keep round logs on the SOLID rendering layer

This commit is contained in:
octarine-noise
2016-04-19 20:23:07 +02:00
parent befb64b8fc
commit 57cae957f8
2 changed files with 3 additions and 1 deletions

View File

@@ -18,6 +18,8 @@ import net.minecraft.util.EnumFacing.*
class RenderLog : AbstractRenderColumn(BetterFoliageMod.MOD_ID) {
override val moveToCutout: Boolean get() = false
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.roundLogs.enabled &&
ctx.cameraDistance < Config.roundLogs.distance &&

View File

@@ -29,7 +29,7 @@ val modelRenderer by ThreadLocalDelegate { ModelRenderer() }
abstract class AbstractBlockRenderingHandler(modId: String) : ResourceHandler(modId) {
val moveToCutout: Boolean get() = true
open val moveToCutout: Boolean get() = true
// ============================
// Custom rendering