added population option to short grass as well (for non-full coverage)
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@@ -71,6 +71,7 @@ object Config : DelegatingConfig(BetterFoliageMod.MOD_ID, BetterFoliageMod.DOMAI
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val heightMin by double(min=0.1, max=2.5, default=0.6).lang("heightMin")
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val heightMax by double(min=0.1, max=2.5, default=0.8).lang("heightMax")
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val size by double(min=0.5, max=1.5, default=1.0).lang("size")
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val population by int(max=64, default=64).lang("population")
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val useGenerated by boolean(false)
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val shaderWind by boolean(true).lang("shaderWind")
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val saturationThreshold by double(default=0.1)
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@@ -31,6 +31,8 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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}
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}
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val noise = simplexNoise()
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val normalIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_grass_long_%d")
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val snowedIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_grass_snowed_%d")
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val normalGenIcon = iconStatic(Client.genGrass.generatedResource("minecraft:blocks/tallgrass", "snowed" to false))
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@@ -97,6 +99,7 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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if (!Config.shortGrass.grassEnabled) return true
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if (isSnowed && !Config.shortGrass.snowEnabled) return true
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if (ctx.blockState(up1).isOpaqueCube) return true
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if (Config.shortGrass.population < 64 && noise[ctx.pos] >= Config.shortGrass.population) return true
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// render grass quads
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val iconset = if (isSnowed) snowedIcons else normalIcons
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