allow custom renderers to draw on multiple layers

fix extra leaves & fast graphics xray bug
This commit is contained in:
octarine-noise
2017-07-05 11:34:07 +02:00
parent a9fba1a18e
commit 38b35c910b
15 changed files with 45 additions and 29 deletions

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@@ -4,10 +4,7 @@ package mods.betterfoliage.client
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.EntityFallingLeavesFX
import mods.betterfoliage.client.render.EntityRisingSoulFX
import mods.betterfoliage.client.render.down1
import mods.betterfoliage.client.render.up1
import mods.betterfoliage.client.render.*
import mods.octarinecore.client.render.blockContext
import mods.octarinecore.client.resource.LoadModelDataEvent
import mods.octarinecore.common.plus
@@ -15,7 +12,6 @@ import net.minecraft.block.Block
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.VertexBuffer
import net.minecraft.client.renderer.block.model.IBakedModel
import net.minecraft.init.Blocks
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.BlockRenderLayer.CUTOUT
@@ -24,7 +20,6 @@ import net.minecraft.util.EnumFacing
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.client.model.IModel
import net.minecraftforge.client.model.ModelLoader
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.relauncher.Side
@@ -78,23 +73,17 @@ fun renderWorldBlock(dispatcher: BlockRendererDispatcher,
worldRenderer: VertexBuffer,
layer: BlockRenderLayer
): Boolean {
val isCutout = layer == CUTOUT_MIPPED || layer == CUTOUT
val needsCutout = state.block.canRenderInLayer(state, CUTOUT_MIPPED) || state.block.canRenderInLayer(state, CUTOUT)
val canRender = (isCutout && needsCutout) || state.block.canRenderInLayer(state, layer)
blockContext.let { ctx ->
ctx.set(blockAccess, pos)
Client.renderers.forEach { renderer ->
if (renderer.isEligible(ctx)) {
return if (renderer.moveToCutout) {
if (isCutout) renderer.render(ctx, dispatcher, worldRenderer, layer) else false
} else {
renderer.render(ctx, dispatcher, worldRenderer, layer)
if (state.canRenderInLayer(layer) || (layer.isCutout && renderer.addToCutout)) {
return renderer.render(ctx, dispatcher, worldRenderer, layer)
}
}
}
}
return if (canRender) dispatcher.renderBlock(state, pos, blockAccess, worldRenderer) else false
return if (state.canRenderInLayer(layer)) dispatcher.renderBlock(state, pos, blockAccess, worldRenderer) else false
}
fun canRenderBlockInLayer(block: Block, state: IBlockState, layer: BlockRenderLayer): Boolean {

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@@ -37,7 +37,9 @@ class RenderAlgae : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
noise[ctx.pos] < Config.algae.population
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
renderWorldBlockBase(ctx, dispatcher, renderer, null)
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
val rand = ctx.semiRandomArray(3)

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@@ -95,6 +95,9 @@ class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
Config.blocks.cactus.matchesClass(ctx.block)
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
// get AO data
modelRenderer.updateShading(Int3.zero, allFaces)
val icons = cactusTextures[ctx.blockState(Int3.zero)] ?: return renderWorldBlockBase(ctx, dispatcher, renderer, null)

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@@ -24,12 +24,12 @@ class RenderConnectedGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
// if the block sides are not visible anyway, render normally
if (forgeDirsHorizontal.all { ctx.blockState(it.offset).isOpaqueCube }) return renderWorldBlockBase(ctx, dispatcher, renderer, null)
if (forgeDirsHorizontal.all { ctx.blockState(it.offset).isOpaqueCube }) return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (ctx.isSurroundedBy { it.isOpaqueCube } ) return false
return ctx.withOffset(Int3.zero, up1) {
ctx.withOffset(up1, up2) {
renderWorldBlockBase(ctx, dispatcher, renderer, null)
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
}
}

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@@ -31,10 +31,10 @@ class RenderConnectedGrassLog : AbstractBlockRenderingHandler(BetterFoliageMod.M
return if (grassDir != null) {
ctx.withOffset(Int3.zero, grassDir.offset) {
renderWorldBlockBase(ctx, dispatcher, renderer, null)
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
} else {
renderWorldBlockBase(ctx, dispatcher, renderer, null)
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
}
}

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@@ -55,7 +55,9 @@ class RenderCoral : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
noise[ctx.pos] < Config.coral.population
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
renderWorldBlockBase(ctx, dispatcher, renderer, null)
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
forgeDirs.forEachIndexed { idx, face ->

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@@ -52,6 +52,9 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
GrassRegistry[ctx, UP] != null
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
val isConnected = ctx.block(down1).let {
Config.blocks.dirt.matchesClass(it) ||
Config.blocks.grassClasses.matchesClass(it)

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@@ -55,11 +55,12 @@ class RenderLeaves : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
if (leafInfo == null) {
// shouldn't happen
Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
return renderWorldBlockBase(ctx, dispatcher, renderer, null)
return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
}
val blockColor = ctx.blockData(Int3.zero).color
renderWorldBlockBase(ctx, dispatcher, renderer, null)
renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return true
modelRenderer.updateShading(Int3.zero, allFaces)
ShadersModIntegration.leaves(renderer) {

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@@ -45,6 +45,9 @@ class RenderLilypad : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
Config.blocks.lilypad.matchesClass(ctx.block)
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
renderWorldBlockBase(ctx, dispatcher, renderer, null)
modelRenderer.updateShading(Int3.zero, allFaces)

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@@ -27,7 +27,7 @@ import org.apache.logging.log4j.Logger
class RenderLog : AbstractRenderColumn(BetterFoliageMod.MOD_ID) {
override val moveToCutout: Boolean get() = false
override val addToCutout: Boolean get() = false
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.roundLogs.enabled &&

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@@ -34,6 +34,9 @@ class RenderMycelium : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
}
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
val isSnowed = ctx.blockState(up1).isSnow
renderWorldBlockBase(ctx, dispatcher, renderer, null)

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@@ -40,8 +40,11 @@ class RenderNetherrack : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID)
}
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
renderWorldBlockBase(ctx, dispatcher, renderer, null)
if (ctx.blockState(down1).isOpaqueCube) return true
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
if (ctx.blockState(down1).isOpaqueCube) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
val rand = ctx.semiRandomArray(2)

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@@ -54,7 +54,9 @@ class RenderReeds : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
noise[ctx.pos] < Config.reed.population
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
renderWorldBlockBase(ctx, dispatcher, renderer, null)
val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
if (!layer.isCutout) return baseRender
modelRenderer.updateShading(Int3.zero, allFaces)
val iconVar = ctx.random(1)

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@@ -10,6 +10,7 @@ import mods.octarinecore.common.times
import net.minecraft.block.Block
import net.minecraft.block.material.Material
import net.minecraft.block.state.IBlockState
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing
import net.minecraft.util.EnumFacing.*
@@ -53,4 +54,8 @@ fun Model.mix(first: Model, second: Model, predicate: (Int)->Boolean) {
if (predicate(3)) otherQuad.v4.copy() else quad.v4.copy()
).add()
}
}
}
val BlockRenderLayer.isCutout: Boolean get() = (this == BlockRenderLayer.CUTOUT) || (this == BlockRenderLayer.CUTOUT_MIPPED)
fun IBlockState.canRenderInLayer(layer: BlockRenderLayer) = this.block.canRenderInLayer(this, layer)

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@@ -33,7 +33,7 @@ val blockColors = ThreadLocal<BlockColors>()
abstract class AbstractBlockRenderingHandler(modId: String) : ResourceHandler(modId) {
open val moveToCutout: Boolean get() = true
open val addToCutout: Boolean get() = true
// ============================
// Custom rendering