allow custom renderers to draw on multiple layers
fix extra leaves & fast graphics xray bug
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@@ -33,7 +33,7 @@ val blockColors = ThreadLocal<BlockColors>()
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abstract class AbstractBlockRenderingHandler(modId: String) : ResourceHandler(modId) {
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open val moveToCutout: Boolean get() = true
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open val addToCutout: Boolean get() = true
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// ============================
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// Custom rendering
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