keep round logs on the SOLID rendering layer
This commit is contained in:
@@ -29,7 +29,7 @@ val modelRenderer by ThreadLocalDelegate { ModelRenderer() }
|
||||
|
||||
abstract class AbstractBlockRenderingHandler(modId: String) : ResourceHandler(modId) {
|
||||
|
||||
val moveToCutout: Boolean get() = true
|
||||
open val moveToCutout: Boolean get() = true
|
||||
|
||||
// ============================
|
||||
// Custom rendering
|
||||
|
||||
Reference in New Issue
Block a user