minor cosmetic tweaks in log renderer

This commit is contained in:
octarine-noise
2016-04-01 18:23:29 +02:00
parent 983703133a
commit 07dc8888ef

View File

@@ -159,8 +159,8 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
val sideModel = when (quadrants[idx]) {
SMALL_RADIUS -> sideRoundSmall.model
LARGE_RADIUS -> if (upType == PARALLEL && quadrantsTop[idx] == SMALL_RADIUS) transitionTop.model
else if (downType == PARALLEL && quadrantsBottom[idx] == SMALL_RADIUS) transitionBottom.model
else sideRoundLarge.model
else if (downType == PARALLEL && quadrantsBottom[idx] == SMALL_RADIUS) transitionBottom.model
else sideRoundLarge.model
SQUARE -> sideSquare.model
else -> null
}
@@ -179,8 +179,8 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
var downModel: Model? = null
var upIcon = upTexture
var downIcon = downTexture
var shouldRotateUp = true
var shouldRotateDown = true
var isLidUp = true
var isLidDown = true
when (upType) {
NONSOLID -> upModel = flatTop(quadrants[idx])
@@ -190,7 +190,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
} else {
upIcon = sideTexture
upModel = extendTop(quadrants[idx])
shouldRotateUp = false
isLidUp = false
}
}
PARALLEL -> {
@@ -209,7 +209,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
} else {
downIcon = sideTexture
downModel = extendBottom(quadrants[idx])
shouldRotateDown = false
isLidDown = false
}
}
PARALLEL -> {
@@ -227,8 +227,10 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
blockContext.blockCenter,
icon = upIcon,
postProcess = { ctx, qi, q, vi, v ->
rotateUV((if (shouldRotateUp) idx else 0) + (if (logAxis == Axis.X) 1 else 0))
if (logAxis == Axis.X) mirrorUV(true, true)
if (isLidUp) {
rotateUV(idx + if (logAxis == Axis.X) 1 else 0)
if (logAxis == Axis.X) mirrorUV(true, true)
}
}
)
if (downModel != null) modelRenderer.render(
@@ -238,8 +240,10 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
blockContext.blockCenter,
icon = downIcon,
postProcess = { ctx, qi, q, vi, v ->
rotateUV((if (shouldRotateDown) 3 - idx else 0) + (if (logAxis == Axis.X) 1 else 0))
if (logAxis != Axis.Y) mirrorUV(true, true)
if (isLidDown) {
rotateUV((if (logAxis == Axis.X) 0 else 3) - idx)
if (logAxis != Axis.Y) mirrorUV(true, true)
}
}
)
}