package mods.betterfoliage.client.texture import mods.betterfoliage.client.Client import mods.betterfoliage.client.config.Config import mods.octarinecore.client.resource.BlockTextureInspector import mods.octarinecore.client.resource.IconSet import mods.octarinecore.client.resource.averageColor import net.minecraft.client.renderer.texture.TextureAtlasSprite import net.minecraft.client.renderer.texture.TextureMap import net.minecraft.util.ResourceLocation import net.minecraftforge.client.event.TextureStitchEvent import net.minecraftforge.common.MinecraftForge import net.minecraftforge.fml.common.eventhandler.SubscribeEvent import net.minecraftforge.fml.relauncher.Side import net.minecraftforge.fml.relauncher.SideOnly import org.apache.logging.log4j.Level.INFO import org.apache.logging.log4j.Level.WARN const val defaultLeafColor = 0 /** Rendering-related information for a leaf block. */ class LeafInfo( /** The generated round leaf texture. */ val roundLeafTexture: TextureAtlasSprite, /** Type of the leaf block (configurable by user). */ val leafType: String, /** Average color of the round leaf texture. */ val averageColor: Int = roundLeafTexture.averageColor ?: defaultLeafColor ) { /** [IconSet] of the textures to use for leaf particles emitted from this block. */ val particleTextures: IconSet get() = LeafRegistry.particles[leafType]!! } /** Collects and manages rendering-related information for leaf blocks. */ @SideOnly(Side.CLIENT) object LeafRegistry : BlockTextureInspector() { val particles: MutableMap = hashMapOf() val typeMappings = TextureMatcher() init { matchClassAndModel(Config.blocks.leaves, "minecraft:block/leaves", listOf("all")) } override fun onAfterModelLoad() { super.onAfterModelLoad() Client.log(INFO, "Inspecting leaf textures") particles.clear() typeMappings.loadMappings(ResourceLocation("betterfoliage", "leafTextureMappings.cfg")) } override fun processTextures(textures: List, atlas: TextureMap): LeafInfo { val texture = textures[0] var leafType = typeMappings.getType(texture) ?: "default" val generated = atlas.registerSprite( Client.genLeaves.generatedResource(texture.iconName, "type" to leafType) ) if (leafType !in particles.keys) { val particleSet = IconSet("betterfoliage", "blocks/falling_leaf_${leafType}_%d") particleSet.onStitch(atlas) if (particleSet.num == 0) { Client.log(WARN, "Leaf particle textures not found for leaf type: $leafType") leafType == "default" } else { particles.put(leafType, particleSet) } } return LeafInfo(generated as TextureAtlasSprite, leafType) } }