Switch to Kotlin 1.1.1, use typealias feature

This commit is contained in:
octarine-noise
2017-04-08 13:03:47 +02:00
parent d852faad96
commit 479e4cadfa
17 changed files with 52 additions and 50 deletions

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@@ -6,7 +6,7 @@ version = "2.1.3"
archivesBaseName = rootProject.name + '-MC1.10.2'
buildscript {
ext.kotlin_version = '1.0.3'
ext.kotlin_version = '1.1.1'
repositories {
mavenCentral()
maven {

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@@ -20,9 +20,9 @@ import net.minecraftforge.fml.relauncher.SideOnly
@SideOnly(Side.CLIENT)
interface IColumnTextureInfo {
val axis: Axis?
val top: (ShadingContext, Int, Quad)->TextureAtlasSprite?
val bottom: (ShadingContext, Int, Quad)->TextureAtlasSprite?
val side: (ShadingContext, Int, Quad)->TextureAtlasSprite?
val top: QuadIconResolver
val bottom: QuadIconResolver
val side: QuadIconResolver
}
@SideOnly(Side.CLIENT)
@@ -35,13 +35,13 @@ data class StaticColumnInfo(override val axis: Axis?,
val topTexture: TextureAtlasSprite,
val bottomTexture: TextureAtlasSprite,
val sideTexture: TextureAtlasSprite) : IColumnTextureInfo {
override val top = { ctx: ShadingContext, idx: Int, quad: Quad ->
override val top: QuadIconResolver = { ctx, _, _ ->
OptifineCTM.override(topTexture, blockContext, UP.rotate(ctx.rotation))
}
override val bottom = { ctx: ShadingContext, idx: Int, quad: Quad ->
override val bottom: QuadIconResolver = { ctx, _, _ ->
OptifineCTM.override(bottomTexture, blockContext, DOWN.rotate(ctx.rotation))
}
override val side = { ctx: ShadingContext, idx: Int, quad: Quad ->
override val side: QuadIconResolver = { ctx, idx, _ ->
OptifineCTM.override(sideTexture, blockContext, (if ((idx and 1) == 0) SOUTH else EAST).rotate(ctx.rotation))
}
}
@@ -129,7 +129,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
val transitionTop = model { mix(sideRoundLarge.model, sideRoundSmall.model) { it > 1 } }
val transitionBottom = model { mix(sideRoundSmall.model, sideRoundLarge.model) { it > 1 } }
inline fun continous(q1: QuadrantType, q2: QuadrantType) =
inline fun continuous(q1: QuadrantType, q2: QuadrantType) =
q1 == q2 || ((q1 == SQUARE || q1 == INVISIBLE) && (q2 == SQUARE || q2 == INVISIBLE))
abstract val blockPredicate: (IBlockState)->Boolean
@@ -185,7 +185,6 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
renderer,
sideModel,
rotation,
blockContext.blockCenter,
icon = columnTextures.side,
postProcess = noPost
)
@@ -210,7 +209,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
}
}
PARALLEL -> {
if (!continous(quadrants[idx], quadrantsTop[idx])) {
if (!continuous(quadrants[idx], quadrantsTop[idx])) {
if (quadrants[idx] == SQUARE || quadrants[idx] == INVISIBLE) {
upModel = topSquare.model
}
@@ -229,7 +228,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
}
}
PARALLEL -> {
if (!continous(quadrants[idx], quadrantsBottom[idx]) &&
if (!continuous(quadrants[idx], quadrantsBottom[idx]) &&
(quadrants[idx] == SQUARE || quadrants[idx] == INVISIBLE)) {
downModel = bottomSquare.model
}
@@ -240,9 +239,8 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
renderer,
upModel,
rotation,
blockContext.blockCenter,
icon = upIcon,
postProcess = { ctx, qi, q, vi, v ->
postProcess = { _, _, _, _, _ ->
if (isLidUp) {
rotateUV(idx + if (logAxis == Axis.X) 1 else 0)
if (logAxis == Axis.X) mirrorUV(true, true)
@@ -253,9 +251,8 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
renderer,
downModel,
rotation,
blockContext.blockCenter,
icon = downIcon,
postProcess = { ctx, qi, q, vi, v ->
postProcess = { _, _, _, _, _ ->
if (isLidDown) {
rotateUV((if (logAxis == Axis.X) 0 else 3) - idx)
if (logAxis != Axis.Y) mirrorUV(true, true)

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@@ -47,7 +47,7 @@ class RenderAlgae : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
renderer,
algaeModels[rand[2]],
Rotation.identity,
icon = { ctx, qi, q -> algaeIcons[rand[qi and 1]]!! },
icon = { _, qi, _ -> algaeIcons[rand[qi and 1]]!! },
postProcess = noPost
)
}

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@@ -112,14 +112,14 @@ class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
renderer,
modelCross[ctx.random(0)],
Rotation.identity,
icon = { ctx, qi, q -> iconCross.icon!!},
icon = { _, _, _ -> iconCross.icon!!},
postProcess = noPost
)
modelRenderer.render(
renderer,
modelArm[ctx.random(1)],
cactusArmRotation[ctx.random(2) % 4],
icon = { ctx2, qi, q -> iconArm[ctx.random(3)]!!},
icon = { _, _, _ -> iconArm[ctx.random(3)]!!},
postProcess = noPost
)
return true

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@@ -65,7 +65,7 @@ class RenderCoral : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
renderer,
coralModels[variation++],
rotationFromUp[idx],
icon = { ctx, qi, q -> if (qi == 4) crustIcons[variation]!! else coralIcons[variation + (qi and 1)]!!},
icon = { _, qi, _ -> if (qi == 4) crustIcons[variation]!! else coralIcons[variation + (qi and 1)]!!},
postProcess = noPost
)
}

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@@ -73,8 +73,8 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
fullCube,
Rotation.identity,
ctx.blockCenter,
icon = { ctx, qi, q -> grassInfo.grassTopTexture },
postProcess = { ctx, qi, q, vi, v ->
icon = { _, _, _ -> grassInfo.grassTopTexture },
postProcess = { ctx, _, _, _, _ ->
rotateUV(2)
if (isSnowed) {
if (!ctx.aoEnabled) setGrey(1.4f)
@@ -104,10 +104,8 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
grassModels[rand[0]],
Rotation.identity,
ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero),
icon = { ctx: ShadingContext, qi: Int, q: Quad ->
if (Config.shortGrass.useGenerated) iconGen.icon!! else iconset[rand[qi and 1]]!!
},
postProcess = { ctx, qi, q, vi, v -> if (isSnowed) setGrey(1.0f) else multiplyColor(grassInfo.overrideColor ?: blockColor) }
icon = { _, qi, _ -> if (Config.shortGrass.useGenerated) iconGen.icon!! else iconset[rand[qi and 1]]!! },
postProcess = { _, _, _, _, _ -> if (isSnowed) setGrey(1.0f) else multiplyColor(grassInfo.overrideColor ?: blockColor) }
)
}

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@@ -64,8 +64,8 @@ class RenderLeaves : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
leavesModel.model,
rotation,
ctx.blockCenter + perturbs[rand[0]],
icon = { ctx, qi, q -> leafInfo.roundLeafTexture },
postProcess = { ctx, qi, q, vi, v ->
icon = { _, _, _ -> leafInfo.roundLeafTexture },
postProcess = { _, _, _, _, _ ->
rotateUV(rand[1])
multiplyColor(blockColor)
}
@@ -76,7 +76,7 @@ class RenderLeaves : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
leavesModel.model,
Rotation.identity,
ctx.blockCenter + perturbs[rand[0]],
icon = { ctx, qi, q -> snowedIcon[rand[1]]!! },
icon = { _, _, _ -> snowedIcon[rand[1]]!! },
postProcess = whitewash
)
}

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@@ -68,7 +68,7 @@ class RenderLilypad : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
Rotation.identity,
ctx.blockCenter.add(perturbs[rand[4]]),
forceFlat = true,
icon = { ctx, qi, q -> flowerIcon[rand[0]]!! },
icon = { _, _, _ -> flowerIcon[rand[0]]!! },
postProcess = noPost
)

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@@ -80,7 +80,7 @@ object StandardLogSupport : TextureListModelProcessor<IColumnTextureInfo>, IColu
fun getAxis(state: IBlockState): Axis? {
val axis = tryDefault(null) { state.getValue(BlockLog.LOG_AXIS).toString() } ?:
state.properties.entries.find { it.key.getName().toLowerCase() == "axis" }?.let { it.value.toString() }
state.properties.entries.find { it.key.getName().toLowerCase() == "axis" }?.value?.toString()
return when (axis) {
"x" -> Axis.X
"y" -> Axis.Y

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@@ -47,7 +47,7 @@ class RenderMycelium : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
myceliumModel[rand[0]],
Rotation.identity,
ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero),
icon = { ctx, qi, q -> myceliumIcon[rand[qi and 1]]!! },
icon = { _, qi, _ -> myceliumIcon[rand[qi and 1]]!! },
postProcess = if (isSnowed) whitewash else noPost
)

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@@ -49,7 +49,7 @@ class RenderNetherrack : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID)
renderer,
netherrackModel[rand[0]],
Rotation.identity,
icon = { ctx, qi, q -> netherrackIcon[rand[qi and 1]]!! },
icon = { _, qi, _ -> netherrackIcon[rand[qi and 1]]!! },
postProcess = noPost
)

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@@ -64,7 +64,7 @@ class RenderReeds : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
reedModels[ctx.random(0)],
Rotation.identity,
forceFlat = true,
icon = { ctx, qi, q -> reedIcons[iconVar]!! },
icon = { _, _, _ -> reedIcons[iconVar]!! },
postProcess = noPost
)
}

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@@ -21,8 +21,8 @@ val snowOffset = UP * 0.0625
val normalLeavesRot = arrayOf(Rotation.identity)
val denseLeavesRot = arrayOf(Rotation.identity, Rotation.rot90[EAST.ordinal], Rotation.rot90[SOUTH.ordinal])
val whitewash: RenderVertex.(ShadingContext, Int, Quad, Int, Vertex)->Unit = { ctx, qi, q, vi, v -> setGrey(1.4f) }
val greywash: RenderVertex.(ShadingContext, Int, Quad, Int, Vertex)->Unit = { ctx, qi, q, vi, v -> setGrey(1.0f) }
val whitewash: PostProcessLambda = { _, _, _, _, _ -> setGrey(1.4f) }
val greywash: PostProcessLambda = { _, _, _, _, _ -> setGrey(1.0f) }
val IBlockState.isSnow: Boolean get() = material.let { it == Material.SNOW || it == Material.CRAFTED_SNOW }

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@@ -70,13 +70,13 @@ data class Quad(val v1: Vertex, val v2: Vertex, val v3: Vertex, val v4: Vertex)
fun clampUV(minU: Double = -0.5, maxU: Double = 0.5, minV: Double = -0.5, maxV: Double = 0.5) =
transformV { it.copy(uv = it.uv.clamp(minU, maxU, minV, maxV)) }
fun mirrorUV(mirrorU: Boolean, mirrorV: Boolean) = transformV { it.copy(uv = it.uv.mirror(mirrorU, mirrorV)) }
fun setAoShader(resolver: (Quad, Vertex)->Shader, predicate: (Vertex, Int)->Boolean = { v, vi -> true }) =
fun setAoShader(factory: ShaderFactory, predicate: (Vertex, Int)->Boolean = { v, vi -> true }) =
transformVI { vertex, idx ->
if (!predicate(vertex, idx)) vertex else vertex.copy(aoShader = resolver(this@Quad, vertex))
if (!predicate(vertex, idx)) vertex else vertex.copy(aoShader = factory(this@Quad, vertex))
}
fun setFlatShader(resolver: (Quad, Vertex)->Shader, predicate: (Vertex, Int)->Boolean = { v, vi -> true }) =
fun setFlatShader(factory: ShaderFactory, predicate: (Vertex, Int)->Boolean = { v, vi -> true }) =
transformVI { vertex, idx ->
if (!predicate(vertex, idx)) vertex else vertex.copy(flatShader = resolver(this@Quad, vertex))
if (!predicate(vertex, idx)) vertex else vertex.copy(flatShader = factory(this@Quad, vertex))
}
fun setFlatShader(shader: Shader) = transformVI { vertex, idx -> vertex.copy(flatShader = shader) }
val flipped: Quad get() = Quad(v4, v3, v2, v1)

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@@ -7,7 +7,10 @@ import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.EnumFacing
import net.minecraft.util.EnumFacing.*
class ModelRenderer() : ShadingContext() {
typealias QuadIconResolver = (ShadingContext, Int, Quad) -> TextureAtlasSprite?
typealias PostProcessLambda = RenderVertex.(ShadingContext, Int, Quad, Int, Vertex) -> Unit
class ModelRenderer : ShadingContext() {
/** Holds final vertex data before it goes to the [Tessellator]. */
val temp = RenderVertex()
@@ -25,14 +28,14 @@ class ModelRenderer() : ShadingContext() {
* @param[rotateUV] lambda to get amount of UV rotation for each quad
* @param[postProcess] lambda to perform arbitrary modifications on the [RenderVertex] just before it goes to the [Tessellator]
*/
inline fun render(
fun render(
worldRenderer: VertexBuffer,
model: Model,
rot: Rotation,
rot: Rotation = Rotation.identity,
trans: Double3 = blockContext.blockCenter,
forceFlat: Boolean = false,
icon: (ShadingContext, Int, Quad) -> TextureAtlasSprite?,
postProcess: RenderVertex.(ShadingContext, Int, Quad, Int, Vertex) -> Unit
icon: QuadIconResolver,
postProcess: PostProcessLambda
) {
rotation = rot
aoEnabled = Minecraft.isAmbientOcclusionEnabled()
@@ -167,4 +170,4 @@ val allFaces: (EnumFacing) -> Boolean = { true }
val topOnly: (EnumFacing) -> Boolean = { it == UP }
/** Perform no post-processing */
val noPost: RenderVertex.(ShadingContext, Int, Quad, Int, Vertex) -> Unit = { ctx, qi, q, vi, v -> }
val noPost: PostProcessLambda = { _, _, _, _, _ -> }

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@@ -10,7 +10,7 @@ const val defaultEdgeDimming = 0.8f
// ================================
// Shader instantiation lambdas
// ================================
fun cornerAo(fallbackAxis: EnumFacing.Axis): (EnumFacing, EnumFacing, EnumFacing)->Shader = { face, dir1, dir2 ->
fun cornerAo(fallbackAxis: EnumFacing.Axis): CornerShaderFactory = { face, dir1, dir2 ->
val fallbackDir = listOf(face, dir1, dir2).find { it.axis == fallbackAxis }!!
CornerSingleFallback(face, dir1, dir2, fallbackDir)
}
@@ -20,7 +20,7 @@ fun cornerAoTri(func: (AoData, AoData)-> AoData) = { face: EnumFacing, dir1: Enu
}
val cornerAoMaxGreen = cornerAoTri { s1, s2 -> if (s1.green > s2.green) s1 else s2 }
fun cornerInterpolate(edgeAxis: EnumFacing.Axis, weight: Float, dimming: Float): (EnumFacing, EnumFacing, EnumFacing)->Shader = { dir1, dir2, dir3 ->
fun cornerInterpolate(edgeAxis: EnumFacing.Axis, weight: Float, dimming: Float): CornerShaderFactory = { dir1, dir2, dir3 ->
val edgeDir = listOf(dir1, dir2, dir3).find { it.axis == edgeAxis }!!
val faceDirs = listOf(dir1, dir2, dir3).filter { it.axis != edgeAxis }
CornerInterpolateDimming(faceDirs[0], faceDirs[1], edgeDir, weight, dimming)

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@@ -10,6 +10,10 @@ import net.minecraft.util.EnumFacing.*
import java.lang.Math.min
import java.util.*
typealias EdgeShaderFactory = (EnumFacing, EnumFacing) -> Shader
typealias CornerShaderFactory = (EnumFacing, EnumFacing, EnumFacing) -> Shader
typealias ShaderFactory = (Quad, Vertex) -> Shader
/** Holds shading values for block corners as calculated by vanilla Minecraft rendering. */
class AoData() {
var valid = false
@@ -140,8 +144,8 @@ interface Shader {
* @param[edge] shader instantiation lambda for edge midpoint vertices
*/
fun faceOrientedAuto(overrideFace: EnumFacing? = null,
corner: ((EnumFacing, EnumFacing, EnumFacing)->Shader)? = null,
edge: ((EnumFacing, EnumFacing)->Shader)? = null) =
corner: CornerShaderFactory? = null,
edge: EdgeShaderFactory? = null) =
fun(quad: Quad, vertex: Vertex): Shader {
val quadFace = overrideFace ?: quad.normal.nearestCardinal
val nearestCorner = nearestPosition(vertex.xyz, faceCorners[quadFace.ordinal].asList) {
@@ -167,7 +171,7 @@ fun faceOrientedAuto(overrideFace: EnumFacing? = null,
* @param[corner] shader instantiation lambda
*/
fun edgeOrientedAuto(overrideEdge: Pair<EnumFacing, EnumFacing>? = null,
corner: (EnumFacing, EnumFacing, EnumFacing)->Shader) =
corner: CornerShaderFactory) =
fun(quad: Quad, vertex: Vertex): Shader {
val edgeDir = overrideEdge ?: nearestAngle(quad.normal, boxEdges) { it.first.vec + it.second.vec }.first
val nearestFace = nearestPosition(vertex.xyz, edgeDir.toList()) { it.vec }.first