fix crash in resource pack selection GUI
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@@ -72,7 +72,7 @@ class GeneratedBlockTexturePack(
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packName, true, { this@GeneratedBlockTexturePack },
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LiteralText(packName),
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LiteralText(packDesc),
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ResourcePackCompatibility.COMPATIBLE, ResourcePackProfile.InsertionPosition.TOP, true, null
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ResourcePackCompatibility.COMPATIBLE, ResourcePackProfile.InsertionPosition.TOP, true, ResourcePackSource.field_25347
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)
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override fun register(consumer: Consumer<ResourcePackProfile>, factory: ResourcePackProfile.Factory) {
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