package mods.betterfoliage.mixin; import mods.betterfoliage.client.Hooks; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.util.Direction; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.world.IBlockReader; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Redirect; /** * Mixin overriding the {@link VoxelShape} used for the neighbor block in {@link Block}.shouldSideBeRendered(). * * This way log blocks can be made to not block rendering, without altering any {@link Block} or * {@link BlockState} properties with potential gameplay ramifications. */ @Mixin(Block.class) public class MixinBlock { private static final String shouldSideBeRendered = "Lnet/minecraft/block/Block;shouldSideBeRendered(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/Direction;)Z"; private static final String getVoxelShape = "Lnet/minecraft/block/BlockState;func_215702_a(Lnet/minecraft/world/IBlockReader;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/Direction;)Lnet/minecraft/util/math/shapes/VoxelShape;"; @Redirect(method = shouldSideBeRendered, at = @At(value = "INVOKE", target = getVoxelShape, ordinal = 1)) private static VoxelShape getVoxelShapeOverride(BlockState state, IBlockReader reader, BlockPos pos, Direction dir) { return Hooks.getVoxelShapeOverride(state, reader, pos, dir); } }