EAST
normal.x < -EPSILON_ONE -> WEST
normal.y > EPSILON_ONE -> UP
normal.y < -EPSILON_ONE -> DOWN
normal.z > EPSILON_ONE -> SOUTH
normal.z < -EPSILON_ONE -> NORTH
else -> null
}
}
fun faceDistance(face: Direction, pos: Double3) = when(face) {
WEST -> pos.x; EAST -> 1.0 - pos.x
DOWN -> pos.y; UP -> 1.0 - pos.y
NORTH -> pos.z; SOUTH -> 1.0 - pos.z
}

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package mods.betterfoliage.render.particle
import com.mojang.blaze3d.vertex.IVertexBuilder
import mods.betterfoliage.util.Double3
import net.minecraft.client.Minecraft
import net.minecraft.client.particle.SpriteTexturedParticle
import net.minecraft.client.renderer.ActiveRenderInfo
import net.minecraft.client.renderer.Vector3f
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
abstract class AbstractParticle(world: World, x: Double, y: Double, z: Double) : SpriteTexturedParticle(world, x, y, z) {
companion object {
// @JvmStatic val sin = Array(64) { idx -> Math.sin(PI2 / 64.0 * idx) }
// @JvmStatic val cos = Array(64) { idx -> Math.cos(PI2 / 64.0 * idx) }
}
val billboardRot = Pair(Double3.zero, Double3.zero)
val currentPos = Double3.zero
val prevPos = Double3.zero
val velocity = Double3.zero
override fun tick() {
super.tick()
currentPos.setTo(posX, posY, posZ)
prevPos.setTo(prevPosX, prevPosY, prevPosZ)
velocity.setTo(motionX, motionY, motionZ)
update()
posX = currentPos.x; posY = currentPos.y; posZ = currentPos.z;
motionX = velocity.x; motionY = velocity.y; motionZ = velocity.z;
}
/** Update particle on world tick. */
abstract fun update()
/** True if the particle is renderable. */
abstract val isValid: Boolean
/** Add the particle to the effect renderer if it is valid. */
fun addIfValid() { if (isValid) Minecraft.getInstance().particles.addEffect(this) }
override fun renderParticle(vertexBuilder: IVertexBuilder, camera: ActiveRenderInfo, tickDelta: Float) {
super.renderParticle(vertexBuilder, camera, tickDelta)
}
/**
* Render a particle quad.
*
* @param[tessellator] the [Tessellator] instance to use
* @param[tickDelta] partial tick time
* @param[currentPos] render position
* @param[prevPos] previous tick position for interpolation
* @param[size] particle size
* @param[currentAngle] viewpoint-dependent particle rotation (64 steps)
* @param[sprite] particle texture
* @param[isMirrored] mirror particle texture along V-axis
* @param[alpha] aplha blending
*/
fun renderParticleQuad(vertexConsumer: IVertexBuilder,
camera: ActiveRenderInfo,
tickDelta: Float,
currentPos: Double3 = this.currentPos,
prevPos: Double3 = this.prevPos,
size: Double = particleScale.toDouble(),
currentAngle: Float = this.particleAngle,
prevAngle: Float = this.prevParticleAngle,
sprite: TextureAtlasSprite = this.sprite,
alpha: Float = this.particleAlpha) {
val center = Double3.lerp(tickDelta.toDouble(), prevPos, currentPos)
val angle = MathHelper.lerp(tickDelta, prevAngle, currentAngle)
val rotation = camera.rotation.copy().apply { multiply(Vector3f.ZP.rotation(angle)) }
val lightmapCoord = getBrightnessForRender(tickDelta)
val coords = arrayOf(
Double3(-1.0, -1.0, 0.0),
Double3(-1.0, 1.0, 0.0),
Double3(1.0, 1.0, 0.0),
Double3(1.0, -1.0, 0.0)
).map { it.rotate(rotation).mul(size).add(center).sub(camera.projectedView.x, camera.projectedView.y, camera.projectedView.z) }
fun renderVertex(vertex: Double3, u: Float, v: Float) = vertexConsumer
.pos(vertex.x, vertex.y, vertex.z).tex(u, v)
.color(particleRed, particleGreen, particleBlue, alpha).lightmap(lightmapCoord)
.endVertex()
renderVertex(coords[0], sprite.maxU, sprite.maxV)
renderVertex(coords[1], sprite.maxU, sprite.minV)
renderVertex(coords[2], sprite.minU, sprite.minV)
renderVertex(coords[3], sprite.minU, sprite.maxV)
}
fun setColor(color: Int) {
particleBlue = (color and 255) / 256.0f
particleGreen = ((color shr 8) and 255) / 256.0f
particleRed = ((color shr 16) and 255) / 256.0f
}
}

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package mods.betterfoliage.render.particle
import mods.betterfoliage.config.Config
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.PI2
import mods.betterfoliage.util.minmax
import mods.betterfoliage.util.randomB
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomF
import mods.betterfoliage.util.randomI
import net.minecraft.client.Minecraft
import net.minecraft.client.particle.IParticleRenderType
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.TickEvent
import net.minecraftforge.event.world.WorldEvent
import net.minecraftforge.eventbus.api.SubscribeEvent
import java.util.Random
import kotlin.math.abs
import kotlin.math.cos
import kotlin.math.sin
class FallingLeafParticle(
world: World, pos: BlockPos, leaf: LeafParticleKey, blockColor: Int, random: Random
) : AbstractParticle(
world, pos.x.toDouble() + 0.5, pos.y.toDouble(), pos.z.toDouble() + 0.5
) {
companion object {
@JvmStatic val biomeBrightnessMultiplier = 0.5f
}
var rotationSpeed = random.randomF(min = PI2 / 80.0, max = PI2 / 50.0)
val isMirrored = randomB()
var wasCollided = false
init {
particleAngle = random.randomF(max = PI2)
prevParticleAngle = particleAngle - rotationSpeed
maxAge = MathHelper.floor(randomD(0.6, 1.0) * Config.fallingLeaves.lifetime * 20.0)
motionY = -Config.fallingLeaves.speed
particleScale = Config.fallingLeaves.size.toFloat() * 0.1f
setColor(leaf.overrideColor?.asInt ?: blockColor)
sprite = LeafParticleRegistry[leaf.leafType][randomI(max = 1024)]
}
override val isValid: Boolean get() = (sprite != null)
override fun update() {
if (rand.nextFloat() > 0.95f) rotationSpeed *= -1.0f
if (age > maxAge - 20) particleAlpha = 0.05f * (maxAge - age)
if (onGround || wasCollided) {
velocity.setTo(0.0, 0.0, 0.0)
if (!wasCollided) {
age = age.coerceAtLeast(maxAge - 20)
wasCollided = true
}
} else {
val cosRotation = cos(particleAngle).toDouble(); val sinRotation = sin(particleAngle).toDouble()
velocity.setTo(cosRotation, 0.0, sinRotation).mul(Config.fallingLeaves.perturb)
.add(LeafWindTracker.current).add(0.0, -1.0, 0.0).mul(Config.fallingLeaves.speed)
prevParticleAngle = particleAngle
particleAngle += rotationSpeed
}
}
override fun getRenderType(): IParticleRenderType = IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT
}
object LeafWindTracker {
var random = Random()
val target = Double3.zero
val current = Double3.zero
var nextChange: Long = 0
init {
MinecraftForge.EVENT_BUS.register(this)
}
fun changeWind(world: World) {
nextChange = world.worldInfo.gameTime + 120 + random.nextInt(80)
val direction = PI2 * random.nextDouble()
val speed = abs(random.nextGaussian()) * Config.fallingLeaves.windStrength +
(if (!world.isRaining) 0.0 else abs(random.nextGaussian()) * Config.fallingLeaves.stormStrength)
target.setTo(cos(direction) * speed, 0.0, sin(direction) * speed)
}
@SubscribeEvent
fun handleWorldTick(event: TickEvent.ClientTickEvent) {
if (event.phase == TickEvent.Phase.START) Minecraft.getInstance().world?.let { world ->
// change target wind speed
if (world.worldInfo.dayTime >= nextChange) changeWind(world)
// change current wind speed
val changeRate = if (world.isRaining) 0.015 else 0.005
current.add(
(target.x - current.x).minmax(-changeRate, changeRate),
0.0,
(target.z - current.z).minmax(-changeRate, changeRate)
)
}
}
@SubscribeEvent
fun handleWorldLoad(event: WorldEvent.Load) { if (event.world.isRemote) changeWind(event.world.world) }
}

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package mods.betterfoliage.render.particle
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.model.Color
import mods.betterfoliage.model.FixedSpriteSet
import mods.betterfoliage.model.SpriteSet
import mods.betterfoliage.resource.VeryEarlyReloadListener
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.HasLogger
import mods.betterfoliage.util.get
import mods.betterfoliage.util.getLines
import mods.betterfoliage.util.resourceManager
import mods.betterfoliage.util.stripStart
import net.minecraft.client.renderer.texture.MissingTextureSprite
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.eventbus.api.SubscribeEvent
import org.apache.logging.log4j.Level.INFO
interface LeafBlockModel {
val key: LeafParticleKey
}
interface LeafParticleKey {
val leafType: String
val overrideColor: Color?
}
object LeafParticleRegistry : HasLogger(), VeryEarlyReloadListener {
val typeMappings = TextureMatcher()
val allTypes get() = (typeMappings.mappings.map { it.type } + "default").distinct()
val particles = hashMapOf<String, SpriteSet>()
operator fun get(type: String) = particles[type] ?: particles["default"]!!
override fun onReloadStarted() {
typeMappings.loadMappings(ResourceLocation(BetterFoliageMod.MOD_ID, "leaf_texture_mappings.cfg"))
detailLogger.log(INFO, "Loaded leaf particle mappings, types = [${allTypes.joinToString(", ")}]")
}
@SubscribeEvent
fun handlePreStitch(event: TextureStitchEvent.Pre) {
if (event.map.textureLocation == Atlas.PARTICLES.resourceId) {
allTypes.forEach { leafType ->
val locations = (0 until 16).map { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "particle/falling_leaf_${leafType}_$idx")
}.filter { resourceManager.hasResource(Atlas.PARTICLES.file(it)) }
detailLogger.log(INFO, "Registering sprites for leaf particle type [$leafType], ${locations.size} sprites found")
locations.forEach { event.addSprite(it) }
}
}
}
@SubscribeEvent
fun handlePostStitch(event: TextureStitchEvent.Post) {
if (event.map.textureLocation == Atlas.PARTICLES.resourceId) {
(typeMappings.mappings.map { it.type } + "default").distinct().forEach { leafType ->
val sprites = (0 until 16).map { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "particle/falling_leaf_${leafType}_$idx")
}
.map { event.map.getSprite(it) }
.filter { it !is MissingTextureSprite }
detailLogger.log(INFO, "Leaf particle type [$leafType], ${sprites.size} sprites in atlas")
particles[leafType] = FixedSpriteSet(sprites)
}
}
}
}
class TextureMatcher {
data class Mapping(val domain: String?, val path: String, val type: String) {
fun matches(iconLocation: ResourceLocation): Boolean {
return (domain == null || domain == iconLocation.namespace) &&
iconLocation.path.stripStart("blocks/").contains(path, ignoreCase = true)
}
}
val mappings: MutableList<Mapping> = mutableListOf()
fun getType(resource: ResourceLocation) = mappings.filter { it.matches(resource) }.map { it.type }.firstOrNull()
fun loadMappings(mappingLocation: ResourceLocation) {
mappings.clear()
resourceManager[mappingLocation]?.getLines()?.let { lines ->
lines.filter { !it.startsWith("//") }.filter { !it.isEmpty() }.forEach { line ->
val line2 = line.trim().split('=')
if (line2.size == 2) {
val mapping = line2[0].trim().split(':')
if (mapping.size == 1) mappings.add(Mapping(null, mapping[0].trim(), line2[1].trim()))
else if (mapping.size == 2) mappings.add(
Mapping(
mapping[0].trim(),
mapping[1].trim(),
line2[1].trim()
)
)
}
}
}
}
}

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package mods.betterfoliage.render.particle
import com.mojang.blaze3d.vertex.IVertexBuilder
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.config.Config
import mods.betterfoliage.model.SpriteDelegate
import mods.betterfoliage.model.SpriteSetDelegate
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.PI2
import mods.betterfoliage.util.forEachPairIndexed
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomI
import net.minecraft.client.particle.IParticleRenderType
import net.minecraft.client.renderer.ActiveRenderInfo
import net.minecraft.util.ResourceLocation
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
import java.util.Deque
import java.util.LinkedList
import kotlin.math.cos
import kotlin.math.sin
class RisingSoulParticle(
world: World, pos: BlockPos
) : AbstractParticle(
world, pos.x.toDouble() + 0.5, pos.y.toDouble() + 1.0, pos.z.toDouble() + 0.5
) {
val particleTrail: Deque<Double3> = LinkedList<Double3>()
val initialPhase = randomD(max = PI2)
init {
motionY = 0.1
particleGravity = 0.0f
sprite = headIcons[randomI(max = 1024)]
maxAge = MathHelper.floor((0.6 + 0.4 * randomD()) * Config.risingSoul.lifetime * 20.0)
}
override val isValid: Boolean get() = true
override fun update() {
val phase = initialPhase + (age.toDouble() * PI2 / 64.0)
val cosPhase = cos(phase);
val sinPhase = sin(phase)
velocity.setTo(Config.risingSoul.perturb.let { Double3(cosPhase * it, 0.1, sinPhase * it) })
particleTrail.addFirst(currentPos.copy())
while (particleTrail.size > Config.risingSoul.trailLength) particleTrail.removeLast()
if (!Config.enabled) setExpired()
}
override fun renderParticle(vertexBuilder: IVertexBuilder, camera: ActiveRenderInfo, tickDelta: Float) {
var alpha = Config.risingSoul.opacity.toFloat()
if (age > maxAge - 40) alpha *= (maxAge - age) / 40.0f
renderParticleQuad(
vertexBuilder, camera, tickDelta,
size = Config.risingSoul.headSize * 0.25,
alpha = alpha
)
var scale = Config.risingSoul.trailSize * 0.25
particleTrail.forEachPairIndexed { idx, current, previous ->
scale *= Config.risingSoul.sizeDecay
alpha *= Config.risingSoul.opacityDecay.toFloat()
if (idx % Config.risingSoul.trailDensity == 0)
renderParticleQuad(
vertexBuilder, camera, tickDelta,
currentPos = current,
prevPos = previous,
size = scale,
alpha = alpha,
sprite = trackIcon
)
}
}
override fun getRenderType(): IParticleRenderType = IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT
companion object {
val headIcons by SpriteSetDelegate(Atlas.PARTICLES) { idx ->
ResourceLocation(BetterFoliageMod.MOD_ID, "particle/rising_soul_$idx")
}
val trackIcon by SpriteDelegate(Atlas.PARTICLES) { ResourceLocation(BetterFoliageMod.MOD_ID, "particle/soul_track") }
}
}

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package mods.betterfoliage.render.pipeline
import com.mojang.blaze3d.matrix.MatrixStack
import mods.betterfoliage.chunk.BasicBlockCtx
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.render.lighting.VanillaFullBlockLighting
import mods.betterfoliage.render.lighting.VanillaQuadLighting
import mods.betterfoliage.render.lighting.VanillaVertexLighter
import mods.betterfoliage.model.HalfBakedQuad
import mods.betterfoliage.util.Int3
import mods.betterfoliage.util.plus
import net.minecraft.block.Block
import net.minecraft.client.Minecraft
import net.minecraft.util.Direction
import net.minecraft.util.math.BlockPos
import net.minecraft.world.ILightReader
import net.minecraftforge.client.model.data.IModelData
import java.util.Random
/**
* Rendering context for drawing [SpecialRenderModel] models.
*
* This class (and others in its constellation) basically form a replacement, highly customizable,
* push-based partial rendering pipeline for [SpecialRenderModel] instances.
*/
abstract class RenderCtxBase(
world: ILightReader,
pos: BlockPos,
val matrixStack: MatrixStack,
var checkSides: Boolean,
val random: Random,
val modelData: IModelData
) : BlockCtx by BasicBlockCtx(world, pos) {
abstract fun renderQuad(quad: HalfBakedQuad)
var hasRendered = false
val blockModelShapes = Minecraft.getInstance().blockRendererDispatcher.blockModelShapes
var vertexLighter: VanillaVertexLighter = VanillaFullBlockLighting
protected val lightingData = RenderCtxBase.lightingData.get().apply {
calc.reset(this@RenderCtxBase)
blockColors = Minecraft.getInstance().blockColors
}
inline fun Direction?.shouldRender() = this == null || !checkSides || Block.shouldSideBeRendered(state, world, pos, this)
fun renderQuads(quads: Iterable<HalfBakedQuad>) {
quads.forEach { quad ->
if (quad.raw.face.shouldRender()) {
renderQuad(quad)
hasRendered = true
}
}
}
fun renderMasquerade(offset: Int3, func: () -> Unit) {
lightingData.calc.blockPos += offset
func()
lightingData.calc.blockPos = pos
}
companion object {
val lightingData = ThreadLocal.withInitial { VanillaQuadLighting() }
}
}

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package mods.betterfoliage.render.pipeline
import com.mojang.blaze3d.matrix.MatrixStack
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.render.lighting.ForgeVertexLighter
import mods.betterfoliage.render.lighting.ForgeVertexLighterAccess
import mods.betterfoliage.model.HalfBakedQuad
import net.minecraft.block.BlockState
import net.minecraft.client.renderer.LightTexture
import net.minecraft.util.math.BlockPos
import net.minecraft.world.ILightReader
import net.minecraftforge.client.model.data.IModelData
import net.minecraftforge.client.model.pipeline.VertexLighterFlat
import java.util.Random
class RenderCtxForge(
world: ILightReader,
pos: BlockPos,
val lighter: VertexLighterFlat,
matrixStack: MatrixStack,
checkSides: Boolean,
random: Random,
modelData: IModelData
): RenderCtxBase(world, pos, matrixStack, checkSides, random, modelData), ForgeVertexLighter {
override fun renderQuad(quad: HalfBakedQuad) {
// set Forge lighter AO calculator to us
vertexLighter.updateLightmapAndColor(quad, lightingData)
quad.baked.pipe(lighter)
}
// somewhat ugly hack to pipe lighting values into the Forge pipeline
var vIdx = 0
override fun updateVertexLightmap(normal: FloatArray, lightmap: FloatArray, x: Float, y: Float, z: Float) {
lightingData.packedLight[vIdx].let { packedLight ->
lightmap[0] = LightTexture.getLightBlock(packedLight) / 0xF.toFloat()
lightmap[1] = LightTexture.getLightSky(packedLight) / 0xF.toFloat()
}
}
override fun updateVertexColor(normal: FloatArray, color: FloatArray, x: Float, y: Float, z: Float, tint: Float, multiplier: Int) {
color[0] = lightingData.tint[0] * lightingData.colorMultiplier[vIdx]
color[1] = lightingData.tint[1] * lightingData.colorMultiplier[vIdx]
color[2] = lightingData.tint[2] * lightingData.colorMultiplier[vIdx]
vIdx++
}
companion object {
@JvmStatic
fun render(
lighter: VertexLighterFlat,
world: ILightReader,
model: SpecialRenderModel,
state: BlockState,
pos: BlockPos,
matrixStack: MatrixStack,
checkSides: Boolean,
rand: Random, seed: Long,
modelData: IModelData
): Boolean {
lighter.setWorld(world)
lighter.setState(state)
lighter.setBlockPos(pos)
rand.setSeed(seed)
lighter.updateBlockInfo()
return RenderCtxForge(world, pos, lighter, matrixStack, checkSides, rand, modelData).let {
(lighter as ForgeVertexLighterAccess).vertexLighter = it
model.render(it, false)
lighter.resetBlockInfo()
it.hasRendered
}
}
}
}

View File

@@ -0,0 +1,66 @@
package mods.betterfoliage.render.pipeline
import com.mojang.blaze3d.matrix.MatrixStack
import com.mojang.blaze3d.vertex.IVertexBuilder
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.HalfBakedQuad
import net.minecraft.block.BlockState
import net.minecraft.client.renderer.BlockModelRenderer
import net.minecraft.util.math.BlockPos
import net.minecraft.world.ILightReader
import net.minecraftforge.client.model.data.IModelData
import java.util.Random
class RenderCtxVanilla(
val renderer: BlockModelRenderer,
world: ILightReader,
pos: BlockPos,
val buffer: IVertexBuilder,
val combinedOverlay: Int,
matrixStack: MatrixStack,
checkSides: Boolean,
random: Random,
val seed: Long,
modelData: IModelData,
val useAO: Boolean
): RenderCtxBase(world, pos, matrixStack, checkSides, random, modelData) {
override fun renderQuad(quad: HalfBakedQuad) {
vertexLighter.updateLightmapAndColor(quad, lightingData)
buffer.addQuad(
matrixStack.last, quad.baked,
lightingData.colorMultiplier,
lightingData.tint[0], lightingData.tint[1], lightingData.tint[2],
lightingData.packedLight, combinedOverlay, true
)
}
companion object {
@JvmStatic
fun render(
renderer: BlockModelRenderer,
world: ILightReader,
model: SpecialRenderModel,
state: BlockState,
pos: BlockPos,
matrixStack: MatrixStack,
buffer: IVertexBuilder,
checkSides: Boolean,
random: Random,
rand: Long,
combinedOverlay: Int,
modelData: IModelData,
smooth: Boolean
): Boolean {
random.setSeed(rand)
val ctx = RenderCtxVanilla(renderer, world, pos, buffer, combinedOverlay, matrixStack, checkSides, random, rand, modelData, smooth)
lightingData.apply {
}
model.render(ctx, false)
return ctx.hasRendered
}
}
}

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@@ -0,0 +1,27 @@
package mods.betterfoliage.resource
import net.minecraft.profiler.IProfiler
import net.minecraft.resources.IFutureReloadListener
import net.minecraft.resources.IResourceManager
import java.util.concurrent.CompletableFuture
import java.util.concurrent.Executor
/**
* Catch resource reload extremely early, before any of the reloaders
* have started working.
*/
interface VeryEarlyReloadListener : IFutureReloadListener {
override fun reload(
stage: IFutureReloadListener.IStage,
resourceManager: IResourceManager,
preparationsProfiler: IProfiler,
reloadProfiler: IProfiler,
backgroundExecutor: Executor,
gameExecutor: Executor
): CompletableFuture<Void> {
onReloadStarted()
return stage.markCompleteAwaitingOthers(null)
}
fun onReloadStarted() {}
}

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@@ -0,0 +1,129 @@
package mods.betterfoliage.resource.discovery
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.HasLogger
import mods.betterfoliage.util.Invalidator
import net.minecraft.block.BlockState
import net.minecraft.client.renderer.model.IBakedModel
import net.minecraft.client.renderer.model.IModelTransform
import net.minecraft.client.renderer.model.IUnbakedModel
import net.minecraft.client.renderer.model.Material
import net.minecraft.client.renderer.model.ModelBakery
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.event.ModelBakeEvent
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.eventbus.api.Event
import net.minecraftforge.eventbus.api.EventPriority
import net.minecraftforge.eventbus.api.SubscribeEvent
import net.minecraftforge.fml.loading.progress.StartupMessageManager
import org.apache.logging.log4j.Level.INFO
import org.apache.logging.log4j.Level.WARN
import org.apache.logging.log4j.Logger
import java.lang.ref.WeakReference
import java.util.function.Function
data class ModelDefinitionsLoadedEvent(
val bakery: ModelBakery
) : Event()
interface ModelBakingKey {
fun bake(ctx: ModelBakingContext): IBakedModel? =
ctx.getUnbaked().bakeModel(ctx.bakery, ctx.spriteGetter, ctx.transform, ctx.location)
}
interface ModelDiscovery {
fun onModelsLoaded(
bakery: ModelBakery,
sprites: MutableSet<ResourceLocation>,
replacements: MutableMap<ResourceLocation, ModelBakingKey>
)
}
data class ModelDiscoveryContext(
val bakery: ModelBakery,
val blockState: BlockState,
val modelLocation: ResourceLocation,
val sprites: MutableSet<ResourceLocation>,
val replacements: MutableMap<ResourceLocation, ModelBakingKey>,
val logger: Logger
) {
fun getUnbaked(location: ResourceLocation = modelLocation) = bakery.getUnbakedModel(location)
fun addReplacement(key: ModelBakingKey, addToStateKeys: Boolean = true) {
replacements[modelLocation] = key
if (addToStateKeys) BetterFoliage.blockTypes.stateKeys[blockState] = key
logger.log(INFO, "Adding model replacement $modelLocation -> $key")
}
}
data class ModelBakingContext(
val bakery: ModelBakery,
val spriteGetter: Function<Material, TextureAtlasSprite>,
val location: ResourceLocation,
val transform: IModelTransform,
val logger: Logger
) {
fun getUnbaked() = bakery.getUnbakedModel(location)
fun getBaked() = bakery.getBakedModel(location, transform, spriteGetter)
}
object BakeWrapperManager : Invalidator, HasLogger() {
val discoverers = mutableListOf<ModelDiscovery>()
override val callbacks = mutableListOf<WeakReference<()->Unit>>()
private val replacements = mutableMapOf<ResourceLocation, ModelBakingKey>()
private val sprites = mutableSetOf<ResourceLocation>()
@SubscribeEvent(priority = EventPriority.LOWEST)
fun handleModelLoad(event: ModelDefinitionsLoadedEvent) {
val startTime = System.currentTimeMillis()
invalidate()
BetterFoliage.blockTypes = BlockTypeCache()
StartupMessageManager.addModMessage("BetterFoliage: discovering models")
logger.log(INFO, "starting model discovery (${discoverers.size} listeners)")
discoverers.forEach { listener ->
val replacementsLocal = mutableMapOf<ResourceLocation, ModelBakingKey>()
listener.onModelsLoaded(event.bakery, sprites, replacements)
}
val elapsed = System.currentTimeMillis() - startTime
logger.log(INFO, "finished model discovery in $elapsed ms, ${replacements.size} top-level replacements")
}
@SubscribeEvent
fun handleStitch(event: TextureStitchEvent.Pre) {
if (event.map.textureLocation == Atlas.BLOCKS.resourceId) {
logger.log(INFO, "Adding ${sprites.size} sprites to block atlas")
sprites.forEach { event.addSprite(it) }
sprites.clear()
}
}
@SubscribeEvent
fun handleModelBake(event: ModelBakeEvent) {
replacements.clear()
}
fun onBake(
unbaked: IUnbakedModel,
bakery: ModelBakery,
spriteGetter: Function<Material, TextureAtlasSprite>,
transform: IModelTransform,
location: ResourceLocation
): IBakedModel? {
val ctx = ModelBakingContext(bakery, spriteGetter, location, transform, detailLogger)
// bake replacement if available
replacements[location]?.let { replacement ->
detailLogger.log(INFO, "Baking replacement for [${unbaked::class.java.simpleName}] $location -> $replacement")
try {
return replacement.bake(ctx)
} catch (e: Exception) {
detailLogger.log(WARN, "Error while baking $replacement", e)
logger.log(WARN, "Error while baking $replacement", e)
}
}
return unbaked.bakeModel(bakery, spriteGetter, transform, location)
}
}

View File

@@ -0,0 +1,14 @@
package mods.betterfoliage.resource.discovery
import net.minecraft.block.BlockState
class BlockTypeCache {
val leaf = mutableSetOf<BlockState>()
val grass = mutableSetOf<BlockState>()
val dirt = mutableSetOf<BlockState>()
val stateKeys = mutableMapOf<BlockState, ModelBakingKey>()
inline fun <reified T> getTypedOrNull(state: BlockState) = stateKeys[state] as? T
inline fun <reified T> hasTyped(state: BlockState) = stateKeys[state] is T
}

View File

@@ -0,0 +1,74 @@
package mods.betterfoliage.resource.discovery
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.util.HasLogger
import mods.betterfoliage.util.getJavaClass
import mods.betterfoliage.util.getLines
import mods.betterfoliage.util.resourceManager
import net.minecraft.block.Block
import net.minecraft.util.ResourceLocation
import org.apache.logging.log4j.Level.INFO
interface IBlockMatcher {
fun matchesClass(block: Block): Boolean
fun matchingClass(block: Block): Class<*>?
}
class SimpleBlockMatcher(vararg val classes: Class<*>) : IBlockMatcher {
override fun matchesClass(block: Block) = matchingClass(block) != null
override fun matchingClass(block: Block): Class<*>? {
val blockClass = block.javaClass
classes.forEach { if (it.isAssignableFrom(blockClass)) return it }
return null
}
}
class ConfigurableBlockMatcher(val location: ResourceLocation) : HasLogger(), IBlockMatcher {
val blackList = mutableListOf<Class<*>>()
val whiteList = mutableListOf<Class<*>>()
override fun matchesClass(block: Block): Boolean {
val blockClass = block.javaClass
blackList.forEach { if (it.isAssignableFrom(blockClass)) return false }
whiteList.forEach { if (it.isAssignableFrom(blockClass)) return true }
return false
}
override fun matchingClass(block: Block): Class<*>? {
val blockClass = block.javaClass
blackList.forEach { if (it.isAssignableFrom(blockClass)) return null }
whiteList.forEach { if (it.isAssignableFrom(blockClass)) return it }
return null
}
fun readDefaults() {
blackList.clear()
whiteList.clear()
resourceManager.getAllResources(location).forEach { resource ->
detailLogger.log(INFO, "Reading block class configuration $location from pack ${resource.packName}")
resource.getLines().map{ it.trim() }.filter { !it.startsWith("//") && it.isNotEmpty() }.forEach { line ->
if (line.startsWith("-")) getJavaClass(line.substring(1))?.let { blackList.add(it) }
else getJavaClass(line)?.let { whiteList.add(it) }
}
}
}
}
data class ModelTextureList(val modelLocation: ResourceLocation, val textureNames: List<String>) {
constructor(vararg args: String) : this(ResourceLocation(args[0]), listOf(*args).drop(1))
}
class ModelTextureListConfiguration(val location: ResourceLocation) : HasLogger() {
val modelList = mutableListOf<ModelTextureList>()
fun readDefaults() {
resourceManager.getAllResources(location).forEach { resource ->
detailLogger.log(INFO, "Reading model/texture configuration $location from pack ${resource.packName}")
resource.getLines().map{ it.trim() }.filter { !it.startsWith("//") && it.isNotEmpty() }.forEach { line ->
val elements = line.split(",")
modelList.add(ModelTextureList(ResourceLocation(elements.first()), elements.drop(1)))
}
}
}
}

View File

@@ -0,0 +1,101 @@
package mods.betterfoliage.resource.discovery
import com.google.common.base.Joiner
import mods.betterfoliage.util.HasLogger
import net.minecraft.client.renderer.BlockModelShapes
import net.minecraft.client.renderer.model.BlockModel
import net.minecraft.client.renderer.model.ModelBakery
import net.minecraft.client.renderer.model.VariantList
import net.minecraft.client.renderer.texture.MissingTextureSprite
import net.minecraft.util.ResourceLocation
import net.minecraftforge.registries.ForgeRegistries
import org.apache.logging.log4j.Level
abstract class AbstractModelDiscovery : HasLogger(), ModelDiscovery {
override fun onModelsLoaded(
bakery: ModelBakery,
sprites: MutableSet<ResourceLocation>,
replacements: MutableMap<ResourceLocation, ModelBakingKey>
) {
ForgeRegistries.BLOCKS
.flatMap { block -> block.stateContainer.validStates }
.forEach { state ->
val location = BlockModelShapes.getModelLocation(state)
val ctx = ModelDiscoveryContext(bakery, state, location, sprites, replacements, detailLogger)
try {
processModel(ctx)
} catch (e: Exception) {
logger.log(Level.WARN, "Discovery error in $location", e)
}
}
}
open fun processModel(ctx: ModelDiscoveryContext) {
val model = ctx.getUnbaked()
// built-in support for container models
if (model is VariantList) {
// per-location replacements need to be scoped to the variant list, as replacement models
// may need information from the BlockState which is not available at baking time
val scopedReplacements = mutableMapOf<ResourceLocation, ModelBakingKey>()
model.variantList.forEach { variant ->
processModel(ctx.copy(modelLocation = variant.modelLocation, replacements = scopedReplacements))
}
if (scopedReplacements.isNotEmpty()) {
ctx.addReplacement(WeightedUnbakedKey(scopedReplacements), addToStateKeys = false)
}
}
}
}
abstract class ConfigurableModelDiscovery : AbstractModelDiscovery() {
abstract val matchClasses: IBlockMatcher
abstract val modelTextures: List<ModelTextureList>
abstract fun processModel(
ctx: ModelDiscoveryContext,
textureMatch: List<ResourceLocation>
)
override fun processModel(ctx: ModelDiscoveryContext) {
val model = ctx.getUnbaked()
if (model is BlockModel) {
val matchClass = matchClasses.matchingClass(ctx.blockState.block) ?: return
detailLogger.log(Level.INFO, "block state ${ctx.blockState}")
detailLogger.log(Level.INFO, " model ${ctx.modelLocation}")
detailLogger.log(Level.INFO, " class ${ctx.blockState.block.javaClass.name} matches ${matchClass.name}")
val ancestry = ctx.bakery.getAncestry(ctx.modelLocation)
val matches = modelTextures.filter { matcher ->
matcher.modelLocation in ancestry
}
matches.forEach { match ->
detailLogger.log(Level.INFO, " model $model matches ${match.modelLocation}")
val materials = match.textureNames.map { it to model.resolveTextureName(it) }
val texMapString = Joiner.on(", ").join(materials.map { "${it.first}=${it.second.textureLocation}" })
detailLogger.log(Level.INFO, " sprites [$texMapString]")
if (materials.all { it.second.textureLocation != MissingTextureSprite.getLocation() }) {
// found a valid model (all required textures exist)
processModel(ctx, materials.map { it.second.textureLocation })
}
}
}
return super.processModel(ctx)
}
}
fun ModelBakery.modelDerivesFrom(model: BlockModel, location: ResourceLocation, target: ResourceLocation): Boolean =
if (location == target) true
else model.parentLocation
?.let { getUnbakedModel(it) as? BlockModel }
?.let { parent -> modelDerivesFrom(parent, model.parentLocation!!, target) }
?: false
fun ModelBakery.getAncestry(location: ResourceLocation): List<ResourceLocation> {
val model = getUnbakedModel(location) as? BlockModel ?: return listOf(location)
val parentAncestry = model.parentLocation?.let { getAncestry(it) } ?: emptyList()
return listOf(location) + parentAncestry
}

View File

@@ -0,0 +1,58 @@
package mods.betterfoliage.resource.discovery
import mods.betterfoliage.model.HalfBakedSimpleModelWrapper
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.model.WeightedModelWrapper
import mods.betterfoliage.util.HasLogger
import net.minecraft.client.renderer.model.IBakedModel
import net.minecraft.client.renderer.model.SimpleBakedModel
import net.minecraft.client.renderer.model.VariantList
import net.minecraft.util.ResourceLocation
import org.apache.logging.log4j.Level.INFO
import org.apache.logging.log4j.Level.WARN
class WeightedUnbakedKey(
val replacements: Map<ResourceLocation, ModelBakingKey>
) : ModelBakingKey {
override fun bake(ctx: ModelBakingContext): IBakedModel? {
val unbaked = ctx.getUnbaked()
if (unbaked !is VariantList) return super.bake(ctx)
// bake all variants, replace as needed
val bakedModels = unbaked.variantList.mapNotNull {
val variantCtx = ctx.copy(location = it.modelLocation, transform = it)
val replacement = replacements[it.modelLocation]
val baked = replacement?.let { replacement ->
ctx.logger.log(INFO, "Baking replacement for variant [${variantCtx.getUnbaked()::class.java.simpleName}] ${variantCtx.location} -> $replacement")
replacement.bake(variantCtx)
} ?: variantCtx.getBaked()
when(baked) {
is SpecialRenderModel -> it to baked
// just in case we replaced some variants in the list, but not others
// this should not realistically happen, this is just a best-effort fallback
is SimpleBakedModel -> it to HalfBakedSimpleModelWrapper(baked)
else -> null
}
}
// something fishy going on, possibly unknown model type
// let it through unchanged
if (bakedModels.isEmpty()) return super.bake(ctx)
if (bakedModels.size < unbaked.variantList.size) {
detailLogger.log(
WARN,
"Dropped ${unbaked.variantList.size - bakedModels.size} variants from model ${ctx.location}"
)
}
val weightedSpecials = bakedModels.map { (variant, model) ->
WeightedModelWrapper.WeightedModel(model, variant.weight)
}
return WeightedModelWrapper(weightedSpecials, weightedSpecials[0].model)
}
override fun toString() = "[SpecialRenderVariantList, ${replacements.size} replacements]"
companion object : HasLogger()
}

View File

@@ -1,13 +1,19 @@
package mods.octarinecore.client.resource
package mods.betterfoliage.resource.generated
import mods.betterfoliage.util.Atlas
import mods.betterfoliage.util.bytes
import mods.betterfoliage.util.loadSprite
import net.minecraft.resources.IResourceManager
import net.minecraft.util.ResourceLocation
import java.awt.image.BufferedImage
import java.lang.Math.*
import java.lang.Math.max
class CenteringTextureGenerator(domain: String, val aspectWidth: Int, val aspectHeight: Int) : TextureGenerator(domain) {
data class CenteredSprite(val sprite: ResourceLocation, val aspectHeight: Int = 1, val aspectWidth: Int = 1, val atlas: Atlas = Atlas.BLOCKS) {
override fun generate(params: ParameterList): BufferedImage? {
val target = targetResource(params)!!
val baseTexture = resourceManager[target.second]?.loadImage() ?: return null
fun register(pack: GeneratedTexturePack) = pack.register(atlas, this, this::draw)
fun draw(resourceManager: IResourceManager): ByteArray {
val baseTexture = resourceManager.loadSprite(atlas.file(sprite))
val frameWidth = baseTexture.width
val frameHeight = baseTexture.width * aspectHeight / aspectWidth
@@ -18,7 +24,7 @@ class CenteringTextureGenerator(domain: String, val aspectWidth: Int, val aspect
val graphics = resultTexture.createGraphics()
// iterate all frames
for (frame in 0 .. frames - 1) {
for (frame in 0 until frames) {
val baseFrame = baseTexture.getSubimage(0, size * frame, frameWidth, frameHeight)
val resultFrame = BufferedImage(size, size, BufferedImage.TYPE_4BYTE_ABGR)
@@ -28,6 +34,6 @@ class CenteringTextureGenerator(domain: String, val aspectWidth: Int, val aspect
graphics.drawImage(resultFrame, 0, size * frame, null)
}
return resultTexture
return resultTexture.bytes
}
}

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