54 lines
2.1 KiB
Kotlin
54 lines
2.1 KiB
Kotlin
package mods.betterfoliage.client.texture
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import mods.betterfoliage.client.Client
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import mods.betterfoliage.client.config.Config
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import mods.octarinecore.client.render.HSB
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import mods.octarinecore.client.resource.*
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import net.minecraft.block.state.IBlockState
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import net.minecraft.client.renderer.texture.TextureAtlasSprite
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import net.minecraft.client.renderer.texture.TextureMap
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import net.minecraft.client.resources.model.ModelResourceLocation
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import net.minecraftforge.client.event.TextureStitchEvent
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import net.minecraftforge.client.model.IModel
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import net.minecraftforge.common.MinecraftForge
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
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import net.minecraftforge.fml.relauncher.Side
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import net.minecraftforge.fml.relauncher.SideOnly
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import org.apache.logging.log4j.Level.INFO
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const val defaultGrassColor = 0
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/** Rendering-related information for a grass block. */
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class GrassInfo(
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/** Top texture of the grass block. */
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val grassTopTexture: TextureAtlasSprite,
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/**
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* Color to use for Short Grass rendering instead of the biome color.
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*
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* Value is null if the texture is mostly grey (the saturation of its average color is under a configurable limit),
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* the average color of the texture (significantly brightened) otherwise.
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*/
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val overrideColor: Int?
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)
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/** Collects and manages rendering-related information for grass blocks. */
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@SideOnly(Side.CLIENT)
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object GrassRegistry : BlockTextureInspector<GrassInfo>() {
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init {
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matchClassAndModel(Config.blocks.grass, "block/grass", listOf("top"))
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matchClassAndModel(Config.blocks.grass, "block/cube_bottom_top", listOf("top"))
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}
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override fun onAfterModelLoad() {
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super.onAfterModelLoad()
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Client.log(INFO, "Inspecting grass textures")
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}
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override fun processTextures(textures: List<TextureAtlasSprite>, atlas: TextureMap): GrassInfo {
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val hsb = HSB.fromColor(textures[0].averageColor ?: defaultGrassColor)
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val overrideColor = if (hsb.saturation > Config.shortGrass.saturationThreshold) hsb.copy(brightness = 0.8f).asColor else null
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return GrassInfo(textures[0], overrideColor)
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}
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} |