don't render hidden faces on connected grass

This commit is contained in:
octarine-noise
2017-04-08 18:24:02 +02:00
parent fefd5e5633
commit 370e2bb38c
5 changed files with 30 additions and 20 deletions

View File

@@ -6,6 +6,8 @@ import mods.octarinecore.client.render.AbstractBlockRenderingHandler
import mods.octarinecore.client.render.BlockContext
import mods.octarinecore.client.render.withOffset
import mods.octarinecore.common.Int3
import mods.octarinecore.common.forgeDirsHorizontal
import mods.octarinecore.common.offset
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.VertexBuffer
import net.minecraft.util.BlockRenderLayer
@@ -21,6 +23,10 @@ class RenderConnectedGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_
(Config.connectedGrass.snowEnabled || !ctx.blockState(up2).isSnow)
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
// if the block sides are not visible anyway, render normally
if (forgeDirsHorizontal.all { ctx.blockState(it.offset).isOpaqueCube }) return renderWorldBlockBase(ctx, dispatcher, renderer, null)
if (ctx.isSurroundedBy { it.isOpaqueCube } ) return false
return ctx.withOffset(Int3.zero, up1) {
ctx.withOffset(up1, up2) {
renderWorldBlockBase(ctx, dispatcher, renderer, null)

View File

@@ -6,9 +6,7 @@ import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.betterfoliage.client.texture.GrassRegistry
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Double3
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.common.*
import mods.octarinecore.random
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.VertexBuffer
@@ -66,13 +64,15 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
// get full AO data
modelRenderer.updateShading(Int3.zero, allFaces)
// check occlusion
val isHidden = forgeDirs.map { ctx.blockState(it.offset).isOpaqueCube }
// render full grass block
ShadersModIntegration.renderAs(ctx.blockState(Int3.zero), renderer) {
modelRenderer.render(
renderer,
fullCube,
Rotation.identity,
ctx.blockCenter,
quadFilter = { qi, _ -> !isHidden[qi] },
icon = { _, _, _ -> grassInfo.grassTopTexture },
postProcess = { ctx, _, _, _, _ ->
rotateUV(2)

View File

@@ -49,7 +49,7 @@ abstract class AbstractBlockRenderingHandler(modId: String) : ResourceHandler(mo
*/
fun renderWorldBlockBase(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer?): Boolean {
ctx.blockState(Int3.zero).let {
if (layer == null || it.block.canRenderInLayer(layer))
if (layer == null || it.block.canRenderInLayer(it, layer))
return dispatcher.renderBlock(it, ctx.pos, ctx.world, renderer)
}
return false

View File

@@ -34,6 +34,7 @@ class ModelRenderer : ShadingContext() {
rot: Rotation = Rotation.identity,
trans: Double3 = blockContext.blockCenter,
forceFlat: Boolean = false,
quadFilter: (Int, Quad) -> Boolean = { _, _ -> true },
icon: QuadIconResolver,
postProcess: PostProcessLambda
) {
@@ -44,21 +45,23 @@ class ModelRenderer : ShadingContext() {
worldRenderer.ensureSpaceForQuads(model.quads.size + 1)
model.quads.forEachIndexed { quadIdx, quad ->
val drawIcon = icon(this, quadIdx, quad)
if (drawIcon != null) {
quad.verts.forEachIndexed { vertIdx, vert ->
temp.init(vert).rotate(rotation).translate(trans)
val shader = if (aoEnabled && !forceFlat) vert.aoShader else vert.flatShader
shader.shade(this, temp)
temp.postProcess(this, quadIdx, quad, vertIdx, vert)
temp.setIcon(drawIcon)
if (quadFilter(quadIdx, quad)) {
val drawIcon = icon(this, quadIdx, quad)
if (drawIcon != null) {
quad.verts.forEachIndexed { vertIdx, vert ->
temp.init(vert).rotate(rotation).translate(trans)
val shader = if (aoEnabled && !forceFlat) vert.aoShader else vert.flatShader
shader.shade(this, temp)
temp.postProcess(this, quadIdx, quad, vertIdx, vert)
temp.setIcon(drawIcon)
worldRenderer
.pos(temp.x, temp.y, temp.z)
.color(temp.red, temp.green, temp.blue, 1.0f)
.tex(temp.u, temp.v)
.lightmap(temp.brightness shr 16 and 65535, temp.brightness and 65535)
.endVertex()
worldRenderer
.pos(temp.x, temp.y, temp.z)
.color(temp.red, temp.green, temp.blue, 1.0f)
.tex(temp.u, temp.v)
.lightmap(temp.brightness shr 16 and 65535, temp.brightness and 65535)
.endVertex()
}
}
}
}

View File

@@ -16,6 +16,7 @@ val axisDirs = listOf(POSITIVE, NEGATIVE)
val EnumFacing.dir: AxisDirection get() = axisDirection
val AxisDirection.sign: String get() = when(this) { POSITIVE -> "+"; NEGATIVE -> "-" }
val forgeDirs = EnumFacing.values()
val forgeDirsHorizontal = listOf(NORTH, SOUTH, EAST, WEST)
val forgeDirOffsets = forgeDirs.map { Int3(it) }
val Pair<Axis, AxisDirection>.face: EnumFacing get() = when(this) {
X to POSITIVE -> EAST; X to NEGATIVE -> WEST;