package mods.betterfoliage.client.render import mods.betterfoliage.BetterFoliage import mods.betterfoliage.client.Client import mods.betterfoliage.client.config.BlockConfig import mods.betterfoliage.client.config.Config import mods.betterfoliage.client.render.column.ColumnTextureInfo import mods.betterfoliage.client.render.column.SimpleColumnInfo import mods.octarinecore.client.render.* import mods.octarinecore.client.resource.ModelRenderRegistryConfigurable import mods.octarinecore.common.Int3 import mods.octarinecore.common.Rotation import mods.octarinecore.common.config.ModelTextureList import mods.octarinecore.common.config.SimpleBlockMatcher import net.minecraft.block.BlockState import net.minecraft.block.CactusBlock import net.minecraft.client.renderer.BlockRendererDispatcher import net.minecraft.client.renderer.BufferBuilder import net.minecraft.util.BlockRenderLayer import net.minecraft.util.Direction.* import net.minecraft.util.ResourceLocation import net.minecraftforge.client.model.data.IModelData import org.apache.logging.log4j.Level.DEBUG import java.util.* object StandardCactusRegistry : ModelRenderRegistryConfigurable() { override val logger = BetterFoliage.logDetail override val matchClasses = SimpleBlockMatcher(CactusBlock::class.java) override val modelTextures = listOf(ModelTextureList("block/cactus", "top", "bottom", "side")) override fun processModel(state: BlockState, textures: List) = SimpleColumnInfo.Key(logger, Axis.Y, textures) init { BetterFoliage.modBus.register(this) } } class RenderCactus : AbstractBlockRenderingHandler(BetterFoliage.MOD_ID, BetterFoliage.modBus) { val cactusStemRadius = 0.4375 val cactusArmRotation = listOf(NORTH, SOUTH, EAST, WEST).map { Rotation.rot90[it.ordinal] } val iconCross = iconStatic(ResourceLocation(BetterFoliage.MOD_ID, "blocks/better_cactus")) val iconArm = iconSet { idx -> ResourceLocation(BetterFoliage.MOD_ID, "blocks/better_cactus_arm_$idx") } val modelStem = model { horizontalRectangle(x1 = -cactusStemRadius, x2 = cactusStemRadius, z1 = -cactusStemRadius, z2 = cactusStemRadius, y = 0.5) .scaleUV(cactusStemRadius * 2.0) .let { listOf(it.flipped.move(1.0 to DOWN), it) } .forEach { it.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y), edge = null)).add() } verticalRectangle(x1 = -0.5, z1 = cactusStemRadius, x2 = 0.5, z2 = cactusStemRadius, yBottom = -0.5, yTop = 0.5) .setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y), edge = null)) .toCross(UP).addAll() } val modelCross = modelSet(64) { modelIdx -> verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41) .setAoShader(edgeOrientedAuto(corner = cornerAoMaxGreen)) .scale(1.4) .transformV { v -> val perturb = xzDisk(modelIdx) * Config.cactus.sizeVariation Vertex(v.xyz + (if (v.uv.u < 0.0) perturb else -perturb), v.uv, v.aoShader) } .toCross(UP).addAll() } val modelArm = modelSet(64) { modelIdx -> verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.0, yTop = 1.0) .scale(Config.cactus.size).move(0.5 to UP) .setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y), edge = null)) .toCross(UP) { it.move(xzDisk(modelIdx) * Config.cactus.hOffset) }.addAll() } override fun afterPreStitch() { Client.log(DEBUG, "Registered ${iconArm.num} cactus arm textures") } override fun isEligible(ctx: BlockContext): Boolean = Config.enabled && Config.cactus.enabled && StandardCactusRegistry[ctx] != null override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, random: Random, modelData: IModelData, layer: BlockRenderLayer): Boolean { // render the whole block on the cutout layer if (!layer.isCutout) return false // get AO data modelRenderer.updateShading(Int3.zero, allFaces) val icons = StandardCactusRegistry[ctx] ?: return renderWorldBlockBase(ctx, dispatcher, renderer, random, modelData, null) modelRenderer.render( renderer, modelStem.model, Rotation.identity, icon = { ctx, qi, q -> when(qi) { 0 -> icons.bottom(ctx, qi, q); 1 -> icons.top(ctx, qi, q); else -> icons.side(ctx, qi, q) } }, postProcess = noPost ) modelRenderer.render( renderer, modelCross[ctx.random(0)], Rotation.identity, icon = { _, _, _ -> iconCross.icon!!}, postProcess = noPost ) modelRenderer.render( renderer, modelArm[ctx.random(1)], cactusArmRotation[ctx.random(2) % 4], icon = { _, _, _ -> iconArm[ctx.random(3)]!!}, postProcess = noPost ) return true } }