key.betterfoliage.gui=Open Settings betterfoliage.global.enabled=Enable Mod betterfoliage.global.enabled.tooltip=If set to false, BetterFoliage will not render anything betterfoliage.global.nVidia=nVidia GPU betterfoliage.global.nVidia.tooltip=Specify whether you have an nVidia GPU betterfoliage.enabled=Enable betterfoliage.enabled.tooltip=Is this feature enabled? betterfoliage.hOffset=Horizontal offset betterfoliage.hOffset.tooltip=The distance this element is shifted horizontally, in blocks betterfoliage.vOffset=Vertical offset betterfoliage.vOffset.tooltip=The distance this element is shifted vertically, in blocks betterfoliage.size=Size betterfoliage.size.tooltip=Size of this element betterfoliage.heightMin=Minimum height betterfoliage.heightMin.tooltip=Minimum height of element betterfoliage.heightMax=Maximum height betterfoliage.heightMax.tooltip=Maximum height of element betterfoliage.population=Population betterfoliage.population.tooltip=Chance (N in 64) that an eligible block will have this feature betterfoliage.shaderWind=Shader wind effects betterfoliage.shaderWind.tooltip=Apply wind effects from ShaderMod shaders to this element? betterfoliage.distance=Distance limit betterfoliage.distance.tooltip=Maximum distance from player at which to render this feature betterfoliage.rendererror=§a[BetterFoliage]§f Error rendering block %s at position %s betterfoliage.blocks=Block Types betterfoliage.blocks.tooltip=Configure lists of block classes that will have specific features applied to them betterfoliage.blocks.dirtWhitelist=Dirt Whitelist betterfoliage.blocks.dirtBlacklist=Dirt Blacklist betterfoliage.blocks.dirtWhitelist.arrayEntry=%d entries betterfoliage.blocks.dirtBlacklist.arrayEntry=%d entries betterfoliage.blocks.dirtWhitelist.tooltip=Blocks recognized as Dirt. Has an impact on Reeds, Algae, Connected Grass betterfoliage.blocks.dirtBlacklist.tooltip=Blocks never accepted as Dirt. Has an impact on Reeds, Algae, Connected Grass betterfoliage.blocks.grassClassesWhitelist=Grass Whitelist betterfoliage.blocks.grassClassesBlacklist=Grass Blacklist betterfoliage.blocks.grassClassesWhitelist.arrayEntry=%d entries betterfoliage.blocks.grassClassesBlacklist.arrayEntry=%d entries betterfoliage.blocks.grassModels=Grass Models betterfoliage.blocks.grassModels.arrayEntry=%d entries betterfoliage.blocks.grassWhitelist.tooltip=Blocks recognized as Grass. Has an impact on Short Grass, Connected Grass betterfoliage.blocks.grassBlacklist.tooltip=Blocks never accepted as Grass. Has an impact on Short Grass, Connected Grass betterfoliage.blocks.grassModels.tooltip=Models and textures recognized for grass blocks betterfoliage.blocks.leavesClassesWhitelist=Leaves Whitelist betterfoliage.blocks.leavesClassesBlacklist=Leaves Blacklist betterfoliage.blocks.leavesClassesWhitelist.arrayEntry=%d entries betterfoliage.blocks.leavesClassesBlacklist.arrayEntry=%d entries betterfoliage.blocks.leavesModels=Leaves Models betterfoliage.blocks.leavesModels.arrayEntry=%d entries betterfoliage.blocks.leavesClassesWhitelist.tooltip=Blocks recognized as Leaves. Has an impact on Extra Leaves, Falling Leaves. Leaves will render with leaves block ID in shader programs betterfoliage.blocks.leavesClassesBlacklist.tooltip=Blocks never accepted as Leaves. Has an impact on Extra Leaves, Falling Leaves. Leaves will render with leaves block ID in shader programs betterfoliage.blocks.leavesModels.tooltip=Models and textures recognized for leaves blocks betterfoliage.blocks.cropsWhitelist=Crop Whitelist betterfoliage.blocks.cropsBlacklist=Crop Blacklist betterfoliage.blocks.cropsWhitelist.arrayEntry=%d entries betterfoliage.blocks.cropsBlacklist.arrayEntry=%d entries betterfoliage.blocks.cropsWhitelist.tooltip=Blocks recognized as crops. Crops will render with tallgrass block ID in shader programs betterfoliage.blocks.cropsBlacklist.tooltip=Blocks never accepted as crops. Crops will render with tallgrass block ID in shader programs betterfoliage.blocks.logClassesWhitelist=Wood Log Whitelist betterfoliage.blocks.logClassesBlacklist=Wood Log Blacklist betterfoliage.blocks.logClassesWhitelist.arrayEntry=%d entries betterfoliage.blocks.logClassesBlacklist.arrayEntry=%d entries betterfoliage.blocks.logModels=Wood Log Models betterfoliage.blocks.logModels.arrayEntry=%d entries betterfoliage.blocks.logClassesWhitelist.tooltip=Blocks recognized as wooden logs. Has an impact on Rounded Logs betterfoliage.blocks.logClassesBlacklist.tooltip=Blocks never accepted as wooden logs. Has an impact on Rounded Logs betterfoliage.blocks.logModels.tooltip=Models and textures recognized for wood log blocks betterfoliage.blocks.sandWhitelist=Sand Whitelist betterfoliage.blocks.sandBlacklist=Sand Blacklist betterfoliage.blocks.sandWhitelist.arrayEntry=%d entries betterfoliage.blocks.sandBlacklist.arrayEntry=%d entries betterfoliage.blocks.sandWhitelist.tooltip=Blocks recognized as Sand. Has an impact on Coral betterfoliage.blocks.sandBlacklist.tooltip=Blocks never accepted Sand. Has an impact on Coral betterfoliage.blocks.lilypadWhitelist=Lilypad Whitelist betterfoliage.blocks.lilypadBlacklist=Lilypad Blacklist betterfoliage.blocks.lilypadWhitelist.arrayEntry=%d entries betterfoliage.blocks.lilypadBlacklist.arrayEntry=%d entries betterfoliage.blocks.lilypadWhitelist.tooltip=Blocks recognized as Lilypad. Has an impact on Better Lilypad betterfoliage.blocks.lilypadBlacklist.tooltip=Blocks never accepted Lilypad. Has an impact on Better Lilypad betterfoliage.blocks.cactusWhitelist=Cactus Whitelist betterfoliage.blocks.cactusBlacklist=Cactus Blacklist betterfoliage.blocks.cactusWhitelist.arrayEntry=%d entries betterfoliage.blocks.cactusBlacklist.arrayEntry=%d entries betterfoliage.blocks.cactusWhitelist.tooltip=Blocks recognized as Cactus. Has an impact on Better Cactus betterfoliage.blocks.cactusBlacklist.tooltip=Blocks never accepted Cactus. Has an impact on Better Cactus betterfoliage.blocks.myceliumWhitelist=Mycelium Whitelist betterfoliage.blocks.myceliumBlacklist=Mycelium Blacklist betterfoliage.blocks.myceliumWhitelist.arrayEntry=%d entries betterfoliage.blocks.myceliumBlacklist.arrayEntry=%d entries betterfoliage.blocks.myceliumWhitelist.tooltip=Blocks recognized as Mycelium. Has an impact on Better Grass betterfoliage.blocks.myceliumBlacklist.tooltip=Blocks never accepted Mycelium. Has an impact on Better Grass betterfoliage.blocks.netherrackWhitelist=Netherrack Whitelist betterfoliage.blocks.netherrackBlacklist=Netherrack Blacklist betterfoliage.blocks.netherrackWhitelist.arrayEntry=%d entries betterfoliage.blocks.netherrackBlacklist.arrayEntry=%d entries betterfoliage.blocks.netherrackWhitelist.tooltip=Blocks recognized as Netherrack. Has an impact on Netherrack Vines betterfoliage.blocks.netherrackBlacklist.tooltip=Blocks never accepted Netherrack. Has an impact on Netherrack Vines betterfoliage.shaders=Shader configuration betterfoliage.shaders.tooltip=Configure integration with shaders betterfoliage.shaders.leavesId=Leaves ID betterfoliage.shaders.leavesId.tooltip=Block ID reported to shader programs for all kinds of leaves. If your shader uses a §6block.properties§e file, you'll probably need to change this to match the shader's mappings. betterfoliage.shaders.grassId=Grass ID betterfoliage.shaders.grassId.tooltip=Block ID reported to shader programs for all grasses and crops. If your shader uses a §6block.properties§e file, you'll probably need to change this to match the shader's mappings. betterfoliage.leaves=Extra Leaves betterfoliage.leaves.tooltip=Extra round leaves on leaf blocks betterfoliage.leaves.dense=Dense mode betterfoliage.leaves.dense.tooltip=Dense mode has more round leaves betterfoliage.leaves.snowEnabled=Enable snow betterfoliage.leaves.snowEnabled.tooltip=Enable snow on extra leaves? betterfoliage.leaves.hideInternal=Hide internal leaves betterfoliage.leaves.hideInternal.tooltip=Skip rendering extra leaves if leaf block is completely surrounded by other leaves or solid blocks betterfoliage.shortGrass=Short Grass & Mycelium betterfoliage.shortGrass.tooltip=Tufts of grass/mycelium on top of appropriate blocks betterfoliage.shortGrass.useGenerated=Use generated texture for grass betterfoliage.shortGrass.useGenerated.tooltip=Generated texture is made by slicing the tallgrass texture from the active resource pack in half betterfoliage.shortGrass.myceliumEnabled=Enable Mycelium betterfoliage.shortGrass.myceliumEnabled.tooltip=Is this feature enabled for mycelium blocks? betterfoliage.shortGrass.grassEnabled=Enable Grass betterfoliage.shortGrass.grassEnabled.tooltip=Is this feature enabled for grass blocks? betterfoliage.shortGrass.snowEnabled=Enable under snow betterfoliage.shortGrass.snowEnabled.tooltip=Enable on snowed grass blocks? betterfoliage.shortGrass.saturationThreshold=Saturation threshold betterfoliage.shortGrass.saturationThreshold.tooltip=Color saturation cutoff between "colorless" blocks (using biome color) and "colorful" blocks (using their own specific color) betterfoliage.hangingGrass=Hanging Grass betterfoliage.hangingGrass.tooltip=Grass tufts hanging down from the top edges of grass blocks betterfoliage.hangingGrass.separation=Separation betterfoliage.hangingGrass.separation.tooltip=How much the hanging grass stands out from the block betterfoliage.cactus=Better Cactus betterfoliage.cactus.tooltip=Enhance cactus with extra bits and smooth shading betterfoliage.cactus.sizeVariation=Size variation betterfoliage.cactus.sizeVariation.tooltip=Amount of random variation on cactus size betterfoliage.lilypad=Better Lilypad betterfoliage.lilypad.tooltip=Enhance lilypad with roots and occasional flowers betterfoliage.lilypad.flowerChance=Flower chance betterfoliage.lilypad.flowerChance.tooltip=Chance (N in 64) of a lilypad having a flower on it betterfoliage.reed=Reeds betterfoliage.reed.tooltip=Reeds on dirt blocks in shallow water betterfoliage.reed.biomes=Biome List betterfoliage.reed.biomes.tooltip=Configure which biomes reeds are allowed to appear in betterfoliage.reed.biomes.tooltip.element=Should reeds appear in the %s biome? betterfoliage.algae=Algae betterfoliage.algae.tooltip=Algae on dirt blocks in deep water betterfoliage.algae.biomes=Biome List betterfoliage.algae.biomes.tooltip=Configure which biomes algae is allowed to appear in betterfoliage.algae.biomes.tooltip.element=Should algae appear in the %s biome? betterfoliage.coral=Coral betterfoliage.coral.tooltip=Coral on sand blocks in deep water betterfoliage.coral.size=Coral size betterfoliage.coral.size.tooltip=Size of coral bits sticking out betterfoliage.coral.crustSize=Crust size betterfoliage.coral.crustSize.tooltip=Size of the flat coral part betterfoliage.coral.chance=Coral chance betterfoliage.coral.chance.tooltip=Chance (N in 64) of a specific face of the block to show coral betterfoliage.coral.biomes=Biome List betterfoliage.coral.biomes.tooltip=Configure which biomes coral is allowed to appear in betterfoliage.coral.biomes.tooltip.element=Should coral appear in the %s biome? betterfoliage.coral.shallowWater=Shallow water coral betterfoliage.coral.shallowWater.tooltip=Should coral appear in 1 block deep water? betterfoliage.netherrack=Netherrack Vines betterfoliage.netherrack.tooltip=Hanging Vines under netherrack betterfoliage.fallingLeaves=Falling leaves betterfoliage.fallingLeaves.tooltip=Falling leaf particle FX emitted from the bottom of leaf blocks betterfoliage.fallingLeaves.speed=Particle speed betterfoliage.fallingLeaves.speed.tooltip=Overall particle speed betterfoliage.fallingLeaves.windStrength=Wind strength betterfoliage.fallingLeaves.windStrength.tooltip=Magnitude of wind effects in good weather (spread of normal distribution centered on 0) betterfoliage.fallingLeaves.stormStrength=Storm strength betterfoliage.fallingLeaves.stormStrength.tooltip=Additional magnitude of wind effects in rainy weather (spread of normal distribution centered on 0) betterfoliage.fallingLeaves.size=Particle size betterfoliage.fallingLeaves.chance=Particle chance betterfoliage.fallingLeaves.chance.tooltip=Chance of each random render tick hitting a leaf block to spawn a particle betterfoliage.fallingLeaves.perturb=Perturbation betterfoliage.fallingLeaves.perturb.tooltip=Magnitude of perturbation effect. Adds a corkscrew-like motion to the particle synchronized to its rotation betterfoliage.fallingLeaves.lifetime=Maximum lifetime betterfoliage.fallingLeaves.lifetime.tooltip=Maximum lifetime of particle in seconds. Minimum lifetime is 60%% of this value betterfoliage.fallingLeaves.opacityHack=Opaque particles betterfoliage.fallingLeaves.opacityHack.tooltip=Stop transparent blocks obscuring particles even when particle is in front. WARNING: may cause glitches. betterfoliage.risingSoul=Rising souls betterfoliage.risingSoul.tooltip=Rising soul particle FX emitted from the top of soulsand blocks betterfoliage.risingSoul.chance=Particle chance betterfoliage.risingSoul.chance.tooltip=Chance of each random render tick hitting a soulsand block to spawn a particle betterfoliage.risingSoul.speed=Particle speed betterfoliage.risingSoul.speed.tooltip=Vertical speed of soul particles betterfoliage.risingSoul.perturb=Perturbation betterfoliage.risingSoul.perturb.tooltip=Magnitude of perturbation effect. Adds a corkscrew-like motion to the particle betterfoliage.risingSoul.headSize=Soul size betterfoliage.risingSoul.headSize.tooltip=Size of the soul particle betterfoliage.risingSoul.trailSize=Trail size betterfoliage.risingSoul.trailSize.tooltip=Initial size of the particle trail betterfoliage.risingSoul.opacity=Opacity betterfoliage.risingSoul.opacity.tooltip=Opacity of the particle effect betterfoliage.risingSoul.sizeDecay=Size decay betterfoliage.risingSoul.sizeDecay.tooltip=Trail particle size relative to its size in the previous tick betterfoliage.risingSoul.opacityDecay=Opacity decay betterfoliage.risingSoul.opacityDecay.tooltip=Trail particle opacity relative to its opacity in the previous tick betterfoliage.risingSoul.lifetime=Maximum lifetime betterfoliage.risingSoul.lifetime.tooltip=Maximum lifetime of particle effect in seconds. Minimum lifetime is 60%% of this value betterfoliage.risingSoul.trailLength=Trail length betterfoliage.risingSoul.trailLength.tooltip=Number of previous positions the particle remembers in ticks betterfoliage.risingSoul.trailDensity=Trail density betterfoliage.risingSoul.trailDensity.tooltip=Render every Nth previous position in the particle trail betterfoliage.connectedGrass=Connected grass textures betterfoliage.connectedGrass.enabled=Enable betterfoliage.connectedGrass.enabled.tooltip=If there is a grass block on top of a dirt block: draw grass top texture on all grass block sides, betterfoliage.roundLogs=Round Logs betterfoliage.roundLogs.tooltip=Connect round blocks to solid full blocks? betterfoliage.roundLogs.plantsOnly=Plant materials only betterfoliage.roundLogs.plantsOnly.tooltip=Only apply to wood and hay, not all column blocks? betterfoliage.roundLogs.connectSolids=Connect to solid betterfoliage.roundLogs.connectSolids.tooltip=Connect round blocks to solid full blocks? betterfoliage.roundLogs.connectPerpendicular=Connect to perpendicular logs betterfoliage.roundLogs.connectPerpendicular.tooltip=Connect round logs to perpendicular logs along its axis? betterfoliage.roundLogs.lenientConnect=Lenient rounding betterfoliage.roundLogs.lenientConnect.tooltip=Connect parallel round logs in an L-shape too, not just 2x2 betterfoliage.roundLogs.connectGrass=Connect Grass betterfoliage.roundLogs.connectGrass.tooltip=Render grass block under trees instead of dirt if there is grass nearby betterfoliage.roundLogs.radiusSmall=Chamfer radius betterfoliage.roundLogs.radiusSmall.tooltip=How much to chop off from the log corner betterfoliage.roundLogs.radiusLarge=Connected chamfer radius betterfoliage.roundLogs.radiusLarge.tooltip=How much to chop off from the outer corner of connected logs betterfoliage.roundLogs.dimming=Dimming betterfoliage.roundLogs.dimming.tooltip=Amount to darken obscured log faces betterfoliage.roundLogs.zProtection=Z-Protection betterfoliage.roundLogs.zProtection.tooltip=Amount to scale parallel log connection bits to stop Z-fighting (flickering). Try to set it as high as possible without having glitches. betterfoliage.roundLogs.defaultY=Default to vertical betterfoliage.roundLogs.defaultY.tooltip=If true, log blocks where the orientation cannot be determined will be rendered as vertical. Otherwise, they will be rendered as cube blocks.