Files
BetterFoliage/src/main/kotlin/mods/betterfoliage/client/integration/ForestryIntegration.kt
2016-12-21 19:54:49 +01:00

164 lines
8.1 KiB
Kotlin

package mods.betterfoliage.client.integration
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.render.*
import mods.betterfoliage.client.texture.ILeafRegistry
import mods.betterfoliage.client.texture.LeafInfo
import mods.betterfoliage.client.texture.LeafRegistry
import mods.betterfoliage.client.texture.StandardLeafSupport
import mods.betterfoliage.loader.Refs
import mods.octarinecore.client.resource.ModelProcessor
import mods.octarinecore.client.resource.get
import mods.octarinecore.metaprog.ClassRef
import mods.octarinecore.metaprog.FieldRef
import mods.octarinecore.metaprog.MethodRef
import mods.octarinecore.metaprog.allAvailable
import mods.octarinecore.tryDefault
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.block.model.ModelResourceLocation
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.util.EnumFacing
import net.minecraft.util.ResourceLocation
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
import net.minecraftforge.client.event.TextureStitchEvent
import net.minecraftforge.client.model.IModel
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.fml.common.Loader
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level
@SideOnly(Side.CLIENT)
object ForestryIntegration {
val TextureLeaves = ClassRef("forestry.arboriculture.models.TextureLeaves")
val TeLleafTextures = FieldRef(TextureLeaves, "leafTextures", Refs.Map)
val TeLplain = FieldRef(TextureLeaves, "plain", Refs.ResourceLocation)
val TeLfancy = FieldRef(TextureLeaves, "fancy", Refs.ResourceLocation)
val TeLpollplain = FieldRef(TextureLeaves, "pollinatedPlain", Refs.ResourceLocation)
val TeLpollfancy = FieldRef(TextureLeaves, "pollinatedFancy", Refs.ResourceLocation)
val TileLeaves = ClassRef("forestry.arboriculture.tiles.TileLeaves")
val TiLgetLeaveSprite = MethodRef(TileLeaves, "getLeaveSprite", Refs.ResourceLocation, ClassRef.boolean)
val PropertyWoodType = ClassRef("forestry.arboriculture.blocks.property.PropertyWoodType")
val IWoodType = ClassRef("forestry.api.arboriculture.IWoodType")
val barkTex = MethodRef(IWoodType, "getBarkTexture", Refs.String)
val heartTex = MethodRef(IWoodType, "getHeartTexture", Refs.String)
val PropertyTreeType = ClassRef("forestry.arboriculture.blocks.property.PropertyTreeType")
val TreeDefinition = ClassRef("forestry.arboriculture.genetics.TreeDefinition")
val IAlleleTreeSpecies = ClassRef("forestry.api.arboriculture.IAlleleTreeSpecies")
val ILeafSpriteProvider = ClassRef("forestry.api.arboriculture.ILeafSpriteProvider")
val TdSpecies = FieldRef(TreeDefinition, "species", IAlleleTreeSpecies)
val getLeafSpriteProvider = MethodRef(IAlleleTreeSpecies, "getLeafSpriteProvider", ILeafSpriteProvider)
val getSprite = MethodRef(ILeafSpriteProvider, "getSprite", Refs.ResourceLocation, ClassRef.boolean, ClassRef.boolean)
init {
if (Loader.isModLoaded("forestry") && allAvailable(TiLgetLeaveSprite, getLeafSpriteProvider, getSprite)) {
Client.log(Level.INFO, "Forestry support initialized")
LeafRegistry.subRegistries.add(ForestryLeavesSupport)
LogRegistry.subRegistries.add(ForestryLogSupport)
}
}
}
@SideOnly(Side.CLIENT)
object ForestryLeavesSupport : ILeafRegistry {
val textureToValue = mutableMapOf<ResourceLocation, LeafInfo>()
init { MinecraftForge.EVENT_BUS.register(this) }
@SubscribeEvent
fun handlePreStitch(event: TextureStitchEvent.Pre) {
textureToValue.clear()
val allLeaves = ForestryIntegration.TeLleafTextures.getStatic() as Map<*, *>
allLeaves.entries.forEach {
Client.logDetail("ForestryLeavesSupport: base leaf type ${it.key.toString()}")
listOf(
ForestryIntegration.TeLplain.get(it.value) as ResourceLocation,
ForestryIntegration.TeLfancy.get(it.value) as ResourceLocation,
ForestryIntegration.TeLpollplain.get(it.value) as ResourceLocation,
ForestryIntegration.TeLpollfancy.get(it.value) as ResourceLocation
).forEach { leafLocation ->
registerLeaf(leafLocation, event.map)
}
}
}
fun registerLeaf(textureLocation: ResourceLocation, atlas: TextureMap) {
val texture = atlas[textureLocation.toString()] ?: return
var leafType = LeafRegistry.typeMappings.getType(texture) ?: "default"
Client.logDetail("ForestryLeavesSupport: texture ${texture.iconName}")
Client.logDetail("ForestryLeavesSupport: particle $leafType")
val generated = atlas.registerSprite(
Client.genLeaves.generatedResource(texture.iconName, "type" to leafType)
)
textureToValue[textureLocation] = LeafInfo(generated, LeafRegistry.getParticleType(texture, atlas))
}
override fun get(state: IBlockState) = null
override fun get(state: IBlockState, world: IBlockAccess, pos: BlockPos, face: EnumFacing): LeafInfo? {
// check variant property (used in decorative leaves)
state.properties.entries.find {
ForestryIntegration.PropertyTreeType.isInstance(it.key) && ForestryIntegration.TreeDefinition.isInstance(it.value)
} ?.let {
val species = ForestryIntegration.TdSpecies.get(it.value)
val spriteProvider = ForestryIntegration.getLeafSpriteProvider.invoke(species!!)
val textureLoc = ForestryIntegration.getSprite.invoke(spriteProvider!!, false, Minecraft.isFancyGraphicsEnabled())
return textureToValue[textureLoc]
}
// extract leaf texture information from TileEntity
val tile = tryDefault(null) { world.getTileEntity(pos) } ?: return null
if (!ForestryIntegration.TileLeaves.isInstance(tile)) return null
val textureLoc = ForestryIntegration.TiLgetLeaveSprite.invoke(tile, Minecraft.isFancyGraphicsEnabled()) ?: return null
return textureToValue[textureLoc]
}
}
@SideOnly(Side.CLIENT)
object ForestryLogSupport : ModelProcessor<List<String>, IColumnTextureInfo>, IColumnRegistry {
override var stateToKey = mutableMapOf<IBlockState, List<String>>()
override var stateToValue = mapOf<IBlockState, IColumnTextureInfo>()
override val logger = BetterFoliageMod.logDetail
init { MinecraftForge.EVENT_BUS.register(this) }
override fun processModelLoad(state: IBlockState, modelLoc: ModelResourceLocation, model: IModel): List<String>? {
// respect class list to avoid triggering on fences, stairs, etc.
if (!Config.blocks.logClasses.matchesClass(state.block)) return null
// find wood type property
val woodType = state.properties.entries.find {
ForestryIntegration.PropertyWoodType.isInstance(it.key) && ForestryIntegration.IWoodType.isInstance(it.value)
} ?: return null
logger.log(Level.DEBUG, "ForestryLogSupport: block state ${state.toString()}")
logger.log(Level.DEBUG, "ForestryLogSupport: variant ${woodType.value.toString()}")
// get texture names for wood type
val bark = ForestryIntegration.barkTex.invoke(woodType.value) as String?
val heart = ForestryIntegration.heartTex.invoke(woodType.value) as String?
logger.log(Level.DEBUG, "ForestryLogSupport: textures [heart=$heart, bark=$bark]")
return if (bark != null && heart != null) listOf(heart, bark) else null
}
override fun processStitch(state: IBlockState, key: List<String>, atlas: TextureMap): IColumnTextureInfo? {
val heart = atlas[key[0]] ?: return null
val bark = atlas[key[1]] ?: return null
return StaticColumnInfo(StandardLogSupport.getAxis(state), heart, heart, bark)
}
override fun get(state: IBlockState) = stateToValue[state]
}