Files
BetterFoliage/src/main/kotlin/mods/betterfoliage/render/particle/AbstractParticle.kt
octarine-noise 81d3a2eba4 [WIP] beginning port to 1.16.5
+most of the stuff is working
2021-05-14 22:40:04 +02:00

103 lines
4.1 KiB
Kotlin

package mods.betterfoliage.render.particle
import mods.betterfoliage.util.Double3
import net.minecraft.client.MinecraftClient
import net.minecraft.client.particle.SpriteBillboardParticle
import net.minecraft.client.render.Camera
import net.minecraft.client.render.VertexConsumer
import net.minecraft.client.texture.Sprite
import net.minecraft.client.util.math.Vector3f
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
abstract class AbstractParticle(world: ClientWorld, x: Double, y: Double, z: Double) : SpriteBillboardParticle(world, x, y, z) {
companion object {
// @JvmStatic val sin = Array(64) { idx -> Math.sin(PI2 / 64.0 * idx) }
// @JvmStatic val cos = Array(64) { idx -> Math.cos(PI2 / 64.0 * idx) }
}
val billboardRot = Pair(Double3.zero, Double3.zero)
val currentPos = Double3.zero
val prevPos = Double3.zero
val velocity = Double3.zero
override fun tick() {
super.tick()
currentPos.setTo(x, y, z)
prevPos.setTo(prevPosX, prevPosY, prevPosZ)
velocity.setTo(velocityX, velocityY, velocityZ)
update()
x = currentPos.x; y = currentPos.y; z = currentPos.z;
velocityX = velocity.x; velocityY = velocity.y; velocityZ = velocity.z;
}
/** Update particle on world tick. */
abstract fun update()
/** True if the particle is renderable. */
abstract val isValid: Boolean
/** Add the particle to the effect renderer if it is valid. */
fun addIfValid() { if (isValid) MinecraftClient.getInstance().particleManager.addParticle(this) }
override fun buildGeometry(vertexConsumer: VertexConsumer, camera: Camera, tickDelta: Float) {
renderParticleQuad(vertexConsumer, camera, tickDelta)
}
/**
* Render a particle quad.
*
* @param[tessellator] the [Tessellator] instance to use
* @param[tickDelta] partial tick time
* @param[currentPos] render position
* @param[prevPos] previous tick position for interpolation
* @param[size] particle size
* @param[currentAngle] viewpoint-dependent particle rotation (64 steps)
* @param[sprite] particle texture
* @param[isMirrored] mirror particle texture along V-axis
* @param[alpha] aplha blending
*/
fun renderParticleQuad(vertexConsumer: VertexConsumer,
camera: Camera,
tickDelta: Float,
currentPos: Double3 = this.currentPos,
prevPos: Double3 = this.prevPos,
size: Double = scale.toDouble(),
currentAngle: Float = this.angle,
prevAngle: Float = this.prevAngle,
sprite: Sprite = this.sprite,
alpha: Float = this.colorAlpha) {
val center = Double3.lerp(tickDelta.toDouble(), prevPos, currentPos)
val angle = MathHelper.lerp(tickDelta, prevAngle, currentAngle)
val rotation = camera.rotation.copy().apply { hamiltonProduct(Vector3f.POSITIVE_Z.getRadialQuaternion(angle)) }
val lightmapCoord = getColorMultiplier(tickDelta)
val coords = arrayOf(
Double3(-1.0, -1.0, 0.0),
Double3(-1.0, 1.0, 0.0),
Double3(1.0, 1.0, 0.0),
Double3(1.0, -1.0, 0.0)
).map { it.rotate(rotation).mul(size).add(center).sub(camera.pos.x, camera.pos.y, camera.pos.z) }
fun renderVertex(vertex: Double3, u: Float, v: Float) = vertexConsumer
.vertex(vertex.x, vertex.y, vertex.z).texture(u, v)
.color(colorRed, colorGreen, colorBlue, alpha).light(lightmapCoord)
.next()
renderVertex(coords[0], sprite.maxU, sprite.maxV)
renderVertex(coords[1], sprite.maxU, sprite.minV)
renderVertex(coords[2], sprite.minU, sprite.minV)
renderVertex(coords[3], sprite.minU, sprite.maxV)
}
fun setColor(color: Int) {
colorBlue = (color and 255) / 256.0f
colorGreen = ((color shr 8) and 255) / 256.0f
colorRed = ((color shr 16) and 255) / 256.0f
}
}