remove unnecessary mirroring of round log endcap texture
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@@ -248,7 +248,6 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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postProcess = { _, _, _, _, _ ->
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if (isLidUp) {
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rotateUV(idx + if (logAxis == Axis.X) 1 else 0)
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if (logAxis == Axis.X) mirrorUV(true, true)
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}
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}
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)
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@@ -260,7 +259,6 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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postProcess = { _, _, _, _, _ ->
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if (isLidDown) {
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rotateUV((if (logAxis == Axis.X) 0 else 3) - idx)
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if (logAxis != Axis.Y) mirrorUV(true, true)
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}
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}
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)
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