Merge branch 'kotlin-1.8' into kotlin-1.8.8
This commit is contained in:
@@ -6,7 +6,7 @@ version = "2.0.3"
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archivesBaseName = rootProject.name + '-MC1.8.x'
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buildscript {
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ext.kotlin_version = '1.0.0-beta-4589'
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ext.kotlin_version = '1.0.0'
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repositories {
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mavenCentral()
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maven {
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@@ -22,8 +22,8 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
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*/
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class BlockMatcher(val domain: String, val path: String) : ConfigPropertyBase() {
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val blackList = linkedListOf<Class<*>>()
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val whiteList = linkedListOf<Class<*>>()
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val blackList = mutableListOf<Class<*>>()
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val whiteList = mutableListOf<Class<*>>()
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val blockIDs = hashSetOf<Int>()
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var blacklistProperty: Property? = null
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var whitelistProperty: Property? = null
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@@ -19,7 +19,7 @@ import java.util.*
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class EntityRisingSoulFX(world: World, pos: BlockPos) :
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AbstractEntityFX(world, pos.x.toDouble() + 0.5, pos.y.toDouble() + 1.0, pos.z.toDouble() + 0.5) {
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val particleTrail: Deque<Double3> = linkedListOf()
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val particleTrail: Deque<Double3> = LinkedList<Double3>()
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val initialPhase = rand.nextInt(64)
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init {
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@@ -25,7 +25,7 @@ class RenderLeaves : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val leavesModel = model {
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verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41)
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.setAoShader(edgeOrientedAuto(corner = cornerAo(Axis.Y)))
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.setAoShader(edgeOrientedAuto(corner = cornerAoMaxGreen))
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.setFlatShader(FlatOffset(Int3.zero))
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.scale(Config.leaves.size)
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.toCross(UP).addAll()
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@@ -21,7 +21,7 @@ class LeafGenerator(domain: String) : TextureGenerator(domain) {
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val leafType = params["type"] ?: "default"
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val handDrawnLoc = target.second.stripStart("textures/").stripStart("blocks/").let {
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ResourceLocation(BetterFoliageMod.DOMAIN, "textures/blocks/${it.resourceDomain}/${it.resourcePath}")
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ResourceLocation(BetterFoliageMod.DOMAIN, "${it.resourceDomain}/textures/blocks/${it.resourcePath}")
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}
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resourceManager[handDrawnLoc]?.loadImage()?.let { return it }
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@@ -17,7 +17,7 @@ class TextureMatcher() {
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}
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}
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val mappings: MutableList<Mapping> = linkedListOf()
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val mappings: MutableList<Mapping> = mutableListOf()
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fun getType(icon: TextureAtlasSprite): String? = mappings.filter { it.matches(icon) }.map { it.type }.firstOrNull()
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@@ -91,7 +91,7 @@ data class Quad(val v1: Vertex, val v2: Vertex, val v3: Vertex, val v4: Vertex)
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*/
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class Model() {
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constructor(other: List<Quad>) : this() { quads.addAll(other) }
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val quads = linkedListOf<Quad>()
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val quads = mutableListOf<Quad>()
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fun Quad.add() = quads.add(this)
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fun Iterable<Quad>.addAll() = forEach { quads.add(it) }
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@@ -74,8 +74,15 @@ open class ShadingContext {
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var aoEnabled = Minecraft.isAmbientOcclusionEnabled()
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val aoFaces = Array(6) { AoFaceData(forgeDirs[it]) }
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val EnumFacing.aoMultiplier: Float get() = when(this) {
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UP -> 1.0f
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DOWN -> 0.5f
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NORTH, SOUTH -> 0.8f
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EAST, WEST -> 0.6f
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}
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fun updateShading(offset: Int3, predicate: (EnumFacing) -> Boolean = { true }) {
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forgeDirs.forEach { if (predicate(it)) aoFaces[it.ordinal].update(offset) }
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forgeDirs.forEach { if (predicate(it)) aoFaces[it.ordinal].update(offset, multiplier = it.aoMultiplier) }
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}
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fun aoShading(face: EnumFacing, corner1: EnumFacing, corner2: EnumFacing) =
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@@ -57,14 +57,14 @@ class AoFaceData(val face: EnumFacing) {
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EAST -> listOf(topRight, topLeft, bottomLeft, bottomRight)
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}
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fun update(offset: Int3, useBounds: Boolean = false) {
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fun update(offset: Int3, useBounds: Boolean = false, multiplier: Float = 1.0f) {
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val ctx = blockContext
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val blockState = ctx.blockState(offset)
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val quadBounds: FloatArray = FloatArray(12)
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val flags = BitSet(3).apply { set(0) }
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ao.updateVertexBrightness(ctx.world, blockState.block, ctx.pos + offset, face, quadBounds, flags)
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ordered.forEachIndexed { idx, aoData -> aoData.set(ao.vertexBrightness[idx], ao.vertexColorMultiplier[idx]) }
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ordered.forEachIndexed { idx, aoData -> aoData.set(ao.vertexBrightness[idx], ao.vertexColorMultiplier[idx] * multiplier) }
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}
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operator fun get(dir1: EnumFacing, dir2: EnumFacing): AoData {
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@@ -53,7 +53,7 @@ abstract class ModelDataInspector {
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abstract class BlockTextureInspector<T> : ModelDataInspector() {
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val state2Names = hashMapOf<IBlockState, Iterable<String>>()
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val modelMappings = linkedListOf<Pair<(IBlockState, IModel)->Boolean, Iterable<String>>>()
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val modelMappings = mutableListOf<Pair<(IBlockState, IModel)->Boolean, Iterable<String>>>()
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val stateMap = hashMapOf<IBlockState, T>()
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fun match(textureNames: Iterable<String>, predicate: (IBlockState, IModel)->Boolean) =
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@@ -34,7 +34,7 @@ interface IWorldLoadListener { fun onWorldLoad(world: World) }
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*/
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open class ResourceHandler(val modId: String) {
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val resources = linkedListOf<Any>()
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val resources = mutableListOf<Any>()
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open fun afterStitch() {}
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// ============================
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@@ -79,7 +79,7 @@ abstract class TextureGenerator(domain: String) : ParameterBasedGenerator(domain
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*/
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fun getMultisizeTexture(maxSize: Int, maskPath: (Int)->ResourceLocation): IResource? {
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var size = maxSize
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val sizes = linkedListOf<Int>()
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val sizes = mutableListOf<Int>()
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while(size > 2) { sizes.add(size); size /= 2 }
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return sizes.map { resourceManager[maskPath(it)] }.filterNotNull().firstOrNull()
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}
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@@ -38,7 +38,7 @@ abstract class DelegatingConfig(val modId: String, val langPrefix: String) {
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/** The [Configuration] backing this config object. */
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var config: Configuration? = null
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val rootGuiElements = linkedListOf<IConfigElement>()
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val rootGuiElements = mutableListOf<IConfigElement>()
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/** Attach this config object to the given [Configuration] and update all properties. */
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fun attach(config: Configuration) {
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