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3 Commits
1.16.5-Fab
...
1.16.5-Fab
| Author | SHA1 | Date | |
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7065c9dd8c | ||
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368b50a578 | ||
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cd2d46f422 |
@@ -5,7 +5,7 @@ group = com.github.octarine-noise
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name = betterfoliage
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jarName = BetterFoliage-Forge
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version = 2.6.2
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version = 2.6.5
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mcVersion = 1.16.5
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yarnMappings=1.16.5+build.6
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@@ -40,7 +40,7 @@ class LeavesConfig(node: ConfigNode) : DelegatingConfigGroup(node) {
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val vOffset by double(0.1, min = 0.0, max = 0.4, langKey = recurring)
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val size by double(1.4, min = 0.75, max = 2.5, langKey = recurring)
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val shaderWind by boolean(true, langKey = recurring)
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val saturationThreshold by double(0.1, min = 0.0, max = 1.0)
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val saturationThreshold by double(0.1, min = 0.0, max = 1.0, langKey = recurring)
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}
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class ShortGrassConfig(node: ConfigNode) : DelegatingConfigGroup(node), PopulationConfigData {
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@@ -54,7 +54,7 @@ class ShortGrassConfig(node: ConfigNode) : DelegatingConfigGroup(node), Populati
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override val population by population(64)
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val useGenerated by boolean(false)
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val shaderWind by boolean(true, langKey = recurring)
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val saturationThreshold by double(0.1, min = 0.0, max = 1.0)
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val saturationThreshold by double(0.1, min = 0.0, max = 1.0, langKey = recurring)
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}
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class ConnectedGrassConfig(node: ConfigNode) : DelegatingConfigGroup(node) {
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@@ -72,7 +72,7 @@ class GeneratedBlockTexturePack(
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packName, true, { this@GeneratedBlockTexturePack },
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LiteralText(packName),
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LiteralText(packDesc),
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ResourcePackCompatibility.COMPATIBLE, ResourcePackProfile.InsertionPosition.TOP, true, null
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ResourcePackCompatibility.COMPATIBLE, ResourcePackProfile.InsertionPosition.TOP, true, ResourcePackSource.field_25347
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)
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override fun register(consumer: Consumer<ResourcePackProfile>, factory: ResourcePackProfile.Factory) {
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@@ -26,91 +26,11 @@
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"betterfoliage.shaderWind.tooltip": "Apply wind effects from ShaderMod shaders to this element?",
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"betterfoliage.distance": "Distance limit",
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"betterfoliage.distance.tooltip": "Maximum distance from player at which to render this feature",
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"betterfoliage.saturationThreshold": "Saturation threshold",
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"betterfoliage.saturationThreshold.tooltip": "Color saturation cutoff between \"colorless\" blocks (using biome color) and \"colorful\" blocks (using their own specific color)",
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"betterfoliage.rendererror": "§a[BetterFoliage]§f Error rendering block %s at position %s",
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"betterfoliage.blocks": "Block Types",
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"betterfoliage.blocks.tooltip": "Configure lists of block classes that will have specific features applied to them",
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"betterfoliage.blocks.dirtWhitelist": "Dirt Whitelist",
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"betterfoliage.blocks.dirtBlacklist": "Dirt Blacklist",
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"betterfoliage.blocks.dirtWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.dirtBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.dirtWhitelist.tooltip": "Blocks recognized as Dirt. Has an impact on Reeds, Algae, Connected Grass",
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"betterfoliage.blocks.dirtBlacklist.tooltip": "Blocks never accepted as Dirt. Has an impact on Reeds, Algae, Connected Grass",
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"betterfoliage.blocks.grassClassesWhitelist": "Grass Whitelist",
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"betterfoliage.blocks.grassClassesBlacklist": "Grass Blacklist",
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"betterfoliage.blocks.grassClassesWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.grassClassesBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.grassModels": "Grass Models",
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"betterfoliage.blocks.grassModels.arrayEntry": "%d entries",
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"betterfoliage.blocks.grassWhitelist.tooltip": "Blocks recognized as Grass. Has an impact on Short Grass, Connected Grass",
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"betterfoliage.blocks.grassBlacklist.tooltip": "Blocks never accepted as Grass. Has an impact on Short Grass, Connected Grass",
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"betterfoliage.blocks.grassModels.tooltip": "Models and textures recognized for grass blocks",
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"betterfoliage.blocks.leavesClassesWhitelist": "Leaves Whitelist",
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"betterfoliage.blocks.leavesClassesBlacklist": "Leaves Blacklist",
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"betterfoliage.blocks.leavesClassesWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.leavesClassesBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.leavesModels": "Leaves Models",
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"betterfoliage.blocks.leavesModels.arrayEntry": "%d entries",
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"betterfoliage.blocks.leavesClassesWhitelist.tooltip": "Blocks recognized as Leaves. Has an impact on Extra Leaves, Falling Leaves. Leaves will render with leaves block ID in shader programs",
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"betterfoliage.blocks.leavesClassesBlacklist.tooltip": "Blocks never accepted as Leaves. Has an impact on Extra Leaves, Falling Leaves. Leaves will render with leaves block ID in shader programs",
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"betterfoliage.blocks.leavesModels.tooltip": "Models and textures recognized for leaves blocks",
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"betterfoliage.blocks.cropsWhitelist": "Crop Whitelist",
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"betterfoliage.blocks.cropsBlacklist": "Crop Blacklist",
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"betterfoliage.blocks.cropsWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.cropsBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.cropsWhitelist.tooltip": "Blocks recognized as crops. Crops will render with tallgrass block ID in shader programs",
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"betterfoliage.blocks.cropsBlacklist.tooltip": "Blocks never accepted as crops. Crops will render with tallgrass block ID in shader programs",
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"betterfoliage.blocks.logClassesWhitelist": "Wood Log Whitelist",
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"betterfoliage.blocks.logClassesBlacklist": "Wood Log Blacklist",
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"betterfoliage.blocks.logClassesWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.logClassesBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.logModels": "Wood Log Models",
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"betterfoliage.blocks.logModels.arrayEntry": "%d entries",
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"betterfoliage.blocks.logClassesWhitelist.tooltip": "Blocks recognized as wooden logs. Has an impact on Rounded Logs",
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"betterfoliage.blocks.logClassesBlacklist.tooltip": "Blocks never accepted as wooden logs. Has an impact on Rounded Logs",
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"betterfoliage.blocks.logModels.tooltip": "Models and textures recognized for wood log blocks",
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"betterfoliage.blocks.sandWhitelist": "Sand Whitelist",
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"betterfoliage.blocks.sandBlacklist": "Sand Blacklist",
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"betterfoliage.blocks.sandWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.sandBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.sandWhitelist.tooltip": "Blocks recognized as Sand. Has an impact on Coral",
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"betterfoliage.blocks.sandBlacklist.tooltip": "Blocks never accepted Sand. Has an impact on Coral",
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"betterfoliage.blocks.lilypadWhitelist": "Lilypad Whitelist",
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"betterfoliage.blocks.lilypadBlacklist": "Lilypad Blacklist",
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"betterfoliage.blocks.lilypadWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.lilypadBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.lilypadWhitelist.tooltip": "Blocks recognized as Lilypad. Has an impact on Better Lilypad",
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"betterfoliage.blocks.lilypadBlacklist.tooltip": "Blocks never accepted Lilypad. Has an impact on Better Lilypad",
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"betterfoliage.blocks.cactusWhitelist": "Cactus Whitelist",
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"betterfoliage.blocks.cactusBlacklist": "Cactus Blacklist",
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"betterfoliage.blocks.cactusWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.cactusBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.cactusWhitelist.tooltip": "Blocks recognized as Cactus. Has an impact on Better Cactus",
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"betterfoliage.blocks.cactusBlacklist.tooltip": "Blocks never accepted Cactus. Has an impact on Better Cactus",
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"betterfoliage.blocks.myceliumWhitelist": "Mycelium Whitelist",
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"betterfoliage.blocks.myceliumBlacklist": "Mycelium Blacklist",
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"betterfoliage.blocks.myceliumWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.myceliumBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.myceliumWhitelist.tooltip": "Blocks recognized as Mycelium. Has an impact on Better Grass",
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"betterfoliage.blocks.myceliumBlacklist.tooltip": "Blocks never accepted Mycelium. Has an impact on Better Grass",
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"betterfoliage.blocks.netherrackWhitelist": "Netherrack Whitelist",
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"betterfoliage.blocks.netherrackBlacklist": "Netherrack Blacklist",
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"betterfoliage.blocks.netherrackWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.netherrackBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.netherrackWhitelist.tooltip": "Blocks recognized as Netherrack. Has an impact on Netherrack Vines",
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"betterfoliage.blocks.netherrackBlacklist.tooltip": "Blocks never accepted Netherrack. Has an impact on Netherrack Vines",
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"betterfoliage.shaders": "Shader configuration",
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"betterfoliage.shaders.tooltip": "Configure integration with shaders",
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"betterfoliage.shaders.leavesId": "Leaves ID",
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@@ -137,8 +57,6 @@
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"betterfoliage.shortGrass.grassEnabled.tooltip": "Is this feature enabled for grass blocks?",
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"betterfoliage.shortGrass.snowEnabled": "Enable under snow",
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"betterfoliage.shortGrass.snowEnabled.tooltip": "Enable on snowed grass blocks?",
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"betterfoliage.shortGrass.saturationThreshold": "Saturation threshold",
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"betterfoliage.shortGrass.saturationThreshold.tooltip": "Color saturation cutoff between \"colorless\" blocks (using biome color) and \"colorful\" blocks (using their own specific color)",
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"betterfoliage.connectedGrass.snowEnabled": "Enable under snow",
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"betterfoliage.connectedGrass.snowEnabled.tooltip": "Enable on snowed grass blocks?",
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@@ -22,67 +22,8 @@
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"betterfoliage.shaderWind.tooltip": "바람효과를 쉐이더에 적용시키겠습니까?",
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"betterfoliage.distance": "거리 제한",
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"betterfoliage.distance.tooltip": "이 기능을 렌더링하는 플레이어의 최대거리",
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"betterfoliage.blocks": "블록 타입",
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"betterfoliage.blocks.tooltip": "세팅 된 것에 따라 블록이 바뀔 것입니다.",
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"betterfoliage.blocks.dirtWhitelist": "흙 허용목록",
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"betterfoliage.blocks.dirtBlacklist": "흙 차단목록",
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"betterfoliage.blocks.dirtWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.dirtBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.grassWhitelist": "잔디 허용목록",
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"betterfoliage.blocks.grassBlacklist": "잔디 차단목록",
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"betterfoliage.blocks.grassWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.grassBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.leavesWhitelist": "잎 허용목록",
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"betterfoliage.blocks.leavesBlacklist": "잎 차단목록",
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"betterfoliage.blocks.leavesWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.leavesBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.cropsWhitelist": "농작물 허용목록",
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"betterfoliage.blocks.cropsBlacklist": "농작물 차단목록",
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"betterfoliage.blocks.cropsWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.cropsBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.logsWhitelist": "나무 허용목록",
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"betterfoliage.blocks.logsBlacklist": "나무 차단목록",
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"betterfoliage.blocks.logsWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.logsBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.sandWhitelist": "모래 허용목록",
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"betterfoliage.blocks.sandBlacklist": "모래 차단목록",
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"betterfoliage.blocks.sandWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.sandBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.lilypadWhitelist": "연꽃 허용목록",
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"betterfoliage.blocks.lilypadBlacklist": "연꽃 차단목록",
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"betterfoliage.blocks.lilypadWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.lilypadBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.cactusWhitelist": "선인장 허용목록",
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"betterfoliage.blocks.cactusBlacklist": "선인장 차단목록",
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"betterfoliage.blocks.cactusWhitelist.arrayEntry": "%d entries",
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"betterfoliage.blocks.cactusBlacklist.arrayEntry": "%d entries",
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"betterfoliage.blocks.dirtWhitelist.tooltip": "흙으로 인식됩니다. 갈대, 조류, 잔디 텍스쳐 연결에 영향을 줍니다.",
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"betterfoliage.blocks.dirtBlacklist.tooltip": "흙으로 인식 되지 않습니다. 갈대, 조류, 잔디 텍스쳐 연결에 영향을 주지 않습니다.",
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"betterfoliage.blocks.grassWhitelist.tooltip": "잔디로 인식됩니다. 짧은 잔디, 잔디 텍스쳐 연결에 영향을 줍니다.",
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"betterfoliage.blocks.grassBlacklist.tooltip": "잔디로 인식 되지 않습니다. 짧은 잔디, 잔디 텍스쳐 연결에 영향을 주지 않습니다.",
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"betterfoliage.blocks.leavesWhitelist.tooltip": "잎으로 인식됩니다. 추가 잎, 떨어지는 잎에 영향을 줍니다. ",
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"betterfoliage.blocks.leavesBlacklist.tooltip": "잎으로 인식 되지 않습니다. 추가 잎, 떨어지는 잎에 영향을 주지 않습니다.",
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"betterfoliage.blocks.cropsWhitelist.tooltip": "농작물로 인식됩니다. 농작물은 쉐이더 적용하면 큰잔디로 렌더링 됩니다. ",
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"betterfoliage.blocks.cropsBlacklist.tooltip": "농작물로 인식 되지 않습니다. 농작물은 쉐이더 적용하면 큰잔디로 렌더링 되지 않습니다.",
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"betterfoliage.blocks.logsWhitelist.tooltip": "나무로 인식됩니다. 둥근 나무에 영향을 줍니다.",
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"betterfoliage.blocks.logsBlacklist.tooltip": "나무로 인식 되지 않습니다. 둥근 나무에 영향을 주지 않습니다.",
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"betterfoliage.blocks.sandWhitelist.tooltip": "모래로 인식됩니다. 산호에 영향을 줍니다",
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"betterfoliage.blocks.sandBlacklist.tooltip": "모래로 인식되지 않습니다. 산호에 영향을 주지 않습니다.",
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"betterfoliage.blocks.lilypadWhitelist.tooltip": "연꽃으로 인식됩니다. 보다 나은 연꽃에 영향을 줍니다.",
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"betterfoliage.blocks.lilypadBlacklist.tooltip": "연꽃으로 인식되지 않습니다. 보다 나은 연꽃에 영향을 주지 않습니다.",
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"betterfoliage.blocks.cactusWhitelist.tooltip": "선인장으로 인식됩니다. 보다 나은 선인장에 영향을 줍니다.",
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"betterfoliage.blocks.cactusBlacklist.tooltip": "선인장으로 인식되지 않습니다. 보다 나은 선인장에 영향을 주지 않습니다.",
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"betterfoliage.saturationThreshold": "채도 임계값",
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"betterfoliage.saturationThreshold.tooltip": "(특정 색상을 사용하여)\"무채색\"블록과 (바이옴 색을 사용하여)\"화려한\"블록 사이의 채도 차단",
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"betterfoliage.leaves": "잎 추가",
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"betterfoliage.leaves.tooltip": "둥글게 나뭇잎을 추가시켜줍니다.",
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@@ -99,8 +40,6 @@
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"betterfoliage.shortGrass.grassEnabled.tooltip": "잔디 블록에 있는 기능을 활성화 시키겠습니까?",
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"betterfoliage.shortGrass.snowEnabled": "눈 활성화",
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"betterfoliage.shortGrass.snowEnabled.tooltip": "잔디 블록위에 있는 눈을 활성화 시키겠습니까?",
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"betterfoliage.shortGrass.saturationThreshold": "채도 임계값",
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"betterfoliage.shortGrass.saturationThreshold.tooltip": "(특정 색상을 사용하여)\"무채색\"블록과 (바이옴 색을 사용하여)\"화려한\"블록 사이의 채도 차단",
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"betterfoliage.hangingGrass": "매달려있는 잔디",
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"betterfoliage.hangingGrass.tooltip": "잔디 블록 상단 가장자리에서 아래로 매달려 있는 잔디 다발",
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@@ -22,67 +22,8 @@
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"betterfoliage.shaderWind.tooltip": "Применить эффекты ветра с ShaderMod для этого элемента?",
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"betterfoliage.distance": "Лимит дистанции",
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"betterfoliage.distance.tooltip": "Максимальное расстояние от игрока для рендеринга этой функции",
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"betterfoliage.blocks": "Типы блоков",
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"betterfoliage.blocks.tooltip": "Настройки списка классов блоков, которые будут иметь примененные к ним функции",
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"betterfoliage.blocks.dirtWhitelist": "Белый список земли",
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"betterfoliage.blocks.dirtBlacklist": "Черный список земли",
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"betterfoliage.blocks.dirtWhitelist.arrayEntry": "%d записей",
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"betterfoliage.blocks.dirtBlacklist.arrayEntry": "%d записей",
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"betterfoliage.blocks.grassWhitelist": "Белый список травы",
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"betterfoliage.blocks.grassBlacklist": "Черный список травы",
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"betterfoliage.blocks.grassWhitelist.arrayEntry": "%d записей",
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"betterfoliage.blocks.grassBlacklist.arrayEntry": "%d записей",
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"betterfoliage.blocks.leavesWhitelist": "Белый список листвы",
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"betterfoliage.blocks.leavesBlacklist": "Черный список листвы",
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"betterfoliage.blocks.leavesWhitelist.arrayEntry": "%d записей",
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"betterfoliage.blocks.leavesBlacklist.arrayEntry": "%d записей",
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"betterfoliage.blocks.cropsWhitelist": "Белый список урожая",
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"betterfoliage.blocks.cropsBlacklist": "Черный список урожая",
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"betterfoliage.blocks.cropsWhitelist.arrayEntry": "%d записей",
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"betterfoliage.blocks.cropsBlacklist.arrayEntry": "%d записей",
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"betterfoliage.blocks.logsWhitelist": "Белый список древесины",
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"betterfoliage.blocks.logsBlacklist": "Черный список древесины",
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"betterfoliage.blocks.logsWhitelist.arrayEntry": "%d записей",
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"betterfoliage.blocks.logsBlacklist.arrayEntry": "%d записей",
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||||
"betterfoliage.blocks.sandWhitelist": "Белый список песка",
|
||||
"betterfoliage.blocks.sandBlacklist": "Черный список песка",
|
||||
"betterfoliage.blocks.sandWhitelist.arrayEntry": "%d записей",
|
||||
"betterfoliage.blocks.sandBlacklist.arrayEntry": "%d записей",
|
||||
|
||||
"betterfoliage.blocks.lilypadWhitelist": "Белый список кувшинок",
|
||||
"betterfoliage.blocks.lilypadBlacklist": "Черный список кувшинок",
|
||||
"betterfoliage.blocks.lilypadWhitelist.arrayEntry": "%d записей",
|
||||
"betterfoliage.blocks.lilypadBlacklist.arrayEntry": "%d записей",
|
||||
|
||||
"betterfoliage.blocks.cactusWhitelist": "Белый список кактусов",
|
||||
"betterfoliage.blocks.cactusBlacklist": "Черный список кактусов",
|
||||
"betterfoliage.blocks.cactusWhitelist.arrayEntry": "%d записей",
|
||||
"betterfoliage.blocks.cactusBlacklist.arrayEntry": "%d записей",
|
||||
|
||||
|
||||
"betterfoliage.blocks.dirtWhitelist.tooltip": "Блоки, которые будут восприниматься в качестве земли. Влияет на камыши, водоросли, соединенную траву.",
|
||||
"betterfoliage.blocks.dirtBlacklist.tooltip": "Блоки, которые не будут восприниматься в качестве земли. Влияет на камыши, водоросли, соединенную траву.",
|
||||
"betterfoliage.blocks.grassWhitelist.tooltip": "Блоки, которые будут восприниматься в качестве травы. Влияет на короткую и соединенную траву.",
|
||||
"betterfoliage.blocks.grassBlacklist.tooltip": "Блоки, которые не будут восприниматься в качестве травы. Влияет на короткую и соединенную траву.",
|
||||
"betterfoliage.blocks.leavesWhitelist.tooltip": "Блоки, которые будут восприниматься в качестве листвы. Влияет на дополнительную листву, падающую листву. Листва будут рендериться с ID листвы в шейдер-программах.",
|
||||
"betterfoliage.blocks.leavesBlacklist.tooltip": "Блоки, которые никогда не будут восприниматься как листва. Влияет на дополнительную листву, падающую листву. Листва будут рендериться с ID листвы в шейдер-программах.",
|
||||
"betterfoliage.blocks.cropsWhitelist.tooltip": "Блоки, которые будут восприниматься как культуры. Культуры будут рендериться с ID высокой травы в шейдер-программах.",
|
||||
"betterfoliage.blocks.cropsBlacklist.tooltip": " Блоки, которые никогда не будут восприниматься как культуры. Культуры будут рендериться с ID высокой травы в шейдер-программах.",
|
||||
"betterfoliage.blocks.logsWhitelist.tooltip": "Блоки, которые будут восприниматься в качестве деревянных брёвен. Влияет на цилиндрические брёвна.",
|
||||
"betterfoliage.blocks.logsBlacklist.tooltip": "Блоки, которые никогда не будут восприниматься в качестве деревянных брёвен. Влияет на цилиндрические брёвна.",
|
||||
"betterfoliage.blocks.sandWhitelist.tooltip": "Блоки, которые будут восприниматься в качестве песка. Влияет на кораллы.",
|
||||
"betterfoliage.blocks.sandBlacklist.tooltip": "Блоки, которые никогда не будут восприниматься в качестве песка. Влияет на кораллы.",
|
||||
"betterfoliage.blocks.lilypadWhitelist.tooltip": "Блоки, которые будут восприниматься в качестве кувшинок. Влияет на улучшенные кувшинки.",
|
||||
"betterfoliage.blocks.lilypadBlacklist.tooltip": "Блоки, которые никогда не будут восприниматься в качестве кувшинок. Влияет на улучшенные кувшинки.",
|
||||
"betterfoliage.blocks.cactusWhitelist.tooltip": "Блоки, которые будут восприниматься в качестве кактусов. Влияет на улучшенные кактусы.",
|
||||
"betterfoliage.blocks.cactusBlacklist.tooltip": "Блоки, которые никогда не будут восприниматься в качестве кувшинок. Влияет на улучшенные кактусы.",
|
||||
"betterfoliage.saturationThreshold": "Порог насыщения",
|
||||
"betterfoliage.saturationThreshold.tooltip": "Насыщенность цвета разделяется на: \"обесцвеченные\" блоки (используя цвет биома) и \"цветные\" блоки (используя их собственный цвет)",
|
||||
|
||||
"betterfoliage.leaves": "Улучшенная листва",
|
||||
"betterfoliage.leaves.tooltip": "Дополнительное округление листьев на блоках листвы.",
|
||||
@@ -99,8 +40,6 @@
|
||||
"betterfoliage.shortGrass.grassEnabled.tooltip": "Включить эту особенность для блоков травы?",
|
||||
"betterfoliage.shortGrass.snowEnabled": "Включить траву под снегом",
|
||||
"betterfoliage.shortGrass.snowEnabled.tooltip": "Включить эту особенность для заснеженных блоков травы?",
|
||||
"betterfoliage.shortGrass.saturationThreshold": "Порог насыщения",
|
||||
"betterfoliage.shortGrass.saturationThreshold.tooltip": "Насыщенность цвета разделяется на: \"обесцвеченные\" блоки (используя цвет биома) и \"цветные\" блоки (используя их собственный цвет)",
|
||||
|
||||
"betterfoliage.hangingGrass": "Висячая трава",
|
||||
"betterfoliage.hangingGrass.tooltip": "Пучки травы свисают вниз с верхних краев блока травы.",
|
||||
|
||||
175
src/main/resources/assets/betterfoliage/lang/zh_cn.json
Normal file
175
src/main/resources/assets/betterfoliage/lang/zh_cn.json
Normal file
@@ -0,0 +1,175 @@
|
||||
{
|
||||
"key.betterfoliage.gui": "打开BF设置",
|
||||
|
||||
"betterfoliage.global.enabled": "模组使用",
|
||||
"betterfoliage.global.enabled.tooltip": "如果关闭,BetterFoliage不会呈现任何东西",
|
||||
"betterfoliage.global.nVidia": "nVidia GPU",
|
||||
"betterfoliage.global.nVidia.tooltip": "明确你是否有一个nVidia GPU",
|
||||
|
||||
"betterfoliage.enabled": "启用",
|
||||
"betterfoliage.enabled.tooltip": "要启用这个功能吗?",
|
||||
"betterfoliage.hOffset": "水平偏移",
|
||||
"betterfoliage.hOffset.tooltip": "在方块中这个元素是横向距离移动的",
|
||||
"betterfoliage.vOffset": "垂直偏移",
|
||||
"betterfoliage.vOffset.tooltip": "在方块中这个元素是横向距离移动的",
|
||||
"betterfoliage.size": "尺寸",
|
||||
"betterfoliage.size.tooltip": "该元素的尺寸",
|
||||
"betterfoliage.heightMin": "最小高度",
|
||||
"betterfoliage.heightMin.tooltip": "最小元素的高度",
|
||||
"betterfoliage.heightMax": "最大高度",
|
||||
"betterfoliage.heightMax.tooltip": "最大元素的高度",
|
||||
"betterfoliage.population": "物体密度",
|
||||
"betterfoliage.population.tooltip": "生成的概率为64分之1",
|
||||
"betterfoliage.shaderWind": "光影水反中的 风的影响",
|
||||
"betterfoliage.shaderWind.tooltip": "能适用于光影水反中的\"风的影响\" 这一元素?",
|
||||
"betterfoliage.distance": "距离限制",
|
||||
"betterfoliage.distance.tooltip": "离游戏者的最大距离,在这个范围内呈现这个特征",
|
||||
"betterfoliage.saturationThreshold": "饱和度阈值",
|
||||
"betterfoliage.saturationThreshold.tooltip": "色彩饱和度将介于\"无色\"方块(使用生物群系的颜色)和\"有色\"方块(使用材质特定颜色)之间",
|
||||
|
||||
"betterfoliage.rendererror": "§a[BF更好的叶子]§f 错误:渲染方块 %s 此位置 %s",
|
||||
|
||||
"betterfoliage.shaders": "着色器配置",
|
||||
"betterfoliage.shaders.tooltip": "Configure integration with shaders",
|
||||
"betterfoliage.shaders.leavesId": "叶子 ID",
|
||||
"betterfoliage.shaders.leavesId.tooltip": "方块 ID 将作为所有叶片都使用的相同ID提供给光影水反 如果你的光影水反文件使用了一个 §6block.properties§e 文件, 你可能需要修改这个以匹配光影水反的映射",
|
||||
"betterfoliage.shaders.grassId": "草 ID",
|
||||
"betterfoliage.shaders.grassId.tooltip": "方块 ID 将作为所有的草和作物都使用的相同ID提供给光影水反 如果你的光影水反文件使用了一个 §6block.properties§e 文件, 你可能需要修改这个以匹配光影水反的映射",
|
||||
|
||||
"betterfoliage.leaves": "额外的叶片",
|
||||
"betterfoliage.leaves.tooltip": "叶方块上额外的密叶",
|
||||
"betterfoliage.leaves.dense": "浓密模式",
|
||||
"betterfoliage.leaves.dense.tooltip": "浓密的叶子会有更多额外的叶片",
|
||||
"betterfoliage.leaves.snowEnabled": "启用雪覆盖叶片",
|
||||
"betterfoliage.leaves.snowEnabled.tooltip": "是否启用被雪覆盖的额外叶片?",
|
||||
"betterfoliage.leaves.hideInternal": "隐藏内部的叶片",
|
||||
"betterfoliage.leaves.hideInternal.tooltip": "如果该叶方块完全被其他叶方块或者固体方块包围,将不渲染额外的叶片",
|
||||
|
||||
"betterfoliage.shortGrass": "短草和菌丝",
|
||||
"betterfoliage.shortGrass.tooltip": "一簇小草或者一丛菌丝长在合适的方块的顶部",
|
||||
"betterfoliage.shortGrass.useGenerated": "为草使用mod创建的材质",
|
||||
"betterfoliage.shortGrass.useGenerated.tooltip": "mod创建的材质指的是将已选用的资源包中高草的材质切一半来用",
|
||||
"betterfoliage.shortGrass.myceliumEnabled": "使用在菌丝上",
|
||||
"betterfoliage.shortGrass.myceliumEnabled.tooltip": "将这个特性利用到菌丝中吗?",
|
||||
"betterfoliage.shortGrass.grassEnabled": "使用在草方块上",
|
||||
"betterfoliage.shortGrass.grassEnabled.tooltip": "将这个特性利用到草方块中吗?",
|
||||
"betterfoliage.shortGrass.snowEnabled": "使用在雪地里",
|
||||
"betterfoliage.shortGrass.snowEnabled.tooltip": "使用到被雪覆盖的草方块中去?",
|
||||
|
||||
"betterfoliage.connectedGrass": "草的纹理的连接",
|
||||
"betterfoliage.connectedGrass.tooltip": "使得草方块侧面拥有像顶面的材质",
|
||||
"betterfoliage.connectedGrass.enabled": "启用",
|
||||
"betterfoliage.connectedGrass.enabled.tooltip": "如果泥土上有草方块:所有的草方块的侧面换成草方块顶部的材质,",
|
||||
"betterfoliage.connectedGrass.snowEnabled": "使用在被雪覆盖的草方块上",
|
||||
"betterfoliage.connectedGrass.snowEnabled.tooltip": "是否应用于被雪覆盖的草方块上?",
|
||||
|
||||
"betterfoliage.hangingGrass": "悬挂的草",
|
||||
"betterfoliage.hangingGrass.tooltip": "草会在边缘的草方块上垂下来",
|
||||
"betterfoliage.hangingGrass.separation": "垂下来的距离",
|
||||
"betterfoliage.hangingGrass.separation.tooltip": "有多长的挂草会从草方块上垂下来",
|
||||
|
||||
"betterfoliage.cactus": "更好的仙人掌",
|
||||
"betterfoliage.cactus.tooltip": "用额外的仙人掌刺和圆润的形状来提高仙人掌的真实性",
|
||||
"betterfoliage.cactus.sizeVariation": "尺寸变化",
|
||||
"betterfoliage.cactus.sizeVariation.tooltip": "仙人掌的尺寸随机变化的范围",
|
||||
|
||||
"betterfoliage.lilypad": "更好的莲叶与荷花",
|
||||
"betterfoliage.lilypad.tooltip": "用莲叶的根和随机的莲花以提高莲叶的真实性",
|
||||
"betterfoliage.lilypad.flowerChance": "花的生成概率",
|
||||
"betterfoliage.lilypad.flowerChance.tooltip": "(64个莲叶中 N 个)莲叶具有花了",
|
||||
|
||||
"betterfoliage.reed": "芦苇",
|
||||
"betterfoliage.reed.tooltip": "芦苇会生成在浅水中的泥土块上",
|
||||
"betterfoliage.reed.biomes": "生物群系的列表",
|
||||
"betterfoliage.reed.biomes.tooltip": "配置允许出现芦苇的生物群系",
|
||||
"betterfoliage.reed.biomes.tooltip.element": "芦苇应该出现在%s生物群落?",
|
||||
|
||||
"betterfoliage.algae": "藻类",
|
||||
"betterfoliage.algae.tooltip": "藻类会生成在深水中的泥土块上",
|
||||
"betterfoliage.algae.biomes": "生物群系的列表",
|
||||
"betterfoliage.algae.biomes.tooltip": "配置允许出现藻类的生物群系",
|
||||
"betterfoliage.algae.biomes.tooltip.element": "藻类应该出现在%s生物群落?",
|
||||
|
||||
"betterfoliage.coral": "珊瑚",
|
||||
"betterfoliage.coral.tooltip": "珊瑚会生成在深水中的沙块上",
|
||||
"betterfoliage.coral.size": "珊瑚的大小",
|
||||
"betterfoliage.coral.size.tooltip": "珊瑚伸出的部分的大小",
|
||||
"betterfoliage.coral.crustSize": "外壳尺寸",
|
||||
"betterfoliage.coral.crustSize.tooltip": "珊瑚的平的部分的尺寸",
|
||||
"betterfoliage.coral.chance": "珊瑚的生成概率",
|
||||
"betterfoliage.coral.chance.tooltip": "64个特殊表面的方块中有N个有机会出现珊瑚",
|
||||
"betterfoliage.coral.biomes": "生物群落的列表",
|
||||
"betterfoliage.coral.biomes.tooltip": "配置允许出现珊瑚的生物群系",
|
||||
"betterfoliage.coral.biomes.tooltip.element": "珊瑚应该出现在%s生物群落?",
|
||||
"betterfoliage.coral.shallowWater": "浅海珊瑚",
|
||||
"betterfoliage.coral.shallowWater.tooltip": "珊瑚应该生成在深水1格?",
|
||||
|
||||
"betterfoliage.netherrack": "下界岩下面的藤蔓",
|
||||
"betterfoliage.netherrack.tooltip": "下界岩下面将挂上藤蔓",
|
||||
|
||||
"betterfoliage.fallingLeaves": "落叶",
|
||||
"betterfoliage.fallingLeaves.tooltip": "落叶粒子效果 FX 会从叶方块底部下落",
|
||||
"betterfoliage.fallingLeaves.speed": "粒子速度",
|
||||
"betterfoliage.fallingLeaves.speed.tooltip": "总体的粒子速度",
|
||||
"betterfoliage.fallingLeaves.windStrength": "柔风的强度",
|
||||
"betterfoliage.fallingLeaves.windStrength.tooltip": "在晴天中体现的风的效果(默认以0为中心散播)",
|
||||
"betterfoliage.fallingLeaves.stormStrength": "风暴的强度",
|
||||
"betterfoliage.fallingLeaves.stormStrength.tooltip": "附加在阴天里体现的风的效果(默认以0为中心散播)",
|
||||
"betterfoliage.fallingLeaves.size": "粒子大小",
|
||||
"betterfoliage.fallingLeaves.chance": "粒子生成机率",
|
||||
"betterfoliage.fallingLeaves.chance.tooltip": "随机渲染刻激发叶方块生成粒子的概率",
|
||||
"betterfoliage.fallingLeaves.perturb": "扰动",
|
||||
"betterfoliage.fallingLeaves.perturb.tooltip": "扰动的大小.增加了一个与之旋转同步的螺旋状动量",
|
||||
"betterfoliage.fallingLeaves.lifetime": "最长存在时间",
|
||||
"betterfoliage.fallingLeaves.lifetime.tooltip": "粒子的最长存在时间,仅在几秒内,最短时间为这个值60%%",
|
||||
"betterfoliage.fallingLeaves.opacityHack": "粒子不透明",
|
||||
"betterfoliage.fallingLeaves.opacityHack.tooltip": "阻止透明方块隐藏粒子,即使粒子已经在前面了.警告:可能会导致错误",
|
||||
|
||||
"betterfoliage.risingSoul": "灵魂沙上飘起的魂灵",
|
||||
"betterfoliage.risingSoul.tooltip": "灵魂沙的顶部飘出灵魂粒子 FX",
|
||||
"betterfoliage.risingSoul.chance": "粒子的生成机率",
|
||||
"betterfoliage.risingSoul.chance.tooltip": "随机渲染刻激发灵魂沙生成一个粒子的概率",
|
||||
"betterfoliage.risingSoul.speed": "粒子速度",
|
||||
"betterfoliage.risingSoul.speed.tooltip": "灵颗粒的垂直速度",
|
||||
"betterfoliage.risingSoul.perturb": "扰动",
|
||||
"betterfoliage.risingSoul.perturb.tooltip": "动的大小.增加了一个与之旋转同步的螺旋状动量",
|
||||
"betterfoliage.risingSoul.headSize": "魂灵的大小",
|
||||
"betterfoliage.risingSoul.headSize.tooltip": "灵魂粒子的大小",
|
||||
"betterfoliage.risingSoul.trailSize": "魂灵轨迹的大小",
|
||||
"betterfoliage.risingSoul.trailSize.tooltip": "灵魂粒子的轨迹的初始大小",
|
||||
"betterfoliage.risingSoul.opacity": "不透明度",
|
||||
"betterfoliage.risingSoul.opacity.tooltip": "粒子效果的不透明度",
|
||||
"betterfoliage.risingSoul.sizeDecay": "大小的衰减",
|
||||
"betterfoliage.risingSoul.sizeDecay.tooltip": "灵魂轨迹粒子大小与前一刻他的大小相关",
|
||||
"betterfoliage.risingSoul.opacityDecay": "不透明度的衰减",
|
||||
"betterfoliage.risingSoul.opacityDecay.tooltip": "灵魂轨迹粒子不透明度与前一刻他的不透明度相关",
|
||||
"betterfoliage.risingSoul.lifetime": "最长存在时间",
|
||||
"betterfoliage.risingSoul.lifetime.tooltip": "粒子的最长存在时间,仅在几秒内,最短时间为这个值60%%",
|
||||
"betterfoliage.risingSoul.trailLength": "魂灵轨迹长度",
|
||||
"betterfoliage.risingSoul.trailLength.tooltip": "在游戏刻内粒子记录的轨迹位置的数量",
|
||||
"betterfoliage.risingSoul.trailDensity": "魂灵轨迹密集程度",
|
||||
"betterfoliage.risingSoul.trailDensity.tooltip": "整条轨迹中渲染每第N个轨迹位置",
|
||||
|
||||
"betterfoliage.roundLogs": "圆木",
|
||||
"betterfoliage.roundLogs.tooltip": "使木方块拥有八角形的横截面",
|
||||
"betterfoliage.roundLogs.plantsOnly": "仅仅应用于植物性材料",
|
||||
"betterfoliage.roundLogs.plantsOnly.tooltip": "是否仅仅应用于木质材料和干草堆,而不是所有圆柱方块?",
|
||||
"betterfoliage.roundLogs.connectSolids": "连接到固体方块上",
|
||||
"betterfoliage.roundLogs.connectSolids.tooltip": "要使圆木连接到完整的固体方块上吗?",
|
||||
"betterfoliage.roundLogs.connectPerpendicular": "连接到垂直的圆木上",
|
||||
"betterfoliage.roundLogs.connectPerpendicular.tooltip": "要使圆木根据它的角度连接到垂直圆木上吗?",
|
||||
"betterfoliage.roundLogs.lenientConnect": "巨大的圆木",
|
||||
"betterfoliage.roundLogs.lenientConnect.tooltip": "在L形中也连接成巨大的圆木, 不只是2x2形",
|
||||
"betterfoliage.roundLogs.connectGrass": "连接到草方块上",
|
||||
"betterfoliage.roundLogs.connectGrass.tooltip": "如果树木下的泥土附近有草方块,那么它也会被渲染成草方块",
|
||||
"betterfoliage.roundLogs.radiusSmall": "圆木斜面的半径",
|
||||
"betterfoliage.roundLogs.radiusSmall.tooltip": "从圆木的外角砍掉多大的部分",
|
||||
"betterfoliage.roundLogs.radiusLarge": "连接圆木的斜面半径",
|
||||
"betterfoliage.roundLogs.radiusLarge.tooltip": "从连接着的巨大圆木的外角砍掉多大的部分",
|
||||
"betterfoliage.roundLogs.dimming": "调光变暗",
|
||||
"betterfoliage.roundLogs.dimming.tooltip": "将圆木阴暗面变黑的程度",
|
||||
"betterfoliage.roundLogs.zProtection": "Z-Protection [Z保护]",
|
||||
"betterfoliage.roundLogs.zProtection.tooltip": "用多少倍放大平行圆木连接处的面 去停止 Z-fighting (闪烁)[斑驳,两个多边形共面所出现的效果].在没有发生故障的情况下,试着将这个值设置得尽可能的高[这是Z-fighting出现的原因:多个多面体的面重叠在一起,会一直闪烁]",
|
||||
"betterfoliage.roundLogs.defaultY": "默认垂直",
|
||||
"betterfoliage.roundLogs.defaultY.tooltip": "如果开启, 方向不确定的圆木将会渲染成垂直的.否则, 它们仅仅渲染为cube型方块."
|
||||
}
|
||||
Reference in New Issue
Block a user