don't render hidden faces on connected grass

This commit is contained in:
octarine-noise
2017-04-08 18:24:02 +02:00
parent fefd5e5633
commit 370e2bb38c
5 changed files with 30 additions and 20 deletions

View File

@@ -6,6 +6,8 @@ import mods.octarinecore.client.render.AbstractBlockRenderingHandler
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.render.withOffset
import mods.octarinecore.common.Int3
import mods.octarinecore.common.forgeDirsHorizontal
import mods.octarinecore.common.offset
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.VertexBuffer
import net.minecraft.util.BlockRenderLayer
@@ -21,6 +23,10 @@ class RenderConnectedGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_
(Config.connectedGrass.snowEnabled || !ctx.blockState(up2).isSnow)
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
// if the block sides are not visible anyway, render normally
if (forgeDirsHorizontal.all { ctx.blockState(it.offset).isOpaqueCube }) return renderWorldBlockBase(ctx, dispatcher, renderer, null)
if (ctx.isSurroundedBy { it.isOpaqueCube } ) return false
return ctx.withOffset(Int3.zero, up1) {
ctx.withOffset(up1, up2) {
renderWorldBlockBase(ctx, dispatcher, renderer, null)