add support for block variants and multiple wood log bark textures

This commit is contained in:
octarine-noise
2017-08-12 15:59:06 +02:00
parent 25c302ecb6
commit 4761eb266f
11 changed files with 203 additions and 133 deletions

View File

@@ -4,12 +4,11 @@ import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.octarinecore.client.render.*
import mods.octarinecore.client.resource.ModelVariant
import mods.octarinecore.client.resource.TextureListModelProcessor
import mods.octarinecore.client.resource.get
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.config.ConfigurableBlockMatcher
import mods.octarinecore.common.config.ModelTextureList
import mods.octarinecore.common.config.SimpleBlockMatcher
import mods.octarinecore.common.config.modelTextures
import net.minecraft.block.BlockCactus
@@ -37,8 +36,9 @@ class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
init { MinecraftForge.EVENT_BUS.register(this) }
override var stateToKey = mutableMapOf<IBlockState, List<String>>()
override var stateToValue = mapOf<IBlockState, IColumnTextureInfo>()
override var variants = mutableMapOf<IBlockState, MutableList<ModelVariant>>()
override var variantToKey = mutableMapOf<ModelVariant, List<String>>()
override var variantToValue = mapOf<ModelVariant, IColumnTextureInfo>()
override val logger = BetterFoliageMod.logDetail
override val logName = "CactusTextures"
@@ -47,14 +47,17 @@ class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
modelTextures("block/cactus", "top", "bottom", "side")
)
override fun processStitch(state: IBlockState, key: List<String>, atlas: TextureMap): IColumnTextureInfo? {
override fun processStitch(variant: ModelVariant, key: List<String>, atlas: TextureMap): IColumnTextureInfo? {
val topTex = atlas[key[0]] ?: return null
val bottomTex = atlas[key[1]] ?: return null
val sideTex = atlas[key[2]] ?: return null
return StaticColumnInfo(Axis.Y, topTex, bottomTex, sideTex)
return StaticColumnInfo(Axis.Y, topTex, bottomTex, listOf(sideTex))
}
override fun get(state: IBlockState) = stateToValue[state]
override fun get(state: IBlockState, rand: Int): IColumnTextureInfo? {
val variant = getVariant(state, rand) ?: return null
return variantToValue[variant]
}
}
val modelStem = model {
@@ -100,7 +103,7 @@ class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
// get AO data
modelRenderer.updateShading(Int3.zero, allFaces)
val icons = cactusTextures[ctx.blockState(Int3.zero)] ?: return renderWorldBlockBase(ctx, dispatcher, renderer, null)
val icons = cactusTextures[ctx.blockState(Int3.zero), ctx.random(0)] ?: return renderWorldBlockBase(ctx, dispatcher, renderer, null)
modelRenderer.render(
renderer,