178 lines
13 KiB
JSON
178 lines
13 KiB
JSON
{
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"key.betterfoliage.gui": "Open Settings",
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"betterfoliage.title": "Better Foliage configuration",
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"betterfoliage.global.enabled": "Enable Mod",
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"betterfoliage.global.enabled.tooltip": "If set to false, BetterFoliage will not render anything",
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"betterfoliage.nVidia": "nVidia GPU",
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"betterfoliage.nVidia.tooltip": "Specify whether you have an nVidia GPU",
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"betterfoliage.enabled": "Enable",
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"betterfoliage.enabled.tooltip": "Is this feature enabled?",
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"betterfoliage.hOffset": "Horizontal offset",
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"betterfoliage.hOffset.tooltip": "The distance this element is shifted horizontally, in blocks",
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"betterfoliage.vOffset": "Vertical offset",
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"betterfoliage.vOffset.tooltip": "The distance this element is shifted vertically, in blocks",
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"betterfoliage.size": "Size",
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"betterfoliage.size.tooltip": "Size of this element",
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"betterfoliage.heightMin": "Minimum height",
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"betterfoliage.heightMin.tooltip": "Minimum height of element",
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"betterfoliage.heightMax": "Maximum height",
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"betterfoliage.heightMax.tooltip": "Maximum height of element",
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"betterfoliage.population": "Population",
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"betterfoliage.population.tooltip": "Chance (N in 64) that an eligible block will have this feature",
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"betterfoliage.shaderWind": "Shader wind effects",
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"betterfoliage.shaderWind.tooltip": "Apply wind effects from ShaderMod shaders to this element?",
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"betterfoliage.distance": "Distance limit",
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"betterfoliage.distance.tooltip": "Maximum distance from player at which to render this feature",
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"betterfoliage.saturationThreshold": "Saturation threshold",
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"betterfoliage.saturationThreshold.tooltip": "Color saturation cutoff between \"colorless\" blocks (using biome color) and \"colorful\" blocks (using their own specific color)",
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"betterfoliage.rendererror": "§a[BetterFoliage]§f Error rendering block %s at position %s",
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"betterfoliage.shaders": "Shader configuration",
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"betterfoliage.shaders.tooltip": "Configure integration with shaders",
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"betterfoliage.shaders.leavesId": "Leaves ID",
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"betterfoliage.shaders.leavesId.tooltip": "Block ID reported to shader programs for all kinds of leaves. If your shader uses a §6block.properties§e file, you'll probably need to change this to match the shader's mappings.",
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"betterfoliage.shaders.grassId": "Grass ID",
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"betterfoliage.shaders.grassId.tooltip": "Block ID reported to shader programs for all grasses and crops. If your shader uses a §6block.properties§e file, you'll probably need to change this to match the shader's mappings.",
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"betterfoliage.leaves": "Extra Leaves",
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"betterfoliage.leaves.tooltip": "Extra round leaves on leaf blocks",
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"betterfoliage.leaves.dense": "Dense mode",
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"betterfoliage.leaves.dense.tooltip": "Dense mode has more round leaves",
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"betterfoliage.leaves.snowEnabled": "Enable snow",
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"betterfoliage.leaves.snowEnabled.tooltip": "Enable snow on extra leaves?",
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"betterfoliage.leaves.hideInternal": "Hide internal leaves",
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"betterfoliage.leaves.hideInternal.tooltip": "Skip rendering extra leaves if leaf block is completely surrounded by other leaves or solid blocks",
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"betterfoliage.shortGrass": "Short Grass & Mycelium",
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"betterfoliage.shortGrass.tooltip": "Tufts of grass/mycelium on top of appropriate blocks",
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"betterfoliage.shortGrass.useGenerated": "Use generated texture for grass",
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"betterfoliage.shortGrass.useGenerated.tooltip": "Generated texture is made by slicing the tallgrass texture from the active resource pack in half",
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"betterfoliage.shortGrass.myceliumEnabled": "Enable Mycelium",
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"betterfoliage.shortGrass.myceliumEnabled.tooltip": "Is this feature enabled for mycelium blocks?",
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"betterfoliage.shortGrass.grassEnabled": "Enable Grass",
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"betterfoliage.shortGrass.grassEnabled.tooltip": "Is this feature enabled for grass blocks?",
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"betterfoliage.shortGrass.snowEnabled": "Enable under snow",
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"betterfoliage.shortGrass.snowEnabled.tooltip": "Enable on snowed grass blocks?",
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"betterfoliage.connectedGrass": "Connected grass textures",
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"betterfoliage.connectedGrass.tooltip": "Connected grass textures",
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"betterfoliage.connectedGrass.enabled": "Enable",
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"betterfoliage.connectedGrass.enabled.tooltip": "If there is a grass block on top of a dirt block: draw grass top texture on all grass block sides,",
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"betterfoliage.connectedGrass.snowEnabled": "Enable under snow",
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"betterfoliage.connectedGrass.snowEnabled.tooltip": "Enable on snowed grass blocks?",
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"betterfoliage.hangingGrass": "Hanging Grass",
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"betterfoliage.hangingGrass.tooltip": "Grass tufts hanging down from the top edges of grass blocks",
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"betterfoliage.hangingGrass.separation": "Separation",
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"betterfoliage.hangingGrass.separation.tooltip": "How much the hanging grass stands out from the block",
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"betterfoliage.cactus": "Better Cactus",
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"betterfoliage.cactus.tooltip": "Enhance cactus with extra bits and smooth shading",
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"betterfoliage.cactus.sizeVariation": "Size variation",
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"betterfoliage.cactus.sizeVariation.tooltip": "Amount of random variation on cactus size",
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"betterfoliage.lilypad": "Better Lilypad",
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"betterfoliage.lilypad.tooltip": "Enhance lilypad with roots and occasional flowers",
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"betterfoliage.lilypad.flowerChance": "Flower chance",
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"betterfoliage.lilypad.flowerChance.tooltip": "Chance (N in 64) of a lilypad having a flower on it",
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"betterfoliage.reed": "Reeds",
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"betterfoliage.reed.tooltip": "Reeds on dirt blocks in shallow water",
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"betterfoliage.reed.biomes": "Biome List",
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"betterfoliage.reed.biomes.tooltip": "Configure which biomes reeds are allowed to appear in",
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"betterfoliage.reed.biomes.tooltip.element": "Should reeds appear in the %s biome?",
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"betterfoliage.algae": "Algae",
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"betterfoliage.algae.tooltip": "Algae on dirt blocks in deep water",
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"betterfoliage.algae.biomes": "Biome List",
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"betterfoliage.algae.biomes.tooltip": "Configure which biomes algae is allowed to appear in",
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"betterfoliage.algae.biomes.tooltip.element": "Should algae appear in the %s biome?",
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"betterfoliage.coral": "Coral",
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"betterfoliage.coral.tooltip": "Coral on sand blocks in deep water",
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"betterfoliage.coral.size": "Coral size",
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"betterfoliage.coral.size.tooltip": "Size of coral bits sticking out",
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"betterfoliage.coral.crustSize": "Crust size",
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"betterfoliage.coral.crustSize.tooltip": "Size of the flat coral part",
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"betterfoliage.coral.chance": "Coral chance",
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"betterfoliage.coral.chance.tooltip": "Chance (N in 64) of a specific face of the block to show coral",
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"betterfoliage.coral.biomes": "Biome List",
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"betterfoliage.coral.biomes.tooltip": "Configure which biomes coral is allowed to appear in",
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"betterfoliage.coral.biomes.tooltip.element": "Should coral appear in the %s biome?",
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"betterfoliage.coral.shallowWater": "Shallow water coral",
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"betterfoliage.coral.shallowWater.tooltip": "Should coral appear in 1 block deep water?",
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"betterfoliage.netherrack": "Netherrack Vines",
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"betterfoliage.netherrack.tooltip": "Hanging Vines under netherrack",
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"betterfoliage.fallingLeaves": "Falling leaves",
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"betterfoliage.fallingLeaves.tooltip": "Falling leaf particle FX emitted from the bottom of leaf blocks",
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"betterfoliage.fallingLeaves.speed": "Particle speed",
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"betterfoliage.fallingLeaves.speed.tooltip": "Overall particle speed",
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"betterfoliage.fallingLeaves.windStrength": "Wind strength",
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"betterfoliage.fallingLeaves.windStrength.tooltip": "Magnitude of wind effects in good weather (spread of normal distribution centered on 0)",
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"betterfoliage.fallingLeaves.stormStrength": "Storm strength",
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"betterfoliage.fallingLeaves.stormStrength.tooltip": "Additional magnitude of wind effects in rainy weather (spread of normal distribution centered on 0)",
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"betterfoliage.fallingLeaves.size": "Particle size",
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"betterfoliage.fallingLeaves.chance": "Particle chance",
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"betterfoliage.fallingLeaves.chance.tooltip": "Chance of each random render tick hitting a leaf block to spawn a particle",
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"betterfoliage.fallingLeaves.perturb": "Perturbation",
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"betterfoliage.fallingLeaves.perturb.tooltip": "Magnitude of perturbation effect. Adds a corkscrew-like motion to the particle synchronized to its rotation",
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"betterfoliage.fallingLeaves.lifetime": "Maximum lifetime",
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"betterfoliage.fallingLeaves.lifetime.tooltip": "Maximum lifetime of particle in seconds. Minimum lifetime is 60%% of this value",
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"betterfoliage.fallingLeaves.opacityHack": "Opaque particles",
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"betterfoliage.fallingLeaves.opacityHack.tooltip": "Stop transparent blocks obscuring particles even when particle is in front. WARNING: may cause glitches.",
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"betterfoliage.risingSoul": "Rising souls",
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"betterfoliage.risingSoul.tooltip": "Rising soul particle FX emitted from the top of soulsand blocks",
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"betterfoliage.risingSoul.chance": "Particle chance",
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"betterfoliage.risingSoul.chance.tooltip": "Chance of each random render tick hitting a soulsand block to spawn a particle",
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"betterfoliage.risingSoul.speed": "Particle speed",
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"betterfoliage.risingSoul.speed.tooltip": "Vertical speed of soul particles",
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"betterfoliage.risingSoul.perturb": "Perturbation",
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"betterfoliage.risingSoul.perturb.tooltip": "Magnitude of perturbation effect. Adds a corkscrew-like motion to the particle",
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"betterfoliage.risingSoul.headSize": "Soul size",
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"betterfoliage.risingSoul.headSize.tooltip": "Size of the soul particle",
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"betterfoliage.risingSoul.trailSize": "Trail size",
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"betterfoliage.risingSoul.trailSize.tooltip": "Initial size of the particle trail",
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"betterfoliage.risingSoul.opacity": "Opacity",
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"betterfoliage.risingSoul.opacity.tooltip": "Opacity of the particle effect",
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"betterfoliage.risingSoul.sizeDecay": "Size decay",
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"betterfoliage.risingSoul.sizeDecay.tooltip": "Trail particle size relative to its size in the previous tick",
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"betterfoliage.risingSoul.opacityDecay": "Opacity decay",
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"betterfoliage.risingSoul.opacityDecay.tooltip": "Trail particle opacity relative to its opacity in the previous tick",
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"betterfoliage.risingSoul.lifetime": "Maximum lifetime",
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"betterfoliage.risingSoul.lifetime.tooltip": "Maximum lifetime of particle effect in seconds. Minimum lifetime is 60%% of this value",
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"betterfoliage.risingSoul.trailLength": "Trail length",
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"betterfoliage.risingSoul.trailLength.tooltip": "Number of previous positions the particle remembers in ticks",
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"betterfoliage.risingSoul.trailDensity": "Trail density",
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"betterfoliage.risingSoul.trailDensity.tooltip": "Render every Nth previous position in the particle trail",
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"betterfoliage.roundLogs": "Round Logs",
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"betterfoliage.roundLogs.tooltip": "Round Logs",
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"betterfoliage.roundLogs.connectSolids": "Connect to solid",
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"betterfoliage.roundLogs.connectSolids.tooltip": "Connect round blocks to solid full blocks?",
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"betterfoliage.roundLogs.connectPerpendicular": "Connect to perpendicular logs",
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"betterfoliage.roundLogs.connectPerpendicular.tooltip": "Connect round logs to perpendicular logs along its axis?",
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"betterfoliage.roundLogs.lenientConnect": "Lenient rounding",
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"betterfoliage.roundLogs.lenientConnect.tooltip": "Connect parallel round logs in an L-shape too, not just 2x2",
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"betterfoliage.roundLogs.connectGrass": "Connect Grass",
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"betterfoliage.roundLogs.connectGrass.tooltip": "Render grass block under trees instead of dirt if there is grass nearby",
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"betterfoliage.roundLogs.radiusSmall": "Chamfer radius",
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"betterfoliage.roundLogs.radiusSmall.tooltip": "How much to chop off from the log corner",
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"betterfoliage.roundLogs.radiusLarge": "Connected chamfer radius",
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"betterfoliage.roundLogs.radiusLarge.tooltip": "How much to chop off from the outer corner of connected logs",
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"betterfoliage.roundLogs.dimming": "Dimming",
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"betterfoliage.roundLogs.dimming.tooltip": "Amount to darken obscured log faces",
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"betterfoliage.roundLogs.zProtection": "Z-Protection",
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"betterfoliage.roundLogs.zProtection.tooltip": "Amount to scale parallel log connection bits to stop Z-fighting (flickering). Try to set it as high as possible without having glitches.",
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"betterfoliage.roundLogs.defaultY": "Default to vertical",
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"betterfoliage.roundLogs.defaultY.tooltip": "If true, log blocks where the orientation cannot be determined will be rendered as vertical. Otherwise, they will be rendered as cube blocks.",
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"betterfoliage.roundLogs.plantsOnly": "Plants only",
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"betterfoliage.roundLogs.plantsOnly.tooltip": "If true, only blocks with plant materials (wood, grass) will be rounded. If false, all column blocks will be rounded, including stone columns."
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}
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