fix Short Grass under snow

This commit is contained in:
octarine-noise
2016-02-21 12:34:00 +01:00
parent 8e251dc038
commit 087e8d5685

View File

@@ -86,7 +86,7 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
if (!Config.shortGrass.grassEnabled) return true
if (isSnowed && !Config.shortGrass.snowEnabled) return true
if (ctx.block(up1).material != Material.air) return true
if (ctx.block(up1).isOpaqueCube) return true
// render grass quads
val iconset = if (isSnowed) snowedIcons else normalIcons
@@ -103,7 +103,7 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
if (Config.shortGrass.useGenerated) iconGen.icon!! else iconset[rand[qi and 1]]!!
},
rotateUV = { 0 },
postProcess = { ctx, qi, q, vi, v -> if (isSnowed) setGrey(1.4f) else multiplyColor(grassInfo.overrideColor ?: blockColor) }
postProcess = { ctx, qi, q, vi, v -> if (isSnowed) setGrey(1.0f) else multiplyColor(grassInfo.overrideColor ?: blockColor) }
)
}