fix texture atlas stitch event handlers firing in wrong order
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@@ -19,6 +19,7 @@ import net.minecraftforge.common.MinecraftForge;
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import com.google.common.collect.Sets;
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import cpw.mods.fml.common.eventhandler.Event;
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import cpw.mods.fml.common.eventhandler.EventPriority;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@@ -62,7 +63,7 @@ public class LeafTextureEnumerator implements IIconRegister {
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* their textures to "sniff out" all leaf textures.
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* @param event
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*/
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@SubscribeEvent
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@SubscribeEvent(priority=EventPriority.LOWEST)
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@SuppressWarnings("unchecked")
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public void handleTextureReload(TextureStitchEvent.Pre event) {
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if (event.map.getTextureType() != 0) return;
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