allow custom renderers to draw on multiple layers
fix extra leaves & fast graphics xray bug
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@@ -95,6 +95,9 @@ class RenderCactus : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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Config.blocks.cactus.matchesClass(ctx.block)
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
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// render the whole block on the cutout layer
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if (!layer.isCutout) return false
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// get AO data
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modelRenderer.updateShading(Int3.zero, allFaces)
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val icons = cactusTextures[ctx.blockState(Int3.zero)] ?: return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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