Files
BetterFoliage/src/main/kotlin/mods/betterfoliage/client/config/Config.kt
2017-08-12 16:33:22 +02:00

211 lines
9.4 KiB
Kotlin

package mods.betterfoliage.client.config
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.gui.BiomeListConfigEntry
import mods.octarinecore.common.config.*
import net.minecraft.client.Minecraft
import net.minecraft.world.biome.Biome
import net.minecraftforge.fml.client.event.ConfigChangedEvent
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.lwjgl.opengl.GL11
// BetterFoliage-specific property delegates
private val OBSOLETE = ObsoleteConfigProperty()
private fun featureEnable() = boolean(true).lang("enabled")
private fun distanceLimit() = int(min=1, max=1000, default=1000).lang("distance")
fun biomeList(defaults: (Biome) -> Boolean) = intList {
Biome.REGISTRY
.filter { it != null && defaults(it) }
.map { Biome.REGISTRY.getIDForObject(it) }
.toTypedArray()
}.apply { guiClass = BiomeListConfigEntry::class.java }
// Biome filter methods
private fun Biome.filterTemp(min: Float?, max: Float?) = (min == null || min <= temperature) && (max == null || max >= temperature)
private fun Biome.filterRain(min: Float?, max: Float?) = (min == null || min <= rainfall) && (max == null || max >= rainfall)
private fun Biome.filterClass(vararg name: String) = name.any { it in this.javaClass.name.toLowerCase() }
// Config singleton
@SideOnly(Side.CLIENT)
object Config : DelegatingConfig(BetterFoliageMod.MOD_ID, BetterFoliageMod.DOMAIN) {
var enabled by boolean(true)
var nVidia by boolean(GL11.glGetString(GL11.GL_VENDOR).toLowerCase().contains("nvidia"))
object blocks {
val leavesClasses = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "LeavesBlocksDefault.cfg")
val leavesModels = ModelTextureListConfigOption(BetterFoliageMod.DOMAIN, "LeavesModelsDefault.cfg", 1)
val grassClasses = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "GrassBlocksDefault.cfg")
val grassModels = ModelTextureListConfigOption(BetterFoliageMod.DOMAIN, "GrassModelsDefault.cfg", 1)
val mycelium = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "MyceliumBlocksDefault.cfg")
val dirt = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "DirtDefault.cfg")
val crops = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "CropDefault.cfg")
val logClasses = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "LogBlocksDefault.cfg")
val logModels = ModelTextureListConfigOption(BetterFoliageMod.DOMAIN, "LogModelsDefault.cfg", 3)
val sand = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "SandDefault.cfg")
val lilypad = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "LilypadDefault.cfg")
val cactus = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "CactusDefault.cfg")
val netherrack = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "NetherrackBlocksDefault.cfg")
val leavesWhitelist = OBSOLETE
val leavesBlacklist = OBSOLETE
val grassWhitelist = OBSOLETE
val grassBlacklist = OBSOLETE
val logsWhitelist = OBSOLETE
val logsBlacklist = OBSOLETE
}
object leaves {
val enabled by featureEnable()
val snowEnabled by boolean(true)
val distance by distanceLimit()
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val vOffset by double(max=0.4, default=0.1).lang("vOffset")
val size by double(min=0.75, max=2.5, default=1.4).lang("size")
val dense by boolean(false)
}
object shortGrass {
val grassEnabled by boolean(true)
val myceliumEnabled by boolean(true)
val snowEnabled by boolean(true)
val distance by distanceLimit()
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=0.1, max=2.5, default=0.6).lang("heightMin")
val heightMax by double(min=0.1, max=2.5, default=0.8).lang("heightMax")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
val population by int(max=64, default=64).lang("population")
val useGenerated by boolean(false)
val shaderWind by boolean(true).lang("shaderWind")
val saturationThreshold by double(default=0.1)
}
// object hangingGrass {
// var enabled by featureEnable()
// var distance by distanceLimit()
// var size by double(min=0.25, max=1.5, default=0.75).lang("size")
// var separation by double(max=0.5, default=0.25)
// }
object connectedGrass {
val enabled by boolean(true)
val snowEnabled by boolean(false)
}
object roundLogs {
val enabled by featureEnable()
val distance by distanceLimit()
val radiusSmall by double(max=0.5, default=0.25)
val radiusLarge by double(max=0.5, default=0.44)
val dimming by float(default = 0.7)
val connectSolids by boolean(false)
val lenientConnect by boolean(true)
val connectPerpendicular by boolean(true)
val connectGrass by boolean(true)
val defaultY by boolean(false)
val zProtection by double(min = 0.9, default = 0.99)
}
object cactus {
val enabled by featureEnable()
val distance by distanceLimit()
val size by double(min=0.5, max=1.5, default=0.8).lang("size")
val sizeVariation by double(max=0.5, default=0.1)
val hOffset by double(max=0.5, default=0.1).lang("hOffset")
}
object lilypad {
val enabled by featureEnable()
val distance by distanceLimit()
val hOffset by double(max=0.25, default=0.1).lang("hOffset")
val flowerChance by int(max=64, default=16, min=0)
}
object reed {
val enabled by featureEnable()
val distance by distanceLimit()
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=1.5, max=3.5, default=1.7).lang("heightMin")
val heightMax by double(min=1.5, max=3.5, default=2.2).lang("heightMax")
val population by int(max=64, default=32).lang("population")
val biomes by biomeList { it.filterTemp(0.4f, null) && it.filterRain(0.4f, null) }
val shaderWind by boolean(true).lang("shaderWind")
}
object algae {
val enabled by featureEnable()
val distance by distanceLimit()
val hOffset by double(max=0.25, default=0.1).lang("hOffset")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
val heightMin by double(min=0.1, max=1.5, default=0.5).lang("heightMin")
val heightMax by double(min=0.1, max=1.5, default=1.0).lang("heightMax")
val population by int(max=64, default=48).lang("population")
val biomes by biomeList { it.filterClass("river", "ocean") }
val shaderWind by boolean(true).lang("shaderWind")
}
object coral {
val enabled by featureEnable()
val distance by distanceLimit()
val shallowWater by boolean(false)
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val vOffset by double(max=0.4, default=0.1).lang("vOffset")
val size by double(min=0.5, max=1.5, default=0.7).lang("size")
val crustSize by double(min=0.5, max=1.5, default=1.4)
val chance by int(max=64, default=32)
val population by int(max=64, default=48).lang("population")
val biomes by biomeList { it.filterClass("river", "ocean", "beach") }
}
object netherrack {
val enabled by featureEnable()
val distance by distanceLimit()
val hOffset by double(max=0.4, default=0.2).lang("hOffset")
val heightMin by double(min=0.1, max=1.5, default=0.6).lang("heightMin")
val heightMax by double(min=0.1, max=1.5, default=0.8).lang("heightMax")
val size by double(min=0.5, max=1.5, default=1.0).lang("size")
}
object fallingLeaves {
val enabled by featureEnable()
val speed by double(min=0.01, max=0.15, default=0.05)
val windStrength by double(min=0.1, max=2.0, default=0.5)
val stormStrength by double(min=0.1, max=2.0, default=0.8)
val size by double(min=0.25, max=1.5, default=0.75).lang("size")
val chance by double(min=0.001, max=1.0, default=0.05)
val perturb by double(min=0.01, max=1.0, default=0.25)
val lifetime by double(min=1.0, max=15.0, default=5.0)
val opacityHack by boolean(true)
}
object risingSoul {
val enabled by featureEnable()
val chance by double(min=0.001, max=1.0, default=0.02)
val perturb by double(min=0.01, max=0.25, default=0.05)
val headSize by double(min=0.25, max=1.5, default=1.0)
val trailSize by double(min=0.25, max=1.5, default=0.75)
val opacity by float(min=0.05, max=1.0, default=0.5)
val sizeDecay by double(min=0.5, max=1.0, default=0.97)
val opacityDecay by float(min=0.5, max=1.0, default=0.97)
val lifetime by double(min=1.0, max=15.0, default=4.0)
val trailLength by int(min=2, max=128, default=48)
val trailDensity by int(min=1, max=16, default=3)
}
val forceReloadOptions = listOf(
blocks.leavesClasses,
blocks.leavesModels,
blocks.grassClasses,
blocks.grassModels,
shortGrass["saturationThreshold"]
)
override fun onChange(event: ConfigChangedEvent.PostConfigChangedEvent) {
if (hasChanged(forceReloadOptions))
Minecraft.getMinecraft().refreshResources()
else
Minecraft.getMinecraft().renderGlobal.loadRenderers()
}
}