allow custom renderers to draw on multiple layers

fix extra leaves & fast graphics xray bug
This commit is contained in:
octarine-noise
2017-07-05 11:34:07 +02:00
parent a9fba1a18e
commit 38b35c910b
15 changed files with 45 additions and 29 deletions

View File

@@ -52,6 +52,9 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
GrassRegistry[ctx, UP] != null
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
// render the whole block on the cutout layer
if (!layer.isCutout) return false
val isConnected = ctx.block(down1).let {
Config.blocks.dirt.matchesClass(it) ||
Config.blocks.grassClasses.matchesClass(it)