fix Round Log top and bottom texture rotation
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@@ -179,6 +179,8 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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var downModel: Model? = null
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var upIcon = upTexture
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var downIcon = downTexture
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var shouldRotateUp = true
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var shouldRotateDown = true
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when (upType) {
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NONSOLID -> upModel = flatTop(quadrants[idx])
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@@ -188,6 +190,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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} else {
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upIcon = sideTexture
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upModel = extendTop(quadrants[idx])
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shouldRotateUp = false
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}
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}
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PARALLEL -> {
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@@ -206,6 +209,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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} else {
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downIcon = sideTexture
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downModel = extendBottom(quadrants[idx])
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shouldRotateDown = false
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}
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}
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PARALLEL -> {
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@@ -222,7 +226,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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rotation,
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blockContext.blockCenter,
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icon = upIcon,
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rotateUV = { 0 },
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rotateUV = { if (shouldRotateUp) idx else 0 },
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postProcess = noPost
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)
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if (downModel != null) modelRenderer.render(
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@@ -231,7 +235,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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rotation,
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blockContext.blockCenter,
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icon = downIcon,
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rotateUV = { 0 },
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rotateUV = { if (shouldRotateDown) 3 - idx else 0 },
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postProcess = noPost
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)
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}
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