added population option to short grass as well (for non-full coverage)

This commit is contained in:
octarine-noise
2017-05-05 11:15:55 +02:00
parent 6d62cb9ac0
commit 568549e260
2 changed files with 4 additions and 0 deletions

View File

@@ -31,6 +31,8 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
}
}
val noise = simplexNoise()
val normalIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_grass_long_%d")
val snowedIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_grass_snowed_%d")
val normalGenIcon = iconStatic(Client.genGrass.generatedResource("minecraft:blocks/tallgrass", "snowed" to false))
@@ -97,6 +99,7 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
if (!Config.shortGrass.grassEnabled) return true
if (isSnowed && !Config.shortGrass.snowEnabled) return true
if (ctx.blockState(up1).isOpaqueCube) return true
if (Config.shortGrass.population < 64 && noise[ctx.pos] >= Config.shortGrass.population) return true
// render grass quads
val iconset = if (isSnowed) snowedIcons else normalIcons