Files
BetterFoliage/src/main/kotlin/mods/betterfoliage/client/render/RenderReeds.kt
octarine-noise 6ee27c2a99 port to MC 1.9
2016-03-21 20:54:06 +01:00

71 lines
2.9 KiB
Kotlin

package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.random
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.VertexBuffer
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumFacing.UP
import org.apache.logging.log4j.Level
class RenderReeds : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val noise = simplexNoise()
val reedIcons = iconSet(Client.genReeds.generatedResource("${BetterFoliageMod.LEGACY_DOMAIN}:blocks/better_reed_%d"))
val reedModels = modelSet(64) { modelIdx ->
val height = random(Config.reed.heightMin, Config.reed.heightMax)
val waterline = 0.875f
val vCutLine = 0.5 - waterline / height
listOf(
// below waterline
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.5, yTop = 0.5 + waterline)
.setFlatShader(FlatOffsetNoColor(up1)).clampUV(minV = vCutLine),
// above waterline
verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.5 + waterline, yTop = 0.5 + height)
.setFlatShader(FlatOffsetNoColor(up2)).clampUV(maxV = vCutLine)
).forEach {
it.clampUV(minU = -0.25, maxU = 0.25)
.toCross(UP) { it.move(xzDisk(modelIdx) * Config.reed.hOffset) }.addAll()
}
}
override fun afterStitch() {
Client.log(Level.INFO, "Registered ${reedIcons.num} reed textures")
}
override fun isEligible(ctx: BlockContext) =
Config.enabled && Config.reed.enabled &&
ctx.cameraDistance < Config.reed.distance &&
ctx.blockState(up2).material == Material.air &&
ctx.blockState(up1).material == Material.water &&
Config.blocks.dirt.matchesID(ctx.block) &&
ctx.biomeId in Config.reed.biomes &&
noise[ctx.pos] < Config.reed.population
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
renderWorldBlockBase(ctx, dispatcher, renderer, null)
modelRenderer.updateShading(Int3.zero, allFaces)
val iconVar = ctx.random(1)
ShadersModIntegration.grass(renderer, Config.reed.shaderWind) {
modelRenderer.render(
renderer,
reedModels[ctx.random(0)],
Rotation.identity,
forceFlat = true,
icon = { ctx, qi, q -> reedIcons[iconVar]!! },
rotateUV = { 0 },
postProcess = noPost
)
}
return true
}
}