Switch to Kotlin 1.1.1, use typealias feature
This commit is contained in:
@@ -6,7 +6,7 @@ version = "2.1.3"
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archivesBaseName = rootProject.name + '-MC1.10.2'
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buildscript {
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ext.kotlin_version = '1.0.3'
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ext.kotlin_version = '1.1.1'
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repositories {
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mavenCentral()
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maven {
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@@ -20,9 +20,9 @@ import net.minecraftforge.fml.relauncher.SideOnly
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@SideOnly(Side.CLIENT)
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interface IColumnTextureInfo {
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val axis: Axis?
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val top: (ShadingContext, Int, Quad)->TextureAtlasSprite?
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val bottom: (ShadingContext, Int, Quad)->TextureAtlasSprite?
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val side: (ShadingContext, Int, Quad)->TextureAtlasSprite?
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val top: QuadIconResolver
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val bottom: QuadIconResolver
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val side: QuadIconResolver
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}
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@SideOnly(Side.CLIENT)
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@@ -35,13 +35,13 @@ data class StaticColumnInfo(override val axis: Axis?,
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val topTexture: TextureAtlasSprite,
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val bottomTexture: TextureAtlasSprite,
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val sideTexture: TextureAtlasSprite) : IColumnTextureInfo {
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override val top = { ctx: ShadingContext, idx: Int, quad: Quad ->
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override val top: QuadIconResolver = { ctx, _, _ ->
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OptifineCTM.override(topTexture, blockContext, UP.rotate(ctx.rotation))
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}
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override val bottom = { ctx: ShadingContext, idx: Int, quad: Quad ->
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override val bottom: QuadIconResolver = { ctx, _, _ ->
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OptifineCTM.override(bottomTexture, blockContext, DOWN.rotate(ctx.rotation))
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}
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override val side = { ctx: ShadingContext, idx: Int, quad: Quad ->
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override val side: QuadIconResolver = { ctx, idx, _ ->
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OptifineCTM.override(sideTexture, blockContext, (if ((idx and 1) == 0) SOUTH else EAST).rotate(ctx.rotation))
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}
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}
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@@ -129,7 +129,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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val transitionTop = model { mix(sideRoundLarge.model, sideRoundSmall.model) { it > 1 } }
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val transitionBottom = model { mix(sideRoundSmall.model, sideRoundLarge.model) { it > 1 } }
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inline fun continous(q1: QuadrantType, q2: QuadrantType) =
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inline fun continuous(q1: QuadrantType, q2: QuadrantType) =
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q1 == q2 || ((q1 == SQUARE || q1 == INVISIBLE) && (q2 == SQUARE || q2 == INVISIBLE))
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abstract val blockPredicate: (IBlockState)->Boolean
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@@ -185,7 +185,6 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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renderer,
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sideModel,
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rotation,
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blockContext.blockCenter,
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icon = columnTextures.side,
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postProcess = noPost
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)
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@@ -210,7 +209,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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}
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}
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PARALLEL -> {
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if (!continous(quadrants[idx], quadrantsTop[idx])) {
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if (!continuous(quadrants[idx], quadrantsTop[idx])) {
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if (quadrants[idx] == SQUARE || quadrants[idx] == INVISIBLE) {
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upModel = topSquare.model
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}
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@@ -229,7 +228,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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}
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}
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PARALLEL -> {
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if (!continous(quadrants[idx], quadrantsBottom[idx]) &&
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if (!continuous(quadrants[idx], quadrantsBottom[idx]) &&
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(quadrants[idx] == SQUARE || quadrants[idx] == INVISIBLE)) {
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downModel = bottomSquare.model
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}
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@@ -240,9 +239,8 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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renderer,
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upModel,
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rotation,
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blockContext.blockCenter,
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icon = upIcon,
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postProcess = { ctx, qi, q, vi, v ->
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postProcess = { _, _, _, _, _ ->
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if (isLidUp) {
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rotateUV(idx + if (logAxis == Axis.X) 1 else 0)
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if (logAxis == Axis.X) mirrorUV(true, true)
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@@ -253,9 +251,8 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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renderer,
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downModel,
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rotation,
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blockContext.blockCenter,
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icon = downIcon,
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postProcess = { ctx, qi, q, vi, v ->
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postProcess = { _, _, _, _, _ ->
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if (isLidDown) {
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rotateUV((if (logAxis == Axis.X) 0 else 3) - idx)
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if (logAxis != Axis.Y) mirrorUV(true, true)
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@@ -47,7 +47,7 @@ class RenderAlgae : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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renderer,
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algaeModels[rand[2]],
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Rotation.identity,
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icon = { ctx, qi, q -> algaeIcons[rand[qi and 1]]!! },
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icon = { _, qi, _ -> algaeIcons[rand[qi and 1]]!! },
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postProcess = noPost
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)
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}
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@@ -112,14 +112,14 @@ class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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renderer,
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modelCross[ctx.random(0)],
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Rotation.identity,
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icon = { ctx, qi, q -> iconCross.icon!!},
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icon = { _, _, _ -> iconCross.icon!!},
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postProcess = noPost
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)
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modelRenderer.render(
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renderer,
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modelArm[ctx.random(1)],
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cactusArmRotation[ctx.random(2) % 4],
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icon = { ctx2, qi, q -> iconArm[ctx.random(3)]!!},
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icon = { _, _, _ -> iconArm[ctx.random(3)]!!},
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postProcess = noPost
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)
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return true
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@@ -65,7 +65,7 @@ class RenderCoral : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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renderer,
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coralModels[variation++],
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rotationFromUp[idx],
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icon = { ctx, qi, q -> if (qi == 4) crustIcons[variation]!! else coralIcons[variation + (qi and 1)]!!},
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icon = { _, qi, _ -> if (qi == 4) crustIcons[variation]!! else coralIcons[variation + (qi and 1)]!!},
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postProcess = noPost
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)
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}
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@@ -73,8 +73,8 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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fullCube,
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Rotation.identity,
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ctx.blockCenter,
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icon = { ctx, qi, q -> grassInfo.grassTopTexture },
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postProcess = { ctx, qi, q, vi, v ->
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icon = { _, _, _ -> grassInfo.grassTopTexture },
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postProcess = { ctx, _, _, _, _ ->
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rotateUV(2)
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if (isSnowed) {
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if (!ctx.aoEnabled) setGrey(1.4f)
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@@ -104,10 +104,8 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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grassModels[rand[0]],
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Rotation.identity,
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ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero),
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icon = { ctx: ShadingContext, qi: Int, q: Quad ->
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if (Config.shortGrass.useGenerated) iconGen.icon!! else iconset[rand[qi and 1]]!!
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},
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postProcess = { ctx, qi, q, vi, v -> if (isSnowed) setGrey(1.0f) else multiplyColor(grassInfo.overrideColor ?: blockColor) }
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icon = { _, qi, _ -> if (Config.shortGrass.useGenerated) iconGen.icon!! else iconset[rand[qi and 1]]!! },
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postProcess = { _, _, _, _, _ -> if (isSnowed) setGrey(1.0f) else multiplyColor(grassInfo.overrideColor ?: blockColor) }
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)
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}
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@@ -64,8 +64,8 @@ class RenderLeaves : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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leavesModel.model,
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rotation,
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ctx.blockCenter + perturbs[rand[0]],
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icon = { ctx, qi, q -> leafInfo.roundLeafTexture },
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postProcess = { ctx, qi, q, vi, v ->
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icon = { _, _, _ -> leafInfo.roundLeafTexture },
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postProcess = { _, _, _, _, _ ->
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rotateUV(rand[1])
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multiplyColor(blockColor)
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}
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@@ -76,7 +76,7 @@ class RenderLeaves : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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leavesModel.model,
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Rotation.identity,
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ctx.blockCenter + perturbs[rand[0]],
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icon = { ctx, qi, q -> snowedIcon[rand[1]]!! },
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icon = { _, _, _ -> snowedIcon[rand[1]]!! },
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postProcess = whitewash
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)
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}
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@@ -68,7 +68,7 @@ class RenderLilypad : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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Rotation.identity,
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ctx.blockCenter.add(perturbs[rand[4]]),
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forceFlat = true,
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icon = { ctx, qi, q -> flowerIcon[rand[0]]!! },
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icon = { _, _, _ -> flowerIcon[rand[0]]!! },
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postProcess = noPost
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)
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@@ -80,7 +80,7 @@ object StandardLogSupport : TextureListModelProcessor<IColumnTextureInfo>, IColu
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fun getAxis(state: IBlockState): Axis? {
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val axis = tryDefault(null) { state.getValue(BlockLog.LOG_AXIS).toString() } ?:
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state.properties.entries.find { it.key.getName().toLowerCase() == "axis" }?.let { it.value.toString() }
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state.properties.entries.find { it.key.getName().toLowerCase() == "axis" }?.value?.toString()
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return when (axis) {
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"x" -> Axis.X
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"y" -> Axis.Y
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@@ -47,7 +47,7 @@ class RenderMycelium : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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myceliumModel[rand[0]],
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Rotation.identity,
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ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero),
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icon = { ctx, qi, q -> myceliumIcon[rand[qi and 1]]!! },
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icon = { _, qi, _ -> myceliumIcon[rand[qi and 1]]!! },
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postProcess = if (isSnowed) whitewash else noPost
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)
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@@ -49,7 +49,7 @@ class RenderNetherrack : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID)
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renderer,
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netherrackModel[rand[0]],
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Rotation.identity,
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icon = { ctx, qi, q -> netherrackIcon[rand[qi and 1]]!! },
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icon = { _, qi, _ -> netherrackIcon[rand[qi and 1]]!! },
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postProcess = noPost
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)
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@@ -64,7 +64,7 @@ class RenderReeds : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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reedModels[ctx.random(0)],
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Rotation.identity,
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forceFlat = true,
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icon = { ctx, qi, q -> reedIcons[iconVar]!! },
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icon = { _, _, _ -> reedIcons[iconVar]!! },
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postProcess = noPost
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)
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}
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@@ -21,8 +21,8 @@ val snowOffset = UP * 0.0625
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val normalLeavesRot = arrayOf(Rotation.identity)
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val denseLeavesRot = arrayOf(Rotation.identity, Rotation.rot90[EAST.ordinal], Rotation.rot90[SOUTH.ordinal])
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val whitewash: RenderVertex.(ShadingContext, Int, Quad, Int, Vertex)->Unit = { ctx, qi, q, vi, v -> setGrey(1.4f) }
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val greywash: RenderVertex.(ShadingContext, Int, Quad, Int, Vertex)->Unit = { ctx, qi, q, vi, v -> setGrey(1.0f) }
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val whitewash: PostProcessLambda = { _, _, _, _, _ -> setGrey(1.4f) }
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val greywash: PostProcessLambda = { _, _, _, _, _ -> setGrey(1.0f) }
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val IBlockState.isSnow: Boolean get() = material.let { it == Material.SNOW || it == Material.CRAFTED_SNOW }
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@@ -70,13 +70,13 @@ data class Quad(val v1: Vertex, val v2: Vertex, val v3: Vertex, val v4: Vertex)
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fun clampUV(minU: Double = -0.5, maxU: Double = 0.5, minV: Double = -0.5, maxV: Double = 0.5) =
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transformV { it.copy(uv = it.uv.clamp(minU, maxU, minV, maxV)) }
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fun mirrorUV(mirrorU: Boolean, mirrorV: Boolean) = transformV { it.copy(uv = it.uv.mirror(mirrorU, mirrorV)) }
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fun setAoShader(resolver: (Quad, Vertex)->Shader, predicate: (Vertex, Int)->Boolean = { v, vi -> true }) =
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fun setAoShader(factory: ShaderFactory, predicate: (Vertex, Int)->Boolean = { v, vi -> true }) =
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transformVI { vertex, idx ->
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if (!predicate(vertex, idx)) vertex else vertex.copy(aoShader = resolver(this@Quad, vertex))
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if (!predicate(vertex, idx)) vertex else vertex.copy(aoShader = factory(this@Quad, vertex))
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}
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fun setFlatShader(resolver: (Quad, Vertex)->Shader, predicate: (Vertex, Int)->Boolean = { v, vi -> true }) =
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fun setFlatShader(factory: ShaderFactory, predicate: (Vertex, Int)->Boolean = { v, vi -> true }) =
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transformVI { vertex, idx ->
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if (!predicate(vertex, idx)) vertex else vertex.copy(flatShader = resolver(this@Quad, vertex))
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if (!predicate(vertex, idx)) vertex else vertex.copy(flatShader = factory(this@Quad, vertex))
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}
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fun setFlatShader(shader: Shader) = transformVI { vertex, idx -> vertex.copy(flatShader = shader) }
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val flipped: Quad get() = Quad(v4, v3, v2, v1)
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@@ -7,7 +7,10 @@ import net.minecraft.client.renderer.texture.TextureAtlasSprite
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import net.minecraft.util.EnumFacing
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import net.minecraft.util.EnumFacing.*
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class ModelRenderer() : ShadingContext() {
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typealias QuadIconResolver = (ShadingContext, Int, Quad) -> TextureAtlasSprite?
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typealias PostProcessLambda = RenderVertex.(ShadingContext, Int, Quad, Int, Vertex) -> Unit
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class ModelRenderer : ShadingContext() {
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/** Holds final vertex data before it goes to the [Tessellator]. */
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val temp = RenderVertex()
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@@ -25,14 +28,14 @@ class ModelRenderer() : ShadingContext() {
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* @param[rotateUV] lambda to get amount of UV rotation for each quad
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* @param[postProcess] lambda to perform arbitrary modifications on the [RenderVertex] just before it goes to the [Tessellator]
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*/
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inline fun render(
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fun render(
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worldRenderer: VertexBuffer,
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model: Model,
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rot: Rotation,
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rot: Rotation = Rotation.identity,
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trans: Double3 = blockContext.blockCenter,
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forceFlat: Boolean = false,
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icon: (ShadingContext, Int, Quad) -> TextureAtlasSprite?,
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postProcess: RenderVertex.(ShadingContext, Int, Quad, Int, Vertex) -> Unit
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icon: QuadIconResolver,
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postProcess: PostProcessLambda
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) {
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rotation = rot
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aoEnabled = Minecraft.isAmbientOcclusionEnabled()
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@@ -167,4 +170,4 @@ val allFaces: (EnumFacing) -> Boolean = { true }
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val topOnly: (EnumFacing) -> Boolean = { it == UP }
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/** Perform no post-processing */
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val noPost: RenderVertex.(ShadingContext, Int, Quad, Int, Vertex) -> Unit = { ctx, qi, q, vi, v -> }
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val noPost: PostProcessLambda = { _, _, _, _, _ -> }
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@@ -10,7 +10,7 @@ const val defaultEdgeDimming = 0.8f
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// ================================
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// Shader instantiation lambdas
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// ================================
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fun cornerAo(fallbackAxis: EnumFacing.Axis): (EnumFacing, EnumFacing, EnumFacing)->Shader = { face, dir1, dir2 ->
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fun cornerAo(fallbackAxis: EnumFacing.Axis): CornerShaderFactory = { face, dir1, dir2 ->
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val fallbackDir = listOf(face, dir1, dir2).find { it.axis == fallbackAxis }!!
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CornerSingleFallback(face, dir1, dir2, fallbackDir)
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}
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@@ -20,7 +20,7 @@ fun cornerAoTri(func: (AoData, AoData)-> AoData) = { face: EnumFacing, dir1: Enu
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}
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val cornerAoMaxGreen = cornerAoTri { s1, s2 -> if (s1.green > s2.green) s1 else s2 }
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fun cornerInterpolate(edgeAxis: EnumFacing.Axis, weight: Float, dimming: Float): (EnumFacing, EnumFacing, EnumFacing)->Shader = { dir1, dir2, dir3 ->
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fun cornerInterpolate(edgeAxis: EnumFacing.Axis, weight: Float, dimming: Float): CornerShaderFactory = { dir1, dir2, dir3 ->
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val edgeDir = listOf(dir1, dir2, dir3).find { it.axis == edgeAxis }!!
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val faceDirs = listOf(dir1, dir2, dir3).filter { it.axis != edgeAxis }
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CornerInterpolateDimming(faceDirs[0], faceDirs[1], edgeDir, weight, dimming)
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@@ -10,6 +10,10 @@ import net.minecraft.util.EnumFacing.*
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import java.lang.Math.min
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import java.util.*
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typealias EdgeShaderFactory = (EnumFacing, EnumFacing) -> Shader
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typealias CornerShaderFactory = (EnumFacing, EnumFacing, EnumFacing) -> Shader
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typealias ShaderFactory = (Quad, Vertex) -> Shader
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/** Holds shading values for block corners as calculated by vanilla Minecraft rendering. */
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class AoData() {
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var valid = false
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@@ -140,8 +144,8 @@ interface Shader {
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* @param[edge] shader instantiation lambda for edge midpoint vertices
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*/
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fun faceOrientedAuto(overrideFace: EnumFacing? = null,
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corner: ((EnumFacing, EnumFacing, EnumFacing)->Shader)? = null,
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edge: ((EnumFacing, EnumFacing)->Shader)? = null) =
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corner: CornerShaderFactory? = null,
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edge: EdgeShaderFactory? = null) =
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fun(quad: Quad, vertex: Vertex): Shader {
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val quadFace = overrideFace ?: quad.normal.nearestCardinal
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val nearestCorner = nearestPosition(vertex.xyz, faceCorners[quadFace.ordinal].asList) {
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@@ -167,7 +171,7 @@ fun faceOrientedAuto(overrideFace: EnumFacing? = null,
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* @param[corner] shader instantiation lambda
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*/
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fun edgeOrientedAuto(overrideEdge: Pair<EnumFacing, EnumFacing>? = null,
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corner: (EnumFacing, EnumFacing, EnumFacing)->Shader) =
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corner: CornerShaderFactory) =
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fun(quad: Quad, vertex: Vertex): Shader {
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val edgeDir = overrideEdge ?: nearestAngle(quad.normal, boxEdges) { it.first.vec + it.second.vec }.first
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val nearestFace = nearestPosition(vertex.xyz, edgeDir.toList()) { it.vec }.first
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