fixed all rendering layer woes (hopefully)

This commit is contained in:
octarine-noise
2017-07-10 17:18:26 +02:00
parent e329ce0270
commit 47781cad91
4 changed files with 21 additions and 19 deletions

View File

@@ -12,6 +12,7 @@ import mods.octarinecore.common.plus
import mods.octarinecore.metaprog.allAvailable
import net.minecraft.block.Block
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.VertexBuffer
import net.minecraft.init.Blocks
@@ -77,26 +78,24 @@ fun renderWorldBlock(dispatcher: BlockRendererDispatcher,
worldRenderer: VertexBuffer,
layer: BlockRenderLayer
): Boolean {
val doBaseRender = state.canRenderInLayer(layer) || (layer == targetCutoutLayer && state.canRenderInLayer(otherCutoutLayer))
blockContext.let { ctx ->
ctx.set(blockAccess, pos)
Client.renderers.forEach { renderer ->
if (renderer.isEligible(ctx)) {
// render on the block's default layer AND CUTOUT_MIPPED if the renderer requires it
if (state.canRenderInLayer(layer) || (layer.isCutout && renderer.addToCutout)) {
// render on the block's default layer
// also render on the cutout layer if the renderer requires it
if (doBaseRender || (renderer.addToCutout && layer == targetCutoutLayer)) {
return renderer.render(ctx, dispatcher, worldRenderer, layer)
}
}
}
}
// stuff on the CUTOUT layer must be rendered on CUTOUT_MIPPED instead if OptiFine is present
val doBaseRender = state.canRenderInLayer(layer) || (isOptifinePresent && layer == CUTOUT_MIPPED && state.canRenderInLayer(CUTOUT))
return if (doBaseRender) dispatcher.renderBlock(state, pos, blockAccess, worldRenderer) else false
}
fun canRenderBlockInLayer(block: Block, state: IBlockState, layer: BlockRenderLayer): Boolean {
if (layer == CUTOUT_MIPPED && !block.canRenderInLayer(state, CUTOUT)) {
return true
}
return block.canRenderInLayer(state, layer)
fun canRenderBlockInLayer(block: Block, state: IBlockState, layer: BlockRenderLayer) = block.canRenderInLayer(state, layer) || layer == targetCutoutLayer
}
val targetCutoutLayer: BlockRenderLayer get() = if (Minecraft.getMinecraft().gameSettings.mipmapLevels > 0) CUTOUT_MIPPED else CUTOUT
val otherCutoutLayer: BlockRenderLayer get() = if (Minecraft.getMinecraft().gameSettings.mipmapLevels > 0) CUTOUT else CUTOUT_MIPPED

View File

@@ -27,13 +27,9 @@ class RenderConnectedGrassLog : AbstractBlockRenderingHandler(BetterFoliageMod.M
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
val grassDir = grassCheckDirs.find {
Config.blocks.grassClasses.matchesClass(ctx.block(it.offset))
}
} ?: return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
return if (grassDir != null) {
ctx.withOffset(Int3.zero, grassDir.offset) {
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
} else {
return ctx.withOffset(Int3.zero, grassDir.offset) {
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
}

View File

@@ -58,4 +58,5 @@ fun Model.mix(first: Model, second: Model, predicate: (Int)->Boolean) {
val BlockRenderLayer.isCutout: Boolean get() = (this == BlockRenderLayer.CUTOUT) || (this == BlockRenderLayer.CUTOUT_MIPPED)
fun IBlockState.canRenderInLayer(layer: BlockRenderLayer) = this.block.canRenderInLayer(this, layer)
fun IBlockState.canRenderInLayer(layer: BlockRenderLayer) = this.block.canRenderInLayer(this, layer)
fun IBlockState.canRenderInCutout() = this.block.canRenderInLayer(this, BlockRenderLayer.CUTOUT) || this.block.canRenderInLayer(this, BlockRenderLayer.CUTOUT_MIPPED)