package mods.betterfoliage.client.render import mods.betterfoliage.BetterFoliage import mods.betterfoliage.client.Client import mods.betterfoliage.client.config.Config import mods.betterfoliage.client.integration.OptifineCustomColors import mods.betterfoliage.client.integration.ShadersModIntegration import mods.betterfoliage.client.texture.GrassRegistry import mods.octarinecore.client.render.* import mods.octarinecore.common.* import mods.octarinecore.random import net.minecraft.block.Block import net.minecraft.block.BlockRenderType import net.minecraft.block.BlockRenderType.MODEL import net.minecraft.client.renderer.BlockRendererDispatcher import net.minecraft.client.renderer.BufferBuilder import net.minecraft.tags.BlockTags import net.minecraft.util.BlockRenderLayer import net.minecraft.util.Direction.Axis import net.minecraft.util.Direction.* import net.minecraft.util.ResourceLocation import net.minecraftforge.client.model.data.IModelData import org.apache.logging.log4j.Level.DEBUG import java.util.* class RenderGrass : AbstractBlockRenderingHandler(BetterFoliage.MOD_ID, BetterFoliage.modBus) { companion object { @JvmStatic fun grassTopQuads(heightMin: Double, heightMax: Double): Model.(Int)->Unit = { modelIdx -> verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.5, yTop = 0.5 + random(heightMin, heightMax) ) .setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y))) .setFlatShader(faceOrientedAuto(overrideFace = UP, corner = cornerFlat)) .toCross(UP) { it.move(xzDisk(modelIdx) * Config.shortGrass.hOffset) }.addAll() } } val noise = simplexNoise() val normalIcons = iconSet { idx -> ResourceLocation(BetterFoliage.MOD_ID, "blocks/better_grass_long_$idx") } val snowedIcons = iconSet { idx -> ResourceLocation(BetterFoliage.MOD_ID, "blocks/better_grass_snowed_$idx") } val normalGenIcon = iconStatic { Client.genGrass.register(texture = "minecraft:blocks/tallgrass", isSnowed = false) } val snowedGenIcon = iconStatic { Client.genGrass.register(texture = "minecraft:blocks/tallgrass", isSnowed = true) } val grassModels = modelSet(64) { idx -> grassTopQuads(Config.shortGrass.heightMin, Config.shortGrass.heightMax)(idx) } override fun afterPreStitch() { Client.log(DEBUG, "Registered ${normalIcons.num} grass textures") Client.log(DEBUG, "Registered ${snowedIcons.num} snowed grass textures") } override fun isEligible(ctx: BlockContext) = Config.enabled && (Config.shortGrass.grassEnabled || Config.connectedGrass.enabled) && GrassRegistry[ctx] != null override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, random: Random, modelData: IModelData, layer: BlockRenderLayer): Boolean { // render the whole block on the cutout layer if (!layer.isCutout) return false val isConnected = BlockTags.DIRT_LIKE.contains(ctx.block(down1)) || GrassRegistry[ctx, down1] != null val isSnowed = ctx.blockState(up1).isSnow val connectedGrass = isConnected && Config.connectedGrass.enabled && (!isSnowed || Config.connectedGrass.snowEnabled) val grass = GrassRegistry[ctx] if (grass == null) { // shouldn't happen Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos) return renderWorldBlockBase(ctx, dispatcher, renderer, random, modelData, null) } val blockColor = OptifineCustomColors.getBlockColor(ctx) if (connectedGrass) { // get full AO data modelRenderer.updateShading(Int3.zero, allFaces) // check occlusion val isVisible = forgeDirs.map { ctx.shouldSideBeRendered(it) } // render full grass block ShadersModIntegration.renderAs(ctx.blockState(Int3.zero), MODEL, renderer) { modelRenderer.render( renderer, fullCube, quadFilter = { qi, _ -> isVisible[qi] }, icon = { _, _, _ -> grass.grassTopTexture }, postProcess = { ctx, _, _, _, _ -> rotateUV(2) if (isSnowed) { if (!ctx.aoEnabled) setGrey(1.4f) } else if (ctx.aoEnabled && grass.overrideColor == null) multiplyColor(blockColor) } ) } } else { renderWorldBlockBase(ctx, dispatcher, renderer, random, modelData, null) // get AO data only for block top modelRenderer.updateShading(Int3.zero, topOnly) } if (!Config.shortGrass.grassEnabled) return true if (isSnowed && !Config.shortGrass.snowEnabled) return true if (ctx.isNormalCube(up1)) return true if (Config.shortGrass.population < 64 && noise[ctx.pos] >= Config.shortGrass.population) return true // render grass quads val iconset = if (isSnowed) snowedIcons else normalIcons val iconGen = if (isSnowed) snowedGenIcon else normalGenIcon val rand = ctx.semiRandomArray(2) ShadersModIntegration.grass(renderer, Config.shortGrass.shaderWind) { modelRenderer.render( renderer, grassModels[rand[0]], Rotation.identity, ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero), icon = { _, qi, _ -> if (Config.shortGrass.useGenerated) iconGen.icon!! else iconset[rand[qi and 1]]!! }, postProcess = { _, _, _, _, _ -> if (isSnowed) setGrey(1.0f) else multiplyColor(grass.overrideColor ?: blockColor) } ) } return true } }