Switch to Kotlin 1.1.1, use typealias feature

This commit is contained in:
octarine-noise
2017-04-08 13:03:47 +02:00
parent d852faad96
commit 479e4cadfa
17 changed files with 52 additions and 50 deletions

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@@ -70,13 +70,13 @@ data class Quad(val v1: Vertex, val v2: Vertex, val v3: Vertex, val v4: Vertex)
fun clampUV(minU: Double = -0.5, maxU: Double = 0.5, minV: Double = -0.5, maxV: Double = 0.5) =
transformV { it.copy(uv = it.uv.clamp(minU, maxU, minV, maxV)) }
fun mirrorUV(mirrorU: Boolean, mirrorV: Boolean) = transformV { it.copy(uv = it.uv.mirror(mirrorU, mirrorV)) }
fun setAoShader(resolver: (Quad, Vertex)->Shader, predicate: (Vertex, Int)->Boolean = { v, vi -> true }) =
fun setAoShader(factory: ShaderFactory, predicate: (Vertex, Int)->Boolean = { v, vi -> true }) =
transformVI { vertex, idx ->
if (!predicate(vertex, idx)) vertex else vertex.copy(aoShader = resolver(this@Quad, vertex))
if (!predicate(vertex, idx)) vertex else vertex.copy(aoShader = factory(this@Quad, vertex))
}
fun setFlatShader(resolver: (Quad, Vertex)->Shader, predicate: (Vertex, Int)->Boolean = { v, vi -> true }) =
fun setFlatShader(factory: ShaderFactory, predicate: (Vertex, Int)->Boolean = { v, vi -> true }) =
transformVI { vertex, idx ->
if (!predicate(vertex, idx)) vertex else vertex.copy(flatShader = resolver(this@Quad, vertex))
if (!predicate(vertex, idx)) vertex else vertex.copy(flatShader = factory(this@Quad, vertex))
}
fun setFlatShader(shader: Shader) = transformVI { vertex, idx -> vertex.copy(flatShader = shader) }
val flipped: Quad get() = Quad(v4, v3, v2, v1)

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@@ -7,7 +7,10 @@ import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.EnumFacing
import net.minecraft.util.EnumFacing.*
class ModelRenderer() : ShadingContext() {
typealias QuadIconResolver = (ShadingContext, Int, Quad) -> TextureAtlasSprite?
typealias PostProcessLambda = RenderVertex.(ShadingContext, Int, Quad, Int, Vertex) -> Unit
class ModelRenderer : ShadingContext() {
/** Holds final vertex data before it goes to the [Tessellator]. */
val temp = RenderVertex()
@@ -25,14 +28,14 @@ class ModelRenderer() : ShadingContext() {
* @param[rotateUV] lambda to get amount of UV rotation for each quad
* @param[postProcess] lambda to perform arbitrary modifications on the [RenderVertex] just before it goes to the [Tessellator]
*/
inline fun render(
fun render(
worldRenderer: VertexBuffer,
model: Model,
rot: Rotation,
rot: Rotation = Rotation.identity,
trans: Double3 = blockContext.blockCenter,
forceFlat: Boolean = false,
icon: (ShadingContext, Int, Quad) -> TextureAtlasSprite?,
postProcess: RenderVertex.(ShadingContext, Int, Quad, Int, Vertex) -> Unit
icon: QuadIconResolver,
postProcess: PostProcessLambda
) {
rotation = rot
aoEnabled = Minecraft.isAmbientOcclusionEnabled()
@@ -167,4 +170,4 @@ val allFaces: (EnumFacing) -> Boolean = { true }
val topOnly: (EnumFacing) -> Boolean = { it == UP }
/** Perform no post-processing */
val noPost: RenderVertex.(ShadingContext, Int, Quad, Int, Vertex) -> Unit = { ctx, qi, q, vi, v -> }
val noPost: PostProcessLambda = { _, _, _, _, _ -> }

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@@ -10,7 +10,7 @@ const val defaultEdgeDimming = 0.8f
// ================================
// Shader instantiation lambdas
// ================================
fun cornerAo(fallbackAxis: EnumFacing.Axis): (EnumFacing, EnumFacing, EnumFacing)->Shader = { face, dir1, dir2 ->
fun cornerAo(fallbackAxis: EnumFacing.Axis): CornerShaderFactory = { face, dir1, dir2 ->
val fallbackDir = listOf(face, dir1, dir2).find { it.axis == fallbackAxis }!!
CornerSingleFallback(face, dir1, dir2, fallbackDir)
}
@@ -20,7 +20,7 @@ fun cornerAoTri(func: (AoData, AoData)-> AoData) = { face: EnumFacing, dir1: Enu
}
val cornerAoMaxGreen = cornerAoTri { s1, s2 -> if (s1.green > s2.green) s1 else s2 }
fun cornerInterpolate(edgeAxis: EnumFacing.Axis, weight: Float, dimming: Float): (EnumFacing, EnumFacing, EnumFacing)->Shader = { dir1, dir2, dir3 ->
fun cornerInterpolate(edgeAxis: EnumFacing.Axis, weight: Float, dimming: Float): CornerShaderFactory = { dir1, dir2, dir3 ->
val edgeDir = listOf(dir1, dir2, dir3).find { it.axis == edgeAxis }!!
val faceDirs = listOf(dir1, dir2, dir3).filter { it.axis != edgeAxis }
CornerInterpolateDimming(faceDirs[0], faceDirs[1], edgeDir, weight, dimming)

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@@ -10,6 +10,10 @@ import net.minecraft.util.EnumFacing.*
import java.lang.Math.min
import java.util.*
typealias EdgeShaderFactory = (EnumFacing, EnumFacing) -> Shader
typealias CornerShaderFactory = (EnumFacing, EnumFacing, EnumFacing) -> Shader
typealias ShaderFactory = (Quad, Vertex) -> Shader
/** Holds shading values for block corners as calculated by vanilla Minecraft rendering. */
class AoData() {
var valid = false
@@ -140,8 +144,8 @@ interface Shader {
* @param[edge] shader instantiation lambda for edge midpoint vertices
*/
fun faceOrientedAuto(overrideFace: EnumFacing? = null,
corner: ((EnumFacing, EnumFacing, EnumFacing)->Shader)? = null,
edge: ((EnumFacing, EnumFacing)->Shader)? = null) =
corner: CornerShaderFactory? = null,
edge: EdgeShaderFactory? = null) =
fun(quad: Quad, vertex: Vertex): Shader {
val quadFace = overrideFace ?: quad.normal.nearestCardinal
val nearestCorner = nearestPosition(vertex.xyz, faceCorners[quadFace.ordinal].asList) {
@@ -167,7 +171,7 @@ fun faceOrientedAuto(overrideFace: EnumFacing? = null,
* @param[corner] shader instantiation lambda
*/
fun edgeOrientedAuto(overrideEdge: Pair<EnumFacing, EnumFacing>? = null,
corner: (EnumFacing, EnumFacing, EnumFacing)->Shader) =
corner: CornerShaderFactory) =
fun(quad: Quad, vertex: Vertex): Shader {
val edgeDir = overrideEdge ?: nearestAngle(quad.normal, boxEdges) { it.first.vec + it.second.vec }.first
val nearestFace = nearestPosition(vertex.xyz, edgeDir.toList()) { it.vec }.first