[WIP] major rewrite, grass and leaves working already
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package mods.betterfoliage.render.lighting
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import mods.betterfoliage.util.get
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import mods.betterfoliage.util.mapArray
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import mods.betterfoliage.util.perpendiculars
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import net.minecraft.util.Direction
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import net.minecraft.util.Direction.*
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typealias BoxCorner = Triple<Direction, Direction, Direction>
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fun BoxCorner.equalsUnordered(other: BoxCorner) = contains(other.first) && contains(other.second) && contains(other.third)
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fun BoxCorner.contains(dir: Direction) = first == dir || second == dir || third == dir
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fun Array<BoxCorner>.findIdx(corner: BoxCorner): Int? {
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forEachIndexed { idx, test -> if (test.contains(corner.first) && test.contains(corner.second) && test.contains(corner.third)) return idx }
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return null
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}
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fun Array<BoxCorner>.findIdx(predicate: (BoxCorner)->Boolean): Int? {
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forEachIndexed { idx, test -> if (predicate(test)) return idx }
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return null
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}
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class AoSideHelper private constructor(face: Direction) {
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val sides = faceSides[face]
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val cornerSideDirections = faceCorners[face]
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val aoIndex = faceCornersIdx.mapArray { corner ->
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boxCornersDirIdx[face][sides[corner.first]][sides[corner.second]]!!
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}
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companion object {
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/**
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* Indexing for undirected box corners (component order does not matter).
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* Array contains [Direction] triplets fully defining the corner.
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*/
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@JvmField
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val boxCornersUndir = Array(8) { idx -> Triple(
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if (idx and 1 != 0) EAST else WEST,
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if (idx and 2 != 0) UP else DOWN,
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if (idx and 4 != 0) SOUTH else NORTH
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) }
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/**
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* Reverse lookup for [boxCornersUndir]. Index 3 times with the corner's cardinal directions.
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* A null value indicates an invalid corner (multiple indexing along the same axis)
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*/
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@JvmField
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val boxCornersUndirIdx = Array(6) { idx1 -> Array(6) { idx2 -> Array(6) { idx3 ->
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boxCornersUndir.findIdx(BoxCorner(
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Direction.values()[idx1],
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Direction.values()[idx2],
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Direction.values()[idx3]
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))
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} } }
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/**
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* Indexing for directed face sides
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* First index is the face, second is index of side on face
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*/
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@JvmField
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val faceSides = Array(6) { faceIdx -> Array(4) { sideIdx ->
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Direction.values()[faceIdx].perpendiculars[sideIdx]
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} }
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/**
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* Pairs of [faceSides] side indexes that form a valid pair describing a corner
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*/
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@JvmField
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val faceCornersIdx = arrayOf(0 to 2, 0 to 3, 1 to 2, 1 to 3)
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/**
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* Indexing for directed face corners
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* First index is the face, second is index of corner on face
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*/
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@JvmField
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val faceCorners = Array(6) { faceIdx -> Array(4) { cornerIdx ->
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faceCornersIdx[cornerIdx].let { faceSides[faceIdx][it.first] to faceSides[faceIdx][it.second] }
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} }
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/**
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* Indexing scheme for directed box corners.
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* The first direction - the face - matters, the other two are unordered.
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* 1:1 correspondence with possible AO values.
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* Array contains triplets defining the corner fully.
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*/
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@JvmField
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val boxCornersDir = Array(24) { idx ->
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val faceIdx = idx / 4; val face = Direction.values()[faceIdx]
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val cornerIdx = idx % 4; val corner = faceCorners[faceIdx][cornerIdx]
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BoxCorner(face, corner.first, corner.second)
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}
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/**
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* Reverse lookup for [boxCornersDir]. Index 3 times with the corner's cardinal directions.
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* The first direction - the face - matters, the other two are unordered.
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* A null value indicates an invalid corner (multiple indexing along the same axis)
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*/
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@JvmField
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val boxCornersDirIdx = Array(6) { face -> Array(6) { side1 -> Array(6) { side2 ->
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boxCornersDir.findIdx { boxCorner ->
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boxCorner.first.ordinal == face && boxCorner.equalsUnordered(BoxCorner(
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Direction.values()[face],
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Direction.values()[side1],
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Direction.values()[side2]
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))
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}
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} } }
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/**
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* Reverse lookup for [cornersDir].
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* 1st index: primary face
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* 2nd index: undirected corner index.
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* value: directed corner index
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* A null value indicates an invalid corner (primary face not shared by corner).
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*/
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@JvmField
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val boxCornersDirFromUndir = Array(6) { faceIdx -> Array(8) { undirIdx ->
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val face = Direction.values()[faceIdx]
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val corner = boxCornersUndir[undirIdx]
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if (!corner.contains(face)) null
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else boxCornersDir.findIdx { it.first == face && it.equalsUnordered(corner) }
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} }
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@JvmField
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val forSide = Direction.values().mapArray { AoSideHelper(it) }
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/**
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* Get corner index for vertex coordinates
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*/
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@JvmStatic
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fun getCornerUndir(x: Double, y: Double, z: Double): Int {
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var result = 0
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if (x > 0.0) result += 1
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if (y > 0.0) result += 2
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if (z > 0.0) result += 4
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return result
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}
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}
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}
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