Files
BetterFoliage/src/main/kotlin/mods/betterfoliage/client/render/EntityFallingLeavesFX.kt
octarine-noise 1ea2b6b946 Model loading rework (1.14 prep)
remove unnecessary complexity
access sprites only at PostStitch
2019-12-30 17:35:52 +01:00

136 lines
5.3 KiB
Kotlin

package mods.betterfoliage.client.render
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.texture.LeafParticleRegistry
import mods.betterfoliage.client.texture.LeafRegistry
import mods.octarinecore.PI2
import mods.octarinecore.client.render.AbstractEntityFX
import mods.octarinecore.client.render.HSB
import mods.octarinecore.common.Double3
import mods.octarinecore.minmax
import mods.octarinecore.random
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.world.WorldEvent
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import net.minecraftforge.fml.common.gameevent.TickEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.lwjgl.opengl.GL11
import java.lang.Math.*
import java.util.*
@SideOnly(Side.CLIENT)
class EntityFallingLeavesFX(world: World, pos: BlockPos) :
AbstractEntityFX(world, pos.x.toDouble() + 0.5, pos.y.toDouble(), pos.z.toDouble() + 0.5) {
companion object {
@JvmStatic val biomeBrightnessMultiplier = 0.5f
}
var particleRot = rand.nextInt(64)
var rotPositive = true
val isMirrored = (rand.nextInt() and 1) == 1
var wasCollided = false
init {
particleMaxAge = MathHelper.floor(random(0.6, 1.0) * Config.fallingLeaves.lifetime * 20.0)
motionY = -Config.fallingLeaves.speed
particleScale = Config.fallingLeaves.size.toFloat() * 0.1f
val state = world.getBlockState(pos)
val blockColor = Minecraft.getMinecraft().blockColors.colorMultiplier(state, world, pos, 0)
val leafInfo = LeafRegistry[state, world, pos]
if (leafInfo != null) {
particleTexture = leafInfo.particleTextures[rand.nextInt(1024)]
calculateParticleColor(leafInfo.averageColor, blockColor)
} else {
particleTexture = LeafParticleRegistry["default"][rand.nextInt(1024)]
setColor(blockColor)
}
}
override val isValid: Boolean get() = (particleTexture != null)
override fun update() {
if (rand.nextFloat() > 0.95f) rotPositive = !rotPositive
if (particleAge > particleMaxAge - 20) particleAlpha = 0.05f * (particleMaxAge - particleAge)
if (onGround || wasCollided) {
velocity.setTo(0.0, 0.0, 0.0)
if (!wasCollided) {
particleAge = Math.max(particleAge, particleMaxAge - 20)
wasCollided = true
}
} else {
velocity.setTo(cos[particleRot], 0.0, sin[particleRot]).mul(Config.fallingLeaves.perturb)
.add(LeafWindTracker.current).add(0.0, -1.0, 0.0).mul(Config.fallingLeaves.speed)
particleRot = (particleRot + (if (rotPositive) 1 else -1)) and 63
}
}
override fun render(worldRenderer: BufferBuilder, partialTickTime: Float) {
if (Config.fallingLeaves.opacityHack) GL11.glDepthMask(true)
renderParticleQuad(worldRenderer, partialTickTime, rotation = particleRot, isMirrored = isMirrored)
}
fun calculateParticleColor(textureAvgColor: Int, blockColor: Int) {
val texture = HSB.fromColor(textureAvgColor)
val block = HSB.fromColor(blockColor)
val weightTex = texture.saturation / (texture.saturation + block.saturation)
val weightBlock = 1.0f - weightTex
// avoid circular average for hue for performance reasons
// one of the color components should dominate anyway
val particle = HSB(
weightTex * texture.hue + weightBlock * block.hue,
weightTex * texture.saturation + weightBlock * block.saturation,
weightTex * texture.brightness + weightBlock * block.brightness * biomeBrightnessMultiplier
)
setColor(particle.asColor)
}
}
@SideOnly(Side.CLIENT)
object LeafWindTracker {
var random = Random()
val target = Double3.zero
val current = Double3.zero
var nextChange: Long = 0
init {
MinecraftForge.EVENT_BUS.register(this)
}
fun changeWind(world: World) {
nextChange = world.worldInfo.worldTime + 120 + random.nextInt(80)
val direction = PI2 * random.nextDouble()
val speed = abs(random.nextGaussian()) * Config.fallingLeaves.windStrength +
(if (!world.isRaining) 0.0 else abs(random.nextGaussian()) * Config.fallingLeaves.stormStrength)
target.setTo(cos(direction) * speed, 0.0, sin(direction) * speed)
}
@SubscribeEvent
fun handleWorldTick(event: TickEvent.ClientTickEvent) {
if (event.phase == TickEvent.Phase.START) Minecraft.getMinecraft().world?.let { world ->
// change target wind speed
if (world.worldInfo.worldTime >= nextChange) changeWind(world)
// change current wind speed
val changeRate = if (world.isRaining) 0.015 else 0.005
current.add(
(target.x - current.x).minmax(-changeRate, changeRate),
0.0,
(target.z - current.z).minmax(-changeRate, changeRate)
)
}
}
@SubscribeEvent
fun handleWorldLoad(event: WorldEvent.Load) { if (event.world.isRemote) changeWind(event.world) }
}