Model loading rework (1.14 prep)
remove unnecessary complexity access sprites only at PostStitch
This commit is contained in:
@@ -1,6 +1,7 @@
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package mods.betterfoliage.client.render
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.texture.LeafParticleRegistry
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import mods.betterfoliage.client.texture.LeafRegistry
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import mods.octarinecore.PI2
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import mods.octarinecore.client.render.AbstractEntityFX
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@@ -8,10 +9,8 @@ import mods.octarinecore.client.render.HSB
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import mods.octarinecore.common.Double3
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import mods.octarinecore.minmax
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import mods.octarinecore.random
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import mods.octarinecore.semiRandom
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import net.minecraft.client.Minecraft
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import net.minecraft.client.renderer.BufferBuilder
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import net.minecraft.util.EnumFacing.DOWN
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import net.minecraft.util.math.BlockPos
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import net.minecraft.util.math.MathHelper
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import net.minecraft.world.World
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@@ -45,12 +44,12 @@ AbstractEntityFX(world, pos.x.toDouble() + 0.5, pos.y.toDouble(), pos.z.toDouble
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val state = world.getBlockState(pos)
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val blockColor = Minecraft.getMinecraft().blockColors.colorMultiplier(state, world, pos, 0)
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val leafInfo = LeafRegistry.get(state, world, pos, DOWN, semiRandom(pos.x, pos.y, pos.z, 0))
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val leafInfo = LeafRegistry[state, world, pos]
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if (leafInfo != null) {
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particleTexture = leafInfo.particleTextures?.get(rand.nextInt(1024))
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particleTexture = leafInfo.particleTextures[rand.nextInt(1024)]
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calculateParticleColor(leafInfo.averageColor, blockColor)
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} else {
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particleTexture = LeafRegistry.particles["default"]?.get(rand.nextInt(1024))
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particleTexture = LeafParticleRegistry["default"][rand.nextInt(1024)]
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setColor(blockColor)
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}
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}
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@@ -71,7 +71,7 @@ object RisingSoulTextures : ResourceHandler(BetterFoliageMod.MOD_ID) {
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val headIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/rising_soul_%d")
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val trackIcon = iconStatic(BetterFoliageMod.LEGACY_DOMAIN, "blocks/soul_track")
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(INFO, "Registered ${headIcons.num} soul particle textures")
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}
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}
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@@ -23,7 +23,7 @@ class RenderAlgae : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val algaeIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_algae_%d")
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val algaeModels = modelSet(64, RenderGrass.grassTopQuads(Config.algae.heightMin, Config.algae.heightMax))
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(INFO, "Registered ${algaeIcons.num} algae textures")
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}
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@@ -3,19 +3,18 @@ package mods.betterfoliage.client.render
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import mods.betterfoliage.BetterFoliageMod
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import mods.betterfoliage.client.Client
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.render.column.ColumnTextureInfo
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import mods.betterfoliage.client.render.column.SimpleColumnInfo
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import mods.octarinecore.client.render.*
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import mods.octarinecore.client.resource.ModelVariant
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import mods.octarinecore.client.resource.TextureListModelProcessor
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import mods.octarinecore.client.resource.registerSprite
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import mods.octarinecore.client.resource.ModelRenderRegistryConfigurable
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import mods.octarinecore.common.Int3
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import mods.octarinecore.common.Rotation
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import mods.octarinecore.common.config.ModelTextureList
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import mods.octarinecore.common.config.SimpleBlockMatcher
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import mods.octarinecore.common.config.modelTextures
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import net.minecraft.block.BlockCactus
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import net.minecraft.block.state.IBlockState
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import net.minecraft.client.renderer.BlockRendererDispatcher
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import net.minecraft.client.renderer.BufferBuilder
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import net.minecraft.client.renderer.texture.TextureMap
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import net.minecraft.util.BlockRenderLayer
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import net.minecraft.util.EnumFacing.*
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import net.minecraftforge.common.MinecraftForge
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@@ -23,6 +22,14 @@ import net.minecraftforge.fml.relauncher.Side
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import net.minecraftforge.fml.relauncher.SideOnly
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import org.apache.logging.log4j.Level
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object StandardCactusRegistry : ModelRenderRegistryConfigurable<ColumnTextureInfo>() {
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override val logger = BetterFoliageMod.logDetail
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override val matchClasses = SimpleBlockMatcher(BlockCactus::class.java)
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override val modelTextures = listOf(ModelTextureList("block/cactus", "top", "bottom", "side"))
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override fun processModel(state: IBlockState, textures: List<String>) = SimpleColumnInfo.Key(logger, Axis.Y, textures)
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init { MinecraftForge.EVENT_BUS.register(this) }
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}
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@SideOnly(Side.CLIENT)
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class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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@@ -32,34 +39,6 @@ class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val iconCross = iconStatic(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_cactus")
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val iconArm = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_cactus_arm_%d")
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val cactusTextures: IColumnRegistry = object : TextureListModelProcessor<IColumnTextureInfo>, IColumnRegistry {
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init { MinecraftForge.EVENT_BUS.register(this) }
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override var variants = mutableMapOf<IBlockState, MutableList<ModelVariant>>()
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override var variantToKey = mutableMapOf<ModelVariant, List<String>>()
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override var variantToValue = mapOf<ModelVariant, IColumnTextureInfo>()
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override val logger = BetterFoliageMod.logDetail
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override val logName = "CactusTextures"
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override val matchClasses = SimpleBlockMatcher(BlockCactus::class.java)
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override val modelTextures = listOf(
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modelTextures("block/cactus", "top", "bottom", "side")
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)
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override fun processStitch(variant: ModelVariant, key: List<String>, atlas: TextureMap): IColumnTextureInfo? {
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val topTex = atlas.registerSprite(key[0])
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val bottomTex = atlas.registerSprite(key[1])
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val sideTex = atlas.registerSprite(key[2])
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return StaticColumnInfo(Axis.Y, topTex, bottomTex, listOf(sideTex))
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}
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override fun get(state: IBlockState, rand: Int): IColumnTextureInfo? {
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val variant = getVariant(state, rand) ?: return null
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return variantToValue[variant]
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}
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}
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val modelStem = model {
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horizontalRectangle(x1 = -cactusStemRadius, x2 = cactusStemRadius, z1 = -cactusStemRadius, z2 = cactusStemRadius, y = 0.5)
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.scaleUV(cactusStemRadius * 2.0)
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@@ -88,7 +67,7 @@ class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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.toCross(UP) { it.move(xzDisk(modelIdx) * Config.cactus.hOffset) }.addAll()
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}
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(Level.INFO, "Registered ${iconArm.num} cactus arm textures")
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}
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@@ -102,7 +81,7 @@ class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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// get AO data
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modelRenderer.updateShading(Int3.zero, allFaces)
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val icons = cactusTextures[ctx.blockState(Int3.zero), ctx.random(0)] ?: return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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val icons = StandardCactusRegistry[ctx] ?: return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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modelRenderer.render(
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renderer,
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@@ -40,7 +40,7 @@ class RenderCoral : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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}
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}
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(INFO, "Registered ${coralIcons.num} coral textures")
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Client.log(INFO, "Registered ${crustIcons.num} coral crust textures")
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}
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@@ -41,7 +41,7 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val grassModels = modelSet(64, grassTopQuads(Config.shortGrass.heightMin, Config.shortGrass.heightMax))
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(INFO, "Registered ${normalIcons.num} grass textures")
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Client.log(INFO, "Registered ${snowedIcons.num} snowed grass textures")
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}
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@@ -49,7 +49,7 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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override fun isEligible(ctx: BlockContext) =
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Config.enabled &&
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(Config.shortGrass.grassEnabled || Config.connectedGrass.enabled) &&
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GrassRegistry[ctx, UP] != null
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GrassRegistry[ctx] != null
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
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// render the whole block on the cutout layer
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@@ -62,8 +62,8 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val isSnowed = ctx.blockState(up1).isSnow
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val connectedGrass = isConnected && Config.connectedGrass.enabled && (!isSnowed || Config.connectedGrass.snowEnabled)
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val grassInfo = GrassRegistry[ctx, UP]
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if (grassInfo == null) {
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val grass = GrassRegistry[ctx]
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if (grass == null) {
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// shouldn't happen
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Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
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return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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@@ -83,12 +83,12 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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renderer,
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fullCube,
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quadFilter = { qi, _ -> !isHidden[qi] },
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icon = { _, _, _ -> grassInfo.grassTopTexture },
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icon = { _, _, _ -> grass.grassTopTexture },
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postProcess = { ctx, _, _, _, _ ->
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rotateUV(2)
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if (isSnowed) {
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if (!ctx.aoEnabled) setGrey(1.4f)
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} else if (ctx.aoEnabled && grassInfo.overrideColor == null) multiplyColor(blockColor)
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} else if (ctx.aoEnabled && grass.overrideColor == null) multiplyColor(blockColor)
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}
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)
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}
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@@ -116,7 +116,7 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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Rotation.identity,
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ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero),
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icon = { _, qi, _ -> if (Config.shortGrass.useGenerated) iconGen.icon!! else iconset[rand[qi and 1]]!! },
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postProcess = { _, _, _, _, _ -> if (isSnowed) setGrey(1.0f) else multiplyColor(grassInfo.overrideColor ?: blockColor) }
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postProcess = { _, _, _, _, _ -> if (isSnowed) setGrey(1.0f) else multiplyColor(grass.overrideColor ?: blockColor) }
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)
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}
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@@ -45,14 +45,14 @@ class RenderLeaves : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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override fun isEligible(ctx: BlockContext) =
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Config.enabled &&
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Config.leaves.enabled &&
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LeafRegistry[ctx, DOWN] != null &&
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LeafRegistry[ctx] != null &&
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!(Config.leaves.hideInternal && ctx.isSurroundedBy { it.isFullCube || it.material == Material.LEAVES } )
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
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val isSnowed = ctx.blockState(up1).material.let {
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it == Material.SNOW || it == Material.CRAFTED_SNOW
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}
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val leafInfo = LeafRegistry[ctx, DOWN]
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val leafInfo = LeafRegistry[ctx]
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if (leafInfo == null) {
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// shouldn't happen
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Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
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@@ -34,7 +34,7 @@ class RenderLilypad : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val flowerIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_lilypad_flower_%d")
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val perturbs = vectorSet(64) { modelIdx -> xzDisk(modelIdx) * Config.lilypad.hOffset }
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(Level.INFO, "Registered ${rootIcon.num} lilypad root textures")
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Client.log(Level.INFO, "Registered ${flowerIcon.num} lilypad flower textures")
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}
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@@ -3,23 +3,21 @@ package mods.betterfoliage.client.render
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import mods.betterfoliage.BetterFoliageMod
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import mods.betterfoliage.client.chunk.ChunkOverlayManager
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.render.column.AbstractRenderColumn
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import mods.betterfoliage.client.render.column.ColumnRenderLayer
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import mods.betterfoliage.client.render.column.ColumnTextureInfo
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import mods.betterfoliage.client.render.column.SimpleColumnInfo
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import mods.octarinecore.client.render.BlockContext
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import mods.octarinecore.client.resource.ModelVariant
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import mods.octarinecore.client.resource.TextureListModelProcessor
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import mods.octarinecore.client.resource.registerSprite
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import mods.octarinecore.client.resource.*
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import mods.octarinecore.common.config.ConfigurableBlockMatcher
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import mods.octarinecore.common.config.ModelTextureList
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import mods.octarinecore.findFirst
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import mods.octarinecore.tryDefault
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import net.minecraft.block.BlockLog
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import net.minecraft.block.state.IBlockState
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import net.minecraft.client.renderer.texture.TextureMap
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import net.minecraft.util.EnumFacing.Axis
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import net.minecraftforge.common.MinecraftForge
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import net.minecraftforge.fml.relauncher.Side
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import net.minecraftforge.fml.relauncher.SideOnly
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class RenderLog : AbstractRenderColumn(BetterFoliageMod.MOD_ID) {
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override val addToCutout: Boolean get() = false
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@@ -38,7 +36,7 @@ class RenderLog : AbstractRenderColumn(BetterFoliageMod.MOD_ID) {
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}
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class RoundLogOverlayLayer : ColumnRenderLayer() {
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override val registry: IColumnRegistry get() = LogRegistry
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override val registry: ModelRenderRegistry<ColumnTextureInfo> get() = LogRegistry
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override val blockPredicate = { state: IBlockState -> Config.blocks.logClasses.matchesClass(state.block) }
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override val surroundPredicate = { state: IBlockState -> state.isOpaqueCube && !Config.blocks.logClasses.matchesClass(state.block) }
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@@ -48,44 +46,17 @@ class RoundLogOverlayLayer : ColumnRenderLayer() {
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}
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@SideOnly(Side.CLIENT)
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object LogRegistry : IColumnRegistry {
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val subRegistries: MutableList<IColumnRegistry> = mutableListOf()
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override fun get(state: IBlockState, rand: Int) = subRegistries.findFirst { it[state, rand] }
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}
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@SideOnly(Side.CLIENT)
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object StandardLogSupport : TextureListModelProcessor<IColumnTextureInfo>, IColumnRegistry {
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init {
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LogRegistry.subRegistries.add(this)
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MinecraftForge.EVENT_BUS.register(this)
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}
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override var variants = mutableMapOf<IBlockState, MutableList<ModelVariant>>()
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override var variantToKey = mutableMapOf<ModelVariant, List<String>>()
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override var variantToValue = mapOf<ModelVariant, IColumnTextureInfo>()
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object LogRegistry : ModelRenderRegistryRoot<ColumnTextureInfo>()
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object StandardLogRegistry : ModelRenderRegistryConfigurable<ColumnTextureInfo>() {
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override val logger = BetterFoliageMod.logDetail
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override val logName = "StandardLogSupport"
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override val matchClasses: ConfigurableBlockMatcher get() = Config.blocks.logClasses
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override val modelTextures: List<ModelTextureList> get() = Config.blocks.logModels.list
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override fun processStitch(variant: ModelVariant, key: List<String>, atlas: TextureMap): IColumnTextureInfo? {
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val topTex = atlas.registerSprite(key[0])
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val bottomTex = atlas.registerSprite(key[1])
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val sideTexList = key.drop(2).map { atlas.registerSprite(it) }
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if (sideTexList.isEmpty()) return null
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return StaticColumnInfo(getAxis(variant.state), topTex, bottomTex, sideTexList)
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}
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override fun get(state: IBlockState, rand: Int): IColumnTextureInfo? {
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val variant = getVariant(state, rand) ?: return null
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return variantToValue[variant]
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}
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override fun processModel(state: IBlockState, textures: List<String>) = SimpleColumnInfo.Key(logger, getAxis(state), textures)
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fun getAxis(state: IBlockState): Axis? {
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val axis = tryDefault(null) { state.getValue(BlockLog.LOG_AXIS).toString() } ?:
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state.properties.entries.find { it.key.getName().toLowerCase() == "axis" }?.value?.toString()
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state.properties.entries.find { it.key.getName().toLowerCase() == "axis" }?.value?.toString()
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return when (axis) {
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"x" -> Axis.X
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"y" -> Axis.Y
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@@ -22,7 +22,7 @@ class RenderMycelium : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val myceliumIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_mycel_%d")
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val myceliumModel = modelSet(64, RenderGrass.grassTopQuads(Config.shortGrass.heightMin, Config.shortGrass.heightMax))
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(INFO, "Registered ${myceliumIcon.num} mycelium textures")
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}
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@@ -28,7 +28,7 @@ class RenderNetherrack : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID)
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}
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(INFO, "Registered ${netherrackIcon.num} netherrack textures")
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}
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@@ -40,7 +40,7 @@ class RenderReeds : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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}
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}
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(Level.INFO, "Registered ${reedIcons.num} reed textures")
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}
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@@ -1,15 +1,16 @@
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package mods.betterfoliage.client.render
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package mods.betterfoliage.client.render.column
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import mods.betterfoliage.client.Client
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import mods.betterfoliage.client.chunk.ChunkOverlayLayer
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import mods.betterfoliage.client.chunk.ChunkOverlayManager
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.integration.ShadersModIntegration
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import mods.betterfoliage.client.integration.ShadersModIntegration.renderAs
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import mods.betterfoliage.client.render.ColumnLayerData.SpecialRender.BlockType.*
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import mods.betterfoliage.client.render.ColumnLayerData.SpecialRender.QuadrantType
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import mods.betterfoliage.client.render.ColumnLayerData.SpecialRender.QuadrantType.*
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import mods.betterfoliage.client.render.*
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import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.BlockType.*
|
||||
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType
|
||||
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType.*
|
||||
import mods.octarinecore.client.render.*
|
||||
import mods.octarinecore.client.resource.ModelRenderRegistry
|
||||
import mods.octarinecore.common.*
|
||||
import net.minecraft.block.state.IBlockState
|
||||
import net.minecraft.client.renderer.BlockRendererDispatcher
|
||||
@@ -22,80 +23,6 @@ import net.minecraft.world.IBlockAccess
|
||||
import net.minecraftforge.fml.relauncher.Side
|
||||
import net.minecraftforge.fml.relauncher.SideOnly
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
interface IColumnTextureInfo {
|
||||
val axis: Axis?
|
||||
val top: QuadIconResolver
|
||||
val bottom: QuadIconResolver
|
||||
val side: QuadIconResolver
|
||||
}
|
||||
|
||||
/**
|
||||
* Sealed class hierarchy for all possible render outcomes
|
||||
*/
|
||||
@SideOnly(Side.CLIENT)
|
||||
sealed class ColumnLayerData {
|
||||
/**
|
||||
* Data structure to cache texture and world neighborhood data relevant to column rendering
|
||||
*/
|
||||
@Suppress("ArrayInDataClass") // not used in comparisons anywhere
|
||||
@SideOnly(Side.CLIENT)
|
||||
data class SpecialRender(
|
||||
val column: IColumnTextureInfo,
|
||||
val upType: BlockType,
|
||||
val downType: BlockType,
|
||||
val quadrants: Array<QuadrantType>,
|
||||
val quadrantsTop: Array<QuadrantType>,
|
||||
val quadrantsBottom: Array<QuadrantType>
|
||||
) : ColumnLayerData() {
|
||||
enum class BlockType { SOLID, NONSOLID, PARALLEL, PERPENDICULAR }
|
||||
enum class QuadrantType { SMALL_RADIUS, LARGE_RADIUS, SQUARE, INVISIBLE }
|
||||
}
|
||||
|
||||
/** Column block should not be rendered at all */
|
||||
@SideOnly(Side.CLIENT)
|
||||
object SkipRender : ColumnLayerData()
|
||||
|
||||
/** Column block must be rendered normally */
|
||||
@SideOnly(Side.CLIENT)
|
||||
object NormalRender : ColumnLayerData()
|
||||
|
||||
/** Error while resolving render data, column block must be rendered normally */
|
||||
@SideOnly(Side.CLIENT)
|
||||
object ResolveError : ColumnLayerData()
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
interface IColumnRegistry {
|
||||
operator fun get(state: IBlockState, rand: Int): IColumnTextureInfo?
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
data class StaticColumnInfo(override val axis: Axis?,
|
||||
val topTexture: TextureAtlasSprite,
|
||||
val bottomTexture: TextureAtlasSprite,
|
||||
val sideTextures: List<TextureAtlasSprite>) : IColumnTextureInfo {
|
||||
|
||||
// index offsets for EnumFacings, to make it less likely for neighboring faces to get the same bark texture
|
||||
val dirToIdx = arrayOf(0, 1, 2, 4, 3, 5)
|
||||
|
||||
override val top: QuadIconResolver = { _, _, _ -> topTexture }
|
||||
override val bottom: QuadIconResolver = { _, _, _ -> bottomTexture }
|
||||
override val side: QuadIconResolver = { ctx, idx, _ ->
|
||||
val worldFace = (if ((idx and 1) == 0) SOUTH else EAST).rotate(ctx.rotation)
|
||||
sideTextures[(blockContext.random(1) + dirToIdx[worldFace.ordinal]) % sideTextures.size]
|
||||
}
|
||||
}
|
||||
|
||||
/** Index of SOUTH-EAST quadrant. */
|
||||
const val SE = 0
|
||||
/** Index of NORTH-EAST quadrant. */
|
||||
const val NE = 1
|
||||
/** Index of NORTH-WEST quadrant. */
|
||||
const val NW = 2
|
||||
/** Index of SOUTH-WEST quadrant. */
|
||||
const val SW = 3
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
@Suppress("NOTHING_TO_INLINE")
|
||||
abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandler(modId) {
|
||||
@@ -293,128 +220,3 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
|
||||
|
||||
abstract val registry: IColumnRegistry
|
||||
abstract val blockPredicate: (IBlockState)->Boolean
|
||||
abstract val surroundPredicate: (IBlockState) -> Boolean
|
||||
abstract val connectSolids: Boolean
|
||||
abstract val lenientConnect: Boolean
|
||||
abstract val defaultToY: Boolean
|
||||
|
||||
val allNeighborOffsets = (-1..1).flatMap { offsetX -> (-1..1).flatMap { offsetY -> (-1..1).map { offsetZ -> Int3(offsetX, offsetY, offsetZ) }}}
|
||||
|
||||
override fun onBlockUpdate(world: IBlockAccess, pos: BlockPos) {
|
||||
allNeighborOffsets.forEach { offset -> ChunkOverlayManager.clear(this, pos + offset) }
|
||||
}
|
||||
|
||||
override fun calculate(world: IBlockAccess, pos: BlockPos) = calculate(BlockContext(world, pos))
|
||||
|
||||
fun calculate(ctx: BlockContext): ColumnLayerData {
|
||||
if (ctx.isSurroundedBy(surroundPredicate)) return ColumnLayerData.SkipRender
|
||||
val columnTextures = registry[ctx.blockState(Int3.zero), ctx.random(0)] ?: return ColumnLayerData.ResolveError
|
||||
|
||||
// if log axis is not defined and "Default to vertical" config option is not set, render normally
|
||||
val logAxis = columnTextures.axis ?: if (defaultToY) Axis.Y else return ColumnLayerData.NormalRender
|
||||
|
||||
// check log neighborhood
|
||||
val baseRotation = rotationFromUp[(logAxis to AxisDirection.POSITIVE).face.ordinal]
|
||||
|
||||
val upType = ctx.blockType(baseRotation, logAxis, Int3(0, 1, 0))
|
||||
val downType = ctx.blockType(baseRotation, logAxis, Int3(0, -1, 0))
|
||||
|
||||
val quadrants = Array(4) { SMALL_RADIUS }.checkNeighbors(ctx, baseRotation, logAxis, 0)
|
||||
val quadrantsTop = Array(4) { SMALL_RADIUS }
|
||||
if (upType == PARALLEL) quadrantsTop.checkNeighbors(ctx, baseRotation, logAxis, 1)
|
||||
val quadrantsBottom = Array(4) { SMALL_RADIUS }
|
||||
if (downType == PARALLEL) quadrantsBottom.checkNeighbors(ctx, baseRotation, logAxis, -1)
|
||||
return ColumnLayerData.SpecialRender(columnTextures, upType, downType, quadrants, quadrantsTop, quadrantsBottom)
|
||||
}
|
||||
|
||||
/** Sets the type of the given quadrant only if the new value is "stronger" (larger ordinal). */
|
||||
inline fun Array<QuadrantType>.upgrade(idx: Int, value: QuadrantType) {
|
||||
if (this[idx].ordinal < value.ordinal) this[idx] = value
|
||||
}
|
||||
|
||||
/** Fill the array of [QuadrantType]s based on the blocks to the sides of this one. */
|
||||
fun Array<QuadrantType>.checkNeighbors(ctx: BlockContext, rotation: Rotation, logAxis: Axis, yOff: Int): Array<QuadrantType> {
|
||||
val blkS = ctx.blockType(rotation, logAxis, Int3(0, yOff, 1))
|
||||
val blkE = ctx.blockType(rotation, logAxis, Int3(1, yOff, 0))
|
||||
val blkN = ctx.blockType(rotation, logAxis, Int3(0, yOff, -1))
|
||||
val blkW = ctx.blockType(rotation, logAxis, Int3(-1, yOff, 0))
|
||||
|
||||
// a solid block on one side will make the 2 neighboring quadrants SQUARE
|
||||
// if there are solid blocks to both sides of a quadrant, it is INVISIBLE
|
||||
if (connectSolids) {
|
||||
if (blkS == SOLID) {
|
||||
upgrade(SW, SQUARE); upgrade(SE, SQUARE)
|
||||
}
|
||||
if (blkE == SOLID) {
|
||||
upgrade(SE, SQUARE); upgrade(NE, SQUARE)
|
||||
}
|
||||
if (blkN == SOLID) {
|
||||
upgrade(NE, SQUARE); upgrade(NW, SQUARE)
|
||||
}
|
||||
if (blkW == SOLID) {
|
||||
upgrade(NW, SQUARE); upgrade(SW, SQUARE)
|
||||
}
|
||||
if (blkS == SOLID && blkE == SOLID) upgrade(SE, INVISIBLE)
|
||||
if (blkN == SOLID && blkE == SOLID) upgrade(NE, INVISIBLE)
|
||||
if (blkN == SOLID && blkW == SOLID) upgrade(NW, INVISIBLE)
|
||||
if (blkS == SOLID && blkW == SOLID) upgrade(SW, INVISIBLE)
|
||||
}
|
||||
val blkSE = ctx.blockType(rotation, logAxis, Int3(1, yOff, 1))
|
||||
val blkNE = ctx.blockType(rotation, logAxis, Int3(1, yOff, -1))
|
||||
val blkNW = ctx.blockType(rotation, logAxis, Int3(-1, yOff, -1))
|
||||
val blkSW = ctx.blockType(rotation, logAxis, Int3(-1, yOff, 1))
|
||||
|
||||
if (lenientConnect) {
|
||||
// if the block forms the tip of an L-shape, connect to its neighbor with SQUARE quadrants
|
||||
if (blkE == PARALLEL && (blkSE == PARALLEL || blkNE == PARALLEL)) {
|
||||
upgrade(SE, SQUARE); upgrade(NE, SQUARE)
|
||||
}
|
||||
if (blkN == PARALLEL && (blkNE == PARALLEL || blkNW == PARALLEL)) {
|
||||
upgrade(NE, SQUARE); upgrade(NW, SQUARE)
|
||||
}
|
||||
if (blkW == PARALLEL && (blkNW == PARALLEL || blkSW == PARALLEL)) {
|
||||
upgrade(NW, SQUARE); upgrade(SW, SQUARE)
|
||||
}
|
||||
if (blkS == PARALLEL && (blkSE == PARALLEL || blkSW == PARALLEL)) {
|
||||
upgrade(SW, SQUARE); upgrade(SE, SQUARE)
|
||||
}
|
||||
}
|
||||
|
||||
// if the block forms the middle of an L-shape, or is part of a 2x2 configuration,
|
||||
// connect to its neighbors with SQUARE quadrants, INVISIBLE on the inner corner, and LARGE_RADIUS on the outer corner
|
||||
if (blkN == PARALLEL && blkW == PARALLEL && (lenientConnect || blkNW == PARALLEL)) {
|
||||
upgrade(SE, LARGE_RADIUS); upgrade(NE, SQUARE); upgrade(SW, SQUARE); upgrade(NW, INVISIBLE)
|
||||
}
|
||||
if (blkS == PARALLEL && blkW == PARALLEL && (lenientConnect || blkSW == PARALLEL)) {
|
||||
upgrade(NE, LARGE_RADIUS); upgrade(SE, SQUARE); upgrade(NW, SQUARE); upgrade(SW, INVISIBLE)
|
||||
}
|
||||
if (blkS == PARALLEL && blkE == PARALLEL && (lenientConnect || blkSE == PARALLEL)) {
|
||||
upgrade(NW, LARGE_RADIUS); upgrade(NE, SQUARE); upgrade(SW, SQUARE); upgrade(SE, INVISIBLE)
|
||||
}
|
||||
if (blkN == PARALLEL && blkE == PARALLEL && (lenientConnect || blkNE == PARALLEL)) {
|
||||
upgrade(SW, LARGE_RADIUS); upgrade(SE, SQUARE); upgrade(NW, SQUARE); upgrade(NE, INVISIBLE)
|
||||
}
|
||||
return this
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the type of the block at the given offset in a rotated reference frame.
|
||||
*/
|
||||
fun BlockContext.blockType(rotation: Rotation, axis: Axis, offset: Int3): ColumnLayerData.SpecialRender.BlockType {
|
||||
val offsetRot = offset.rotate(rotation)
|
||||
val state = blockState(offsetRot)
|
||||
return if (!blockPredicate(state)) {
|
||||
if (state.isOpaqueCube) SOLID else NONSOLID
|
||||
} else {
|
||||
(registry[state, random(0)]?.axis ?: if (Config.roundLogs.defaultY) Axis.Y else null)?.let {
|
||||
if (it == axis) PARALLEL else PERPENDICULAR
|
||||
} ?: SOLID
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,190 @@
|
||||
package mods.betterfoliage.client.render.column
|
||||
|
||||
import mods.betterfoliage.client.chunk.ChunkOverlayLayer
|
||||
import mods.betterfoliage.client.chunk.ChunkOverlayManager
|
||||
import mods.betterfoliage.client.config.Config
|
||||
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.BlockType.*
|
||||
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType
|
||||
import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType.*
|
||||
import mods.betterfoliage.client.render.rotationFromUp
|
||||
import mods.octarinecore.client.render.BlockContext
|
||||
import mods.octarinecore.client.resource.ModelRenderRegistry
|
||||
import mods.octarinecore.common.Int3
|
||||
import mods.octarinecore.common.Rotation
|
||||
import mods.octarinecore.common.face
|
||||
import mods.octarinecore.common.plus
|
||||
import net.minecraft.block.state.IBlockState
|
||||
import net.minecraft.util.EnumFacing
|
||||
import net.minecraft.util.math.BlockPos
|
||||
import net.minecraft.world.IBlockAccess
|
||||
import net.minecraftforge.fml.relauncher.Side
|
||||
import net.minecraftforge.fml.relauncher.SideOnly
|
||||
|
||||
/** Index of SOUTH-EAST quadrant. */
|
||||
const val SE = 0
|
||||
/** Index of NORTH-EAST quadrant. */
|
||||
const val NE = 1
|
||||
/** Index of NORTH-WEST quadrant. */
|
||||
const val NW = 2
|
||||
/** Index of SOUTH-WEST quadrant. */
|
||||
const val SW = 3
|
||||
|
||||
/**
|
||||
* Sealed class hierarchy for all possible render outcomes
|
||||
*/
|
||||
@SideOnly(Side.CLIENT)
|
||||
sealed class ColumnLayerData {
|
||||
/**
|
||||
* Data structure to cache texture and world neighborhood data relevant to column rendering
|
||||
*/
|
||||
@Suppress("ArrayInDataClass") // not used in comparisons anywhere
|
||||
@SideOnly(Side.CLIENT)
|
||||
data class SpecialRender(
|
||||
val column: ColumnTextureInfo,
|
||||
val upType: BlockType,
|
||||
val downType: BlockType,
|
||||
val quadrants: Array<QuadrantType>,
|
||||
val quadrantsTop: Array<QuadrantType>,
|
||||
val quadrantsBottom: Array<QuadrantType>
|
||||
) : ColumnLayerData() {
|
||||
enum class BlockType { SOLID, NONSOLID, PARALLEL, PERPENDICULAR }
|
||||
enum class QuadrantType { SMALL_RADIUS, LARGE_RADIUS, SQUARE, INVISIBLE }
|
||||
}
|
||||
|
||||
/** Column block should not be rendered at all */
|
||||
@SideOnly(Side.CLIENT)
|
||||
object SkipRender : ColumnLayerData()
|
||||
|
||||
/** Column block must be rendered normally */
|
||||
@SideOnly(Side.CLIENT)
|
||||
object NormalRender : ColumnLayerData()
|
||||
|
||||
/** Error while resolving render data, column block must be rendered normally */
|
||||
@SideOnly(Side.CLIENT)
|
||||
object ResolveError : ColumnLayerData()
|
||||
}
|
||||
|
||||
|
||||
abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
|
||||
|
||||
abstract val registry: ModelRenderRegistry<ColumnTextureInfo>
|
||||
abstract val blockPredicate: (IBlockState)->Boolean
|
||||
abstract val surroundPredicate: (IBlockState) -> Boolean
|
||||
abstract val connectSolids: Boolean
|
||||
abstract val lenientConnect: Boolean
|
||||
abstract val defaultToY: Boolean
|
||||
|
||||
val allNeighborOffsets = (-1..1).flatMap { offsetX -> (-1..1).flatMap { offsetY -> (-1..1).map { offsetZ -> Int3(offsetX, offsetY, offsetZ) }}}
|
||||
|
||||
override fun onBlockUpdate(world: IBlockAccess, pos: BlockPos) {
|
||||
allNeighborOffsets.forEach { offset -> ChunkOverlayManager.clear(this, pos + offset) }
|
||||
}
|
||||
|
||||
override fun calculate(world: IBlockAccess, pos: BlockPos) = calculate(BlockContext(world, pos))
|
||||
|
||||
fun calculate(ctx: BlockContext): ColumnLayerData {
|
||||
if (ctx.isSurroundedBy(surroundPredicate)) return ColumnLayerData.SkipRender
|
||||
val columnTextures = registry[ctx] ?: return ColumnLayerData.ResolveError
|
||||
|
||||
// if log axis is not defined and "Default to vertical" config option is not set, render normally
|
||||
val logAxis = columnTextures.axis ?: if (defaultToY) EnumFacing.Axis.Y else return ColumnLayerData.NormalRender
|
||||
|
||||
// check log neighborhood
|
||||
val baseRotation = rotationFromUp[(logAxis to EnumFacing.AxisDirection.POSITIVE).face.ordinal]
|
||||
|
||||
val upType = ctx.blockType(baseRotation, logAxis, Int3(0, 1, 0))
|
||||
val downType = ctx.blockType(baseRotation, logAxis, Int3(0, -1, 0))
|
||||
|
||||
val quadrants = Array(4) { SMALL_RADIUS }.checkNeighbors(ctx, baseRotation, logAxis, 0)
|
||||
val quadrantsTop = Array(4) { SMALL_RADIUS }
|
||||
if (upType == PARALLEL) quadrantsTop.checkNeighbors(ctx, baseRotation, logAxis, 1)
|
||||
val quadrantsBottom = Array(4) { SMALL_RADIUS }
|
||||
if (downType == PARALLEL) quadrantsBottom.checkNeighbors(ctx, baseRotation, logAxis, -1)
|
||||
return ColumnLayerData.SpecialRender(columnTextures, upType, downType, quadrants, quadrantsTop, quadrantsBottom)
|
||||
}
|
||||
|
||||
/** Sets the type of the given quadrant only if the new value is "stronger" (larger ordinal). */
|
||||
inline fun Array<QuadrantType>.upgrade(idx: Int, value: QuadrantType) {
|
||||
if (this[idx].ordinal < value.ordinal) this[idx] = value
|
||||
}
|
||||
|
||||
/** Fill the array of [QuadrantType]s based on the blocks to the sides of this one. */
|
||||
fun Array<QuadrantType>.checkNeighbors(ctx: BlockContext, rotation: Rotation, logAxis: EnumFacing.Axis, yOff: Int): Array<QuadrantType> {
|
||||
val blkS = ctx.blockType(rotation, logAxis, Int3(0, yOff, 1))
|
||||
val blkE = ctx.blockType(rotation, logAxis, Int3(1, yOff, 0))
|
||||
val blkN = ctx.blockType(rotation, logAxis, Int3(0, yOff, -1))
|
||||
val blkW = ctx.blockType(rotation, logAxis, Int3(-1, yOff, 0))
|
||||
|
||||
// a solid block on one side will make the 2 neighboring quadrants SQUARE
|
||||
// if there are solid blocks to both sides of a quadrant, it is INVISIBLE
|
||||
if (connectSolids) {
|
||||
if (blkS == SOLID) {
|
||||
upgrade(SW, SQUARE); upgrade(SE, SQUARE)
|
||||
}
|
||||
if (blkE == SOLID) {
|
||||
upgrade(SE, SQUARE); upgrade(NE, SQUARE)
|
||||
}
|
||||
if (blkN == SOLID) {
|
||||
upgrade(NE, SQUARE); upgrade(NW, SQUARE)
|
||||
}
|
||||
if (blkW == SOLID) {
|
||||
upgrade(NW, SQUARE); upgrade(SW, SQUARE)
|
||||
}
|
||||
if (blkS == SOLID && blkE == SOLID) upgrade(SE, INVISIBLE)
|
||||
if (blkN == SOLID && blkE == SOLID) upgrade(NE, INVISIBLE)
|
||||
if (blkN == SOLID && blkW == SOLID) upgrade(NW, INVISIBLE)
|
||||
if (blkS == SOLID && blkW == SOLID) upgrade(SW, INVISIBLE)
|
||||
}
|
||||
val blkSE = ctx.blockType(rotation, logAxis, Int3(1, yOff, 1))
|
||||
val blkNE = ctx.blockType(rotation, logAxis, Int3(1, yOff, -1))
|
||||
val blkNW = ctx.blockType(rotation, logAxis, Int3(-1, yOff, -1))
|
||||
val blkSW = ctx.blockType(rotation, logAxis, Int3(-1, yOff, 1))
|
||||
|
||||
if (lenientConnect) {
|
||||
// if the block forms the tip of an L-shape, connect to its neighbor with SQUARE quadrants
|
||||
if (blkE == PARALLEL && (blkSE == PARALLEL || blkNE == PARALLEL)) {
|
||||
upgrade(SE, SQUARE); upgrade(NE, SQUARE)
|
||||
}
|
||||
if (blkN == PARALLEL && (blkNE == PARALLEL || blkNW == PARALLEL)) {
|
||||
upgrade(NE, SQUARE); upgrade(NW, SQUARE)
|
||||
}
|
||||
if (blkW == PARALLEL && (blkNW == PARALLEL || blkSW == PARALLEL)) {
|
||||
upgrade(NW, SQUARE); upgrade(SW, SQUARE)
|
||||
}
|
||||
if (blkS == PARALLEL && (blkSE == PARALLEL || blkSW == PARALLEL)) {
|
||||
upgrade(SW, SQUARE); upgrade(SE, SQUARE)
|
||||
}
|
||||
}
|
||||
|
||||
// if the block forms the middle of an L-shape, or is part of a 2x2 configuration,
|
||||
// connect to its neighbors with SQUARE quadrants, INVISIBLE on the inner corner, and LARGE_RADIUS on the outer corner
|
||||
if (blkN == PARALLEL && blkW == PARALLEL && (lenientConnect || blkNW == PARALLEL)) {
|
||||
upgrade(SE, LARGE_RADIUS); upgrade(NE, SQUARE); upgrade(SW, SQUARE); upgrade(NW, INVISIBLE)
|
||||
}
|
||||
if (blkS == PARALLEL && blkW == PARALLEL && (lenientConnect || blkSW == PARALLEL)) {
|
||||
upgrade(NE, LARGE_RADIUS); upgrade(SE, SQUARE); upgrade(NW, SQUARE); upgrade(SW, INVISIBLE)
|
||||
}
|
||||
if (blkS == PARALLEL && blkE == PARALLEL && (lenientConnect || blkSE == PARALLEL)) {
|
||||
upgrade(NW, LARGE_RADIUS); upgrade(NE, SQUARE); upgrade(SW, SQUARE); upgrade(SE, INVISIBLE)
|
||||
}
|
||||
if (blkN == PARALLEL && blkE == PARALLEL && (lenientConnect || blkNE == PARALLEL)) {
|
||||
upgrade(SW, LARGE_RADIUS); upgrade(SE, SQUARE); upgrade(NW, SQUARE); upgrade(NE, INVISIBLE)
|
||||
}
|
||||
return this
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the type of the block at the given offset in a rotated reference frame.
|
||||
*/
|
||||
fun BlockContext.blockType(rotation: Rotation, axis: EnumFacing.Axis, offset: Int3): ColumnLayerData.SpecialRender.BlockType {
|
||||
val offsetRot = offset.rotate(rotation)
|
||||
val state = blockState(offsetRot)
|
||||
return if (!blockPredicate(state)) {
|
||||
if (state.isOpaqueCube) SOLID else NONSOLID
|
||||
} else {
|
||||
(registry[state, world!!, pos + offsetRot]?.axis ?: if (Config.roundLogs.defaultY) EnumFacing.Axis.Y else null)?.let {
|
||||
if (it == axis) PARALLEL else PERPENDICULAR
|
||||
} ?: SOLID
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
package mods.betterfoliage.client.render.column
|
||||
|
||||
import mods.octarinecore.client.render.QuadIconResolver
|
||||
import mods.octarinecore.client.render.blockContext
|
||||
import mods.octarinecore.client.resource.ModelRenderKey
|
||||
import mods.octarinecore.client.resource.get
|
||||
import mods.octarinecore.common.rotate
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite
|
||||
import net.minecraft.client.renderer.texture.TextureMap
|
||||
import net.minecraft.util.EnumFacing
|
||||
import net.minecraftforge.fml.relauncher.Side
|
||||
import net.minecraftforge.fml.relauncher.SideOnly
|
||||
import org.apache.logging.log4j.Logger
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
interface ColumnTextureInfo {
|
||||
val axis: EnumFacing.Axis?
|
||||
val top: QuadIconResolver
|
||||
val bottom: QuadIconResolver
|
||||
val side: QuadIconResolver
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
open class SimpleColumnInfo(
|
||||
override val axis: EnumFacing.Axis?,
|
||||
val topTexture: TextureAtlasSprite,
|
||||
val bottomTexture: TextureAtlasSprite,
|
||||
val sideTextures: List<TextureAtlasSprite>
|
||||
) : ColumnTextureInfo {
|
||||
|
||||
// index offsets for EnumFacings, to make it less likely for neighboring faces to get the same bark texture
|
||||
val dirToIdx = arrayOf(0, 1, 2, 4, 3, 5)
|
||||
|
||||
override val top: QuadIconResolver = { _, _, _ -> topTexture }
|
||||
override val bottom: QuadIconResolver = { _, _, _ -> bottomTexture }
|
||||
override val side: QuadIconResolver = { ctx, idx, _ ->
|
||||
val worldFace = (if ((idx and 1) == 0) EnumFacing.SOUTH else EnumFacing.EAST).rotate(ctx.rotation)
|
||||
val sideIdx = if (sideTextures.size > 1) (blockContext.random(1) + dirToIdx[worldFace.ordinal]) % sideTextures.size else 0
|
||||
sideTextures[sideIdx]
|
||||
}
|
||||
|
||||
class Key(override val logger: Logger, val axis: EnumFacing.Axis?, val textures: List<String>) : ModelRenderKey<ColumnTextureInfo> {
|
||||
override fun resolveSprites(atlas: TextureMap) = SimpleColumnInfo(
|
||||
axis,
|
||||
atlas[textures[0]] ?: atlas.missingSprite,
|
||||
atlas[textures[1]] ?: atlas.missingSprite,
|
||||
textures.drop(2).map { atlas[it] ?: atlas.missingSprite }
|
||||
)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user