allow custom renderers to draw on multiple layers
fix extra leaves & fast graphics xray bug
This commit is contained in:
@@ -4,10 +4,7 @@ package mods.betterfoliage.client
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import mods.betterfoliage.BetterFoliageMod
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.render.EntityFallingLeavesFX
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import mods.betterfoliage.client.render.EntityRisingSoulFX
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import mods.betterfoliage.client.render.down1
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import mods.betterfoliage.client.render.up1
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import mods.betterfoliage.client.render.*
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import mods.octarinecore.client.render.blockContext
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import mods.octarinecore.client.resource.LoadModelDataEvent
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import mods.octarinecore.common.plus
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@@ -15,7 +12,6 @@ import net.minecraft.block.Block
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import net.minecraft.block.state.IBlockState
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import net.minecraft.client.renderer.BlockRendererDispatcher
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import net.minecraft.client.renderer.VertexBuffer
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import net.minecraft.client.renderer.block.model.IBakedModel
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import net.minecraft.init.Blocks
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import net.minecraft.util.BlockRenderLayer
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import net.minecraft.util.BlockRenderLayer.CUTOUT
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@@ -24,7 +20,6 @@ import net.minecraft.util.EnumFacing
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import net.minecraft.util.math.BlockPos
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import net.minecraft.world.IBlockAccess
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import net.minecraft.world.World
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import net.minecraftforge.client.model.IModel
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import net.minecraftforge.client.model.ModelLoader
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import net.minecraftforge.common.MinecraftForge
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import net.minecraftforge.fml.relauncher.Side
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@@ -78,23 +73,17 @@ fun renderWorldBlock(dispatcher: BlockRendererDispatcher,
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worldRenderer: VertexBuffer,
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layer: BlockRenderLayer
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): Boolean {
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val isCutout = layer == CUTOUT_MIPPED || layer == CUTOUT
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val needsCutout = state.block.canRenderInLayer(state, CUTOUT_MIPPED) || state.block.canRenderInLayer(state, CUTOUT)
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val canRender = (isCutout && needsCutout) || state.block.canRenderInLayer(state, layer)
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blockContext.let { ctx ->
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ctx.set(blockAccess, pos)
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Client.renderers.forEach { renderer ->
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if (renderer.isEligible(ctx)) {
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return if (renderer.moveToCutout) {
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if (isCutout) renderer.render(ctx, dispatcher, worldRenderer, layer) else false
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} else {
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renderer.render(ctx, dispatcher, worldRenderer, layer)
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if (state.canRenderInLayer(layer) || (layer.isCutout && renderer.addToCutout)) {
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return renderer.render(ctx, dispatcher, worldRenderer, layer)
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}
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}
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}
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}
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return if (canRender) dispatcher.renderBlock(state, pos, blockAccess, worldRenderer) else false
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return if (state.canRenderInLayer(layer)) dispatcher.renderBlock(state, pos, blockAccess, worldRenderer) else false
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}
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fun canRenderBlockInLayer(block: Block, state: IBlockState, layer: BlockRenderLayer): Boolean {
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@@ -37,7 +37,9 @@ class RenderAlgae : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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noise[ctx.pos] < Config.algae.population
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
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renderWorldBlockBase(ctx, dispatcher, renderer, null)
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val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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if (!layer.isCutout) return baseRender
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modelRenderer.updateShading(Int3.zero, allFaces)
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val rand = ctx.semiRandomArray(3)
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@@ -95,6 +95,9 @@ class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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Config.blocks.cactus.matchesClass(ctx.block)
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
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// render the whole block on the cutout layer
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if (!layer.isCutout) return false
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// get AO data
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modelRenderer.updateShading(Int3.zero, allFaces)
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val icons = cactusTextures[ctx.blockState(Int3.zero)] ?: return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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@@ -24,12 +24,12 @@ class RenderConnectedGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
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// if the block sides are not visible anyway, render normally
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if (forgeDirsHorizontal.all { ctx.blockState(it.offset).isOpaqueCube }) return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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if (forgeDirsHorizontal.all { ctx.blockState(it.offset).isOpaqueCube }) return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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if (ctx.isSurroundedBy { it.isOpaqueCube } ) return false
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return ctx.withOffset(Int3.zero, up1) {
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ctx.withOffset(up1, up2) {
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renderWorldBlockBase(ctx, dispatcher, renderer, null)
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renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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}
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}
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}
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@@ -31,10 +31,10 @@ class RenderConnectedGrassLog : AbstractBlockRenderingHandler(BetterFoliageMod.M
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return if (grassDir != null) {
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ctx.withOffset(Int3.zero, grassDir.offset) {
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renderWorldBlockBase(ctx, dispatcher, renderer, null)
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renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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}
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} else {
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renderWorldBlockBase(ctx, dispatcher, renderer, null)
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renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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}
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}
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}
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@@ -55,7 +55,9 @@ class RenderCoral : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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noise[ctx.pos] < Config.coral.population
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
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renderWorldBlockBase(ctx, dispatcher, renderer, null)
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val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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if (!layer.isCutout) return baseRender
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modelRenderer.updateShading(Int3.zero, allFaces)
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forgeDirs.forEachIndexed { idx, face ->
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@@ -52,6 +52,9 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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GrassRegistry[ctx, UP] != null
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
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// render the whole block on the cutout layer
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if (!layer.isCutout) return false
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val isConnected = ctx.block(down1).let {
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Config.blocks.dirt.matchesClass(it) ||
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Config.blocks.grassClasses.matchesClass(it)
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@@ -55,11 +55,12 @@ class RenderLeaves : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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if (leafInfo == null) {
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// shouldn't happen
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Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
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return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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}
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val blockColor = ctx.blockData(Int3.zero).color
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renderWorldBlockBase(ctx, dispatcher, renderer, null)
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renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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if (!layer.isCutout) return true
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modelRenderer.updateShading(Int3.zero, allFaces)
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ShadersModIntegration.leaves(renderer) {
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@@ -45,6 +45,9 @@ class RenderLilypad : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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Config.blocks.lilypad.matchesClass(ctx.block)
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
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// render the whole block on the cutout layer
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if (!layer.isCutout) return false
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renderWorldBlockBase(ctx, dispatcher, renderer, null)
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modelRenderer.updateShading(Int3.zero, allFaces)
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@@ -27,7 +27,7 @@ import org.apache.logging.log4j.Logger
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class RenderLog : AbstractRenderColumn(BetterFoliageMod.MOD_ID) {
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override val moveToCutout: Boolean get() = false
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override val addToCutout: Boolean get() = false
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override fun isEligible(ctx: BlockContext) =
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Config.enabled && Config.roundLogs.enabled &&
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@@ -34,6 +34,9 @@ class RenderMycelium : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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}
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
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// render the whole block on the cutout layer
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if (!layer.isCutout) return false
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val isSnowed = ctx.blockState(up1).isSnow
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renderWorldBlockBase(ctx, dispatcher, renderer, null)
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@@ -40,8 +40,11 @@ class RenderNetherrack : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID)
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}
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
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renderWorldBlockBase(ctx, dispatcher, renderer, null)
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if (ctx.blockState(down1).isOpaqueCube) return true
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val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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if (!layer.isCutout) return baseRender
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if (ctx.blockState(down1).isOpaqueCube) return baseRender
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modelRenderer.updateShading(Int3.zero, allFaces)
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val rand = ctx.semiRandomArray(2)
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@@ -54,7 +54,9 @@ class RenderReeds : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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noise[ctx.pos] < Config.reed.population
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
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renderWorldBlockBase(ctx, dispatcher, renderer, null)
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val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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if (!layer.isCutout) return baseRender
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modelRenderer.updateShading(Int3.zero, allFaces)
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val iconVar = ctx.random(1)
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@@ -10,6 +10,7 @@ import mods.octarinecore.common.times
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import net.minecraft.block.Block
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import net.minecraft.block.material.Material
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import net.minecraft.block.state.IBlockState
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import net.minecraft.util.BlockRenderLayer
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import net.minecraft.util.EnumFacing
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import net.minecraft.util.EnumFacing.*
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@@ -53,4 +54,8 @@ fun Model.mix(first: Model, second: Model, predicate: (Int)->Boolean) {
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if (predicate(3)) otherQuad.v4.copy() else quad.v4.copy()
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).add()
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}
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}
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}
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val BlockRenderLayer.isCutout: Boolean get() = (this == BlockRenderLayer.CUTOUT) || (this == BlockRenderLayer.CUTOUT_MIPPED)
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fun IBlockState.canRenderInLayer(layer: BlockRenderLayer) = this.block.canRenderInLayer(this, layer)
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@@ -33,7 +33,7 @@ val blockColors = ThreadLocal<BlockColors>()
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abstract class AbstractBlockRenderingHandler(modId: String) : ResourceHandler(modId) {
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open val moveToCutout: Boolean get() = true
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open val addToCutout: Boolean get() = true
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// ============================
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// Custom rendering
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