Merge branch 'kotlin-1.8' into kotlin-1.8.8
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@@ -22,8 +22,8 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
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*/
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class BlockMatcher(val domain: String, val path: String) : ConfigPropertyBase() {
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val blackList = linkedListOf<Class<*>>()
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val whiteList = linkedListOf<Class<*>>()
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val blackList = mutableListOf<Class<*>>()
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val whiteList = mutableListOf<Class<*>>()
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val blockIDs = hashSetOf<Int>()
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var blacklistProperty: Property? = null
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var whitelistProperty: Property? = null
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@@ -19,7 +19,7 @@ import java.util.*
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class EntityRisingSoulFX(world: World, pos: BlockPos) :
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AbstractEntityFX(world, pos.x.toDouble() + 0.5, pos.y.toDouble() + 1.0, pos.z.toDouble() + 0.5) {
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val particleTrail: Deque<Double3> = linkedListOf()
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val particleTrail: Deque<Double3> = LinkedList<Double3>()
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val initialPhase = rand.nextInt(64)
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init {
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@@ -25,7 +25,7 @@ class RenderLeaves : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val leavesModel = model {
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verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41)
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.setAoShader(edgeOrientedAuto(corner = cornerAo(Axis.Y)))
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.setAoShader(edgeOrientedAuto(corner = cornerAoMaxGreen))
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.setFlatShader(FlatOffset(Int3.zero))
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.scale(Config.leaves.size)
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.toCross(UP).addAll()
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@@ -21,7 +21,7 @@ class LeafGenerator(domain: String) : TextureGenerator(domain) {
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val leafType = params["type"] ?: "default"
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val handDrawnLoc = target.second.stripStart("textures/").stripStart("blocks/").let {
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ResourceLocation(BetterFoliageMod.DOMAIN, "textures/blocks/${it.resourceDomain}/${it.resourcePath}")
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ResourceLocation(BetterFoliageMod.DOMAIN, "${it.resourceDomain}/textures/blocks/${it.resourcePath}")
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}
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resourceManager[handDrawnLoc]?.loadImage()?.let { return it }
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@@ -17,7 +17,7 @@ class TextureMatcher() {
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}
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}
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val mappings: MutableList<Mapping> = linkedListOf()
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val mappings: MutableList<Mapping> = mutableListOf()
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fun getType(icon: TextureAtlasSprite): String? = mappings.filter { it.matches(icon) }.map { it.type }.firstOrNull()
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