Model loading rework (1.14 prep)
remove unnecessary complexity access sprites only at PostStitch
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@@ -34,7 +34,7 @@ class RenderLilypad : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val flowerIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_lilypad_flower_%d")
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val perturbs = vectorSet(64) { modelIdx -> xzDisk(modelIdx) * Config.lilypad.hOffset }
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(Level.INFO, "Registered ${rootIcon.num} lilypad root textures")
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Client.log(Level.INFO, "Registered ${flowerIcon.num} lilypad flower textures")
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}
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