fix rising soul particle texture
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@@ -59,7 +59,7 @@ class SpriteSetDelegate(
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@SubscribeEvent
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@SubscribeEvent
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fun handlePreStitch(event: TextureStitchEvent.Pre) {
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fun handlePreStitch(event: TextureStitchEvent.Pre) {
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if (event.map.location() != Atlas.BLOCKS.resourceId) return
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if (event.map.location() != atlas.resourceId) return
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spriteSet = null
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spriteSet = null
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idList = (0 until 16)
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idList = (0 until 16)
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.map(idFunc)
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.map(idFunc)
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