{ "key.betterfoliage.gui": "Open Settings", "betterfoliage.title": "Better Foliage configuration", "betterfoliage.global.enabled": "Enable Mod", "betterfoliage.global.enabled.tooltip": "If set to false, BetterFoliage will not render anything", "betterfoliage.nVidia": "nVidia GPU", "betterfoliage.nVidia.tooltip": "Specify whether you have an nVidia GPU", "betterfoliage.enabled": "Enable", "betterfoliage.enabled.tooltip": "Is this feature enabled?", "betterfoliage.hOffset": "Horizontal offset", "betterfoliage.hOffset.tooltip": "The distance this element is shifted horizontally, in blocks", "betterfoliage.vOffset": "Vertical offset", "betterfoliage.vOffset.tooltip": "The distance this element is shifted vertically, in blocks", "betterfoliage.size": "Size", "betterfoliage.size.tooltip": "Size of this element", "betterfoliage.heightMin": "Minimum height", "betterfoliage.heightMin.tooltip": "Minimum height of element", "betterfoliage.heightMax": "Maximum height", "betterfoliage.heightMax.tooltip": "Maximum height of element", "betterfoliage.population": "Population", "betterfoliage.population.tooltip": "Chance (N in 64) that an eligible block will have this feature", "betterfoliage.shaderWind": "Shader wind effects", "betterfoliage.shaderWind.tooltip": "Apply wind effects from ShaderMod shaders to this element?", "betterfoliage.distance": "Distance limit", "betterfoliage.distance.tooltip": "Maximum distance from player at which to render this feature", "betterfoliage.saturationThreshold": "Saturation threshold", "betterfoliage.saturationThreshold.tooltip": "Color saturation cutoff between \"colorless\" blocks (using biome color) and \"colorful\" blocks (using their own specific color)", "betterfoliage.rendererror": "§a[BetterFoliage]§f Error rendering block %s at position %s", "betterfoliage.shaders": "Shader configuration", "betterfoliage.shaders.tooltip": "Configure integration with shaders", "betterfoliage.shaders.leavesId": "Leaves ID", "betterfoliage.shaders.leavesId.tooltip": "Block ID reported to shader programs for all kinds of leaves. If your shader uses a §6block.properties§e file, you'll probably need to change this to match the shader's mappings.", "betterfoliage.shaders.grassId": "Grass ID", "betterfoliage.shaders.grassId.tooltip": "Block ID reported to shader programs for all grasses and crops. If your shader uses a §6block.properties§e file, you'll probably need to change this to match the shader's mappings.", "betterfoliage.leaves": "Extra Leaves", "betterfoliage.leaves.tooltip": "Extra round leaves on leaf blocks", "betterfoliage.leaves.dense": "Dense mode", "betterfoliage.leaves.dense.tooltip": "Dense mode has more round leaves", "betterfoliage.leaves.snowEnabled": "Enable snow", "betterfoliage.leaves.snowEnabled.tooltip": "Enable snow on extra leaves?", "betterfoliage.leaves.hideInternal": "Hide internal leaves", "betterfoliage.leaves.hideInternal.tooltip": "Skip rendering extra leaves if leaf block is completely surrounded by other leaves or solid blocks", "betterfoliage.shortGrass": "Short Grass & Mycelium", "betterfoliage.shortGrass.tooltip": "Tufts of grass/mycelium on top of appropriate blocks", "betterfoliage.shortGrass.useGenerated": "Use generated texture for grass", "betterfoliage.shortGrass.useGenerated.tooltip": "Generated texture is made by slicing the tallgrass texture from the active resource pack in half", "betterfoliage.shortGrass.myceliumEnabled": "Enable Mycelium", "betterfoliage.shortGrass.myceliumEnabled.tooltip": "Is this feature enabled for mycelium blocks?", "betterfoliage.shortGrass.grassEnabled": "Enable Grass", "betterfoliage.shortGrass.grassEnabled.tooltip": "Is this feature enabled for grass blocks?", "betterfoliage.shortGrass.snowEnabled": "Enable under snow", "betterfoliage.shortGrass.snowEnabled.tooltip": "Enable on snowed grass blocks?", "betterfoliage.connectedGrass": "Connected grass textures", "betterfoliage.connectedGrass.tooltip": "Connected grass textures", "betterfoliage.connectedGrass.enabled": "Enable", "betterfoliage.connectedGrass.enabled.tooltip": "If there is a grass block on top of a dirt block: draw grass top texture on all grass block sides,", "betterfoliage.connectedGrass.snowEnabled": "Enable under snow", "betterfoliage.connectedGrass.snowEnabled.tooltip": "Enable on snowed grass blocks?", "betterfoliage.hangingGrass": "Hanging Grass", "betterfoliage.hangingGrass.tooltip": "Grass tufts hanging down from the top edges of grass blocks", "betterfoliage.hangingGrass.separation": "Separation", "betterfoliage.hangingGrass.separation.tooltip": "How much the hanging grass stands out from the block", "betterfoliage.cactus": "Better Cactus", "betterfoliage.cactus.tooltip": "Enhance cactus with extra bits and smooth shading", "betterfoliage.cactus.sizeVariation": "Size variation", "betterfoliage.cactus.sizeVariation.tooltip": "Amount of random variation on cactus size", "betterfoliage.lilypad": "Better Lilypad", "betterfoliage.lilypad.tooltip": "Enhance lilypad with roots and occasional flowers", "betterfoliage.lilypad.flowerChance": "Flower chance", "betterfoliage.lilypad.flowerChance.tooltip": "Chance (N in 64) of a lilypad having a flower on it", "betterfoliage.reed": "Reeds", "betterfoliage.reed.tooltip": "Reeds on dirt blocks in shallow water", "betterfoliage.reed.biomes": "Biome List", "betterfoliage.reed.biomes.tooltip": "Configure which biomes reeds are allowed to appear in", "betterfoliage.reed.biomes.tooltip.element": "Should reeds appear in the %s biome?", "betterfoliage.algae": "Algae", "betterfoliage.algae.tooltip": "Algae on dirt blocks in deep water", "betterfoliage.algae.biomes": "Biome List", "betterfoliage.algae.biomes.tooltip": "Configure which biomes algae is allowed to appear in", "betterfoliage.algae.biomes.tooltip.element": "Should algae appear in the %s biome?", "betterfoliage.coral": "Coral", "betterfoliage.coral.tooltip": "Coral on sand blocks in deep water", "betterfoliage.coral.size": "Coral size", "betterfoliage.coral.size.tooltip": "Size of coral bits sticking out", "betterfoliage.coral.crustSize": "Crust size", "betterfoliage.coral.crustSize.tooltip": "Size of the flat coral part", "betterfoliage.coral.chance": "Coral chance", "betterfoliage.coral.chance.tooltip": "Chance (N in 64) of a specific face of the block to show coral", "betterfoliage.coral.biomes": "Biome List", "betterfoliage.coral.biomes.tooltip": "Configure which biomes coral is allowed to appear in", "betterfoliage.coral.biomes.tooltip.element": "Should coral appear in the %s biome?", "betterfoliage.coral.shallowWater": "Shallow water coral", "betterfoliage.coral.shallowWater.tooltip": "Should coral appear in 1 block deep water?", "betterfoliage.netherrack": "Netherrack Vines", "betterfoliage.netherrack.tooltip": "Hanging Vines under netherrack", "betterfoliage.fallingLeaves": "Falling leaves", "betterfoliage.fallingLeaves.tooltip": "Falling leaf particle FX emitted from the bottom of leaf blocks", "betterfoliage.fallingLeaves.speed": "Particle speed", "betterfoliage.fallingLeaves.speed.tooltip": "Overall particle speed", "betterfoliage.fallingLeaves.windStrength": "Wind strength", "betterfoliage.fallingLeaves.windStrength.tooltip": "Magnitude of wind effects in good weather (spread of normal distribution centered on 0)", "betterfoliage.fallingLeaves.stormStrength": "Storm strength", "betterfoliage.fallingLeaves.stormStrength.tooltip": "Additional magnitude of wind effects in rainy weather (spread of normal distribution centered on 0)", "betterfoliage.fallingLeaves.size": "Particle size", "betterfoliage.fallingLeaves.chance": "Particle chance", "betterfoliage.fallingLeaves.chance.tooltip": "Chance of each random render tick hitting a leaf block to spawn a particle", "betterfoliage.fallingLeaves.perturb": "Perturbation", "betterfoliage.fallingLeaves.perturb.tooltip": "Magnitude of perturbation effect. Adds a corkscrew-like motion to the particle synchronized to its rotation", "betterfoliage.fallingLeaves.lifetime": "Maximum lifetime", "betterfoliage.fallingLeaves.lifetime.tooltip": "Maximum lifetime of particle in seconds. Minimum lifetime is 60%% of this value", "betterfoliage.fallingLeaves.opacityHack": "Opaque particles", "betterfoliage.fallingLeaves.opacityHack.tooltip": "Stop transparent blocks obscuring particles even when particle is in front. WARNING: may cause glitches.", "betterfoliage.risingSoul": "Rising souls", "betterfoliage.risingSoul.tooltip": "Rising soul particle FX emitted from the top of soulsand blocks", "betterfoliage.risingSoul.chance": "Particle chance", "betterfoliage.risingSoul.chance.tooltip": "Chance of each random render tick hitting a soulsand block to spawn a particle", "betterfoliage.risingSoul.speed": "Particle speed", "betterfoliage.risingSoul.speed.tooltip": "Vertical speed of soul particles", "betterfoliage.risingSoul.perturb": "Perturbation", "betterfoliage.risingSoul.perturb.tooltip": "Magnitude of perturbation effect. Adds a corkscrew-like motion to the particle", "betterfoliage.risingSoul.headSize": "Soul size", "betterfoliage.risingSoul.headSize.tooltip": "Size of the soul particle", "betterfoliage.risingSoul.trailSize": "Trail size", "betterfoliage.risingSoul.trailSize.tooltip": "Initial size of the particle trail", "betterfoliage.risingSoul.opacity": "Opacity", "betterfoliage.risingSoul.opacity.tooltip": "Opacity of the particle effect", "betterfoliage.risingSoul.sizeDecay": "Size decay", "betterfoliage.risingSoul.sizeDecay.tooltip": "Trail particle size relative to its size in the previous tick", "betterfoliage.risingSoul.opacityDecay": "Opacity decay", "betterfoliage.risingSoul.opacityDecay.tooltip": "Trail particle opacity relative to its opacity in the previous tick", "betterfoliage.risingSoul.lifetime": "Maximum lifetime", "betterfoliage.risingSoul.lifetime.tooltip": "Maximum lifetime of particle effect in seconds. Minimum lifetime is 60%% of this value", "betterfoliage.risingSoul.trailLength": "Trail length", "betterfoliage.risingSoul.trailLength.tooltip": "Number of previous positions the particle remembers in ticks", "betterfoliage.risingSoul.trailDensity": "Trail density", "betterfoliage.risingSoul.trailDensity.tooltip": "Render every Nth previous position in the particle trail", "betterfoliage.roundLogs": "Round Logs", "betterfoliage.roundLogs.tooltip": "Round Logs", "betterfoliage.roundLogs.connectSolids": "Connect to solid", "betterfoliage.roundLogs.connectSolids.tooltip": "Connect round blocks to solid full blocks?", "betterfoliage.roundLogs.connectPerpendicular": "Connect to perpendicular logs", "betterfoliage.roundLogs.connectPerpendicular.tooltip": "Connect round logs to perpendicular logs along its axis?", "betterfoliage.roundLogs.lenientConnect": "Lenient rounding", "betterfoliage.roundLogs.lenientConnect.tooltip": "Connect parallel round logs in an L-shape too, not just 2x2", "betterfoliage.roundLogs.connectGrass": "Connect Grass", "betterfoliage.roundLogs.connectGrass.tooltip": "Render grass block under trees instead of dirt if there is grass nearby", "betterfoliage.roundLogs.radiusSmall": "Chamfer radius", "betterfoliage.roundLogs.radiusSmall.tooltip": "How much to chop off from the log corner", "betterfoliage.roundLogs.radiusLarge": "Connected chamfer radius", "betterfoliage.roundLogs.radiusLarge.tooltip": "How much to chop off from the outer corner of connected logs", "betterfoliage.roundLogs.dimming": "Dimming", "betterfoliage.roundLogs.dimming.tooltip": "Amount to darken obscured log faces", "betterfoliage.roundLogs.zProtection": "Z-Protection", "betterfoliage.roundLogs.zProtection.tooltip": "Amount to scale parallel log connection bits to stop Z-fighting (flickering). Try to set it as high as possible without having glitches.", "betterfoliage.roundLogs.defaultY": "Default to vertical", "betterfoliage.roundLogs.defaultY.tooltip": "If true, log blocks where the orientation cannot be determined will be rendered as vertical. Otherwise, they will be rendered as cube blocks.", "betterfoliage.roundLogs.plantsOnly": "Plants only", "betterfoliage.roundLogs.plantsOnly.tooltip": "If true, only blocks with plant materials (wood, grass) will be rounded. If false, all column blocks will be rounded, including stone columns." }