[WIP] major rewrite, grass and leaves working already

This commit is contained in:
octarine-noise
2021-05-06 22:40:32 +02:00
parent 09ccb83e8b
commit f44d2a7a50
96 changed files with 2348 additions and 3531 deletions

View File

@@ -0,0 +1,77 @@
package mods.betterfoliage.render.pipeline
import com.mojang.blaze3d.matrix.MatrixStack
import mods.betterfoliage.render.ISpecialRenderModel
import mods.betterfoliage.render.lighting.ForgeVertexLighter
import mods.betterfoliage.render.lighting.ForgeVertexLighterAccess
import mods.betterfoliage.render.old.HalfBakedQuad
import mods.betterfoliage.util.Int3
import mods.betterfoliage.util.directionsAndNull
import mods.betterfoliage.util.get
import mods.octarinecore.VertexLighterFlat_blockInfo
import net.minecraft.block.BlockState
import net.minecraft.client.renderer.model.IBakedModel
import net.minecraft.util.math.BlockPos
import net.minecraft.world.ILightReader
import net.minecraftforge.client.model.data.IModelData
import net.minecraftforge.client.model.pipeline.VertexLighterFlat
import java.util.Random
class RenderCtxForge(
world: ILightReader,
pos: BlockPos,
val lighter: VertexLighterFlat,
matrixStack: MatrixStack,
checkSides: Boolean,
random: Random,
modelData: IModelData
): RenderCtxBase(world, pos, matrixStack, checkSides, random, modelData), ForgeVertexLighterAccess {
val blockInfo = lighter[VertexLighterFlat_blockInfo]
override var vertexLighter: ForgeVertexLighter
get() = (lighter as ForgeVertexLighterAccess).vertexLighter
set(value) { (lighter as ForgeVertexLighterAccess).vertexLighter = value }
override fun renderQuad(quad: HalfBakedQuad) { quad.baked.pipe(lighter) }
override fun renderFallback(model: IBakedModel) {
directionsAndNull.forEach { face ->
model.getQuads(state, null, random, modelData).forEach { quad ->
if (quad.face.shouldRender()) {
quad.pipe(lighter)
hasRendered = true
}
}
}
}
override fun renderMasquerade(offset: Int3, func: () -> Unit) {
TODO("Not yet implemented")
}
companion object {
@JvmStatic
fun render(
lighter: VertexLighterFlat,
world: ILightReader,
model: ISpecialRenderModel,
state: BlockState,
pos: BlockPos,
matrixStack: MatrixStack,
checkSides: Boolean,
rand: Random, seed: Long,
modelData: IModelData
): Boolean {
lighter.setWorld(world)
lighter.setState(state)
lighter.setBlockPos(pos)
rand.setSeed(seed)
lighter.updateBlockInfo()
return RenderCtxForge(world, pos, lighter, matrixStack, checkSides, rand, modelData).let {
model.render(it, false)
lighter.resetBlockInfo()
it.hasRendered
}
}
}
}