allow custom renderers to draw on multiple layers
fix extra leaves & fast graphics xray bug
This commit is contained in:
@@ -34,6 +34,9 @@ class RenderMycelium : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
|
||||
}
|
||||
|
||||
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
|
||||
// render the whole block on the cutout layer
|
||||
if (!layer.isCutout) return false
|
||||
|
||||
val isSnowed = ctx.blockState(up1).isSnow
|
||||
|
||||
renderWorldBlockBase(ctx, dispatcher, renderer, null)
|
||||
|
||||
Reference in New Issue
Block a user